Skip to main content

All Questions

Tagged with
Filter by
Sorted by
Tagged with
2 votes
1 answer
3k views

Targa versus PNG for Image Texture [duplicate]

I have noticed in cycles I render faster with .tga image textures than .png image textures. Is there a loss in render quality because of using targas instead of pngs? Which should I use?
Troy Carpenter's user avatar
2 votes
1 answer
1k views

Vertex Color not showing up in Cycles Render

very strange problem: A SpeedTree model comes with vertex colors for shading control. These vertex colors show up in Shaded Mode / EEVEE Render, but disappear when switching to Cycles. They are ...
C.Kormann's user avatar
  • 141
3 votes
1 answer
163 views

How to illustrate ideal refraction using cycles?

How can a scene be setup to illustrate ideal refraction? The desired result is something like this (courtesy wikipedia): In this cycles setup, a light projects nearly straight rays out (see Making a ...
Ed Tate's user avatar
  • 5,198
2 votes
2 answers
3k views

Smooth Shade a Cone

Very simple question, but I cannot find a solution. I added a Cone primitive to my scene, but I need it to be smoothly shaded so it looks perfectly round. My first instinct is to turn on smooth ...
Eric Xue's user avatar
  • 1,838
0 votes
0 answers
53 views

Why isn't the shadow being rendered?

I've used this tutorial to do a toon shader: https://www.youtube.com/watch?v=sJTEJKQ0lYw I have this in my shading tab: The shading appears just fine in the Material Preview (although mind that for ...
alex's user avatar
  • 207
0 votes
1 answer
2k views

My rendered image is still showing black after applying alpha clip and using an alpha

I'm using cycles and trying to get the background areas that don't have any texture to be transparent. Here's my shading nodes and the rendered view, along with the texture tab open on the side. Any ...
Josh Pulsipher's user avatar
2 votes
1 answer
1k views

Volume Absorption makes my water completely black?

I'm working on Grant Abbitt's low-poly sea shack tutorial. I have my water, and I wanted to try and add some volume absorption to it to see what it would look like. However, whenever I try to add the ...
n0ah's user avatar
  • 517
1 vote
1 answer
746 views

Is Backface culling possible on another object?

I've tried backface culling on something like toon shading, and it works with flying colors, however, I wanted to try and make an object contain another using backface culling, but despite the fact ...
Tyler Washington's user avatar
0 votes
0 answers
98 views

Why I'm getting burning marks of the sun on render?

I'm getting this burning marks in the sky and i don't why and how to get rid of it. I have no composition, just sky texture Nishita. Previous project i had also some issues, didn't use sky texture, it ...
JoaoSB8's user avatar
  • 11
0 votes
1 answer
311 views

Weird shading when using Cycles rendering

I switched to Cycles rendering, because Eevee didn't render the full image. Now, despite the fact that I put a light in the scene, the whole object is lit, even the back. I already tried changing the ...
Nofontnl's user avatar
0 votes
0 answers
463 views

How to imitate LAMBERT diffuse shading and COOKTOR specular shading in 2.8?

I'm new to blender and was working on updating some code for a project from 2.79 and 2.8. But it appears that the LAMBERT shading and COOKTORR shading isn't supported anymore because Blender doesn't ...
vmallela's user avatar
0 votes
0 answers
824 views

Eevee render lighting causes to flicker and distorted

I'm fairly new to blender with 2.83. I have the shirt and waist objects using point light as an only source for lighting. I set up shading nodes using diffuse shader in order to light up the object ...
Wissam Seaifan's user avatar
0 votes
0 answers
25 views

Object is transparent against background

This scene was nice to work with for a while, but somehow I managed to push a button that makes the objects transparent against the background. How can I get this back to normal?
John E Hals's user avatar
2 votes
1 answer
596 views

Keeping Shaders in Memory

Is it possible to make Blender keep shaders in memory instead of reloading them each time I switch back to lookdev or render view? I am losing a lot of time switching between the views simply because ...
DrIgnatiusCole's user avatar
5 votes
2 answers
168 views

Heat Flare Ideas?

I've been wondering for a while how one would go about creating this heat flare effect around the Starship so I would like to reach out to you guys to see what your techniques would be to go about ...
Spencer Terry's user avatar
1 vote
2 answers
760 views

Why eevee renders reflective objects in black and cycles does not?

Eevee renders objects in black, while Cycles renders as expected. HDR is present and lights are in the scene. I'm not using any textures. Thanks for any ideas. Q: Why my reflective object is pitch ...
RocketSurgeon's user avatar
1 vote
0 answers
172 views

How can I get the shading from Solid shading mode into Rendered shading mode?

I was trying to do some hard surface modelling, but when I finished, and started to set materials in the material preview mode, I noticed that solid mode has a much better look than my materials, ...
SHikha Mittal's user avatar
0 votes
1 answer
225 views

How to add weight to your textures

Soo i have started using texture in blender and i want my textures to look real like they have depth i have download textures and i know there are various type of textures like ambient, roughness etc. ...
Yash Sasso's user avatar
1 vote
1 answer
234 views

How to cull the backside of a mesh but keep the lights inside?

First off: the "backface culling" option for materials doesn't seem to do anything. Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a ...
hatinacat2000's user avatar
0 votes
0 answers
444 views

Displacement works in viewport but not in render (Cycles)

My problem is that my noise displacement map is working well in the viewport (Cycles rendered mode) but when I f12 render the image, the displacement just disappears. What am I doing wrong? enter ...
Ethan Nava's user avatar
0 votes
0 answers
86 views

Is there a cheap way to achieve this 'bubble film' look

I'm new to Blender, having basically only just completed the donut tutorial. I'm making some diagrams for a scientific presentation, which look like this: I'm reasonably happy with how this looks, ...
N. Virgo's user avatar
  • 280
8 votes
0 answers
320 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
menoz's user avatar
  • 81
4 votes
1 answer
258 views

How come reflections are still visible using 0 bounces?

After creating an animation, I decided to try and optimize my render settings so I could get the final result much faster. (I am using cycles) A lot of people advised me to lower the bounce count, so ...
Eric Xue's user avatar
  • 1,838
0 votes
1 answer
2k views

Change whole blender scene into a cartoon look

So, I have a scene full of meshes (around 70 or so) each with own textures (no normal maps etc tho). I am wondering if there is a way how to change the whole global scene into something more cartoony. ...
Karlsonn's user avatar
1 vote
0 answers
376 views

Simulating Shadings Losses for Solar Field, like PVsyst

About Me: I'm an electrical engineer by Profession with some programming experience in Python and applied Machine learning. I am involved in modelling, optimization and data analysis of renewable ...
Jawwad Aga's user avatar
3 votes
1 answer
1k views

How do I achieve this kind of light star effect?

I'm kinda new to Blender. Currently playing around with version 2.8 to practice some rendering. Is there a way to achieve this 'light-star' effect for the blooming objects with the emission? If there ...
Blender Render Bend_Her's user avatar
0 votes
1 answer
228 views

Eevee volumetrics different in render

When I was trying to make a cloud in Blender, I began to notice a strange issue. When the cloud is rendered using Eevee in the viewport, it looks fine. But when I render it, it looks much more ...
Eric Xue's user avatar
  • 1,838
0 votes
1 answer
702 views

Eevee Shader not showing in final render

So i've tried to render this animation a couple of times, but in the final result it doesn't show the colors of the Sky(Plane) like it does on the sun. I used the same shader on both objects, just ...
SkimaskLama's user avatar
2 votes
0 answers
1k views

iridescent snake skin shader

I'm working on this snake and want it's skin to look like these reference images. This is what I got so far but I don't think this is the optimal way. Any suggestions? With iridescent shader from ...
Ferwous's user avatar
  • 185
3 votes
1 answer
1k views

Why are all my HDRIs displaying distorted?

Here's an image of the distortion. And here are my shader settings I'm just a beginner in Blender, and at first my HDRIs (from HDRI Haven) were working fine, but now they all display distorted as ...
Methylviolet's user avatar
2 votes
2 answers
2k views

Ocean plane shader with transparency

I've made this ocean scene following a tutorial. I want the shader to be transparent so I can see sharks or whatever though the water. But adding transmission doesn't seem to work. And since it's a ...
Ferwous's user avatar
  • 185
1 vote
0 answers
188 views

How to render like this - toon but with fuzzy edges?

Alright, trying out toon rendering styles trying to match this (Puddles from Short Circuit by Disney): Ive tried out various toon shaders including https://www.youtube.com/watch?v=TpWI2rU8iF0&t=...
blue's user avatar
  • 1,287
2 votes
1 answer
2k views

How can I achieve a Kuwahara painted effect in Blender?

An example of this effect in action, and code for Unity can be seen here. I'm somewhat new to shader coding and converting such work to Blender - I don't suppose anybody has any suggestions on how to ...
Reverend Speed's user avatar
1 vote
1 answer
3k views

Increase the effect of Ambient Occlusion with Cycles?

I use cycles render to bake Ambient Occlusion map. However, the shadow on the object is too light. I want to increase and make it darker. I have been trying to adjust ColorRamp and it didn't change ...
Jane's user avatar
  • 11
0 votes
1 answer
264 views

Can't get 2 Dynamic Paint Canvases to render at once - Blender 2.8

Trying to render both the waves and trail of a boat using 2 dynamic paint canvases, one of the Waves Surface Type, and one of the Paint Surface Type. The two show up together perfectly in the viewport,...
BTEVC's user avatar
  • 11
1 vote
2 answers
3k views

How do I stop my white background from becoming grey due to lighting?

I'm trying to make a 3D rendered shot of my product model. I want the background to be plain white. However, when I use a plain without material, it's greyish, depending on the lighting. If I use a ...
Chris's user avatar
  • 31
2 votes
1 answer
470 views

How to make a "soft-textured emission" (example provided)

I'm trying to copy this So far I've got this My material nodes look like this Material Nodes (yellow cube material is the same, just new colour) My Composite nodes look like this Compositing Nodes ...
user avatar
1 vote
1 answer
605 views

Why are my low poly objects being rendered smooth?

I rendered my low poly object but the island and the clouds came out weirdly smooth. I want them to be low poly like I sculpted them, but once I render it's not low poly anymore. As a side note, I ...
W. Zayde's user avatar
1 vote
0 answers
89 views

Freestyle outline similar to viewport outline?

I'm trying to make a title sequence where the text 'inflates' to wipe transition into the first scene. I'm using a curve object with an emission shader to do this and increasing bevel depth to inflate ...
DoveAnn's user avatar
  • 11
0 votes
1 answer
776 views

How do i make the image look like its directly outside my window

]3 So basically im trying to put a picture outside my window (in eevee) and when i do it appears far away and blurred, is there any way to put it directly outside my window? The roof also turns green ...
Ollie234's user avatar
1 vote
1 answer
38 views

Why is the colour of my model the same as its normal map?

I am making condensation map for glass mug of donut tutorial series of "blender guru". I have done correctly but it's still purple.what should I do?
Medes Artist's user avatar
4 votes
2 answers
9k views

How do I make the render lighting look like the materials preview lighting?

Before I put in "studio lighting" (I followed this simple studio lighting tutorial, with 1250W area lighting from top, left, right) the metal texture looked quite good, however, once rendered in ...
mig's user avatar
  • 315
1 vote
1 answer
179 views

Glass material with darker areas Cycles

I'm modelling a nutella pot, however I have a rendering problem. As you can see I have a dark spot around the glass pot, my shading render is very simple though : Also, I made the nutella model and ...
Tronos's user avatar
  • 13
1 vote
1 answer
777 views

Eevee bloom effect covers my texture as camera gets further away from the object

I have a star mesh that has a Texture on it for the mouth, which is just a black curve for a smile. The star's material has a translucent shader and the star has a light inside it, creating a glow ...
Caleb W's user avatar
  • 13
1 vote
0 answers
78 views

How much would Blender benefit from multiple core / threads?

I'm currently building a PC for game development (and regular gaming of course :P) and I have all of my parts chosen (Radeon RX 580, 16gb Corsair vengeance, 256gb m.2, 1 TB HDD, MSI B450 Gaming Plus) ...
Anon's user avatar
  • 11
1 vote
0 answers
427 views

Final object rendered image is white, during render and in pose mode is normal

I've only used Blender to pose objects in Blender files I have found online. I received this file from an artist who is more knowledgeable about shading and customizing. I posed it and added another ...
Estar132's user avatar
0 votes
0 answers
31 views

Reflective surface not reflecting after certain angle

I am making a low poly headlights for a car and I have made the inside of the lights from reflective surface (mixed ~90% glossy with diffuse and little bit of glass) but from a certain angle it's not ...
Benedicts Forester's user avatar
3 votes
1 answer
274 views

How do I create a Smooth Material for my Model?

I'm trying to render something like this : It has a really smooth and nice surface. But I still can't figure out the shading or lighting compositions. I'm using Cycles mainly.
alzea arafat's user avatar
1 vote
1 answer
762 views

How to render a world position pass that includes volumetrics?

I've found the 'how to render a world position pass' Q&A on here, but I'm stuck at how to render one that includes volumetric objects (smoke in a domain object), it does not show in the render ...
MarkS's user avatar
  • 617
1 vote
0 answers
25 views

Material not rendering right despite texture being correctly unwrapped?

That was a long title, but my problem is simple. I have some objects with a brick material which looks different when you look at it on "solid" mode with display set to "textured" (...
Espen Sales's user avatar
  • 1,212

1
3 4
5
6 7
9