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Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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1answer
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Blender export to Unity

I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out. Blender crash like half a time whenever I try to bake. I figure out how to ...
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9 views

Importing a Rig from Blender to Unity

So i have rigged a character for Unity in Blender. The only complicated part at all really is the hands. After rigging it and checking the weight painting it all seems good. When i transfer it over to ...
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1answer
34 views

exporting blender material to unity

i created a lime with material in blender. it looks good enough for me in blender editor. i baked it and saved as a png texture file to use in unity. but i could not get same output in unity with this ...
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1answer
41 views

Creating Trees and Grass for unity ? How to add alpha layer to Vertex Colors?

Ive been working for quite some time in small scene for unity, the scene is in a forest so there is plenty of trees and grass Im creating in Blender.. Im using the same technique in both cases, baking ...
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How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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1answer
22 views

Applied armature doesn't “stick” to mesh while not applied does and I think I need to apply

According to a tutorial that shows how to export my NLA to Unity I need to apply all modifiers first. Though, I noticed that if I apply my armature to the mesh then the mesh stops following the ...
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2answers
33 views

FBX export group instances to unity issue

I have issues with exporting a group of meshes into unity. I want to build a room in blender where the walls (img #1) are constructed separately and can be used as group instances in a new layer or ...
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1answer
22 views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
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1answer
21 views

Materials have no color when put in unity [duplicate]

So I am just adding a sphere that has just 1 material to unity and when I add it to the asset folder there's no material, When I extract material its just a blank material. I have tried EVERYTHING ...
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26 views

Isometric Character Question

This is a difficult issue to explain, so bare with me. Also, I did not know whether to ask Blender people or Unity people, so I asked both. In Blender, I am trying to create an object for a game that ...
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1answer
40 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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1answer
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How do I bake both the paint texture and sculpted effects into one normal?

Right now I have a sculpted texture that I used a method I learned on youtube to bake. You have a low poly version of your object and a high poly sculpted version right on top and bake the high poly ...
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0answers
19 views

Object joining break object alignment on Unity import

New Blender user here. I'm using Blender to create some game assets. Specifically, I'm modelling pieces in an old application called Realsoft 3D that has the best modelling tools I've ever seen, and ...
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1answer
25 views

Noob Question. Front side of model is missing? [duplicate]

I finished my 3d model of a face and I tried to import it into Unity. I dragged in the .blend file and then into the scene. But I could only see the back half of the face from where I was looking. I ...
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0answers
8 views

Importing 3d objects from blender in unity results in distortion

We created a 3d object (molecule of HCL) in blender with its bonds, but when we imported them in unity, the bonds position was displaced from its original. As shown in images below
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1answer
20 views

Why is Blender Exporting to Unity as a Rig?

I'm having sort of a weird problem. I've made a model of a building in Blender. It is not rigged, there is no armature whatsoever. But when I import it as an FBX into Unity, it imports it as though it ...
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0answers
22 views

Blender to unity can't seem to be able to fix rotation

I was making a rigged model until yesterday, when i exported it to unity and it started glitching out the bones, so i looked for what was going on and i read that blender uses axis differently than ...
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2answers
24 views

Common origin of multi mesh character

I want to set the origin/pivot point of a multi mesh character to the feet of the character. I tried making an empty object as the parent to all other objects (and armature) of the character and have ...
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1answer
17 views

Faces are Missing when Import from Blender to Unity [duplicate]

I am having a very weird issue with Blender. I have created a model of a mansion, with each face on the roof being a flat, solid object. However, when I import the model into Unity, the outer faces of ...
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0answers
22 views

Blender exporting to unity not working!

i'm new to blender, and i followed various tutorials online to try get into it! I've added various texture to my model and baked it (cycles) and i got a baked texture, all good for now! The problem ...
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1answer
15 views

Modeling eyes for a manifold and continuous game asset?

I am making a character for a game in Unity. It is supposed to be animated and textured later and I want to follow best practice in the creation process. I don't know which way to make the eyes of the ...
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0answers
10 views

Export Materials to Unity3D

I have a low poly model that I made in Blender 2.8, because its low poly it only has inside the material mix beetween a diffuse and glossy shaders, it has not textures. The only thing I want to do is ...
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1answer
19 views

Exporting to Unity - How do you get a single FBX to support multiple materials?

I was looking at some FBX's in Unity and noticed they support multiple materials, like this: When modeling in Blender (I'm using Blender Render), how would I go about setting up a model to have ...
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0answers
15 views

fbx export to Unity

I am trying to export a model that consists of multiple meshes and an armature. The problem is the rotation, as seem to be a famous problem. Also the origin point when exported to Unity is'nt where I ...
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0answers
13 views

(Blender Render) Smart uv wrap on multiple objects breaks textures

Hello I am trying to make a usable n64 model for a unity3D learning project. it is from smash bros 64 which used multiple meshes for each body part. I am currently having trouble combining the uvs ...
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1answer
28 views

Image texture won't appear correctly in Unity… Fine In Blender (And Yes It's Baked)

In Blender, I made a model and baked the textures into a single image. It works great in Blender. I imported my model as an .fbx into Unity, and then dragged in its image texture material. For some ...
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0answers
18 views

Why does my mesh disappear in Unity when I add armature and subsurface modifier together?

I'm making a rigged model by using Blender. And the rigged mesh seems okay when I run the project on Unity and android device as well if I didn't add "subdivision surface modifier" from Blender. But ...
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1answer
25 views

Wrong object position after unity import

I created a 3d model which consists of 3 objects: When i import this 3d model to Unity, one of these three objects is in the wrong position: When i export the 3d model i have ...
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1answer
13 views

How to Apply An Animation to Different Meshes?

Beginner here. I have just modeled and rigged a character for use in a game. I have the file for the static, unmoving character on my computer. I outsourced the animations for idle, run, walk, etc. ...
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0answers
15 views

Export Individual Actions for use in Unity

I am trying to make a video game character. I have created a rig and animations for it. I want to use the same rig and animations for multiple characters. In Unity, when I import the Blend file, I ...
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1answer
40 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
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1answer
44 views

Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...
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0answers
7 views

Exporting a Blender material with keyframed nodes to Unity

Recently I've been messing around with blender and node animations in preparation for an upcoming project of mine. I understand how to bake the image of the material in order to be able to use it in ...
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1answer
25 views

Game Asset Vertex Count/ Importing in Unity

I am new to creating game assets; I read that the poly count needs to be somewhere around 64,000. I've created a skyscraper without any modifiers and as basically as I can in order to achieve the ...
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0answers
15 views

Unity cant find any bones from my rig?

I'm new to Blender and have been watching lots of tutorials on how to rig characters because iv'e been wanting to make a avatar for Vrchat, I rigged the bones like how the tutorial said and it was ...
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1answer
35 views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
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0answers
43 views

How do you have multiple animations on one object in the Blender 2.8 beta?

There is a way that you can have multiple animations on a single object, which is helpful for when importing the model into Unity. How do you put multiple animations on one object in Blender 2.8?
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1answer
35 views

Is it possible to design a game in Blender?

I was wondering if it´s possible to design a game in blender? For example, can you design a level in Blender then export it to Unity? It would seem to be easier to do it that way since Blender is ...
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0answers
130 views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
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0answers
32 views

Can animated Dynamic Paint textures be exported to Unity?

So I have made the following scene below. The plane has 2 textures combined with a attribute node and I animated the noise texture. With Dynamic paint I made sure that the noise texture would ...
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1answer
62 views

Blender and Unity. Materials/Shaders question (Cycles, BlenderRender, Does it matter??)

I have been tinkering with Unity and Blender for a fair amount of time, although mostly in Unity I don't have much 3d skills in Blender yet. But I'm struggling to fully understand materials. If I ...
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0answers
28 views

How To Make a Composite Texture Map For Exporting

beginner here. I'm trying to import some of my Blender models into Unity. I export as .fbx but the texture apparently must be imported separately. The problem is that for a lot of my models, ...
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2answers
52 views

How to UV unwrap a flat mesh in Blender

Just getting started with UV unwrapping and not sure how best to proceed. I have a 2d race track that I want to unwrap to begin creating a texture. If I use standard unwrap with seams, I get the ...
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0answers
50 views

Keyframe interpolation results in bouncy feet

I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
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1answer
66 views

Using Walk Navigation like Unity and Unreal

I'm using Blender 2.8 and wanted to change some settings on the viewport navigation. I always wanted some way to navigate in the 3D world like we can with Unreal and Unity. In this new version, I ...
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1answer
36 views

Eyes wrong position after import

This is how my character looks in Blender: After importing him to Unity, the eyes are no longer positioned correctly: What could the problem be? How do I fix it?
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1answer
52 views

Blender character to unity scale problem

This has probably been asked many times before, but I can't find a solution to my problem. I have created a character in Blender, and when I import it into Unity by dragging in the .blend file, the ...
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0answers
28 views

Export an animated modifier… To unity

I am trying to make a turntable diorama for Wallpaper engine, and I want to import it to Unity. But I am having problems with the fact that I used modifiers to animate leaves. I tried to bake the ...
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1answer
55 views

how to align object according to specific axes

i've created two obejcts in blender (in different files). Here is the first one The y axis (green) is perpendicular to object surface. Object has no rotation. and i have the second object It has z ...
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0answers
35 views

Blender first person arm animation for Unity

so i'm trying to create a first person arms animation with a weapon in hand. I have a rig for the arms with a basic metarig with every bone removed except those for the arms starting with the shoulder ...