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Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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Creating separate dope sheet table from Blender file? (for importing into Unity)

Noob here who has somehow ended up employed to use Blender to animate a story about a historical figure, which will be turned into an AR experience. Having created the animation in Blender, I'm now ...
SkyeBD's user avatar
  • 17
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18 views

How much do sub-surf impact real-time rendering or is there alternative solutions?

This is a Blender newbie speaking. I wanted to make a game about growing flowers. My plan is to make the animation in Blender and import the animated mesh into unity. I do have made a looking good ...
Anyu Shan's user avatar
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66 views

Blender's 'Shade Smooth" setting breaks Unity FBX import

I have a model created in Blender that, when imported into Unity, produces the error "ImportFBX Errors: The mesh Base has invalid normals. Try cleaning and triangulating Base in your 3D modeller ...
Eilos Reddrex's user avatar
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31 views

Blender model that goes upside down when I export it to Unity

This is one of a series of problems I have been having exporting FBX to Unity. I have a Blender model that goes upside down when I export it to Unity. I can't see anything wrong with my export ...
Magnus Hikaru's user avatar
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19 views

How do I link 3 animations made in 3 different scenes of the same character for Unity in NLA

I already have 3 FBX files. Idle, Speed walk and walk. I am a beginner and thats why I copied the character and pasted in to 3 scenes. I want to clarify that when I talk about scenes I mean new ...
Magnus Hikaru's user avatar
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30 views

When I Import FBX animation to unity it says there is no animation data

This is a picture of my settings. I can't apply transforms because then they shrink to their origins even when I don't use scale to individual origins. Even when I bake keyframes. I don't know why but ...
Magnus Hikaru's user avatar
-1 votes
0 answers
22 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
1 vote
0 answers
25 views

How can I export an animation containing a single pose and keep the keyframes intact?

I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import. The animation I'm ...
NicTB's user avatar
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1 answer
24 views

Parts of model missing in Unity, but faces are all pointing the right way,

I made a model in Blender and imported to Unity. It was working fine in Unity, until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious ...
Tiggy's user avatar
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13 views

BlenderKit material not exporting right [duplicate]

I downloaded a material from BlednerKit addon. However after exporting it into various formats and putting them inside unity, or opening them with the default windows 3d Viewer, the material looks ...
SpeedLight1221's user avatar
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23 views

Blender baking so I can export object with material to unity showing up black

I am trying to bake a texture from blender into unity so that it works well. However, no matter what I try, the bake always shows up looking complete black with no color whatsoever. I have used Smart ...
Pizza war's user avatar
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12 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
1 vote
0 answers
22 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
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0 answers
14 views

How to attach object to a rigged object so that it keeps being attached to the same place always? Even when moving the rig

I have a cylinder (tunnel) made in Blender. It has a rig containing 3 bones: I export it into Unity. With the "Animation Rigging" package and the "Damped Transform" component in ...
curiousCprogrammer1231's user avatar
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1 answer
98 views

Animation to Unity with Constraint

So I made a character and an animation, and that character is stirring a spoon. I added that spoon as a constraint to the hand that stirs, but now in unity the spoon does not move when the animation ...
Andrew Patterson's user avatar
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0 answers
18 views

Normals only invert when I export my mesh to unity with armature

I'm making a belt for a character I already have. For some reason, the belt's normals are flipped ONLY when I data transfer, and give it vertex groups. When it's a static mesh, it exports fine, and it'...
Dr. Krentist's user avatar
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1 answer
86 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
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27 views

Using a Maya FBX rigged character to generate new characters and rigs in Blender

Good evening! This is the first time I'm approaching the stackexchange, I really hope this question doesn't sound too complex or messed up. TL;DR: How do I create Blender armatures that work this Maya ...
Jomomu's user avatar
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0 answers
10 views

How to properly export/import to Unity?

First, am rotating so the height becomes the Y axis. Then, am converting it to fbx and saving it inside Unity with the transform set to As you can see, am leaving the forward as Z and the up as Y. ...
Feref28's user avatar
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0 answers
30 views

blender .fbx exports incorrectly animations with constraints

i uploaded a video to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones ...
Tris Smok's user avatar
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1 answer
40 views

Scaling animation export from Blender to Unity distorted on some planes

I have encountered a problem when exporting an animation of the scale of planes to Unity. I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
Tereza's user avatar
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0 votes
1 answer
33 views

After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
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I created a dice cube model using a tutorial and i would like to expoert the subdivision holes as properties to unity3d. how can i do it?

This is the tutorial : https://www.youtube.com/watch?v=Xrzvb8HJV-8&t=2s This is the model in my blender: in the video tutorial it's on minute 9:31 Extrude Faces Along Normals and then when you ...
Daniel Lip's user avatar
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10 views

When importing as a fbx from blender unity flips some normals

I was trying to make a character for my fan game and as i was exporting the playermodel the stomachs normals were flipped and the model looked very faded colours
V Gaming's user avatar
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Why are parts of my mesh disappearing during animation?

I'm a novice at Blender so I'd appreciate any feedback. I created an animation for a publicly available model I found online: https://www.cgtrader.com/free-3d-models/character/fantasy-character/low-...
st4rgut's user avatar
  • 101
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0 answers
38 views

Texture/Material not exporting to Unity correctly

I've been learning how to export textures from Blender to Unity, however upon exporting the model and texture separately, I notice that the textures don't look correct in Unity. To get the model and ...
Titanpichu's user avatar
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0 answers
82 views

FBX from Unity import error

I am exporting FBX file from Unity and try to import it to Blender, some error came and both the transform info and blendshapes were gone. My Unity version is 2022.3.6f1 and Blender is 4.0.2. I have ...
Lao_Liu's user avatar
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0 answers
103 views

how do I correctly export a blender textured model into unity?

I am trying to export a model from belnder to be used in unity. I followed this video here which seems pretty useful but the textures are not showing up in unity correctly. I like the strategy in the ...
George's user avatar
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1 vote
1 answer
124 views

Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
Nasaratsu's user avatar
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22 views

How do I export only the desired skeletal animation from the blender?

I have a skeleton and a mesh of my character, and I also have animations with this skeleton. I want to select 1 animation I need and upload only skeletal animation to unity, without a mesh. How to do ...
Yraiv's user avatar
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0 answers
20 views

Create a greave (cuts) or combine two objects?

I am trying to figure out what would be the best option to achieve the following result in Unity for my game background frame. As you can see there are cuts in the frame. Tried with loop-cut and ...
Maris R's user avatar
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0 answers
27 views

Blender and texture problem during the exporting phase

I created a library on blender and assigned a simple shader that recreates the wood. I did the UV Unwrapping of it with the automatic tool called "Smart UV Project". As you can see the ...
Damiano's user avatar
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0 answers
53 views

Blender export animation keyframes FBX to unity

I encounter an issues, when I want to export a FBX from blender to Unity. The problem is that in Unity are a lot of animations objects imported. And here are my blender settings, also I have uploded ...
diniulian's user avatar
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2 votes
1 answer
431 views

Making sense of the FBX export settings in Blender when the FBX files are imported to Unity

Exporting a Blender model in FBX using different settings for Forward and Up is not giving expected result when exported to Unity I have a cube in Blender that I assigned different colors to for each ...
JaiS's user avatar
  • 23
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0 answers
45 views

how to add fur to a high poly model for rust/unity?

i'm trying to create a skin for rust, however, i've never dealt with fur textures before. so far i have tried: quick fur via curve, joining it with the "exterior" high poly adding ...
longtermparking's user avatar
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0 answers
10 views

how do you stop an object from blender that was attached to a rig (also from blender) into unity from deforming?

I have created a hand like object that was attached to a rig parented to a monkey like thing. I created this all in blender but when I imported this all into unity, If I move the hand it deforms a lot....
Imholding Cheese's user avatar
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0 answers
152 views

When adding a new property in blender and then export as fbx then when importing to unity the new property not show in unity editor. how to fix?

In blender I pressed the N key and then on the right side I selected Tools > Workspace > Custom Properties > then clicked on the + New and gave a name to the new property. Same I did on the ...
Daniel Lip's user avatar
0 votes
1 answer
63 views

How to export a circle shape from blender to unity3d?

using Blender 4.0 This is how I created the circle: pressed on Shift + A keys in the opened menu selected Mesh > Circle. to move the circle up only one axis only up I first selecting the circle by ...
Daniel Lip's user avatar
0 votes
1 answer
59 views

When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
0 votes
0 answers
14 views

What is the texture painting workflow for theme colors?

I want to create hand painted 3D models for game development that supports change of theme colors. What is the correct workflow as a 3D artist? (I am not a 3D artist, yet. I am learning unity + ...
Jake's user avatar
  • 121
0 votes
1 answer
222 views

How to animate a rig and props simultaneously for Unity?

I was trying to animate a character rig with a prop and got some unexpected result. The reason why I'm animating a separate prop is because what I have in mind is, in Unity, I'll turn off the prop's <...
rminaj's user avatar
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0 votes
0 answers
32 views

How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
barbouz's user avatar
0 votes
0 answers
47 views

Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
3 votes
2 answers
1k views

Topology cheat sheet

Where is a good source for image examples of reducing and increasing quad amounts. i.e. 5 to 1, 4 to 1. etc. Edit: What I'm trying to create is a slide for a weapon. That has good topology for video ...
outdoorsScene's user avatar
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0 answers
39 views

My rig won't move my character properly

I've been working on a character for the past couple of days now, and when creating and parenting my rig, it won't work at all. The rig gets parented, but when I go to pose mode, nothing happens. I ...
NerdGuy3000's user avatar
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0 answers
79 views

Blender orthographic camera setting exactly same as a Unity camera

I'm trying to set a blender camera like a Unity camera. when I tried perspective type, it worked perfectly. But when trying orthographic type, there's different result by a camera view. I can't ...
Blenderrrr's user avatar
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0 answers
92 views

Want a way to export blender animation which uses deform modifiers and drivers

I've created a page flipping animation in blender using some simple key frames to rotate the plane 180 degrees and some modifiers with drivers so the movement is not entirely rigid. Two deform ...
Julius S's user avatar
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0 answers
176 views

Exporting default rigify basic meta human to Unity breaks heirarchy

I am new to rigging and followed a tutorial on using rigify with the basic human rig (no face bones or fingers). All works well in blender and my rig is generated properly with weights. However, when ...
Majs's user avatar
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0 votes
1 answer
57 views

While extruding, The model connects itself to other faces

I was trying to make a collider mesh for unity and just mapping out the map with knife tool then while cutting a building and extruding it when I clicked left clicked to confrim, it turned into second ...
S-ata-N's user avatar
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0 answers
27 views

Is Anyone familiar with rotation errors after export?

IM made a turret style with a spinning chamber, when I export to external Animations softwares like sketchfab's profile renderer the entire mesh spins with the chamber.How do I separate the rotations ...
rsrc10's user avatar
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