trying to learn blender, I tried to apply some material from a texture to my low poly car.


when I export this as glb the wheel looks like transparent, as you can see from the bottom screen.


Any reason ? Why this happened ? I check the normal and look like all with the correct orientation.


1 Answer 1


Seems like you have inverted normals, to fix that:

  1. Select your wheel and enter Edit Mode by pressing TAB
  2. Shift + N to recalculate normals outside
  • $\begingroup$ i edit the question, but as you can see the normal are all facing in the correct direction.. but problem persist.. $\endgroup$ Aug 1, 2022 at 9:41
  • $\begingroup$ please share your blend file at blend-exchange.com $\endgroup$ Aug 1, 2022 at 10:23
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    $\begingroup$ Thanks a lot, I update the blender file and delated the other post.. Apologize.. $\endgroup$ Aug 1, 2022 at 10:26
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    $\begingroup$ Ah your scale is negative for the wheels. Make the scale positive and scale it a bit larger because it is also too small then press Ctrl+A > Apply Scale $\endgroup$ Aug 1, 2022 at 10:33
  • $\begingroup$ @HarryMcKenzie Adding to that.. If you apply scale you will see that the normals gets inverted. $\endgroup$
    – Ebi
    Aug 1, 2022 at 10:47

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