I am making a space scene and I am having a problem with not being able to solve either one of these problems. Cycles renders the rings around my planet properly by making the space between the ring transparent. In Evee it displays the black between the rings and doesn't recognize it as transparent. For making a shadow on the planet it also shows the full ring that the texture is on and not the pattern the texture is making. In cycles I can not find a way to to do the bloom I can get in Evee and have it to where it is over the whole animation; but the rings and shadows from the rings onto the planet render correctly. If anyone knows a solution to either problem it would be greatly appreciated.
1 Answer
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Go to the compositor and add in a glare node between the render output image and the composite node. Then for the type, choose "Fog Glow". Adjust the settings to your liking.
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$\begingroup$ When using the compositor those changes are just for the image and will not be applied to all the images in an animation correct? I saw this method, but wasn't sure if it be applied over the entire timeline of an animation. $\endgroup$– AsteriumCommented Jul 10, 2020 at 6:36
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$\begingroup$ The compositor node setup will be applied to every frame that is rendered, no matter what (unless you disable it inside output settings). So yes, it will be done for the entire animation if you plan to make one. $\endgroup$– Eric XueCommented Jul 10, 2020 at 13:16