Skip to main content

Questions tagged [hair]

Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.

Filter by
Sorted by
Tagged with
0 votes
0 answers
10 views

Hair Curves attached to character's surface lose their UV map while using keyframed animation Using Surface Rest Position fixes UV but breaks position

I have hair Curves attached to a character's surface. The character is rigged. Posing the character looks great, but the moment i animate the character over time the curves material/UV is busted. I am ...
Briggs's user avatar
  • 1
0 votes
1 answer
23 views

geometry nodes hair refusing to render / set hair curve profile doesn't work

Trying to make grass that looks like carpet. I can't figure out how to add bulk to the geometry nodes hair curves so that it will render. The set hair curve radius modifier just wont show up at any ...
osdihcs's user avatar
0 votes
0 answers
21 views

Exporting hair curves and cards for UE5: Coloring fur based on image texture?

The TL;DR is that I can create texture-based color-inheriting alembics + hair cards when working with a new, clean fur curve system in the Blender > UE5 pipeline. I am unable to recreate this ...
ninthtale's user avatar
0 votes
0 answers
20 views

How would i create a hair material with a light streak effect on them?

im trying to make a light streak from a hair mesh, i tried faking it using a plane and some curves but it just does not look right. im trying to make a random light streak down the hair particle but ...
We are's user avatar
  • 1
0 votes
0 answers
14 views

Hair particle is weird with rig. Not attached

Initially, I added hair particle on my model, groomed it and all. Then I made my armature and rigged my mesh. I know the armature should be the first in the modifiers and I placed it there. But the ...
dollychaerry's user avatar
0 votes
0 answers
25 views

Reduce hair particle count without losing grooming?

I've been given an asset with tons of hair particles, which, if translated to hair cards, end up putting verts in the multiple millions. I need to reduce the polycount drastically for this to be ...
ninthtale's user avatar
0 votes
0 answers
11 views

Duplicate Hair Curve Node Not Masking Properly in Geometry Nodes

I've been working extensively with the Geo hair system, but I've hit a roadblock when it comes to making the Duplicate Hair Curve node play nicely with vertex group data. Here's the situation: Issue ...
Faithfultennyson Idama's user avatar
0 votes
0 answers
24 views

Cannot join two hair/curves objects

If I open a new file and add two "empty hair" objects to a plane, I am unable to join them into a single hair object after selecting both of them: I remember this being possible before. I ...
CompileYourCake's user avatar
0 votes
0 answers
31 views

How to reduce polycount of hair converted to mesh?

I made hair using particle system then I converted the particle system into mesh from modifiers menu. Now to give thickness to this hair I converted it to curves and beveled it, now I converted these ...
Harsh Joshi's user avatar
1 vote
0 answers
22 views

How do you animate hair without losisng its shape?

I want to animate hair I have created using particle system and particles edit. But whenever I enable hair dynamics, it loses the hair styling I did (like bangs with sharp tips). How would I animate ...
Silver Saber's user avatar
0 votes
0 answers
16 views

Hair & Particles shooting in one direction until frame 100?

I'm adding some fur to an insect and sometimes the fur spazzes out and points directly in the +X direction. After some experimenting I found that frame 100 it returns to normal. This is even true with ...
treyxyz's user avatar
0 votes
0 answers
15 views

Hair Particle/ Particle System (Hair turning by user's view point)

I'm currently studying how to create a character in Blender, which requires rigging, texturing, and optimization. I'm currently stuck with the hair particle system. I'm trying to make hair using hair ...
Dyko Hil dyko05's user avatar
0 votes
0 answers
17 views

Trouble with hair density at scalp

I made a 3D model and I am now trying to set hair particles on the head for simulation. However, just as I generate the hair, it appears very patchy. Most of the children are going through the head ...
Silver Saber's user avatar
0 votes
0 answers
31 views

How to color your hair formed by particle system and then converted to mesh?

I created a model and gave hair particle system to it and later convert it to mesh using particle system modifier -> convert to mesh. Now I want to give a material to this hair mesh and I assign a ...
Harsh Joshi's user avatar
0 votes
0 answers
26 views

Hair guides not following rig pose

I have a hair system set up, and everything works fine, but when the character is posed, the guides do not follow the geometry properly—they appear to float. Turning off interpolation places the ...
Kelly Ribeiro's user avatar
0 votes
0 answers
23 views

How can I use hair curves with Physics like wind

I made my hair using the new hair assets and curves. Now I want to run some quick simulations to see how they work in my system. How can I achieve this/ Is it possible with hair curves? If not, is ...
Silver Saber's user avatar
0 votes
0 answers
15 views

Slow down hair simulation

I have an issue with hair simulations and hope somebody here can help me figure it out. I am new to them, and there seems to be much less information about them online than many other Blender features....
ddml's user avatar
  • 15
1 vote
0 answers
25 views

Mesh is unaffected by lighting when hair particles are turned on in eevee

I've been modeling for a decent amount of time now, but this is my first time messing with hair particles. I'm using them to add a furry texture to a character model. But when they're visible, it ...
Generic blender modeler's user avatar
0 votes
0 answers
23 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
BlendyBoi9000's user avatar
0 votes
0 answers
22 views

Principled Hair BDSF not showing hair

Im just testing out some stuff like different shaders, Im trying out the Principled Hair BDSF but the hairs arent showing up, Im in cycles
Chirping Wolf's user avatar
0 votes
0 answers
37 views

Groom: hair cards not following strands during UE animation

I have created a groom component on my character but for some reason the hair cards don’t animate the same way the strands do. The video below shows some of the dark long hair following the trunk ...
Paul Hildebrandt's user avatar
0 votes
1 answer
27 views

Why is the hair not rendered in an animation?

Can anyone check my file? The hair is visible in the viewport, it's also visible when I render only 1 frame but it's not rendered when rendering the animation... I'm Using Blender 4.1. https://drive....
Steven Dobbelaere's user avatar
1 vote
0 answers
31 views

Can you use regular curve objects as guide hairs for a hair system?

I am looking to create a hair system - either using the new geometry nodes style hair or a particle system, I don't mind that, but I was wondering if it's possible to use curves as guide hairs? Like I ...
Jen Quinn's user avatar
0 votes
0 answers
18 views

Hair loses color after clicking Convert to mesh

I created a model of panda for animation but when i convert its hair to mesh it goes black 1model
Aventes's user avatar
  • 11
0 votes
0 answers
17 views

Hair mirror error

I created a character. But the character's right arm never mirrored when I mirrored the left arm hair.
gary yang's user avatar
  • 607
0 votes
0 answers
26 views

How to stabilise the Curves info random value?

I am using the SouthernShotty's workflow and node tree to get hair that has different colour on individual hairs. He uses Random output of the Curves info node for this step, which works. However when ...
PoTioN's user avatar
  • 1
0 votes
0 answers
39 views

Hair curves is thick in Cycles but not in Eevee

I was following hair asset tutorial. Setup the mesh for hair empty normally. After placing all the hair after the hair empty and tried looking at the rendered results. Cycles give a thick strip (I ...
Prof Kong's user avatar
0 votes
0 answers
17 views

My hair cards vertex count range from 50k to 100k, would that be considered reasonable or sloppy?

I just can never make hair look smooth and realistic without winding up with excessive amounts of vertices. I'm intending to create hair for both games and animation, so I'm wondering if this ...
Sjun's user avatar
  • 1
1 vote
1 answer
42 views

Can blenders hair curve system be exported to other programs? if so, how?

Converting it to a mesh doesn't work, because it just gives me very thin lines which upon trying to import into another program like key shot, gives me an error edit: It appears that despite applying ...
j a s m i n e's user avatar
0 votes
0 answers
26 views

hair particle make instances real question

As far as I know, this function is to make what is made of a particle system into a separate object enter link description here When I merge an object made of make instruments real like the video with ...
hohomono's user avatar
0 votes
0 answers
38 views

Hair curves looks weird

I've watched the some tutorials about new hair system and tried to make same way. But i failed. They switch curve display to strip in the render settings before adding hair, but it looks different on ...
Owen McKenzie's user avatar
0 votes
0 answers
41 views

How to add collision with hair when using the method of geometry nodes to make hair? (Unsure what this method is called still)

How to add collision with hair when using the method of geometry nodes to make hair? Unsure what this method is called still Kinda unsure if what to do from here other than repeating the steps all ...
William's user avatar
  • 19
0 votes
0 answers
17 views

Hair curves transfer, from one blend file to another not working

As you can see here I have one blend file with the hair curves system and the other with the rigged character. I tried to copy modifiers, but they don't display on the mouse in rendered view.
Dimitar Drew's user avatar
1 vote
0 answers
22 views

Why can I brush particles with density brush on the subdivided cube i made, but not this model I imported from Daz?

My apologies for not posting gifs of the issue directly on the post here, my gifs are unfortunately bigger than 2mb and wont post. You can view the gifs of my issue here, and my blend file can be ...
Matthew Park's user avatar
0 votes
2 answers
71 views

The render does not work if I turn on the visibility of fur

I have such a problem; I created a beautiful cat. But the render does not work when I turn on the visibility of the fur. As soon as I turn off the fur, the render loads the image in a couple of ...
Мария's user avatar
2 votes
1 answer
46 views

How to rig Anime Hair on a Dragon

Hi, can anyone tell me how I can create a kind of hair texture and then rig it onto my dragon so that I can animate the hair in a flying animation? I've already tried with a particle system, but it ...
manu000's user avatar
  • 41
0 votes
0 answers
19 views

EEVEE settings for curve subdivisions, why capped?

Why are EEVEE's curve render subdivision settings capped at 3? Is there a way to get arround this cap - in EEVEE? I do know that in cycles, i would have an uncapped setting for this, i would like to ...
Midi's user avatar
  • 1
0 votes
0 answers
20 views

Trying to animate cutting hair particles as if animating a haircut

I am trying to animate a haircut using hair particles with hair dynamics over a human head model. I can make objects cut the hair particles using dynamic canvas and brushes, but I only seem to be able ...
Jason's user avatar
  • 1
0 votes
1 answer
50 views

Why does moving these two curve vertices give such different results?

Does anyone know what key combination or function can help me control hair 1 to be likehair 2 without it spinning around like in ...
anii me's user avatar
0 votes
0 answers
113 views

How to export a 3d model's hairs as gltf or fbx

I have made a 3d model's hair using hair particles system. First I selected the faces of my model where I need to place the hair such as the skull , eyebrows and beard and then I added hair curves by ...
Joy Mukherjee's user avatar
0 votes
0 answers
22 views

Particle System Hair Rotation not working

I want to apply hair to a curved face and have the hair all pointing straight up. I get no change when changing rotation settings in Particle System - Hair - Advanced - Rotation. Is there something ...
Fred_was_here's user avatar
0 votes
0 answers
18 views

I am having trouble combing the hair downwards. Is there a reason why it won't let me? Using the Empty Hair curve system on blender 4.0.2

You can see where the strands are placed, yet I am having trouble combing them down. I tried fixing the weight paint but still left with the same result.
kf9019's user avatar
  • 11
0 votes
1 answer
105 views

How do you create curly hair with curves using the hair asset pack?

I'm designing a character with hair like this. He pretty much has little curls going in every direction. I would just like to know if there's a more efficient way to generate a bunch of hair curls ...
noob97's user avatar
  • 351
1 vote
1 answer
116 views

Generate hair by using vertex groups as a guide

I have tried to guide the hair using vertex groups, even using weight paint, but it does not help. I use the new hair system in Blender 4.0 on Windows 11. Is it possible to use vertex groups to place ...
erasvinzz's user avatar
0 votes
0 answers
10 views

Change hair length (object rendered) by texture

How can you randomize the length of the hair with a texture? For me, the texture affects the dimensions completely, and I only need to change the length.
Igor Yukhimenko's user avatar
0 votes
0 answers
39 views

Blender hair particles keep changing during Cycles render

I have an animal model that uses Blender's built-in hair particle as fur, then I noticed if I didn't have persistent data turned on then the particles would just keep changing positions on the model's ...
Patrick Gasbjerg's user avatar
0 votes
1 answer
37 views

Python script to change simulation frame start/end of particle systems

I need a Python script to change simulation frame start/end of a particle system, as i use a stylised hair system where each strand has its own object and to bake them all i'd have to selected each ...
Mel Meanley's user avatar
0 votes
0 answers
34 views

I'm trying to add empty hair curves to the entire mesh but it's only being applied to a small row of edges, any idea what I'm doing wrong?

This is going to be 3d printed, so I do need the particles to have volume. I created a mesh based on the topology of a head I'm working on in order to have a separate object with hair curves. However ...
SyaoranLi's user avatar
0 votes
0 answers
34 views

Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
꼼하지락라이프's user avatar
1 vote
2 answers
54 views

Why does texture look like it's moving with particles but not when it's blank?

I'm trying to create a dance animation with a hair particle system. In the finished version the model would be fully covered. When particles are added, the texture seems to shift. I don't want this. ...
Martin Marino's user avatar

1
2 3 4 5
21