Timeline for Shading look weird when look from X angles in Cycles
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Mar 31 at 23:30 | answer | added | Haydz Booter | timeline score: 0 | |
Mar 31 at 18:00 | comment | added | Leander | Did you switch to 4.1? If yes, check thw autosmooth changes developer.blender.org/docs/release_notes/4.1/modeling | |
Mar 31 at 14:34 | answer | added | StefLAncien | timeline score: 0 | |
Mar 31 at 13:41 | comment | added | Haydz Booter | drive.google.com/file/d/1srpq8rphEXKY16DDRBF2hu1JeEKmJ-lc/… | |
Mar 31 at 11:53 | comment | added | Yousuf Chaudhry | Could you please share the .blend file? Also, circle the areas where you see the shading problems; it's not quite clear | |
Mar 31 at 9:32 | comment | added | StefLAncien | Probably a silly question, but could it be that there are some underlying surfaces (supporting the modelling ?) that do not show in eeve ? Perhaps read this: Shading artifacts in final render but the viewport shading looks fine ? | |
Mar 31 at 0:04 | comment | added | Haydz Booter | There is not displacement map, neither denoise, it have clean topology and normals maps to add details, it have 512 samples | |
Mar 30 at 23:55 | comment | added | Christopher Bennett | Some of the areas look like they may be denoising artifacts - check your denoise settings or up your sample count. Other areas look like they may be affected by a displacement map - "true" displacement does not work in eevee, so maybe the displacement is working because of cycles and producing unwanted results. | |
Mar 30 at 23:37 | comment | added | Haydz Booter | i updated the post sorry for no spicified what is the weird shading issue im talking | |
Mar 30 at 23:37 | history | edited | Haydz Booter | CC BY-SA 4.0 |
added 207 characters in body
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Mar 30 at 23:35 | history | edited | Haydz Booter | CC BY-SA 4.0 |
added 172 characters in body
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Mar 30 at 23:25 | comment | added | Christopher Bennett | Hello. Since we have no idea what your project is supposed to look like, or what "looks weird" to your eye, it would be helpful if you could elaborate on what seems wrong about the shading and perhaps circle the sections in your images that seem to be problematic. To my eye, assuming the presence of a teal-colored emissive light source to the lower left, I see nothing wrong with the shading in either image. | |
S Mar 30 at 23:13 | review | First questions | |||
Mar 31 at 11:53 | |||||
S Mar 30 at 23:13 | history | asked | Haydz Booter | CC BY-SA 4.0 |