I've found something weird. I have an Fac Attribute in my geometry nodes (it's a simple gradient). When I use it in Shader Nodes, it works, but not for the density value on volume absorbtion or volume scatter. Can you try on your side and tell me if you have the same result ?
Here is my shader node setup (with a standard Gradient texture) :
It gives this result : (correct)
Here, you can see what my Fac attribute (from Geometry Nodes) look on the surface (for demonstration) :
But, if i connect this same Fac on the density, it's like the Fac is full white :
So. few Questions :
- I am the only one to have this issue ?
- It's explainable ?
- If no, it's a bug ?
Thanks for your patience !