Questions tagged [unity]
Use this tag for questions pertaining to Blender and the Unity 3D game engines.
778
questions
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Blender > Unity - Exported with weird rotation
By Default, blender exports to unity with -90 rotation on X
Using blender 3.0
here what i tried:
tick experimental "apply transform" > WORKS
z Forward Y up > DOES NOT WORK (multiple ...
2
votes
1
answer
16
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Issues with the shape keys after fbx export
I create characters in Character Creator 3 and then export to Blender and then export for Unity (fbx).
I'm having an issue with shape keys on one of the characters I've been working on. The shape keys ...
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0
answers
20
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Overriding maya rig in unity using blender
I am trying to override an existing rig in a unity project that was made in Maya so I could use items that were made in blender and animations as well in the project.
The problem is that the ...
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0
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11
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export hair particles with animation to unity
I have created a character and attached hair particles to it. The animation runs smooth but when i converted these hair particles to mesh (to import these hair particles to the unity), the new created ...
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0
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23
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Exporting a Character without Armature but keeping bones
Problem
Im trying to Override an existing fbx file that was made in maya and
export it from blender with the same hierarchy that was made in maya to unity,blender automatically adds Armature that maya ...
2
votes
1
answer
15
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How to export animated curve from blender to unity
I needed to make an animated scroll for a project, so I followed this tutorial - https://www.youtube.com/watch?v=qOZ-LYFtCGI, I followed all the steps and got decent results in blender, but when I ...
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0
answers
8
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Rigged meshes not exporting properly to unity some parts of the mesh get inverted
This is for a school project 2 of my group mate's models that i rigged aren't exporting properly from blender to unity they both have specific parts of the mesh that get inverted,
I tried applying ...
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0
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25
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Scaling issue with FBX export into Unity
Two rigs that were modelled together, seemingly exactly the same, were exported with exactly the same settings but would come out with different scales, and I'd only see the difference once the rigs ...
-1
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1
answer
15
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How to export/add a single animation into Unity
I have a spaceship, with a lot of animations (using a rig/armature) already working inside Unity. Now I wanted to add a new animation, I do so in Blender, but can't figure out how to add just that one ...
0
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1
answer
12
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Export exploded objects from blender to unity
For a research project on object recognition, we used objects in blender and distorted them with the quick explosion effect. The explosion effect in blender works nicely. However, we need to import ...
1
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1
answer
23
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Problems applying Subsurface Division with Armature
Noob here!
I modeled a penguin for a Unity game and made an armature and already made walk cycles and idle in the actions.
The problem is that in order to use the model on Unity, I have to export the ...
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0
answers
14
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Trying to add multiple "empty objects" to match origins of all individual parts in an OBJ
I have a cluster of objects that I am building a city from and each building has an origin that I have set to the center of mass for each building. Their heights are irrelevant for this task, so no ...
1
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1
answer
157
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Which topology is more optimized/recommended to work with?
I've got 2 images to share with you and get some tips on topology...
First one is much organic, however has more vertices,
Second has less verts but doesn't look organic,
What should I go for? The ...
0
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0
answers
8
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wired face behavior when join two meshes together
when i join head mesh to body mesh and connect them together , a black area appear in connection zone , i checked the normals , the directions are correct but when i add this model to unity , the ...
0
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2
answers
17
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FBX Model has no walls inside in Unity – why is that
I have an FBX file which I import in Unity. If I go inside the Model, the walls are not visible. How can I solve this problem?
1
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1
answer
21
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How to serialize Mesh Normals? [Both Split Normals and Averaged]
I'm trying to write a JSON Serializer in Blender that can be loaded in Unity3D. I'm having an issue with getting the same normal data as represented in the Blender ViewPort.
Assuming I'm starting with ...
0
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0
answers
13
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Blender to unity animation issues
I have a model with animations in blender, which I then put into my unity file as a FBX file.
Anyone have any idea what I'm doing wrong?
0
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1
answer
12
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Make huge model compatible for Unity
I have a model of Villa, which is really huge as it has 3.6million vertices.
Right now the project does not even export as .fbx file as it takes too long(took over 6hours and still nothing)
I need to ...
0
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0
answers
22
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How Can I Export FBX With The Correct Bone Orientations?
I have a rigged FBX of a soldier which I downloaded. I am trying to edit animations on this FBX and then use it in Unity.
When I import the FBX to blender with the default import settings all the ...
0
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0
answers
116
views
Rigify FBX animation export twitching
i have some problems with exported FBX animations. I'm create armature for character using Rigify addon and for Unity I use RigifyToUnity addon. I made a few animations and after try to Export FBX, ...
0
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0
answers
108
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glTF 2.0 Exported model from Blender not opening in Unity and 3D Viewer
20 glTF 2.0 models exported from Blender are not readable in other software. 1 isn't
This one file is the only one that doesn't work in Unity using is glTFast(Unity glTF importer) or in 3D Viewer, the ...
0
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0
answers
23
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2 differences between blender object and exported FBX file (in unity)
I made a race track part with blender.
This is Unity view
I have two different problems.
As you can see some parts of race track is missing in Unity.
Color is different in Unity. I changed Filter ...
0
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0
answers
35
views
Exported character from Blender to Unity breaks weight paint
This character model weight paint got broken when I exported it to Unity
I made a character in blender I worked so hard on the weight paint only to find that its broken in Unity this problem looks ...
0
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0
answers
24
views
Mesh imports into Unity are see-through, normals and scale are fine
This is a terrain mesh I was working on last night, a very simple outline based on a plane that was subdivided. Normals are oriented correctly and scales applied.
This is how it appears in Unity from ...
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0
answers
20
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Batch Create 3D Mesh from 2D Coordinates Projection on 3D Object
I would like to make a driving simulation in Unity which using 3D real world terrain fbx files. However the terrain files are not ideal for direct use because the ground is not flat enough for the ...
0
votes
1
answer
74
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Problem with 3d models imported from Blender to Unity - the seams are visible as black lines when zooming
I created a couple of characters using Blender for my game in Unity. Everything, that is imported from Blender to Unity - there are visible black lines on the places, where there are "seams" ...
0
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0
answers
12
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Why these parts of my bus model are not showing in unity whether they are showing in blender?
I'm making this bus low poly for unity game use in blender, I've make this model Low poly but its some parts are not working well as they are not showing in unity. I've also check its back face ...
0
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0
answers
9
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See-through Clothes From Blender to Unity [duplicate]
I'm trying to import a sexy character I built into unity, for some reason the clothes are see-through, but they are not in Blender.
Can anyone shed some light on this?
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0
answers
29
views
How to get an object to be reactive to animation/change it's shape (like 'damped transfom' in unity)
I want my objects to have a delayed reaction / change their shape as they react to an animation they're parented to...or alternatively to their own animation.
I found out about the 'damped transform' ...
0
votes
0
answers
38
views
How to "export" bones from Blender to Unity?
I created some controller bones for a camera, so it can rotate in all directions a normal camera would:
But when I export it to Unity, the bones cannot be used. What can I do differently so the ...
0
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0
answers
182
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Exporting Geometry Nodes to Unity
I need to export a geometry node-generated tree from Blender to Unity with its wind animations, but each time if I export it as an FBX it exports with no animation. A USD export shows the animation, ...
0
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0
answers
31
views
FBX file did not support Simple Deform Modifier?
I try to create the bending animation and then add it to Unity but it did not work. The final FBX file has no animation.
I wonder that is FBX file does not support the Simple Deform or not. If not, ...
0
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0
answers
32
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Importing animated fbx from unity to blender problem (Autorig remap)
Have trouble retargeting rigged fbx(purchased from unity asset store) to armature.
I already checked 'Ignore leaf bones' and 'automatic bone orientation' when importing fbx.
Don't know how to solve ...
0
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0
answers
16
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Exporting from blender to unity with texture [duplicate]
I followed this udemy course to build a character in blender and I'm trying to export it with the textures into unity, for some reason it won't export the textures with the model, added some photos of ...
0
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0
answers
57
views
Export rigged to .glb file, the hierachy mismatch
I have a rigged model in Blender. Its a human model with T pose.
At first I export it as a fbx file and import to unity, works fine.
Then I export it as a glb file and import to unity, and I found ...
0
votes
0
answers
19
views
Curve rigging is not working
Character <- Blood vessels inside the character
Character <- Curve for nla animation of yellow grains moving along blood vessels
I'm trying to reach and export to UNITY, but it wasn't applied...
...
0
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0
answers
12
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Having trouble exporting from blender to unity
So i just finished animating my charcter in blender and im trying to export it to unity but it keeps saying there is no animation associated with this model and i think i have to change a bunch of ...
0
votes
1
answer
63
views
Export Bendy bone squishy deformation?
I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
1
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0
answers
35
views
Topology problem around concave edges
I am a beginner at uv mapping and materials. So with my limited knowledge, I uv unwrapped some objects in my blender file, and then exported them to unity. While in unity, I applied some materials and ...
1
vote
0
answers
88
views
Geo. Nodes: Possible to output objects in hierarchy?
I've used geometry nodes to create a procedural tree, and am trying to use the same parameters I'm using for the branches to output points (the little cubes in the image, as placeholders) along the ...
0
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0
answers
61
views
How to export only FBX Model without Material in blender
Why Blender is exporting material with FBX model even if I uncheck all boxes (options) export except of SELECTED OBJECT only.
Basically am exporting FBX models from blender to use in unity, but when ...
0
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0
answers
21
views
Why is the mesh of the crop top doing this ingame (vrchat)
So i have added a crop top with a blendshape to my avatar and in atleast blender and unity it looks perfectly fine but when i bring it ingame it breaks... pictures below:
First shows the broken part ...
1
vote
0
answers
340
views
How can I import a tree made with geometry nodes into unity?
So I made a tree with geometry nodes and to have a nice crown I instanced a lot of branches. I followed this tutorial: https://www.youtube.com/watch?v=9mkJg6BZ65k
I want to import this tree into Unity....
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0
answers
54
views
Is there a way to properly bake holes from a high poly model to a low poly one that doesn't have the holes?
I'm making a model to be used in unity, but having all these holes in the mesh would increase the number of triangles by a lot, so I'm trying to bake the normals from the high poly and use alpha ...
0
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1
answer
58
views
I have a hole in my asset when importing to unity, the model is just fine in Blender, but when I import to Unity, it has a hole in the face
So title says it all, I have some issues exporting a Blender model into Unity. It looks perfect in Blender, but I have issues when exporting to Unity, mainly that hole in his face.
Hoping someone can ...
0
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0
answers
25
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Rigify To Unity weird bend
Hi guys,
I tried the Rigify to Unity add-on and the hand started to bend in a weird way like this.
I checked all the weights and it seems correct. Do you know what's going on here? Is it a IK issue?
...
0
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0
answers
118
views
Export procedural textures and animations
I followed this tutorial to make procedural water which I expect to export and use it in Unity.
Besides material system node it has an animation.
In Unity or is displayed as a blue plane without any ...
0
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0
answers
43
views
Can't get back to default UV map
I made a little volcano model and tried to save the texture to then move it to Unity. It worked fine the first time I unwrapped it but I wanted to try some different unwrapping algorithms. None of ...
0
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0
answers
67
views
Need help figuring out rigify to unity
So I have been working on my first character rig that will be going into unity. I have gotten the rig to finally move in a way that I'm happy with, the topology and weights are correct but I'm facing ...
1
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0
answers
57
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Exporting face texture animation to Unity
I'm trying to animate a 3D character's face using 2D face textures. I managed to make them work in Blender using an image sequence but I can't figure out how to export this into Unity. Is there any ...