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Questions tagged [optimization]

For use on questions asking how to optimize specific things. i.e. game logic, rigid body simulations, viewport performance.

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What is the most optimized way to create mesh from vertex web

I have this web of vertices that I want to convert into optimized mesh. When there is a big angle it goes smooth and when there is just a straight line it creates one "box" of vertices. I tried skin ...
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0answers
49 views

Optimising a displaced plane

New to blender and I've run into a problem where I ideally need to subdivide a mesh futher (see attached), but any increase in subdivisons results in running out of memory(I have 16GB) despite render ...
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1answer
28 views

EEVEE 2.80 toggling render visibility based on camera view

I suspect this is possible, but don’t know where to start. I think drivers might be the key. I want to animate EEVEE render visibility of 24 objects off when the object leaves the camera FOV and on ...
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78 views

How to remove aliased lines with anti-aliasing?

I rendered my image with Eevee (256 samples, resolution - 1920 x 1080) and this is what I've got: There are ugly, sharp edges on my rendered image (these ones I highlighted). Also, in the upper part,...
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22 views

Is there a way I can simplify a mesh based on the distance between it and the camera? [duplicate]

I have a plane I used the ocean modifier on with a relatively high resolution. Is there some sort of function that blender has to simplify my mesh the farther it gets from the camera, according to the ...
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1answer
54 views

how can i quickly optimize this mesh out from a curve?

this is a hair that i have done for my character there, so its made out from a curve, after convert it to mesh, it gave me too much verts or poly count, i need to optimize it, i tried the unsubdivide ...
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0answers
31 views

How to removing internal meshes from the stack of cubes?

I have a created a model with a stack of cubes that forms one big single model. There are so many unnecessary faces and cubes present inside the model. I have to remove all the internal faces to ...
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19 views

Drivers / Constraints resourses usage

I'm trying to optimize the rig of a cartoon creature, and this rig has really large amount of bones (more than 400) to have all the abilities according to the plot. I have IK/FK chains, Stretch To ...
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24 views

How speed up rendering of animation recorded simultaneously from multiple point of view?

I'm rendering an animation recorded from multiple points of views and then integrating the result through the compositor. The current solution is creating multiple scenes, one from each point of view....
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2answers
117 views

Is there a way to tell Blender NOT to load certain images during render?

So I have this problem, renders take too long because its loading unnecesary images. I'm working on an animation and I'm using very large Images with all the character frames. And I want to somehow ...
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1answer
46 views

Low Spec Computer Normal Baking Tips?

I'm doing the quick normal bake from high to low poly for a 300K vert mesh, but my system is struggling to keep up with the higher poly mesh. My inclination was to do some dyntopo sculpting and ...
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33 views

Can we setup a recurring function that executes every 5mins?

We want to track how our internal team is using our addon. Can I setup a function that reads the current active file that is open and log the time along with it, every 5minutes.
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1answer
198 views

Render in Real Time? Fasten Render Times?

i do love to use this software, for a lot of things, like faster modeling, and friendly interface; The thing is, i work for a Dome System, so i have to Render 4K (4096x4096p) resolution frames at ...
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0answers
52 views

Mesh optimization with vertex coloring, blurred coloring in model

So i am trying to optimize a mesh that has vertex coloring without loosing the sharp edges on the coloring. Adding a remesh modifier with the lowest octree that does not compromise the model, then ...
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0answers
24 views

Is there any easy way to delete unnecessary vertices/trianlges?

In this example, there is a lot of unnecessary triangles and vertices, is there any magic tool that can delete them?
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1answer
86 views

How to hide all subdivision to optimize viewport

I'm working on a scene that is entirely based on subdivision loops, As time passes by the scene got detailed and the view-port got laggy. I turned off subdivision views to optimize it, but that meant ...
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1answer
438 views

How to automate polygon reduction using python?

I have several models(more than 1000) in FBX format and I want to decrease their polygon count. I'm using decimate modifier. Since there are so many models and the task is not too complicated, I was ...
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1answer
101 views

Outlines display option “visible layers” does not work. How to fix it?

When i select display mode of "Visible laters" only in outliner, it still shows objects that are on other layers, that are currently not visible. Even when current layer is empty. How to fix that?
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1answer
192 views

Using GPU outside of rendering in background mode

Is there any way to use your GPU outside of rendering? I'm using blender to generate and change objects with python in background mode. The resulting scene is never actually rendered, just exported to ...
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1answer
362 views

Render large 3D graphs (Millions of vertices & edges)

I need to somehow render several large 3D graphs where each vertex has a position in 3D as well as edges between some of these vertices. I have an XML file with the graph structure (a list of vertices ...
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0answers
40 views

Optimization ( More cuts or stretching )

I want to make a house model but I am not sure which method to make walls for rooms would be better. Dragging around already existing edges that have no other purpose, but which are still necessary ...
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3answers
3k views

What does the simplify AO bounces value do?

I recently discovered that turning on Simplify in the Scene panel, and setting "AO Bounces" to 2, reduced my render times from 30 minutes to 10 minutes. A three times speed improvement! But... I still ...
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0answers
26 views

IS this what we could expect best for 200 samples? [duplicate]

I wonder if I'm going to land into the right part of the forum for this thread, appologies if I didn't. This scene is meant for an eventual animations. I tweaked some parameters to reduce the noise ...
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0answers
34 views

How to optimize all these objects in 1 Prop to Game?

I'm looking for a way to optimize all the popcorn particles to make a single object optimized to serve as a prop for games. What better method? Putting together all the popcorns the numbers are ...
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0answers
67 views

How can I avoid rendundant (no changes in progress) rendering?

I'm working on a project which is barely more than a fancy slide show, changing an image on a plane every few seconds. The issue is that every time I render an animation, it does it frame by frame, ...
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0answers
96 views

Render curves as hair particles?

I tried first to place hair particles with Python but Blender never let me do so, so here's the question the other way around: it is possible to pass curves to Cycles without meshing them and to treat ...
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1answer
53 views

how do i navigate blender on a vaio z canvas

I recently acquired a Vaio Z Canvas which has a very useful shortcut key menu that I can display on the left of my screen as can be seen in the image. Up to this point I've been using these shortcuts ...
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1answer
961 views

Is there a way to allocate more memory to GPU for the GPU Compute

I have been working on a solution to a situation I currently have with rendering using the GPU. In the process, I find that my Card's GPU Memory is only 512MB First Question, Could this be why when ...
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2answers
104 views

What are some useful ways to optimize my work flow while using blender?

I am not sure exactly what I am missing when it comes to the optimization of Blender but I wonder if maybe there is some tips that may help me to better optimize my scenes to get a great output while ...
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2answers
264 views

optimize blenderswap models for unity (mobile use)

i like some of the models on blender swap but the issue most of them have the models as separate meshes and materials therefore it will be a lot of overhead on mobile performance, is there an easy way ...
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1answer
3k views

MakerBot won't slice my model

I need to make a casing for an Arduino device. Since I am new to Blender I am struggling a bit but I successfully managed to make a casing with a lid. I also did some cleanup to prepare for 3D ...
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1answer
358 views

AMD RYZEN Particles and Physics Simulations optimization needed [closed]

teddiursa here. I bought AMD RYZEN 1700 and it helps a lot with cutting down rendering and compositing time. But it becoming more apparent that Blender's Particles and Physics Simulation does not ...
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1answer
767 views

Benchmark optimal settings documentation

I realize that hardware questions are off-topic here, but I think this question about documentation and optimization is not really hardware dependent - it's a question of being able to reproduce ...
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1answer
54 views

I have some strange noisy places in render

When i render I'm getting strange places which are grainy, only on the right side of the picture. Would appreciate help.
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0answers
333 views

Fastest and Cleanest way to lower fluid polycount

As it bake the fluid result is pretty poly expensive because polygons are sync with voxel resolution. What's the best way to get an optimized mesh out of a baked-applied-motionless fluid model? ...
0
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1answer
73 views

How can I decrease the size of textures in my blend file programmatically?

I'm new to blender. I have a big .blend file and I need to decrease the size of the textures. How can I do it programmatically?
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1answer
534 views

Can't disolve edge and faces

I am very new to blender and I have a problem where I can't dissolve these two faces and I don't know why. Can someone help me ? Link to the blender file if anyone need it : https://mega.nz/#!...
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1answer
927 views

How to increase performance in the View Port?

I have model that has 100 000 cubes forming a 2d grid from a birds-eye view. The cubes are very simple in geometry, but still, with 100-200k it's hard to perform some tasks around the viewport. Are ...
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3answers
361 views

How to tweak render when each render takes so long?

Like any artistic project, until you can see that final render, it's impossible to know how close you are to achieving your goal. As we will all know, from being 'almost finished' to being finished ...
4
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1answer
125 views

How does blender really save a blendfile?

While working on a blendfile that is approximately 1GB and consists of many different objects, groups, materials, particle systems, etc. When saving your file, does blender overwrite the entire 1GB ...
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0answers
1k views

How to reduce bloated file size?

I created this large scene file: lots of objects, textures, nodes, you name it, and am currently doing a post-mortem: stripping out assets so I can re-use them in later scenes. However I'm getting ...
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0answers
14 views

Blender Unresponsive [duplicate]

I am starting on a animation and every time I click something it waits and says at the top of the window "Blender (Not Responding)". I know what it means but is there a way to stop it from doing ...
2
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1answer
2k views

convert a .fbx model to threejs with textures

I have an insanely detailed .fbx model that I need to optimize and export to threejs. It comes with a lot of texture files which I need too bake into one image to go with the threejs model. ...
2
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1answer
441 views

Blender for Game Development - Unity3D [closed]

I've been getting into Unity game dev recently. Previously, I've also done some modeling from within Blender. Of course, there's a big difference between the rendering methods on the two different ...
4
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1answer
254 views

Profile a blender file to optimize render speed and quality

I know the gaming world has tools to optimize performance for their target devices... Do we have something like that in the Blender realm? I would love to understand my blend files better with an eye ...
2
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1answer
2k views

Blender 2.78 file size grows and does never shrink

I made a huge project, wanted to reduce file size from 1.3GB to below 1GB. Compressing did not help. I removed objects from scene. Also textures. I then realized, the file size even was the same when ...
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1answer
1k views

After importing svg, [mesh from curve] creates annoying results?

I have created some top views of buildings from AI CC2015 with simple paths, exporting to SVG files. After importing in Blender 2.73, I want to extrude them to make buildings. I pressed Mesh to ...
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1answer
221 views

Optimizing Face Count by Combining Faces

For demonstration purposes, let's say I'd like to minimize the number of faces for this object. Obviously, there are countless ways I can join faces. There are countless combinations of rectangles I ...
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2answers
283 views

What's better: adding new primitives or extrude from existing? [closed]

This is a very general question. I wanted to know what the advantages and disadvantages of extruding from an existing primitive be over adding a new primitive. To give an example, I have started ...
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1answer
1k views

Texture space vs. poly count: Which is optimal / best practice in a game engine?

The model I'm building here is for a game engine. Is it a better practice to 'glue' mesh parts together to save UV space? Or would it be better to conserve poly count? What is best practice from a ...