Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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Making sense of the FBX export settings in Blender when the FBX files are imported to Unity

Exporting a Blender model in FBX using different settings for Forward and Up is not giving expected result when exported to Unity I have a cube in Blender that I assigned different colors to for each ...
JaiS's user avatar
  • 21
-1 votes
0 answers
35 views

How to make my model more colorful?

so i made this object and i'm ok with this look in solid viewport shading. this is in rendered viewport shadin. this is after i export the model and import it to unity. How can i make it look more ...
heeyoung abc's user avatar
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0 answers
20 views

how to add fur to a high poly model for rust/unity?

i'm trying to create a skin for rust, however, i've never dealt with fur textures before. so far i have tried: quick fur via curve, joining it with the "exterior" high poly adding ...
longtermparking's user avatar
0 votes
0 answers
5 views

how do you stop an object from blender that was attached to a rig (also from blender) into unity from deforming?

I have created a hand like object that was attached to a rig parented to a monkey like thing. I created this all in blender but when I imported this all into unity, If I move the hand it deforms a lot....
Imholding Cheese's user avatar
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0 answers
18 views

When adding a new property in blender and then export as fbx then when importing to unity the new property not show in unity editor. how to fix?

In blender I pressed the N key and then on the right side I selected Tools > Workspace > Custom Properties > then clicked on the + New and gave a name to the new property. Same I did on the ...
Daniel Lip's user avatar
0 votes
1 answer
15 views

How to export a circle shape from blender to unity3d?

using Blender 4.0 This is how I created the circle: pressed on Shift + A keys in the opened menu selected Mesh > Circle. to move the circle up only one axis only up I first selecting the circle by ...
Daniel Lip's user avatar
0 votes
1 answer
21 views

When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
0 votes
0 answers
10 views

What is the texture painting workflow for theme colors?

I want to create hand painted 3D models for game development that supports change of theme colors. What is the correct workflow as a 3D artist? (I am not a 3D artist, yet. I am learning unity + ...
Jake's user avatar
  • 101
0 votes
1 answer
115 views

How to animate a rig and props simultaneously for Unity?

I was trying to animate a character rig with a prop and got some unexpected result. The reason why I'm animating a separate prop is because what I have in mind is, in Unity, I'll turn off the prop's <...
rminaj's user avatar
  • 91
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0 answers
28 views

How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
barbouz's user avatar
0 votes
0 answers
23 views

Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
3 votes
2 answers
586 views

Topology cheat sheet

Where is a good source for image examples of reducing and increasing quad amounts. i.e. 5 to 1, 4 to 1. etc. Edit: What I'm trying to create is a slide for a weapon. That has good topology for video ...
outdoorsScene's user avatar
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0 answers
35 views

My rig won't move my character properly

I've been working on a character for the past couple of days now, and when creating and parenting my rig, it won't work at all. The rig gets parented, but when I go to pose mode, nothing happens. I ...
NerdGuy3000's user avatar
0 votes
0 answers
31 views

Blender orthographic camera setting exactly same as a Unity camera

I'm trying to set a blender camera like a Unity camera. when I tried perspective type, it worked perfectly. But when trying orthographic type, there's different result by a camera view. I can't ...
Blenderrrr's user avatar
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42 views

Want a way to export blender animation which uses deform modifiers and drivers

I've created a page flipping animation in blender using some simple key frames to rotate the plane 180 degrees and some modifiers with drivers so the movement is not entirely rigid. Two deform ...
Julius S's user avatar
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0 answers
42 views

Exporting default rigify basic meta human to Unity breaks heirarchy

I am new to rigging and followed a tutorial on using rigify with the basic human rig (no face bones or fingers). All works well in blender and my rig is generated properly with weights. However, when ...
Majs's user avatar
  • 185
0 votes
1 answer
25 views

While extruding, The model connects itself to other faces

I was trying to make a collider mesh for unity and just mapping out the map with knife tool then while cutting a building and extruding it when I clicked left clicked to confrim, it turned into second ...
S-ata-N's user avatar
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0 answers
19 views

Is Anyone familiar with rotation errors after export?

IM made a turret style with a spinning chamber, when I export to external Animations softwares like sketchfab's profile renderer the entire mesh spins with the chamber.How do I separate the rotations ...
rsrc10's user avatar
  • 1
0 votes
0 answers
9 views

export selected frames of an animation to unity

I made a sequence of several animations all in one line: how to export them one by one without character and attach each of them to the character in Unity?
Matt's user avatar
  • 11
0 votes
0 answers
38 views

can't instantly animate 2d face texture on 3d mesh

I'm currently animating 2d face textures for my character with texture frame 0 to texture frame 10, But when I want it to animate from frame 0 to frame 5, instead of 0,5, it goes like this: 0,1,2,3,4,...
Xavi's user avatar
  • 21
1 vote
0 answers
46 views

2d face animation for 3d mesh going crazy [closed]

I'm currently animating 2 faces for my character, But when I want it to animate from frame 0 to frame 5,instead of 0,5, it goes like this: 0,1,2,3,4,5. How do I make it instantly go to frame 5?
Xavi's user avatar
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0 votes
1 answer
24 views

Plant animation export but leaves don't follow stem

I'm trying to make an animation of a growing plant, so I followed this YouTube Tutorial. Everything works fine except for the export. I tried to export the entire model with animation to .fbx format ...
Tanya's user avatar
  • 3
0 votes
0 answers
23 views

Export blender mesh with backed modifier animation

I've created a sphere to rectangle deformation using a Cast modifier. I have also animated the Factor properties to show in 40 frames that transformation. Now I want to export in Unity the results ...
xdevel2000's user avatar
0 votes
0 answers
29 views

How to properly export fbx. file with animations to Unity

I developed a model for a boss in my group project. The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
Tuki Rivera's user avatar
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0 answers
35 views

How to spot and fix un-weighted vertices? blender to unity fbx

I have read previous solutions still I cant find the glitch tried in blender: Vertex Mode > Header 'Select' menu > 'Select by Trait' > 'Select Ungrouped Verts tried in blender: moving bones ...
StackBuddy's user avatar
0 votes
0 answers
356 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
0 votes
0 answers
28 views

1 Material 1 Texture from Blender to Unity

So i have a model that has Transparent Eyelashes. I created an Atlas for all textures(Body,eyelashes, eyes etc) So Atlas image is png Transparent. The principle i use is 1 Material 1 Texture for every ...
Smokygr's user avatar
0 votes
0 answers
37 views

Exporting to FBX stretches out bones

I have a rig I'm trying to animate, but when I export the animation to an FBX file, the bones get all stretched out. It looks like the feet and hand bones are moving away from where they're supposed ...
ShrimpTheMighty's user avatar
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0 answers
37 views

How can I have all my animations attached to the same object/mesh in unity?

I am following this tutorial on gun animations Blender FPS Rigging & Animation Tutorial and in the video for exporting the animations, he demonstrates exporting the mesh with only the animation, ...
Leanne's user avatar
  • 1
0 votes
0 answers
7 views

Why won't my blender project export as a .FBX properly

This is what exports with the .fbx looks like when I import it into unity or back into blender. I would like to use this in unity but I have no clue how to. The second image is a picture of the model ...
Shishamada's user avatar
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0 answers
19 views

Why do my Blender files automatically import to Unity

I am making a game in Unity, and I am using Blender to make the 3d models. However, whenever I save one of my 3d models, even when it is unfinished, it gets imported to Unity without me doing anything....
Paul Habchy's user avatar
0 votes
0 answers
36 views

Exporting Animation into Unity

I hope you have a wonderful day. I am having a problem with exporting the animation. I've bought an asset from cgtrader which is basically an animated flag with cloth simulation and I've followed this ...
Mustafa Akarsu's user avatar
0 votes
0 answers
19 views

#FRAME animation in mesh with armature and animation

Context I have a main body mesh for which I have multiple accessories (hats, shirts etc). Each accessory is in a separate collection, all accessories are rigged and I have the model in Unity. The main ...
Pedro Costa's user avatar
0 votes
1 answer
109 views

Exporting child-of constraint with multiple actions

I'm animating multiple armatures, FPS arms and a weapon that is attached to the arms hands using a child of constraint. The issue is that I have multiple actions, and when exporting the child of ...
Tomas Borowiecki's user avatar
0 votes
0 answers
40 views

Imported FBX rigs break in Blender

I am sure this is a very common issue, but nonetheless I couldn't find a solution. I have many rigged FBX models which animate perfectly in Unity. However, I often want to modify them, so I import ...
Wiley Rush's user avatar
0 votes
0 answers
41 views

When importing to Unity, armature ruins mesh smoothness

When I import a mesh by itself, it looks smooth and normal. When I import a mesh with armature(weighted) it makes the mesh look not smooth. Basically I think the weight on the armature is somehow ...
Hahaha's user avatar
  • 1
0 votes
0 answers
12 views

How To Export Tools With Multiple Parts To Unity?

To start out I want to preface that I already know how to export FBX files from Blender to Unity. I know that you need to apply all transformation data before you export. I know that the object needs ...
Xenoture's user avatar
0 votes
0 answers
18 views

Material Setup Versioning

Working together with Unity, where we impoft blend files and overrride Materials, we rely on the materials of a blender file to remain unchanged. In Blender, it is easy to accidentally implicitly ...
IARI's user avatar
  • 235
0 votes
0 answers
42 views

How to import bezier curve with start & end mapping property in Unity engine or just bezier animation which is animated with start & end mapping?

How to import bezier curve with start & end mapping property in Unity engine or just bezier animation which is animated with start & end mapping? I tried all available option, but didn't get ...
Akshay Sharma's user avatar
0 votes
0 answers
57 views

Chopping branches apart of a Sapling Tree Generator tree?

I have used the Sapling Tree Generator to make some trees I like. I need these to next be able to animate (blow in wind) in my game dev system. To do so, I need to chop them apart at at least a few ...
mike's user avatar
  • 385
0 votes
0 answers
28 views

NURBS Curve Animating Start/End Mapping For Unity [duplicate]

I'm trying hard to export this animation to Unity, but everything I have tried has failed and everything I google is about how to move an object on the path. I have tried exporting to Alembic(AKA ...
unRainbow's user avatar
1 vote
1 answer
224 views

Transfer clothes from one 3d character to another

I bought two character models from the unity asset store and I would like to transfer the clothing from one character to another. I am a programmer making my first Indie game hence this is my first ...
Daredevil's user avatar
0 votes
0 answers
107 views

Two "identical" projects - one adds a -90 rotation to an object on creating FBX, but the other does not. Why? Is this a bug?

I am attempting to create FBX files from a Blender project for game development. However, I have encountered an irregular behavior I cannot explain and it is causing problems. I am not clear if this ...
mike's user avatar
  • 385
0 votes
0 answers
26 views

Need help fixing a script for generating texture assignment file in Blender

Hello Blender community, I am seeking help with a script I'm working on for generating a texture assignment file in Blender for each .glb file contained in the specified folder. The script is intended ...
Loopme's user avatar
  • 1
0 votes
0 answers
55 views

Logarithmic Depth Map

Would someone know how to create a logarithmic depth map where the precision level decreases the further away you get from the near plane? It seems like the Z Pass in Blender's render layer node only ...
ACB's user avatar
  • 1
0 votes
0 answers
88 views

Changing animation lengths for individual animations

I have an animation clip that's 100 frames and another that is 120 frames, and I want to export the animation into unity later. I've set the frame range end in blender to 120 frames, that way the ...
Johnathan Ding's user avatar
1 vote
0 answers
27 views

How to make a metallic material that will carry metallic-ness over to Unity (or other game engine)?

I have a game I am attempting to make that includes a toaster companion that you must escort home. Only problem is that the render pipeline in unity will not allow me to make good metallic materials ...
Sundayz's user avatar
  • 19
0 votes
0 answers
14 views

Need help importing animated treads into Unity

I have been working with blender for a little under 3 months and I am trying to get some animated models into Unity. I was working on the treads of a conveyor belt. I want the model to sit completely ...
marcyb's user avatar
  • 1
0 votes
0 answers
55 views

Why is there a shadow gap between faces?

I made a model, but the shadow appears unrealistic. I merged all vertices that were in the same position, as I believed they may have been causing the problem. Is there any possible solution that can ...
Hangunber's user avatar
-1 votes
1 answer
117 views

No rig object when exporting character from blender to unity

I am trying to export my character from blender to unity, everything is being exported correctly except for the rig. I can't find the rig and also the body parts of the character have no root bone. ...
ARR's user avatar
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