I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help.
Issue: Excessive loss of detail when baking normals from High Poly to Low Poly mesh
Blender proficiency: Beginner
Details: When baking a High Poly mesh unto a Low Poly mesh significant details are lost on the normal map, and quality is generally bad - despite me trying bake resolutions up to 16k.
High Poly Mesh:
Notice the amount of "fine" details along the rim of the ring. These are not transfered to the baked normal map.
When I bake from the High Poly Mesh, unto a Low Poly mesh (with same center) using a Cage mesh, the resulting Normal Map looks like this. I can't seem to figure out how to improve this.. Been fiddling with a bunch of things trying to improve it. Smooth shading, Flat shading, different shaders, render samples, Pixel margin, tangent vs object space, bevels, weighted normals etc. with no luck..
If we look a bit closer at the generated normal map, these areas are what raises my concern, as the high poly details in some parts carry over, but in most parts simply "disappear"..
Anyone experience anything similar, and know what I'm not doing right? Below is my setup in blender, all meshes are centered in the same origin. The Low Poly mesh is basically the same size as the high poly (just less detailed) and the cage is scaled to just exactly enclose the entire high poly model: