Very simple question, but I cannot find a solution.
I added a Cone primitive to my scene, but I need it to be smoothly shaded so it looks perfectly round. My first instinct is to turn on smooth shading, like a lot of other people. I did this, but the bottom of the cone didn't look right so I turned on auto smooth.
The big problem is with the top vertex because now, no matter what I do, the smooth shading treats the cone as if it were flat producing a very unreal result. How can I smooth shade this cone? It would be best if the original geometry of the cone is minimally changed.
Other things I have tried:
- Adjusting the smooth shading angle limit
- Subdivision Surface
- Making a Cylinder, but scaling the top to 0
- Making a Cylinder, but scaling the top to a small number, like 0.1
- Remesh Modifier