I've used this tutorial to do a toon shader: https://www.youtube.com/watch?v=sJTEJKQ0lYw

I have this in my shading tab: enter image description here

The shading appears just fine in the Material Preview (although mind that for some reason it doesn't move with the light...). enter image description here

But once I render it (Eevee), only the highlight appears.

enter image description here

Is there perhaps some kind of step I did wrong?

EDIT: If I add lightsources with a negative value, they'll throw a shadow even in rendered mode. However I don't understand why it doesnt work with a regular light source.

EDIT 2.0: Nevermind, with the negative lighting added it works in the Render Preview, but once actually rendered the shadows are gone again.

  • $\begingroup$ Yeah, sorry, my bad. I didn't see the glossy shader at first. What is the reason in the video for using it? I don't often see glossy BSDF's in toon shaders. $\endgroup$ – Christopher Bennett Sep 11 '20 at 14:09
  • $\begingroup$ @ChristopherBennett there's a glossy and a diffuse shader! the glossy was being used for the highlights (ironically thats only one being rendered right now...) $\endgroup$ – alex Sep 11 '20 at 14:17
  • $\begingroup$ Do you have a light source and a ground plane? (Not the world) $\endgroup$ – Yohello 1 Sep 11 '20 at 14:21
  • $\begingroup$ @Yohello1 I do have a lightsource (thats where the highlights come from). I'm not sure what you mean by a ground plane, if you mean just a regular plane for the model to stand on, then yes! $\endgroup$ – alex Sep 11 '20 at 14:24
  • $\begingroup$ Yeah, that's what I meant $\endgroup$ – Yohello 1 Sep 11 '20 at 14:24

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