Skip to main content

All Questions

Tagged with
Filter by
Sorted by
Tagged with
2 votes
1 answer
132 views

How to create Full Transparent Emissive Shader in Eevee(Raytracing)?

I want to make lights using Geometry, Textures and Emission Shader, but I want these lights(geometry) to be completely transparent and invisible to the camera, how can I do this using shaders?
gfytrbbbaa's user avatar
1 vote
1 answer
73 views

Blender 4.2 weird shading

I´ve modeled a bottle, and I've tried to do everything with proper extrudes and edge loops, I can't see any double vertices or overlapping faces or anything that explains that weird shading:
Dani Roca's user avatar
0 votes
0 answers
13 views

Weird shading on meshes when adding NormalMap to material

I am trying to make a render of the interior of a race car I made but as soon as I add the NormalMap textures of the carbon the objects have weird shading all over the place: Without NormalMap there ...
TheNuvolari's user avatar
1 vote
1 answer
117 views

Why my material look transparent, my normal are correct

trying to learn blender, I tried to apply some material from a texture to my low poly car. when I export this as glb the wheel looks like transparent, as you can see from the bottom screen. Any ...
Damiano Miazzi's user avatar
0 votes
1 answer
53 views

How to separate painted texture portions from original mesh. The main goal is for just the symbol I've drawn to have a holdout shader

I've drawn a symbol on a shield, and for a particular render, I need just the shield (without the symbol) to be visible, with the symbol having an holdout shader.
Nicoghiro31's user avatar
2 votes
1 answer
539 views

How to get rid of inaccurate, jagged mesh shadows [duplicate]

I am using Blender Cycles for a project. At the time of rendering, I am getting inaccurate mesh shadows, as seen in the screenshot below. How can I make sure the shadows are rendered properly?
Harikrishnan G's user avatar
0 votes
0 answers
42 views

Why is my baking not working?

When I try to bake my high poly mesh to a low poly one, it does not visibly insert the deformities to it even after render. I tried fiddling with some values in the shading tab but no dice. After a ...
Obama2020's user avatar
  • 167
5 votes
2 answers
168 views

Heat Flare Ideas?

I've been wondering for a while how one would go about creating this heat flare effect around the Starship so I would like to reach out to you guys to see what your techniques would be to go about ...
Spencer Terry's user avatar
0 votes
1 answer
225 views

How to add weight to your textures

Soo i have started using texture in blender and i want my textures to look real like they have depth i have download textures and i know there are various type of textures like ambient, roughness etc. ...
Yash Sasso's user avatar
0 votes
0 answers
37 views

Why does mesh have dark faces and is destroyed with Subsurf modifier? [duplicate]

This glitch is really annoying me and I'm not sure how to fix it. I am making a character with no current textures or materials and I've been trying everything to fix it. I am using blender 2.76. I ...
Jack Adamson's user avatar
0 votes
0 answers
383 views

Why is there weird shading on on of the edges?

so i have been working on a blender and it was going fine until I found something weird on my mesh. There was strange shading on one of my edges. here is a picture. The edge that is highlighted is the ...
LadBeep's user avatar
3 votes
1 answer
8k views

Why is my mesh inversed when Imported to Unity?

So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a ...
James Martin's user avatar