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Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
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2answers
24 views

Vertex count increases drastically when exporting to .FBX

I am trying to export FBX file from Blender so I could use it in my OpenGL app, but when I export it, the vertex count increases from ~6k to ~25k. I wouldn't really mind it, but I additionally have ...
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How to copy weights from one object to another without copying bone attachments?

Good day. For a character, I am transferring weights for different pieces of clothing (shirt, pants, etc. that are separate objects) and it's all well and good; Transfer Weights works as intended. ...
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16 views

Assigning to Vertex Group not working properly [duplicate]

I keep trying to select these faces to assign to a vertex group, and when I go to deselect and select that vertex group again to make sure it was right, it selects additional faces to include in the ...
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1answer
51 views

How to make a specific area of a soft body behave like rigid body (or vice versa)?

Is it possible to make a part of a soft body mesh behave like a rigid body without pinning the vertices of the object? For instance, following this answer I painted some of the vertices of the soft ...
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10 views

How to use model files (i.e. .obj, .ply files) to pass vertex groups to blender

I'm working on a project to render some nice figures using blender. I do the modeling part with my own written software. But the OpenGL shading (simple Phong shading) is kind of ugly. So I'm just ...
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1answer
88 views

How to move a soft body object in the scene towards a “goal position” while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
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1answer
21 views

Match certain parts of a mesh to the body?

I'm trying to make Knight tassets, as show in the second pic. So I need the cream colored part of my mesh to stay to the color coded bone, the green colored part to the green bone and so forth so that ...
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1answer
18 views

Dynamic Paint to select vertices in edit mode

Is there a way to use Dynamic Paint to make a selection of vertices to then be able to delete in edit mode. I would like to use a brush to accurately select a specific shape from a dense mesh. Thanks ...
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0answers
12 views

Hair Particle System: Group Objects

I've faced this problem numerous times. I am using objects that I want populated in a certain area of my mesh. In this example, I am placing a small city on the green parts of the globe (which are ...
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2answers
21 views

Armature distorts mesh on transformation

I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d) when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
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19 views

Is there a way to export vertex groups from blender to Maya?

I need transfer mesh with shrinkwrap modifiers to Maya. Is it possible to transfer mesh with vertex groups?
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1answer
28 views

How can you join objects without merging vertex groups? (2.79b)

everyone. I am using Blender 2.79b, and I am running into trouble. I have a character mesh that I created, and then selectively separated into multiple objects for easy editing (outer skin, teeth, ...
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1answer
47 views

How to add vertices into specific vertex roups

I have an xml file which contains a list of objects in space ("sectors") each sector has a list of more objects ("seats") which can be the same model or not. For each "sector" I create an object and ...
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5 views

vertices of the extreme points of the armature (makehuman model)?

Is there a way to identify the vertices of the fingers, elbows, knees, hip, feet and head from a makehuman model which is an armature? In other words, finding the location of the edge points of the ...
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1answer
46 views

how to check if a vertex group is empty or not with python

I am figuring out a way to check if vertex group is empty or not. if it contains at least 1 vertex or totally empty. I am trying to make if condition to check for empty vertex group and delete the ...
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1answer
23 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
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0answers
14 views

How to control vertex movement while animating with bones? Need to make restrictions

Don't know how to ask or what to google that's why I ask here. When I have a bone with it's vertex group connected, how to make some of vertices move strongly along with the bone and others not. I ...
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16 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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1answer
24 views

Can you use vertex weights for modeling?

Often, while modeling, I would like more control over graduated transformation of vertices than Proportional Editing makes available. (In particular, it would be nice to be able to have an influence ...
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1answer
22 views

Bones moving some vertex groups wrong

I have a rigged character as you can see below It seems ok in T-Pose, but when I try to move his feet, I get into something odd: All of the vertexes are in the same object, the shoes and the ropes ...
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1answer
25 views

Particle System ignores vertex group

I have my fair experience with particle systems. But currently i dont know whats going on. Even the simplest plane, without any modifiers, that i subdive once wont work. I added the loopcuts to try ...
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24 views

How can I switch heads with a character that already has a face rig? ( same topology)

On the left I have a character exported from makehuman using the overridden mhx rig. On the right I have a head that I had textured previously using the same head. I already tried re-doing the ...
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17 views

How can I prevent vertex groups from affecting both sides of a Mirrored model?

I'm working with a rigged model that I've cut in half with the intention of using Mirror/Symmetrize. I've added some additional finger bones to the model and given them weights and vertex groups. ...
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29 views

Adding bones to an armature, and preserving their vertex groups/weights

Let's say I have "Model 1" and "Model 2". Model 2 has a near-identical armature to Model 1 (almost every bone has the same name), but Model 2's armature has a few different bones that I wish to ...
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1answer
31 views

How to copy paste positions of multiple vertexes (UV Mapping)

I have a mesh, and when I join it with another mesh with the same material, the first mesh loses its uv vertex mapping, so I have to make a copy of the first mesh then copy paste the vertex positions ...
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2answers
50 views

How to append .L and .R to my vertex groups with script - AND maybe how to duplicate

I'm trying to create a simple script that appends '.L' and '.R' to my existing vertex groups respectively. They already have an existing naming convention that begins with 'b__R' and 'b__L' and I don'...
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1answer
62 views

Problems animating bones-paper plane

After practicing sculpture, I decided to get into animation and run into a problem. I started practicing animation, but I have a problem. I chose the bones for this exercise. The exercise was to make ...
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1answer
73 views

How to save an array/list in a Property Group?

So I'm still something of a beginner and I have a feeling my problem deals with my understanding of how python works. I would like to effectively have vertex groups that are separate from the built-in ...
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0answers
21 views

All objects are unified with a vertex and if i delete it, all disappear [duplicate]

I bought it, and if i delete that vertex ,all the objects disappear. Someone have an idea of what is happening or how to solve it?. thanks.
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0answers
8 views

Blender adjust data weight with posed armature

I'm working with a character and separated clothes models, I normally use skinwrap to model the pieces and then DataTransfer the model weights to the model clothes, but I'm having problems with some ...
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0answers
25 views

How to smooth a mesh without breaking vertices keeping original vertex count

So i have a mesh which is separated into multiple objects. When i join them up for editing, i wanna smooth area's of the mesh without breaking up the vertices like this, how can i make it possible. PS:...
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37 views

Rigging a character - Can I avoid weight painting and use vertex groups instead?

I recently rigged a low poly model for a game. I was used to having many issues with this, but to my surprise, armature deform with automatic weights did their job. There was zero deform (even though ...
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0answers
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Eyebrows does not follow correctly the eyelids when they close : classic weight painting methods failed

I'm trying to weight paint correctly a character,and I have some difficulties with the eyebrows. Infact,when I close the eyelids,the eyebrows don't follow them correctly. I tried different methods to ...
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0answers
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Armature/mesh link broken ? (worked before)

I opened my project on another computer, and the armature won't deform the mesh anymore. It still deforms the sub-mesh with beard and hair though... Weight paint is still correctly painted, armature ...
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1answer
76 views

How does the Vertex Weight Mix Modifier Work Internally

I've gone through all of the documentation and been fiddling around with this modifier for an hour. Can someone tell me how it works? What is it actually doing? My understanding right now is that ...
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I would like to create vertex with python script without pressing Ctrl all the time

this is what i know - add a cube, edit mode, delete, then press Ctrl + left click, we can create a vertex, and then press F key to create faces. how can I write python script for creating a vertex ...
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1answer
48 views

Is there a way to export the names (Vertex Group Names) and location of vertices in list format?

The background: Each single vertex has is its own vertex group (single vertex). Why? I need each vertex to have its own name, the only way to name a vertex in Blender is to give it a vertex group ...
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1answer
38 views

Why is one bone distorting my mesh? Only one vertex group?

Ok, Just following this verbatim https://www.youtube.com/watch?v=h7p5TIFFC0E&list=PL3GeP3YLZn5jOiHM8Js1_S0p_5HeS7TbY&index=1 And I have no idea why I have my head bone (deleted all face ...
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0answers
12 views

Hair particles not staying within assigned vertex groups

I'm working on an animal figure I created. I've assigned different vertex groups to different parts of the body, including several for the head. The ears have their own group. when I assign hair to ...
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0answers
31 views

How can I control the bevel modifier with vertex groups?

I found a good quick tutorial on how to do padded furniture on this question: Model upholstery with buttons? I'm now stuck on points 3 and 4 - I don't know how to use the bevel modifier with vertex ...
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0answers
31 views

Mesh jumps after adding edge loops while weight painting v2.79

I was working on a hand mesh rig and discovered that the mesh did not have enough topology at the joints for a smooth deform. I added some edge loops at the joints to give me more to work with. Now ...
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1answer
16 views

Must Vertex Group Edits Remove Current Before Assigning New?

For reference I am using Blender version 2.79 on Linux. I have a large cylinder without end caps...2160 rectangles. I am manually selecting certain faces and then created Vertex Group. I can then ...
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2answers
47 views

Attach geometry to other geometry without duplicating it

I have this mesh: I'd like to copy the highlighted vertex group to the other end of the mesh, here: I've duplicated (shift-D) the selected vertices and moved them to the other side by grabbing, ...
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0answers
10 views

Does exist any unpredicted errors with different objects in weigth painting process?

Hi I have a 3D character composed by 3 parts (3 differents pieces ) this different pieces are still different objects . object 1 : let's call it , "Body_low" (contains hands,head and body). object 2 ...
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1answer
54 views

Are vertex groups that had Mask Modifiers applied to them gone forever?

I may have been using this wrong, but I've been applying materials to a complicated object, and using Mask Modifiers (and hitting apply) to hide the parts I was done with and didn't want in my way ...
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1answer
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Grow vertex group - withnout ops

Can you help me with simplyfy this code please? I used operations, but some skillfull user wrote that is not so good idea. ...
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1answer
25 views

Creating a batch version of a script that renames Vertex Groups

I have the following code, which creates a button in the panel which when clicked creates a vertex group from all vertices in a selected obj. Is there a way I can edit to so that when I click the ...
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1answer
24 views

Renaming an obj based on a Vertex Group script

I have a model with parts named obj0, obj1 etc which I am creating vertex groups with the same name for. I'm joing them together to edo and then After editing the model I split by vertices. I'm trying ...
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1answer
69 views

Select vertices based on other object (like boolean modifier)

I have a geometrically complex sheet and would like to make this sheet have the shape of a bowl by deleting vertices that do not lie within a volume defined by some secondary object the shape of a ...