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Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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Thumb rotation won't follow IK control and weight painting issue with feet when posing [closed]

The bigger picture is the left wrist, after I rotated the IK controller a bit. the two smaller pictures show the deformation on the shoe even though the two bones connected to it have weight. As you ...
444theway Of heaven444's user avatar
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0 answers
22 views

Blenrig 6 Head Weights Transfer Problem

I am pretty new to Blender and Blenrig 6, trying to rig Silco from Arcane but when I get to step 5 of the Weights Transfer Guide, where I must add the head modifiers, adding them deforms the mouth and ...
Qwertyuiop's user avatar
3 votes
1 answer
83 views

Transfer weights to selected area only

I am currently skinning character with face and I wanted to use plane as a proxy for mouth. My thought was to simply skin the plane with proper weights and then transfer the weights only to the mouth ...
kolafi's user avatar
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1 vote
1 answer
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I can create new objects that are visible in the viewport but can't select them. They are invisible in the outliner

Please someone help me. I'm to the point that I feel like crying. I am able to create new objects in the viewport, this cube for example, but cannot select or manipulate them at all, and they do not ...
Tim LeSueur's user avatar
0 votes
0 answers
20 views

Rigging Grease Pencil strokes to Character Armature

Is there a better way to rig stoke lines from grease pencil to a character rig for a model? I'm working on a model that I want to use grease pencil lines with, but I don't know how to go about rigging ...
SentinelForce's user avatar
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0 answers
14 views

Is it possible to reduce the influence that a bone will have before parenting with automatic weights?

I can see that in the deform section in the bone properties tab there are options to reduce the "envelope weight" of a bone but are there similar options for bones that aren't of the ...
hoplite's user avatar
  • 21
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0 answers
24 views

Problem with Rigify - Rig distorting and affecting unintended parts of the mesh

After generating a Rigify rig, some parts of the body are being affected by controls they shouldn’t be. For example, the IK hand control moves the ear or other body parts. When I check the weight ...
J13's user avatar
  • 67
1 vote
0 answers
29 views

My weight paint brush only adds. Help?

Hey so I am trying to paint this model and I can add weight easily, but when I click subtract or try to use ctrl and click it doesn’t work either. It works randomly. I am using 4.2. On my old pc i ...
Clubhouse Hoops's user avatar
0 votes
0 answers
7 views

Automated rig transfer between armatures

So I know how to manually transfer 1 armature to another mesh in blender. See: https://www.youtube.com/watch?v=bR_Vke__voU But is there a way to do this automatically with python? Its just pressing ...
Steven Venham's user avatar
0 votes
1 answer
80 views

How do I delete all bones from a scene that DONT have any weight information for meshes in the scene using python

I have a .blend file that contains a armature and clothing from a character. But the Base Character mesh has been removed from the blend file. all parts of this armature may have weights referencing ...
Steven Venham's user avatar
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31 views

fingers do not moves like it must

fingers, or one part of the finger does not moving with bone right. i tryed to change face orientation, merged faces, changed vertex groups, but that doesnt work for me. Down here will be blend file, ...
mendzek 's user avatar
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1 answer
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How to stop bevel modifier weight without duplicated vertices?

I'm using the bevel modifier with the weight limit method in order to have more control about which edge will have bevels, but it has an influence on the connected edges that sometimes I want a hard ...
Tiago Pimenta's user avatar
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0 answers
46 views

Weight transfer just sets everything to 0.5 on a single bone

I'm trying to attach clothing to my rigged character. I'm doing what every guide has told me to do (start with empty groups on the clothing mesh, select the character mesh, select the clothing mesh, ...
Entomo Vulpes's user avatar
0 votes
0 answers
50 views

Vertex Weight Proximity - Weight gradient shape difference

Hello Blender experts, I am following a YouTube tutorial from a creator: Dobpen Here I am lost about managing the weight gradient shape while the target object passes through the main obejct like ...
Kim Minsung's user avatar
0 votes
1 answer
52 views

How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
1 vote
1 answer
118 views

Vertex Group Weights missing from Viewport Overlays window

I'm trying to access the Vertex Group Weights overlay and it is missing from my viewports overlay window. My window looks like the first image. The second image is what it should look like. Is there ...
mdivjak's user avatar
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39 views

Using a greyscale image as a weight map for point distribution

I imported this image with blender GIS using the basemap on mesh option. I'm trying to use this image as a weight map that distributes points randomly on my mesh, where darker colours indicates a ...
Samy Dupont's user avatar
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1 answer
14 views

rig joint outside of skeleton

I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
fashion rigger's user avatar
0 votes
0 answers
44 views

In PaintWeight, Is it possible to select multiple bones while Vertex Selection Mode is ON?

I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...
Wissam Seaifan's user avatar
0 votes
1 answer
120 views

Transfer (float) vertex-attribute to vertex-weight, to allow GeoNodes to control subsequent Armature binding

In Blender 4.1 or higher, I want to write a custom modifier, which transfers values from a vertex attribute (on geometry generated by geonodes) to a vertex group (usable with other modifiers). This is ...
Mark K Cowan's user avatar
0 votes
1 answer
168 views

How to set the same Vertex Weights for every vertex in a Vertex Group, in Blender 4.0 with Python?

In edit mode If I manually select a vertex group and highlight one vertice, I can open this, manually fill out the values, and hit copy. All the vertices in the group will then receive the vertex ...
vertstyler's user avatar
1 vote
1 answer
19 views

Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
  • 11
0 votes
0 answers
22 views

Weights used in hook modifier affect texture created with an image

I am new to Blender, and probably my question has a very simple solution and has been done before, but I couldn't find a way to solve it (probably I didn't do the correct question in Google). The ...
Isidoro gonzalez-adalid pemart's user avatar
0 votes
1 answer
105 views

How to randomise bevel weight?

This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched): ...
Don Cheadle's user avatar
0 votes
1 answer
159 views

Deform instances (distributed on points using geometry nodes) rigidly with original armature

I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales: However, the original mesh is animated ...
Germanunkol's user avatar
4 votes
1 answer
629 views

How can you animate a roll of tablecloth flying out of the backpack?

How can you animate a roll of tablecloth flying out of the backpack? After the flight it should be laid out on the table. I'm trying to combine these two tutorials, you can see at the link, but it ...
antony's user avatar
  • 43
0 votes
1 answer
35 views

known bone heat failure fixes not working...is there a solution im missing?

enter link description here I've tried three bone heat failure fixes and they are not working. Ones I've tried are Object scale, Merge by distance, Decimate geometry, Split by loose parts. Am I ...
Full Salvo's user avatar
1 vote
1 answer
78 views

How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?

I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...
Bouloubaga's user avatar
1 vote
1 answer
53 views

Teeth fall out of the lower jaw when I move/rotate the bone

I downloaded this free shark model (https://sketchfab.com/3d-models/great-white-shark-e4f107a6d87b424fb165aba9a53d0665) and imported it into blender: https://www.dropbox.com/scl/fi/...
sireka's user avatar
  • 13
1 vote
0 answers
59 views

Issues when weight painting with low poly cage

for weight painting I'm trying to use a low poly cage painted and then aplying the weights to the high model using Data Transfer modifier. The weights on the cage looks perfect, but when transfering ...
illumisanic's user avatar
1 vote
0 answers
63 views

Is there a way to remove influence of selected bones on multiple selected vertices?

When correcting the weight painting of my mesh, parts of my character's torso seem to stick to a few of my character's arm bones (of which my character has many) so I have to check the weight painting ...
DED's user avatar
  • 251
0 votes
0 answers
21 views

Rigging an already weighted model

I have a model that is already weighted but it doesn’t have any bones. Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups? I know that you have to ...
Amir Mohammad as's user avatar
0 votes
0 answers
21 views

I have tried everything I can to substract weight on this region, but it doesn't work

Video demonstration: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EXeZLDfJwBFIgf956f4iZ9kB3FNC2h4uM0zNq-hCBwYEfA?nav=...
Lucci's user avatar
  • 159
3 votes
2 answers
459 views

Applying vertex weight to several objects at once

So here's my problem : I'm rigging a human skeleton. I've already modeled my bones, rename them, create my rigging bones, etc. Now, I'm off to weight paint. Since it's a skeleton, and therefore a non ...
Brice Delord's user avatar
-1 votes
1 answer
37 views

How to get rubber thing to deform as mini gun moves up and down instead of moving with it?

How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2. I used automatic weights it is not working. Please watch whole gif Video do i need soft ...
madcat117's user avatar
1 vote
1 answer
74 views

How to batch specify the weights of vertex groups

Some bones on my model have weights of 0,I want these bones to have a small impact on a certain point. Can I batch select these bones and assign weights? For example, selecting all the vertex groups ...
LearningBlender's user avatar
1 vote
1 answer
51 views

Why are certain vertices not affected by weight paint?

Why don't these vertices move? I assigned everything there to be red yet it still does not move. https://drive.google.com/file/d/1YyeTx2cl7bzFB_YIuSEA9T5xMXv10VX9/view?usp=sharing
Brandon Bernal's user avatar
1 vote
1 answer
173 views

Dress / Skirt weight between thighs major clipping

I've searched this exchange and several other sources for a good solution, and to be honest most second life creators also have this issue, but I just know there HAS to be a better solution. Basically ...
WhoopCDaisy Yootz's user avatar
0 votes
0 answers
37 views

How can I generate vertex groups for this mesh?

I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups. In this 231-frame animation, the model should start out as ...
Jack Harris's user avatar
1 vote
1 answer
457 views

Symmetry not working in Weight paint mode

Anyone would know why when I try to weight paint, I can't use the symmetry option to mirror vertex groups? For context I used Rigify and have now this message that says: "This property is for ...
BottBrothers's user avatar
1 vote
1 answer
80 views

How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
  • 11
0 votes
1 answer
45 views

Weight Painting symmetry Issue

I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything. Sometimes I subtract on the left eyelash then ...
Logan freeman's user avatar
0 votes
0 answers
592 views

How can I add clothes to a character in Blender that I animated in mixamo?

imgur gif uploads never work for me for some reason, but here is a gif of my issue. My Blend file can be found here if needed. Used mixamo for the first time today, when i uploaded my character to rig ...
Matthew Park's user avatar
0 votes
0 answers
97 views

How can I make my mesh bend joints with my bones?

I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
Haylei Wright's user avatar
2 votes
1 answer
446 views

Convert vertex color to a vertex group

I have an object with a vertex color and I would like to convert it into a vertex group but I don't know how. A script solution would be fine as well.
Lala_Ghost's user avatar
1 vote
1 answer
52 views

How to better visualize weight?

Do I really have to click through every bone to see what causes a vertex to move? Isn't there a better way to see what bones affect what area?
reign's user avatar
  • 329
0 votes
0 answers
322 views

How to convert shape keys into weight bones?

Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do. Although I was able to setup shape keys and drivers ...
Sparkatic's user avatar
2 votes
0 answers
37 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
2 votes
1 answer
444 views

Is there a way to display the vertex weight values for each vertex in the viewport while weightpainting a vertex group on the viewport?

I've always found it difficult to tell quite accurately enough the weight of the vertex while weightpainting, I'm aware the colors are there to indicate it but i've found it hard to tell quite ...
Cerulean's user avatar
0 votes
1 answer
25 views

How to use Vertex Weights with a Command (Shrink/Fatten)?

here's the situation... i have an animal head modeled. i want to create layered "shells" of the mesh to simulate fluffiness of the fur. (forget about other ways to do fur, for now.) shrink/...
blr's user avatar
  • 97

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