It should be an easy answer, but I can't find it. I'm trying to add loop cuts into my shape (I can't use subsurf, as it will affect other geometry), or bevel edges, but I can't keep the shape shaded smooth, as my actions create visible areas of shade changes. Same result I get after adding loop cuts with 0.5 smoothness. How can I make this done without those steps in shading? Thank You! Screen shots below:
There may be multiple reasons:
1st: Did you apply scale for your object?
CTRL+A and choose scale(it will reset your dimensions to 1,1,1 but Blender will recalculate shading)
3rd: If 2 solutions before didnt work, try to use Shift+N and recalculate outside
Question, are you using subdivision modifier right now? Bad topology may cause that shading as well if you use sub on it
I found a solution to my problem. I read similar problem on the below link: Material is stretching when using Edge Loop So, after beveling, with edges still selected I go to Mesh > Normals > Smooth Vectors and then press Shift + r few times until ribs get smoother. That's it.