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Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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Transfer (float) vertex-attribute to vertex-weight, to allow GeoNodes to control subsequent Armature binding

In Blender 4.1 or higher, I want to write a custom modifier, which transfers values from a vertex attribute (on geometry generated by geonodes) to a vertex group (usable with other modifiers). This is ...
Mark K Cowan's user avatar
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1 answer
25 views

How to set the same Vertex Weights for every vertex in a Vertex Group, in Blender 4.0 with Python?

In edit mode If I manually select a vertex group and highlight one vertice, I can open this, manually fill out the values, and hit copy. All the vertices in the group will then receive the vertex ...
vertstyler's user avatar
1 vote
1 answer
13 views

Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
  • 11
0 votes
0 answers
18 views

Weights used in hook modifier affect texture created with an image

I am new to Blender, and probably my question has a very simple solution and has been done before, but I couldn't find a way to solve it (probably I didn't do the correct question in Google). The ...
Isidoro gonzalez-adalid pemart's user avatar
0 votes
1 answer
63 views

How to randomise bevel weight?

This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched): ...
Don Cheadle's user avatar
0 votes
1 answer
44 views

Deform instances (distributed on points using geometry nodes) rigidly with original armature

I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales: However, the original mesh is animated ...
Germanunkol's user avatar
4 votes
1 answer
614 views

How can you animate a roll of tablecloth flying out of the backpack?

How can you animate a roll of tablecloth flying out of the backpack? After the flight it should be laid out on the table. I'm trying to combine these two tutorials, you can see at the link, but it ...
ferum's user avatar
  • 43
0 votes
1 answer
29 views

known bone heat failure fixes not working...is there a solution im missing?

enter link description here I've tried three bone heat failure fixes and they are not working. Ones I've tried are Object scale, Merge by distance, Decimate geometry, Split by loose parts. Am I ...
Full Salvo's user avatar
1 vote
1 answer
58 views

How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?

I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...
Bouloubaga's user avatar
1 vote
1 answer
32 views

Teeth fall out of the lower jaw when I move/rotate the bone

I downloaded this free shark model (https://sketchfab.com/3d-models/great-white-shark-e4f107a6d87b424fb165aba9a53d0665) and imported it into blender: https://www.dropbox.com/scl/fi/...
sireka's user avatar
  • 13
1 vote
0 answers
43 views

Issues when weight painting with low poly cage

for weight painting I'm trying to use a low poly cage painted and then aplying the weights to the high model using Data Transfer modifier. The weights on the cage looks perfect, but when transfering ...
illumisanic's user avatar
1 vote
0 answers
39 views

Is there a way to remove influence of selected bones on multiple selected vertices?

When correcting the weight painting of my mesh, parts of my character's torso seem to stick to a few of my character's arm bones (of which my character has many) so I have to check the weight painting ...
DED's user avatar
  • 249
0 votes
0 answers
20 views

Rigging an already weighted model

I have a model that is already weighted but it doesn’t have any bones. Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups? I know that you have to ...
Amir Mohammad as's user avatar
0 votes
0 answers
21 views

I have tried everything I can to substract weight on this region, but it doesn't work

Video demonstration: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EXeZLDfJwBFIgf956f4iZ9kB3FNC2h4uM0zNq-hCBwYEfA?nav=...
Lucci's user avatar
  • 37
3 votes
2 answers
124 views

Applying vertex weight to several objects at once

So here's my problem : I'm rigging a human skeleton. I've already modeled my bones, rename them, create my rigging bones, etc. Now, I'm off to weight paint. Since it's a skeleton, and therefore a non ...
Brice Delord's user avatar
-1 votes
1 answer
34 views

How to get rubber thing to deform as mini gun moves up and down instead of moving with it?

How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2. I used automatic weights it is not working. Please watch whole gif Video do i need soft ...
madcat117's user avatar
1 vote
1 answer
50 views

How to batch specify the weights of vertex groups

Some bones on my model have weights of 0,I want these bones to have a small impact on a certain point. Can I batch select these bones and assign weights? For example, selecting all the vertex groups ...
LearningBlender's user avatar
1 vote
1 answer
30 views

Why are certain vertices not affected by weight paint?

Why don't these vertices move? I assigned everything there to be red yet it still does not move. https://drive.google.com/file/d/1YyeTx2cl7bzFB_YIuSEA9T5xMXv10VX9/view?usp=sharing
Brandon Bernal's user avatar
1 vote
1 answer
77 views

Dress / Skirt weight between thighs major clipping

I've searched this exchange and several other sources for a good solution, and to be honest most second life creators also have this issue, but I just know there HAS to be a better solution. Basically ...
WhoopCDaisy Yootz's user avatar
0 votes
0 answers
32 views

How can I generate vertex groups for this mesh?

I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups. In this 231-frame animation, the model should start out as ...
Jack Harris's user avatar
1 vote
1 answer
190 views

Symmetry not working in Weight paint mode

Anyone would know why when I try to weight paint, I can't use the symmetry option to mirror vertex groups? For context I used Rigify and have now this message that says: "This property is for ...
BottBrothers's user avatar
1 vote
1 answer
58 views

How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
  • 11
0 votes
1 answer
39 views

Weight Painting symmetry Issue

I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything. Sometimes I subtract on the left eyelash then ...
Logan freeman's user avatar
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0 answers
30 views

Trying to attach clothes to mixamo animated character, and I am getting some weird deformations. What am I doing wrong or missing?

My apologies for not having gif show on my post, Im having some server issues uploading the gif here. The gif of my issue can be seen here and blend file can be downloaded here. Im using mixamo to ...
Matthew Park's user avatar
0 votes
0 answers
374 views

How can I add clothes to a character in Blender that I animated in mixamo?

imgur gif uploads never work for me for some reason, but here is a gif of my issue. My Blend file can be found here if needed. Used mixamo for the first time today, when i uploaded my character to rig ...
Matthew Park's user avatar
0 votes
0 answers
56 views

How can I make my mesh bend joints with my bones?

I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
Haylei Wright's user avatar
0 votes
0 answers
228 views

Blender 3.6.2 Normalize weights not working correctly

This looks like a random bug - I'll be doing fine, then normalizing stops working and I can't figure out why. The behavior: Auto-normalize setting on brush stops working, same thing for the Weight ...
Ada Radius's user avatar
0 votes
0 answers
33 views

How do you transfer weight paint or vertex colors to another model in blender?

I got a model then rigged it with AccuRig. When I imported the model into blender, the colors were all gone. So I tried transferring the vertex colors. That didn't work. Then I tried transferring the ...
Blender Theo's user avatar
2 votes
1 answer
277 views

Convert vertex color to a vertex group

I have an object with a vertex color and I would like to convert it into a vertex group but I don't know how. A script solution would be fine as well.
Lala_Ghost's user avatar
1 vote
1 answer
27 views

How to better visualize weight?

Do I really have to click through every bone to see what causes a vertex to move? Isn't there a better way to see what bones affect what area?
reign's user avatar
  • 319
0 votes
0 answers
208 views

How to convert shape keys into weight bones?

Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do. Although I was able to setup shape keys and drivers ...
Sparkatic's user avatar
1 vote
0 answers
20 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
1 vote
0 answers
113 views

Reduce Hair/Fur height on select faces or vertices in New Hair Geometry Node Blender 3.5?

I have created Hair/Fur on a plane and which is working fine, but I want to reduce/remove fur on a few selected vertices on the plane. How can i provide a vertex group value to hair trim height to ...
Dushyant Deshwal's user avatar
2 votes
1 answer
221 views

Is there a way to display the vertex weight values for each vertex in the viewport while weightpainting a vertex group on the viewport?

I've always found it difficult to tell quite accurately enough the weight of the vertex while weightpainting, I'm aware the colors are there to indicate it but i've found it hard to tell quite ...
Cerulean's user avatar
0 votes
1 answer
18 views

How to use Vertex Weights with a Command (Shrink/Fatten)?

here's the situation... i have an animal head modeled. i want to create layered "shells" of the mesh to simulate fluffiness of the fur. (forget about other ways to do fur, for now.) shrink/...
blr's user avatar
  • 77
1 vote
1 answer
500 views

How can I transfer weight paint between different vertex groups of the same object?

I'm very new to Blender, and I'm mainly learning how to model environments for historical recreations. I'm using BiomeReader to scatter vegetation in a project, and it requires a new vertex group to ...
Hellwyr's user avatar
  • 23
0 votes
0 answers
14 views

particles moving instead of staying still while growing

I made a field with grass on it. The grass is set as hair particles. I used a vertex weight proximity modifier on the field to make grass grow in a specific direction, growing from the middle of the ...
enzo novoli's user avatar
0 votes
0 answers
24 views

How to proportionally change the weight of a group?

I have a weight group generated automatically by a rig. It does seem to be correct, but it is too strong. How can I change the strength of the weight group proportionally for all vertices? I can do it ...
dimus's user avatar
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0 votes
0 answers
53 views

When importing to Unity, armature ruins mesh smoothness

When I import a mesh by itself, it looks smooth and normal. When I import a mesh with armature(weighted) it makes the mesh look not smooth. Basically I think the weight on the armature is somehow ...
Hahaha's user avatar
  • 1
4 votes
1 answer
608 views

How to randomize bevel weight modifier through geometry nodes

I am trying to randomize the width of the bevel modifier by creating random values through geometry nodes. I managed to create attributes and create a vertex group that the bevel node takes in, which ...
Badboi3d's user avatar
  • 118
2 votes
1 answer
73 views

Mesh not attaching properly to rig with data transfer

I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character. pls help im ...
veudo's user avatar
  • 21
0 votes
1 answer
104 views

Having trouble rigging a jacket I got from sketchfab properly with my character

I downloaded a varsity jacket from sketchfab and am having trouble properly rigging it with my character. When I move the arms, torso parts of the jacket that aren't connected to the arms move also, ...
Matthew Park's user avatar
1 vote
1 answer
180 views

Vertex group, weight paint and Displace modifier

New to Blender and can't get what am I doing wrong here. I'm trying to make an electricity bolt using the Displace modifier. I need to weight paint vertecies on the ends of the bolt so they are less ...
rickrokkett's user avatar
1 vote
1 answer
189 views

Bone not listed in vertex group

I rigged my character, but for some reason, only the foot bones are not listed in the vertex group. When I pose the character, the foot bones are influenced by other bones, but nothing happens when I ...
user29279's user avatar
0 votes
0 answers
49 views

Mesh distortion using automatic weights

I want to make an automatic animation program using python scripts. Now I have some problem when I use the automatic weights function: ...
Nutcracker's user avatar
1 vote
0 answers
33 views

Subdivision and bevel not working even after multiple fixes

So here is the bug : As you can see it looks like some vertices are unaffected by the subdivision modifier. The same thing seems to be happening with the bevel modifier. I created this object with ...
Luca Antoine's user avatar
2 votes
1 answer
107 views

One arm bends incorrectly but the other is fine

I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
user163847's user avatar
0 votes
1 answer
68 views

When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?

(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.) I'm new to Blender, and I've been struggling with this for a while. ...
MagicDawn's user avatar
1 vote
0 answers
172 views

How to properly apply weights to clothes?

After watching a few lessons on assigning clothes, I tried to do it myself, namely, I did the following: Removed all groups of vertices from the object (clothes); Added "data transfer" ...
Zimaell's user avatar
  • 25
0 votes
0 answers
45 views

The Weight Paint Properties panel does not show any value in near objects, but artifacts exist

I have become better at weight painting and know that it only works on vertices but this one has me stumped (see image). There is a persistent error that I cannot remove. The properties panel shows no ...
edwind's user avatar
  • 61

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