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7 views

applying automatic weights tilts my character 90 degrees

Today I have been working on creating a bone layout for a mesh and I want to move the bones around to work with my models. The problem with my mesh and bones are that when I connect them with the ...
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0answers
15 views

different result in render - can't see the modifier “vertexWeightProximity”

i'm new to blender.. no idea why, in finall render can't see the effect - modifier "vertexWeightProximity" i'v applyed on my sphere... it's affected by a box as it shows in this tutorial: https://www....
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0answers
16 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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1answer
26 views

Vertex weights and vertex indices for Blender Python API

I'm trying to write an importer addon for blender using the python api. And the documentation has been less than "helpful" so far. In threejs you have a page like this: https://threejs.org/docs/index....
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0answers
26 views

Adding bones to an armature, and preserving their vertex groups/weights

Let's say I have "Model 1" and "Model 2". Model 2 has a near-identical armature to Model 1 (almost every bone has the same name), but Model 2's armature has a few different bones that I wish to ...
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1answer
31 views

Random vertices attached to mesh?

I have been noticing this happen occasionally; I'll see a random point/vertex detached or close to my mesh that is connected to the mesh(far left orange dot). If I delete it, it will erase my mesh and ...
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1answer
13 views

Blender model deforms too much in unreal

Alright so I created a mesh in blender (okay, i threw some crappy sculpt onto the UE manni, and drew over it) I keep getting 2 problems. Finger tips just go where ever they want.... Seems weird as ...
1
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1answer
18 views

How to clean weight groups by script?

After transferring weights from one object to another vertices might get multiple groups with very low weights. In weight painting view there is a tool 'Clean' that allows to remove all the groups ...
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0answers
15 views

Eyebrows does not follow correctly the eyelids when they close : classic weight painting methods failed

I'm trying to weight paint correctly a character,and I have some difficulties with the eyebrows. Infact,when I close the eyelids,the eyebrows don't follow them correctly. I tried different methods to ...
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0answers
22 views

Dynamic paint on changing geometry

I want to use dynamic paint (wave) on a mesh which geometry is changing, and it seems dynamic paint doesn't support this. The aim is to have dynamic paint a large scale object (ocean) with a small ...
1
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1answer
47 views

How does the Vertex Weight Mix Modifier Work Internally

I've gone through all of the documentation and been fiddling around with this modifier for an hour. Can someone tell me how it works? What is it actually doing? My understanding right now is that ...
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0answers
15 views

Automatic Weight Rig Problem - Model disfigured

After spending hous moddeling a character, I wanted to apply a quick armature, but instead of the usual mesh deformations, my character looks like some lovecraftian-nightmare-creature. I have no idea ...
0
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1answer
28 views

Assymetrical model with same number of vertices in each side - how to transfwer weights?

The idea: a Python script that looks at the left side, then looks at the right side group with same root name but ending with ".R", then process all vertices and copy the weights to the vertex closest ...
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0answers
20 views

Shape key and transformation-constrained skeleton has no weight influence

I'm working on a model in Blender containing 281 shape keys that represent 21 vertex animations. I want to convert those vertex animations into skeletal actions for compatibility's sake. (3DSMax ...
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0answers
28 views

Mesh jumps after adding edge loops while weight painting v2.79

I was working on a hand mesh rig and discovered that the mesh did not have enough topology at the joints for a smooth deform. I added some edge loops at the joints to give me more to work with. Now ...
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0answers
24 views

Why automatic weights affect vertices out of affect radius?

I am a newbie to Blender and I am creating a character off a online template. I created the armature and the mesh. When I selected the mesh, then the armature, and then hit "Ctrl+P" and clicked ...
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0answers
17 views

Add new verts to mesh in pose edit mode

I have a rig that I've posed from it's original pose to a T-pose for editing and I'm trying to attach a new hand onto it. I know that I can apply the new pose as a rest position but then I can't ...
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0answers
10 views

Does exist any unpredicted errors with different objects in weigth painting process?

Hi I have a 3D character composed by 3 parts (3 differents pieces ) this different pieces are still different objects . object 1 : let's call it , "Body_low" (contains hands,head and body). object 2 ...
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0answers
22 views

Weight problem when subtracting

I have a dress with a few vertex groups. A part of the mesh has weights on all of them, but I want it to have weights only for one vertex group. So I use the Subtract Tool to remove them from the rest ...
1
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1answer
171 views

How can I copy vertex groups from one mesh to another in Python?

I have an two mesh objects parented to the same parent, and I'd like to copy all the vertex groups from one object to the other (like using Transfer Weights with the Source being the "By Name"). This ...
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0answers
12 views

Transfer vertex weight within connected geometry

Is there any animation friendly way to transfer weight from one vertex to other, but only inside adjacent/connected geometry? For example, imagine array of unconnected faces and only one vertex has 1....
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0answers
16 views

Limit vertex weights on subdivided mesh - problem

I need to limit vertex weights to 4 for game engines, but I also need this with subdivided meshes - of which doesn't work. Apparently Blender subdivides the mesh with a modifier, good, but it also ...
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0answers
6 views

Vertex Weigh Scaling/Funneling Issue?

I don't know if there is a an actual term for this issue but when I assign weight values to part of the mesh is being constricted like a funnel toward the center of the leg in the mesh. It is only ...
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1answer
89 views

Can I use the weigh paint information as color vertex information?

I've came up with a question regarding weight painting and color vertex data. So this is the explanation to my question: I would like to use the gradient I created as weight paint to create a mask ...
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1answer
39 views

Toe Bone Doesn't Appear To Be Weighted Properly (But It Is)

The proper vertices have been weighted 1.00 to the one bone, they aren't weighted to any other bone. The other toe bone, identical, works just fine. There's only one Armature modifier attached to the ...
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0answers
100 views

weight paint problem: vertex group doesn't move with bone

I've painted the vertices around the thigh of a model, but noticed that when I move the bone, the vertices in that vertex group don't move with it. I checked the vertex weights (N) and noticed that ...
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0answers
47 views

Remove doubles corrupts vertex groups

When I use 'Remove doubles' on my weight painted mesh it will mess up the vertex group selection: Before doubles removed: After: Somebody knows a solution for this ?
1
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0answers
48 views

Car Axle Mesh Deformation Problem

I am working on Car Suspension and want to move the axle with wheels upward and downward movements but the Axle Housing of an axle moves separately when i move the bone "BoneHub_FL" upward or downward,...
2
votes
1answer
210 views

A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
0
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1answer
92 views

Add objects to center of mesh faces using particles

Using Blender 2.79: I have a UV Sphere and would like to add objects to the center of the faces. Following this post it was not a problem to achieve this. But now I want only parts (rings) to be ...
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0answers
39 views

How to use max distance with Data Transfer Modifier?

I'm weighting a skirt for use in an outside application. I have a grid of bones that I'm parenting with automatic weights, but the top border needs to be weighted to the body rather than the skirt ...
1
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2answers
87 views

Is non-normalized bone weight possible?

I wand to model a 3D UI container that resize along the X and Y axes, with some border parts whose size remain constant (i.e. the 3D equivalent of the 2D 9-patch images). My target is Unity, which ...
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0answers
33 views

Weight painting mirror issues in edit mode

I am trying to do weight painting in edit mode, but the vertex groups fail to mirror. I have checked in edit mode, and I can move vertexes and it successfully mirrors them. The mirror works ...
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0answers
115 views

Use Symmetrize without affecting vertex groups or weight paints?

I am tweaking a rigged character model (made from MakeHuman). I did a few loop cuts on the right wrist to create a raised "end of sleeve" geometry. Then i used Symmetrize to copy those changes to the ...
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0answers
118 views

FK/IK controls in Rigify control too much

I have my rig set up, but when I move each part, it controls the wrong section of the character; for example, when I move the FK knee of my left leg, it will warp everything around it, actually moving ...
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0answers
37 views

Bone is moving vertex without weight

I have done a weight paint for my model recently, but I have faced one problem. Some bones are moving vertexes, which are not connected to them, I checked weighting couple of times, I tried to paint ...
1
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0answers
68 views

Copy weights from one bone and invert it?

So I have this one human model which seems to be made by making half of the body and then duplicating it and flipping it to give it the other half, I'm wondering if it would be possible for me to let'...
1
vote
1answer
113 views

Problem with the weight paint mode when there are a lot of geometry on the mesh

I have some problem with the weight painting of the mesh,check the attached video and tell me please what's the correct way to operate,in this case. Since there are a lot of geometries on the mesh,I ...
0
votes
1answer
128 views

Blender finger weighting problem

I'm trying to rig a character but one of the gloves won't rig properly: instead of following the finer the bone is on it follows the finger that is next to it how do I fix this? I have the rig here
1
vote
1answer
179 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
0
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1answer
182 views

Scale a vertex group in edit mode

For the sake of increasing work speed, I am looking for a way to setup quick scaling of solidify thickness in edit mode. The context is that I'm making mesh hair consisting of lots of different ...
1
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0answers
134 views

Adding vertices with chosen weight in a vertex group - Python

I would like to add vertices in a vertex group with a weight already set by python. For example a button that set weight force to the selected vertices to 0.5: row.operator ("object....
0
votes
1answer
345 views

Add rig to already weighted model

I have a model of the Master Chief that I downloaded. I have created a suitable rig for the model but don't know how to parent the rig to the model and preserve the weights already painted on it... ...
0
votes
1answer
331 views

How to paint Weight Black to Weight Blue?

My question here is how can I get the part in black to blue. (see the images) I don't know exactly what the weight black does but I think that it disturbing the natural weight paint. When I paint ...
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0answers
15 views

Wrong weightpainting in object mod

I've rig the "boots" to my characters using "transfer weight", everything is right in edit mode, but when i go back to object mode here is what i get :
3
votes
1answer
307 views

Weight transfer producing undesirable results for clothing(2.78c)

Following this guide I have used the Data Transfer modifier to transfer weights from a body mesh to an item of clothing. The transfer was successful but the effectiveness was actually worse than ...
0
votes
1answer
345 views

Character Rigging and Mesh Deformations rotating and shrinking strangely around joint

This time, I began to rig a mesh through weight painting and deformations so I could achieve an accurate effect to my liking. For all my characters before, I have used object rigging, (Without Vertex ...
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0answers
48 views

When I rotate the palm after automatic weight painting, the forearm skin seems to rotate and looks weird

This image shows the arm before rotation. Here its after rotation. How to correct it and is there any tutorial series for weight painting? My .blend file can be found here:
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1answer
230 views

How to make this script to quickly set specific weights? (Screenshot attached)

I have an idea how to get a faster workflow when assigning weights in edit mode, and would like to know how hard this would be to make in python as an addon: BEFORE: I'm manually setting weights ...
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0answers
802 views

All weights are pink/purple in Weight Paint mode

I downloaded a sample rig. I am able to pose the rig. However, when I enter weight paint mode, no weights are shown. The entire mesh is pink/purple. It appears to be similar to this question, but the ...