Questions tagged [roughness]

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How To Get Reflections On A Smooth Surface?

I have downloaded a blend file from the internet. In that, on a smooth surface, a house image is reflected. but no house is in the environment. How to do this? See this image: Click to enlarge
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0answers
17 views

Texture Paint doesn't work in 3D view

Problem: I'm trying to paint roughness and later different colors on a car body. I clicked 'Unwrap'in the UV editor and went to Texture paint. I've created a texture for the roughness and connected it ...
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1answer
41 views

How to cause the texture through the glass?

I would like to engrave some letter behind the glass, and then just put the light behind the glass to project the letter throughout the glass as a magnifier . I tried it by transparent shader ,but ...
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0answers
35 views

why do i get those weird black spots on a baked roughness map?

i was trying to bake the roughness map. but for some reason it got those weird black marking on it. that were not originaly there. i have no idea why it happens. any idea how to solve it?
2
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1answer
268 views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...
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0answers
16 views

How do you change the 'efficiency' of a mirror-like reflection on glass?

I'm looking to create the glass top on a coffee table. My reference in real life is basically a piece of glass. I can see through it easily but not perfectly, so my Transmission is set to .87 to make ...
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3answers
140 views

Roughness only in some parts [duplicate]

how is it possible to apply roughness, in the water material, only in the highlighted part of the mesh? Thank you
2
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2answers
31 views

How do I make a textures values translate into shader values

So the title might be a bit confusing bit it's the best I can do. I'm trying to make a simple way to control the roughness of my material with a texture. I want this particular material to have 0.75 ...
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0answers
35 views

PBR workflow - what am I doing wrong?

I'm going through a tutorial on UV mapping in Blender 2.8 and I need some help. Why is my material glossy/reflective? I have a roughness map connected (greyscale non color), and I also have a normal ...
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0answers
29 views

How do I create a Drag Strip Material?

So I´ve been trying for multiple hours now to create a drag strip material. But because im relatively unexperienced when it comes to complicated materials I was hoping maybe that someone here could ...
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2answers
1k views

Glass: Increase “Transmission Roughness” as the object behind goes far

In the real world, there are some rough glasses that as objects behind them go away, they (the objects) become more blurry, but when we stick an object just behind this type of glass, it's almost ...
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0answers
371 views

How to bake a roughness map from a sculpted mesh in Blender 2.8?

I selected the option to bake the roughness map, but the bake doesn't register anything. I just get a grey image with no detail on it. I baked normals, AO and discplacement and these are all fine, why ...
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0answers
157 views

How to Bake Material Output to Images In Cycles

I have created a procedural brick material in cycles that I would like to use in Unity. When I try baking the image, it seems to bake the normal, roughness and color into a single image when I would ...
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0answers
234 views

Image Texture Not Appearing On One of Two Objects Eevee 2.8

Here I have a stump Object and above it a Test Plane. Both Objects have exact same Material applied via nodes. Eventually I will use the texture to control the Roughness node in the Principled BSDF, I ...
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0answers
44 views

How to install Yafray for Blender?

Please help, i'm trying to do caustics how do I install Yafaray for blender 2.79? i did as the yafray website instructed but i'm getting this error
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2answers
878 views

Roughness broken in Eevee?

I can't get comparable results between Eevee and Substance. The texture maps always look way too shiny. I've used the Principled Shader quite a bit and know all its nuances (non-color data for the ...