Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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Breast mesh not moving in pose mode

I was learning this video to know how to make the jiggle of breasts, everything was alright until I tried to move the model in pose mode to see breasts jiggling with the body. However, when I move the ...
pumpkin chicken's user avatar
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Blender keyframe animation lag [closed]

Whenever I parent my rig to my character with automatic weights, blender lags when I try to animate the character, however when the armature is not parented, both of them move smoothly, this only ...
Zen1th39587's user avatar
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Character all wrong in armature

I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...
GamesStudioDreams's user avatar
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Set pose bone rotation using world space direction (Python)

how would I go about doing this? Say I have a Vector(0, 0, 1) pointing upwards in world space. How would I align a child bone of some other bone so that it would be aligned along this vector, pointing ...
ezez's user avatar
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Best Practice on animation multiple Actions for a game character

I want to ask, what is the most proper approach for handling rest pose in actions. Do I need to just set the keyframes for ALL of my bones at frame 0 for each Action? Or is there a better way to reset ...
PlanetControl's user avatar
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1 answer
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The Asset Browser and Posable Assets

I can't seem to figure out a good workflow here so I wonder if someone with more experience could help. I use Blender for product images. So I make extensive use of the asset browser because the ...
Steve G's user avatar
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Rigging Functionality - Can I use Blender to automatically create a set of poses from a T-pose?

I appreciate I need to learn a lot but before I dive in I'd like some guidance on what direction to start looking. I sculpt 28mm scale wargaming miniatures in Zbrush and then manually pose a basic T- ...
Joel Pitt's user avatar
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17 views

Why is my neck bone influencing more than it should?

I am trying to get my armature (basic human rig) into position so I can pose my character. But when I get to the neck bone and fix the influence on this, it doesn't actually seem to be changing much. ...
Manana's user avatar
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Pose bone head and tail position at a frame from python

I need to get the actual pose bone head and tail position at a particular frame in world space during the animation. Want to avoid calling bpy.context.scene.frame_set as it is quite expensive. Is ...
Loma Harshana's user avatar
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Calculate a pose bone's transformation matrix from its F-curve without updating

I have an animated rig and I am trying to calculate the transformation matrix of a particular pose bone. Here are the relevant values at a frame: ...
Loma Harshana's user avatar
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Mid animation, how do I reset my character to it's default pose, without having the history of the previous animation reversed

I started an Animation, my character did a Flip 360, I did all the keyframes. Now my character is in a different place. How do I reset my characters Rotation to its original pose? But also that the ...
Leooo's user avatar
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Armature Posing Abnormal Hip Line & Legs Cave In

I made an armature and connected it so a stick figure I made. The issue I'm running into is when I bend the knees of the armature. The upper thighs of the figure begin to cave in, and a line appears ...
BumbleFool's user avatar
1 vote
1 answer
72 views

How to parent an object with the active pose

I posed the character feet, so they match with the position of the heels, but I can't parent them with that pose. This is the feet pose with the heels. And this is how they deform when parented. This ...
Kai's user avatar
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1 answer
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Pose/rest pose not working on Models

So I have a model that I'm posing I get it all set up and i copy it (selecting everything in object mode into my scene) but it pastes over back into T pose or the original pose. The same thing if i ...
VikingAshby's user avatar
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1 answer
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Bone Roll disturbing Mesh Rotation in Pose Mode

When, I done may Weight Paints my Edit Bones are Like this: But, When I'm creating control bones, I realized that I need to change the ...
Mohit Saini's user avatar
1 vote
1 answer
12 views

How can i edit my characters mesh without it teleporting off to another location?

I tried to set the armature to rest position. But that only does so much. Can i edit the character where it is in space? Or do i have to follow it where it goes in edit mode?
Bananasmacked's user avatar
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How to use the pose library in weight paint mode?

i can pose the model in the pose mode-> enter weight paint mode but its only from the first pose i entered with and whatever transformations i added from there. I also don't get the pose -> ...
Jaye Skafidas's user avatar
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How do i copy bone data to a bone of different name?

I'd like to copy a pose from one rig to another rig with different bone names. For example, in the first rig, bone y has loc/rot/scale values and i want to copy the loc/rot/scale values to bone x in ...
Knampf's user avatar
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I cant find my armature

I hid my armature, tabbed into a different mode, now i cant select my armature or enter pose mode on that specific character. I tried highlighting it in the top right area and selecting it there, then ...
Bananasmacked's user avatar
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19 views

Can't move imported animation in DopeSheet?

Blender 3.2.0 June 2022. I imported this nice man into my two object scene. He comes with a nice animation. I can't move the animation to begin at a different frame. I've tried selecting all and ...
user2183336's user avatar
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Spline IK moves weird and unpredictable

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the ...
Eli Garussi's user avatar
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2 same rigs, different poses, but animation acts weird when trying to merge all into 1 rig

This may be hard to explain, but I've had this problem for quite a long time now. I have 2 rigs, and what do they have in common? They're the same exact rig, but here is where the problem lies. When I ...
TheOrcaYT's user avatar
1 vote
1 answer
38 views

Is there a way to make very close vertices from different objects move together when posing?

I have part of a mesh that I separated to be its own object, but now when I move the bones in my armature I can see where the meshes split apart leaving a gap. This is an issue I didn't have before ...
Nerevar9's user avatar
3 votes
1 answer
105 views

Blender Animation - X-flipped pose don't work

When I try to paste the x flipped pose , the pose is completely distorted. I do an auto-names and reroll but it change nothing.
ThuTV 's user avatar
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Pose Mode extremely laggy, even with Decimate. Rigged with AccuRIG

This model i downloaded off of Sketchfab seems to be really, really laggy in Pose Mode. It wasn't rigged, so i used AccuRIG to fix that. When i noticed the lag, i added a decimate modifier (collapse ...
fideys's user avatar
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1 vote
1 answer
41 views

Armature X Axis Mirroring Copy and Paste Only Affecting Same Bones

I select all of the bones of my left side arm, and I copy pose with Ctrl+C and then select the corresponding right side bones and press Ctrl+Shift+V, but get the following result of the left bones ...
mbuna's user avatar
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How to make boot with multiple parts move with rig?

The shoes of my character have multiple objects attached to it that are not parented yet. I'm trying to parent the objects to the shoe so it will move with the rig. I've tried to join (CTRL + J) all ...
EverBlazen's user avatar
1 vote
1 answer
30 views

Vertex snapping not working in edit mode. Proportional editing is off

Blender 3.6.2 I am unable to vetex snap in edit mode to any vertex belonging to the same mesh. Before the screenshot I had other separate objects in the background and it will snap to their vertices ...
McPhearson's user avatar
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1 answer
38 views

Blender Symmetrize turning in wrong direction?

I'm having an issue that I can't seem to figure out. Basically, when I symmetrize my model the bones are created on the opposite side as intended. However, they seem to be rotating in the wrong ...
Rick Bman's user avatar
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Blender deforms mesh wher pose mode as rest (and undo after)

Not sure if I phrased the title correctly, sorry. Blender 2.93.5. What actions did I take: Change the character's pose to T-pose (raised arms 40 degrees) Apply as rest pose Copied the mesh (and ...
Vixer's user avatar
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4 votes
1 answer
57 views

How do edit/pose/object positions relate to another?

This is confusing me a lot. One object can have different positions in Edit, Object and Pose mode. Alt+G resets the object's position to what? The object's origin? Then how come sometimes the result ...
reign's user avatar
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Armor does not follow rig

The shinguard part of the armor does not follow the rig. However, when I select X mirroring I get better results but I won't be able to move the legs individually. I'm not sure how I should parent ...
EverBlazen's user avatar
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56 views

In Pose mode, how to deform softbody according to the collision caused by the movement of bones?

The mesh called "Cube" is supposed to be a soft body, which has been parented to 6 bones: As the screenshot above shows, in Pose mode, when I rotate the bone, the mesh does not deform when ...
Blender Lake's user avatar
1 vote
1 answer
46 views

Bones and Mesh misaligning when rotated

I'm relatively new to making posable models, and I'm experiencing an issue where some bones near the head bone and meshes near the head mesh are misaligning when the head bone is rotated. I've tried ...
Guest15's user avatar
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1 answer
220 views

How do i get into pose mode?

I've made sure the settings are right from a tutorial I watched, and had the armature selected but whenever I go to the body or anything else, I can't go into pose mode. I don't even see a pose mode. ...
Mark Pyorre's user avatar
2 votes
1 answer
50 views

Why is my bone not attaching to the vertex group of the same name?

I have vertex groups named Hand-R and Hand-L. I have bones named Hand-R and Hand-L. The bones do not attach to the vertex groups. All the other vertex groups were attached to the matching bone, but ...
user5104897's user avatar
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1 answer
24 views

How to properly rig character with bones in the Pose mode, while Boolean modifier is on?

For example, I have a mesh of a larger ball and a mesh of a smaller cone, then use a Boolean modifier to find the difference between the ball and the cone. The result is that the ball surface has a ...
Blender Lake's user avatar
0 votes
1 answer
19 views

Shift + i (to active bone) for some reason creates a binding to the Root bone

Salute! I'm doing a tutorial on rigging. I select 2 arm bones on the rig and press Shift+I and those bones get snapped to the root bone (my screenshot). This didn't happen in the tutorial and I can't ...
Polina Shenina's user avatar
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0 answers
40 views

How to keep the procedural texture unchanged in the pose mode?

This question is related to the previous question. The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows: In ...
Blender Lake's user avatar
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0 answers
42 views

Blender Pose shape keys!

Im having trouble posing my character using shape keys. Most of the videos ive seen use edit mode to modify the mesh. However, I rigged my model, so im using pose mode. But the shape keys are not ...
LLoving Kenny's user avatar
1 vote
1 answer
192 views

Why do child objects don't follow the parent's rigging

I have created a sphere on top of a cube as follows: And have set the sphere to be a child of the cube: Then I added an armature to bend the square like this: The thing is, since I set the sphere ...
Eule's user avatar
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0 votes
2 answers
43 views

Model parts stretching when moving armature

I just made a human model and rigged it, but its body parts are stretching unnaturally when I'm moving these bones (images provided): upper arm forearm hand (palm) Should I do retopology, weight ...
unreal kirill's user avatar
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0 answers
47 views

Bone rotation not working in pose mode

I'm using Blender 3.4 and am having trouble with my rig. I used a basic human meta rig for my character and then made a rig for my hands. I added some constraints to the bones and it was working ...
RayKeyz's user avatar
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2 answers
42 views

Manual value with a driver

I want to add a driver to the rotation of a bone in pose mode, but I also want to use that rotation manually. In other words, I want the rotation to be calculated by summing the manual value and the ...
gfytrbbbaa's user avatar
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52 views

when I try to go to edit mode or pose mode of an armature, it immediately switches back to object mode in blender 3.6

When I append a rigged model and try to go to the edit or pose mode, it immediately snaps back to object mode. Sometimes it goes to both modes normally and suddenly starts switching back to object ...
Sahan Senanayake's user avatar
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1 answer
60 views

Can't enter edit mode when I have multiple armatures

I've added 2 armatures. Yet when I try to edit one of them it kicks me out of Edit mode and back to Object mode. Same happens when I try to enter Pose mode. I have this problem when there's multiple ...
BeeAPotato's user avatar
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1 answer
14 views

Has anyone else encountered the issue with the Limit Rotation bone constraint?

I'm having an issue with my transform constraints. It seems that when I apply a Limit Rotation constraint, the bone completely ignores it. The Issue https://youtu.be/LohLP-KnWrY Attempted solutions: ...
Schmutz_'s user avatar
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33 views

How do i connect a curve based hair to the skeleton?

I tried to connect the hair to the head/spine bone as you normally would but since the hair is as long as the body and it should follow it all over, how would I go about connecting it to the entire ...
MiraNeum's user avatar
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25 views

Applying a pose on a rig so that it will appear in object mode

I'm working on a scene with some rigs, with the intentions of setting them up just so I could hand paint them later (kind of like that wooden figurine thing). Anyway, there are multiple models I've ...
SassyPantsy's user avatar
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64 views

I Tried To rig the face but there is always error

I tried to rig the face, but every time I rig there is error generation has thrown an exception 'bpy_prop_collection(key) : key *org-temple'Lnot found, and before ...
Games nr's user avatar
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