I'm trying to make a directional map out of curves based on their direction. I thought of using the curve tangent node, but the result is not quite the same and the baked result doesn't work as intended when plugged into the tangent input for anisotropy
This is what a direction map should look like (source)
And this is what I get when I use the curve tangent node
In maya, it is possible to get a direction map by using the Tangent VCamera or the Surface Tangent Dpdv Texture . I couldn't find any information for any of that in blender
Here is the node setup I used
So my question is, what am I doing wrong, what should I change in order to get a functioning direction map