Questions tagged [render-passes]
(Render) Passes can be used to split rendered images into colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals. Use this tag for questions concerning the use of render passes.
236 questions
-1
votes
0
answers
9
views
trouble issue few rendering in blender [duplicate]
I'm newbie in blender, i have trouble issue when render final image in blender like this
and i dont know what happened, anyone can help me now
0
votes
1
answer
12
views
How can i render all of my render passes at the same time, and different folder? (EEVEE)
If i already have all of this checked, how can i render them automatically on different folders at the same time? (animation, not still frame) on EEVEE?
0
votes
1
answer
58
views
Blender Indirect Only Render Cuts Off Glossy/Reflection
I want to render an animation in separate layers, with Smoke (Volumetric) on one layer and the Scene (Mesh) on another. But I ran into a problem—when I enable Indirect Only for the smoke Collection (...
0
votes
0
answers
39
views
How to Properly Use Render Layers in Blender for Smoke Overlays and Scene Compositing?
Can anyone help me figure out how to properly set up render layers so that the result looks correct, like in a regular render?
If I enable holdout, the black shadow disappears but I get a "hole&...
1
vote
1
answer
42
views
Combine pass in compositior Blender 4.2
Is there any way to combine passes in the compositor?
For example if I want to modify only the Glossy Direct pass and combine the result in the final image. How can I do that ?
The node Add (2 images) ...
0
votes
0
answers
45
views
How do I render light separately?
I have the following animation: a surface is illuminated in Cylces by a moving green light. An HDRI is also active.
I thought about this process:
Render: render the animation without the green light
...
0
votes
0
answers
42
views
Direct volume pass as a mask instead of the volume's color
I'm using the volume direct pass for a smoke sim I have but that seems to give me the image of the smoke instead of a mask of where the smoke is and isn't so it becomes a problem when I'm trying to ...
0
votes
0
answers
28
views
How to get reflection pass when there's no light on the scene
Here's my blend file :
https://drive.google.com/file/d/1FDAkvG0ZTkOrBIlyMiR9AsOCbOOMysue/view?usp=sharing
There's no light - only use default world lighting.
I combine 2 render layers using compositor ...
3
votes
1
answer
149
views
Difference between Data Object Index and Cryptomatte Object?
Blender Cycles What is difference between Data: Object Index, Material Index and Cryptomatte: Object, Material, Asset?
4
votes
0
answers
34
views
how to get reflection on a surface while the surface has to be hidden from camera? [duplicate]
lower left is the footage/image where I want to put 3d object on it. upper left is my 3d setup where I use a plane for the desk ( image is projected on the plane to match camera angle). I use ...
0
votes
1
answer
76
views
export render pass without re-render 3d scene
I'm rendering an image and i've turned ON all the passes/layers that I needed. In the Image editor I can see my render result and all the passes correctly. But I don't like the naming used for those ...
0
votes
0
answers
34
views
Accessing Render Passes from Viewer Nodes Without Saving to Disk
I'm working on a script to access and manipulate render passes directly in memory without saving them to disk. My goal is to obtain and process different render passes like the beauty pass and mist ...
0
votes
0
answers
20
views
Why is the shadow of the 3D viewport inconsistent with the effect rendered after shadow capture?
I have a question about shadow capture. The PNG output after shadow capture is directly superimposed on the background. Why is the shadow much darker than the viewport appears?
1
vote
0
answers
293
views
There is no Shadow pass in Cycles
I want to render an EXR Multilayer sequence but there is no Shadow pass available. The 4.1 manual says there should be a Shadow pass option under Light>Other, but instead there is a Shadow Catcher ...
0
votes
1
answer
44
views
Render AO pass issue (unwanted shadows)
When I render the AO pass is very weird. there are shadows that appear and the objects are more or less dark depending on their diffuse color. I don't understand what is happening since AO pass is ...
0
votes
1
answer
37
views
not showing up in animation render [duplicate]
I have all this animation and audio, so when I render the animation, it does not show up, completely blank. Does anyone know how to fix this error?
0
votes
0
answers
30
views
Using file output node results in 2 images being saved
I am rendering denoised render passes using the openEXR Multilayer format.
(The default output does not save the denoised passes)
So right now I take each pass and plug it into a denoise node. And ...
3
votes
1
answer
204
views
3.0 to 4.0 difference in color pass involving IOR
This picture is the color pass of a render of a sphere with default pricipled BDF settings and a bar of color for flavor.
When I render it in Blender 3.6.3 (or any blender 3.x)) it is perfectly flat ...
0
votes
0
answers
60
views
Render passes and Lens distortion
I'm currently rendering out rendering passes that I'll later combine in Photoshop for some composition work.
One thing I don't understand is how to include my Lens Distortion in the passes. I have it ...
0
votes
1
answer
161
views
Blender, PNG renders and Davinci Ressolve. How to extract data?
I am confused on how to render a mist pass from Blender that I can use in DaVinci Ressolve.
Everything I find is ussing that mist data to be comped within Blender.
I know I can use OpenEXR file format ...
0
votes
0
answers
64
views
Glossy Direct Pass on Donut Too Sharp and Bright
I followed Blender Guru's donut tutorial Part 14 for compositing.
But for the step adding Glossy Direct Pass, my black and white Donut is way too sharp and bright when compared to the tutorial one.
I ...
0
votes
0
answers
27
views
Cycles, information on how the motion vectors are calculated
Where can I find technical information on how the cycle rendering engine calculates the vector (motion) information? Specifically the backward motion. Is it doing a backward render of each frame? And ...
0
votes
1
answer
15
views
Black shape only visible in Cycles Renderer, can't see it in any other viewmodes
Whenever I render my scene I see this unknown black shape on the renders. I can't figure out why because it doesn't seem to exist in any other viewmodes.
0
votes
0
answers
19
views
DiffInd RenderLayer pass shows part of texture [duplicate]
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader
0
votes
0
answers
79
views
Diffuse indirect pass shows part of texture
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader....
1
vote
0
answers
352
views
Why are my render and preview images different? The preview is better
The low pixel version is the preview screen, which is clear but has lighter colors. The high-quality version is the rendered image, and both are using the Cycles renderer. The preview have more ...
0
votes
1
answer
157
views
Noisy .png after rendering Gloss passes
I'm using Cycles as my render engine, on the latest version of Blender 3.5.1
In compositor, I used a set of nodes to seperate the highlights (glossy) from the rest in order to save it seperately in a ....
0
votes
1
answer
367
views
Is Cycles capable of generating a proper ambient-occlusion render pass?
I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows.
I'm attaching two ...
0
votes
1
answer
406
views
Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop
I am fairly new to Blender and I am using EEVEE to render my scene.
The reason for taking this route:
I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
0
votes
1
answer
321
views
Cryptomatte issue when saving EXR files from output file node Cyptommate passes getting glitched [closed]
i'm working on a professionnal animations right knoww and i'm having a big issue with the crytomate output.
Context :
I will render an animation and i want to have the cryptomatte passes. I'm working ...
2
votes
1
answer
3k
views
The "Shadow" option is not available in "Show Layer Properties" (Blender 3.5)
When I turn on Cycles to render, I have no "Shadows" option in "Show Layer Properties" (Passes > Light > Other > ...), but in the video tutorial everything works perfectly....
1
vote
1
answer
25
views
is the full image always computed when rendering a single pass?
I've started learning the compositor.
I need only the glossy pass for now.
But I see that, when I render my image, the "full" image is rendered, then the GlossDir layer.
I was wondering if ...
1
vote
0
answers
410
views
I Want to separate grease pencil in compositor
Is there a Way of isolating the grease pencil like the freestyle pass or cryptomatte?. I can't find a way of doing it.
0
votes
1
answer
88
views
Is there an equivalent setting in Eevee as Glossy Direct in Cycles engine?
I'm trying to follow the Blender Guru donut tutorial but using Eevee to render. I'm trying to add a glowy nature to the white highlights on the object. The Glossy<Light<Passes<...
0
votes
0
answers
242
views
How to perform separate light pass for each material
Is there a way to programmatically export a single materials "diffuse" and all "indirect light passes" into an alpha channel. The resulting alpha is all the locations in the image ...
0
votes
0
answers
89
views
Huge amount of noise is generated by overlapping several glass objects and de-noiser misbehave in Cycles - Blender 3.3
I am working an animation with simple particle emitter, the object has a complex glass shader to bring refraction and a bit of rgb separation.
The problem is that when the particles overlap, which is ...
0
votes
1
answer
389
views
How to get correct distance value using Mist pass
I'm trying to use Mist data for getting values of [0,255] for Mist range of [Start, Start+Depth]. but I'v got into two problems:
Output values range is only [0,206] for [Start, Start+Depth]
Output ...
0
votes
1
answer
778
views
AOV texture exports
I'm currently trying to export multiple versions of a tshirt on a single animation. I have been trying to set up an aov pass that exports the tshirt material (and therefore be able export multiple ...
1
vote
0
answers
400
views
What technical color space is OpenEXR rendering in Blender?
I’m rendering my project as an OpenEXR sequence and, when I go to composite this over my footage, to be exactly accurate, I need to both convert the Gamut from what it originally was rendered at, and ...
2
votes
1
answer
1k
views
How to make an object only cast a shadow but be invisible in a View Layer?
This may be something very simple but I actually tried a bunch of things without any success.
I am looking or a setup that allows me to do this in 2.8+.
Let's say I have a cube sitting on a plane and ...
1
vote
0
answers
465
views
Can we use "Grease Pencil" to mask other objects?
I'm trying to use a "greasy pencil" to cut out other objects. Like this red cube in the example. The white cube and the pink circle are in a collection. I want to make an object go through ...
2
votes
2
answers
171
views
Visualize rendering time per pixel of scene?
Is there a way to visualize how long each pixel took in terms of GPU computation time of the render?
e.g.something like a heatmap of computation.
I know it exists for other render engines but I can't ...
0
votes
1
answer
524
views
White Diffuse Color shows as Gray in Diffuse Color Render Pass
In my current scene I have a material with a Diffuse BSDF node applied to all objects. The diffuse color is pure white. When I render the Diffuse Color pass or switch to Diffuse Color in the Viewport, ...
2
votes
1
answer
450
views
Why is image plane not detected by mist pass in EEVEE?
I have a couple of image texture planes in my scene. They render as expected upon applying mist pass in Cycles, but in EEVEE the planes are invisible in the mist pass while other test objects (the ...
1
vote
0
answers
115
views
How to apply mist pass on grease pencil objects?
I'm working with a set of grease pencil objects and would like to fade the distant objects using the mist pass but they don't seem to be affected by the pass. What can I convert these strokes into so ...
1
vote
0
answers
575
views
The right way to set up a multilayer renders (and a reflection pass)
I am trying to create a "reflection catcher", to work like a shadow catcher.
I have followed this tutorial, which seems to work, but also seems to end up generating many more passes than I ...
0
votes
0
answers
39
views
Multilayer OpenExr Postfixes
When I output my renders to Multilayer OpenExr the layers produced are postfixed by various different strings.
What do the postfixes like .[V] mean?
Where can I ...
0
votes
0
answers
43
views
Strange top line on the frame when rendering with Cycles (OPTIX)
I get a strange obscur line on the top border of my frame.
I am rendering with Optix on a RTX 2070 super with 1000samples with denoiser (CYCLES).
I dont have this problem when rendering with Cuda.
Do ...
0
votes
0
answers
167
views
Is there some extra settings for bloom pass in 3.2 beta?
In v3.1.2, the bloom pass:
but, in v3.2 the bloom pass output is same as the default combined output:
Is there some extra settings for bloom pass in v3.2 beta?
0
votes
1
answer
571
views
glossy direct pass (view layer properties)
I am going through a step by step tutorial.
But at a certain stage, my render differs from the scene of the author.
Please help me figure out why my render is partially colored. The author is in black ...