I am using a hair particle system to scatter grass around an object, as well as geometry nodes to scatter kelp (since the kept itself has a hair particle system that can't be scattered with another hair particle system)
Whenever I enable the geometry node modifier, the hair system immediately disappears, without being hidden. This also happens in the final render. I have no idea what's causing this or how to fix it, does anyone have an idea?
(I do not want to just duplicate the emitter object or make instances real which would add more vertices to the scene, I just want the two systems to display at the same time)
Here's a video showing the issue
I have attached an example file with this issue below for you to mess around with: