I was in the process of modelling a part, but then noticed that the faces were not being shaded properly (smooth shading with auto-smooth normals). Upon closer inspection, all face normals are in the correct direction but the vertex normals do not seem to be correct. Recalculating normals does not appear to fix the problem. How do I recalculate the vertex normals?
I am unsure of the modelling steps that lead to this shading issue and have not successfully replicated the issue.
I am aware that it would not take very long to remodel the part but am curious about this issue.