Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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Why are the object proportions from Blender to Unity not being respected?

There is an object in Blender which, when transferred to Unity, does not match one part. In Blender: In Unity:
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Some sides of my object are black and others have texture. Why?

I need to create a cube object with texture around it. First I created a cube, generated an UV map, then I paint it in Mac Preview. Then I open image in Blender but I cannot see every side having an ...
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Combine two timelines into one

I have a 3d model that I have applied an armature on it to make an idle movement to use in Unity. Also, using the addon "animAll" I put movement on its eyes to give a "blinking" effect in the face ...
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Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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Objects disconnecting when exported to Unity (FBX)

I have a number of objects parented to one another in Blender. I want to export them to Unity. I've used an FBX export (many times, successfully, for single objects in the past) and ensured that all ...
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Blender 2.8 Texture Paint Nodes - supported in Unity?

I know node-based mats are not supported in unity. However, texture painted mats are supported in unity. Now, 2.8 blurs the lines because it allows node-based mats to be created in texture ...
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How to Bake Material Output to Images In Cycles

I have created a procedural brick material in cycles that I would like to use in Unity. When I try baking the image, it seems to bake the normal, roughness and color into a single image when I would ...
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Combine or fix a lots of .anim (or .fbx if combine) files

I have one mesh .fbx model with a lot (like 124) .anim animations, which I want to use in Unity. Originally, the mesh was (it's actually rigged) -90 degrees on x-axis, so the animations are. Now, when ...
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Model acts different in Unity

I have a character model I made that I have fully weight painted and animated with shape keys assigned so I can't apply my mirror modifier to the mesh. In blender when I animate the character it moves ...
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Turn Obj sequence int Fbx

I have a sequence of objs of an object deforming, each of which has the same number of vertices and faces, that I would like to be able to put together into an animation and then export as an fbx that ...
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Exported shapekeys to unity don't play correctly

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
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How to apply two materials+textures to the same object using UV Map

I have created a UV map and used Gimp to apply two different sets of textures on two different layers. I've returned to Blender and created two materials, and assigned one layer of textures to each ...
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The origin of object changes when exported as .obj and opened in unity

I have set the origin / center of my mesh in Blender as I need it to be: Then I export it like this as an obj: When I then import the obj in Unity, it looks like this: The center / origin is strange....
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Dungeon Floor - Unity or Blender? [duplicate]

I want to create a dungeon environment. Nothing amazingly complex - just some scaled cubes (5,0.2,10 etc) for walls and floor. Should I use Unity or Blender? if (dungeon ==Unity) Where should I make ...
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Applying a texture, editing the texture, and exporting to Unity

I have spent many hours looking at tutorials, reading, and trying to understand the dynamic between UV maps, image textures, application of the same, exporting to Unity, and then making it look ...
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Blender models export to unity rotation problem

If I have one simple object in blender its okey with this settings If I have one parent and all childs in that parent its also with that settings all objects are correct position and scales 1,1,1 and ...
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No textures when Importing from Blender into Unity [duplicate]

Recently I tried to import a .blend file into unity and see if everything would load up properly. It simply created a empty game object in unity and there were no textures at all. I then tried ...
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Problem with the orientation of the axes when exporting in FBX

I have a problem with the local orientation of the axes in pose mode. This does not allow me to rotate a part of the model in the correct way in unity. This is the orientation of the axes of the head ...
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1answer
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How do i mask body parts underneath clothes and armor?

Hi i have been following along with a tutorial on creating a game character, and he is using shape keys to shrink body parts under clothing, but it seems like it would be a lot easier to just hide the ...
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Getting blender camera fov or focal length from the unity3d camera fov

I'm trying to match the fov of blender camera with unity 3d camera fov. Basically i want to calculate blender's camera FOV or focal length, given the fov of unity3d camera. Please help.
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Missing root position data?

Hello im trying to export animations to unity, but when i do they dont have the positions right. they just align to the center of the model, instead of using the same position that they use in blender....
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“Haunted” Shape Key Issue!

This might be a bug, and I've spent all night hunting it. I think my solution will have to be rebuilding some of my file and animation, but I was wondering if anyone had run into this problem: I have ...
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Blender to Unity3D - Animation does not work!

Well.. I have an animation in blender.. when I try to export to FBX the animation disappears. For example if I add a X movement or Y movement to the animation the FBX file ignore the first frames but ...
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Downsize Sci-Fi Corridor to Import into Unity

I created a SCI-FI Corridor and it has 4 different parts to it, being the Floor,Wall etc... To make it bigger I am really just Arraying or Duplicating my Corridor so it actually has the same 4 meshes ...
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1answer
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Losing WORLD position when importing to FBX (for unity)

i have made two animations, using the same base rig that play together, essentialy a judo throw, when i play it in Blender it works perfect, but when i play in unity (setting animation positions to ...
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Can't get the right rotation in Unity

I'm currently having problems getting the rotation right with my model from Blender into Unity. I have a very simple dresser with a drawer, and I've tried following suggestions by rotating it at -90 ...
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How to Export FBX file with Cycles Nodes Texture to Unity [duplicate]

Hello Blender Community. I have been searching for a discussion forum that has solved this problem but I have had no luck so far. How can I export a .fbx file of a blender file so that the texture ...
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1answer
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Where are the many tris located in this model?

I have downloaded a Blender model which I like very much. This model seems to have a really wise geometry, there are not more triangles than necessary. I can judge by switching to Edit mode and ...
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FBX import in Unity causes the model to disappear during animations

I'm not sure what's going on, but whenever I try to import my Blender model and animations into Unity as an .fbx file, the animations cause the model to disappear. In the Preview window for the model, ...
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Exported FBX rig to Unity is very small and rotated weirdly

I'm having an issue with my rigged character FBX when I imported it to Unity. When I import it, the model is very tiny and rotated weirdly. However once I start playing one of its animations, it's ...
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1answer
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Blender to Unity Mesh Deformation

Animations and model looks great in blender. I import into unity and it this deformation happens and I can't seem to get rid of it.The animations all play correctly in unity but the deformation on the ...
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Blender3d Baking Animation Problem

I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
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Blender 2.8 to Unity export problem

I recently created a tiny space ship, it looks like this in Blender: but when I import it into Unity it looks weird and the animation is broken(no bones only scene graph):
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Generated material in Blender, export to Unity [duplicate]

I'm trying to do something I believe should be very simple. But I am also very new to blender. I have created a material, very simply, and applied it to an object (through the node editor - sorry if ...
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1answer
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Animation deforms in Unity

I've imported a character into Unity for a college project and for some bizarre reason, the legs of my character 'squash upwards' when his idle animation plays, either in-game or in the preview window....
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Blendshape + animation, result in error

I'm trying to use a blendshape in Unity, it's a blendshape that shrinks the model: But when I run an animation and use the blendshape this happens: Anyone know what might be happening? Any thought ...
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1answer
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Change the Coordinate System for Unity Export? [duplicate]

How to change the axis Z and Y? Make it so that it was like in Unity or maybe this can be done in Unity?
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How can I rig a two handed weapon that can import to Unity?

I have been rigging and animating characters for a while now, but I usually tend to stay away from two handed weapons for the reason I am struggling with. I'll explain exactly what I have rigged. I ...
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Shader looks weird in Unity

I imported my model from Blender into Unity and I noticed that the colors were off in the Unity scene. This is even before I add the UV map to my object. As you can see in the picture below, there is ...
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Blender to unity - single model, animations working fine except for the head/face

I'm struggling to figure out what the problem is. Strange because the animation plays fine from head down but the head is frozen. If it helps, here is the exact blend file of the model: https://drive....
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Export objects dependencies to unity

How can i export object constraints correct? I have this in blender: And when I open fbx in Unity I get wrong result give me link to tutorial if i do something wrong help me please Export ...
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How to export a model with textures from blender to unity

I'm trying to export an mmd model that I have on Blender to Unity . But it shows without textures
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Node Editor, Unwrapping, and FBX export not working

I am new to Blender and Unity, so if you need me to add more information I can, any help is greatly appreciated. This all started when I tried to export my Blender object into Unity. So I had my ...
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1answer
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Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
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1answer
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Problems with IK Rigging and Ragdolls

I'm currently working on a game that uses an AI system that heavily depends on having humanoid rigs (and ragdoll physics), and I have a modeler/animator who made this character for the game that looks ...
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How to make texture visible in unity from blender file

I've imported a tree to Unity that I've made in blender, but the texture of the tree is not visible. Could you please tell me how to make that texture visible? I am a beginer and I don't know how to ...
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Why is my imported FBX animation scaling up on play in Unity?

I have imported both a model and an animation from Blender 2.8 into unity. The model itself is scaled correctly, but as you can see the imported object associated with the animation is scaled way up ...
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Why is this plane getting weird shadows when exported? Best way to texture this?

Ok Im trying to create a grid room in Unity similar to the feel of this, but in white: What I did was make a grid of tiny cubes using particle system set to vents and used a boolean on a cube to cut ...
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Exported FBX appears transparent in Unity

I'm trying to export an FBX into Unity. In blender, the materials are opaque and have no transparency. However, when I export it into Unity, the object appears transparent. I have made sure to ...
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Blender into Unity changes my material [duplicate]

When I export my model as an FBX into unity I lose my material and it becomes a red material. Here are my nodes This is what it looks like in blender: This is what it looks like in unity when I ...