Questions tagged [vertex-groups]
Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.
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why can't I paint wheight paint when i show the verticies?
I have been trying to rig the blender human base mesh hand for a personal project. It has been working fine, but when I reached painting the tip of the ring finger (bone ring_3), I can't paint anymore....
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GeoNode "Points to Curves": how to make curves for each distinct vertex group in mesh
I am newbie in geonodes and, after some googling, I still do not know how to find answer to my question.
My data: Mesh, made of vertices only. Each vertex is assigned to Vertex Group, therefore ...
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How to have duplicated meshes with different vertex groups in 3.0+
I have been working with 2.91 for a long time because I have a particular modeling/rigging method that involves duplicating meshes, and altering their vertex groups for use with different bones in a ...
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Rigging Problems with vertex groups
I initially rigged my character with the standard rigify rig provided with the software. I changed my mind afterwards since the face rig they provided didn't work as well for my character art style. ...
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I want to have a mesh fully automatically weight painted by a select number of bones in my armature
So I have this low poly block out character I want to attach some animations to. For most of the limbs, they are seperate meshes, which means I parent the mesh directly to a bone. But for other meshes,...
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Set position/rotation/scale of vertex group to an empty
I'm trying to link a vertex group to an empty. I want copy the empty's position, rotation and scale to the vertex group of an object. So far I have it working but its limited to a vertex group that ...
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Get (and set) vertex/point weight from/to a GreasePencilPoint? (Python)
Im a bit confused.
I'm trying to get the weight from every vertex/point in a GreasePencil Stroke, to later assign them to another stroke in a different frame.
I can access the (active) GreasePencil by ...
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Want to Cloth-Sim Mesh created with Geometry Nodes cant Pin Vertex Group
I use Geometry Nodes to create cushion stairs. I can't get any data from the nodes to pin the geometry, the whole mesh just falls.
I am able to get the data to affect the material shader and can view ...
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How can I generate vertex groups for this mesh?
I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups.
In this 231-frame animation, the model should start out as ...
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How to unlink a vertex group from Armature?
So, I have a mesh, and I only want some of the vertices not affected by the armature. I know I can weight paint, but I constantly do automatic weight since I do a lot of changes. Is there a way to ...
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Custom normals are not working in render, only in viewport
Using 3.6.0
My custom normal split geo data is working fine in viewport in render view, but when I go to render the image through the actual renderer it doesn't show the custom normals? Notice the ...
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How can I mask a Hair Modifier using a texture image? Vertex groups not working with hair
I'm relatively new to blender. I've found countless videos showing how to weight paint a vertex group or how to create one selecting the vertices and then use the group in the Factor value of many of ...
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Is it possible to unwrap based on vertex group (weight)?
^This
I have a dog character with all the bones properly named and have vertex groups
However, when I try to unwarp it (even with smart UV) the result is not as desirable. (It's splitting to mostly ...
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Cannot assign a rig bone to a mesh
Import a figure from Makehuman.
Import a STL hat.
Select the hat mesh in edit mode and when I go to Data vertex groups my rig bones are not listed.
How do I get the rig vertex groups to show so I can ...
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Mesh is not editable in edit mode, but shows properly in object mode
I downloaded this project file, I want to edit this book mesh in Edit Mode.
However, when I go into Edit Mode it just show the blank mesh with no possibility of editing, while I can see the edges, ...
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Trying to attach clothes to mixamo animated character, and I am getting some weird deformations. What am I doing wrong or missing?
My apologies for not having gif show on my post, Im having some server issues uploading the gif here. The gif of my issue can be seen here and blend file can be downloaded here.
Im using mixamo to ...
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How can I add clothes to a character in Blender that I animated in mixamo?
imgur gif uploads never work for me for some reason, but here is a gif of my issue.
My Blend file can be found here if needed.
Used mixamo for the first time today, when i uploaded my character to rig ...
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Can't find the name of my Vertex Group
I am encountering a very strange problem. I have assigned a vertex group in my shrinkwrap modifier some time ago. Then I worked with my rig that has a lot vertex groups for my deformation bones. I can ...
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How do I get this separated mesh to function properly with the included animation?
I have this figure:
His right arm is included as a separate mesh. The armature is designed for this arm to function together with the rest of the mesh in an animation, but the arm has come detached ...
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Mesh animated using vertex groups has unknown offset floating the bones
Attached is an animated gif that demonstrates my issue, I have attempted the solution proposed here:
Can I set my pose position like the new rest position?
However this is not working for me, any ...
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How to create a new vertex group and link meshes to bones (armature) in Blender?
How to create a new vertex group and link meshes to bones (armature) in Blender?
I deleted initial/original armature and vertex group I had to start over, but that is giving me some issues to assign ...
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Vertex Groups transform
I have vertex groups in my model that is bind with automatic weights to an Armature. I have another model with particle system with Vertex group_(Hairs). So, I want both Vertex groups - previous one_(...
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Weight Paint Issues...using vertex groups
Trying to apply the appropriate weight paint, however my mesh "breaks" when any form of paint is applied. Am I missing something? I know I have multiple items in on mesh but I'm simply ...
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Pinning Vertex group in cloth physics removes wrinkles
I created a bag of chips, added a cloth physics to it, and added pressure so it inflates.
I had created a Vertex group at the top and bottom of the bag so I can pin it in the cloth physics properties.
...
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How to rotate a vertex group with geometry nodes?
As you can see in the image, it's possible to translate the position of a vertex group of an object with Geometry Nodes thanks to the Selection input of the ...
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Convert vertex color to a vertex group
I have an object with a vertex color
and I would like to convert it into a vertex group but I don't know how.
A script solution would be fine as well.
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Merging overlaid meshes
I am a novice to Blender and 3D-Printing. My Kids love Paw-Patrol and I found a bunch of pretty detailed models that I could print for my them. The issue is that the designer overlaid a bunch of ...
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Weight painting without changing vertex group
I use vertex groups for material assignment, besides just weights. I'd have a vertex group "Arm_L", then assign the vertices of the left arm to it.
But to make things look good I have to ...
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Why am I getting a runtime error of "DeformGroup 'Bone.002' not in object 'Cube'"?
I'm trying to batch dissolve a chain of bones and merge the remaining vertex group, essentially unsubdividing the chain. I'm testing this on a subdivided cube with a chain of 8 bones. However, I'm ...
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Bones and Mesh misaligning when rotated
I'm relatively new to making posable models, and I'm experiencing an issue where some bones near the head bone and meshes near the head mesh are misaligning when the head bone is rotated. I've tried ...
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Rigify Rig Issue
I have used rigify to rig a character. However when I move the neck some vertex of the chest move with it. I gave 100% influence with auto normalization on the chest vertex, but it still moves with ...
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How to copy vertex or edge pattern from one place to another
Please guide me if there is any way to copy vertex or edge pattern from one place to another.Because I need to get the same size and pattern and have to do multiple points and I can't use mirror ...
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An issue with a body hair length vertex group
I can't regulate body hair length via vertex group in "Trim hair curves" modifier no matter which option I replace with that vertex group.
There was no such problem with similar group for a ...
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Inactive areas in weight paint still move no matter what I do
Moving the arms on my character deforms the hands for seemingly no reason. In both styles of weight paint view, they are not active whatsoever. I also attempted to manually remove the vertices from ...
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How can you keep a Geometry Nodes displaced plane's edges at location 0 on the Z axis?
So, within a Geometry Nodes setup I'm using a noise texture to create a procedural landscape on a Grid Primitive as explained in many YouTube videos.
The node tree I use works by using the noise ...
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Reduce Hair/Fur height on select faces or vertices in New Hair Geometry Node Blender 3.5?
I have created Hair/Fur on a plane and which is working fine, but I want to reduce/remove fur on a few selected vertices on the plane.
How can i provide a vertex group value to hair trim height to ...
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Why import .obj file in blender not working?
I imported in blender 3.x a free .obj file with multiple materials (on preview photo) from cgtrader but I see only the model. Here the .mtl file:
...
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difference Boolean modifier: put new vertices into their own vertex group
I have a rectangular prism that I'm cutting letters into using an extruded text mesh and a difference Boolean modifier. I want to put all of the new "texty" vertices created by the modifier ...
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How to add the points of a grease pencil to a vertex group and set the weight of each point using Python
MY CODE IS NOT WORK, HELP ME:
import bpy
obj = bpy.context.object
group = obj.vertex_groups['Bone']
p=bpy.data.grease_pencils["Stroke"].layers['Line'].frames[0].strokes[0].points[0]
group....
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Vertex Group created within a Geometry Node Object (Blender 3.5)?
Through geometry nodes I'm trying to create something that functions like a vertex group within a geometry node object in Blender 3.5 and above. Basically, this would be to exclude part of the mesh ...
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Is there a way to assign dynamic paint canvas to a vertex group
I want to assign dynamic paint canvas to just a vertex group instead of the whole object. is there a way to do so without having to separate the vertex group?
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How can I transfer weight paint between different vertex groups of the same object?
I'm very new to Blender, and I'm mainly learning how to model environments for historical recreations. I'm using BiomeReader to scatter vegetation in a project, and it requires a new vertex group to ...
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What is the difference between data transfer and weight transfer when rigging?
I understand that data transfer copies the vertices from the mesh to the cloth, but wouldn't weight transfer do the same thing since weight is calculated by vertices (not faces or edges)? Do they mean ...
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Add automatic weights to specific bones
I have a model that has already been rigged, but is missing weights for a few bones. I would like to be able to use the automatic weight system to add in the weights for these bones. However, since ...
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Changes in weight paint mode not being reflected in pose mode. Why?
I'm new to blender. Currently working on a small project, the idea is to be able to make poses with a character so I can have good references when painting. I downloaded the model, then manually added ...
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Find and replace for vertex groups
I'm working on a rigify model and for some reason the vertex group names did not change with the bone names. I didn't realize this until too late and now I need to remove the prefix "bip_" ...
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Dynamic Paint Irrespective of Time Stretching
I have this Dynamic Paint setup which influences the mapping of some droplets. As the splash happens, it wipes the droplets away based off of the merging of the two Weight Maps.
The only problem is ...
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How to proportionally change the weight of a group?
I have a weight group generated automatically by a rig. It does seem to be correct, but it is too strong. How can I change the strength of the weight group proportionally for all vertices?
I can do it ...
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why are some bones, while following the plane tracking the path, making 360 degrees rotation when crossing the particular point with no tilt?
As the title says, I have a peculiar problem with my project. I want to have my armature follow the spiral path but in some places (as I deducted It occurs under a specific angle of rotation) every ...
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parenting linked duplicates of a mesh to an armature
I'm rigging mechanical parts to a complex armature. Some parts are mutually identical (e.g. screws, retaining rings...) and refer to precisely determined shapes. I would like to instantiate these ...