Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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38 views

Blender to Unity vertexanimation for low poly battleships

I have programmed a mobile game in Unity, in which some low poly ships are visible simultaneously. The performance is good, but I would like to reduce the number of meshes and materials. Until now I ...
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help me understand weight painting

everything im doing in weight paint and in edit mode is assigning a weight of '1' to the vertex. in the first image below, the vertex has a weight of 0 and when i give it a weight .1 despite even ...
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How to find duplicate named vertex groups quickly

I am trying to merge to rigged armatures but apparently there are some vertex groups that have the same name. I unfortunately have no idea which ones have the same name. Is there a quick way to find ...
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Deselect isolated vertices in a selection

I have a rather strange problem. My mesh's vertex groups are all filled with random garbage from all over the mesh. This is what it looks like when I select the finger's vertex group: If you look ...
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Linked objects between blender files does not transfer vertex groups

Just modified a simple rig on a game character inside a "master" blend file with my character in T position. Had to add a vertex group after subdividing the spine bone. But when creating animation, I ...
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How do you add a vertex to a shape?

How do you add a vertex to say, a cube, one that you can adjust the shape with?
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Vertex group : How to remove vertex group with weights but without any bone assignment?

I have renamed several bones and found out that vertex groups with the older bone names still exist. Similar issues with deleted bones as well. So how do i get rid of those redundant vertex groups ...
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38 views

“Vertex Data Detected” - Dynamic Topology (Dynotopo Warning)

When I try to sculpt in sculpt mode using dynamic topology, I get a message saying there is "vertex data detected." Despite this, I try to sculpt, but the details don't refine as I get closer to the ...
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Place/Connect Vertices by Global Co ordinance

To extrude vertices, in editmode, you can simply Ctr+RMB and Blender automatically detects the mouse position and places a new connected vertex at that position. I don't understand why I can't set ...
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Cut off Meshes/Armature Texture Problem

I'm trying to cut off an Head of a finished model to reuse it for another model. No big Deal I thought, because many Videos show how to do it. (one guy just cut some hands off and reuse it without any ...
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add hair particles to vertex group only

So, I've created a vertex group and a hair particle system. I only want the hair particles on the vertex group. How do I do this?
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23 views

How to join two mirrored half faces

I'm new to this blender stuff. So bare with me. I have tried to sculpt a realistic looking face. But as I smoothed and shaped the centre of the face the vertices deviated from the centre. I tried ...
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Creating a door: scale vertex group independently

Please let me know if this is the correct question to ask and not an XY problem: Basically I am trying to create a door with dynamic height and width. Bellow is my attempt: I'm creating an amateur ...
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A problem with edges and vertex after smoothing

Okay so I was practicing to model a human from scratch as a project to finish. Its not really a highly detailed one but I will be adding subsurf after. So this is what it looks like: So I decided ...
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1answer
75 views

How to add a modifier to a collection?

My goal is to reduce the faces of an object using the decimate modifier. The object I'm editing has lots of vertex groups. Blender 2.8 only lets me add the decimate modifier to a single group at once ...
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23 views

How to keep parts of single object easily selectable in 2.8?

I have a humanoid character, and I want to be able to select and move it's parts (like the hand highlighted on the photo) easily - that is without having to select all their vertices/faces all the ...
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65 views

How do you select a vertex group? (2.8 outliner error: Not yet implemented)

I understand this feature is not implemented. Is there a workaround or another way of selecting a vertex group? All searches for an answer to this has only hinted that it's not possible to select via ...
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82 views

Weight painting using Auto Rig Pro on Blender 2.8

I need help with painting weights on a rig made with auto rig pro. I cant find the correct vertex groups for the bone I'm painting. There's an arm twist offset and an arm stretch vertex groups to ...
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Extend a list of vertices Blender2.8

I have the following situation. I want to save Vertices of vertexgroups of different objects in one long list. So basically I use vertex groups to mark and weight areas on different objects. Now I ...
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312 views

Is it possible to animate 2 folds on the same sheet?

As can be seen on the screen shot, I want to animate first folding the top right triangle and then along the center line of the sheet using the 2nd bigger bone. and then a third fold of the left side ...
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51 views

How to call vertex groups in Animation nodes [SOLVED]

I would orient some instances by vertex normals, but i'd like to control orientation by vertex groups, to give z negative values to some instances, like in the pictures.is it possible? i've tried with ...
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Weight Painting is not working

There is another issue. (There is alway an obstacle daily.haha) This time is Weight Paint. And I have no problems painting on other objects, this is the only object that has issues. Problems are: ...
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Blender Grabbing Vertices Duplicates Them

I'm following a tutorial on how to make a low poly character and whenever the guy im watching grabs certain vertices and pulls them they move but for me, the create a duplicate version of its already ...
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62 views

Is it possible to see Vertex Weights in Edit Mode in the 3D View?

Is this documentation simply out of date? Is it possible to manipulate vertex weights in Edit Mode in Blender 2.8?
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Particle edit does not recognize length from vertex group

I’m using hair particles to create fur for a character. I set the density and length of the fur using weight paint and vertex groups. When I go into particle edit mode, the length is reset to the ...
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Batch rename vertex groups maintaining number heirachy

I'm working on adding some tentacles to a human figure to replace the legs I have created about 60 vertex groups for each limb all with basic 'Group 001, Group 002' etc names. I found a script that ...
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21 views

Symmetrize Weight Painting Effectively

Working on an armature with two feet. I did some weight painting on the left foot bones which for whatever reason did not mirror perfectly to the right foot bones. So naturally I want to fix those ...
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Can I extrud multiple faces according to weight of a vertex group

Can I extrude multiple faces each one of them separated , according to weight of a vertex group
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239 views

When I export a animated blender model as GLTF into three.js it stretches out

when I animate a blender model with bones It runs fine in blender, I export it like so and then, this happens Any help appreciated. Link to the GLB https://www.mediafire.com/file/wrubnxlgf6f6pu1/...
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61 views

Vertex Group Weights disappear when I move the bone

I have 'Vertex Group Weights' enabled in edit mode but for some reason the weight values aren't showing up on the mesh whenever I rotate a bone. I can assign a group of vertices a weight of 1 and it ...
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Can I see two vertex group at the same time while weight painting?

I just Wanted To See two Different Vertex groups at the same time so thatwhen i am weight painting i do not overlap each other
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41 views

Select all vertex groups at the same time

There is a way to select all vertex groups at the same time?
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Wheatley model strangely scaling upon rotation

I've made a fairly simple rig of Wheatley, which was hand-modeled by me. After rigging the model, however, he bends unnaturally despite the fact that his influence levels are completely red where they ...
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2answers
312 views

Weight paint substraction not working? Blender 2.8

i am trying to remove weight paint from a vertex group. Adding weight works just fine but when i change the weight scale to 0.0 it does not remove weight. What am i missing or how else do i remove ...
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Vertex group - What am I doing wrong?

Trying to define a Vertex Group and are following the manual here: https://docs.blender.org/manual/en/latest/modeling/meshes/properties/vertex_groups/assigning_vertex_group.html The manual says Im ...
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321 views

Can't see weight paint heatmap in blender 2.8 release candidate. What should I do to toggle it?

I am trying to weight paint a terrain to adjust the amount of stones in some spots, but when I go in weight paint mode the heatmap is not showing, even if there are changes on the stones distribution ...
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Model limbs condensed in one place in Unity3D after applying Scale to armature

I'm new to Blender and modelling in general and I'm trying to incorporate a humanoid model I rigged into my Unity project. It was seemingly working fine in Unity up until I was given a solution to ...
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28 views

How can I generate terrain under road? [duplicate]

I've this project: I'm beginner so I don't know how can I do that, I want to edit surface to align with the road. Like that: Am I able to do that without editing every vertex?
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21 views

Methods to control particle velocity

I can paint a Vertex Group on a mesh to control the Density of emitted particles, but this cannot control Velocity. On the other hand, an Image Texture can be used to control Physics Velocity and/or ...
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How to determine which vertex groups a vertex belongs to?

I'm using the newest version of 2.8, and I'm wanting to determine which group specific vertices belong to. I have a lot of groups and vertices, so checking them one at a time will be a lot of time ...
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Can't select these areas no matter what so as result it appears white in renders

Here is non rendered image of my project.
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(Python API 2.8) How to add points to a Stroke Grease Pencil in a Vertex Group?

I am newbie in Python API. I wanna to automate one rig proccess with Grease Pencil object in Blender 2.8. I've already created the bones in the correct, related positions in the BBONE format ... and ...
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3answers
56 views

Bevel modifier artefact on a single vertex

I made a simple object and applied a single bevel modifier on a vertex group. The modifier works fine except for a single vertex (see picture below) where it created a strange artefact. To avoid ...
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How can i iterate through a vertexGroup in python [duplicate]

I've been looking for an easy way to iterate through all vertices of a vertex group for quite some time now, but it almost seems as if this wouldn't be possible without major circumstances. I mean, ...
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78 views

It it safe to remove an unused bone?

I'm making a shirt for Sims 4 and couldn't find a Sims 4 reference mesh shaped like mine from which to transfer the weight paint. I ended up using a full body mesh, but now I have vertex groups for ...
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Weight paint does not recognize left and right

Any suggestion on what should I do for this to work so blender recognizes left as left and right as right? Would really aprreciate some help with this.
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Copying weights over from one side to the other via Vertex Groups

I swear I've asked this question before, but I can't find the thread if I did. I'm having trouble copying weights from oneside of my rig to the other via Vertex Groups. From what I'm aware of, you ...
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What tool to use for vertex intersection of three lines? Stuck on this [duplicate]

I hope this puzzle here finds you well. I hear tell this question has been asked and answered. If you are aware of that, please point me to a link that demonstrates as such. I can't find anything ...
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1answer
70 views

Weight paint (for particles) not working

my first post here. I'm using beta of Blender 2.8 and am a beginner here. So my problem is during Blender Guru's beginner tutorial on particles, he is able to use the weight paint easily, but when I ...
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Way to get vertex index to use in new vertex group from selected faces

I try and not undertand if i am on the right way, that code i want to set the select faces, make a vertex group, this is a piece of code: ...