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Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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1answer
21 views

Using Walk Navigation like Unity and Unreal

I'm using Blender 2.8 and wanted to change some settings on the viewport navigation. I always wanted some way to navigate in the 3D world like we can with Unreal and Unity. In this new version, I ...
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1answer
25 views

Eyes wrong position after import

This is how my character looks in Blender: After importing him to Unity, the eyes are no longer positioned correctly: What could the problem be? How do I fix it?
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1answer
18 views

Blender character to unity scale problem

This has probably been asked many times before, but I can't find a solution to my problem. I have created a character in Blender, and when I import it into Unity by dragging in the .blend file, the ...
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0answers
10 views

Export an animated modifier… To unity

I am trying to make a turntable diorama for Wallpaper engine, and I want to import it to Unity. But I am having problems with the fact that I used modifiers to animate leaves. I tried to bake the ...
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1answer
31 views

Cannot set pivot point for circle

I have a circle This circle was created from long cube using a SimpleDeform modifier. The problem is than i cannot set pivot point directly to the center of circle. I've tried all the set origin ...
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1answer
23 views

how to align object according to specific axes

i've created two obejcts in blender (in different files). Here is the first one The y axis (green) is perpendicular to object surface. Object has no rotation. and i have the second object It has z ...
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0answers
14 views

Blender first person arm animation for Unity

so i'm trying to create a first person arms animation with a weapon in hand. I have a rig for the arms with a basic metarig with every bone removed except those for the arms starting with the shoulder ...
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0answers
13 views

Decent tutorial for multi object animation for import to unity? [on hold]

How can I animate an object like a garage door opening, where there are multiple panels that all exist independently, but rotate and move in sync without the use of a rig, and then export it to Unity ...
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0answers
15 views

Blender to Unity animation not working

Im making a game using cycles render with a friend who is coding in unity and we have just come across a major problem with animating. The model I’ve made is a tank. When I send him the FBX file the ...
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13 views

Setting up materials

I am in a procces of developing a VR game in unity and have created a few assets for the game in Blender. After applying textures and materials in the cycles render, I realized that every model I ...
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1answer
18 views

Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
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1answer
19 views

Export like in texture view?

i've made a model with texture (via UV map: mark steam unwrap..) and it's looking great but when i export it (to put it in unity), the model looks like when it's in material view. how can i do to make ...
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0answers
17 views

How to export node Materials for my cel-shaded model to unity [Blender Internal]

My materials use the node editors color ramps to make a cel-shading like look but when I put the materials into Unity the cel-shading is not working and the material only has its base color
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1answer
22 views

Exporting to Unity - Origin problems

I've noticed all my objects exported from Blender (FBX) have completely wrong origins when in Unity. My Blender scene is made up of multiple objects which are spread out all over the place. What's ...
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1answer
20 views

How to export an animation from Blender and load it in Unity?

My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the ...
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0answers
48 views

Animating multiple objects together (with Unity import)

I'm new to blender (and Unity) and I need some advice on the best way to approach the following problem: I have a character model, a gun model, and a magazine model. Each are in separate .blend files....
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0answers
12 views

Cant export multiple shapeless WITH armature actions?

Im having a lot of problems even after looking thru tutorials on how to export shapekeys as actions to unity. My situation is I have one mesh, with multiple shapekeys as the facial animations and ...
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0answers
9 views

Strange Unity Export Issue

So I just started putting my own art into Unity and everything was going well till recently. For some strange reason one of my models' mesh colliders has a huge, MASSIVE cylinder off to the side and I ...
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0answers
22 views

About clothes for a High to Low Poly pipeline

I need clarification since I've done a high to low poly process before but now there's a new problem that complicates things for me slightly. How I would do a character is make the high poly with all ...
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2answers
363 views

Game-ready hair mesh technique like Zbrush's imm brushes or better

I wanted to figure out the best approach for game-ready hair that would likely be running in Unity as its game engine. I've found that Zbrush has imm brush/ hair strips and cards as a popular method. ...
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1answer
19 views

Make multiple smaller weapon animation clips out of big default action for use in Unity game engine

I made weapon animation for mobile game. I have one big animation that includes all states of weapon ( idle, hipFire, reload, wield, remove, aimedFire, run) I want to make separate animation clips out ...
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2answers
32 views

Unity 3D RMB / Flythrough in Blender

When I hold down the right mouse button in Unity 3D, I can rotate around the current view. I THINK (this may be wrong however) that this is called "Flythrough". I haven't found the name of this ...
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0answers
20 views

Retarget FBX file get wrong

Error i got maybe very popular if you rigging in blender to retarget action in Unity. My friend give me 2 file. A Eagle model need to rig to retarget A Raven rigged model have animation I copy the ...
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1answer
14 views

Turbulence particles not working?

Ok, Im trying to mimic the "firefly" particle systems available in unity, where the particles "glint" but more so move around in a swarming way: https://www.youtube.com/watch?v=9O5XU_jshBU Ive just ...
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0answers
26 views

How to export physics and animation from Blender to Unity?

I created a UV Sphere with a collision and soft body on it but I don't know how to export it to Unity so I can see the same result as in Blender. I first exported it in .fbx file and I added a mMesh ...
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0answers
11 views

Proper way to animate a car for Unity?

I am trying to animate a car for a Unity game and I was wondering what the best way to go about it would be? Do I animate in Blender and then import animation actions in Unity or does the whole thing ...
4
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1answer
47 views

Raycast from outside a model to delete all inside faces?

I'm working on a Lego project where I build models out of Lego bricks in LDD and then import them into Blender via various hoops - inside Blender I then optimize them before loading them into Unity ...
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0answers
32 views

Is drivers + empties a good way to rig a car model for Unity?

I am trying to rig a car model so I can import it into Unity and watched a tutorial where drivers and empties were used so that when the car body moved the wheels would turn accordingly (in Blender). ...
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0answers
25 views

Normal map artifacts from image compression

Recently I've had issues with taking normal maps that I have baked in blender into substance painter and was wondering what the best solution is to the texture compression issue? I followed the tips ...
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0answers
17 views

Blender General Best Practices (to affect a game's performance as little as possible)

I've started modeling a few weeks ago by doing some anvils/random objects/humanoids and animations. It seems that for some of them I used too many unnecessary vertices (and perhaps modifiers) after ...
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0answers
10 views

Exporting model for unity help!

I am trying to import a character .blend file into Unity that has multiple meshes and is rigged. Once I import the model, some of the meshes change location on me. I'm sure I'm doing something minor ...
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0answers
17 views

Shape Keys not recognized by Unity

I just started with Blender and made my first Object following a guide, which I followed for the most part: https://www.youtube.com/watch?v=aEMx7tWwkV8 I tried exporting it with .fbx and also with ...
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0answers
27 views

How to transfer autosmooth “sharp” edges to Unity

I was checking out this answer about how to separately smooth part of the edges in Blender and it's pretty good, but I was wondering: do these settings transfer to an object automatically when we ...
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0answers
35 views

problem importing blender animation (with shape keys) to unity

Hi i'm having a problem with some animations i did in Blender with a lot of shape keys. What i want is to export an unique animation that contain all the animations of the single objects, to do that ...
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0answers
16 views

Export .FBX of animated text on curve

I have animated text moving along a Bezier Curve in Blender, to go into Unity3D as a .FBX file. I choose .FBX as these contain animation info. It appears export as is doesn't cut it, as in Unity ...
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0answers
23 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
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0answers
47 views

How to turn off keyframe interpolation (when importing to Unity)?

I'm not entirely sure whether this is actually a Blender or Unity problem, so I'm sorry it shouldn't be on this forum. I made an animated character in Blender, exported it as FBX, and imported it to ...
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1answer
22 views

Constraint's target problem

I have two objects, human and fridge. I want open the door of the fridge with my human's hand. So... I need to do two different animations, one for the human and one for the fridge. But i got a ...
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0answers
43 views

My FBX files in unity doesn't seems right

Here is how my FBX files appear in unity And this is my export setting I have no idea how to fix it, and it bothers me for days. It doesn't seem to affect the game at all but why does this happen? ...
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0answers
30 views

Beginner Here - How to UV Unwrap Archmedian Curve

I'm pretty new to blender, searched through the forum, and couldn't find a specific answer for my question. I'm hoping someone with the expertise can assist me. So I'm creating a "leather grip" for ...
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0answers
17 views

Calculate normals for non-manifold mesh

I'm currently playing around with unity and tried to create a room in blender and import it to unity. The room is a non-manifold mesh (on purpose) - because nobody is going to see that room from the ...
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0answers
20 views

Adding Baked Texture to a Transparent Model

I have modeled a pipette in blender. It has a texture as an image which I added on to the pipette using "Cylindrical Projection" in U.V editing. The result looks like this: Then, I use smart U.V ...
1
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1answer
32 views

Blender to Unity - What to consider?

I'm (fairly) new to blender but want to create assets to be usable in Unity. Here are my 3 questions: Which parts should you do in Blender and which in Unity? An example is materials I assume? ...
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0answers
8 views

Import to blender, some parts are see-through (Normals are outwards already?)

Sorry for the horrible textures and UV maps, but I'm learning UV Mapping, and when I get the model into Unity, some parts are see through, kinda like when normals are flipped. However I have ...
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1answer
33 views

Modeling a Brick Tower for Game Engine

I have 2 ways to build a brick tower, and that is to make a cylinder and applying textures and bump maps or create the bricks separately and make it as one mesh. Which would be best for a game engine? ...
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0answers
45 views

Export shape key animation to unity

I am trying to export a simple shape-key animation from blender to unity. I can see the keyframes in the timeline, the animation plays fine in blender. However when I try to import the file to unity (...
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0answers
105 views

Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
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1answer
26 views

Simpler way to paste a texture on lots of Plane faces?

I recently got started with Blender and Unity , and although I know this isn't a 'Unity Stack Exchange', I'm relatively new to all this stuff, and I'm extremely new to art and assets. Basically, I ...
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0answers
7 views

I made a rig for a model i found, however whenever i export it it misses bones

I made the rig (Picture) http://prntscr.com/khoz6w http://prntscr.com/khozdj like shown, attached it correctly and stuff, weightpainting is also done (almost), however in Unity my Rig looks like this:...
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0answers
108 views

How to make disappear object in animation without visibility for Game Engines?

Toggling "eye" icon in animation is not working in Unity. I found some alternative solutions such as scale down to super little or move it to very very far away. Actually I already did second option ...