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I have an extremely simple geometry nodes scatter setup.

The issue I am having is that, when moving from a single object for the scatter to a collection, the scatter objects do not render on the object as expected.

Here is the setup with a single object on the scatter:

enter image description here

Here is the exact same object with the collection used as the render objects.

enter image description here

Here is my simple node setup. To swap between the two, I took the corresponding geometry inputs and plugged that into Instance in Instance on Points

enter image description here

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1 Answer 1

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Check "reset children" on your collection info node and check "pick instance" on "instance on points" node.

Without this check Blender does take the position of each instance into account.

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    $\begingroup$ Only when applying both "reset children" and "Separate children" do the objects distribute on the points. However, the issue now is that all the items in my collection stack on top of the same point - so for every point, I have three items on it $\endgroup$
    – Gunty
    Commented Mar 5, 2022 at 23:11
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    $\begingroup$ To solve the three points issue, I ticked Pick Instance so that blender, instead of rendering all three items, would pick one out of the three to render $\endgroup$
    – Gunty
    Commented Mar 5, 2022 at 23:26
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    $\begingroup$ ok, updated my answer $\endgroup$
    – Chris
    Commented Mar 6, 2022 at 9:03

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