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Questions tagged [render-passes]

(Render) Passes can be used to split rendered images into colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals. Use this tag for questions concerning the use of render passes.

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Is Cycles capable of generating a proper ambient-occlusion render pass?

I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows. I'm attaching two ...
Etord's user avatar
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9 views

Render Passes with Different Environment Textures in Cycles?

Blender Wizards, Does anyone know of a method of using render passes to export with different environment textures affecting different objects/materials? I'm using Cycles. In my scene, I have an ...
Chevy's user avatar
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Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop

I am fairly new to Blender and I am using EEVEE to render my scene. The reason for taking this route: I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
Reinhardt's user avatar
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Cryptomatte issue when saving EXR files from output file node Cyptommate passes getting glitched [closed]

i'm working on a professionnal animations right knoww and i'm having a big issue with the crytomate output. Context : I will render an animation and i want to have the cryptomatte passes. I'm working ...
Eliott's user avatar
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The "Shadow" option is not available in "Show Layer Properties" (Blender 3.5)

When I turn on Cycles to render, I have no "Shadows" option in "Show Layer Properties" (Passes > Light > Other > ...), but in the video tutorial everything works perfectly....
Ejenkou's user avatar
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1 answer
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is the full image always computed when rendering a single pass?

I've started learning the compositor. I need only the glossy pass for now. But I see that, when I render my image, the "full" image is rendered, then the GlossDir layer. I was wondering if ...
gordie's user avatar
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ViewLayer is just transparent when saving the render

I have a strange problem where i can´t find the cause. One of my View Layers saves just transparent pictures without any objects when rendering the whole sequence. In the preview it looks fine but if ...
Tim's user avatar
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I Want to separate grease pencil in compositor

Is there a Way of isolating the grease pencil like the freestyle pass or cryptomatte?. I can't find a way of doing it.
Gabriel's user avatar
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Is there an equivalent setting in Eevee as Glossy Direct in Cycles engine?

I'm trying to follow the Blender Guru donut tutorial but using Eevee to render. I'm trying to add a glowy nature to the white highlights on the object. The Glossy<Light<Passes<...
ceptillious's user avatar
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51 views

How to perform separate light pass for each material

Is there a way to programmatically export a single materials "diffuse" and all "indirect light passes" into an alpha channel. The resulting alpha is all the locations in the image ...
Jesper Hustad's user avatar
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Huge amount of noise is generated by overlapping several glass objects and de-noiser misbehave in Cycles - Blender 3.3

I am working an animation with simple particle emitter, the object has a complex glass shader to bring refraction and a bit of rgb separation. The problem is that when the particles overlap, which is ...
Damian Velasco's user avatar
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111 views

How to get correct distance value using Mist pass

I'm trying to use Mist data for getting values of [0,255] for Mist range of [Start, Start+Depth]. but I'v got into two problems: Output values range is only [0,206] for [Start, Start+Depth] Output ...
audi02's user avatar
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199 views

AOV texture exports

I'm currently trying to export multiple versions of a tshirt on a single animation. I have been trying to set up an aov pass that exports the tshirt material (and therefore be able export multiple ...
Natan Rifkin's user avatar
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118 views

Why are the render passes that I enabled not showing up on OpenEXR Multilayered file?

I am compositing two scenes and I have ran into a problem with the second one. The actual geometry of both scenes are in two different Blend files (Scene 1 and Scene 2). I am compositing both scenes ...
objectedbear431's user avatar
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Manual Render of volulmetric pass

I would like to render a volumetric pass separately in cycles. Usually I render a single beauty pass and a separate volumetric to composite in photoshop to minimize the amount of compositing of the ...
Jimmy's user avatar
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When using the mist pass in the compositor I get dark outlines on the edges of objects

I'm getting dark outline on the edges of my character when I use the mist pass: You can see on the hands and the head a clear outline which I'm not getting if I don't use the mist pass... ? Also the ...
L1994's user avatar
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What technical color space is OpenEXR rendering in Blender?

I’m rendering my project as an OpenEXR sequence and, when I go to composite this over my footage, to be exactly accurate, I need to both convert the Gamut from what it originally was rendered at, and ...
Pro Effects MAX's user avatar
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Am I rendering shadows properly?

I have a massive scene with a bunch of new collections within the foreground collection and I noticed, once I made new collections within the Foreground collection, the background render pass had both ...
Pro Effects MAX's user avatar
2 votes
1 answer
315 views

How to make an object only cast a shadow but be invisible in a View Layer?

This may be something very simple but I actually tried a bunch of things without any success. I am looking or a setup that allows me to do this in 2.8+. Let's say I have a cube sitting on a plane and ...
mqbaka mqbaka's user avatar
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153 views

Can we use "Grease Pencil" to mask other objects?

I'm trying to use a "greasy pencil" to cut out other objects. Like this red cube in the example. The white cube and the pink circle are in a collection. I want to make an object go through ...
Daniel Meurer's user avatar
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Visualize rendering time per pixel of scene?

Is there a way to visualize how long each pixel took in terms of GPU computation time of the render? e.g.something like a heatmap of computation. I know it exists for other render engines but I can't ...
Jag JB's user avatar
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White Diffuse Color shows as Gray in Diffuse Color Render Pass

In my current scene I have a material with a Diffuse BSDF node applied to all objects. The diffuse color is pure white. When I render the Diffuse Color pass or switch to Diffuse Color in the Viewport, ...
Dr. Pontchartrain's user avatar
2 votes
1 answer
122 views

Why is image plane not detected by mist pass in EEVEE?

I have a couple of image texture planes in my scene. They render as expected upon applying mist pass in Cycles, but in EEVEE the planes are invisible in the mist pass while other test objects (the ...
jais's user avatar
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How to apply mist pass on grease pencil objects?

I'm working with a set of grease pencil objects and would like to fade the distant objects using the mist pass but they don't seem to be affected by the pass. What can I convert these strokes into so ...
jais's user avatar
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181 views

The right way to set up a multilayer renders (and a reflection pass)

I am trying to create a "reflection catcher", to work like a shadow catcher. I have followed this tutorial, which seems to work, but also seems to end up generating many more passes than I ...
tomh's user avatar
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12 views

Multilayer OpenExr Postfixes

When I output my renders to Multilayer OpenExr the layers produced are postfixed by various different strings. What do the postfixes like .[V] mean? Where can I ...
atwright147's user avatar
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21 views

Strange top line on the frame when rendering with Cycles (OPTIX)

I get a strange obscur line on the top border of my frame. I am rendering with Optix on a RTX 2070 super with 1000samples with denoiser (CYCLES). I dont have this problem when rendering with Cuda. Do ...
SIMI's user avatar
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134 views

Is there some extra settings for bloom pass in 3.2 beta?

In v3.1.2, the bloom pass: but, in v3.2 the bloom pass output is same as the default combined output: Is there some extra settings for bloom pass in v3.2 beta?
leon's user avatar
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1 answer
279 views

glossy direct pass (view layer properties)

I am going through a step by step tutorial. But at a certain stage, my render differs from the scene of the author. Please help me figure out why my render is partially colored. The author is in black ...
blenduser's user avatar
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57 views

Why is half of the smoke not showing in the reflection when I turn on "indirect only"?

I have a character that is emitting smoke and standing on a plane with glass shader. I want to render the plane with the reflections and the smoke separately. However, when I turn on "indirect ...
Marcus A. Dingstad's user avatar
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1 answer
750 views

How to denoise Exr and it's passes

How to denoise Exr and it's passes in Cycles ? I tried settings Denoising data and it didn't work.
saifart101's user avatar
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0 answers
145 views

Can I render single pass with cycles?

I would like to render single passes in order to tweak some parameters like resolution or sample count. For example I would like to render a low sample count indirect light then denoise it and compose ...
Red Phosphorus Coconut's user avatar
1 vote
0 answers
30 views

Can I render out different passes at one time?

I want to render out 1 pass and not the other in my scene, but when I try to do that, blender renders out both passes at once. Is there a way to disable some render passes so I can render single one ...
Pro Effects MAX's user avatar
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0 answers
88 views

How to Render water Particles in separate render passes

I have a very large fluid simulation and I would like to render the particles on different render passes. I am running out of Vram, I am rendering with a RTX 3090 but I guess I found its cap. I can ...
Ethan Moffitt's user avatar
1 vote
0 answers
160 views

My Smoke simulation has this buggy blocky shadow

I have been tackling this problem for the last 2 days and I can't find any solution to it. So, I baked this smoke sim and test rendered it, It has some weird blocky shadow and reflection, I thought it ...
Albert's user avatar
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0 answers
117 views

Eevee diffuse pass render bug?

I hope this is the right place to post this. To see the "bug", please go directly to the observation part. The setup We need to export the diffuse pass render in low resolution of a scene, ...
Brainfreeze's user avatar
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0 answers
126 views

Save UV pass of specific object to file for later modification of texture

beginner here. I want to save my rendered images together with auxiliary data that can later be used outside of blender. Specifically, I want to change the texture of a simple object (say, a cube or a ...
matanj's user avatar
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0 answers
550 views

Open EXR file not getting generated in certain cases

I am trying to generate an OpenEXR file based on the following procedure : Getting the depth of every pixel to the center of projection of the camera in Blender I have tried to create a simple scene ...
Sourabh's user avatar
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1 answer
168 views

Ideas on: Realtime Mist Pass via Shading Nodes? [duplicate]

Wouldn't it somehow have to be possible to get a depth gradient into one's material nodes? This way you could have a realtime mist pass in the viewport (like in the picture). I guess one would need ...
jayprz's user avatar
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495 views

Access to Render Passes with Python

I need to save both the 'Combined' pass and the 'indexOB' pass. Is there a simple way to use it with Python? I set the path to save my render - ...
Mapper720's user avatar
0 votes
0 answers
18 views

How do I render out separate passes to be comped in After Effects? [duplicate]

The passes I'll need are: Alpha RGB Colour Reflection Specular Ambient Occlusion Shadow Cycles or Eevee, doesn't matter, but they'll need to be rendered out to be used in a different program (not ...
Mat Brady's user avatar
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1 vote
0 answers
185 views

Stop creating a new aov pass if with the same name exist already

...
pekkuskär's user avatar
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1 answer
356 views

Can't save a single pass from an OpenEXR MutiLayer file

So, I'll try to make it as clear as possible but I just started working with OpenEXR MultiLayer Output and I might miss some important info. Important to know I render with Cycles. I'm working with an ...
mresala's user avatar
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1 answer
103 views

Cycles — Non-translucent glass in compositing passes — Problem

I have a scene that is obscured by a glass plane that has displacement. The glass curves/bends all the objects that are behind it. << This effect is crucial here. When I render a scene with ...
Soqlloos's user avatar
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35 views

Not rendering properly

hello. I am new to blender. I created this donut. I applied a creamy material to the donut. But in rendering it is not rendering correctly and the donut material is white+light blue instead of cream. ...
KushanHerath's user avatar
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0 answers
17 views

How to change background color in diffuse color render pass? [duplicate]

I looked around and seems like its not possible according to another post. As a workaround, i'm using a bunch of white images to act as the background color change. Any way to change the black color ...
dankie's user avatar
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1 answer
350 views

World Space Ambient Occlusion

Gotta question about Eevee rendering. Normally, Eevee uses screen space ambient occlusion and screen space stuff obviously generates lots of artifacts, like the one on the picture, where the occlusion ...
michalpe's user avatar
  • 119
0 votes
1 answer
628 views

How to make diffuse render pass have transparent background?

I have a 3D object that I want to render into separate diffuse, normal & AO maps for use as textures. I am using the View Layer Properties > Passes options to include these layers in the output ...
lisyarus's user avatar
  • 115
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0 answers
22 views

One of my objects won't show in my F12 or final render [duplicate]

I've tried to render my scene but there's an object that won't show up. I've checked the camera, I've checked the visibility, it isn't hidden and it's showing in the viewport. I feel like I've opened ...
Yamikani Katunga's user avatar
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2 answers
108 views

Object won't show in render. None of the suggested solves I've found have helped

I've tried to render my scene but there's an object that won't show up. I've checked the camera, I've checked the visibility, it isn't hidden and it's showing in the viewport. I feel like I've opened ...
Yamikani Katunga's user avatar

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