I'm working on some condensation using geometry nodes but also trying to use a bump map for the smallest points of condensation. Generally, it looks really good; however, when looking very close, you can see the bump map through the larger droplets created by the geometry node. Is there any way to convert the geometry data into something I can use to mask off the bump map so it doesn't come through from behind the drops? If it was real condensation, the larger droplets wouldn't have small droplets behind. Again, the smallest droplets are coming from an image, not geometry, so there's no actual object collision happening. Any ideas?
UPDATE: I used the fantastic idea from Hulifier to use Dynamic Paint, but it resulted in a slight offset. It also didn't quite capture all the droplets from my geo node.
For the below image, I left the bump off and the new mask as a black color overlay so the offset can be seen better. Here is the result.
Update 2: Using a vector math node from the comments and editing the dynamic painting get's this very close to perfect. Some settings will need to be messed with for individual setup differences.