I can change points density along quadratic Bezier by moving central handle, like in example_1.
But if quadratic Bezier will not be straight, I could not change its points density without changing its shape. Also it will not work, if I want to manage quadratic Bezier points density by curve parameter node.
The best solution will be if resample curve node will work, as I need. But it doesn't. Resample curve node input "count" field does not work like a field on the same curve to which it is applied.
In the example_2 resample curve node works like a charm when I feed it with curve parameter of the first curve.
But in the example_3, when I feed it with the curve parameter of its own curve, it works very similar with example_2.
Is it a bug?
So my question is: How to force curves in example_3 to be sampled like curves in example_1?
Better resample curve node, let's called it "asymmetrical resample curve node", is very needful for generating plants. Because plants usually have progressive or regressive density of branches along trunk, and leaves along branch.
My goal is to build realistic environments with lots of different full-procedural plants, using geometry nodes in Blender 3.1. I made a giant research and proved that it is already possible. To imagine how far I am you can take a look at couple of my answers here Geonodes: Apply point index to group node input and here Geometry Nodes - Generating geometry per instance
Example_4. Thanks to Hans Goudey. In this example i use Hans Goudey answer. It gives me ability to change samples for bended curves. But unfortunatly in this example i lost the ability to change samples of second range curve along first range curve like i did in examples 2 and 3. So my question is not solved yet.