Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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It it safe to remove an unused bone?

I'm making a shirt for Sims 4 and couldn't find a Sims 4 reference mesh shaped like mine from which to transfer the weight paint. I ended up using a full body mesh, but now I have vertex groups for ...
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Weight paint does not recognize left and right

Any suggestion on what should I do for this to work so blender recognizes left as left and right as right? Would really aprreciate some help with this.
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Copying weights over from one side to the other via Vertex Groups

I swear I've asked this question before, but I can't find the thread if I did. I'm having trouble copying weights from oneside of my rig to the other via Vertex Groups. From what I'm aware of, you ...
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What tool to use for vertex intersection of three lines? Stuck on this [duplicate]

I hope this puzzle here finds you well. I have three lines that need to intersect into a single vertex, but each line has a position on a circle that must also move without distorting the shape of ...
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Weight paint (for particles) not working

my first post here. I'm using beta of Blender 2.8 and am a beginner here. So my problem is during Blender Guru's beginner tutorial on particles, he is able to use the weight paint easily, but when I ...
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Way to get vertex index to use in new vertex group from selected faces

I try and not undertand if i am on the right way, that code i want to set the select faces, make a vertex group, this is a piece of code: ...
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How to connect multiple faces quickly?

I was given a model that has most of its faces separate from each other. The model will be 3D printed, so I need to make it into a solid object with wall thickness. Is there a way to connect the edges ...
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Is there a way to do math operations on weight groups?

For some skinning purposes, I need to be able to do some basic math operations on vertex groups : lets say I have created A, B and C vertex groups, and I want to subtract A and B of C vertex group (I ...
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Weights aren't mirroring

I seem to be having an issue with mirroring weights (again). I have X Mirror enabled, painted one side, gone to Data > Vertex Groups > and selected Copy Vertex Group and even Mirror Vertex Group, and ...
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Overlay Vertex Weights as Numbers in Weight Paint Mode

Is there a possibility to overlay the weights of the active Vertex Group as numbers in the viewport? It would make for a much more precise readout than the color gradients, especially when fiddling ...
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How to weight paint correctly the teeth of my character modifying the values on the vertex group panel

I'm trying to weight paint correctly some teeth on my character,previously rigged with auto-rig-pro. Someone told me what to do,but I don't understand how to do that. He told me : "My suggestion is, ...
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How to get a Center Point from multiple Vertex Locations?

tl;dr: I just want to create some curve guides along those middle points of vertex groups but with a script. I am new to Python in Blender and I can't seem to find how to do this. So far, I managed ...
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How can I make vertices of one object follow another object's vertices transformation?

I have 2 objects and need a vertex group of 1st object to follow all transformation of vertex group of 2nd object. I tried parenting vertex but it only parents origins so it's not what I need. And I ...
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I want to Transfer Weights from a Vertex or Multiple Vertexes one VG to Another in the Same Mesh Object using Python

I have a model that I want to move vertex groups or a vertex from one group to another. I almost have the code down, but I'm running into a problem. This is the code I have so far (I'm only learning ...
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How can I move/reorder a vertex group more than one spot at a time?

I have a model with a lot of vertex groups. I've found out that I'm missing one, or need to add one for a new reason, or whatever. However, to keep the list usefully organized, the new group should be ...
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How to parent a *bone* to *vertices*?

Nope, not vertices to a bone, a bone to vertices. I have an armature already rigged to a mesh, but I want its IK controls to move with specific vertices of another mesh. Is there a way to parent the ...
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Is there any Animall add-on alternative to be used in blender 2.8?

Animall add-on was very useful in blender. But since it has omitted from latest blender 2.8 updates, I need to know if there is any alternative add-on or Script to make me able to use the same options....
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Way to copy (not linked) object and vertex group in python. (2.8)

I try to copy object with this way, but this example keeping copy object linked (Like ALT+D) i want to copy without link and preserving the previously assigned vertex group. I have to copy object with ...
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Copy vertex groups from old object to new object(2.8)

I have to modify new orientation and for this i think to make a copy from old object to new object, but not undertand if is possible to copy vertex grup from old object/ mesh to new object/ mesh : <...
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“Cluster deformers” in Blender

Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the ...
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access point/vertex/prim(poly)/detail attributes inside of blender

How to make use of attributes created in Houdini inside of Blender. For things like particle system density, length, color, geometry to scatter etc.
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Cannot Apply Vertex Groups To Bones

im Francisco and i have a problem with vertex Groups. Recently i modeled a star wars spaceship witch is called millenium falcon and after i model everything i started rigging , while i was rigging i ...
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What are my options for automatically filling in a missing vertex weight group?

I have imported a pre-existing, fully-rigged model into Blender 2.79b. Unfortunately, the source model contains some bones that Blender doesn't appear to know how to import correctly, and thus drops ...
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proper link left/right assets for rigging (2.8)

Can you help me understand the error of my ways? In 2.8 have a standard character with nicely detailed & mirrored left/right sides. The character is rigged with vertex groups. Arm.L and Arm.R ...
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388 views

Can't create vertex in blender 2.8

I click ctrl+lmb, and it does nothing, how do I add vertex? I think I tried everything. For now I merged mesh vertices at center, and extruded from that, however I'm not sure if there will be any ...
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Getting vertex data (for creating a vertex group) after subdivision surface modifier, without applying it

I have a plane, with simple subdivision on it. I want to create vertex groups on the way. Is there a way to do that without applying the modifier first?
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How to copy the rotation of a vertex group consistently

I wasn't planning on spending hours on what is seemingly a simple task but here we go. I created a cylinder (without top and bottom faces) and made a vertex group from one of the edge loops of the ...
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low level alternative for bpy.ops.object.data_transfer for weight copy

I am currently using this code for transfering weights from one obect to another: ...
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Create vertex groups (with names) when joining 2+ meshes

Is there some what I can in 2.8: Join multiple objects together to a single object (Ctrl-J) and use the original collection object names (Head,Arm.R,leg.R etc) to auto create vertex groups for each ...
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2answers
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Remove faces inside object

So I have a cube coming back inside of another cube ( it's the trigger guard thing going inside the gun handle ) and I want it to not go inside ( merge with the handle ) thanks !
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How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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Shrink Wrap Modifier producing unexpected results

I'm trying to add a label to a bag I've modelled and I want it to follow the vertices of the bag. When I try to shrink-wrap the label to the top of the bag it just makes an odd rectangular shape. I ...
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Select side faces only [duplicate]

When I select the walls and assign them as a vertex group and then select this vertex group it selects the wall but the floor too. How can I make it select only the walls ?
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Is there any kind of face group?

So, I'm familiar with vertex groups for saving vertex selections / groups. But, is there any way of grouping faces? Vertex groups won't suffice for the obvious reason that they often select faces I ...
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Keep getting duplicate circle

Hi I am new to Blender and I am trying to select a vertex that i can then drag down on a uv mesh sphere. However I keep getting a duplicate circle. I am so frustrated bc I do not understand why this ...
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Assign vertexes without applying mirror operator [duplicate]

Is there a way to mirror a mesh and assign its vertexes to mirrored bones without applying the mirror operator?
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1answer
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How to rig my character's clothe

I just made a hooide for my character but I don't know how to rig it in a correct way. When I rigged the hoodie, it's always clipping to the character's body. (by the way It's blender 2.79) I can ...
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How to rotate just bottom half of model? With shapekeys?

Ok Ive made a paceman ghost and am trying to do what they did in Wreck it Ralph, with bottom half circling while top stays still:https://youtu.be/HgoUIvnDLGc I think I need shapekeys, but if I just ...
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1answer
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When rigging the character verticels are flipping (solved)

So I don't know what did I do wrong when I do the rig or something but it just doesn't works correct. screenshot: anyone knows how to fix this problem? edit: I deleted the download link because ...
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Swapping from one armature to an identical one

I'm trying to use a blender model for unity and i want to use it as a humanoid model, this model uses these "animation" types of bones instead of the usual ones, which unity doesn't like. Usually, ...
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Problem with vertex paint to .fbx [duplicate]

I have been trying to export a model with vertex colors, from a blender model to FBX. (And then to Roblox) So I found out (export with vertex colors property) But, I cant seem to find the export with ...
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How to move edge loops made with knife using only vertexes?

So the image below is what I am dealing with. I want to move the cuts I made on this mesh ("mouth area") by using vertexes. However, when I do so it moves the entire mesh with it. Even tho I only grab ...
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Vertex by vertex wrap mesh onto another mesh

I have a character with breast. Task: Make the breast bounce using cloth physics. Solution: Create a copy of the breast by selecting, duplicating and detaching breast polygons to separate object. ...
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Importing animation distorts mesh object

I am importing the .vmesh_c for Dota 2 into blender. However, when I import the .dmx animation file to animate/pose the model, it gets distorted. I believe it has something to do with the some of ...
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2answers
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how to use a texture on each side of the same face

I have walls of paper, for this model, I want to know if you can use different textures in the same lane, for example using a brick texture on the outside of the face, and a white texture on the ...
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1answer
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How to transform (translate, rotate, scale) Vertex Groups using drivers?

I'm trying my hand at procedural modelling using Blender. Houdini is known for procedural modelling, however, I want to achieve the same with an open source software like Blender. I am currently ...
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When importing models, do the bones and flexes stay intact when I bring them into crowbar again for compiling?

Say, for example, I port a model from Source Filmmaker into Blender by using Crowbar. As you can see in this picture, this Mallow model has shape keys, as well as the bones used in Source Filmmaker, ...
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53 views

Assign mesh to mesh vertex-group / bone

I have a bus model consisting of a body mesh an some sub meshes. I have assigned the sub meshes to my "body" - bone so that it moves with my body-bone in pose mode: But I want the body mesh to be ...
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2answers
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API / Script - Remove all selected vertices from all Vertex-Groups

How can I remove all selected vertices from all existing vertex groups via script? Anyone with a hint for me? Many thanks!
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Why is Blender suddenly selecting the nearest vertex?

Whether I'm in the 3D edit mode, or in the UV editor, if I click on empty space, it will select the nearest vertex, no matter how far away it is. This started happening without explanation when I ...