Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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Filmic Blender in Unity

If I make something in Blender with Filmic Blender. Save as asset, import it to Unity Game Engine... Wonder if the asset looks the same in Unity (with Filmic settings). In other words, is Filmic only ...
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1answer
18 views

How can i get a better result Baking in blender render?

I have a little question here, it is possible improve the result of the baking in this model (Blender Render)? In the image We can see a little deffects like black points ,can i improve that? Edit ...
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Collection instances are just like prefabs?

I wonder why unity can load for instance 100 000 objects ( prefabs) and handle them inside the viewport quite well, while blender struggles to even move just 10 000. Would it be easier for Eevee if ...
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How to convert lattice-deformed and bone-controlled eyes to exportable shape keys?

I have a rigged model of Thwomp that I need to export to Unity. The eyes are animated using an armature and Lattice Deformation modifier. As I understand it, you can't export Lattice deforms to Unity (...
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1answer
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Is there any way to import blender animations to unity.?

I am building a glowing platform for my 3D game. i had used cycles render(emission node) to create a glowing effect. The effect works perfectly on blender but not in unity.
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My mesh looks fine in Blender, but is messed up in Unity Game

I created a mesh that looks correctly in Blender but when I import it to Unity it looks really bad. Specifically, the mesh is a walking character (with rig and animation), which has some clothes on (...
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Exporting to unity leads to wrong rotations

Okey guys I know there are many questions many tutorials about that. Probably I have tried all of them. But if I model something like that. I mean if a model contains more than one parent its going ...
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11 views

how to make a different time line for each of my animation?

I'm going to make a fps shooter game. So I have to make multiple animations for my gun (Eg: shoot , reload ). Time for the shoot animation is less than the reload animation. When I gave the shoot end ...
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1answer
13 views

Model limbs condensed in one place in Unity3D after applying Scale to armature

I'm new to Blender and modelling in general and I'm trying to incorporate a humanoid model I rigged into my Unity project. It was seemingly working fine in Unity up until I was given a solution to ...
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1answer
44 views

How to export your Ocean Modifier Mesh and Animation to Unity? | Blender v2.80.72

/*Edited: For Blender 2.7 Users I found a detailed articel with pictures. */ I want to build an VR-Scene in Unity with a little Island and and ocean around. For the ocean I am quite happy with the ...
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9 views

How can I get material from blender (2.8) to show when moving the project to Unity [duplicate]

I have tried exporting to unity in every format as well as dragging the blend file into unity however only the colours set on the viewport display carry over, leaving the scene looking pretty dull. ...
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2answers
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Baked Texture Not UV Mapping When Exported to Unity

I have my object in blender that I UV mapped and baked. When I Apply the baked texture to that object in Unity it is not properly mapped. .BlendFile
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1answer
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What's wrong with Automatic Weights doing to my Normal?

I'm having trouble with my model in Unity.. I made the model with Blender, put on the Armature(using Automatic Weights), and found everything works great. But as you can see in the image, when I took ...
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Curve Modifier NURBS path Shape Key animation incompatibility with Unity

I'm a civil engineering student who's developing an augmented reality app on unity to help other students understand better how structures, such as beams and columns, work under certain load ...
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0answers
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How to add image texture to objects material?

I'm trying to convert my ply file into a .fbx or .obj file without losing texture, and I found an answer which details the following steps: UV Unwrap the figure, then bake the vertex paint to a ...
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Animations imported into unity from blender don't work

So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
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28 views

Is it possible to export keyframes with constant interpolation to FBX?

I'd like to export an animation with Constant interpolation (as opposed to Linear or Bezier) to FBX. If I export a sample animation to FBX, then import it back into Blender, the keyframes are imported ...
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24 views

Blender Cell Fracture results in cube

I'm trying to create a broken sphere to import into Unity for a project. I am using Cell Fracture to do this, but when I create a new UV Sphere and run cell facture on it, it gives me this instead of ...
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1answer
21 views

Creating normal map from foam like geometry

I would like to create a certain material in order to use it in Unity. It is foam and it looks like this: To create such a material, I have constructed a pyramid: How could I now bake a normal map ...
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2answers
101 views

Exporting animation to Unity

I’m quite new to Blender. I made a simple scene with two cubes and animated only the top cube. It seems to work in Blender, but when I import in Unity the two cubes are rotating, not just the one ...
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31 views

Animation with an Object appearing and Disappearing using Boolean Modifier

I'm working on creating an animation involving the boolean modifier in Blender as show below. I'm happy with how the animation looks in Blender, but when I try to export the animation to Unity, it ...
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5 views

Blender .fbx to unity. textures not working [duplicate]

So i`ve made a low poly tree and make the tree crown using an object info and a color ramp. The problem is that when i`m exporting the model to unity the only texture that shows up is the log witch ...
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1answer
10 views

adding vertex custom data for game engine shaders

I would like to know how you can add data to each vertices so that in unity I can access that data to perform shader calculations? I was reading a article. https://www.alanzucconi.com/2018/09/17/...
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Script to export animations into separate file

guys. I need a script (ready or help to write my own) to export range of animation frames into separate .dae or .fbx file. I have a large file, with multiple actions (animations) in it and I need to ...
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16 views

Vertex coordinates of mesh imported from Blender as fbx are all equal to 0,0,0?

Edit: When I use FBX ASCII export and set Normals == None in Unity's import settings it allows me to access the vertices as expected, I have no idea why this works though.. I was trying to figure out ...
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12 views

3D model with transparent texture looks different in unity3d than it looks in blender

I created a basic cube and mapped a png picture(containing transparent part) to its top face. The result looks good in blender. However after I imported this model to unity3d, I found the transparent ...
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1answer
54 views

Rigging Non-spherical eyes in 2.79 or 2.8 that will work in Unity

There used to be a trick to setting up non spherical eyes that can be squashed and stretched while still being able to use "track to" constraints to animate where the eyes look, it would also work in ...
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26 views

Why are the object proportions from Blender to Unity not being respected?

There is an object in Blender which, when transferred to Unity, does not match one part. In Blender: In Unity:
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25 views

Some sides of my object are black and others have texture. Why?

I need to create a cube object with texture around it. First I created a cube, generated an UV map, then I paint it in Mac Preview. Then I open image in Blender but I cannot see every side having an ...
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7 views

Combine two timelines into one

I have a 3d model that I have applied an armature on it to make an idle movement to use in Unity. Also, using the addon "animAll" I put movement on its eyes to give a "blinking" effect in the face ...
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1answer
44 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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16 views

Objects disconnecting when exported to Unity (FBX)

I have a number of objects parented to one another in Blender. I want to export them to Unity. I've used an FBX export (many times, successfully, for single objects in the past) and ensured that all ...
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1answer
49 views

Blender 2.8 Texture Paint Nodes - supported in Unity?

I know node-based mats are not supported in unity. However, texture painted mats are supported in unity. Now, 2.8 blurs the lines because it allows node-based mats to be created in texture ...
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20 views

How to Bake Material Output to Images In Cycles

I have created a procedural brick material in cycles that I would like to use in Unity. When I try baking the image, it seems to bake the normal, roughness and color into a single image when I would ...
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0answers
22 views

Combine or fix a lots of .anim (or .fbx if combine) files

I have one mesh .fbx model with a lot (like 124) .anim animations, which I want to use in Unity. Originally, the mesh was (it's actually rigged) -90 degrees on x-axis, so the animations are. Now, when ...
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20 views

Model acts different in Unity

I have a character model I made that I have fully weight painted and animated with shape keys assigned so I can't apply my mirror modifier to the mesh. In blender when I animate the character it moves ...
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0answers
63 views

Turn Obj sequence int Fbx

I have a sequence of objs of an object deforming, each of which has the same number of vertices and faces, that I would like to be able to put together into an animation and then export as an fbx that ...
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0answers
11 views

Exported shapekeys to unity don't play correctly

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
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0answers
26 views

How to apply two materials+textures to the same object using UV Map

I have created a UV map and used Gimp to apply two different sets of textures on two different layers. I've returned to Blender and created two materials, and assigned one layer of textures to each ...
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30 views

The origin of object changes when exported as .obj and opened in unity

I have set the origin / center of my mesh in Blender as I need it to be: Then I export it like this as an obj: When I then import the obj in Unity, it looks like this: The center / origin is strange....
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24 views

Applying a texture, editing the texture, and exporting to Unity

I have spent many hours looking at tutorials, reading, and trying to understand the dynamic between UV maps, image textures, application of the same, exporting to Unity, and then making it look ...
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16 views

Blender models export to unity rotation problem

If I have one simple object in blender its okey with this settings If I have one parent and all childs in that parent its also with that settings all objects are correct position and scales 1,1,1 and ...
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12 views

No textures when Importing from Blender into Unity [duplicate]

Recently I tried to import a .blend file into unity and see if everything would load up properly. It simply created a empty game object in unity and there were no textures at all. I then tried ...
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11 views

Problem with the orientation of the axes when exporting in FBX

I have a problem with the local orientation of the axes in pose mode. This does not allow me to rotate a part of the model in the correct way in unity. This is the orientation of the axes of the head ...
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1answer
50 views

How do i mask body parts underneath clothes and armor?

Hi i have been following along with a tutorial on creating a game character, and he is using shape keys to shrink body parts under clothing, but it seems like it would be a lot easier to just hide the ...
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1answer
91 views

Getting blender camera fov or focal length from the unity3d camera fov

I'm trying to match the fov of blender camera with unity 3d camera fov. Basically i want to calculate blender's camera FOV or focal length, given the fov of unity3d camera. Please help.
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Missing root position data?

Hello im trying to export animations to unity, but when i do they dont have the positions right. they just align to the center of the model, instead of using the same position that they use in blender....
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0answers
32 views

“Haunted” Shape Key Issue!

This might be a bug, and I've spent all night hunting it. I think my solution will have to be rebuilding some of my file and animation, but I was wondering if anyone had run into this problem: I have ...
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0answers
23 views

Blender to Unity3D - Animation does not work!

Well.. I have an animation in blender.. when I try to export to FBX the animation disappears. For example if I add a X movement or Y movement to the animation the FBX file ignore the first frames but ...
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16 views

Downsize Sci-Fi Corridor to Import into Unity

I created a SCI-FI Corridor and it has 4 different parts to it, being the Floor,Wall etc... To make it bigger I am really just Arraying or Duplicating my Corridor so it actually has the same 4 meshes ...