Questions tagged [hair]

Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.

Filter by
Sorted by
Tagged with
1 vote
0 answers
16 views

Having trouble with alpha hashed setting

(I'm very new to blender, so sorry if I'm not explaining this with the proper terms) I'm following this tutorial to create stylized hair in blender, but have found myself stuck. Below is how my shader ...
user avatar
  • 11
1 vote
1 answer
27 views

Why does my collection not emit?

I try to render some gras objects as hair particle. Under Render I selected "Render As: Collection". And its all fine. But as soon as I check "Whole collection" all particles ...
user avatar
  • 31
0 votes
0 answers
11 views

Wiggle Bones dont work when linked to other scene

I like to use the Wiggle Bones Addon for this Character Feature, because its easy to work with and the results look very goody for my purpose :) (I got that addon from here, version ...
user avatar
  • 223
0 votes
1 answer
23 views

Appending hair object to file messes up another hair object

whenever I append a princess hair from another file to my current blend file, all object within the current file with particle system is messing up. I am really new to the particle system and I can't ...
user avatar
  • 1
0 votes
0 answers
20 views

MPFB character has matted hair and blue eyes

everyone. I have a little problem. I'm using the MakeHuman MPFB2 add-on to create human characters in Blender. It is great! But one problem I have encountered with it is that, my African/Black ...
user avatar
  • 11
1 vote
0 answers
19 views

Hair dynamics doesn't work after subdivide

I was created clothes, and wanted to create hair. Now, hair dynamics work fine before I subdivided. I used F3 to search for select the roots and then Ctrl + Numpad Plus to select other vertices, right ...
user avatar
2 votes
0 answers
12 views

Particle hair behaving strangely and falling through skull mesh. General mayhem

I'm new to blender. Really, the only thing I'm using it for is hair creation, so I can import the hair into Unreal Engine for animations. I figured I'd start with a super simple slicked back hair ...
user avatar
  • 21
1 vote
1 answer
44 views

How to make slow motion for Particles hair?

I want to make quick turn of character's head with slow motion. I'm making animation at 24 fps & I don't want to remake it at 60 fps. Is there any way to do slow motion for Particles hair while ...
user avatar
  • 323
0 votes
0 answers
23 views

How to convert a Hair mesh into Poly Hair?

Im using a hair data set that consist of many hair models of 10.000 strands each, i called one Hair Model into blender with an script and blender created the Hair mesh, later i turned the complete ...
user avatar
0 votes
0 answers
11 views

export hair particles with animation to unity

I have created a character and attached hair particles to it. The animation runs smooth but when i converted these hair particles to mesh (to import these hair particles to the unity), the new created ...
user avatar
0 votes
0 answers
13 views

Choppiness of using wind on hair particles

I have a hair particles setting, where I use grass and flowers as "hairs". I would like to add wind, so that the grass gently moves with the wind. I tried 2 settings: with hair dynamics ...
user avatar
  • 384
0 votes
1 answer
18 views

Why will hair not render in cycles?

My hair particle system (beads of water) renders as it should in the viewport, but not in the render, even though the effect is enabled for rendering. Can anyone help? BLEND FILE
user avatar
0 votes
0 answers
8 views

How do I have this group of hair made from nurbs paths follow my armature (head) movement?

I have my character modeled and rigged-- i've created "stylized" hair using nurbs paths. Before rigging I just parented it to a mesh chunk of hair at the back so it all moves together (...
user avatar
  • 21
0 votes
0 answers
23 views

How to keep hair particles from moving

I don't know much about hair dynamics and using particles to create hair. I tried it once but my computer couldn't take it. Every time I hit play I would see the hair particles fall and move ...
user avatar
  • 219
1 vote
1 answer
25 views

How to create realistic animal hair and fur?

I am trying to make hair in blender for 15 days, but can't get a better result. i,m beginner not more know about blender. I wanna to create every type of animal hair and fur. Here is my blend file
user avatar
  • 11
1 vote
1 answer
52 views

Why is my hair dynamics going crazy?

Here is my model, with a baked walking animation. As you can see the hair is doing some wild things, is the scale of my model the problem? I am using vertex groups for the hair particle systems, ...
user avatar
  • 13
1 vote
0 answers
33 views

Creating hair cards that can follow the curves of a hair system, without particle instance modifier, among other things

I want to make hair cards, but with the following properties: -The particles bend according to the hair curves -The particles stretch to match the curve, but only on their "local z" -The ...
user avatar
0 votes
1 answer
14 views

How to animate hair without major lag? Hair Dynamics 3.0.1

I have a model that I have animated with clothing in a walking simulation. My process was to rig my model using Mixamo, import that model into marvelous designer to animate the clothing, and then ...
user avatar
  • 13
1 vote
0 answers
26 views

dynamic baked hair rendering as completely limp

I have a hair simulation that seems to bake properly, but renders as though gravity is as strong as the sun's surface -- limp and super long: The hair is indeed rather long. At first it's only the ...
user avatar
  • 3,089
1 vote
0 answers
39 views

Hair particles/fur goes through mesh and is behaving weird randomly on moving object/armature

I have a low poly figure with three separate particle systems of hair that is combed and modified with Particle Edit. I´m playing around with making the hair move and react. I have baked all three of ...
user avatar
0 votes
0 answers
18 views

Unable to remove stray hairs

I am having trouble trying to remove these stray hairs which are appearing inside the zero weight areas of my mesh as you can see in the image. No hairs appear until the children are visible but i ...
user avatar
0 votes
0 answers
14 views

Hair particles going through object, even with collision modifier

I have an issue with my hair particles going through another object. I added a collision modifier to the highlighted object, but it cannot stop the particles from the object around it. Does someone ...
user avatar
  • 1
0 votes
0 answers
21 views

Copy UVs from Mesh to Curves

I'm trying to use Unreal Engine 5 to build a groom on an asset. I'm running into an issue where I need to be able to copy UVs from the mesh to the curves (groom asset) so I can use the underlying skin ...
user avatar
0 votes
0 answers
13 views

Рrojection of the texture from the plane onto the hair (hair-objects)

I want the color of the hair to match the color of the texture on the plane below it. problem! I want the color of the hair to match the color of the texture on the plane below it. The problem is that ...
user avatar
0 votes
1 answer
19 views

Any shortcut to making same change to different independent particle systems at the same time?

I have a Scalp with ~20 different independent particle systems on it to allow for some different parameterisations. However there are some parameters that will all be the same - e.g I want to change ...
user avatar
  • 1
0 votes
0 answers
20 views

Is there a way to convert edge strands into hair particle or curves?

I have purchased a hair asset that I wanted to modify for my purpose, but it came in a format where single hair strands are individual edges (without any faces). The object type still shows up as &...
user avatar
  • 1
1 vote
0 answers
22 views

How to give particles the emitter body's colours at points of ejection using Normal data?

I have an Emitter object shaded using its mesh's Normal data and doesn't have a texture applied. I want the particles it emit to inherit colours from their point of ejection but cannot seem to figure ...
user avatar
  • 93
1 vote
0 answers
35 views

Weird white vertical lines on my hair render using Eevee

I'm having a problem when rendering hair using Eevee. I find that when I change the value of Specular to 0, it will disappear. However, this will remove the shine effect that I need. In this image ...
user avatar
  • 61
1 vote
0 answers
24 views

Why is Final Render not like Viewport Render?

Final render of my grass is nothing like the viewport render. In the final render it is showing much less grass than the viewport render. I'd like to know if this is okay or something is wrong.
user avatar
0 votes
0 answers
27 views

Exporting model doesn’t include hair (ParticleSystem)

Today I created a carpet with an ‘images as planes’ and then added the ParticleSystem to create hair. But when I export this file as .glb it only shows the image in the 3D model, the hairs are not ...
user avatar
0 votes
1 answer
34 views

Dynamic Hair bug?

Maybe that's me who's doing something wrong, but as soon as I create a UV sphere, scale it a bit and apply Hair Particle - it's getting extremely messy. Blender 3.1.2 How to reproduce: Create UV ...
user avatar
2 votes
1 answer
28 views

Rigging model with fur

I'm trying to rig the model with hair particles on Blender 3.0, but the hair won't stick to the rigged model while animating, is there any solution for me to fix the problem? ([]
user avatar
0 votes
0 answers
42 views

Is it possible to render curves as hair?

I've made some hair in another DCC (Houdini in this case). Now I'd like to render them in Cycles. But they're just curves, not Blender's hair particles. Is it possible to 1. render curves as hair ...
user avatar
  • 1,773
0 votes
0 answers
16 views

Hair Particle Fur: Why is it patchy/bald spots?

I am adding a hair particle system to create "fur" on a bear character. On an older version of the bear mesh, it's easy to make the system look the way I want it. On the newer version of the ...
user avatar
  • 41
1 vote
1 answer
40 views

why hair particle looks different in render vs viewport shading?

I'm trying to render a makeup brush model, it looks ok in viewport shading but when rendering it comes out like this What am I doing wrong? It's interpolated hair particles and the display amount is ...
user avatar
0 votes
0 answers
37 views

Particle mirroring isn't working properly

I've added particles to the right side. And you can see that it only mirrored some of them to the left. Topology is %100 same for the right and left side of the origin. It doesn't work neither I ...
user avatar
0 votes
0 answers
30 views

Hair Particle Issue [duplicate]

This is how my eyebrow looks like in the Material Preview: but when i switch to the Render Preview it looks like this: What could have happened here?
user avatar
0 votes
0 answers
39 views

How do you bake with particle instance?

So I've used a low poly hair card with Particle Instance modifier to create fur. but it's quite heavy by the end, and I wanted to reduce the poly count if possible. how would you guys do it? I was ...
user avatar
  • 125
2 votes
1 answer
94 views

How do I add hair (3D segments, coord from file) to a head?

[Blender newbie here] I have the 3D mesh of a head, saved as a .obj file, and I need to place some hair on top of it. The hairstyle is defined in a ...
user avatar
  • 123
0 votes
0 answers
30 views

How To Unwrap & Bake an Object With a Hair Particle System

So there is a main sphere object that I've split in half, this main object has a hair particle system. At each vertex of this sphere is a smaller object I've made. I've unwrapped and baked this ...
user avatar
0 votes
0 answers
15 views

Hair particle rendered unlike in the materiel preview, it looks clumpy [duplicate]

i'm not familiar with blender, and having some problems with hair particle. Hair look just fine when it's in material preview, but it looks different in rendered preview. The hair is clumping like one ...
user avatar
0 votes
0 answers
16 views

How to sample surface normals to hair

I made a little fur test inspired by someone else's fur test(can't remember who) The left was done with geo node 'fake hair' and the right was done with regular hair. So my problem is that I need the ...
user avatar
0 votes
0 answers
14 views

Hair moving without dynamics being on

so I’m trying to use hair dynamics for my character and I’m trying to use wind force to make the hair blow. I noticed that the facial hair on the character is also being affected by the wind (eyebrows,...
user avatar
1 vote
1 answer
34 views

Cannot make a hair with bezier curve and circle

I am a newbie. I try to make hair with bezier circle and path. After selecting path, go under geometry to pick object target, it doesn't recognize circle. Under object list, there is only one ...
user avatar
0 votes
1 answer
18 views

Hair is not generated perpendicular to the face

I'm new to blender, and I was following a tutorial to make grass, the point is, I haven't been able to follow it well since in one step you have to generate hair particles and render them as objects, ...
user avatar
0 votes
1 answer
59 views

Particle systems disappearing after 'Convert To Mesh'

I have created hair on my model using the particle system. I want to convert all the hair particles strands into meshes. The issue I am having is that upon converting ONE particle group to a mesh, All ...
user avatar
  • 1,254
1 vote
1 answer
34 views

Convert Hair into volume mesh or surface

I'm trying to import hair simulation in realflow to make fluid drip on it. The problem is that i need to make the beard being a volume instead of edges or curves so i can triangulate them. Is there a ...
user avatar
  • 43
0 votes
1 answer
15 views

Multiple image planes shadows being funky

So, I have a feather/hair particle system, which is using image plains as object for the particles, but when I render in cycles it does some weird stuff with the shadows I have no idea how to fix ...
user avatar
  • 1
1 vote
0 answers
15 views

Hair Particles Disappearing when Model Turns His Head

Minor problem here. I have a character I've made and he has some stubble on his face that I've used the particle system for. It all looks good through the viewport, HOWEVER, when I render the sucker ...
user avatar
1 vote
0 answers
130 views

Subdivision deforms mesh

Problem I tried to subdivide part of the mesh so I can add more hair particles to the scalp, and as I added more subdivisions to the mesh it started to deform into an interesting pattern, I want the ...
user avatar

1
2 3 4 5
16