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Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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Problem with ALAMBIC animation and different shaders assigned to different vertex group

Here is the problem that I am facing : export Alambic animation file from marvelous designer. trying to assign specific shaders to different pieces of the fabric without going throught the UV way. >...
zeeyannosse's user avatar
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0 answers
18 views

the knife tool will cancel whenever i try to cut a certain part of my mesh in edit mode [closed]

When im trying to cut a part of the car im making to make windows it just cancel when and will not let me approve the move
Bow Robson's user avatar
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24 views

Why is my weight based bevel modifier only working at a specific angle?

video of problem Why is my second bevel modifier with a weight limit suddenly not working when I change the angle, and why is the second example behaving literally the exact opposite of the first?
Red K's user avatar
  • 23
3 votes
1 answer
150 views

How Do You Randomly Translate Vertex Groups for Individual Instances for Instances on Points?

I've created several instances of an object on points along a mesh line (see below). I would like to disrupt the uniformity by translating the vertices at the left and right ends of each instance by a ...
Andrew's user avatar
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35 views

in blender 4.1 is it possible to add vertex groups without pre-existing geometry with pre-existing groups?

I have only seen blender 3.0 workarounds. Is this no longer issue in blender 4.1? if it is no longer issue, how does one create group? I have tried 'named attribute' but does not work so assuming it ...
Matteh's user avatar
  • 23
2 votes
1 answer
65 views

Symmetrized Bone Issues

Symmetrized the left-side bones. Right bones are labeled with _r. On the right side, the Bicep_Main_r mesh has been assigned to the respective _r bones, but when rotating or transforming them, they ...
cantStop45's user avatar
1 vote
1 answer
74 views

How to select only deformation bones?

Is there a way to select all bones from the vertex group of the mesh? I have too many overlapping bones that are very tedious to work and some are non-deformer which I wanted to hide and only work ...
Wissam Seaifan's user avatar
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18 views

Autorig Pro bendy bone has "cc_" property, but vertex group gets lost when exporting fbx

When I export model to fbx, Bendy Bone has "cc_" property, but vertex group is lost when my model export to a new file. I cannot transform controller to fbx or vrm model.
Haoran Wang's user avatar
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9 views

Writing importer, can't tie bones to either actions (no animation_data) or NLA track

I need help with blender python import connecting vertex groups (bones) to animation. Instead of animating the bones, 3d crosses are being animated (from the channels in my timeline). My vertex ...
John Carlson's user avatar
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0 answers
22 views

Auto Rig Pro: Mirror weight maps through vertex groups

In Auto Rig Pro, I modified the weight maps of the vertex group leg_stretch.l, and I want to mirror them over to leg_stretch.r. ...
Riexn's user avatar
  • 23
3 votes
1 answer
123 views

get Vertex Group to survive Geometry Nodes

I have an object with a bunch of Vertex Groups. I need to use those Vertex Groups "after" an elaborate nest of Geometry Nodes. In general, how is this done? As for what I've tried, sadly my ...
Joel Reid's user avatar
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Maling A 3D rigged StickMan [duplicate]

Recently I have been learning blender and I have really desired to create a 3D rigged stickman.The problem is I have watched all the tutorials but I still can't get the simple way to create the ...
Just Easy's user avatar
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9 views

Changing color of mesh in which shape keys is applied based in z direction for different areas in a mesh

I have a 3d mesh {I-beam} in blender which changes shape{bends} using shape keys i want a way to make the color of the mesh change according to the z direction of the vertex of the mesh from their ...
Harsh Singh Gond's user avatar
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0 answers
18 views

Importing Vertex groups with duplicated vertices

I'm working on a project to generate a mesh that was written in VSCode. When I create my vertex groups and run it directly in Blender, there is no issue. However, when import the file as a .obj, it ...
Ryan Lansford's user avatar
3 votes
1 answer
69 views

Control specific UVs on a texture map (Reference Vertex Group in Material Nodes)?

I want to do something like setting up a driver on a bone's local rotation to control a UV island's translation on a texture map, I'm having trouble trying to use multiple drivers on multiple UV ...
Rejala's user avatar
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0 answers
22 views

How to add Vertex Group for each group of linked vertices using python

I have mesh that may contain many groups of linked vertices, and I want to create for every one of them a Vertex Group using python.
Sicarius1's user avatar
5 votes
1 answer
120 views

Geometry Nodes - Vertex Group to Edge path (Curve)

Is there any way to get edge path (curve) from Vertex Group ? But obviusly geometry nodes setup of mine gives me not what I want.
Bicukow's user avatar
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1 answer
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Deform instances (distributed on points using geometry nodes) rigidly with original armature

I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales: However, the original mesh is animated ...
Germanunkol's user avatar
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0 answers
15 views

Weight paint sample group is showing all recently edited groups

rather than displaying the group my cursor is hovering, its showing all of the groups i've recently painted on
Naomi Williams's user avatar
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0 answers
26 views

fingers and hand deformation

i was doing a hand with bones in the fingers. but when it's done, the fingers doesn't work properly. i don't know why, but i tried searching on internet and nothing helps. when i rotate the bone of ...
FRISJEL137's user avatar
6 votes
4 answers
959 views

How to make my icosphere inflate in a heart shape?

I am trying to create a soft body/ cloth simulation where the eyeballs inflate and pop out of the eye socket and form into a heart shape. I tried quite some different approaches now but none worked ...
luk's user avatar
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1 vote
1 answer
112 views

Generate hair by using vertex groups as a guide

I have tried to guide the hair using vertex groups, even using weight paint, but it does not help. I use the new hair system in Blender 4.0 on Windows 11. Is it possible to use vertex groups to place ...
erasvinzz's user avatar
0 votes
1 answer
53 views

Geometry Nodes -- exclude vertex group

I'm using geometry nodes to deform meshes using Noise on all 3 axes, like this Click images to see full res But there is one mesh where I'd like to discard the z-axis noise for a certain vertex group....
Jason Anchía's user avatar
3 votes
1 answer
125 views

Geometry Nodes - Controlling Direction of Displacement

I have a flat cube with some subdivisions that I ran a simple noise displacement node setup through. I'm not using a flat plane with no fill because I want to have the sides of the terrain "cube&...
Robin Sebbag's user avatar
1 vote
1 answer
64 views

How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?

I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...
Bouloubaga's user avatar
0 votes
1 answer
78 views

How can I get these orphaned parts to snap to their bones and join the animation?

I've got this figure that I imported as an FBX: For reasons unknown, the figure's right hand and part of his right elbow didn't have vertex groups assigned when I extracted them--those groups are ...
Jack Harris's user avatar
0 votes
0 answers
25 views

How to use bezier curve in shrinkwrap modifier with vertex groups?

I'm trying to make neck part of sweater: and I thought that I can do it like that: create bezier curve make vertex group for neck part of sweater add shrinkwrap modifier to curve with selected ...
Сергей's user avatar
1 vote
2 answers
54 views

Why does texture look like it's moving with particles but not when it's blank?

I'm trying to create a dance animation with a hair particle system. In the finished version the model would be fully covered. When particles are added, the texture seems to shift. I don't want this. ...
Martin Marino's user avatar
2 votes
1 answer
37 views

When creating a mesh with Curve to Mesh node. I can't assign vertex groups to it the same way I can assign on regular mesh

I found this reproduce-able in blender 3.5 and 4.0.2 For a project I'm working on I need to be able to programmatically assign a vertex group which can be used in later modifiers to geometry I'm ...
Kari Neko's user avatar
0 votes
1 answer
52 views

Solidify vertex group, make it thinner and thicker one some part of the mesh. Model included!

I'm modeling a PET bottle, and my idea was to make the plastic thicker at the bottle's neck and bottom while leaving the middle thinner, using the Solidify modifier. I thought of creating two vertex ...
N03's user avatar
  • 455
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0 answers
51 views

Use animated vertex weights in shader editor

I want to recreate the effect shown in this video and picture below: https://www.youtube.com/watch?v=tUql7f7iECE. I found this post on how to use vertex weights in the shader editor: how can i use ...
enats's user avatar
  • 97
2 votes
1 answer
69 views

My python code for creating vertex groups and adding existing vertices to them is grouping wrong vertices and creating unwanted faces

I have a existing mesh of a human body and I have created vertex groups that contain groups of vertices that are associated with different parts on the left side of the body mesh. I want to use python ...
app-o-matix's user avatar
0 votes
0 answers
21 views

Rigging an already weighted model

I have a model that is already weighted but it doesn’t have any bones. Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups? I know that you have to ...
Amir Mohammad as's user avatar
2 votes
1 answer
23 views

why does a low value weight paint cause my mesh to move significantly?

I've rigged my mesh with empty groups and as I've gone through I've noticed the weight painting values of my mesh don't really seem to matter. They move as if they have a paint of 1 or 0. The most ...
sleepy's user avatar
  • 63
4 votes
1 answer
764 views

How to rig a folding wallet?

My main concern here is to use an armature rig to control the folding motion of a leather wallet. I want the edges to be perfectly smooth at the crease without the weird deformations that are shown in ...
Mehdi Belhous's user avatar
-1 votes
1 answer
36 views

How to get rubber thing to deform as mini gun moves up and down instead of moving with it?

How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2. I used automatic weights it is not working. Please watch whole gif Video do i need soft ...
madcat117's user avatar
0 votes
1 answer
60 views

How to make roughness vary linearly along one axis for a vertex group?

I have a vertex group selected along a surface scratch and want to vary the roughness parameter in principled BSDF from lets say 0.5 at the start of the scratch to 0.2 at the end of the scratch ...
Patience_for_everything's user avatar
0 votes
0 answers
57 views

Python Driver Error: Lights & Vertex Normals

Very knew with drivers and python, here. I have a few points to cover to get the full breath of the question to come forward: Can someone please explain why this didn't work as a driver in 3.6 and ...
FIndTheFix's user avatar
1 vote
1 answer
31 views

Mesh become weird when added to vertex group

im still new in using blender, i was following this video (https://www.youtube.com/watch?v=tI1uObIx4lM&ab_channel=3DJeffAllen) to make the model, but when i trying to add shoulder mesh to vertex ...
shurell's user avatar
  • 11
0 votes
0 answers
23 views

Unwanted vertices in Vertex Groups

So I've got this weird thing going on with vertex groups. I rigged a character, parented it to the mesh. Then when I started to weight paint I noticed there were vertices that where already assigned ...
Blackd0nuts's user avatar
2 votes
1 answer
41 views

why can't I paint wheight paint when i show the verticies?

I have been trying to rig the blender human base mesh hand for a personal project. It has been working fine, but when I reached painting the tip of the ring finger (bone ring_3), I can't paint anymore....
Felix Groves's user avatar
0 votes
2 answers
248 views

GeoNode "Points to Curves": how to make curves for each distinct vertex group in mesh

I am newbie in geonodes and, after some googling, I still do not know how to find answer to my question. My data: Mesh, made of vertices only. Each vertex is assigned to Vertex Group, therefore ...
Mariya's user avatar
  • 1
2 votes
2 answers
145 views

How to have duplicated meshes with different vertex groups in 3.0+

I have been working with 2.91 for a long time because I have a particular modeling/rigging method that involves duplicating meshes, and altering their vertex groups for use with different bones in a ...
Komissar's user avatar
0 votes
0 answers
33 views

Rigging Problems with vertex groups

I initially rigged my character with the standard rigify rig provided with the software. I changed my mind afterwards since the face rig they provided didn't work as well for my character art style. ...
Mitchell Bradley's user avatar
0 votes
1 answer
27 views

I want to have a mesh fully automatically weight painted by a select number of bones in my armature

So I have this low poly block out character I want to attach some animations to. For most of the limbs, they are seperate meshes, which means I parent the mesh directly to a bone. But for other meshes,...
ZerotheHero.TakeaSip's user avatar
1 vote
1 answer
103 views

Set position/rotation/scale of vertex group to an empty

I'm trying to link a vertex group to an empty. I want copy the empty's position, rotation and scale to the vertex group of an object. So far I have it working but its limited to a vertex group that ...
mcharris's user avatar
0 votes
1 answer
50 views

Get (and set) vertex/point weight from/to a GreasePencilPoint? (Python)

Im a bit confused. I'm trying to get the weight from every vertex/point in a GreasePencil Stroke, to later assign them to another stroke in a different frame. I can access the (active) GreasePencil by ...
Ommadawn's user avatar
  • 648
0 votes
1 answer
135 views

Want to Cloth-Sim Mesh created with Geometry Nodes cant Pin Vertex Group

I use Geometry Nodes to create cushion stairs. I can't get any data from the nodes to pin the geometry, the whole mesh just falls. I am able to get the data to affect the material shader and can view ...
Tenjak's user avatar
  • 1
0 votes
0 answers
32 views

How can I generate vertex groups for this mesh?

I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups. In this 231-frame animation, the model should start out as ...
Jack Harris's user avatar
1 vote
1 answer
33 views

How to unlink a vertex group from Armature?

So, I have a mesh, and I only want some of the vertices not affected by the armature. I know I can weight paint, but I constantly do automatic weight since I do a lot of changes. Is there a way to ...
SoulStar's user avatar

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