Questions tagged [vertex-weights]

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How to copy vertex weights over to the other side?

Below is Edit Mode in which the vertex group "DEF-upper_arm.L" is selected. There are weights assigned. I want to copy the weights over to the corresponding vertices on the other side (that ...
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1answer
17 views

How can I use the result of Vertex Weight Mix Modifier as Vertex Group input of Particle System?

I have a Vertex Weight Mix Modifier and a particle System. I want to control the density of the particles with the result of the Vertex Weight Mix. Is this possible?
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1answer
12 views

Weight Paint not working on one character

I've assigned armatures and weight painted several characters in this file and now it's not working for this one character. Everytime i try to weight paint it i see the verticies like in edit mode and ...
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1answer
19 views

Is there a way to remove all weights from a whole ring of vertices at once?

For example, when I select the ring of vertices, I see it has the weights I assigned for particular bones... But when I click on an individual vertex, I see it still has the automatic weights from ...
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19 views

Multi selection vertex group - seeing weight's heat in the same time

Is there a way to seeing all the weight's heat for multiple vertex group at the same time? I'm also open for paid addon options
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1answer
13 views

[2.83]Missing Weight Options

In weight paint mode[2.79], there was an option that could assign many vertices at once with a specific weight. You could also remove any weight on any vertex with another option right beside it. You ...
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1answer
15 views

Need hair particles to only be on the vertex group, but still sticking out all throughout the mesh

I'm trying to make low poly hair and need the hair particles to only stick out of the top of my mesh on the vertex group I made
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1answer
30 views

Unpinning Cloth not working

It would seem that I'm following the solution to Unpinning Cloth Deforms Object, but when I animate the Group Remove Threshold from 0.0 to 1.0 in frame 10, my cloth remains pinned instead of releasing....
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0answers
30 views

Blender addon equivalent to 3DS Max SkinUtilities Plugin?

I have been using 3DS Max for modding for a couple of years now. However, I am planning to fully move into Blender in a few weeks due to my 3DS Max license expiring soon. There’s a plugin in Max that ...
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2answers
56 views

Trying to weight paint a shoulder so that the arm doesn't clip into itself. Any tips?

So I purchased a model and rigify refuses to work when parenting the mesh to the meta rig. I think it's because the arm clips into the armpit creating a vertex hell. So I made a quick arm rig to ...
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0answers
24 views

Weight painting problem, smooth weights not working, the deformation is not smooth

I have a big problem with weight painting in blender. I think the solution may be more simple than i imagine but i couldn't find a solution by myself nor on the internet. The deformation in the model ...
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0answers
13 views

Strange issue with bones moving vertices even though they are not associated with them

I wonder if anyone can help me? I have this strange issue where a vertex (highlighted in the picture in white) has a weight of 1 linked only the neck bone. However, if I move the head bone, the vertex ...
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1answer
23 views

Scripting: Is vertex weight a proper way to store extra information on vertices?

I'm making an addon and I need to store some extra information on vertices. The natural way to do this seems to be generating a group and set weights of vertices in it. But I read this from the ...
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2answers
78 views

How to animate VertexWeightProximity effect with Remesh modifier active

What I'm trying to do in blender 2.93.1: Animate a VertexWeightProximity effect (geometry nodes distributed/instanced cubes on mesh going away as empty gets near) while also animating the main mesh ...
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1answer
24 views

Is there a way to see vertex weights of selected bones in pose mode?

The vertex painting view is nice for seeing how a vertex is affected by bones at a glance, but I can't figure out how to enable it within pose mode. Is there a way to do that so that I can see a bone'...
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0answers
39 views

how can i use vertex weight value in shader nodes?

I found this answer by Nathan: Weight paint in cycles nodes? This is exactly what i want to do: use vertex weight value for "changing colors"/"use in shaders". Nathans answer seems ...
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1answer
61 views

attaching a child object to a parent object "error:Select either 1 or 3 vertices"

I wanted to attach that red object to the lip of parent object. https://www.youtube.com/watch?v=fGwyE1w8iZg&t=353s I have followed this tutorial Everything is good until 4:48 seconds, when he ...
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18 views

How can I modify the backfacing of a mesh's material with another mesh?

I'm trying to find some way to clean up the backfacing around child meshes on this model. It uses a solidify modifier and a backfacing material to generate an outline, which I'd like to modify around ...
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1answer
30 views

Can't copy Vertex Group

I can't copy my selected Vertex Group because I cannot select the button. I would copy the Weight Painted Vertex Group to the other side but it didn't work.
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2answers
74 views

How to select the edges that have bevel weight only?

Is there a way to select the edges that have bevel weight? I've seen how to select by similar angles, sharpness, yet I have not seen a bevel weight selection option.
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37 views

need help modeling a flower(Chrysanthemum morifolium)

so,I want to make a Chrysanthemum morifolium specifically this type. and the closest I can get to is this. using hair emitter and vertex groups. so, what should I do now?
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2answers
149 views

Is it possible to get a weight paint value for a vertex group inside of a material?

I suspect, but can't prove, that the answer is "No", as materials are meant to be portable. However, I don't see why we couldn't implement something that would at least look up the vertex ...
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34 views

Two objects have the same exact amount of vertices but blender says they don't?

I am trying to either copy vertices from one object to another or transfer weight. When I do either, blender says the objects don't have the same amount of vertices and is unable to. Object 1 Object ...
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1answer
27 views

Manually Painted Vertex Weights don't export to FBX, but auto-weights do

I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
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0answers
158 views

Keep vertex order when exporting and re-importing a mesh

I'm having a problem with exporting my mesh and keeping the vertex order when re-importing that exported mesh. I have looked around but was unable to find a good answer. I'm helping a friend with his ...
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58 views

How can I manually rig a mesh to an armature with Python, as if using bpy.ops.object.parent_set with automatic weights?

I'm working on a Python script that generates a rigged model. The model itself is fairly complex and is composed of many individual mesh objects, all of which I want deformed by the armature when ...
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1answer
9 views

Weight Brush Does nothing on any setting

My weight brush does not add, subtract, or make any changes on any bone. I’ve read a bunch of forums. I’ve tried choosing all the vertices on edit mode by pressing ‘A’ before I weight paint. I’ve ...
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0answers
101 views

Preserve vertex groups and weight paint through remesh

I have an old, old model of a fantasy creature with pretty bad topology, but I used to spend quite some time getting all the vertex groups and weights right for rigging and animating. Now, I figured ...
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0answers
29 views

can not assign any weights at the vertex group

The shoe string didn't work(First image), but The shoe worked(Second image) What should I do fix the error?
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0answers
45 views

Low Poly Character Elbow Deforming

I made a low poly character that I am rigging currently. However, when I bend the elbows inward on the Z-axis, the inner part of the elbow bends too much (Picture attached). I have tried doing shape ...
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1answer
30 views

It won't let me parent the Rig to the Mesh?

When I parent the rig to the model it says,"Bone Heat Weighting: failed to find solution for one or more bones" I'm not sure how to fix this?
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1answer
30 views

Assign "remainder" weights to bone?

I have a face mesh with a number of detail bones (e.g. eyebrows, lips). The latter have all been weighted accurately, but some vertex weights, whether they are contributed to by one or more bones, may ...
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2answers
238 views

Why does Automatic Weights paint distant vertices?

I have a face mesh with several lip bones (upper/lower left/right + corners) all parented to a head bone. There used to be eyelids and nose bones which I deleted because I thought it would help ...
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1answer
36 views

Specific Weight to Vertex Group

I'm still trying to understand the concept of vertex groups, so any help would be appreciated. I'm currently trying to follow this video to create a "trampoline", but I'm stuck trying to ...
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1answer
77 views

Transfer bone weights to rigify rig

If I have a model that already has its own armature, is there an easy way to transfer the bone weights to a rigify armature. The current armature is very basic and would be much easier to use via a ...
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0answers
70 views

How to lock weight paint to a selected vertex group only?

Basically, I'm trying to smudge the edges of the selected vertex group's weights, but when I try painting, I accidentally add vertices to a group, gradient tool just straight up adds the whole mesh ...
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1answer
55 views

Rigging Mesh With Separate Parts Deforms Incorrectly

I am trying to rig a vroid asset I exported from vroid studio: So far so good. Now, this issue is that the exported vroid mesh object is actually comprised of separate sets of connected vertices. ...
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55 views

How do I make the weights symmetrical?

Good day all. I hope you are well. So today I was messing about on this random character. Made with mirror mode then applied it once done. Made the armature, used the symmetrize option on the legs ...
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1answer
65 views

Vertex Group X Symmetry paints both weights onto same area

I was painting the weight of one of my breast bones in a rigify rig, with vertex groups X symmetry enabled, and when I checked the opposite bone I realized that it was not symmetrica, all the paint I ...
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0answers
31 views

Why does a texture affect the hair particles' dinsity differently from a vertex group?

Yesterday I noticed that when I switched from a vertex group to a texture as my density input the distribution of hair changed and I got less hair volume overall. I experimented with it today and I ...
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1answer
149 views

Why are my model's eyes deforming so badly?

Hi this is my first time here. Here's a link to my blender file: https://drive.google.com/file/d/15_xVOwmepXe2CiXFKlFMJegP9Y9e_Ay0/view?usp=sharing So my problem. I have been trying to weight paint ...
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1answer
24 views

Subdivide and re-weight parallel/sibling bones? (or, how to deform-rig lips)

I have several lip bones, as shown. They are not linked to each other in a chain, but share a parent and grandparent (maxilla and head). Each non-corner lip bone is weighted generally like this along ...
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1answer
21 views

Insert Edge Loop without modifying underlying weights?

New to Blender here! Just a quick one: I'm wondering if it's possible to insert an edge loop on a mesh that already has weights painted without modifying the underlying weights. What I've discovered ...
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0answers
80 views

How to rig two separate meshes (head and body) seamlessly to a single armature

I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups). In order ...
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1answer
38 views

Weight painting / vertex groups questions

I have a bear mesh that is the combination of meshes from different files/different “versions” of this bear. Some parts of the mesh are disconnected/overlapping. I have tried different armatures on ...
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0answers
25 views

Weird rigged object deform

First of all, I am aware of the issue here, which is that the Automatic Weights couldn't really figure out how to handle the object, that has separate meshes (shoelaces and its rings). My question: Is ...
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1answer
73 views

How can I control multiple points of a cloth sim?

I'm following a tutorial for a crate design, but I wanted to add some extra flair to it. I thought it would be cool to animate a ribbon of wires as it slides open. It's almost done, but I can't figure ...
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1answer
73 views

Arms scrunch and lose volume when armature moves

I have a simple humanoid armature: no IK rigging yet and it worked fine until the arms started messing up when I try to move them. As far as I can tell there is nothing wrong with the weight painting,...
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24 views

How to make the weight vertex visible in "Object mode"?

How did he do it so that in "Object mode" he can see the weight vertex? - Video
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49 views

Skin is pulled to one side. (Using X-Muscle in Blender 2.8)

Hi! I am creating my first Blender-Model, using X-Muscle System in Blender 2.8. I don´t know how to solve the "yellow" issue: The skin is pulled too much to one side (when moving the ...