I am trying to bake a higher poly mesh onto to this lower poly mesh. the higher poly has rounded corners, and the lower poly mesh has sharp corners. Here is the high poly mesh with beveled corners.
Although after baking, the corners of my low poly mesh has these weird artifacts that look like this:
I'm currently using an addon called Simple Bake to create the normal maps but am open to other suggested ways of baking this map.
Does anyone know how to bake without getting these weird artifacts on the corners???
Here is a copy of the BLEND file.