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Questions tagged [pose-mode]

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1answer
14 views

How to Make Joints in Mesh? Distorts when I rotate in pose mode

See how that part of the mesh distorts when I rotate The hoof bone? I'm trying to figure out why it's doing that and what I can do to fix it. From my understanding, it should be properly rigged to ...
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2answers
19 views

Bone rotation quaternion issues

I am attempting to make my character do a backflip. I rotate the hips 360º in the X axis with a couple of keyframes, then watch the animation. It doesn't work. Either it doesn't seem to move at all, ...
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0answers
16 views

Mesh model not transforming in sync with armature

so I have a model with an armature I attached using Ctrl + P (Armature Deform with Automatic Weights). When I move the bones in pose mode the model is fine for moving. However, when I try to drag it ...
1
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1answer
18 views

Don't know how to return to pose mode

I don't know how to return to Pose Mode. I went to Edit mode and know the Pose Mode don't appear. I've made Ctrl + Tab but it doesn't work.
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1answer
19 views

How do I move bones relative to global position rather than its parent?

Is there any way I can transform my bone in pose mode relative to the world instead of what it inherited from it's parent in Edit mode? When I try to do absolute transformations (see red arrow in ...
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0answers
22 views

Make references to a same 'pose object', as opposed to inserting bone positions in keyframes?

For a given armature, is it possible to save a specific pose as an object that can be referenced during animation, and that when edited later on, will propagate the changes to all the references in ...
0
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1answer
57 views

Set inverse Child OF constraints via python [duplicate]

A few years ago I used to be using a little script found here in order to reset every "Stretch to" constraints of an armature, in pose mode, even on unselected/offlayered bones : ...
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0answers
16 views

Head of model warps when I have it nod in pose mode

So I've sculpted this creature and rigged it. It works pretty well. But the head (which is a third its body) tends to warp when I have him nod his head up and down. It seems like his skull is ...
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0answers
28 views

Improper model rotation and location when exporting into three.js

I have a model that I am trying to pose with various item- such as clothing, shoes, hand items, etc. I want to be able select and change what items are attached to my model in any pose. The base ...
1
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1answer
26 views

Pressing 'Tab' will move certain bones slightly

I know that pressing Tab does not change the position of the skeleton in edit mode and pose mode. When I press Tab, the skeleton of hand are moves a little strangely.Other bones do not move. What ...
0
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1answer
13 views

Make character and plane interact in pose mode?

https://drive.google.com/file/d/1fOs4cfkD9Pmj4wb4plDLNib-LdbA9WnN/view?usp=sharing Attached is my file. I have my rigid body constraints set up so that when I press play it sort of... kind of ...
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0answers
27 views

How to convert pose bone's global position to bone's location or bone's matrix?

When I try to set pose bone's head in keyframe, I knew that the bone's head is just read only, so I have to convert the bone's head to bone's location or matrix, after searching a lot of information,I ...
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0answers
8 views

Bone rotation not working

I don't know why but rotation of pone in pose mode isn't working by pressing R. Here is blend file: enter link description here
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0answers
21 views

Several problems regarding rigging

I downloaded a mesh from a website and started rigging it, but I'm having a lot of trouble making it work. The first issue is that in Pose Mode I can't reset the pose to the Rest Position. After ALT+...
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1answer
25 views

3D character not aligned to the world origin after deleting keyframes added by a BVH file and resetting the pose

I would like to know why,even if I have removed all the keyframes added by a BVH file AND after resetting the pose with ALT + R ; ALT + S ; ALT + G,in object mode and in pose mode the 3d character is ...
0
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1answer
24 views

Base mesh is rendered differently between viewport and final render with animation

The "body" mesh stays in edit mode when it's supposed to be animation along the mesh, like in the viewport. Rigging is properly done and i don't know why the results are different. Here is the ...
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0answers
28 views

Cannot flip my pose properly

when I copy a pose(ctrl + c) and then flip it with this shortcut(shift+ctrl+c) the I see some weird result don't know why. then this happens after I've pasted it you can check the blend file if you ...
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1answer
54 views

Flipping pose isn't working

when I copy a pose(ctrl + c) and then flip it with this shortcut(shift+ctrl+c) the I see some weird result don't know why. then this happens you can check the blend file if you want. I've uploaded ...
1
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1answer
39 views

Why are two of the teeth stuck in space away from my dinosaur?

I'm sure there are a lot of other issues with my file, because this is basically my first actual animated rig in Blender, but the only issue I'm really concerned with right now is the two bottom teeth ...
1
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1answer
32 views

Is it required to have a cycle in an animation?

Let's say I have an action where a character sits down. First I have to keyframe all the bones in their original position and use those keyframes as origin for the sitting position. Is it a technical ...
2
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1answer
81 views

Random pose generator addon ? How can it be done

Does anyone have an idea how I might be able to generate a lot of random poses of a human armature in blender,such as the head or the finger movements ? I would like to create and save several ...
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0answers
34 views

Can't change bone's location in pose mode

I'm trying to use pose mode to move the locations of the breast bones in my model, but the transformation widget isn't even showing. I can scale and rotate bones just fine though, and I don't have ...
0
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1answer
21 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
1
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1answer
25 views

Align orientation in Pose Mode

I'm trying to do a simple manipulation that I'm doing every day at work as a professionnal animator. My experiance is with Motion Builder and 3dxMax, but I'm learning Blender on spare time. I just ...
1
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1answer
35 views

How to change pose without deforming my mesh?

Im not sure if its possible but there are cases where changing pose (by moving/pulling bones) modify the mesh very uglily. Before: After: How can I prevent it? The place where legs connect is ...
1
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1answer
29 views

Access to the poses in poselib

I have an object with assigned armature .To this armature is assigned poselib, with several poses.Now my intention is to access all of the bones position in my python script from the poselib list I ...
1
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1answer
39 views

Bones move out of mesh when changing from Edit mode to Object mode

I imported a mesh to play around with it and I tried to animate it so it put bones in it. When I am in editor mode everything looks right but when I change the mode the bones of the torso are moving ...
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0answers
39 views

Animate rigged character using 3d joint location coordinates

I have the (x,y,z) coordinates of ~20 joints of a person frame-by-frame. Anyone know how I can use these coordinates to animate a 3d rigged model? Can I directly animate from the coordinates? Or will ...
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0answers
46 views

Duplicate bones appear with different roll values in Pose Mode

I was rigging my character, I first did the central bones, then added the bones to the right (left bones of the character) and duplicated and mirrored them in the X axis (for making the right bones of ...
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0answers
31 views

How to mirror a pose? [duplicate]

I'm trying to pose a humanoid model, and I need the pose to be mirrored or symmetrical, but I can't find any way to do that. I'm not trying to make the mesh symmetrical, just the pose.
0
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1answer
17 views

Rotating both hands downwards

I found my answer some days ago but I forgot how to reproduce it again, my character is in T-pose, and in the final Idle pose both of his hands must be down near his legs. I tried rotating around ...
0
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1answer
16 views

Made the leg IK bone, tried to attach the upper leg bone to the pelvis but after attaching it, the body rotates a little bit

I'm relatively new at rigging in Blender, and I tried to rig a humanoid model that I made. Everything went fine, but after finishing the leg IK bone, I tried to attach the upper leg bone to the lower ...
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0answers
8 views

flipping keyframes makes my im betweens distorted (graph editor)

i cant find a solution so i ask here: i got a nice rig set up and even a proper animation, but every time i want to flip the keyframes it distorts certain in betweens of the animation. distorts means: ...
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0answers
22 views

Make a change to pose through all frames

I started animating before even considering the hand pose of my model, and now, when my character runs, he looks like a karate chopping maniac. I would hate to have to start reanimating from the ...
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0answers
17 views

What are these three set of quaternion of a bone?

I need to find global location of bone. I found three set of quaternion of a bone. I am not sure what they are.... ...
0
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1answer
35 views

Can you turn a pose into the actual geometry of the mesh?

For example, I move the finger bones so it appears like a rested hand. Is it possible after that to make that pose the actual geometry of the mesh, so when I compile it and put it in game it doesn't ...
0
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1answer
80 views

How to get a bone’s Pose Mode transform matrix

With my script I want to export these values for bones: I have tried using PoseBone.matrix_basis but I got incorrect values. For instance the expected quaternion ...
0
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1answer
17 views

3D Manipulator/Origin behaviour issues due to 'Displayer Modifier'

https://youtu.be/lXeRm33Xi8E The 3D Manipular/Origin of the individual vertices are not correctly visually displayed. After the 'Display Modifier' is checked in an Armature Modifier to display the ...
0
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1answer
84 views

Revert model to t-pose

I'm aware of the "Rest Position" button, but I'm looking to somehow get the model to a T-pose in "Pose Position" (because you can't pose the model if it's in "Rest Position" mode), so I can pose it ...
0
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1answer
40 views

How do you manipulate pose bones using python?

I'm trying to render different images of hand gestures using python, but for some reason, I'm unable to get the hand armature bones to move. I'm using Manuel Bastoni for the model. http://www....
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0answers
10 views

Change z location in pose mode cause object move horizontaly

Blender has z-up coordinate system, but when i change z-value in pose mode, the mesh do not move up or down
1
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0answers
18 views

Mirrored pose keys have weird rotations

I'm trying to complete a basic walk cycle, but I'm having issues using Blender's copy pose/flip pose across the X axis with an armature. The flipped pasted pose is copied (horizontally), but the ...
4
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1answer
78 views

How do you allow inertia in bones for animating in pose mode?

Suppose you want bones to move more realistically where energy is not instantaneously dispersed throughout a character, like a person standing on a surfboard on the ocean. When the board moves upwards ...
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0answers
17 views

flipping the action

i am working on walk cycle.I made some actions and now i want to flip it on the right side in inverse pose (shift+ctrl+v) but i am not getting the right results.Is there any problem with the bone ...
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0answers
94 views

Apply Transformation to Pose Bone Along Its Local Axis in Python

How can I move a pose bone along its local axis in python? I am trying to programmatically achieve the following It seems similar to this question but for a pose bone, not an object. Previously I ...
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0answers
64 views

Need Help with Eyeball Rotation from Sims 4 Blender Rig!

I'm trying to create a portrait pose for my Sims 4 Game, and I'm stuck on the eyes! I'm a newbie. I right-clicked on the joint on the right eyeball and chose Rotate and then Translate and I got a ...
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0answers
71 views

Apply current pose as rest pose for individual bones?

When I apply the armature pose as current pose it affects all the bones, how do I make for the bone that I have selected be the only one that is affected?
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1answer
70 views

Armature Mesh Deformation

Ever since I symmetrized the mesh so that it was perfectly symmetrical, the armature started deforming whenever I rotated it. This was a completely new armature I made from scratch, I can't tell if ...
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0answers
367 views

Exporting modified BVH file for use in makehuman

I have accomplished the process one time correctly. However, since then I cannot get the exported BVH file from Blender to MakeHuman 'do' anything except show the standard pose. In MakeHuman, I ...
0
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1answer
29 views

Armature deform on same placed verticies of different objects creates weird gaps

I am using different objects that got verticies with shared location. However, it seems like there are gaps in between the objects though I made sure they are all from the same location. Is there a ...