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Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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Create vertex groups (with names) when joining 2+ meshes

Is there some what I can in 2.8: Join multiple objects together to a single object (Ctrl-J) and use the original collection object names (Head,Arm.R,leg.R etc) to auto create vertex groups for each ...
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32 views

Remove faces inside object

So I have a cube coming back inside of another cube ( it's the trigger guard thing going inside the gun handle ) and I want it to not go inside ( merge with the handle ) thanks !
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How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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36 views

Shrink Wrap Modifier producing unexpected results

I'm trying to add a label to a bag I've modelled and I want it to follow the vertices of the bag. When I try to shrink-wrap the label to the top of the bag it just makes an odd rectangular shape. I ...
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20 views

Select side faces only

When I select the walls and assign them as a vertex group and then select this vertex group it selects the wall but the floor too. How can I make it select only the walls ?
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Is there any kind of face group?

So, I'm familiar with vertex groups for saving vertex selections / groups. But, is there any way of grouping faces? Vertex groups won't suffice for the obvious reason that they often select faces I ...
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15 views

Keep getting duplicate circle

Hi I am new to Blender and I am trying to select a vertex that i can then drag down on a uv mesh sphere. However I keep getting a duplicate circle. I am so frustrated bc I do not understand why this ...
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13 views

Assign vertexes without applying mirror operator

Is there a way to mirror a mesh and assign its vertexes to mirrored bones without applying the mirror operator?
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1answer
32 views

How to rig my character's clothe

I just made a hooide for my character but I don't know how to rig it in a correct way. When I rigged the hoodie, it's always clipping to the character's body. (by the way It's blender 2.79) I can ...
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20 views

How to rotate just bottom half of model? With shapekeys?

Ok Ive made a paceman ghost and am trying to do what they did in Wreck it Ralph, with bottom half circling while top stays still:https://youtu.be/HgoUIvnDLGc I think I need shapekeys, but if I just ...
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1answer
14 views

When rigging the character verticels are flipping (solved)

So I don't know what did I do wrong when I do the rig or something but it just doesn't works correct. screenshot: anyone knows how to fix this problem? edit: I deleted the download link because ...
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Swapping from one armature to an identical one

I'm trying to use a blender model for unity and i want to use it as a humanoid model, this model uses these "animation" types of bones instead of the usual ones, which unity doesn't like. Usually, ...
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28 views

Problem with vertex paint to .fbx [duplicate]

I have been trying to export a model with vertex colors, from a blender model to FBX. (And then to Roblox) So I found out (export with vertex colors property) But, I cant seem to find the export with ...
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1answer
13 views

How to move edge loops made with knife using only vertexes?

So the image below is what I am dealing with. I want to move the cuts I made on this mesh ("mouth area") by using vertexes. However, when I do so it moves the entire mesh with it. Even tho I only grab ...
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15 views

Vertex by vertex wrap mesh onto another mesh

I have a character with breast. Task: Make the breast bounce using cloth physics. Solution: Create a copy of the breast by selecting, duplicating and detaching breast polygons to separate object. ...
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10 views

Importing animation distorts mesh object

I am importing the .vmesh_c for Dota 2 into blender. However, when I import the .dmx animation file to animate/pose the model, it gets distorted. I believe it has something to do with the some of ...
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2answers
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how to use a texture on each side of the same face

I have walls of paper, for this model, I want to know if you can use different textures in the same lane, for example using a brick texture on the outside of the face, and a white texture on the ...
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1answer
30 views

How to transform (translate, rotate, scale) Vertex Groups using drivers?

I'm trying my hand at procedural modelling using Blender. Houdini is known for procedural modelling, however, I want to achieve the same with an open source software like Blender. I am currently ...
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When importing models, do the bones and flexes stay intact when I bring them into crowbar again for compiling?

Say, for example, I port a model from Source Filmmaker into Blender by using Crowbar. As you can see in this picture, this Mallow model has shape keys, as well as the bones used in Source Filmmaker, ...
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1answer
26 views

Assign mesh to mesh vertex-group / bone

I have a bus model consisting of a body mesh an some sub meshes. I have assigned the sub meshes to my "body" - bone so that it moves with my body-bone in pose mode: But I want the body mesh to be ...
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2answers
42 views

API / Script - Remove all selected vertices from all Vertex-Groups

How can I remove all selected vertices from all existing vertex groups via script? Anyone with a hint for me? Many thanks!
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Why is Blender suddenly selecting the nearest vertex?

Whether I'm in the 3D edit mode, or in the UV editor, if I click on empty space, it will select the nearest vertex, no matter how far away it is. This started happening without explanation when I ...
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1answer
55 views

How to make an (open) object behave like rubber when penetrated by another

So uh i've got this problem with a penetrating object and another object that serves as something like a condom if you will So what I want, is for the penetrating object to not deform while moving ...
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2answers
35 views

How do I remove weight from a single bone in Blender

How do I remove weight from a single bone in Blender. I tried the eraser tool, but it doesn't get everything. I know I'm supposed to go to vertex groups and set the weight to zero, but I don't know ...
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37 views

Use texture + color ramp to set density vertex group for particle system

I created a landscape of diffuse shaders, e.g. for meadow and rock and combine them with a Noise Texture + ...
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1answer
22 views

I'm trying to make a vertex group on one side of a model, but the selection keeps mirroring on the other side too. How do I stop this?

The model I'm working on. I'm trying to prevent the selection from mirroring on the other side as well. I plan on having at least independent 5 vertex groups so that I can control the fall of the hair ...
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1answer
124 views

Weight-painting hair particles

I'm sure there's something simple I'm missing here. I'm new to Blender and I am following a short tutorial on Youtube regarding vertex groups and hair particles. (https://www.youtube.com/watch?v=...
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1answer
48 views

Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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1answer
49 views

Duplicating objects for modeling buildings

I would like to model large buildings with many duplicated features, e.g. balconies, windows, etc. I would like to use the building mesh and duplicate an object onto selected faces or vertices. For ...
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2answers
51 views

Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
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2answers
42 views

Vertex count increases drastically when exporting to .FBX

I am trying to export FBX file from Blender so I could use it in my OpenGL app, but when I export it, the vertex count increases from ~6k to ~25k. I wouldn't really mind it, but I additionally have ...
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0answers
19 views

Assigning to Vertex Group not working properly [duplicate]

I keep trying to select these faces to assign to a vertex group, and when I go to deselect and select that vertex group again to make sure it was right, it selects additional faces to include in the ...
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1answer
106 views

How to make a specific area of a soft body behave like rigid body (or vice versa)?

Is it possible to make a part of a soft body mesh behave like a rigid body without pinning the vertices of the object? For instance, following this answer I painted some of the vertices of the soft ...
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How to use model files (i.e. .obj, .ply files) to pass vertex groups to blender

I'm working on a project to render some nice figures using blender. I do the modeling part with my own written software. But the OpenGL shading (simple Phong shading) is kind of ugly. So I'm just ...
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1answer
160 views

How to move a soft body object in the scene towards a “goal position” while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
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1answer
28 views

Match certain parts of a mesh to the body?

I'm trying to make Knight tassets, as show in the second pic. So I need the cream colored part of my mesh to stay to the color coded bone, the green colored part to the green bone and so forth so that ...
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1answer
33 views

Dynamic Paint to select vertices in edit mode

Is there a way to use Dynamic Paint to make a selection of vertices to then be able to delete in edit mode. I would like to use a brush to accurately select a specific shape from a dense mesh. Thanks ...
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41 views

Hair Particle System: Group Objects

I've faced this problem numerous times. I am using objects that I want populated in a certain area of my mesh. In this example, I am placing a small city on the green parts of the globe (which are ...
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2answers
30 views

Armature distorts mesh on transformation

I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d) when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
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45 views

Is there a way to export vertex groups from blender to Maya?

I need transfer mesh with shrinkwrap modifiers to Maya. Is it possible to transfer mesh with vertex groups?
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1answer
111 views

How can you join objects without merging vertex groups? (2.79b)

everyone. I am using Blender 2.79b, and I am running into trouble. I have a character mesh that I created, and then selectively separated into multiple objects for easy editing (outer skin, teeth, ...
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1answer
84 views

How to add vertices into specific vertex roups

I have an xml file which contains a list of objects in space ("sectors") each sector has a list of more objects ("seats") which can be the same model or not. For each "sector" I create an object and ...
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vertices of the extreme points of the armature (makehuman model)?

Is there a way to identify the vertices of the fingers, elbows, knees, hip, feet and head from a makehuman model which is an armature? In other words, finding the location of the edge points of the ...
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1answer
116 views

how to check if a vertex group is empty or not with python

I am figuring out a way to check if vertex group is empty or not. if it contains at least 1 vertex or totally empty. I am trying to make if condition to check for empty vertex group and delete the ...
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1answer
65 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
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0answers
17 views

How to control vertex movement while animating with bones? Need to make restrictions

Don't know how to ask or what to google that's why I ask here. When I have a bone with it's vertex group connected, how to make some of vertices move strongly along with the bone and others not. I ...
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0answers
20 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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1answer
33 views

Can you use vertex weights for modeling?

Often, while modeling, I would like more control over graduated transformation of vertices than Proportional Editing makes available. (In particular, it would be nice to be able to have an influence ...
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1answer
33 views

Bones moving some vertex groups wrong

I have a rigged character as you can see below It seems ok in T-Pose, but when I try to move his feet, I get into something odd: All of the vertexes are in the same object, the shoes and the ropes ...
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1answer
97 views

Particle System ignores vertex group

I have my fair experience with particle systems. But currently i dont know whats going on. Even the simplest plane, without any modifiers, that i subdive once wont work. I added the loopcuts to try ...