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I was making render from my last work but i notice somo weirds shading, that doesnt show up in other renders

I checked all texture map are working well, also it have shade smooth so i don figureout what is the problem

The firts image is where it look mostly good, but still have somo issues The second imagenis where it show up many problems, mainly on the face The third image is evee render where it look as it should

enter image description here

In this image doesnt show up the shading issue that show up in the firts image on the face

This is evee render,where the problems doesnt show up

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  • $\begingroup$ Hello. Since we have no idea what your project is supposed to look like, or what "looks weird" to your eye, it would be helpful if you could elaborate on what seems wrong about the shading and perhaps circle the sections in your images that seem to be problematic. To my eye, assuming the presence of a teal-colored emissive light source to the lower left, I see nothing wrong with the shading in either image. $\endgroup$ Commented Mar 30 at 23:25
  • $\begingroup$ i updated the post sorry for no spicified what is the weird shading issue im talking $\endgroup$ Commented Mar 30 at 23:37
  • $\begingroup$ Some of the areas look like they may be denoising artifacts - check your denoise settings or up your sample count. Other areas look like they may be affected by a displacement map - "true" displacement does not work in eevee, so maybe the displacement is working because of cycles and producing unwanted results. $\endgroup$ Commented Mar 30 at 23:55
  • $\begingroup$ There is not displacement map, neither denoise, it have clean topology and normals maps to add details, it have 512 samples $\endgroup$ Commented Mar 31 at 0:04
  • $\begingroup$ Probably a silly question, but could it be that there are some underlying surfaces (supporting the modelling ?) that do not show in eeve ? Perhaps read this: Shading artifacts in final render but the viewport shading looks fine ? $\endgroup$ Commented Mar 31 at 9:32

2 Answers 2

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(Using Blender 3.6.8)

I am afraid this is no going to be very helpful, but using version 3.6.8, I can not reproduce such large differences between Eevee and Cycles. Must be something changed since 4.0...

Using Eevee: Eevee

Using Cycles: Cycles

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  • $\begingroup$ i swapped to blender 4.1 $\endgroup$ Commented Mar 31 at 23:30
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I found the solution was using older verison of blender pre 4.1, or in blender 4.1, disable light tree and enable path guiding

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