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Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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How to make an (open) object behave like rubber when penetrated by another

So uh i've got this problem with a penetrating object and another object that serves as something like a condom if you will So what I want, is for the penetrating object to not deform while moving ...
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2answers
21 views

How do I remove weight from a single bone in Blender

How do I remove weight from a single bone in Blender. I tried the eraser tool, but it doesn't get everything. I know I'm supposed to go to vertex groups and set the weight to zero, but I don't know ...
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Use texture + color ramp to set density vertex group for particle system

I created a landscape of diffuse shaders, e.g. for meadow and rock and combine them with a Noise Texture + ...
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18 views

I'm trying to make a vertex group on one side of a model, but the selection keeps mirroring on the other side too. How do I stop this?

The model I'm working on. I'm trying to prevent the selection from mirroring on the other side as well. I plan on having at least independent 5 vertex groups so that I can control the fall of the hair ...
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Weight-painting hair particles

I'm sure there's something simple I'm missing here. I'm new to Blender and I am following a short tutorial on Youtube regarding vertex groups and hair particles. (https://www.youtube.com/watch?v=...
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42 views

Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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48 views

Duplicating objects for modeling buildings

I would like to model large buildings with many duplicated features, e.g. balconies, windows, etc. I would like to use the building mesh and duplicate an object onto selected faces or vertices. For ...
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28 views

Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
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Vertex count increases drastically when exporting to .FBX

I am trying to export FBX file from Blender so I could use it in my OpenGL app, but when I export it, the vertex count increases from ~6k to ~25k. I wouldn't really mind it, but I additionally have ...
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18 views

Assigning to Vertex Group not working properly [duplicate]

I keep trying to select these faces to assign to a vertex group, and when I go to deselect and select that vertex group again to make sure it was right, it selects additional faces to include in the ...
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70 views

How to make a specific area of a soft body behave like rigid body (or vice versa)?

Is it possible to make a part of a soft body mesh behave like a rigid body without pinning the vertices of the object? For instance, following this answer I painted some of the vertices of the soft ...
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How to use model files (i.e. .obj, .ply files) to pass vertex groups to blender

I'm working on a project to render some nice figures using blender. I do the modeling part with my own written software. But the OpenGL shading (simple Phong shading) is kind of ugly. So I'm just ...
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105 views

How to move a soft body object in the scene towards a “goal position” while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
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26 views

Match certain parts of a mesh to the body?

I'm trying to make Knight tassets, as show in the second pic. So I need the cream colored part of my mesh to stay to the color coded bone, the green colored part to the green bone and so forth so that ...
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1answer
21 views

Dynamic Paint to select vertices in edit mode

Is there a way to use Dynamic Paint to make a selection of vertices to then be able to delete in edit mode. I would like to use a brush to accurately select a specific shape from a dense mesh. Thanks ...
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Hair Particle System: Group Objects

I've faced this problem numerous times. I am using objects that I want populated in a certain area of my mesh. In this example, I am placing a small city on the green parts of the globe (which are ...
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2answers
21 views

Armature distorts mesh on transformation

I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d) when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
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30 views

Is there a way to export vertex groups from blender to Maya?

I need transfer mesh with shrinkwrap modifiers to Maya. Is it possible to transfer mesh with vertex groups?
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How can you join objects without merging vertex groups? (2.79b)

everyone. I am using Blender 2.79b, and I am running into trouble. I have a character mesh that I created, and then selectively separated into multiple objects for easy editing (outer skin, teeth, ...
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61 views

How to add vertices into specific vertex roups

I have an xml file which contains a list of objects in space ("sectors") each sector has a list of more objects ("seats") which can be the same model or not. For each "sector" I create an object and ...
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vertices of the extreme points of the armature (makehuman model)?

Is there a way to identify the vertices of the fingers, elbows, knees, hip, feet and head from a makehuman model which is an armature? In other words, finding the location of the edge points of the ...
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1answer
70 views

how to check if a vertex group is empty or not with python

I am figuring out a way to check if vertex group is empty or not. if it contains at least 1 vertex or totally empty. I am trying to make if condition to check for empty vertex group and delete the ...
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41 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
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How to control vertex movement while animating with bones? Need to make restrictions

Don't know how to ask or what to google that's why I ask here. When I have a bone with it's vertex group connected, how to make some of vertices move strongly along with the bone and others not. I ...
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18 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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27 views

Can you use vertex weights for modeling?

Often, while modeling, I would like more control over graduated transformation of vertices than Proportional Editing makes available. (In particular, it would be nice to be able to have an influence ...
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1answer
27 views

Bones moving some vertex groups wrong

I have a rigged character as you can see below It seems ok in T-Pose, but when I try to move his feet, I get into something odd: All of the vertexes are in the same object, the shoes and the ropes ...
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56 views

Particle System ignores vertex group

I have my fair experience with particle systems. But currently i dont know whats going on. Even the simplest plane, without any modifiers, that i subdive once wont work. I added the loopcuts to try ...
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41 views

How can I switch heads with a character that already has a face rig? ( same topology)

On the left I have a character exported from makehuman using the overridden mhx rig. On the right I have a head that I had textured previously using the same head. I already tried re-doing the ...
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How can I prevent vertex groups from affecting both sides of a Mirrored model?

I'm working with a rigged model that I've cut in half with the intention of using Mirror/Symmetrize. I've added some additional finger bones to the model and given them weights and vertex groups. ...
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Adding bones to an armature, and preserving their vertex groups/weights

Let's say I have "Model 1" and "Model 2". Model 2 has a near-identical armature to Model 1 (almost every bone has the same name), but Model 2's armature has a few different bones that I wish to ...
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45 views

How to copy paste positions of multiple vertexes (UV Mapping)

I have a mesh, and when I join it with another mesh with the same material, the first mesh loses its uv vertex mapping, so I have to make a copy of the first mesh then copy paste the vertex positions ...
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How to append .L and .R to my vertex groups with script - AND maybe how to duplicate

I'm trying to create a simple script that appends '.L' and '.R' to my existing vertex groups respectively. They already have an existing naming convention that begins with 'b__R' and 'b__L' and I don'...
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Problems animating bones-paper plane

After practicing sculpture, I decided to get into animation and run into a problem. I started practicing animation, but I have a problem. I chose the bones for this exercise. The exercise was to make ...
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1answer
108 views

How to save an array/list in a Property Group?

So I'm still something of a beginner and I have a feeling my problem deals with my understanding of how python works. I would like to effectively have vertex groups that are separate from the built-in ...
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All objects are unified with a vertex and if i delete it, all disappear [duplicate]

I bought it, and if i delete that vertex ,all the objects disappear. Someone have an idea of what is happening or how to solve it?. thanks.
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Blender adjust data weight with posed armature

I'm working with a character and separated clothes models, I normally use skinwrap to model the pieces and then DataTransfer the model weights to the model clothes, but I'm having problems with some ...
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How to smooth a mesh without breaking vertices keeping original vertex count

So i have a mesh which is separated into multiple objects. When i join them up for editing, i wanna smooth area's of the mesh without breaking up the vertices like this, how can i make it possible. PS:...
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56 views

Rigging a character - Can I avoid weight painting and use vertex groups instead?

I recently rigged a low poly model for a game. I was used to having many issues with this, but to my surprise, armature deform with automatic weights did their job. There was zero deform (even though ...
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24 views

Eyebrows does not follow correctly the eyelids when they close : classic weight painting methods failed

I'm trying to weight paint correctly a character,and I have some difficulties with the eyebrows. Infact,when I close the eyelids,the eyebrows don't follow them correctly. I tried different methods to ...
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Armature/mesh link broken ? (worked before)

I opened my project on another computer, and the armature won't deform the mesh anymore. It still deforms the sub-mesh with beard and hair though... Weight paint is still correctly painted, armature ...
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1answer
108 views

How does the Vertex Weight Mix Modifier Work Internally

I've gone through all of the documentation and been fiddling around with this modifier for an hour. Can someone tell me how it works? What is it actually doing? My understanding right now is that ...
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I would like to create vertex with python script without pressing Ctrl all the time

this is what i know - add a cube, edit mode, delete, then press Ctrl + left click, we can create a vertex, and then press F key to create faces. how can I write python script for creating a vertex ...
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1answer
58 views

Is there a way to export the names (Vertex Group Names) and location of vertices in list format?

The background: Each single vertex has is its own vertex group (single vertex). Why? I need each vertex to have its own name, the only way to name a vertex in Blender is to give it a vertex group ...
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1answer
44 views

Why is one bone distorting my mesh? Only one vertex group?

Ok, Just following this verbatim https://www.youtube.com/watch?v=h7p5TIFFC0E&list=PL3GeP3YLZn5jOiHM8Js1_S0p_5HeS7TbY&index=1 And I have no idea why I have my head bone (deleted all face ...
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17 views

Hair particles not staying within assigned vertex groups

I'm working on an animal figure I created. I've assigned different vertex groups to different parts of the body, including several for the head. The ears have their own group. when I assign hair to ...
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How can I control the bevel modifier with vertex groups?

I found a good quick tutorial on how to do padded furniture on this question: Model upholstery with buttons? I'm now stuck on points 3 and 4 - I don't know how to use the bevel modifier with vertex ...
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44 views

Mesh jumps after adding edge loops while weight painting v2.79

I was working on a hand mesh rig and discovered that the mesh did not have enough topology at the joints for a smooth deform. I added some edge loops at the joints to give me more to work with. Now ...
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1answer
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Must Vertex Group Edits Remove Current Before Assigning New?

For reference I am using Blender version 2.79 on Linux. I have a large cylinder without end caps...2160 rectangles. I am manually selecting certain faces and then created Vertex Group. I can then ...
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2answers
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Attach geometry to other geometry without duplicating it

I have this mesh: I'd like to copy the highlighted vertex group to the other end of the mesh, here: I've duplicated (shift-D) the selected vertices and moved them to the other side by grabbing, ...