Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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Auto Rig Pro: Mirror weight maps through vertex groups

In Auto Rig Pro, I modified the weight maps of the vertex group leg_stretch.l, and I want to mirror them over to leg_stretch.r. ...
Riexn's user avatar
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3 votes
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get Vertex Group to survive Geometry Nodes

I have an object with a bunch of Vertex Groups. I need to use those Vertex Groups "after" an elaborate nest of Geometry Nodes. In general, how is this done? As for what I've tried, sadly my ...
Joel Reid's user avatar
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Maling A 3D rigged StickMan [duplicate]

Recently I have been learning blender and I have really desired to create a 3D rigged stickman.The problem is I have watched all the tutorials but I still can't get the simple way to create the ...
Just Easy's user avatar
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Changing color of mesh in which shape keys is applied based in z direction for different areas in a mesh

I have a 3d mesh {I-beam} in blender which changes shape{bends} using shape keys i want a way to make the color of the mesh change according to the z direction of the vertex of the mesh from their ...
Harsh Singh Gond's user avatar
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Importing Vertex groups with duplicated vertices

I'm working on a project to generate a mesh that was written in VSCode. When I create my vertex groups and run it directly in Blender, there is no issue. However, when import the file as a .obj, it ...
Ryan Lansford's user avatar
3 votes
1 answer
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Control specific UVs on a texture map (Reference Vertex Group in Material Nodes)?

I want to do something like setting up a driver on a bone's local rotation to control a UV island's translation on a texture map, I'm having trouble trying to use multiple drivers on multiple UV ...
Rejala's user avatar
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Importing Bambu Slicer 3mf Colored mesh to Blender with Color Data (vertex color preferably)

I have extracted a portion of XML code from a 3MF file that I created in Bambu Studio. To obtain the XML code, I used the standard 7zip unarchive process, resulting in a '.model' file located at [...
JackieSparrow's user avatar
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How to add Vertex Group for each group of linked vertices using python

I have mesh that may contain many groups of linked vertices, and I want to create for every one of them a Vertex Group using python.
Sicarius1's user avatar
4 votes
1 answer
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Geometry Nodes - Vertex Group to Edge path (Curve)

Is there any way to get edge path (curve) from Vertex Group ? But obviusly geometry nodes setup of mine gives me not what I want.
Bicukow's user avatar
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Deform instances (distributed on points using geometry nodes) rigidly with original armature

I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales: However, the original mesh is animated ...
Germanunkol's user avatar
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Weight paint sample group is showing all recently edited groups

rather than displaying the group my cursor is hovering, its showing all of the groups i've recently painted on
Naomi Williams's user avatar
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fingers and hand deformation

i was doing a hand with bones in the fingers. but when it's done, the fingers doesn't work properly. i don't know why, but i tried searching on internet and nothing helps. when i rotate the bone of ...
FRISJEL137's user avatar
6 votes
4 answers
951 views

How to make my icosphere inflate in a heart shape?

I am trying to create a soft body/ cloth simulation where the eyeballs inflate and pop out of the eye socket and form into a heart shape. I tried quite some different approaches now but none worked ...
luk's user avatar
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1 vote
1 answer
66 views

Generate hair by using vertex groups as a guide

I have tried to guide the hair using vertex groups, even using weight paint, but it does not help. I use the new hair system in Blender 4.0 on Windows 11. Is it possible to use vertex groups to place ...
erasvinzz's user avatar
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1 answer
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Geometry Nodes -- exclude vertex group

I'm using geometry nodes to deform meshes using Noise on all 3 axes, like this Click images to see full res But there is one mesh where I'd like to discard the z-axis noise for a certain vertex group....
Jason Anchía's user avatar
3 votes
1 answer
86 views

Geometry Nodes - Controlling Direction of Displacement

I have a flat cube with some subdivisions that I ran a simple noise displacement node setup through. I'm not using a flat plane with no fill because I want to have the sides of the terrain "cube&...
Robin Sebbag's user avatar
1 vote
1 answer
57 views

How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?

I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...
Bouloubaga's user avatar
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1 answer
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How can I get these orphaned parts to snap to their bones and join the animation?

I've got this figure that I imported as an FBX: For reasons unknown, the figure's right hand and part of his right elbow didn't have vertex groups assigned when I extracted them--those groups are ...
Jack Harris's user avatar
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20 views

How to use bezier curve in shrinkwrap modifier with vertex groups?

I'm trying to make neck part of sweater: and I thought that I can do it like that: create bezier curve make vertex group for neck part of sweater add shrinkwrap modifier to curve with selected ...
Сергей's user avatar
1 vote
2 answers
53 views

Why does texture look like it's moving with particles but not when it's blank?

I'm trying to create a dance animation with a hair particle system. In the finished version the model would be fully covered. When particles are added, the texture seems to shift. I don't want this. ...
Martin Marino's user avatar
2 votes
1 answer
31 views

When creating a mesh with Curve to Mesh node. I can't assign vertex groups to it the same way I can assign on regular mesh

I found this reproduce-able in blender 3.5 and 4.0.2 For a project I'm working on I need to be able to programmatically assign a vertex group which can be used in later modifiers to geometry I'm ...
Kari Neko's user avatar
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1 answer
44 views

Solidify vertex group, make it thinner and thicker one some part of the mesh. Model included!

I'm modeling a PET bottle, and my idea was to make the plastic thicker at the bottle's neck and bottom while leaving the middle thinner, using the Solidify modifier. I thought of creating two vertex ...
N03's user avatar
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41 views

Use animated vertex weights in shader editor

I want to recreate the effect shown in this video and picture below: https://www.youtube.com/watch?v=tUql7f7iECE. I found this post on how to use vertex weights in the shader editor: how can i use ...
enats's user avatar
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2 votes
1 answer
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My python code for creating vertex groups and adding existing vertices to them is grouping wrong vertices and creating unwanted faces

I have a existing mesh of a human body and I have created vertex groups that contain groups of vertices that are associated with different parts on the left side of the body mesh. I want to use python ...
app-o-matix's user avatar
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Rigging an already weighted model

I have a model that is already weighted but it doesn’t have any bones. Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups? I know that you have to ...
Amir Mohammad as's user avatar
2 votes
1 answer
23 views

why does a low value weight paint cause my mesh to move significantly?

I've rigged my mesh with empty groups and as I've gone through I've noticed the weight painting values of my mesh don't really seem to matter. They move as if they have a paint of 1 or 0. The most ...
sleepy's user avatar
  • 63
4 votes
1 answer
737 views

How to rig a folding wallet?

My main concern here is to use an armature rig to control the folding motion of a leather wallet. I want the edges to be perfectly smooth at the crease without the weird deformations that are shown in ...
Mehdi Belhous's user avatar
-1 votes
1 answer
33 views

How to get rubber thing to deform as mini gun moves up and down instead of moving with it?

How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2. I used automatic weights it is not working. Please watch whole gif Video do i need soft ...
madcat117's user avatar
0 votes
1 answer
56 views

How to make roughness vary linearly along one axis for a vertex group?

I have a vertex group selected along a surface scratch and want to vary the roughness parameter in principled BSDF from lets say 0.5 at the start of the scratch to 0.2 at the end of the scratch ...
Patience_for_everything's user avatar
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Python Driver Error: Lights & Vertex Normals

Very knew with drivers and python, here. I have a few points to cover to get the full breath of the question to come forward: Can someone please explain why this didn't work as a driver in 3.6 and ...
Marquis's user avatar
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1 vote
1 answer
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Mesh become weird when added to vertex group

im still new in using blender, i was following this video (https://www.youtube.com/watch?v=tI1uObIx4lM&ab_channel=3DJeffAllen) to make the model, but when i trying to add shoulder mesh to vertex ...
shurell's user avatar
  • 11
0 votes
0 answers
21 views

Unwanted vertices in Vertex Groups

So I've got this weird thing going on with vertex groups. I rigged a character, parented it to the mesh. Then when I started to weight paint I noticed there were vertices that where already assigned ...
Blackd0nuts's user avatar
2 votes
1 answer
33 views

why can't I paint wheight paint when i show the verticies?

I have been trying to rig the blender human base mesh hand for a personal project. It has been working fine, but when I reached painting the tip of the ring finger (bone ring_3), I can't paint anymore....
Felix Groves's user avatar
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2 answers
202 views

GeoNode "Points to Curves": how to make curves for each distinct vertex group in mesh

I am newbie in geonodes and, after some googling, I still do not know how to find answer to my question. My data: Mesh, made of vertices only. Each vertex is assigned to Vertex Group, therefore ...
Mariya's user avatar
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2 votes
2 answers
77 views

How to have duplicated meshes with different vertex groups in 3.0+

I have been working with 2.91 for a long time because I have a particular modeling/rigging method that involves duplicating meshes, and altering their vertex groups for use with different bones in a ...
Komissar's user avatar
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0 answers
30 views

Rigging Problems with vertex groups

I initially rigged my character with the standard rigify rig provided with the software. I changed my mind afterwards since the face rig they provided didn't work as well for my character art style. ...
Mitchell Bradley's user avatar
0 votes
1 answer
20 views

I want to have a mesh fully automatically weight painted by a select number of bones in my armature

So I have this low poly block out character I want to attach some animations to. For most of the limbs, they are seperate meshes, which means I parent the mesh directly to a bone. But for other meshes,...
ZerotheHero.TakeaSip's user avatar
1 vote
1 answer
83 views

Set position/rotation/scale of vertex group to an empty

I'm trying to link a vertex group to an empty. I want copy the empty's position, rotation and scale to the vertex group of an object. So far I have it working but its limited to a vertex group that ...
mcharris's user avatar
0 votes
1 answer
40 views

Get (and set) vertex/point weight from/to a GreasePencilPoint? (Python)

Im a bit confused. I'm trying to get the weight from every vertex/point in a GreasePencil Stroke, to later assign them to another stroke in a different frame. I can access the (active) GreasePencil by ...
Ommadawn's user avatar
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0 votes
1 answer
112 views

Want to Cloth-Sim Mesh created with Geometry Nodes cant Pin Vertex Group

I use Geometry Nodes to create cushion stairs. I can't get any data from the nodes to pin the geometry, the whole mesh just falls. I am able to get the data to affect the material shader and can view ...
Tenjak's user avatar
  • 1
0 votes
0 answers
32 views

How can I generate vertex groups for this mesh?

I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups. In this 231-frame animation, the model should start out as ...
Jack Harris's user avatar
1 vote
1 answer
30 views

How to unlink a vertex group from Armature?

So, I have a mesh, and I only want some of the vertices not affected by the armature. I know I can weight paint, but I constantly do automatic weight since I do a lot of changes. Is there a way to ...
SoulStar's user avatar
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0 answers
36 views

Custom normals are not working in render, only in viewport

Using 3.6.0 My custom normal split geo data is working fine in viewport in render view, but when I go to render the image through the actual renderer it doesn't show the custom normals? Notice the ...
kaboose1066's user avatar
0 votes
1 answer
197 views

How can I mask a Hair Modifier using a texture image? Vertex groups not working with hair

I'm relatively new to blender. I've found countless videos showing how to weight paint a vertex group or how to create one selecting the vertices and then use the group in the Factor value of many of ...
vintagepotato's user avatar
1 vote
0 answers
42 views

Is it possible to unwrap based on vertex group (weight)?

^This I have a dog character with all the bones properly named and have vertex groups However, when I try to unwarp it (even with smart UV) the result is not as desirable. (It's splitting to mostly ...
Lyserus's user avatar
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1 vote
1 answer
60 views

Cannot assign a rig bone to a mesh

Import a figure from Makehuman. Import a STL hat. Select the hat mesh in edit mode and when I go to Data vertex groups my rig bones are not listed. How do I get the rig vertex groups to show so I can ...
Eddy's user avatar
  • 177
1 vote
1 answer
119 views

Mesh is not editable in edit mode, but shows properly in object mode

I downloaded this project file, I want to edit this book mesh in Edit Mode. However, when I go into Edit Mode it just show the blank mesh with no possibility of editing, while I can see the edges, ...
PenAndPaper's user avatar
0 votes
0 answers
26 views

Trying to attach clothes to mixamo animated character, and I am getting some weird deformations. What am I doing wrong or missing?

My apologies for not having gif show on my post, Im having some server issues uploading the gif here. The gif of my issue can be seen here and blend file can be downloaded here. Im using mixamo to ...
Matthew Park's user avatar
0 votes
0 answers
331 views

How can I add clothes to a character in Blender that I animated in mixamo?

imgur gif uploads never work for me for some reason, but here is a gif of my issue. My Blend file can be found here if needed. Used mixamo for the first time today, when i uploaded my character to rig ...
Matthew Park's user avatar
1 vote
1 answer
162 views

Can't find the name of my Vertex Group

I am encountering a very strange problem. I have assigned a vertex group in my shrinkwrap modifier some time ago. Then I worked with my rig that has a lot vertex groups for my deformation bones. I can ...
RameshRaju's user avatar

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