Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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16 views

Playmaker or Game Creator (non-coder) [closed]

Just found out the Asset Store is having a huge sale today and found these two featured in the announcement. I'm trying to just create a 1 level Third-person horde mode shooter. Spawn in at least 3 ...
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Eye white disappearing while looking up at an angle

Any Unity users here? I have this issue where the white part of the eye partially disappears while looking up at an angle while in the Unity Edit. This never happened on this model until recently. The ...
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Not sure how to rig this character [closed]

I made this pig for use in my Unity game, I'm wondering how I should go about rigging it. I am using Blender 2.9 for this, and I believe that they took out the "Hook to new object" tool. ...
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I imported a blend file into unity which contained 3 animations but I can only see one

Here is my problem: I thank you for your help.
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Add curly hair/texture on Bezier Curve mesh

Currently, I've created something close to dreadlocks. I want to add some texture(image) or hair particles to recreate the fuzziness of real dreadlocks. Can you point me out to some tutorials on how ...
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16 views

character shin is blended around bone?

Hello everyone I'm a newbie to Blender and I'm trying to build my characters and rig them for unity with animations. I used Rigify then I used a script on github called rigify-to-unity so I can import ...
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Blender exporting only selected action FBX

I've made my research but nothing seems to work. I tried everything that the post below and many others said. My issue is exactly the same. {ANIMATIONS v2.8} ~ FBX exporting only the selected action ...
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1answer
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Can I merge multiple objects into one, while keeping the rig working?

So I was following this guide of creating a low poly person and rigging it, and as you can see he created a person from multiple cubes and spheres and connected them to one rig manually, by selecting ...
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Bezier-Model suddenly not showing anymore in Unity

I'm new to Blender, taking an online course at the moment. So far we created a simple landscape which has some lamps. The lamps were made with a Bezier that wraps around an axis (sorry, i only know ...
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1answer
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Cant export correctly from blender to unity because of the mirror modyfier

I've been working on my own game in unity and I modelled some cars in blender. I tried to export it without applied modyfiers and unjoined objects and it worked just fine. But when I applied the ...
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VRM model is too big and mesh is all messed up whne uploaded to VRM viewer or VroidHub

so i have this bird 3d character which was already rigged and I added some blendshapes into it and after converting it to VRM in Unity with the help of VRM plugin I uploaded the character on Vroid hub ...
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I Can't Get my Objects To Attach To Another Object

I am trying to make a character in blender to use in a unity game and I cannot get my eyelids to attach to my characters face. When I try to make the eyelids a child of the cube that is my character ...
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UV get messed up in Unity, looks fine in Blender

I created a model in Blender and textured in Substance Painter. In blender, it looks fine. No problem. But when I import it in Unity, the texture/UV get messed up. Same thing is happening to other ...
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1answer
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Missing 'face' after exporting to Unity

I was exporting my model to Unity and saw that a part of the eye ball is missing and you can see through it. Why is that? In Blender: In Unity: Any idea what's wrong? Thank you.
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Mesh from a curve using Bevel Object gets flat when exporting to Unity

In blender, I made a hair bow using Bevel Object on a curve. Afterwards I converted the curve into a mesh but regardless wich polygon resolution I choose, the exported fbx object doesn't look ...
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17 views

Vroid to blender to unity - Some of mash hair color was dark in unity

The mesh have a black and white part I want all of that in white How to fix it? No problem in material view but... The lighting/idk fail in unity Help and thx plz
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Export 3d model from blender to unity correctly with material [duplicate]

i was export my 3d model from blender using .fbx file and i am facing a problem. i can use the material in unity but not work properly. material look like disoganized.
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Creating rough mesh colliders for objects in Unity

Hello fellow blender users, I'm working on a big scene in a science project, a city with over 200 houses, streets, walls, and all that good stuff that's appearing in a city scene. The whole scene gets ...
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How can I get my textures to export from blender (Specifically to unity) [duplicate]

So I made a robot character in blender and I want to use it in unity. However, whenever I export it and add it to unity the textures don't work. I've tried a lot of ways to fix it, but nothing seems ...
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Mirrored model and UV/Texture - can I export that to Unity?

Can I model and texture, maybe also animate, a mirrored (via modifiers) object in blender and then export it so that Unity can read is correctly? Or do I have to apply the modyfier first, then texture/...
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blender rig character that are not humanoid for VRM unity export

so I have created this character in blender and added some bones using rigify but when I export the fbx for unity UniVRM it gives me error "invalid rig configuration Left upper leg is missing&...
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Why is the animation not working properly after I sculpted a pre-rigged mesh?

so a client asked me to resculpt this wolf cub mesh that he purchased online into a dog. The wolf cub mesh comes pre-rigged and animated in Unity. After I sculpted it into a dog and parent it to the ...
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Why does all colors and effects not export to unity? [duplicate]

Why do all colors and effects not export to unity? All the white shading on edges and the brown color does not show in unity? I'm using a color palette where I scale the UV to 0 and then use g to move ...
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Optimizing meshes for Unity. How much complex cylinders or bevels can I use? [duplicate]

I just got into learning Blender 3d modeling in order to try to develop a videogame. Since I want a solid foundation in my project, I’ve been searching info on how to keep my meshes optimized for ...
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19 views

Making a model UV map for Unity engine - how to do it, so I can assign materials in the editor?

Sorry for the title, but I had no idea how to form it. I have recently received a corridor model, and I wanted to texture it. I did it like this: Made one big unwrap of all model (the model itself ...
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Weird artifacts when importing texture to Unity

I have this tree texture that I UV Mapped and the bark should be a single color as it is in Blender. But when I import the texture and apply it to the model in Unity I get these dark stripes. I have ...
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Blender to Unity, export a very specific animation

I have one specific animation to insert in unity, using armature with many constraints, parents... It's a stretchable bones for simulate an expansion of a plastic film. As if it was unfolding. I can't ...
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16 views

Invisible faces in Unity when exporting a Blender file

I've made a blender basic model, and when i export it in Unity as an FBX file, a lot of faces are missing, or are invisible by one side... I tried to recalculate the normals, but it didn't worked. ...
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Exported blender animation into unity is in the sky

I exported my animation into unity and when i viewed the animation it was 5000 feet in the air, so whenever i assigned it to a controller and the controller to the character in Unity, the character ...
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1answer
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How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
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10 views

Blender to Unity texture problem

I've made a model in blender and got the models vertices down to 70,000 from 1,5 million. I've unwrapped it and baked my texture into a diffuse and a normal. The resolution for the texture image is 2K ...
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I want an already rigged game character (Both Deform and Control) to be able to fall apart/be animated in pieces, and still be usable in unity

I have rigged my character using a deform armature that will be exported to unity, as well as a control rig, that I will use in Blender to animate the character. The deform armature bones have copy ...
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1answer
23 views

opening unity model with animation into blender

I'm somewhat new to animation in blender and still in the learning process. I've just bought an animated model from the unity store to help me learn how to get better animations but I'm having issues ...
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22 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
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22 views

Scaling Mesh and Amature Together [ShapeKeys]

is there a way to use a ShapeKey on Amature ? I want to do a Character Creator in Unity. So I create different ShapeKeys and then adjust them via Script in Unity. But... I want to have the modified ...
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1answer
22 views

Missing some faces when importing from blender to unity even with correct normals

I've made sure that all the normals are facing the right way but when I tried re importing the model again back to unity some faces are still missing I tried doing this the other way around and it ...
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1answer
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How does the Mapping Node work?

I am wondering how the mapping node exactly works. The only thing I need to know, is what the individual Location, Rotation and Scale vectors, especially the Location vector, do to the input vector. ...
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2answers
66 views

Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals

I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much. If I drag the whole rigged model into the ...
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1answer
21 views

.obj exportation is not working properly

So i this problem with the exportation, the obj file looks fine in the 3d viewer but when I import it in unity it's all wrong, I applied all the modifiers but with no results.I tried to export it as ...
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Mulitple animations with and without certain objects

I am currently trying to create a simple RTS game in which I want villagers to be able to mine and walk around. Currently I have two animations implemented (idle and walking). Now I am trying to ...
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How do I export animated materials into Unity from Blender? What's the most efficient way to make complex, animated materials?

I have made a bunch of nodes for a material so that it plays this complicated scrolling animation, however, while I can copy the nodes to the other materials, it doesn't transfer the animations (the ...
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1answer
18 views

Export not Working

I am planning on using this model in a Unity game. When I try to export the simple drawer I made, both .fbx and .obj aren't exporting properly. Both the textures and details in the drawers are not ...
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2answers
72 views

2D hack using 3D, Maybe? Your Thoughts required [closed]

I was thinking, (first of All, I am new to blender), I am making a 2D/3D mobile game in unity, Everything is 2D but I wanted to give off a 3D vibe. For many reason, 3D models( low poly) are readily ...
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1answer
25 views

Is there any way to bring smooth corrective modifier effect to unity?

Is there any way to bring a rigged model with smooth corrective modifier effect to unity?
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15 views

Blender weight issue to Unity

I have a mesh and rig, I have one bone for jiggle effect, the right one that I have moved to right, but in Unity there's a jaggy edge. Why?
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UV editing coloured wont export to unity

I have a ship that uses uv editing to colour it.(dragging around the vertexs around a colour map. explained further in https://www.youtube.com/watch?v=1jHUY3qoBu8&feature=emb_logo at 2:20 - 3:20) ...
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Export object with offset center

I'm trying to model very simple pipes for a unity project I'm working on. Everything was fine, until I added a curved pipe, the origin is not where I want it to be. I'm working with a grid system, and ...
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Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
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1answer
68 views

Blender rigify character animation to Unity looks so weird

I have used rigify for rig my character and make some animations to use in my games. But in unity they looks so weird. Searched questions about this issue, and I have tried some solutions like change ...
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8 views

First time Unity Model problems

I am trying to create a road in blender, but when I put the fbx in Unity and drag the material into the model the material stretches and stays like this : Is there any way to fix this so it would ...

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