I have a cylinder with 24 faces that I tapered so it is shaped like a cone, but the normals get sharp looking, as you can see here:
The normals appear to be facing in the propper direction:
I've tried "Shade smooth", I've tried adjusting the "auto smooth" and I've tried with and without end-cap faces, and I've tried with and without adding extra edge loops towards the top and bottom, and I've tried with and without extra subdivisions along the length of it. The faces are planar quads, so I'm unsure why they appear this way. Is there a way to fix this? It even shows up like this in Unity too.