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Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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How can I make vertices of one object follow another object's vertices transformation?

I have 2 objects and need a vertex group of 1st object to follow all transformation of vertex group of 2nd object. I tried parenting vertex but it only parents origins so it's not what I need. And I ...
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(Solved) I want to Transfer Weights from a Vertex or Multiple Vertexes one VG to Another in the Same Mesh Object using Python

I have a model that I want to move vertex groups or a vertex from one group to another. I almost have the code down, but I'm running into a problem. This is the code I have so far (I'm only learning ...
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How can I move/reorder a vertex group more than one spot at a time?

I have a model with a lot of vertex groups. I've found out that I'm missing one, or need to add one for a new reason, or whatever. However, to keep the list usefully organized, the new group should be ...
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How to parent a *bone* to *vertices*?

Nope, not vertices to a bone, a bone to vertices. I have an armature already rigged to a mesh, but I want its IK controls to move with specific vertices of another mesh. Is there a way to parent the ...
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Is there any Animall add-on alternative to be used in blender 2.8?

Animall add-on was very useful in blender. But since it has omitted from latest blender 2.8 updates, I need to know if there is any alternative add-on or Script to make me able to use the same options....
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Way to copy (not linked) object and vertex group in python. (2.8)

I try to copy object with this way, but this example keeping copy object linked (Like ALT+D) i want to copy without link and preserving the previously assigned vertex group. I have to copy object with ...
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26 views

Copy vertex groups from old object to new object(2.8)

I have to modify new orientation and for this i think to make a copy from old object to new object, but not undertand if is possible to copy vertex grup from old object/ mesh to new object/ mesh : <...
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“Cluster deformers” in Blender

Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the ...
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access point/vertex/prim(poly)/detail attributes inside of blender

How to make use of attributes created in Houdini inside of Blender. For things like particle system density, length, color, geometry to scatter etc.
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Cannot Apply Vertex Groups To Bones

im Francisco and i have a problem with vertex Groups. Recently i modeled a star wars spaceship witch is called millenium falcon and after i model everything i started rigging , while i was rigging i ...
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23 views

What are my options for automatically filling in a missing vertex weight group?

I have imported a pre-existing, fully-rigged model into Blender 2.79b. Unfortunately, the source model contains some bones that Blender doesn't appear to know how to import correctly, and thus drops ...
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proper link left/right assets for rigging (2.8)

Can you help me understand the error of my ways? In 2.8 have a standard character with nicely detailed & mirrored left/right sides. The character is rigged with vertex groups. Arm.L and Arm.R ...
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Can't create vertex in blender 2.8

I click ctrl+lmb, and it does nothing, how do I add vertex? I think I tried everything. For now I merged mesh vertices at center, and extruded from that, however I'm not sure if there will be any ...
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Getting vertex data (for creating a vertex group) after subdivision surface modifier, without applying it

I have a plane, with simple subdivision on it. I want to create vertex groups on the way. Is there a way to do that without applying the modifier first?
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How to copy the rotation of a vertex group consistently

I wasn't planning on spending hours on what is seemingly a simple task but here we go. I created a cylinder (without top and bottom faces) and made a vertex group from one of the edge loops of the ...
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low level alternative for bpy.ops.object.data_transfer for weight copy

I am currently using this code for transfering weights from one obect to another: ...
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Create vertex groups (with names) when joining 2+ meshes

Is there some what I can in 2.8: Join multiple objects together to a single object (Ctrl-J) and use the original collection object names (Head,Arm.R,leg.R etc) to auto create vertex groups for each ...
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45 views

Remove faces inside object

So I have a cube coming back inside of another cube ( it's the trigger guard thing going inside the gun handle ) and I want it to not go inside ( merge with the handle ) thanks !
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How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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Shrink Wrap Modifier producing unexpected results

I'm trying to add a label to a bag I've modelled and I want it to follow the vertices of the bag. When I try to shrink-wrap the label to the top of the bag it just makes an odd rectangular shape. I ...
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26 views

Select side faces only [duplicate]

When I select the walls and assign them as a vertex group and then select this vertex group it selects the wall but the floor too. How can I make it select only the walls ?
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Is there any kind of face group?

So, I'm familiar with vertex groups for saving vertex selections / groups. But, is there any way of grouping faces? Vertex groups won't suffice for the obvious reason that they often select faces I ...
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Keep getting duplicate circle

Hi I am new to Blender and I am trying to select a vertex that i can then drag down on a uv mesh sphere. However I keep getting a duplicate circle. I am so frustrated bc I do not understand why this ...
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Assign vertexes without applying mirror operator [duplicate]

Is there a way to mirror a mesh and assign its vertexes to mirrored bones without applying the mirror operator?
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1answer
34 views

How to rig my character's clothe

I just made a hooide for my character but I don't know how to rig it in a correct way. When I rigged the hoodie, it's always clipping to the character's body. (by the way It's blender 2.79) I can ...
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How to rotate just bottom half of model? With shapekeys?

Ok Ive made a paceman ghost and am trying to do what they did in Wreck it Ralph, with bottom half circling while top stays still:https://youtu.be/HgoUIvnDLGc I think I need shapekeys, but if I just ...
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When rigging the character verticels are flipping (solved)

So I don't know what did I do wrong when I do the rig or something but it just doesn't works correct. screenshot: anyone knows how to fix this problem? edit: I deleted the download link because ...
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Swapping from one armature to an identical one

I'm trying to use a blender model for unity and i want to use it as a humanoid model, this model uses these "animation" types of bones instead of the usual ones, which unity doesn't like. Usually, ...
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Problem with vertex paint to .fbx [duplicate]

I have been trying to export a model with vertex colors, from a blender model to FBX. (And then to Roblox) So I found out (export with vertex colors property) But, I cant seem to find the export with ...
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How to move edge loops made with knife using only vertexes?

So the image below is what I am dealing with. I want to move the cuts I made on this mesh ("mouth area") by using vertexes. However, when I do so it moves the entire mesh with it. Even tho I only grab ...
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Vertex by vertex wrap mesh onto another mesh

I have a character with breast. Task: Make the breast bounce using cloth physics. Solution: Create a copy of the breast by selecting, duplicating and detaching breast polygons to separate object. ...
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Importing animation distorts mesh object

I am importing the .vmesh_c for Dota 2 into blender. However, when I import the .dmx animation file to animate/pose the model, it gets distorted. I believe it has something to do with the some of ...
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how to use a texture on each side of the same face

I have walls of paper, for this model, I want to know if you can use different textures in the same lane, for example using a brick texture on the outside of the face, and a white texture on the ...
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How to transform (translate, rotate, scale) Vertex Groups using drivers?

I'm trying my hand at procedural modelling using Blender. Houdini is known for procedural modelling, however, I want to achieve the same with an open source software like Blender. I am currently ...
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When importing models, do the bones and flexes stay intact when I bring them into crowbar again for compiling?

Say, for example, I port a model from Source Filmmaker into Blender by using Crowbar. As you can see in this picture, this Mallow model has shape keys, as well as the bones used in Source Filmmaker, ...
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32 views

Assign mesh to mesh vertex-group / bone

I have a bus model consisting of a body mesh an some sub meshes. I have assigned the sub meshes to my "body" - bone so that it moves with my body-bone in pose mode: But I want the body mesh to be ...
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API / Script - Remove all selected vertices from all Vertex-Groups

How can I remove all selected vertices from all existing vertex groups via script? Anyone with a hint for me? Many thanks!
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Why is Blender suddenly selecting the nearest vertex?

Whether I'm in the 3D edit mode, or in the UV editor, if I click on empty space, it will select the nearest vertex, no matter how far away it is. This started happening without explanation when I ...
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1answer
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How to make an (open) object behave like rubber when penetrated by another

So uh i've got this problem with a penetrating object and another object that serves as something like a condom if you will So what I want, is for the penetrating object to not deform while moving ...
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2answers
59 views

How do I remove weight from a single bone in Blender

How do I remove weight from a single bone in Blender. I tried the eraser tool, but it doesn't get everything. I know I'm supposed to go to vertex groups and set the weight to zero, but I don't know ...
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Use texture + color ramp to set density vertex group for particle system

I created a landscape of diffuse shaders, e.g. for meadow and rock and combine them with a Noise Texture + ...
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1answer
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I'm trying to make a vertex group on one side of a model, but the selection keeps mirroring on the other side too. How do I stop this?

The model I'm working on. I'm trying to prevent the selection from mirroring on the other side as well. I plan on having at least independent 5 vertex groups so that I can control the fall of the hair ...
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1answer
244 views

Weight-painting hair particles

I'm sure there's something simple I'm missing here. I'm new to Blender and I am following a short tutorial on Youtube regarding vertex groups and hair particles. (https://www.youtube.com/watch?v=...
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54 views

Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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1answer
50 views

Duplicating objects for modeling buildings

I would like to model large buildings with many duplicated features, e.g. balconies, windows, etc. I would like to use the building mesh and duplicate an object onto selected faces or vertices. For ...
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2answers
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Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
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2answers
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Vertex count increases drastically when exporting to .FBX

I am trying to export FBX file from Blender so I could use it in my OpenGL app, but when I export it, the vertex count increases from ~6k to ~25k. I wouldn't really mind it, but I additionally have ...
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Assigning to Vertex Group not working properly [duplicate]

I keep trying to select these faces to assign to a vertex group, and when I go to deselect and select that vertex group again to make sure it was right, it selects additional faces to include in the ...
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152 views

How to make a specific area of a soft body behave like rigid body (or vice versa)?

Is it possible to make a part of a soft body mesh behave like a rigid body without pinning the vertices of the object? For instance, following this answer I painted some of the vertices of the soft ...
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How to use model files (i.e. .obj, .ply files) to pass vertex groups to blender

I'm working on a project to render some nice figures using blender. I do the modeling part with my own written software. But the OpenGL shading (simple Phong shading) is kind of ugly. So I'm just ...