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Questions pertaining to Blender and the Unity 3D game engines.

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How to export physics and animation from Blender to Unity?

I created a UV Sphere with a collision and soft body on it but I don't know how to export it to Unity so I can see the same result as in Blender. I first exported it in .fbx file and I added a mMesh ...
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8 views

Proper way to animate a car for Unity?

I am trying to animate a car for a Unity game and I was wondering what the best way to go about it would be? Do I animate in Blender and then import animation actions in Unity or does the whole thing ...
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15 views

I cannot configure the rig made on blender in unity

I made a simple model with a simple rig. I needed to attach a weapon on the rig so I tried to set my model's 'animation type' from Generic to humanoid, but unity is showing me an error like this, How ...
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1answer
34 views

Raycast from outside a model to delete all inside faces?

I'm working on a Lego project where I build models out of Lego bricks in LDD and then import them into Blender via various hoops - inside Blender I then optimize them before loading them into Unity ...
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16 views

Is drivers + empties a good way to rig a car model for Unity?

I am trying to rig a car model so I can import it into Unity and watched a tutorial where drivers and empties were used so that when the car body moved the wheels would turn accordingly (in Blender). ...
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19 views

Normal map artifacts from image compression

Recently I've had issues with taking normal maps that I have baked in blender into substance painter and was wondering what the best solution is to the texture compression issue? I followed the tips ...
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17 views

Blender General Best Practices (to affect a game's performance as little as possible)

I've started modeling a few weeks ago by doing some anvils/random objects/humanoids and animations. It seems that for some of them I used too many unnecessary vertices (and perhaps modifiers) after ...
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9 views

Exporting model for unity help!

I am trying to import a character .blend file into Unity that has multiple meshes and is rigged. Once I import the model, some of the meshes change location on me. I'm sure I'm doing something minor ...
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13 views

Shape Keys not recognized by Unity

I just started with Blender and made my first Object following a guide, which I followed for the most part: https://www.youtube.com/watch?v=aEMx7tWwkV8 I tried exporting it with .fbx and also with ...
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0answers
22 views

How to transfer autosmooth “sharp” edges to Unity

I was checking out this answer about how to separately smooth part of the edges in Blender and it's pretty good, but I was wondering: do these settings transfer to an object automatically when we ...
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0answers
18 views

problem importing blender animation (with shape keys) to unity

Hi i'm having a problem with some animations i did in Blender with a lot of shape keys. What i want is to export an unique animation that contain all the animations of the single objects, to do that ...
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0answers
8 views

Export .FBX of animated text on curve

I have animated text moving along a Bezier Curve in Blender, to go into Unity3D as a .FBX file. I choose .FBX as these contain animation info. It appears export as is doesn't cut it, as in Unity ...
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0answers
16 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
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0answers
18 views

How to turn off keyframe interpolation (when importing to Unity)?

I'm not entirely sure whether this is actually a Blender or Unity problem, so I'm sorry it shouldn't be on this forum. I made an animated character in Blender, exported it as FBX, and imported it to ...
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1answer
18 views

Constraint's target problem

I have two objects, human and fridge. I want open the door of the fridge with my human's hand. So... I need to do two different animations, one for the human and one for the fridge. But i got a ...
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0answers
36 views

My FBX files in unity doesn't seems right

Here is how my FBX files appear in unity And this is my export setting I have no idea how to fix it, and it bothers me for days. It doesn't seem to affect the game at all but why does this happen? ...
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0answers
25 views

Beginner Here - How to UV Unwrap Archmedian Curve

I'm pretty new to blender, searched through the forum, and couldn't find a specific answer for my question. I'm hoping someone with the expertise can assist me. So I'm creating a "leather grip" for ...
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0answers
11 views

Calculate normals for non-manifold mesh

I'm currently playing around with unity and tried to create a room in blender and import it to unity. The room is a non-manifold mesh (on purpose) - because nobody is going to see that room from the ...
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0answers
19 views

Adding Baked Texture to a Transparent Model

I have modeled a pipette in blender. It has a texture as an image which I added on to the pipette using "Cylindrical Projection" in U.V editing. The result looks like this: Then, I use smart U.V ...
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0answers
25 views

Exporting blender file to Unity [duplicate]

My question is I have created a 3D model and transfer it to another computer. Now when I am exporting my blender file to Unity assets folder and when I am opening my unity project the 3D model is not ...
1
vote
1answer
27 views

Blender to Unity - What to consider?

I'm (fairly) new to blender but want to create assets to be usable in Unity. Here are my 3 questions: Which parts should you do in Blender and which in Unity? An example is materials I assume? ...
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0answers
8 views

Import to blender, some parts are see-through (Normals are outwards already?)

Sorry for the horrible textures and UV maps, but I'm learning UV Mapping, and when I get the model into Unity, some parts are see through, kinda like when normals are flipped. However I have ...
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1answer
32 views

Modeling a Brick Tower for Game Engine

I have 2 ways to build a brick tower, and that is to make a cylinder and applying textures and bump maps or create the bricks separately and make it as one mesh. Which would be best for a game engine? ...
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0answers
33 views

Export shape key animation to unity

I am trying to export a simple shape-key animation from blender to unity. I can see the keyframes in the timeline, the animation plays fine in blender. However when I try to import the file to unity (...
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0answers
57 views

Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
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1answer
26 views

Simpler way to paste a texture on lots of Plane faces?

I recently got started with Blender and Unity , and although I know this isn't a 'Unity Stack Exchange', I'm relatively new to all this stuff, and I'm extremely new to art and assets. Basically, I ...
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0answers
6 views

I made a rig for a model i found, however whenever i export it it misses bones

I made the rig (Picture) http://prntscr.com/khoz6w http://prntscr.com/khozdj like shown, attached it correctly and stuff, weightpainting is also done (almost), however in Unity my Rig looks like this:...
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0answers
42 views

How to make disappear object in animation without visibility for Game Engines?

Toggling "eye" icon in animation is not working in Unity. I found some alternative solutions such as scale down to super little or move it to very very far away. Actually I already did second option ...
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0answers
10 views

Blender FBX file is all white in Unity game [duplicate]

I have tried everything but I am just not sure what I could possibly be doing wrong. When I import my FBX blender file to Unity, my whole mesh is all white. I created UV maps for my blender mesh and I'...
0
votes
1answer
30 views

Object visible only from the bottom

When I place my fbx file in unity it's only visible from the bottom, when I look at it from the top I can't see anything. How can I fix that? This is how it looks in blender: https://imgur.com/a/...
2
votes
1answer
105 views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
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1answer
46 views

My model has holes in it once I import it to unity

so I have a problem with exporting. I finally have gotten myself to pick up Blender and this is my first attempt at a low poly model created from the ground up. And in blender it seems to render just ...
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1answer
26 views

Messed object when import to unity (duplicate

i have model in blender Then i export to .obj and import it to unity. When i drag this file, i got this i have also tried export to fbx, dae, 3ds But when i import 3ds, i got this icon Can aonyone ...
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0answers
13 views

Colliding Mesh Geometry and Import to Game Engine

This is a question regarding best practices for 3D modeling and import into a Game Engine (Unity). This is probably best demonstrated with pictures (please see simple example demonstrated below in ...
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0answers
37 views

Mesh becomes semi-transparent when exporting to unity

I've been trying to export my model from Blender to Unity, however a problem is puzzling me. -The problem is that the skull can be seen through the hair and that part of the body can be seen through ...
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0answers
38 views

Import Animation to Unity: Why is there only “Default Take”?

What I want to do is to create a "Little Planet" Scene with several moving objects on it. I animated the Clouds and the Windturbines so far, but when I import my .blend file into Unity I only see one "...
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0answers
21 views

I cant fix normals - Blender to Unity?

Ok, Ive looked at all the tutorials, turned on blackface culling in Blender so that I could see the holes that show up in Unity, and taken these steps to fix normals in Blender: Recalculated normals ...
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0answers
38 views

Objects in random places after exporting?

I have created previous models of human organ models using Blender, which then are exported to Abaqus and Unity in order to be included in biomechanical studies, and everything went fine. However, I ...
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0answers
12 views

Keyframes in Fluid Simulation [duplicate]

I am making a water animation to export to unity. How do I add keyframes to fluid animation so that I can use that animation in unity ?
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2answers
97 views

Can not import Blender animation into Unity

I am relatively new to Blender and Unity. Please help me understand what do I do wrong. I try to have a simple curve animation imported into Unity. Idea is that curve grows along his path and then ...
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0answers
124 views

Blender adding extra bone when exporting FBX causes problems with Unity & Mixamo

I've been exporting animations from Blender to Unity for a while and I've never had any problems so far. Recently, I tried Mixamo, a free library of animations which uses a specific armature system. ...
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0answers
32 views

Transparent cube when stacked together face to face, the faces are darker

I have been working on a game in unity. Everything was going smoothly until i hit this problem. I wanted to give a water effect, so I made a cube and set its alpha to 3.5 in material -> transparency. ...
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2answers
36 views

How should you go around with geometry for Unity?

I'm confused. Can someone tell me which way is better (1 or 2)? 1. 2. 2nd is after using a limited disolve
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0answers
44 views

Multiple object uv unwrap and pack island same time

I have a house with some furnitures. And it is quite impossible to uv unwrap all meshes seperately. But hopefully there is some function smart uv project to unwrap all meshes together such as select ...
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0answers
33 views

Dynamic cord for real time simulation [Blender -> Unity question]

I have a mechanical arm model with animations that I export to unity for a simulation game. Now I need to add some cables and wires that move realistically with the robotic arm. Something like this ...
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0answers
18 views

Color missing when i import my character to Unity 3D [duplicate]

When I import my character to the Unity Engine it comes without colors.
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0answers
27 views

Very weird - Why is only ONE BONE flipped weird (Blender to Unity)?

Ok I have tried everything here. I have a model that Ive exported to Unity as FBX, using the NLA editor all following a tutorial. Everything is great EXCEPT one bone (or combination - its the left leg)...
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2answers
25 views

Editing collada file with built-in UVs

I recently purchased some basic terrain assets, and when I import them to Unity, they look nicely textured. My plan is to create several variations on this terrain (creating paths etc.) and I figured ...
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0answers
19 views

Export mesh to Unity screws up one part of model - “polygon has been discarded”?

Ok I get a bunch of these when importing to Unity (version 2017 I believe) from version 2.79, not sure if they are related to my problem: Basically, Im importing animations in fbx form and everything ...
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0answers
103 views

Export FBX with shape keys and animations takes FOREVER?

Ok, I am following https://www.youtube.com/watch?v=1Zqy5GhUV-Q just trying to export my skapekeys/animations in FBX from Blender (going to Unity). Granted my mesh has a lot of parts and I had total ...