All Questions
139 questions with no upvoted or accepted answers
3
votes
0
answers
468
views
Experimenting with creating an opal-like material (UPDATE)
I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
3
votes
1
answer
387
views
Geometry Node Attribute Unusable on Density (Shader Nodes)
I've found something weird. I have an Fac Attribute in my geometry nodes (it's a simple gradient). When I use it in Shader Nodes, it works, but not for the density value on volume absorbtion or volume ...
3
votes
0
answers
572
views
Dilate/Erode image in Shader Editor?
In the compositor you can dilate/erode an image based on pixel brightness, like this :
I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?).
I'm ...
3
votes
0
answers
187
views
Procedural tile texture with different column width and tile lengths
I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
2
votes
0
answers
23
views
Streamline Shader using Shader Nodes
I have created these streamlines in geometry nodes
Animation Here
However, I am limited as these streamlines are geometry and the vertices/polygons really start to add up.
There is a way to do ...
2
votes
0
answers
83
views
How can I make shiny fish scales like these in blender?
I want to make a mermaid character whose scales are iridescent and very reflective/shiny, but without the ugly and unwanted reflection of nearby objects, just like real fish scales. I tried to do it ...
2
votes
0
answers
38
views
How can I get the final evaluated material color of each face?
I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
2
votes
0
answers
326
views
RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2
votes
0
answers
75
views
Does anyone know how to get the color of the light?
I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
2
votes
1
answer
567
views
Is it possible to generate curvature mask from geometry normal?
I want the smooth and sharp curvature mask of geometry so that I can use it in a mix color > factor. I know we can do with ...
2
votes
0
answers
80
views
Default alpha value from attribute node
I was trying to use the alpha channel as an "exist" factor for a color attribute inside the shader editor and I discovered that the default value for this channel (as default I mean the ...
2
votes
0
answers
33
views
How to create L shaped brick pattern with shader nodes?
how can I create this L shaped pattern?
2
votes
0
answers
128
views
Is it possible to convert a material shader mask to geometry in Geometry Nodes?
Hi I’m curious if it’s possible to convert a material shader’s mask into geometry somehow? I was thinking it might be possible with geometry nodes, but not sure how to access the shader mask ...
2
votes
0
answers
156
views
How to mix and animate a lot of shaders
So I have 12 shaders of rather complex materials. I need to be able to smoothly mix between these shaders and be able to animate this mix.
At the moment I have this setup (12 shaders into a mix shader ...
2
votes
1
answer
310
views
How to control edge wear for only certain edges?
I'm following along with this tutorial https://www.youtube.com/watch?v=NnlaIizA_AQ&t=552s
He uses nodes to get the edge wear effect, but how do I achieve more control over this? Such as edge ...
2
votes
0
answers
384
views
Applying Specular Highlights Separately? (Eevee Nodes)
For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
2
votes
0
answers
618
views
How to access triangle vertices and their attributes in shader nodes
Is there a way to access the attributes of a triangle or face associated with the currently processed fragment? I see that we can get barycentric coordinates for each face using Geometry node -> ...
1
vote
1
answer
22
views
In material nodes, can I use Texture Coordinate and vector math instead of drivers to copy rotation from an object?
I have a material that uses a rotation that I get with drivers from an object. This method works but I wonder if I can avoid drivers, by using some combination of the Texture Coordinate node that ...
1
vote
0
answers
31
views
I have a painterly node group with brush direction input. I would like to be able to randomise across the model instead of being uniform please
I have managed to obtain a node group for a painterly style material which is close to perfection. However the brush stroke direction which is controlled is completely uniform. I would like to ...
1
vote
0
answers
69
views
Ambient occlusion falloff
I am trying to work with the Ambient Occlusion node in Blender 4.2.0 using Cycles to try and get a nice gradient falloff on my background, however it's creating large triangular shadows in the corners ...
1
vote
0
answers
31
views
Viewport Shading preview different than Render
I'm a complete newbie at Blender, trying to teach myself with web tutorials, and I'm completely stumped on this issue.
The material shading render preview shows the effect I'm looking for, metallic ...
1
vote
1
answer
481
views
Toon shader broken in Eevee 4.2
System Information
Operating system: Windows-11 64 Bits
Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70
Blender Version: Blender 4.2 LTS
Hi guys! The new Eevee version is out and I ...
1
vote
0
answers
130
views
How can I use convolution matrix in Shader Node
I want to use a convolution matrix so that I can create a Gaussian Blur for the image without it having too much noise.
I saw someone upload it to BlendSwap and also something else here on ...
1
vote
0
answers
71
views
Shader to render Flow map/Directional Map
I am creating a pipeline to render all needed maps to create haircards and I am missing the directional/flow map from hairs. Basically what I need is a material to override the render in cycles that ...
1
vote
1
answer
123
views
Attribute to material
I downloaded the .obj result from this tool: https://huggingface.co/spaces/TencentARC/InstantMesh
When I open it in blender I have to switch to viewport shading/ color/ attribute to see the shade.
Is ...
1
vote
0
answers
29
views
Spike lighting Toon Shader
I'm trying to get this kind of style in evvee with dynamic lighting:
By displacing a simple toon shader i got this result :
however since the displacement is only on the x-y axis it doesn't work if ...
1
vote
0
answers
80
views
Geometry nodes Directional Map from curves
I'm trying to make a directional map out of curves based on their direction. I thought of using the curve tangent node, but the result is not quite the same and the baked result doesn't work as ...
1
vote
1
answer
220
views
Is it possible to make Simplex, Perlin and Worley noise using shader nodes?
I want to create classic Simplex, Perlin, and Worley noise using shader nodes.
The Noise Texture says it is a fractal Perlin noise but I want the classic Perlin ...
1
vote
0
answers
131
views
How to make gradient based bevel square?
I want to create bevel squares based on gradient values. I mean the corner of bevel should be a gradient value (if it makes sense).
Related to this question
Let's say I have these gradients in a grid.
...
1
vote
0
answers
95
views
How to build a scene with Curved World effect
Is there a way to have a curved world like Death Spank or Animal Crossing?
This effect used to be called Rolling Log Effect (by Nintendo) also World Bending Effect is another name.
This effect is a ...
1
vote
2
answers
65
views
Black Outlines Showing with Shaders on a Curve Object
New to blender and have been digging into a lot of tutorials and trying to learn more about shaders and how they interact. I have a neon-like flicker effect on some text which is working well when the ...
1
vote
0
answers
229
views
Can't add nodes in shader editor - Node list is Empty ( Blender 4.0 Factory Settings )
I can't add nodes in shader editor. It works for other menus.
This is a fresh blender 4.0 stable install with factory settings. Any ideas ? Thank you
1
vote
1
answer
226
views
Creating a fake point light with a normal map and empty game object
I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
1
vote
0
answers
23
views
Making an infinite box without compositor and without cycles?
I'm trying to do something like this
https://www.youtube.com/watch?v=nbgrcX8i588&list=PLSh-b4qMjucsIsfsV2ItRFpAUSkgb0WKa&index=20&t=74s
The only differences are that I need to have objects ...
1
vote
0
answers
79
views
Fixing Texture stretching with no UVs
So I have a nice dragon that I've been working on for quite some time.
Recently I decided to add scales by the Shaders with a simple Texture image, which is connected to the Bump node (oh, and there ...
1
vote
0
answers
102
views
How to render prism refraction with Cycles?
The dispersion (red, green, blue) seems working under normal light conditions by using this methode Video.
But in the extreme case of using a prism it does not, the prism stays dark, no matter how ...
1
vote
1
answer
58
views
I want fingerprint to appear only on the white color of the noise texture in the left how can I do that?
[![The right plane have fingerprints roughness i want them to appear
only in the white value in the left plane]1
1
vote
0
answers
78
views
How do I get rid of this shading pattern?
The artifacts appear when I increase the metallic factor in the bsdf shading node. Smooth shading is on, normals are correct, and I'm pretty sure there aren't any duplicate faces. I got the material ...
1
vote
0
answers
72
views
Randomizing via color ramp collection linked meshes with same material
I downloaded a container from blender swap. The container is made of various parts with different modifiers and so on. I am using collection instances to replicate the container, but I would like to ...
1
vote
0
answers
39
views
Cycles Shader Nodes - Where/How to learn advanced and clever nodes
Where/How do I approach moving from an intermediate to advanced Cycles Shader node user? I recently came across a youtube landscape tutorial that shows how to mask off displacement of peaks with just ...
1
vote
0
answers
93
views
How would you randomize a wave texture per brick on a brick texture?
I followed this YouTube tutorial but have realized there's 1 problem.
The wave textures in the video almost look like they're connecting even though it's seperated by black lines.
My .blend file ...
1
vote
0
answers
282
views
Cycles: out of SVM stack space, shader "" too big
Any idea on how to increase this? Im working with a rather large node tree and adding #noise.random() as an input value looks like the straw that broke the camels back. I'm able to get it to work if I ...
1
vote
0
answers
139
views
Is vector math node slower than math node?
I looked at https://docs.blender.org/manual/en/latest/render/cycles/optimizations/nodes.html#node-optimizations and apparently Blender is pretty good at optimizing node trees.
This made me wonder a ...
1
vote
0
answers
82
views
How to get the actual light reflectance vector?
The texture coordinate node has an output called "reflection". But this "...
1
vote
0
answers
28
views
How to give particles the emitter body's colours at points of ejection using Normal data?
I have an Emitter object shaded using its mesh's Normal data and doesn't have a texture applied. I want the particles it emit to inherit colours from their point of ejection but cannot seem to figure ...
1
vote
1
answer
161
views
How do I create foam around the object?
I can do it, but using dynamic paint, baking the image and using it as a coordinate
But the waveform completely misses the design! in this image I used texture coordinate and used monkey as value...
...
1
vote
0
answers
126
views
Procedurally Creating Tiny Imperfections using Shader or Geometry Nodes
I'm working on a project where I'm importing GCODE (that is a file that a 3d printer takes in and prints an object for you) and displaying it on Blender. This is what I have so far. Please understand ...
1
vote
1
answer
268
views
Has the way the way the Shader to RGB node functions changed in 3.2?
So I'm using the 3.2 alpha, and was working on my comic which I do with a toon-esque render. But then, I noticed that my bump maps weren't functioning properly. After much tinkering, I tracked it down ...
1
vote
0
answers
300
views
Is it possible to control particles with shader's texture?
I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty.
I would like to add particles to the yellow part. Is it somehow possible ...
1
vote
0
answers
316
views
How can I get my bump map less extreme?
So I am mixing a bump map and normal map. I can turn the strength down which gives the effect I want for the bump map, but that decreases the strength of my normal map which I do NOT want. I tried ...