As of May 31, 2023, we have updated our Code of Conduct.

Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

Filter by
Sorted by
Tagged with
0 votes
1 answer
750 views

Manually Painted Vertex Weights don't export to FBX, but auto-weights do

I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
Tyler's user avatar
  • 501
1 vote
0 answers
978 views

Keep vertex order when exporting and re-importing a mesh

I'm having a problem with exporting my mesh and keeping the vertex order when re-importing that exported mesh. I have looked around but was unable to find a good answer. I'm helping a friend with his ...
rg90's user avatar
  • 11
2 votes
0 answers
441 views

How can I manually rig a mesh to an armature with Python, as if using bpy.ops.object.parent_set with automatic weights?

I'm working on a Python script that generates a rigged model. The model itself is fairly complex and is composed of many individual mesh objects, all of which I want deformed by the armature when ...
ineedhelp's user avatar
0 votes
1 answer
23 views

Weight Brush Does nothing on any setting

My weight brush does not add, subtract, or make any changes on any bone. I’ve read a bunch of forums. I’ve tried choosing all the vertices on edit mode by pressing ‘A’ before I weight paint. I’ve ...
Randolph Jansen's user avatar
2 votes
0 answers
715 views

Preserve vertex groups and weight paint through remesh

I have an old, old model of a fantasy creature with pretty bad topology, but I used to spend quite some time getting all the vertex groups and weights right for rigging and animating. Now, I figured ...
haarigertroll's user avatar
2 votes
0 answers
38 views

can not assign any weights at the vertex group

The shoe string didn't work(First image), but The shoe worked(Second image) What should I do fix the error?
user10064524's user avatar
0 votes
0 answers
181 views

Low Poly Character Elbow Deforming

I made a low poly character that I am rigging currently. However, when I bend the elbows inward on the Z-axis, the inner part of the elbow bends too much (Picture attached). I have tried doing shape ...
Derek Kwas's user avatar
0 votes
1 answer
502 views

It won't let me parent the Rig to the Mesh?

When I parent the rig to the model it says,"Bone Heat Weighting: failed to find solution for one or more bones" I'm not sure how to fix this?
JONATHAN THORNTON's user avatar
1 vote
1 answer
246 views

Assign "remainder" weights to bone?

I have a face mesh with a number of detail bones (e.g. eyebrows, lips). The latter have all been weighted accurately, but some vertex weights, whether they are contributed to by one or more bones, may ...
Nintendraw's user avatar
0 votes
2 answers
1k views

Why does Automatic Weights paint distant vertices?

I have a face mesh with several lip bones (upper/lower left/right + corners) all parented to a head bone. There used to be eyelids and nose bones which I deleted because I thought it would help ...
Nintendraw's user avatar
0 votes
1 answer
169 views

Specific Weight to Vertex Group

I'm still trying to understand the concept of vertex groups, so any help would be appreciated. I'm currently trying to follow this video to create a "trampoline", but I'm stuck trying to ...
PerplexingParadox's user avatar
1 vote
2 answers
270 views

Rigging Mesh With Separate Parts Deforms Incorrectly

I am trying to rig a vroid asset I exported from vroid studio: So far so good. Now, this issue is that the exported vroid mesh object is actually comprised of separate sets of connected vertices. ...
Druid's user avatar
  • 89
0 votes
0 answers
186 views

How do I make the weights symmetrical?

Good day all. I hope you are well. So today I was messing about on this random character. Made with mirror mode then applied it once done. Made the armature, used the symmetrize option on the legs ...
Pixradox's user avatar
0 votes
1 answer
179 views

Vertex Group X Symmetry paints both weights onto same area

I was painting the weight of one of my breast bones in a rigify rig, with vertex groups X symmetry enabled, and when I checked the opposite bone I realized that it was not symmetrica, all the paint I ...
metichi's user avatar
  • 183
1 vote
0 answers
38 views

Why does a texture affect the hair particles' dinsity differently from a vertex group?

Yesterday I noticed that when I switched from a vertex group to a texture as my density input the distribution of hair changed and I got less hair volume overall. I experimented with it today and I ...
Shinyuu's user avatar
  • 13
1 vote
1 answer
897 views

Why are my model's eyes deforming so badly?

Hi this is my first time here. Here's a link to my blender file: https://drive.google.com/file/d/15_xVOwmepXe2CiXFKlFMJegP9Y9e_Ay0/view?usp=sharing So my problem. I have been trying to weight paint ...
maeve's user avatar
  • 11
1 vote
1 answer
245 views

Subdivide and re-weight parallel/sibling bones? (or, how to deform-rig lips)

I have several lip bones, as shown. They are not linked to each other in a chain, but share a parent and grandparent (maxilla and head). Each non-corner lip bone is weighted generally like this along ...
Nintendraw's user avatar
1 vote
1 answer
59 views

Insert Edge Loop without modifying underlying weights?

New to Blender here! Just a quick one: I'm wondering if it's possible to insert an edge loop on a mesh that already has weights painted without modifying the underlying weights. What I've discovered ...
blendernoob's user avatar
2 votes
0 answers
330 views

How to rig two separate meshes (head and body) seamlessly to a single armature

I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups). In order ...
Martin Laabs's user avatar
1 vote
1 answer
293 views

Weight painting / vertex groups questions

I have a bear mesh that is the combination of meshes from different files/different “versions” of this bear. Some parts of the mesh are disconnected/overlapping. I have tried different armatures on ...
Wy Bert's user avatar
  • 43
0 votes
0 answers
44 views

Weird rigged object deform

First of all, I am aware of the issue here, which is that the Automatic Weights couldn't really figure out how to handle the object, that has separate meshes (shoelaces and its rings). My question: Is ...
505Legion's user avatar
  • 423
2 votes
1 answer
270 views

How can I control multiple points of a cloth sim?

I'm following a tutorial for a crate design, but I wanted to add some extra flair to it. I thought it would be cool to animate a ribbon of wires as it slides open. It's almost done, but I can't figure ...
Max Williams's user avatar
0 votes
1 answer
156 views

Arms scrunch and lose volume when armature moves

I have a simple humanoid armature: no IK rigging yet and it worked fine until the arms started messing up when I try to move them. As far as I can tell there is nothing wrong with the weight painting,...
ClownCity's user avatar
1 vote
0 answers
122 views

Skin is pulled to one side - using X-Muscle in Blender 2.8

Hi! I am creating my first Blender-Model, using the add-on "X-Muscle-System" in Blender 2.8. I don´t know how to solve the "yellow" issue: The skin is pulled too much to one side (...
Newbie's user avatar
  • 11
0 votes
1 answer
463 views

Assign weight to specific vertices with normalization on

I am having a quite simple cylinder like shape which is to be deformed by some bones. The start and end should be undeformed by all other bones and the rest should be distributed evenly. So after I ...
Alex B's user avatar
  • 13
2 votes
0 answers
243 views

need help making wave breaking look real with ocean modifier - using vertex weight or pointiness maybe?

I am using the ocean modifier along with some interesting arrangement of modifiers to make it look like its breaking on a beach. I'm actually quite pleased with the way it looks..but I want to try to ...
Derek Eden's user avatar
1 vote
1 answer
105 views

Python - Assigning vertex weights is extremely slow

Current very slow method (code reduced): ...
VSB's user avatar
  • 502
1 vote
0 answers
79 views

Rigify. vertex weight 1 to one bone but something else still influencing!

I tried Rigify and I found a very strange issue. After I painted full chest bone weight on body vertices, they are still affected by the neck bone somehow. I googled hard but it looks like nobody has ...
Bk Khang's user avatar
2 votes
2 answers
467 views

Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
Marten Zander's user avatar
0 votes
0 answers
59 views

Fixing Weight Problem While Rigging Canine Mouth?

I tried to make a canine mouth and rig it: Then, I encountered a problem. When I moved the rig, the teeth also changed its shape. I feel like there's something wrong with the weight. Is there any way ...
Mysticreator's user avatar
0 votes
0 answers
54 views

How to copy weights of selected vertices to different vertex group

The title should be self-explanatory - I need to select some vertices and copy&paste their weights to different vertex group (within the same object). Other vertices weights must stay untouched. I ...
Jan Kadeřábek's user avatar
1 vote
0 answers
56 views

Why is my mesh "drooping" when I apply automatic weighting

I'm working on a mesh of a person for school, trying to rig him and get him ready to animate, but when I apply automatic weights, my mesh begins to droop in the arms, torso, and eye ball. Not sure why?...
E-man's user avatar
  • 21
1 vote
0 answers
1k views

I'm not seeing a dark blue color on my mesh in my weight painting mode

In all the tutorials I have been studying, as soon as someone enters weight paint mode in blender, their mesh turns dark blue. Mine is not turning dark blue at all, and when I applied automatic ...
E-man's user avatar
  • 21
0 votes
1 answer
94 views

particles in particle system rendering on the same place

I have a particle system where I want to use a vertex group for the density(normal stuff). But I am also using a vertex weight edit modifier with a mask to control the vertex group. When I'm ...
Mr.Bearking's user avatar
1 vote
0 answers
181 views

Vertex Weight Proximity with an empty is not rendering

I subdivided a plane and applied distortion modifier and distorted the mesh permanently. Then with corrective smooth and vertex weight modifier with target an empty i tried to change the mesh. The ...
Arun Nura's user avatar
  • 419
0 votes
1 answer
43 views

Head bone moves top portion of body back, but leaves the eye lid sticking out far from eye ball

https://www.twitch.tv/videos/771914889 This video should explain everything hopefully, and it also shows a lot of whats going on with my problem.
Euclid's user avatar
  • 1
0 votes
1 answer
239 views

Some vertices aren't visible when i go to edit mode from weight paint mode

When I am in weight paint mode and I want to create a vertex mask. I click tab and some of the mesh does not show the vertices. I can hit alt-h to unhide but when i go back to weight paint mode and ...
toto's user avatar
  • 1
0 votes
1 answer
814 views

Both side of the Weight Painting went to the right side

I went back to work more on my project which is building a character for my game. I made the weight painting already, but I wanted to edit my mesh, and then adjust the weight paint too if it's needed. ...
Péter Kerekes's user avatar
0 votes
1 answer
400 views

Vertex Weight Proximity Not Controlling Hair Particle Density

In a scene, I have a Grid with hair particles growing out of it. The grid is a very large grassy field, so I want only the hairs close to the camera to render. A sphere is parented to the camera, and ...
chirpywiz711's user avatar
0 votes
1 answer
64 views

Certain vertices aren't registering for weight paint

I'm trying to weight paint a model and it works for the most part but at random vertices or faces, it will refuse to paint over or change. I'm still relatively new, so I don't know if there's ...
Christopher Babcock's user avatar
0 votes
0 answers
43 views

How to transfer only the vertex groups' names between two identical meshes?

I have to identical meshes. They have the same vertex groups; different names, same order and the weights from one mesh are a bit deformed. I need to only transfer the vertex groups' names. Is there a ...
MoonBoy's user avatar
  • 11
0 votes
0 answers
165 views

vertex based occlusion with python?

i was wondering if there's a way to bake (scene scale) ambient occlusion information into an object vertex group? I believe the only option is to uv unwrap the terrain, create a new image texture, ...
Fox's user avatar
  • 1,831
0 votes
1 answer
23 views

Bone Heat Weighting Failed, no solution works [duplicate]

I've been trying to get the headband connected to the bone. The selected piece I used Vertex Cleanup but it did nothing and deformed my mesh so I'm trying to find some solutions
EMoSKullDev's user avatar
0 votes
1 answer
698 views

Why can't I change the weights of subdivided bones?

I have character with ready armature. I want to make forearm twist & for this need to subdivide bone. When I do this, I can't change weights for these bones. Maybe there is some way for weights to ...
Juliya's user avatar
  • 333
1 vote
0 answers
300 views

Renaming or reorder vertex groups of a mesh to match the names of a second mesh

I have two meshes which share similar vertex groups (positions), but they have different names and order. I want to reorder or rename the vertex groups from the first mesh to match the second one. The ...
MoonBoy's user avatar
  • 11
0 votes
1 answer
99 views

Is there a way to rig another character to have the same weight paint?

As you can see, I have 2 near identical low poly characters which I want to reuse animations for. Is it possible to somehow copy the weight paint from one to another? Although in the screenshot it ...
FishOmelette's user avatar
0 votes
0 answers
30 views

How to change vertex group weights of a mesh based on active shapekey?

Not sure if the title is right, but here is my problem: I have a Jacket mesh with a shapekey that makes it into a jacket tied around the waist, the jacket is controlled by the character's armature. I ...
MinorityDev's user avatar
0 votes
1 answer
511 views

Weight painted mesh stays in place when rotated

I’m new to Blender and trying to rig a head but the head and body are one mesh so I used weight painting to make sure the head bone only controlled the head. When I rotate the head bone the head ...
Elan Dakota Halpern's user avatar
1 vote
0 answers
157 views

restrict weight painting on occluded/hidden geometry

I am weight painting, part of my geometry is obstructed visually. Using the add brush, I paint on the visible vertices. (The rest of the geometry [the other cube] is behind the the visible cube.) ...
Leander's user avatar
  • 25.4k
1 vote
0 answers
97 views

Choose Which Weights to Keep When Merging Vertices

When merging two or more vertices, how do I select which one's weights are kept? For instance, let's say I have two vertices, Vertex A and Vertex B. Vertex A has Vertex Group 1 at 0.5 and Vertex Group ...
Paynamia's user avatar