Questions tagged [hair]
Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.
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geometry node: mesh as curve profile
I'm learning about hair for games, I created some hair cards and to modify them I'm using the curve modifier.
At first everything was fine, but soon the scene was a mess, full of curves and meshes. I ...
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Interpolated and simple particles do not respect weight painting
I'm using Blender 3.6.2 (Specifically the EEVEE SSGI build) and I'm trying to create an eyebrow. I need to limit the hair particles within the plane I use, using a weight painted area. The problem is ...
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Export particle hair system as alembic with using nurbs path as instance object
Good evening. I want to create stylized hair and export it as alembic file and I've got a cool idea: what if I speed up the process using technique from this tutorial, then I'll create particle system ...
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Hair particles goes through another object
I have a scene with grass that placed inside a room with 2 walls. I added the wind and the turbulence force to make an animation but now my grass (hair particle) goes through the walls of the room. I ...
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How to make the some strands of anime/layered(?) hair track camera?
Like the pictur (can be by bones)
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"Hair" as cloth, cant move how I want it to. How to handle?
So I want to animate my character, and I'm having trouble figuring out how to handle the hair. At the moment, it looks like this in T-pose:
But when I rotate the head, for example, this happens:
...
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How can I close thick hair tips made with curves while keeping their tubular form?
I wonder if there's a way to close thick hair tips made with curves while keeping their tubular form (not with pointy ends).
I'm using Blender 3.6.
Thanks in advance!
It would be nice if the hair tips ...
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Blender 3.6 - hair clump mask by texture using geometry nodes [duplicate]
How to mask clumps using a texture instead of vertex groups?
Interpolate Hair Curves has something like this for masking. Would be great to have it for ...
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How to animate flowing hair using the new hair system?
I made hair for my character using the new hair system. As it seems that in the new hair system each hair is an individual curve.
I would like to give the hair subtle movements as if it is weightless ...
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Why when i use interpolate hair curves modifier the original guide curve float away from the mesh
I'm new in hair system. I've using blender 3.6 to create my avatar. The hair curve always fly away when I add the interpolate hair curves or Duplicate hair curves (maybe there are others but I don't ...
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Incorrect display of grass in Particle Systems
I'm new to blender and I often run into difficulties, one of them is that the grass on the stage is somehow displayed in red. I made grass from the particle system - hair, made a texture and ...
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Hair texture is one big block vs being singular strands
running into a problem with this model (it's by pvrple serot0nin). I'll try my best to explain my dilemma here.
The hair, eyelashes, facial hair and eyebrows are all very blocky instead of them being ...
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When I convert my Hair system into mesh, It has no tris only curves. How can I turn curves into tris?
I am beginner. And I designed a character in Blender using new Hair system but When I export it as Fbx/Obj, Its hair doesnt show up in unreal or in Mixamo. And I cant see it on 3d viewer apps. I tried ...
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Noise Texture on Hair Mesh is Flowing the Wrong Way
I'm not quite sure how else to word this, but I have a hair mesh with bangs that I'm trying to add a roughness map to. I'm making it from a noise texture, but the flow of the noise texture is not ...
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Layering 3.6 new Geonodes hair system in one object
I'm trying to have short hairs and Long straggly hairs on an object. When people have been layering hair it seems to create a second object. I'm trying to avoid this as I would like to use this tennis ...
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Edit particle system at frame
I'd like to let hair in a particle system fall by gravity, then cut the hair. Before gravity, I can't get the correct lengths. An incomplete work-around is to convert the particle system to mesh, then ...
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How can I mask a Hair Modifier using a texture image? Vertex groups not working with hair
I'm relatively new to blender. I've found countless videos showing how to weight paint a vertex group or how to create one selecting the vertices and then use the group in the Factor value of many of ...
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Hair particles look different in object mode than in particle edit more
I added a plane to the scene, then added a new particle system for hair and this is how the particles look:
They should be straight lines but aren't for some reason, but when I go into particle edit ...
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Viewing hair in rendered mode whilst in particle edit
I wanted to preview my hair in cycles rendered mode as I edited in real time side by side, however, once I enter the particle edit mode the rendered mode doesn't have any hair:
I searched up for ...
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Trouble copying hair modifiers from one object to another, keeping the same result
I'm having trouble copying hair modifiers from one object to another, keeping the same result
I can copy the modifiers from one curve system to another, the properties stay the same, but the results ...
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Selection paint brush does not highlight the selected hair
Can't solve this problem no matter I do.
The brush works fine but does not highlight the selected hair strands.
I already tried to change selection oppacity, but still no effect.
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3.64 slow or won't preview hair curves in render mode
I was having good success with hair curves in Blender 3.6. No problems. I have an NVIDIA RTX A6000 GPU and was using Cycles Hair and GPU computation.
I upgraded to 3.64 and now am having all kinds of ...
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Converting particle hair to flat strips
I have a particle hair system (specifically for a horse model) that I need to convert to faces for export to another program.
For resource use, I would like this to be one-polygon wide strips that sit ...
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Hair Collision with emitter object and other mesh (Blender 3.6)
I have an urgent issue - to create this hair I added an empty hair curve to the mesh of this figure.
When combing in sculpt mode, I used sculpt collision but the hair still goes through the head in ...
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Hair Geometry Nodes not visible / does not render
I would like to create a hair geometry node setup with procedural distribution.
I got it to work with an image density mask (top left) where I got those nice stripes. I want to do the same with a wave ...
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New Hair Curves: Can't transfer color from faces
I have applied different color materials to cube faces and then added a new hair curves. Is there any easy way to transfer mesh faces color to hair material? Sorry for noob question
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curves based hair system not working as expected
Following this tutorial https://www.youtube.com/watch?v=u0BZl8woduU I tried out the new curves based hair system (I'm on Blender 3.6). In the tutorial every thing works (mirroring, collision, etc.) ...
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Hide hairs below a hat
how can I hide the hairs of a character wearing a hat?
I tried to convert them to mesh and then applying a boolean, but the boolean modifier often returns weird results, and this is one of them.
I ...
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Hair diameter remains infinitesimal even if I change values
Even if I set very high root values, the hair diameter in the rendering remains infinitesimal. What am I doing wrong?
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Export mesh from Blender With UV and Bones
So I have a model which has its hair meshes with its own bones and UV. My final goal is to generate a NIF file of that hair from blender with bones and UV but I am not able to do that. How can I ...
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Create thickness on Hair on a material
I have been struggling with making GeoNodes that will distrubute hair on a mesh/material/colour. This worked however the hair stay very thin, I am trying to find a way within GeoNodes how to alter ...
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Hair distribution based along stripes with GeoNodes
I am trying to recreate/mimic a fabric with GeoNodes.
The fabric looks like this.
I thought of recreating it by adding a plane with a lot of geometry, then using a wave texture (white colums, black ...
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Fur texture distorted [duplicate]
I set up a hair particle system in Blender and tried to project the color from my model onto the fur. However, when rendering, my fur has the color but it's distorted, and even with texture ...
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Hair texture looks different in Render Preview than Material Preview in Cycle [duplicate]
This texture based hair, looks different in render preview than in material preview in cycle.
I would like the final rendering to look the same as in the material preview.
I have tried different ...
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Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)
I baked particles in Blender, but they don't show up in renders when I select the "Emitter" option.
When I attempted to Render Image and Render Animation, I couldn't see the particles. ...
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Particle System Baking Issue: Unexpected Hair Particles (or stretched lines)
I'm having issues with particles. I initially had only "emitter" particles (not hair particles), but somehow, when I bake, the hair particles (lines) appear and stay there even after baking. ...
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Writing a script to select one side of each rectangle for a large set of rectangles
In order to use the surface deform modifier with the hair I made (nothing special about it), I converted that hair to a mesh. When I converted that hair to a mesh, each hair had no thickness and was ...
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Spiral hair on endpoint of the curve (Geometry Nodes)
I'm trying to create this effect on the hair, but all tutorial I found was about curly or spiral on the curve line. I even tried the "Roll hair Curve" ready preset, but I didn't get good ...
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How can I make all the object particles point upward in a cone fashion?
I'm making another branch for my tree model this time I want it to look like a white pine that I modeled it off of google images. The leaves should be moving more upward in a V shape/ cone shape while ...
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How to prevent hair curves from flickering
so I have this vest that I've added hair curves to (ie geometry nodes) and I liked how quickly I was able to get the look that I wanted. However, after making a test render of the full animation, I ...
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How to part hair in blender?
I'm trying to make a character with long hair, but there's a problem. When I set parting to 1.00 there is a huge bald spot on her head. When I turn it to 0 the bald spot goes away, but I have a bunch ...
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Issue with hair particle disparity between Viewport and Render
I'm new to the hair particle system in Blender and I'm currently just messing around with a practice render.
I have my hair how I want it in the viewport but when I render in Cycles the hair is all ...
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Problem with anime hair specular
I have a mesh of hair. I add a hair material to it, but instead of the reflections being a line, they bounce all over the mesh.
What's the problem? I would like to know what is causing this behavior ...
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Parent hair to body without deforming
I’m using blender’s hair curve feature and I want to parent it to a body that is using a rigify armature, but when I parent it and move the head it deforms the guide mesh so it seems to re-calculate ...
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How to make ID map for hair cards using geometry nodes
I'm using geometry nodes to make hair which I will bake down into a hair card texture. I will be converting the strands to a mesh using the curve to mesh node, and I want apply the curve ID as a ...
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Hair nodes resampling - causes jitter
I created some mesh lines. Simulated them with cloth. Then used geo nodes to duplicate that sim many times and used a noise to offset the duplicated sim based on the "index" to try to create ...
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Hair dynamics loop
Im trying to create an idle animation for a character with a hair dynamics/particle effect and I keep uncovering different ways a loop does not work. The model animation loops fine, but the hair ...
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Am I over thinking hair in 3.6?
I've been wrestling with hair on my character for, well, too long. I used photos from wig companies as guides as they are the only source I can find with multiple views of styles. Now, I was fighting ...
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Changing hair cards on the fly
So what I'm trying to make is a procedural hair card geo nodes setup that generates cards for a hair curves system.
I was able to make it work so that it generates the card meshes, places the UVs ...
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Feasability of Curve Hair With 2 point Cable-Like Attachments For UE5 Groom Sim of Chained Hair Sections As Stylized Hair Skyrockets Number of Bones
ps: sorry for the massive text wall and possibly unhelpful images.
The title might a bit confusing so I'll elaborate on it:
A bunch of models I'm working on require cable-like 2 point attachments for ...