When I try to bake my high poly mesh to a low poly one, it does not visibly insert the deformities to it even after render. I tried fiddling with some values in the shading tab but no dice. After a while of troubleshooting and baking, I started getting notifications that said "circular dependency for image". I don't know if this is part of the problem. I'm a noob at blender so help would be greatly appreciated.
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1$\begingroup$ “Circular dependency” means the image is set up to be used to calculate itself, which will not work. $\endgroup$– TheLabCatCommented Jun 18, 2021 at 23:52
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$\begingroup$ The ImageTexture node that specifies the destination image for the bake must not be connected to a shader and must be selected (highlighted) in the shader node editor. $\endgroup$– BlunderCommented Jun 19, 2021 at 1:40
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