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So, I have a scene full of meshes (around 70 or so) each with own textures (no normal maps etc tho).

I am wondering if there is a way how to change the whole global scene into something more cartoony. Like setting global shadows differently?

I saw a tutorial of changing the surface of the material into Toon BSDF, but doing that for each model? And wouldn´t that ruin the textures?

Isn´t there something like when you can change in Photoshop the saturation, colour ramp and other settings of a picture?

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Here is a simple toon shader mixed with a texture. Use multiply for the mix to transfer the darkness values only - keeps the base (un-shaded) texture intact. I multiplied it twice to magnify the effect.

ToonShader

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