Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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FBX export: some NLA actions are broken

I'm having a weird issue with exporting an FBX from Blender to Unity with different skeletal animations as action stashes. Some of the animations show fine in Unity, but others seem to only have ...
2 votes
1 answer
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Animating a spring in a unity compatible way

I want to model and animate a spring in blender. But my animation seems not to be compatible with unity. What I tried so far: Curve Created a curve and added volume to it Added a Bone Mapped the bone ...
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Particle system import from Blender to Unity work?

I am trying to import a Blender particle system animation into Unity and it is not working. I've tried abc and fbx files and the object in Unity still remains static with no animation. Is there ...
0 votes
1 answer
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Blender and Unity Texture Arrays - How to set w value in Blenders UV's

Maybe I'm missing something obvious but so far I couldn't find a lot about it. In Unity you can use the feature of Texture Arrays by just picking the w value of your texcoords (UV's) in a shader, to ...
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Blender could not convert the .blend file to FBX file

I have blender 2.83.15, but when I go to unity and let it import and do its thing, I get the error: "Blender could not convert the .blend file to FBX file. You need to use Blender 2.45-2.49 or 2....
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Exporting from Blender to Unity WITH all materials, textures and shaders [duplicate]

Title. Been tryna deal with this a long time. If there's no "bridge" between these 2 programs then I have no idea how to finish my project.
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1 answer
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How to add new bone to my current control rig for animation?

I have a model which I rigged with the Mixamo addon (it's humanoid). Now I have to add a new bone (or something, probably it could be an object Empty) to make animation for ball (run with ball - new ...
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-1 votes
1 answer
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New bone in armature doesn't move in animation after export into unity

I rigged model in Mixamo and then I used this armature to animate my model. Now I had to add bone to my armature but I don't get it how to do it. I has three different situations with this. When I ...
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1 answer
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Bendy Bones Deforming when Importing to Unity from Blender

I have recently created some vine animations that grow from the base of a plant. I used multiple bendy bones per vine that would stretch and move the mesh. However when I import it into unity it doesn'...
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1 answer
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How can I export a street material using procedural textures to Unity?

I tried to make a road texture with puddles by this tutorial: https://www.youtube.com/watch?v=1e-S0DM5hlc. My problem is I can't bake the shaders, (puddles etc..) The first picture you can see the ...
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after importing to unity a face disappears

In blender the normals are all on the correct side: But when i import to unity it disappears: I need it to appear, since this is the broken box model, so it will show all faces. I've seen other ...
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0 answers
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Exporting Path Animation Into Unity

I made a vine growing animation with path animation using depth and factor start. I have also baked the animation with visual keying. When importing to unity says no animations found. Is there any ...
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Two armatures, one mesh... How to export from Blender NLA to unity so that the 2 armatures are combined in a single animation?

I have a character mesh that has 2 armatures (one for the general rig) and another one that is mostly bones used to drive shape keys. On my NLA I have an animation for each of these armatures. This ...
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1 answer
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as of blender 3.2 what is best way to go from slow rug particles to Realtime texture?

I rendered this: which up close looks like: But it is intended for indoor house in game engine. Specifically isaac sim as it's for robotics, but think of it as Eevee, Unity, Unreal, etc game PBR ...
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How to make one mesh from several meshes without joining them (without CTRL+J, keeping boolean modifiers)

I am learning blender for 2 days. I have a low poly model that has certain meshes and materials assigned to them (the materials are just different colors). I have boolean modifiers on some meshes. I ...
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Exporting animation to Unity without rigs

I am trying to create animations for letters for the children in primary school. Letters will start to appear according to the direction of writing. I can create animations in blender but i cant ...
1 vote
1 answer
22 views

Why my animation corrupts in Unity?

I created a animation for my game. It perfectly works in blender and windows 3d reader but when I tried to use it in Unity it corrupts. I scaled armature bone by bone and interplated keyframes. What ...
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1 vote
0 answers
39 views

How do I export an FBX with multiple animation clips for Unity?

In Unity there is a way to have multiple animation clips from one FBX as you can see on this picture : To get them I had to choose which frame is the Start and End for each clips manually. Q: Is ...
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Export animation from Blender

I made some animation for a game character but I have different result when I use them in Unity My mesh get weird deformations and I don’t understand why. I tried to change interpolation, weight paint ...
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0 answers
19 views

Not the whole mesh is moving along path with follow path - export unity

I have a really long object I want to move along a path. But the problem is that just the origin point is moving along the path and not the whole mesh. The goal is to export the animation to Unity. ...
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0 answers
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FBX Exporter to Unity

so here is the issue. Mesh Details it a large factory machine its a model with multiple skeletons/armature each skeleton has multiple NLA tracks not all the mesh is binded to a rig, basically there ...
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Fbx exports of animations have too many frames

I'm a 2D artist who needs to do some 3D work. I'm new to Blender and working on a game project. I made a bunch of animations that are in seperate actions. I want to export them as seperate fbx files ...
1 vote
0 answers
19 views

How can I import an .fbx with multiple animations, split them automatically, and view them individually in the Action Editor?

Currently I’m importing a file and getting one action with all the animations concatenated together. Armature.fbx (4.8 MB) That's a standard Unity model that comes with a project from Unity ...
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Color Is way off after customizing model

So I have this model that looks like this guy originally and I am trying to spice him up make em real fat and give him a cool hat. I am able to get him in blender and modified him a bit but when I go ...
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Jiggle physic bones

I was trying to make jiggle physic in unity using some bones that i made in blender and its working fine, but now I'm trying to add physics to some parts of the legs that already have influence of ...
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0 answers
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How to remove the Armature?

I had imported my character into the blender, but it added Amature as my bone(Hip) parent. when I export to unity ,it 's show like below. how can I remove the Amature?
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Having Problems with exporting to fbx

For some reason my Blender Exports doesnt work fine and this is not the first project with this issues some Objects are overlapping, missing or Faces of Objects are visible.
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0 answers
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Mesh becomes transparent when pairing to armature

My issue is that when I import a model into unity, parts of it are transparent. On the left is how the mesh should be, and on the right, the mesh is transparent. I have made this model in blender and ...
1 vote
0 answers
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Making a Character Hold A Weapon [closed]

Well I am trying to make a character hold a sword, or a knife but when I rig a hand container for the weapon, mixamo doesn't animate it right for me, sword points to wrong places. I can not use child ...
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2 votes
0 answers
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How do I export Visible/Hidden attributes to an FBX from Blender?

Right now Blender doesn't support exported FBXs to recognise animation keys on any visible/hidden channels on a rig. And this is just a Blender issue. (Maya supports visibility keys in FBX exports). ...
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1 vote
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Unity exported .fbx is not compatible with Blender

I follow the instruction in https://youtu.be/gqJTjuyNfh8, import the .fbx with character (from https://github.com/microsoft/Microsoft-Rocketbox/tree/master/Assets/Avatars/Professions/...
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Export simple Key Frame Animation | Export an animation the way I see it in the viewport to fbx (and then to Unity)

I have an animation I did with key framing a "simple deform" and armature. I dont want to neither apply the modifiers nor apply the scale because it totally breaks my animation. I just want ...
2 votes
1 answer
28 views

Blender > Unity - Exported with weird rotation

By Default, blender exports to unity with -90 rotation on X Using blender 3.0 here what i tried: tick experimental "apply transform" > WORKS z Forward Y up > DOES NOT WORK (multiple ...
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2 votes
1 answer
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Issues with the shape keys after fbx export

I create characters in Character Creator 3 and then export to Blender and then export for Unity (fbx). I'm having an issue with shape keys on one of the characters I've been working on. The shape keys ...
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1 vote
0 answers
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Overriding maya rig in unity using blender

I am trying to override an existing rig in a unity project that was made in Maya so I could use items that were made in blender and animations as well in the project. The problem is that the ...
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0 answers
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export hair particles with animation to unity

I have created a character and attached hair particles to it. The animation runs smooth but when i converted these hair particles to mesh (to import these hair particles to the unity), the new created ...
2 votes
1 answer
63 views

How to export animated curve from blender to unity

I needed to make an animated scroll for a project, so I followed this tutorial - https://www.youtube.com/watch?v=qOZ-LYFtCGI, I followed all the steps and got decent results in blender, but when I ...
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0 answers
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Rigged meshes not exporting properly to unity some parts of the mesh get inverted

This is for a school project 2 of my group mate's models that i rigged aren't exporting properly from blender to unity they both have specific parts of the mesh that get inverted, I tried applying ...
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149 views

Scaling issue with FBX export into Unity

Two rigs that were modelled together, seemingly exactly the same, were exported with exactly the same settings but would come out with different scales, and I'd only see the difference once the rigs ...
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-1 votes
1 answer
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How to export/add a single animation into Unity

I have a spaceship, with a lot of animations (using a rig/armature) already working inside Unity. Now I wanted to add a new animation, I do so in Blender, but can't figure out how to add just that one ...
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2 answers
21 views

Export exploded objects from blender to unity

For a research project on object recognition, we used objects in blender and distorted them with the quick explosion effect. The explosion effect in blender works nicely. However, we need to import ...
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1 vote
1 answer
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Problems applying Subsurface Division with Armature

Noob here! I modeled a penguin for a Unity game and made an armature and already made walk cycles and idle in the actions. The problem is that in order to use the model on Unity, I have to export the ...
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Trying to add multiple "empty objects" to match origins of all individual parts in an OBJ

I have a cluster of objects that I am building a city from and each building has an origin that I have set to the center of mass for each building. Their heights are irrelevant for this task, so no ...
1 vote
1 answer
172 views

Which topology is more optimized/recommended to work with?

I've got 2 images to share with you and get some tips on topology... First one is much organic, however has more vertices, Second has less verts but doesn't look organic, What should I go for? The ...
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0 answers
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wired face behavior when join two meshes together

when i join head mesh to body mesh and connect them together , a black area appear in connection zone , i checked the normals , the directions are correct but when i add this model to unity , the ...
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2 answers
50 views

FBX Model has no walls inside in Unity – why is that

I have an FBX file which I import in Unity. If I go inside the Model, the walls are not visible. How can I solve this problem?
1 vote
1 answer
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How to serialize Mesh Normals? [Both Split Normals and Averaged]

I'm trying to write a JSON Serializer in Blender that can be loaded in Unity3D. I'm having an issue with getting the same normal data as represented in the Blender ViewPort. Assuming I'm starting with ...
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0 answers
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Blender to unity animation issues

I have a model with animations in blender, which I then put into my unity file as a FBX file. Anyone have any idea what I'm doing wrong?
0 votes
1 answer
15 views

Make huge model compatible for Unity

I have a model of Villa, which is really huge as it has 3.6million vertices. Right now the project does not even export as .fbx file as it takes too long(took over 6hours and still nothing) I need to ...
0 votes
0 answers
40 views

How Can I Export FBX With The Correct Bone Orientations?

I have a rigged FBX of a soldier which I downloaded. I am trying to edit animations on this FBX and then use it in Unity. When I import the FBX to blender with the default import settings all the ...

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