Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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Exporting and Importing to Unity

I used the texture brush to apply 2 textures to my first ever 3D model in Blender, and exported it as .FBX into my Unity assets folder, but once I drag-and-drop it into my scene it doesnt have any ...
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Unable to set transformations of animation to (0,0,0)

So my problem is that I have a character with three animation cycles (Idle, Walking, and Running). When animating, I accidentally placed the character to the right meaning my Location X isn't zero. ...
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Rigify and Root Motion in Unity. Latest Version not working?

I'm trying to get root motion to work with my Blender character. The issue is that the character keeps lunging backwards, since for some reason whichever bone I pick to be the root node is delayed as ...
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Root bone wasn't rotated, but after imported to Unity, animations were rotated and doesn't match loop

I made 9 animations in Blender and it passed humanoid type configuration(used rigify). All animations don't moving root bone at all(root bone position/rotation/scale is locked), however when I ...
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Blender 2.8 Objects move when Export to Unity

I'm hoping I don't have to start over, but I am pretty new to blender and I am not sure if I set up the rig correctly. I have been unable to find a solution, or the proper set up for objects that move ...
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Make the wall of a UV sphere collide-able in untiy?

i followed the tutorial in this answer to make the hemisphere. but when i added it to unity and generated the colliders , the BASE of the sphere had a collider on it. (imagine if hemisphere had like a ...
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Blender to Unity Rigged Mesh Deformation

I'm having several issue exporting an animated character from blender to unity. In blender the pose and the animations look fine but when I export the character in Unity some parts are deformed. I ...
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Export Stretch Blender with Rigify to Unity

I have a problem with my export unity of my character I would like the stretch to be the same between the two. I use Rigify with basic preset. I don't know if it comes from the FBX export of blender ...
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19 views

unity freezes when applied mesh collider on blender 3d model

I am making a maze game using unity, and I have created a full maze model from blender and exported it as an fbx file. I then import the asset in unity and add a rigidbody component so that it stays ...
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12 views

Can i delete bones which are created after the generate rig function in other layers?

I had a question regarding to the generate rig function. When i use it, it creates some other bones in last layer. I was wondering will it be problem if i delete those bones. Also in youtube videos it ...
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Making Box Colliders in Blender instead of Unity

Good evening community, It's more of an asking for an advice than actually a question regarding to game design with blender and Unity. So I've basically created a level in blender (3D) by mainly using ...
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How can I merge an animation (existing bones) with a model?

I imported a model and an .fbx animation file, which I downloaded from Mixamo. How can I merge these bones with the model?
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Exporting form blender to unity

I am having trouble with exporting a simple "map" from blender into unity. I have tried to export it as a .fbx file, but that doesn't help me that much as it gives me what looks like an incomplete ...
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How to export to unity using one material

I just made a modular kit for our programmers for a game were working on, and I've painstakenly unwrapped all the pieces of the kit onto one single UV texture, they are separate objects. In my blend ...
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26 views

Grease pencil and Unity

I have made a face animation using Grease pencil on my 3D model and I exported the model as FBX to Unity. In Unity, I can't see the face. It's just blank on the 3D model. What happen to the face ...
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10 views

Blender 2.8 export to .fbx file results in incorrect cube position

I've been working on a very simple low-poly model of a robot with a floating head. In the blender view, I have an animation where the body and head bounce up and down. When I export to .fbx and view ...
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23 views

Textures working in Blender, but become flat colors when exported to FBX

I have a model that is already UV-mapped, with the materials and textures assigned in Blender, and when I view it with the "Look Dev" viewport shading mode it looks fine: However, when I export this ...
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18 views

Problem about animation exporting to unity

i have a problem and it's about exporting "fpshands" to unity. I have made rigged fpshands and then i paste my rigged weapon to my fpshands project so i have two armatures in it. I have animated them ...
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My imported blender building in unity has loads with missing walls!

I have the frame of a building in blender, I imported it as a .fbx file and it comes out with missing walls! How do I fix this?!?!
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Exporting blender project to unity

I'm a student working on blender and unity right now and I made a copy of a sky island I liked to use as a terrain for me to work on game design in unity, however I'm trying to export it into unity ...
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Problem with textures/faces

Sometimes one part of my model takes strange transparency and i dont know why. When i import model to unity it looks even more strange.
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Blender Evee to Unity - Can't Export GLTF with Embedded Textures

I'm having trouble exporting textured objects from Blender Evee as .glb files and importing them into unity with the textures retained. I followed the steps in this video but am still unsuccessful. ...
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19 views

How to retopolgise game character made of separate meshes with difficult to reach areas

I can't figure out how best to retopologise a character for a game engine when the character consists of multiple parts. Correct me if I wrong but I believe for a game engine such as unity my ...
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Is it acceptable to have tris in a retopopologised game character mesh if it's in an area that propbably doesn't need to deform? [duplicate]

I just completed my second sculpt and need to retopologise the model for use in a game engine so I need a particular quad based topology with low poly count. I have sculpted, retopologised, rigged ...
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1answer
40 views

Problem in unity, my faces disappear

when i exporting my truck object or another from blender to unity some my faces disappear in unity. I add some images for better understanding. enter image description here
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Export multiple simulated falling coins as single rigged object

I'm dropping a bunch of coins onto the floor. I want to export a single object consisting of one mesh and and one armature with one keyframed action for use in Unity. I have successfully converted a ...
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How to cut one animation into several looping animations?

Here is a weird one: I am making a canned animation of a bipedal character being ejected from a pipe and flailing through the air, then bonking his head on the floor. I do not know how long the ...
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Export without texture

I am new to Blender. I find a model. When I'm trying to render it, there is a texture. But when I export this model to unity it isn't shown. What I do wrong?
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Exporting from blender2.8 to unity has problem

I'm working blender2.8 with unity3d but when I export my model from blender to unity My Bone plays animation so weird see this First picture in on unity. second one is on blender2.8 Two legs have ...
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How can I convert these paths and constrained empties into animations?

I have a blend file with empties and boxes swirling about, following animated paths (beziers). I would like to convert these objects into a single animation that I could import into Unity, then ...
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17 views

Blender to Unity import messed up armature/mesh

I'm trying to import this rigged and animated mesh into Unity. The import is weirdly disfigured and I can't figure out why. All the transforms are applied to the objects in Blender. Using .fbx to ...
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22 views

Problem with model deforming exporting blender file (.fbx) into Unity

Ive tried a lot of different things to get this to work but I always end up with the same scenario. I downloaded a mesh and made my own armature + animation. When I export it (as .fbx) or simply ...
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314 views

How to export animated character from Blender 2.8 as fbx to Unity?

I have a fully rigged and animated character with shape keys. I created it in 2.79, exported it using ASCII with the settings below and could use it in Unity without any problems. However, after ...
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Unity using multiple clips to animate each object separately in one fbx

Is there a reason why an fbx imported to unity would only show me animated action clips for each individual object but not one animation showing them animating all together like I made in Blender? I ...
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95 views

Export Mixamo Rigged Model to unity have rotation issues

Im trying to export correctly some rigged models from Blender to Unity, but im facing rotation issues, that cause bones are not correctly set. First I download the *.fbx from Mixamo, then import into ...
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35 views

Problems animating rigged model interacting with un-rigged solid object for Unity

I just want to make a player animation consisting of two legs and a skateboard that I can import to Unity. I don’t mind if I have to pose positions on every keyframe of the trick. I just want a jump ...
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14 views

the animation exported to unity spin wiredly

I created an animation in Blender, and everything is very smooth, looks very good. But, when I exported it to Unity, there is a wired spin on the IK bone. I have spent a lot of time to find a solution....
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Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
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Blender 2.8 Fbx Export - Weights shifting?

It seems like in my latest export (for some reason I can’t detect) has an issue with weights. Below is a screenshot from Unity following an Fbx export of the mesh and rig, with animations. In Blender,...
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I want to keep my local axis when I export it to Unity(+pic)

I changed my local axis like this. And I want the same axis in Unity, but I could see that the local axis doesn't exist in Unity. It changed to global axis there. How can I keep this local axis in ...
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84 views

How can an OBJ sequence be converted to an FBX animation?

for a school project, I am trying to import a series of obj models scanned from a Kinnect and import them into blender as sequence of stills, and then after making changes, export them as an FBX to be ...
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87 views

FBX Exporter not including all animations (Unity) (Blender 2.8)

I'm trying to export the meshes and armatures of this file to Unity using the FBX Exporter. Neither the FBXs or .blends' animations work at all, only 1-2 of the animations end up being imported into ...
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Unity Can't Calculate Tangents Because Mesh Doesn't Contain Normals; Why?

I just finished rigging my character from scratch in blender 2.8.75 and imported it into Unity and I get the following message: Can't calculate tangents because mesh "..." doesn't contain normals. ...
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Armature moves when being exported

I'm trying to figure out why my armature keeps resetting to this position: https://gyazo.com/5a8b1eaa253b0b73464847b94f37adc6 instead of it's normal t pose, especially when exporting. This causes ...
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23 views

Something wrong with my animation but I don't know what it is

I am new to Blender and I am using it with Unity, so I made a simple animation but I have problems when I import it to Unity. One of the two objects does not move and i dont know why. In Blender, the ...
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19 views

Animation Bug with Unity

I bought a model that's in FBX format. Now I inserted two bones and this seems to work: New bones are Global and Position. Now I wanted to export it to FBX again. Export works and can be inserted ...
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30 views

Shape key with Armature Animation Problem

i'm trying to import my .fbx mesh with animation to unity. But when i play the animation it acts weird. See pictures for reference. Any ideas how this happens and how to fix this? Fyi, my animation ...
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13 views

Using Blender 2.8 texture nodes with Unity [duplicate]

Does anybody know the best way to get a procedurally generated texture (made by using the node system in EEVEE) to work inside of Unity? I have an object that I made and textured in Blender but cannot ...
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72 views

Export FBX with nested Empties to Unity correctly?

Okay, so basically I got a huge industrial machine with complex and deep hierarchy in blender. The Empties within my hierarchy will later be animated with Timeline in Unity. I tried different things ...
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Changing character after animation

I have a question, I am currently creating a game in unity and creating the character in blender. I am having some trouble when weight painting the character (just small stuff, nothing really big). ...