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An example of this effect in action, and code for Unity can be seen here.

I'm somewhat new to shader coding and converting such work to Blender - I don't suppose anybody has any suggestions on how to accomplish the effect, or even where best to get started?

Thanks in advance!

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  • $\begingroup$ Not a shader, reminded me I Bookmarked this github.com/MeteHanC/Python-Median-Filter to make really noisy cycles renders oil painting-ish. $\endgroup$ – batFINGER May 6 at 22:55
  • $\begingroup$ @batFINGER - Heyy, that's pretty interesting. I wonder how I could incorporate that with Blender. I'm a decent Unity C# programmer, but this is going a little beyond my knowledge. Thanks, though! $\endgroup$ – Reverend Speed May 7 at 8:05

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