I made myself a quick little scatter geo node to make the creation of outdoor environments easier.
I need to scatter two seperate objects on the same plane, so I create two different scatter modifiers on my plane. The problem is that on the second scatter, whenever I click on Switch to attribute next to the density input, all it does is completely break the first scatter's density input.
(Notice how the top Scatter's Density input switches back to float)
This happens even if I duplicate my geometry node and use that duplicate as my second modifier.
Does anyone know what could be happening and how it could be fixed ? Thanks !
(Here's the scatter.blend for those who want to investigate further)