Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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Lineart Modifier specific thickness at specific places/vertices on all frames possible? Assign Vertexweightmap of Object to LineArt possible? [closed]

Good day Sirs and Madams, since my lineart is too thick/appears unwanted at some places in the animation, i would like to assign a selfmade vertexweightmap of the objectmesh(like of a character/cube) ...
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Mesh distortion using automatic weights

I want to make an automatic animation program using python scripts. Now I have some problem when I use the automatic weights function: ...
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Subdivision and bevel not working even after multiple fixes

So here is the bug : As you can see it looks like some vertices are unaffected by the subdivision modifier. The same thing seems to be happening with the bevel modifier. I created this object with ...
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One arm bends incorrectly but the other is fine

I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
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When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?

(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.) I'm new to Blender, and I've been struggling with this for a while. ...
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How to properly apply weights to clothes?

After watching a few lessons on assigning clothes, I tried to do it myself, namely, I did the following: Removed all groups of vertices from the object (clothes); Added "data transfer" ...
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How do you transfer skin weights through UV space?

While Blender has a feature to transfer weights, I can't seem to find a vertex mapping method that corresponds to UV space, similar to how you can transfer data through UV space in Maya, including ...
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The Weight Paint Properties panel does not show any value in near objects, but artifacts exist

I have become better at weight painting and know that it only works on vertices but this one has me stumped (see image). There is a persistent error that I cannot remove. The properties panel shows no ...
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Assign a single weight value to multiple objects

I would like to assign a weight of zero to all vertices - in ALL of my objects (~400 low-poly objects). I'm having trouble sorting out a global approach to this. Thanks, everyone!
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When I try to automatic weight bone with mesh then mesh goes to another place

After joining bone with mesh, this is happening. I also provided a link to my file here -
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Blender Weights to Unreal Engine 4.27 / 5.1 don't get imported right. Fix?

my problem is that I want to export a fully rigged model from Blender to Unreal Engine 4.27 or 5.1. Everytime I export the model with the "Send To Unreal" add-on or I to it myself as a FBX ...
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Automatic weights ignoring some areas of the mesh

I have a character model wearing armor. I use a basic human metarig, then apply automatic weights to the mesh. For some reason, some parts of the model are completely ignored by automatic weights. The ...
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Bad armature when copying and mirroring vertex weight

I am trying to rig two arms that are exactly the same but one is left and the other one is right. They are both part of the same mesh and share the same armature. When I first set "automatic ...
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No active vertices group for painting and aborting

So i was making a Vtuber rig here, when suddenly this pop up appear, and the character rig was all purple, at first i was like "Maybe it's because i join some of the separated part, i'll just ...
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Why does my smooth mesh becomes unsmooth after I adjust the pose?

Recently I was rigging a character which I extract the mesh from another game as a .obj file. When I imported it into Blender, every things was fine. But after I rigged it with bones and assigned it ...
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Single vertex still has weight on it despite not showing anything in weight paint mode?

So when I move certain bones theres always a single vertex that moves and no matter how much I try to subtract paint it does nothing. Not sure how to fix this or why it even happens. Could it be ...
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How do I utilize printed coordinates from the system console to place an object?

I have over 50 vertex groups that I have on my mesh. I am using a script to locate the world position of a vertex group that is then printed into the system console. I am wondering how do I grab the ...
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i cannot subtract the weights assigned to these two particular vertices!

ive tried changing the brush mode, (subtract, mix, etc) have tried using vertex & face masks as well ive messed with the strength & weight variability
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Copy and Paste Weight from one side of vertex of a Rig to another side of a similar vertex of the same Rig

I would like to ask whether there is any scope to copy any left side vertex weight of a left sided bone of a character to the similar vertex on the right side but of a right sided bone. Say, vertex A ...
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Copy and Paste Weight from one vertex to another

Is there any way to copy the weight of all bone of a vertex (say A) of a Character mesh and then paste the same to a different vertex (say B) on the same Character mesh? So that Weights for both A &...
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How to set vertex weight influence for bones based on x asis?

I usually only used ".. With automatic weights" when using Armatures. Now I hit a limitation and need help. I am modeling a book (and want to do Pages later too, which are less stiff than ...
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bind horse A to horse B's skeleton

I have two different horses with their animations.I want to have horse A to use horse B's animations. So I am trying to bind horse A to horse B's skeleton and import back to UE5. I am not familiar ...
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Replicate Blender's weighted rotatins in Pycharm

I need find a way how to replicate Blender's calculation of vertex positions after the pose changed. I'm working on app where 3D model of human is moving depending on users input. I've exported my ...
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Why is this part of the mesh following this bone even when I paint over it with a fully-weighted Subtract brush in Weight Paint mode?

On Blender 2.93 I'd rather not post the .blend as this model is meant to stay private. The strand of hair that moves with the antenna's bone in this screencap really says it all. It was exported as a ...
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Unable to weight paint the "knee" area of my character?

So I have 'Add' selected on the weight paint and when I try adding weight to the knee on my characters legs it wont add anything no matter how many times I click or how I adjust the strength. It will ...
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How to attract the yellow vertex loop to the shape of the blue circle?

Does anyone know how could I turn the irregular set of vertex into a perfect circle like the blue one? I thought of using some sort of "attract" command, but I didn't find a way to do that. ...
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My bone isn't moving the part it's weight painted to for some reason

I have a model, and part of the model is separated and is able to be moved. It's weight painted red for both the main bone and for the individual bone controlling it, but when I try to move the bone ...
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Vertex Weight modifiers to adjust softbody/cloth simulation?

I want to use vertex weight mix/edit modifiers to adjust weights of a complex mesh for a softbody/cloth simulation. I'm able to use the modifiers to successfully adjust the vertex weights, but it ...
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3 answers
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How can I animate vertex weights along curved mesh

I used to have answer for this but I've lost it. So, how can I animate weights along curved mesh? That is, as if you were using 'Select More' after selecting some vertices of the mesh. Almost like ...
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Automatic weights are not symmetrical when applied to my mesh

I've been trying to parent a rig I made to a mesh, and for whatever reason, the vertex groups are asymmetrical. Both the armature and the mesh are perfectly symmetrical, so I don't understand why the ...
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how can i convert texture to vertex weight in blender?

H i , as the title say's im trying to convert a texture ( clouds or any other procedural texture ) to weight map it seems like there is a vertex weight edit modifier that could do that but i can't ...
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Is there a modifier that will add my current geometry to a vertex group?

Imagine you have an object with some boolean operations in the modifier stack. On top of that you have a remesh modifier to melt everything properly. now what I am trying to do next is using a ...
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How to instance VertexWeightProximity before shape keys using geo nodes?

how can i instance VertexWeightProximity before shape keys using geo nodes? I want to animate the process (ShapeKeys ONLY) thru geo nodes because currently VertexWeightProximity modifier won't apply ...
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Particle System and generated Vertex Weights

If i create a particle system and tell it to use vertex group with hand-painted weights as density, for example, it works correctly. But if i tell the particle system to use vertex group with ...
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Object Normals to follow Rig

I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
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Why isn't this bone moving the mesh it's weight painted to?

I have a bone that's tied to a vertex group with painted weights: But when I move the bone in pose mode, the mesh won't move with it. You can find the .blend file here. Why is this happening? Thanks ...
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Want to use drive vertex weightings

I would like to reduce the proportional weights of vertices on a Vertex Group as a bone grows distant from another bone. An example would be to somehow use a function that would return a vertex ...
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1 vote
1 answer
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Reattach armature to parts of mesh

I created a body with Human Generator and a head with Face Builder and then replaced the HG head with the one from Face Builder. Now, obviously the armature in the head area is not working anymore but ...
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Adding Vertex Group to BMesh Vertex

I am trying to add or remove an object's active vertex group to the selected BMesh vertex so that I can set its weight. In this post, Accessing weights of a bmesh, I learned how to access the BMesh ...
1 vote
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How to use vertex weight to control gravity strength in particle system?

I want to use preset vertex weights to control the strength of gravity in the particle system, but I found that the gravity option only supports textures. So is there a way to convert the vertex ...
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How do you use Vertex Weight Transfer from a Line Art modifier to transfer the weights to a group on the Greace Pencil object with a different name?

It's possible (likely?) that I misunderstand how this functionality is supposed to work, but I believe that if I set the Target on a Vertex Weight Transfer and don't select "Match Output" it ...
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How to see Vertex weights on a mesh in Edit mode?

This thing is new to me because I didn't saw or noticed it (if it already exist on the older versions of Blender)( I'm using 3.01 ). If you go into Edit mode, select the Items tab, it will show you ...
2 votes
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Why can't I select more than one vertex to set a weight to?

I'm still trying to get situated with Blender as far as trying to find a comfortable model rigging routine like I had with 3DS Max. I feel like I'll never get used to weight painting. I've tried a bit ...
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Blank text in Density field for Geometry node in Modifier

I am following the Donut tutorial and I am up to the geometry node density selection and I can not select the vertex group. I've weight painted accordingly I have connected the density connections ...
2 votes
1 answer
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I cant solve my problem with rigging and weights

I tried to connect head with body of my model. But when i tried to setup rigging, smth went wrong with weights. If i rotate neck's bone, head rotates as well but not deformates at all. I have problems ...
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How do I move one face 1 BU, and the nearest faces .5 BU and the faces two layers out .25 BU and so on?

I did this in Maya long time ago where it's just a simple mode. But can't seem to find the same thing in Blender. The exact values/weight isn't important, it's just about figuring out the falloff. ...
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How are the eyelids controlled in autorig pro?

Let's just think about the upper right eyelid for the moment. Autorig pro created the following controls: c_eyelid_top.r, c_eyelid_top.01.r, c_eyelid_top.02.r, c_eyelid_top.03.r. There are ...
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Eyes not following head even even if the eye bones are parented to the head bone

I guess the images explain everything. The eyes are parented to the eye rig bones so that they rotate freely if the eye bones are rotated. The eye bones are parented to the head bone. How can I solve ...
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Eye bones issue

So I was making a model for a game when I noticed that the eye bones I had added weren't working properly. If I rotate the eye bones, the eyeballs become flatter and moves further into the head. After ...
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Issues with rigging pulling on the wrong vertexes, even though they aren't bonded to the bone

I am trying to model and sculpt a medium poly character that has a fully rigged body and clothes. I am having this issue though. The mesh is properly parented and the weights were assigned with a data ...
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