Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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17 views

Armature changes pose for no reason after exporting

Before I export, I clear the transforms of all the bones in pose mode. I go back to object mode and export the armature and mesh, and the second it's done exporting the armature just magically poses ...
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11 views

Make Unweighted Clothing follow Rig in Pose Mode

I have a character modeled and rigged with clothing, and I want to maker her sit in pose mode. The vest is weight painted so that the part of the vest around the shoulders and upper back follows the ...
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Mesh will not move with armature/rig

Despite looking online for answers to this problem, I have come up still empty handed. My humanoid model will not move with his bones in pose mode. The mesh is parented to the armature, the vertex ...
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21 views

How do I fix this issue when importing a model from Daz to Blender using the official bridge?

It seems like facial pose is messed up, the skin is turning into 'scales' and the tip of the scale, ie the vertex, isn't moving along with the rest of the face. Resetting the pose fixes this, but isn'...
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17 views

Pose Library preview Material-Less

I am using Blender 3.0 and Creating my first pose Library. While saving poses i see that preview images of poses in blender 3.0 does not show colorful image for my poses. I have searched on Youtube ...
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1answer
47 views

Non-identical behaviour of symmetric armature

I did foot controls armature on the left foot and symmetrized it for the right (btw I did the same manually without symmetrizing them and the problem appeared as well). As you can see , on the picture ...
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26 views

How do I scale and rotate bones without stretching the mesh?

Ok, in short I have scaled the bones of a mesh to make a character look like a "dwarf" or "chibi" version of itself. However this seems to have applied as a pose and not a change ...
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1answer
17 views

How to fix armature being seperate from mesh?

My armature appears somewhat seperate from the mesh itself, can anyone help to fix it?
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How to fix armature appearing seperate from mesh

I posed my character is pose mode, set a rest pose , but when I opened the blend file I saw this Can anyone help? picture of armature being appearing seperate from mesh ↓↓↓↓↓↓↓↓↓
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23 views

Character pose resetting in edit mode

I posed my character in pose mode ,but once I go into edit mode the entire pose resets. Is there any way to prevent this?
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28 views

Join headphones to a model

I downloaded the free Vincent model at the blender official library and i wanted to modify a few things of him. Adding some headphones to the model it's being a big headache. I model the headphones ...
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Part of the body won't move fully even when fully painted

Hi everyone. As you can see in the picture below i've already painted the hip alongside the leg however when i move the leg the hip moves ever so slightly. Question is how can i make the hip move alot ...
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27 views

Bones are not moving in pose mode

They are not even rotating . The bones stays at there position without any movement .I am doing this for 2D animation and not 3d if anyone could help it would be great. https://pasteall.org/blend/...
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no weight gradient falloff

im using a gradient in weight paint mode and there is a very small amount the mesh that has a small gradient falloff to it and i was wondering if i could disable it (so the whole gradient is just ...
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25 views

How do I change facial expressions on a V3 or V4 model imported into Blender using the DAZ Bridge plugin?

I have exported several V3 and V4 model from Daz Studio into Blender using the Blender\Daz Bridge software supplied with Daz V4.15. I can import the base mech and the rigging, and everything functions ...
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Figuring out what's wrong with my model [closed]

I figured out how to make the hair model move by a friendly user, but now my issue is how it's moving. The hair moves along with my base, however its movement is off timing. I can provide the file to ...
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Why isn't the hair moving right? [duplicate]

I figured out how to make the hair model move by a friendly user, but now my issue is how it's moving. The hair moves along with my base, however its movement is off timing. I can provide file to my ...
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34 views

How do I connect the hair properly?

So I have the bones connected properly, from hair to base, but when I go to Pose Mode and click on the neck bone to move, the head moves and not the hair. The hair model stays still even though I have ...
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Spin Character like Sonic or Blanca (Root Pivot Around Spine)

I want to pivot root of armature around spine (multiple times) in pose mode as I animate fight scene. This is easy using transform slider in object mode but origin keeps changing. Below is the ...
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19 views

how to get rid of weight fragments

so i used the gradient tool in weight painting to get this middle finger bone some weight. but the gradient applied to all the other fingers (if you know how to stop that from happening i would ...
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12 views

How to fix finger posing on append model?

I've downloaded a model and when I open it everything is working correctly, but when I append the same model to a new scene the finger posing is messed up. can someone please help me?
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63 views

How can I make a child bone rotate relative to its parent only?

I have a body-neck-head rig that looks like this with no pose: Being a child, the neck should rotate with the body. This works by default when rotating the body bone: However, the neck should also ...
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19 views

Weight painting in specific poses?

Im trying to make a pair of sci-fi handcuffs for a game im making, but im having a problem, When I try to weight paint them blender paints them like if they were in the rest pose, instead of in the ...
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49 views

What is a "Breakdown Pose" in regards to the In-Between/Pose Sliding Tool?

The description of the Push pose tool during pose mode is: "Exaggerate the current pose in regards to the breakdown pose". How does the tool determine the "breakdown pose" in this ...
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Block IK bone rotation

I have a problem, I want the hip bone (the upper one) not to rotate in the y axis. I only want the Shin bone to rotate when I move the small IK bone. I already tried with Limit Rotation and Inverse ...
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58 views

Model won't stop stretching when rotated in pose mode-"Now with blend file"

For some reason my weapon won't stop stretching when it is rotated in pose mode. I have added a blend file link for further investigation. https://drive.google.com/file/d/...
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25 views

Modifying Blender's Left/Right naming scheme detection for mirroring

I'm working with a rigged character and am trying to get x-flipped pose pasting working. I've searched and found that Blender looks for "L/R" or "Left/Right" at the end of the name....
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44 views

How do you bake an animation that includes all the keyframes for import into Sketchfab and Unity?

Note: Baking the animation might not be the right thing for me to do - but from all my internet searches it seems right. Problem: I have a character model and a weapon model which I need to move ...
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32 views

Blender 2.92: Leaving Weight Paint mode automatically leaves Pose Mode

I've recently switched to 2.92 (I can't go any higher because I'm using Windows 7, before anybody asks), and it seems to have a strange feature that I can't figure out how to disable. I have ...
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16 views

X-Axis Mirror not working for certain parts

I'm trying to make my character pose in a way where both left and right sides are identical. I've found that adjusting the pose while X-Axis Mirror is checked is very useful, but unfortunately it ...
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1answer
23 views

Clothes clip and mesh deforms badly when rigging

I've started learning Blender a couple of weeks back. I modeled a character and now I'm trying to animate it, but no matter much I've tried I just can't solve the rigging. The issue is, it has quite a ...
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1answer
28 views

Pose Mode and Bone problem [Blender 2.83]

So I have scoured Blender Stack Exchange trying to find an answer on why my bones are refusing to change to a selectable state inside pose mode. Photo I haven't found anything that fixes my issue. I ...
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44 views

Using Drives to affect Two Shape Keys with One Bone

I have an object with 2 different Shape Keys to make an edge rise and fall, depending on the rotation of one bone. (see the Image) One of the shape keys raises the edge, and the other shape key ...
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1answer
61 views

Is it possible to change the parent of a bone mid animation?

I have a first person rig with a gun, but I need it to reload, my question is, can I have the magazine be attached to the gun, then when I need it to, attach to the left hand to be re-attached to the ...
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39 views

How to transform a armature into a metarig

Newbie Here, I'd like to know how I can transform the armature of my model into a metarig
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26 views

Keeping the pose, but reseting the armature to tpose

I created this model for VRM/Unity, and VRM forces the model into Tpose. My idea was making a nice pose in blender, and getting the skeleton while at it back to 0 in all, so that VRM recognized the T-...
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31 views

How do you pose a model without the mirror also moving?

I used the mirror modifier to create the body and added bones but when I try to pose it the mirror still takes affect and half the bones don't affect the model at all. How do you stop it from doing ...
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1answer
22 views

Include an IK Constraint Influence value in a Rigify Pose

I want to include aspects that are normally reserved for animation into a character Pose, not into an animation. In this case I had manually added bones to an armature (parent is Torso) and an IK ...
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22 views

Animation: Copy and Paste Pose Flipped effects the originally copied pose

I'm currently trying to animate the Rain model (v2) and am having some trouble with it. I have tried copying and flip pasting one of my poses however doing so effects the originally copied pose. And ...
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16 views

Bone heat weighting error when Rigging model [duplicate]

Ok, so I've basically never used Blender before and it's been so long since I used a 3d modeling program I can be considered completely new. I'm attempting to rig a model but I get this Bone Heat ...
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1answer
36 views

When I rotate legs they become very deformed, arms are similar shape but does not do this

https://pasteall.org/blend/11de9ffda02344cc83bad2380e3c42f8 Im trying to rotate the legs to create a running animation but when I do the legs become very deformed. When I rotate the arms it does not ...
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1answer
22 views

Viewport Posing Problems

I'm having issues moving my rig in my viewport. For some reason when I move a bone, the mesh doesn't follow. But when I let go of the bone to finalize it's transform, then the mesh shifts to the ...
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1answer
47 views

A part of the foot armature of my model comes off whenever I move it

I've been working on a tutorial in Blender for low-poly character modeling, and when I try moving the model up, part of the left foot comes off. I don't know how to fix it. Here's the tutorial I'm ...
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34 views

Geometry stretching while posing, while it should be smooth

I'm pretty new to Blender and have just been getting into sculpting and posing. Now when I am giving my meshes more extreme poses, I start to see more big vertice artefacts where I suppose the model ...
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63 views

Can't Generate Rig with Rigify

It said I have to parent a bone to something, I did it, rotate in the pose mode the parent and child follow but rigify is still not working properly.
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20 views

Rigged model animating when I don't want it to in Pose Mode

I've been working on a tutorial about low-poly character modeling, rigging, and animating, and I'm trying to prepare my model for a pose. However, when I set it up to use a pose, it's animating ...
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1answer
17 views

Shape Key Drivers Messed Up

I saw this video: https://youtu.be/Nc6ewpdBzxo, and I am trying to replicate it. See Time (14:30) to see him put together the drivers. The Drive Equations are Tan(var/2) and Tan(var/2)-1. It uses a ...
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15 views

Rig for model is janky, when rotating bones other objects are rotating when not connected to bones

So both the shoes of this model are being transformed even though I'm only moving the right shoe bone on the model, the left one still gets affected. How do I fix this?
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29 views

Rigify: can't apply current pose as the rest pose

I have a model rigged with Rigify. I pose it as: And Pose -> Apply -> Apply as Rest Pose. But what it does is the opposite of what I expected. It just resets ...
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2answers
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Poses are Applied to my Dopesheet Automatically

I'm trying to match animations to an idle state. So any animation that ends with standing I want the ending to match the idle animation. Likewise with any animation that starts with standing. When I ...

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