Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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Posing catches vertices on wrong side of child mesh

I could explain what's wrong, but I think it's better if I show it.
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17 views

How to interact cloth and object when I'm in Pose mode

This is not my creation. I've downloaded it from a website. When I'm using the Pose mode, the skirt didn't interact with the leg. I make the skirt as cloth in the physics properties and using self ...
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20 views

Mesh changes when applying the new rest pose

I have a problem why my model's mesh changes when I apply a new resting position? This is what happen
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15 views

Animation broken after clear transformations

Blend File I've made an animation called Run where my character is running, then I proceeded to modelling tab and cleared rotation and other transformations so the character would stand in the initial ...
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How to apply one pose after another via scripting?

I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
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How can I set the global transform of a bone?

I have a 3D model that I am deforming by non-uniformly scaling the bones. This seems to work well for the first few bones, but since every bone has a different orientation when scaled, distortion and ...
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How to update a pose in the asset browser

I've created a few poses and saved them in the asset browser with the "Create Pose Asset" button. Now I noticed that some poses aren't perfect, and I'd like to adjust them. How can I update ...
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Why does this mesh change shape when rotated?

I've been working on a character model for VRChat! However, I've encountered a problem. When I rotate the eyes, they appear to change in shape: Here it is in wireframe mode: How do I get these eyes ...
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How to make a script to automatically scale a selected bone of a model?

I'm new in blender scripting. I want make a script that do the following: Set the model in pose mode Scale a bone with matching name "RightShouder" in X=1.4 Y=1.5 Z=1.3 axis Apply ...
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Render not showing active changes in movement of object I've tried almost everything

Basically I finished everything in the scene but the final posing and rigs won't show up in the render. The specific problem is the hand, it keeps going behind the phone after I move it and adjust is ...
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How can I change the pose of a 3D model I download?

For example if I were to download the following file: https://cults3d.com/en/3d-model/various/serpent-kodoku How can I straighten the model out or put it in a different pose which I will then later 3D ...
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How to move one limb from a rigged model without moving the other one

am completely new to blender and i download a rigged model to practice posing however when i move one arm of the model. the other does the same too, same goes with the legs. I tried researching but i ...
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1 vote
1 answer
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Reattach armature to parts of mesh

I created a body with Human Generator and a head with Face Builder and then replaced the HG head with the one from Face Builder. Now, obviously the armature in the head area is not working anymore but ...
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Base mesh protrudes through armor

I am trying to position my character to push/break the pillars apart. However, when I try to put his arms into position, the base mesh protrudes through his armor (Bandos chestplate). I have tried to ...
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3 votes
2 answers
154 views

Glove won't move with additional bones

I created a rig for my character and everything worked fine. While trying to ball my character's fist, I decided I wanted an extra bone in the fingers. After I created the extra bones, (thumb 3.l)(...
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2 answers
23 views

Mixed axes in Pose Mode and Graph Editor

For some reason, the X and Y axes are mixed up in Pose Mode. When I move the bone along the X axis, the values Y change, when I change along Y, they change along X. In the Grapth Editor, the axes are ...
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Unable to pose model rigged with automatic weights [duplicate]

I've created an armature, parented the model with automatic weights to it, everything seems fine in processing, but when I try to pose individual bones in pose mode, the model is static. I've uploaded ...
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Why does my pose position differ from my rest position?

I'm rigging a face! After doing some weight painting, I adjusted the bones so that their placement aligns better with the mesh. Unfortunately, the pose position now differs from the rest position, ...
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Bone roll different in Pose and Rest Positions

Nice to meet you, blender community! I know this question was already more or less asked, but I can't quite understand how to fix my issue. So I followed a YouTube tutorial in which I created an arms ...
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-1 votes
2 answers
32 views

Refresh object mode from edit mode

How I can solve this problem? The mesh looks fine in Edit Mode and when the rig is in Rest Position: But when the rig is in Pose Position the right hand has bad deformation even if the model is still ...
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My dragon's leg twist when moving foot Ik

The problem is when I move my foot IK the leg twist when reaching a certain position. I used the rigfiy addon to generate the rig. Here are the photos that show the problem: The blender file
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1 vote
1 answer
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The feet an hands dosen't move with all armuture

I create a dragon and I take care to have good topology, then add an armature to it, and did that by using the rigfiy addon, the problem appears when I move the torso widget in pose mode, the feet and ...
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Animating Blender Poses with scripting

I am thinking of animating my pose library with blender scripting for that i been searching for video solutions but could not find something helpful. If there was any it was only moving a single bone ...
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1 answer
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Object does not move properly with Armature

I created an Armature for this Elephant where I put at the tail of every active bone a nondeformer Controler. Now I got the problem that the Armature seems to look good but does in Pose mode strange ...
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Armature Moves Mesh in Object Mode, but in Pose Mode Body Doesn't Move?

So I had this basic cube mesh design that I created and joined everything together using ctrl + j. When I symmetrize my bones and add automatic weights, all the bones rotate fine, but for some reason ...
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10 views

Animated bendy bone for copy position is wonky

Working with bendy bones and Auto Rig Pro. https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/bendy_bones.html I am animating this bendy bone with a handle. All fine and ...
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1 answer
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mesh is clumping/deforming while posing

I've rigged the model using rigify and while posing I came across an issue. The mesh was deforming in a weird way while posing(as you can see near the elbow in the image) I've applied the scale and ...
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Merged meshes, need to reapply the armature

Blender newbie here. So here's what's going on. I had an existing mesh and armature, I had to decimate it, which actually messed up the hands, no big deal, I just reimported another model, deleted ...
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1 answer
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how to find broken vertices on an armature

i had a charachter wearing short which i converted to a skirt. in doing so i added new vertices/ edited the existing ones. when i go into pose mode some of these new or edited vertices remain ...
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1 vote
1 answer
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Inverse Kinematics: Bones doesn't bend towards the pole target

I am doing my first rigging in Blender. I am following this and this youtube videos. My armature looks like this from the front view: When I move the inverse kinematics "target bone" up in ...
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2 votes
1 answer
32 views

Anchoring first bone in an armature

I am getting close to understanding how bones work. Subsequent bones that I add to an armature (and to which I parent objects) will rotate, etc. around where the base of that bone is stuck to the head ...
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2.79 & 3.1 Translation greyed out in all UI locations & can't have keys assigned

I have a low-poly eggplant character parented to a simple armature, and have been making animations with it for a few hours, but now the head (and every bome down the spine as well) won't accept ...
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17 views

Model Stretching

Tried to pose this model for a cutscene. It appeared like this, I don't know what I hit or what caused it, but it won't stretch back or take up the poses I set up for it.
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15 views

Blender breakdown tool not affecting rotation

I've got an armature in my document where the bone's rotation is not affected when I use the breakdown tool in pose mode. The position of the bones between two keyframes is being affected by the ...
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Mesh (with bones) keyable in pose mode

I made an animation controller using meshes for a vehicle I am building. The rig is a combination of other mesh controllers and bones. I'm new to blender and just went on and built the vehicle and rig,...
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21 views

How to set bones location and rotation with objects' location

Im working on a script to create an animation from a list of coordinates (i get them from mediapipe pose estimation from a video). The coordinates list contain x,y,z (0<x,y,z<1) location values ...
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2 votes
0 answers
26 views

mesh not moving in pose mode

I am trying to animate a dog. I used the rigify wolf skeleton and succeded in creating the rig But the mesh isnt moving with the rig when I grab it. What am I missing ? Thanks in advance
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Are there any differences in animating a rig on a curve with Follow Path Object Constraint vs. Follow Path Bone Constraint on root bone?

The Object constraint will move the origin point, while the Bone constraint won't. But that's all that I can notice. Are there ...
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22 views

How to Duplicate Object and Randomize Specific Animation Feature?

so I have these characters that are doing the same movement, but I want them to blink at random times. Is there a special way I can control the blinking to occur at different key frames without having ...
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1 vote
2 answers
51 views

How to Rotate Object 180 Degrees then Reset and Repeat Infinitely like a falling domino?

So I want to make this animation effect where the object falls forward 180 degrees on the x-axis, then right when it hits 180 degrees, it resets to the original position and falls forward again 180 ...
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2 votes
1 answer
86 views

How to properly execute Poselib operators? (Pose Library)

I'm trying to change poses on my armature with Python and Pose Library, but I'm getting incorrect context errors and to be frank I don't even know what exactly am I ...
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1 vote
1 answer
50 views

How to use sculpt mode tools in edit mode

i have few experience with blender and i downloaded one 3d model from internet and i want sculpt the character just to create an wallpaper to my personal computer. I really like to use sculpt mode to ...
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0 votes
0 answers
15 views

Is it possible to copy keyframes infinitely across a specific frame rate?

So I made a copy of my animation to another character and now i have to go in every 5 frames to change a specific position. Is there an easier way to just copy this specific frame across my entire ...
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1 vote
1 answer
50 views

Armature Doesn't Move Mesh Properly when in Pose Mode?

So when I move my master bone in any direction, my characters eyes move farther than the distance I moved Here's my file https://pasteall.org/blend/b3474565319c4e57afb0f0269e2f58e1 Here is rig without ...
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1 vote
1 answer
21 views

How to join two armatures with separate meshes?

So I created two different rigs, one for my body and one for my eyes. When I try to join the eye rig to the body rig, my eyes get moved and I tried setting the origin but each option results in the ...
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1 vote
0 answers
29 views

How to parent components of a rig made with rigify to things other than the mesh?

I have created (with some help) a rig using rigify and a mesh. I want to pair something to some of the parts of the rig (specifically, a ring on the finger that moves with the finger). Is there a ...
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1 vote
1 answer
53 views

My models have disconnected from their armatures and have gone into an A-pose. Is there anyway to to automatically reconnect them?

I booted up Blender and found that all my models had reverted to an A-pose despite their respective skeletons still being posed. I am not sure whether Blender has automatically updated because I cant ...
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1 answer
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Character armature arm bends in a curve instead of 90 degree angle?

I'm trying to make my characters arm bend properly, but I noticed that it slightly moves downwards then curves at the elbow joint. Here's the arm at normal view Then when I bend, the elbow drops ...
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2 votes
1 answer
100 views

How to Rig a Character's Spine if the Face is Part of the Body?

So I am watching a course on rigging and most characters are human like with a normal spine and face is separated with their neck. However, my character has it's face on the body. Here's an example ...
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1 vote
1 answer
16 views

Can I rig a model and have the bones not be connected?

This is my first time creating a model like this, would rigging the model with the bones like this even work? Also if it did, how could I mirror the left foot to the right foot so its exact? ...
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