Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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Blender to unity/ ue5 [closed]

I created some animation, which is going to use in game development software like unity and ue5 , I created the animation in blender using blender's control rig + ik features will the animation work ...
Ranveer singh's user avatar
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Using a Maya FBX rigged character to generate new characters and rigs in Blender

Good evening! This is the first time I'm approaching the stackexchange, I really hope this question doesn't sound too complex or messed up. TL;DR: How do I create Blender armatures that work this Maya ...
Jomomu's user avatar
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How to properly export/import to Unity?

First, am rotating so the height becomes the Y axis. Then, am converting it to fbx and saving it inside Unity with the transform set to As you can see, am leaving the forward as Z and the up as Y. ...
Feref28's user avatar
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Particle effect does not work on android [closed]

In Unity, my particle effect covers my item as I want, but when running on Android, my particle effect does not cover my item. What could be the reason for this? Does anyone have information?
Volkan AKDAG's user avatar
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blender .fbx exports incorrectly animations with constraints

i uploaded a video to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones ...
Tris Smok's user avatar
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Scaling animation export from Blender to Unity distorted on some planes

I have encountered a problem when exporting an animation of the scale of planes to Unity. I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
Tereza's user avatar
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After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
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I created a dice cube model using a tutorial and i would like to expoert the subdivision holes as properties to unity3d. how can i do it?

This is the tutorial : https://www.youtube.com/watch?v=Xrzvb8HJV-8&t=2s This is the model in my blender: in the video tutorial it's on minute 9:31 Extrude Faces Along Normals and then when you ...
Sharon Gabriel's user avatar
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27 views

SImple way to prepare model in Blender for face motions and send it to DeepMotion for tracking

I am completely new to facial emotions in Blender. I want to get the job done in the easiest way possible with the help of Deepmotion. I want to prepare the face in Blender and then send the model to ...
sirtak's user avatar
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When importing as a fbx from blender unity flips some normals

I was trying to make a character for my fan game and as i was exporting the playermodel the stomachs normals were flipped and the model looked very faded colours
V Gaming's user avatar
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Why are parts of my mesh disappearing during animation?

I'm a novice at Blender so I'd appreciate any feedback. I created an animation for a publicly available model I found online: https://www.cgtrader.com/free-3d-models/character/fantasy-character/low-...
st4rgut's user avatar
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Texture/Material not exporting to Unity correctly

I've been learning how to export textures from Blender to Unity, however upon exporting the model and texture separately, I notice that the textures don't look correct in Unity. To get the model and ...
Titanpichu's user avatar
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56 views

FBX from Unity import error

I am exporting FBX file from Unity and try to import it to Blender, some error came and both the transform info and blendshapes were gone. My Unity version is 2022.3.6f1 and Blender is 4.0.2. I have ...
Lao_Liu's user avatar
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how do I correctly export a blender textured model into unity?

I am trying to export a model from belnder to be used in unity. I followed this video here which seems pretty useful but the textures are not showing up in unity correctly. I like the strategy in the ...
George's user avatar
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Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
Nasaratsu's user avatar
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How do I export only the desired skeletal animation from the blender?

I have a skeleton and a mesh of my character, and I also have animations with this skeleton. I want to select 1 animation I need and upload only skeletal animation to unity, without a mesh. How to do ...
Yraiv's user avatar
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Create a greave (cuts) or combine two objects?

I am trying to figure out what would be the best option to achieve the following result in Unity for my game background frame. As you can see there are cuts in the frame. Tried with loop-cut and ...
Maris R's user avatar
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Blender and texture problem during the exporting phase

I created a library on blender and assigned a simple shader that recreates the wood. I did the UV Unwrapping of it with the automatic tool called "Smart UV Project". As you can see the ...
Damiano's user avatar
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Blender export animation keyframes FBX to unity

I encounter an issues, when I want to export a FBX from blender to Unity. The problem is that in Unity are a lot of animations objects imported. And here are my blender settings, also I have uploded ...
diniulian's user avatar
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Making sense of the FBX export settings in Blender when the FBX files are imported to Unity

Exporting a Blender model in FBX using different settings for Forward and Up is not giving expected result when exported to Unity I have a cube in Blender that I assigned different colors to for each ...
JaiS's user avatar
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how to add fur to a high poly model for rust/unity?

i'm trying to create a skin for rust, however, i've never dealt with fur textures before. so far i have tried: quick fur via curve, joining it with the "exterior" high poly adding ...
longtermparking's user avatar
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how do you stop an object from blender that was attached to a rig (also from blender) into unity from deforming?

I have created a hand like object that was attached to a rig parented to a monkey like thing. I created this all in blender but when I imported this all into unity, If I move the hand it deforms a lot....
Imholding Cheese's user avatar
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When adding a new property in blender and then export as fbx then when importing to unity the new property not show in unity editor. how to fix?

In blender I pressed the N key and then on the right side I selected Tools > Workspace > Custom Properties > then clicked on the + New and gave a name to the new property. Same I did on the ...
Daniel Lip's user avatar
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How to export a circle shape from blender to unity3d?

using Blender 4.0 This is how I created the circle: pressed on Shift + A keys in the opened menu selected Mesh > Circle. to move the circle up only one axis only up I first selecting the circle by ...
Daniel Lip's user avatar
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When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
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What is the texture painting workflow for theme colors?

I want to create hand painted 3D models for game development that supports change of theme colors. What is the correct workflow as a 3D artist? (I am not a 3D artist, yet. I am learning unity + ...
Jake's user avatar
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How to animate a rig and props simultaneously for Unity?

I was trying to animate a character rig with a prop and got some unexpected result. The reason why I'm animating a separate prop is because what I have in mind is, in Unity, I'll turn off the prop's <...
rminaj's user avatar
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How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
barbouz's user avatar
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Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
3 votes
2 answers
887 views

Topology cheat sheet

Where is a good source for image examples of reducing and increasing quad amounts. i.e. 5 to 1, 4 to 1. etc. Edit: What I'm trying to create is a slide for a weapon. That has good topology for video ...
outdoorsScene's user avatar
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My rig won't move my character properly

I've been working on a character for the past couple of days now, and when creating and parenting my rig, it won't work at all. The rig gets parented, but when I go to pose mode, nothing happens. I ...
NerdGuy3000's user avatar
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Blender orthographic camera setting exactly same as a Unity camera

I'm trying to set a blender camera like a Unity camera. when I tried perspective type, it worked perfectly. But when trying orthographic type, there's different result by a camera view. I can't ...
Blenderrrr's user avatar
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Want a way to export blender animation which uses deform modifiers and drivers

I've created a page flipping animation in blender using some simple key frames to rotate the plane 180 degrees and some modifiers with drivers so the movement is not entirely rigid. Two deform ...
Julius S's user avatar
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111 views

Exporting default rigify basic meta human to Unity breaks heirarchy

I am new to rigging and followed a tutorial on using rigify with the basic human rig (no face bones or fingers). All works well in blender and my rig is generated properly with weights. However, when ...
Majs's user avatar
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1 answer
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While extruding, The model connects itself to other faces

I was trying to make a collider mesh for unity and just mapping out the map with knife tool then while cutting a building and extruding it when I clicked left clicked to confrim, it turned into second ...
S-ata-N's user avatar
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Is Anyone familiar with rotation errors after export?

IM made a turret style with a spinning chamber, when I export to external Animations softwares like sketchfab's profile renderer the entire mesh spins with the chamber.How do I separate the rotations ...
rsrc10's user avatar
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export selected frames of an animation to unity

I made a sequence of several animations all in one line: how to export them one by one without character and attach each of them to the character in Unity?
Matt's user avatar
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44 views

can't instantly animate 2d face texture on 3d mesh

I'm currently animating 2d face textures for my character with texture frame 0 to texture frame 10, But when I want it to animate from frame 0 to frame 5, instead of 0,5, it goes like this: 0,1,2,3,4,...
Xavi's user avatar
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1 vote
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2d face animation for 3d mesh going crazy [closed]

I'm currently animating 2 faces for my character, But when I want it to animate from frame 0 to frame 5,instead of 0,5, it goes like this: 0,1,2,3,4,5. How do I make it instantly go to frame 5?
Xavi's user avatar
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Plant animation export but leaves don't follow stem

I'm trying to make an animation of a growing plant, so I followed this YouTube Tutorial. Everything works fine except for the export. I tried to export the entire model with animation to .fbx format ...
Tanya's user avatar
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Export blender mesh with backed modifier animation

I've created a sphere to rectangle deformation using a Cast modifier. I have also animated the Factor properties to show in 40 frames that transformation. Now I want to export in Unity the results ...
xdevel2000's user avatar
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39 views

How to properly export fbx. file with animations to Unity

I developed a model for a boss in my group project. The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
Tuki Rivera's user avatar
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84 views

How to spot and fix un-weighted vertices? blender to unity fbx

I have read previous solutions still I cant find the glitch tried in blender: Vertex Mode > Header 'Select' menu > 'Select by Trait' > 'Select Ungrouped Verts tried in blender: moving bones ...
StackBuddy's user avatar
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650 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
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55 views

1 Material 1 Texture from Blender to Unity

So i have a model that has Transparent Eyelashes. I created an Atlas for all textures(Body,eyelashes, eyes etc) So Atlas image is png Transparent. The principle i use is 1 Material 1 Texture for every ...
Smokygr's user avatar
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55 views

Exporting to FBX stretches out bones

I have a rig I'm trying to animate, but when I export the animation to an FBX file, the bones get all stretched out. It looks like the feet and hand bones are moving away from where they're supposed ...
ShrimpTheMighty's user avatar
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53 views

How can I have all my animations attached to the same object/mesh in unity?

I am following this tutorial on gun animations Blender FPS Rigging & Animation Tutorial and in the video for exporting the animations, he demonstrates exporting the mesh with only the animation, ...
Leanne's user avatar
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7 views

Why won't my blender project export as a .FBX properly

This is what exports with the .fbx looks like when I import it into unity or back into blender. I would like to use this in unity but I have no clue how to. The second image is a picture of the model ...
Shishamada's user avatar
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25 views

Why do my Blender files automatically import to Unity

I am making a game in Unity, and I am using Blender to make the 3d models. However, whenever I save one of my 3d models, even when it is unfinished, it gets imported to Unity without me doing anything....
Paul Habchy's user avatar
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48 views

Exporting Animation into Unity

I hope you have a wonderful day. I am having a problem with exporting the animation. I've bought an asset from cgtrader which is basically an animated flag with cloth simulation and I've followed this ...
Mustafa Akarsu's user avatar

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