Questions tagged [vertex-weights]

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How can I manually rig a mesh to an armature with Python, as if using bpy.ops.object.parent_set with automatic weights?

I'm working on a Python script that generates a rigged model. The model itself is fairly complex and is composed of many individual mesh objects, all of which I want deformed by the armature when ...
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1answer
8 views

Weight Brush Does nothing on any setting

My weight brush does not add, subtract, or make any changes on any bone. I’ve read a bunch of forums. I’ve tried choosing all the vertices on edit mode by pressing ‘A’ before I weight paint. I’ve ...
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12 views

Preserve vertex groups and weight paint through remesh

I have an old, old model of a fantasy creature with pretty bad topology, but I used to spend quite some time getting all the vertex groups and weights right for rigging and animating. Now, I figured ...
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28 views

can not assign any weights at the vertex group

The shoe string didn't work(First image), but The shoe worked(Second image) What should I do fix the error?
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37 views

Low Poly Character Elbow Deforming

I made a low poly character that I am rigging currently. However, when I bend the elbows inward on the Z-axis, the inner part of the elbow bends too much (Picture attached). I have tried doing shape ...
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1answer
22 views

It won't let me parent the Rig to the Mesh?

When I parent the rig to the model it says,"Bone Heat Weighting: failed to find solution for one or more bones" I'm not sure how to fix this?
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1answer
26 views

Assign “remainder” weights to bone?

I have a face mesh with a number of detail bones (e.g. eyebrows, lips). The latter have all been weighted accurately, but some vertex weights, whether they are contributed to by one or more bones, may ...
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2answers
43 views

Why does Automatic Weights paint distant vertices?

I have a face mesh with several lip bones (upper/lower left/right + corners) all parented to a head bone. There used to be eyelids and nose bones which I deleted because I thought it would help ...
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1answer
17 views

Specific Weight to Vertex Group

I'm still trying to understand the concept of vertex groups, so any help would be appreciated. I'm currently trying to follow this video to create a "trampoline", but I'm stuck trying to ...
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1answer
30 views

Transfer bone weights to rigify rig

If I have a model that already has its own armature, is there an easy way to transfer the bone weights to a rigify armature. The current armature is very basic and would be much easier to use via a ...
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30 views

How to lock weight paint to a selected vertex group only?

Basically, I'm trying to smudge the edges of the selected vertex group's weights, but when I try painting, I accidentally add vertices to a group, gradient tool just straight up adds the whole mesh ...
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1answer
35 views

Rigging Mesh With Separate Parts Deforms Incorrectly

I am trying to rig a vroid asset I exported from vroid studio: So far so good. Now, this issue is that the exported vroid mesh object is actually comprised of separate sets of connected vertices. ...
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26 views

How do I make the weights symmetrical?

Good day all. I hope you are well. So today I was messing about on this random character. Made with mirror mode then applied it once done. Made the armature, used the symmetrize option on the legs ...
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1answer
35 views

Vertex Group X Symmetry paints both weights onto same area

I was painting the weight of one of my breast bones in a rigify rig, with vertex groups X symmetry enabled, and when I checked the opposite bone I realized that it was not symmetrica, all the paint I ...
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28 views

Why does a texture affect the hair particles' dinsity differently from a vertex group?

Yesterday I noticed that when I switched from a vertex group to a texture as my density input the distribution of hair changed and I got less hair volume overall. I experimented with it today and I ...
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1answer
49 views

Why are my model's eyes deforming so badly?

Hi this is my first time here. Here's a link to my blender file: https://drive.google.com/file/d/15_xVOwmepXe2CiXFKlFMJegP9Y9e_Ay0/view?usp=sharing So my problem. I have been trying to weight paint ...
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1answer
18 views

Subdivide and re-weight parallel/sibling bones? (or, how to deform-rig lips)

I have several lip bones, as shown. They are not linked to each other in a chain, but share a parent and grandparent (maxilla and head). Each non-corner lip bone is weighted generally like this along ...
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1answer
19 views

Insert Edge Loop without modifying underlying weights?

New to Blender here! Just a quick one: I'm wondering if it's possible to insert an edge loop on a mesh that already has weights painted without modifying the underlying weights. What I've discovered ...
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44 views

How to rig two separate meshes (head and body) seamlessly to a single armature

I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups). In order ...
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1answer
30 views

Weight painting / vertex groups questions

I have a bear mesh that is the combination of meshes from different files/different “versions” of this bear. Some parts of the mesh are disconnected/overlapping. I have tried different armatures on ...
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24 views

Weird rigged object deform

First of all, I am aware of the issue here, which is that the Automatic Weights couldn't really figure out how to handle the object, that has separate meshes (shoelaces and its rings). My question: Is ...
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1answer
43 views

How can I control multiple points of a cloth sim?

I'm following a tutorial for a crate design, but I wanted to add some extra flair to it. I thought it would be cool to animate a ribbon of wires as it slides open. It's almost done, but I can't figure ...
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1answer
58 views

Arms scrunch and lose volume when armature moves

I have a simple humanoid armature: no IK rigging yet and it worked fine until the arms started messing up when I try to move them. As far as I can tell there is nothing wrong with the weight painting,...
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20 views

How to make the weight vertex visible in “Object mode”?

How did he do it so that in "Object mode" he can see the weight vertex? - Video
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34 views

Skin is pulled to one side. (Using X-Muscle in Blender 2.8)

Hi! I am creating my first Blender-Model, using X-Muscle System in Blender 2.8. I don´t know how to solve the "yellow" issue: The skin is pulled too much to one side (when moving the ...
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1answer
38 views

Assign weight to specific vertices with normalization on

I am having a quite simple cylinder like shape which is to be deformed by some bones. The start and end should be undeformed by all other bones and the rest should be distributed evenly. So after I ...
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0answers
31 views

need help making wave breaking look real with ocean modifier - using vertex weight or pointiness maybe?

I am using the ocean modifier along with some interesting arrangement of modifiers to make it look like its breaking on a beach. I'm actually quite pleased with the way it looks..but I want to try to ...
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1answer
29 views

Python - Assigning vertex weights is extremely slow

Current very slow method (code reduced): ...
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54 views

Proper way to attach an armor to mixamo armature

Hello Blender Community, We want to attach an armor to model. The model is rigged via Mixamo. When we attach the armor to the model and then rig them both in Mixamo, rotations and translations work ...
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28 views

Rigify. vertex weight 1 to one bone but something else still influencing!

I tried Rigify and I found a very strange issue. After I painted full chest bone weight on body vertices, they are still affected by the neck bone somehow. I googled hard but it looks like nobody has ...
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2answers
156 views

Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
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22 views

Finding bones that affect a vertex

This issues already has an answer that I wanted to better promote (better title) for finding which bones influence a single vertex, and to ask if there are ways to list bone influences over a group of ...
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16 views

Fixing Weight Problem While Rigging Canine Mouth?

I tried to make a canine mouth and rig it: Then, I encountered a problem. When I moved the rig, the teeth also changed its shape. I feel like there's something wrong with the weight. Is there any way ...
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22 views

How to copy weights of selected vertices to different vertex group

The title should be self-explanatory - I need to select some vertices and copy&paste their weights to different vertex group (within the same object). Other vertices weights must stay untouched. I ...
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47 views

Why is my mesh “drooping” when I apply automatic weighting

I'm working on a mesh of a person for school, trying to rig him and get him ready to animate, but when I apply automatic weights, my mesh begins to droop in the arms, torso, and eye ball. Not sure why?...
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25 views

What causes this difference in geometry for the same operation?

I'm trying to bevel a corner in an array of objects which I've welded and bend 360 degrees. The top part of the model works as expected, the geometry is nice and square and the bevel works for the ...
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221 views

I'm not seeing a dark blue color on my mesh in my weight painting mode

In all the tutorials I have been studying, as soon as someone enters weight paint mode in blender, their mesh turns dark blue. Mine is not turning dark blue at all, and when I applied automatic ...
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1answer
14 views

particles in particle system rendering on the same place

I have a particle system where I want to use a vertex group for the density(normal stuff). But I am also using a vertex weight edit modifier with a mask to control the vertex group. When I'm ...
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44 views

Vertex Weight Proximity with an empty is not rendering

I subdivided a plane and applied distortion modifier and distorted the mesh permanently. Then with corrective smooth and vertex weight modifier with target an empty i tried to change the mesh. The ...
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140 views

Vertex Weight Proximity not working for Particle Settings. Any solution?

As in in the screenshots added, I have to control the crystal particles with "Emitter" settings with empty sphere using Vertex Weight Proximity modifier. But its not working. At the same ...
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22 views

vertex selection not showing on most of the mesh

Okay so. this issue has been popping up in a few of my Models. And still can't work it out sometimes when I'm working with a model something weird happens with the selection. it's not a problem most ...
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1answer
31 views

Head bone moves top portion of body back, but leaves the eye lid sticking out far from eye ball

https://www.twitch.tv/videos/771914889 This video should explain everything hopefully, and it also shows a lot of whats going on with my problem.
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1answer
112 views

Some vertices aren't visible when i go to edit mode from weight paint mode

When I am in weight paint mode and I want to create a vertex mask. I click tab and some of the mesh does not show the vertices. I can hit alt-h to unhide but when i go back to weight paint mode and ...
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1answer
224 views

Both side of the Weight Painting went to the right side

I went back to work more on my project which is building a character for my game. I made the weight painting already, but I wanted to edit my mesh, and then adjust the weight paint too if it's needed. ...
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1answer
72 views

Vertex Weight Proximity Not Controlling Hair Particle Density

In a scene, I have a Grid with hair particles growing out of it. The grid is a very large grassy field, so I want only the hairs close to the camera to render. A sphere is parented to the camera, and ...
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1answer
25 views

Certain verticies arent registering for weight paint

I'm trying to weight paint a model and it works for the most part but at random vertices or faces, it will refuse to paint over or change. I'm still relatively new, so I don't know if there's ...
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28 views

How to transfer only the vertex groups' names between two identical meshes?

I have to identical meshes. They have the same vertex groups; different names, same order and the weights from one mesh are a bit deformed. I need to only transfer the vertex groups' names. Is there a ...
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57 views

vertex based occlusion with python?

i was wondering if there's a way to bake (scene scale) ambient occlusion information into an object vertex group? I believe the only option is to uv unwrap the terrain, create a new image texture, ...
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15 views

FBX exporter changes weights on some bones

I am having an issue where exporting an FBX causes the weight to change on certain bones. It seems that it is setting the weight to 1.00 on most of the verts assigned to those bones. This issue doesn'...
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1answer
16 views

Bone Heat Weighting Failed, no solution works [duplicate]

I've been trying to get the headband connected to the bone. The selected piece I used Vertex Cleanup but it did nothing and deformed my mesh so I'm trying to find some solutions