Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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Why are certain vertices not affected by weight paint?

Why don't these vertices move? I assigned everything there to be red yet it still does not move. https://drive.google.com/file/d/1YyeTx2cl7bzFB_YIuSEA9T5xMXv10VX9/view?usp=sharing
Brandon Bernal's user avatar
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1 answer
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Dress / Skirt weight between thighs major clipping

I've searched this exchange and several other sources for a good solution, and to be honest most second life creators also have this issue, but I just know there HAS to be a better solution. Basically ...
WhoopCDaisy Yootz's user avatar
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29 views

How can I generate vertex groups for this mesh?

I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups. In this 231-frame animation, the model should start out as ...
Jack Harris's user avatar
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33 views

Symmetry not working in Weight paint mode

Anyone would know why when I try to weight paint, I can't use the symmetry option to mirror vertex groups? For context I used Rigify and have now this message that says: "This property is for ...
BottBrothers's user avatar
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1 answer
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How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
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Weight Painting symmetry Issue

I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything. Sometimes I subtract on the left eyelash then ...
Logan freeman's user avatar
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Trying to attach clothes to mixamo animated character, and I am getting some weird deformations. What am I doing wrong or missing?

My apologies for not having gif show on my post, Im having some server issues uploading the gif here. The gif of my issue can be seen here and blend file can be downloaded here. Im using mixamo to ...
Matthew Park's user avatar
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79 views

How can I add clothes to a character in Blender that I animated in mixamo?

imgur gif uploads never work for me for some reason, but here is a gif of my issue. My Blend file can be found here if needed. Used mixamo for the first time today, when i uploaded my character to rig ...
Matthew Park's user avatar
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36 views

How can I make my mesh bend joints with my bones?

I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
Haylei Wright's user avatar
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122 views

Blender 3.6.2 Normalize weights not working correctly

This looks like a random bug - I'll be doing fine, then normalizing stops working and I can't figure out why. The behavior: Auto-normalize setting on brush stops working, same thing for the Weight ...
Ada Radius's user avatar
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How do you transfer weight paint or vertex colors to another model in blender?

I got a model then rigged it with AccuRig. When I imported the model into blender, the colors were all gone. So I tried transferring the vertex colors. That didn't work. Then I tried transferring the ...
Blender Theo's user avatar
2 votes
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Convert vertex color to a vertex group

I have an object with a vertex color and I would like to convert it into a vertex group but I don't know how. A script solution would be fine as well.
Lala_Ghost's user avatar
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20 views

How to better visualize weight?

Do I really have to click through every bone to see what causes a vertex to move? Isn't there a better way to see what bones affect what area?
reign's user avatar
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How to convert shape keys into weight bones?

Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do. Although I was able to setup shape keys and drivers ...
Sparkatic's user avatar
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13 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
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Reduce Hair/Fur height on select faces or vertices in New Hair Geometry Node Blender 3.5?

I have created Hair/Fur on a plane and which is working fine, but I want to reduce/remove fur on a few selected vertices on the plane. How can i provide a vertex group value to hair trim height to ...
Dushyant Deshwal's user avatar
2 votes
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Is there a way to display the vertex weight values for each vertex in the viewport while weightpainting a vertex group on the viewport?

I've always found it difficult to tell quite accurately enough the weight of the vertex while weightpainting, I'm aware the colors are there to indicate it but i've found it hard to tell quite ...
Cerulean's user avatar
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How to use Vertex Weights with a Command (Shrink/Fatten)?

here's the situation... i have an animal head modeled. i want to create layered "shells" of the mesh to simulate fluffiness of the fur. (forget about other ways to do fur, for now.) shrink/...
blr's user avatar
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How can I transfer weight paint between different vertex groups of the same object?

I'm very new to Blender, and I'm mainly learning how to model environments for historical recreations. I'm using BiomeReader to scatter vegetation in a project, and it requires a new vertex group to ...
Hellwyr's user avatar
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particles moving instead of staying still while growing

I made a field with grass on it. The grass is set as hair particles. I used a vertex weight proximity modifier on the field to make grass grow in a specific direction, growing from the middle of the ...
enzo novoli's user avatar
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How to proportionally change the weight of a group?

I have a weight group generated automatically by a rig. It does seem to be correct, but it is too strong. How can I change the strength of the weight group proportionally for all vertices? I can do it ...
dimus's user avatar
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When importing to Unity, armature ruins mesh smoothness

When I import a mesh by itself, it looks smooth and normal. When I import a mesh with armature(weighted) it makes the mesh look not smooth. Basically I think the weight on the armature is somehow ...
Hahaha's user avatar
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4 votes
1 answer
320 views

How to randomize bevel weight modifier through geometry nodes

I am trying to randomize the width of the bevel modifier by creating random values through geometry nodes. I managed to create attributes and create a vertex group that the bevel node takes in, which ...
Badboi3d's user avatar
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Python-API, custom interface: How do I recreate mesh/vertex data settings from the 3D View sidebar (for example to manipulate vertex group weights)?

I want to use some mesh settings from the 3D view sidebar and put them in a different place for a custom interface. I have already filled the sidebar with different extra buttons and object settings ...
Wäsch's user avatar
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How to affect verticies by modifiers depending on vertex group weights?

I want to be able to manipulate feature lines, so the geometry inbetween follows along. Here the simplest example, I can think of: 1 Grid with 2 vertex groups and crossed weights to each other 1 poly ...
Luis's user avatar
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2 votes
1 answer
61 views

Mesh not attaching properly to rig with data transfer

I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character. pls help im ...
veudo's user avatar
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1 answer
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Having trouble rigging a jacket I got from sketchfab properly with my character

I downloaded a varsity jacket from sketchfab and am having trouble properly rigging it with my character. When I move the arms, torso parts of the jacket that aren't connected to the arms move also, ...
Matthew Park's user avatar
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15 views

Hidden weighted vertices

I'm a solo Unity dev who primarily uses blender. I've been working on a fully animated enemy in my game, and things have been going great- until I implemented ragdoll physics. Apparently, when the ...
Kromblite's user avatar
1 vote
1 answer
103 views

Vertex group, weight paint and Displace modifier

New to Blender and can't get what am I doing wrong here. I'm trying to make an electricity bolt using the Displace modifier. I need to weight paint vertecies on the ends of the bolt so they are less ...
rickrokkett's user avatar
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99 views

VRM model in blender: Transparent overhang

I have been trying to work on a Quest version of an avatar recently in blender, and it's a VRM file, and because VRM textures can be cut in VRoid, vertices are left around the textures that extend out ...
MochaLatteVR's user avatar
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1 answer
81 views

Bone not listed in vertex group

I rigged my character, but for some reason, only the foot bones are not listed in the vertex group. When I pose the character, the foot bones are influenced by other bones, but nothing happens when I ...
user29279's user avatar
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0 answers
39 views

Mesh distortion using automatic weights

I want to make an automatic animation program using python scripts. Now I have some problem when I use the automatic weights function: ...
Nutcracker's user avatar
1 vote
0 answers
30 views

Subdivision and bevel not working even after multiple fixes

So here is the bug : As you can see it looks like some vertices are unaffected by the subdivision modifier. The same thing seems to be happening with the bevel modifier. I created this object with ...
Luca Antoine's user avatar
2 votes
1 answer
81 views

One arm bends incorrectly but the other is fine

I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
user163847's user avatar
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1 answer
61 views

When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?

(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.) I'm new to Blender, and I've been struggling with this for a while. ...
MagicDawn's user avatar
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0 answers
77 views

How to properly apply weights to clothes?

After watching a few lessons on assigning clothes, I tried to do it myself, namely, I did the following: Removed all groups of vertices from the object (clothes); Added "data transfer" ...
Zimaell's user avatar
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0 answers
75 views

How do you transfer skin weights through UV space?

While Blender has a feature to transfer weights, I can't seem to find a vertex mapping method that corresponds to UV space, similar to how you can transfer data through UV space in Maya, including ...
TheRebirth's user avatar
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31 views

The Weight Paint Properties panel does not show any value in near objects, but artifacts exist

I have become better at weight painting and know that it only works on vertices but this one has me stumped (see image). There is a persistent error that I cannot remove. The properties panel shows no ...
edwind's user avatar
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0 answers
69 views

Assign a single weight value to multiple objects

I would like to assign a weight of zero to all vertices - in ALL of my objects (~400 low-poly objects). I'm having trouble sorting out a global approach to this. Thanks, everyone!
redearthws's user avatar
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24 views

When I try to automatic weight bone with mesh then mesh goes to another place

After joining bone with mesh, this is happening. I also provided a link to my file here -
Vivek Bisht's user avatar
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167 views

Blender Weights to Unreal Engine 4.27 / 5.1 don't get imported right. Fix?

my problem is that I want to export a fully rigged model from Blender to Unreal Engine 4.27 or 5.1. Everytime I export the model with the "Send To Unreal" add-on or I to it myself as a FBX ...
wickd51's user avatar
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0 answers
67 views

Automatic weights ignoring some areas of the mesh

I have a character model wearing armor. I use a basic human metarig, then apply automatic weights to the mesh. For some reason, some parts of the model are completely ignored by automatic weights. The ...
Mike's user avatar
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0 answers
22 views

Bad armature when copying and mirroring vertex weight

I am trying to rig two arms that are exactly the same but one is left and the other one is right. They are both part of the same mesh and share the same armature. When I first set "automatic ...
Asesimatrix's user avatar
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0 answers
129 views

No active vertices group for painting and aborting

So i was making a Vtuber rig here, when suddenly this pop up appear, and the character rig was all purple, at first i was like "Maybe it's because i join some of the separated part, i'll just ...
Sebastian Auremonia's user avatar
2 votes
1 answer
499 views

Why does my smooth mesh becomes unsmooth after I adjust the pose?

Recently I was rigging a character which I extract the mesh from another game as a .obj file. When I imported it into Blender, every things was fine. But after I rigged it with bones and assigned it ...
scjjwan's user avatar
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0 votes
1 answer
59 views

Single vertex still has weight on it despite not showing anything in weight paint mode?

So when I move certain bones theres always a single vertex that moves and no matter how much I try to subtract paint it does nothing. Not sure how to fix this or why it even happens. Could it be ...
Murth's user avatar
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0 answers
74 views

How do I utilize printed coordinates from the system console to place an object?

I have over 50 vertex groups that I have on my mesh. I am using a script to locate the world position of a vertex group that is then printed into the system console. I am wondering how do I grab the ...
Vrx29's user avatar
  • 1
0 votes
1 answer
78 views

Copy and Paste Weight from one side of vertex of a Rig to another side of a similar vertex of the same Rig

I would like to ask whether there is any scope to copy any left side vertex weight of a left sided bone of a character to the similar vertex on the right side but of a right sided bone. Say, vertex A ...
Tanmoy Roy's user avatar
2 votes
2 answers
1k views

Copy and Paste Weight from one vertex to another

Is there any way to copy the weight of all bone of a vertex (say A) of a Character mesh and then paste the same to a different vertex (say B) on the same Character mesh? So that Weights for both A &...
Tanmoy Roy's user avatar
0 votes
1 answer
78 views

How to set vertex weight influence for bones based on x asis?

I usually only used ".. With automatic weights" when using Armatures. Now I hit a limitation and need help. I am modeling a book (and want to do Pages later too, which are less stiff than ...
KYL3R's user avatar
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