I'm trying to copy this

Zoomed in

So far I've got this

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My material nodes look like this Material Nodes (yellow cube material is the same, just new colour)

enter image description here

My Composite nodes look like this Compositing Nodes (it's just a glare node for the 'glow')

enter image description here

My focus is on the cubes, not the foggy coloured background.

Here's what i think i'm missing:

  • Common texture between all cube materials for "bump" on the cubes

  • Blueish Point Light from Above

  • Less harsh emissions from my materials

Here's what i'd like some help understanding:

The yellow cube has two base colours that blend together, the yellow & orange. You can see the same blend in the red & pink above it and below it. I'm thinking it might be a subsurface scatter but i can't tell.

How can I copy the look of the cubes?

Source: https://www.ordinaryfolk.co/


You can get pretty good results with Translucent BSDF and a point light inside.

  • Emission shader isn't best, because it's uniform across the whole surface, nad doesn't receive shadows.
  • Settings are the same for both engines, but Cycles uses slightly lighter translucency color
  • For Eevee I enabled Bloom, for Cycles I'd probably use Glare node in Compositor.

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