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Questions pertaining to Blender's internal physics or the Game Engine physics.

2
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0answers
10 views

Weird dotted pattern in fluid simulation

I tried to simulate honey spilled from a bucket. The problem is that there is a dotted pattern on the simulation. What is causing this and how to fix it? The result: My settings:
0
votes
1answer
26 views

Blender MantaFlow … no visible result!

Im really wondering why the MantaFlow branch does NOT show me anything. What I mean ... I made a simple cube as a domain, than another one as an obstacle and finally a sphere as a flow. Leave the ...
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0answers
9 views

Missing cache error

My simulation runs at 1 FPS and I noticed my console is spammed by "missing cache error". If I opened my blend file : everything's OK. If I edit a mesh (enter and exit edit mode with no change) : 1 ...
1
vote
1answer
44 views

Rigid body physics problem even a torus acts like it had no hole in it

When i apply rigid body modifier after punching a hole in a cube for inserting a rotatable propeller so that it rotates only when something collides with it. But when i run the simulation the ...
1
vote
0answers
17 views

How to create/animate a Theraband?

I'm working on animations of characters performing different activities, and several of these include a Theraband. If you aren't familiar, it is a length of stretchy elastic. The basic shape is ...
2
votes
2answers
98 views

Gravity Simulation

I was looking to see if I could simulate orbits or gravity at least in Blender. Is it possible to set an object as a gravitational source, and have other objects be affected by it realistically? I ...
0
votes
1answer
14 views

How do I align particles to the center of the object?

I’ll keep it short, I found myself playing with particles on Blender and I am unable to align them with the center of the object that emits them (which happens to be a cube). This is what I get (...
4
votes
2answers
56 views

Rigid body physics: Why objects are attracted without any force applied?

I am running a very simple simulation. However, something weird happens at the beginning of the simulations. It looks like the chair is pulling the monitor towards itself. Or the monitor is attracted ...
0
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0answers
25 views

How to make Collision physics grass? [duplicate]

Is it possible to have a character walk cycle interact with an object(s) like grass or foliage in blender? Example from unreal engine: https://video.xx.fbcdn.net/v/t42.9040-2/...
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0answers
11 views

How does this armature actually work with the physics engine?

In the .blend file below, why does the small sphere controlled by the armature, with the smallest allowed mass (0.010) manage to move the cube which has a much larger mass (1000.0)? Thanks in advance ...
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0answers
11 views

Fluid simulation rivets

I've been working on this for a while but cant get past these steps in the fluid. How can I fix this? !
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0answers
26 views

Realistic Liquid-Fabric Interaction

Good Morning everyone, I've a little personal challenge going on right now, trying to replicate as much as possible the selected showcase at tis year’s Siggraph. I'm completely unable to find a way ...
0
votes
1answer
19 views

Copying keyframes makes objects snap to one point

I am quite new to blender, and I wanted to make two fractured rigid body balls collide in the air, but I am running into problems. I can make a single pice of the fracture move, and then become ...
0
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0answers
25 views

Cloth simulation

I was rigging 4 characters on a scene at the same time, but before that I have already appllied cloth simulation to each of them. Suddenly I realized when I press alt + A the clothes are not taking ...
1
vote
0answers
43 views

why car is not falling after joining mesh using rigibody in blender?

I have problem animation. Why is the car not falling like the cube is falling? After I joined all parts of the car and using rigibody the car is not falling. The car is falling but its not like cube.
0
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0answers
27 views

Question on simulating very thin materials such as paper

I've only been using Blender for one month and I love it so far! I just wanted to ask a question about simulating very thin materials like paper. So for the image below, I wanted it to look almost ...
0
votes
0answers
29 views

Monster dripping saliva

How can I make dripping saliva like this http://www.goodwp.com/images/201312/goodwp.com_30490.jpg I tried applying cloth physics to a plane, came out meh https://pasteboard.co/HAZwkw7.png . Maybe it's ...
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votes
0answers
14 views

How to apply multiple physics for 1 object

I want to have multiple soft-body simulations with different settings on 1 object. Is this somehow possible to do in blender?
2
votes
1answer
13 views

Is there anyway to make particles have an influence area around them that will let them collide, without having to turn them into rigid bodies?

I want to make a particle simulation, however, is there any way to set a sphere as a child and then set an "influence radius" around each particle as like a collision box? I know you can set them to ...
1
vote
1answer
20 views

Wave Modifier Question

I'm using a wave modifier on a cylinder, but I notice the ends of the cylinder are moving up and down. I'm wanting the ends of the cylinder to be angled as they move instead of just just translating ...
0
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0answers
19 views

Physical simulation- how to create anti-gravity in objects like hot-air balloons

Then halfway into animation, how do you make hot-air balloon drop anti-gravity, as it loses heat?
1
vote
0answers
12 views

Move particles first and stick to texture target

I would like to form particles to a logo. I would like to let balls fall to ground and THEN move them to form a logo. The logo is controlled by a texture. Is it possible to move particles to a ...
1
vote
0answers
23 views

Rigid Body Constraints Rapidly Twitch

So I'm trying to make a simple car with rigid body constraints, but when the wheels spin they rapidly twitch around. Any help? Everything else works but I can't figure out this.
0
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0answers
7 views

Pasted rigid bodies don't move

I have made a character with ragdoll physics, and when I try to import it to a different file, it doesn't react. .blend file:
0
votes
1answer
19 views

Bones don't respond to rigid body

I made a character with ragdoll physics, in which I made boxes with active rigid bodies, and parented them to the bones. Most bones react well, except for the right leg, which pulls away from the body ...
3
votes
2answers
54 views

Why is the Blender soft body physics permanent deformation not working?

At the moment I'm working on an auto crash scene. I've set up a good rigid body sim and perented a low poly car to it so that I can run a soft body sim on it and then use it to deform the high poly ...
0
votes
0answers
23 views

Some weird physics/stuff happening

So, I'm making a 2D game (using 2d sprites) which has a character for sure((character physics)), navigation mesh, lots of obstacles ((static physics)) and background which is located 1 blender unit ...
1
vote
1answer
54 views

How do I achieve a bending effect with the collision of two rectangles?

I am trying my best to re-word the problem I am having. I have 3 objects bounded on top of each other. I will call that square 1. I have duplicated square 1. The duplicated object is named square 2. ...
0
votes
1answer
29 views

Domain stays a cube when baking?

Whenever I bake my domain, it stays a cube. It does work when the fluid object is outside of a hollow obstacle I've placed it in. I've recalculated the normals, and tried resizing the domain, but ...
1
vote
1answer
33 views

Soft Body Self Collision Weird Behavior for half verticies

I noticed when I enabled soft body self collision, only last half vertices were working properly and first half vertices were working in weird way. You can set up the following scene easily Add ...
2
votes
1answer
36 views

Create paint pour with fluids, needs to fill with a round mesh

Hello I need the create an effect with fluids where the fluid fills with a perfect circular form. Viscosity must be like paint, see picture below. I have tried tweaking the fluids, but I cannot get ...
0
votes
1answer
33 views

How do I make the feathers on a bird wing bend with physics?

I've seen videos of people doing it so I know it's possible, but I don't want to use bones on every single feather. I've searched around and experimented for hours now and I just can't figure it out. ...
0
votes
0answers
21 views

Is it possible to have rigid body physics, then at a certain frame, apply soft body physics

I'm trying to make an object fall off of another object and land on the ground, and bounce off of the ground.
1
vote
1answer
17 views

Physics not running in AV-Sync

I can't figure out how to make physics run in viewport in AV-Sync. Any object that I add physics to in No-Sync is fine and they work, even if I switch to AV-Sync. But, if I switch to AV-Sync and then ...
0
votes
0answers
19 views

Get an animated rigid body object affected by the rigid body world speed (Slow-motion)

I have an destruction animation with particles, rigid bodies and smoke. Now I want at some point all the animations and simulations be in slow motion. This works all fine, BUT my "destroyer rigid body"...
0
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0answers
9 views

bake rigid body to keyframe crash when in a handler

I am trying to bake a rigid body to the last keyframe of the animation when the physics anim is done. The stop_playback handler works well and stops the anim when the last frame is reached but Blender ...
0
votes
1answer
24 views

Character physics “jump limit” in bge…!

So, I'm trying to make a flappy bird -like game and I'm using the "character physics" to make the bird fly/jump but the limit is 225 jumps... Any solution to exceed this limit? I'm relatively new to ...
0
votes
0answers
17 views

Rigid Body object won't drop

Related to this thread, see answer with manual animation. When attempting to have a rigid body drop, it hangs in the air. Other objects previously added to the scene fall according to expected rigid ...
1
vote
1answer
30 views

Objects and physics not being rendered

I was working on a scene with 2 groups of particles that were supposed to collide with an object. I set the physics on the "collision object" to collision, in the preview the particles did collide, ...
2
votes
1answer
23 views

Need help with gas particle simulation

I am new both with blender software and in the forum (btw I am spanish, sorry for my english) I have to do a gas simulation for a science project with blender. I need to create a box, and create some ...
0
votes
0answers
13 views

Particlesystem collision under control

I am pretty new and got a little project going... Therefore I wanted to fill a body with particles (No problem) but the particles collide... How do I easy get rid of that, is there a physics tab ...
0
votes
1answer
29 views

How to create a solid stream of liquid?

I'm new to blender and I want to create more things with the fluid simulation but it's not coming out like a faucet, instead it comes out in these globs is there a way to change this? P.S: I also ...
2
votes
3answers
76 views

Trying to make a sphere fall trough an animated opening hole in mesh. Help?

noob here just learning! I'm trying to make a hole open up in a primitive, in this case I hooked the vertices of a hole in a flattened cube. The scale animates so that the inner hole opens after a ...
2
votes
0answers
63 views

Simulate folding paper using cloth modifier

New User here. I seem to be having issues getting the cloth modifier to simulate paper folding over itself. At a point the cloth becomes stiff and does fold at a given vertex. I would like the paper ...
0
votes
0answers
22 views

Animate & Transform (active - rigged object)

I have a simple cube with physics (an active rigged object), standing on a passive plane.On the plane there is a simple ramp (rotated plane in 45 degrees).I want to let the cube transform to the ramp ...
3
votes
0answers
61 views

How to access Normal and Tangential force values of objects during physics simulation?

I have a couple of soft body objects that collide with each other as shown below. My goal is to get information on the Normal and Tangential forces for the selected shape. I wonder, is it possible to ...
0
votes
1answer
84 views

Is it possible to interactively control/manipulate objects in Blender Internal/Cycles to have more realistic physics simulations?

I am working on a project which involves some physical interaction between different objects in a scene; Most of the physical interactions could come from manipulating objects in the scene while the ...
1
vote
2answers
186 views

Soft Body object going through object with Collision?

I have these balls with Soft Body on, when the cylinders are still, they interact with them without issue and bounce off of them. But I animated the cylinders to move side to side (sort of like an ...
0
votes
1answer
60 views

Is there any way to export the last frame of a physics simulation from command line?

I have a basic rigid body physics sim, but I want to export the last frame of the simulation. So far I have tried setting the "current frame to the last frame of the simulation and exporting it that ...
11
votes
4answers
2k views

Simple way to create a curved tunnel between two planes

I'm a newbie in Blender and I was trying to model a tunnel representing a wormhole embedding as the one in the picture, with no success. I tried to make a cilinder between to planes and subdivide it ...