Skip to main content

Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

Filter by
Sorted by
Tagged with
0 votes
0 answers
6 views

Copy rest position pose to another armature

I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
Ethan's user avatar
  • 158
0 votes
1 answer
18 views

How to force IK bones to match the current pose?

I already have existing animations that do not use IK bones. Now, for some new animations, I want to use IK bones. I have added IK bones to the armature, but when I go back to the existing animations, ...
Jake's user avatar
  • 121
0 votes
0 answers
17 views

How do I build IK rig for VR with multiple constraints?

I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
Evan Brown's user avatar
2 votes
1 answer
69 views

weird bone rotation

I made a cycle animation of a character going up stairs, but at some point the toe rotates, I don't know why. Here is a screenshot and here's the file of my project
Harvey's user avatar
  • 23
1 vote
1 answer
31 views

Cannot make rest position as pose position

I have an animation that starts with a weird pose. I want to insert a neutral/rest pose into frame 0. Based on several previous answers, I did the Alt-G, Alt-R, and Alt-S. I also have no bone ...
Jose Mulia's user avatar
0 votes
1 answer
19 views

How would I "move" X Axis Mirror point to multiple locations for an animated scene?

Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...
Blik's user avatar
  • 3
0 votes
0 answers
36 views

In pose mode move tool rotates instead of moves the leg

When in pose mode I select left leg and try to move it with Move tool it rotates instead of moves the leg. When I try to use Move tool with right leg it work fine. Is there any way to fix this problem?...
Anže Jurc's user avatar
0 votes
0 answers
14 views

Applying armature rotation across all frames

Summary How do I apply a bone rotation to an armature across all frames in the scene? I am working with static armatures, which are obtained by importing a .bvh motion capture file that I manually ...
wolfg269's user avatar
-1 votes
1 answer
26 views

Blender Rigging Weightpaint Not Working

I am working on a model megalodon shark for a animation project but can't rig the model. I have been trying to fix it for about a month but its not worked. When I tried to use automatic weightpainting ...
Dink Aurora's user avatar
0 votes
0 answers
25 views

Hair guides not following rig pose

I have a hair system set up, and everything works fine, but when the character is posed, the guides do not follow the geometry properly—they appear to float. Turning off interpolation places the ...
Kelly Ribeiro's user avatar
0 votes
0 answers
18 views

Dynamically adjusting bones based on Shape Key adjustments

I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
Mirmo's user avatar
  • 1
1 vote
0 answers
24 views

Undo (CRTL+Z) will always Switch me to edit mode!

I'm using Blender 4.0 and Blender 4.1. If I'm moving something in object mode, or posing for an animation in pose mode; If I press undo (Ctrl + Z) The program will switch to Edit Mode and not revert ...
crazzclub's user avatar
0 votes
1 answer
38 views

Rigging Pistons Mounted to Rotating Bases

Need to rig a piston where each half is mounted to a different mesh that rotates on different axis. With regular pistons this could be accomplished with Damped Tracks, but this won't be enough in this ...
cantStop45's user avatar
2 votes
1 answer
140 views

Remove bone rotation limit?

What generates this rotation limit display (picture attached) for bones? I have removed the "Limit Rotation" constraint from the bone but the display remains. I can manually rotate the ...
user1071914's user avatar
0 votes
0 answers
12 views

How to align a bone orientation to move along global axis

I try to build mechanical parts that have been constructed to move along global axis. I am now trying to visualize the movement of some parts, but I am unable to perfectly move my objects with the ...
Michael's user avatar
1 vote
1 answer
13 views

Mesh distorts while posing despite weight paint

The head mesh of this model distorts every time i move the left upper arm of the model. However, i also can't figure out why it is doing this. i checked the weightpaint of every single bone in ...
doomguyhimself's user avatar
1 vote
1 answer
16 views

Why is my mesh showing these splits when changing pose?

As you can see in the image, when I move the mesh, it shows these splits. The rig is made with rigify. I'm quite a newbie to Blender rigging.
ahha's user avatar
  • 11
2 votes
1 answer
102 views

graph editor complication

pretty much new to graph editor , I m trying to create an animation pose to pose first after like 140 frames of the animation , I went to see the animation in Bezier mode on the timeline , the ...
Games nr's user avatar
  • 393
0 votes
0 answers
15 views

Significant Lag in Pose Mode

I use the same .blend file in two different Blender versions. When I go to pose mode in Blender 4.0, it works very well, but now that I'm in Blender 4.1.1, the pose mode is very rough to move. Has ...
Hadrien Palluy's user avatar
0 votes
1 answer
52 views

Swapping Created Pose and Rest Pose?

I have a character I brought into blender from Unreal Engine in order to create custom clothing. The character's rest pose is the standard A pose used by Unreal Engine. I used "pose" mode ...
Greg Steiner's user avatar
0 votes
0 answers
21 views

Change starting pose of animation

I have model with a T-pose as rest position. I have an animation that I created by deleting the the first 1/2 of the key frames in the animation to get just want I needed. However, but cropping the ...
MoMa's user avatar
  • 1
1 vote
3 answers
52 views

How do I pin a channel in the dope sheet

When I try to animate, It gets annoying when I have to constantly switch back between bones just to see the channels. Ive heard of "pinning" channels but I do not see anything to pin it. I ...
Cinema movies's user avatar
0 votes
0 answers
16 views

Edit geometry of a model in a new pose

I'm familiar with the concepts of reference poses etc., but I'm not quite sure how to achieve what I need in Blender for this specific situation. I've decompiled a model from an old game and want to ...
NoodleCollie's user avatar
1 vote
1 answer
22 views

Character's leg/armor touch during posing for walk cycle

Posing my character doing a walk cycle is causing his leg to touch. File: https://we.tl/t-4aF7llTR5x I suspect it's because these vertices are connected but I'm not sure how to disconnect them ...
EverBlazen's user avatar
3 votes
1 answer
295 views

Shoe deforms in pose mode

My character's shoe deforms when trying to pose my character. The sole of the shoe comes through the shoes and the top of the shoe deforms also. Any advice on how to correct this? Thanks File: https://...
EverBlazen's user avatar
0 votes
0 answers
30 views

Importing PSA animation to my model only moves head but is still distorted

ive imported a PSA animation from UE viewer and the head only moves but is upside. I also tried this on other models and it completely distorts and stretches those models. It seems that it just ruins ...
Mooneon's user avatar
  • 148
1 vote
0 answers
28 views

Mirroring on some bones happens on all three axes at once

I downloaded a model from the internet, and since the bones were broken, I had to re-position them myself. They aren't mirrored perfectly, since the armature was oriented wrong when I first imported ...
PikaJade's user avatar
0 votes
0 answers
15 views

Animation public library, are there any? [duplicate]

Recently hear of one such promising project, called "HEAT", but it feels like non-legit and feels like "ready-to-run-with-your-money" vibe, but seems already integrated with ...
DoktorKot's user avatar
0 votes
0 answers
24 views

How to change mesh/model of an armature?

[SOLVED]I already have an rigged character in which there is already an animation associated in it, I want to change the mesh and to use another model on the armature. I am a beginner at don't know ...
Akank Pattnaik's user avatar
0 votes
0 answers
62 views

How to save poses in pose library permanently in blend file? (Blender 4.0)

So I want to transfer my blend file to another computer and I already have my saved poses in my pose library, and I even auto pack resources before saving it. However, when I open the file to my other ...
Kriz Strk's user avatar
0 votes
1 answer
99 views

How do I fix low FPS while moving bones in pose mode?

I have low FPS while using pose mode and moving bones. This also happens when I paint in weight painting. I tried disabling subdivision and placed armature above subdivision but it improved FPS in ...
R1ck1s's user avatar
  • 49
0 votes
1 answer
27 views

Simple script to snap FK to IK using Rigify. What am I doing wrong?

Trying to craft a simple script that checks the rig_id of the currently selected Rigify armature, and then snaps FK to IK. This one liner works: ...
John Keyberg's user avatar
0 votes
0 answers
38 views

How can I add a hotkey to the pose asset shelf

How can I add a new shortcut to Apply Pose Flipped in the Pose Asset Shelf?
Leander's user avatar
  • 27.3k
1 vote
0 answers
21 views

Pose mode moves bone before clicking 'g'

When I select a control in Pose mode, in order to rotate (or scale) I have to first click 'r' (or 's). To move it, I don't have to click 'g', I can move the bone immediately. However, I make a lot of ...
d l's user avatar
  • 203
0 votes
0 answers
11 views

How to export posebone location, rotation and scaling including IK?

Not sure if that is a perfect title, I'm doing a mesh skinning shader in Game Maker and it is done, both the model and bones are exported from Blender (after struggling making an exporter) My problem ...
Khyze's user avatar
  • 21
1 vote
1 answer
54 views

Pose mode scaling

The same question was 8 years ago, no answer yet. When I scale a bone in pose mode it will also affect the size of a bone connected to it. How can do it so that the connected bone keeps the same size? ...
Salexrock's user avatar
0 votes
1 answer
28 views

Rigify pose selectable but not moveable, or able to drag with cursor

After parenting rig with the object mesh, and then going into pose mode, I can select the different pose areas. However, after after right clicking then holding to move/grab the pose area, the pose ...
yellow_blossom's user avatar
0 votes
0 answers
39 views

How do I move a Pose Bone on its local axis?

All I want to do is move the active pose bone on its local z axis with a line of code. I tried many things, but no matter what I can only get it to move in world space or move the whole armature in ...
TiNKle's user avatar
  • 1
0 votes
0 answers
29 views

Why IK shoulders coming unattached when animated?

I'm pretty new to rigging. My robot friend here has IK arms with pole targets for the elbows. He's animating nicely but his shoulders are not appearing to stay connected when dramatic spine movement ...
Zach Bowen's user avatar
0 votes
0 answers
46 views

Model Hair and Teeth Not Moving [duplicate]

I am very new to blender. I imported a model from xnalara as an obj. file so that I could use it in blender. After rigging it, I noticed that the hair and teeth do not follow the head bone when I pose ...
rockafellerskank's user avatar
2 votes
1 answer
116 views

Bezier curve middle does not follow pose

Bezier curve middle does not seem to follow pose. I have made two hooks, each connected to bones. The bezier curve is parented to the armature. What have I done wrong?
Sondre Kile Andersen's user avatar
0 votes
0 answers
28 views

How to swap to the other hands on bought rigged?

Just bought a pre-created mesh to play around with posing a humanoid, it seems to come with additional hands? How do I swap to the other hands?
Simon Bellew's user avatar
1 vote
1 answer
34 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
2 votes
1 answer
49 views

How to turn off reset position on blender?

I'm having an issue with the posing mode in blender, I imported a blender file that i downloaded and I can't pose it because "rest position" is on and I can't figure out how to turn that off....
cheese's user avatar
  • 21
0 votes
0 answers
37 views

When I try to rotate/ move (R/G) the armature in pose mode, it doesn’t work. It seemed to connect to the 3D cursor instead

Video link: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EcR4_RMYL81FsB3VLTp5UPwBtuZfVNfGZTXQyd1Qf1uhPg?nav=...
Lucci's user avatar
  • 129
1 vote
0 answers
381 views

Rigify does not generate Bone Collections

I'm using Blender 4.0, and when I generate a rig with Rigify, Bone Collections don't show up. I tried with new project it also doesn't work, tried with different rigs and no effect. I also tried to ...
Silz's user avatar
  • 13
0 votes
0 answers
54 views

How to get Shape Key box working in Pose Mode

Back again with another add-on in development. The add-on that I am currently working on is a Viewport Sidebar version of the Properties Editor, with various improvements that are just not possible ...
Sonario648's user avatar
0 votes
0 answers
23 views

Help applying scaled bones to rest pose... without applying armature modifier

We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap Then we wanted to adjust some ...
Slime Studio's user avatar
0 votes
1 answer
48 views

Pie menu shortkey (Object-Edit-Pose modes) wont working

Normally, I use Ctrl+Tab to bring up the pie menu to switch modes. Recently I upgraded to Blender 4.0.1 and this keyboard shortcut stopped working. How can I get it working again?
Rednar's user avatar
  • 3
0 votes
0 answers
32 views

Calculate the location of the bones in Blender from BVH

I know that bpy.ops.pose.paths_calculate can be used to calculate the position of a bone at any time, but I don’t know the details. My task is as follows: first, a ...
li chambin's user avatar

1
2 3 4 5
14