Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

Filter by
Sorted by
Tagged with
0 votes
0 answers
10 views

Edit geometry of a model in a new pose

I'm familiar with the concepts of reference poses etc., but I'm not quite sure how to achieve what I need in Blender for this specific situation. I've decompiled a model from an old game and want to ...
NoodleCollie's user avatar
1 vote
1 answer
18 views

Character's leg/armor touch during posing for walk cycle

Posing my character doing a walk cycle is causing his leg to touch. File: https://we.tl/t-4aF7llTR5x I suspect it's because these vertices are connected but I'm not sure how to disconnect them ...
EverBlazen's user avatar
3 votes
1 answer
292 views

Shoe deforms in pose mode

My character's shoe deforms when trying to pose my character. The sole of the shoe comes through the shoes and the top of the shoe deforms also. Any advice on how to correct this? Thanks File: https://...
EverBlazen's user avatar
0 votes
0 answers
8 views

Importing PSA animation to my model only moves head but is still distorted

ive imported a PSA animation from UE viewer and the head only moves but is upside. I also tried this on other models and it completely distorts and stretches those models. It seems that it just ruins ...
Mooneon's user avatar
  • 148
1 vote
0 answers
27 views

Mirroring on some bones happens on all three axes at once

I downloaded a model from the internet, and since the bones were broken, I had to re-position them myself. They aren't mirrored perfectly, since the armature was oriented wrong when I first imported ...
PikaJade's user avatar
0 votes
0 answers
15 views

Animation public library, are there any? [duplicate]

Recently hear of one such promising project, called "HEAT", but it feels like non-legit and feels like "ready-to-run-with-your-money" vibe, but seems already integrated with ...
DoktorKot's user avatar
0 votes
0 answers
16 views

How to change mesh/model of an armature?

I already have an rigged character in which there is already an animation associated in it, I want to change the mesh and to use another model on the armature. I am a beginner at don't know much about ...
Akank Pattnaik's user avatar
0 votes
0 answers
22 views

How to save poses in pose library permanently in blend file? (Blender 4.0)

So I want to transfer my blend file to another computer and I already have my saved poses in my pose library, and I even auto pack resources before saving it. However, when I open the file to my other ...
Kriz Strk's user avatar
0 votes
1 answer
50 views

How do I fix low FPS while moving bones in pose mode?

I have low FPS while using pose mode and moving bones. This also happens when I paint in weight painting. I tried disabling subdivision and placed armature above subdivision but it improved FPS in ...
R1ck1s's user avatar
  • 15
0 votes
1 answer
16 views

Simple script to snap FK to IK using Rigify. What am I doing wrong?

Trying to craft a simple script that checks the rig_id of the currently selected Rigify armature, and then snaps FK to IK. This one liner works: ...
John Keyberg's user avatar
0 votes
0 answers
20 views

How can I add a hotkey to the pose asset shelf

How can I add a new shortcut to Apply Pose Flipped in the Pose Asset Shelf?
Leander's user avatar
  • 26.8k
1 vote
0 answers
19 views

Pose mode moves bone before clicking 'g'

When I select a control in Pose mode, in order to rotate (or scale) I have to first click 'r' (or 's). To move it, I don't have to click 'g', I can move the bone immediately. However, I make a lot of ...
d l's user avatar
  • 203
0 votes
0 answers
9 views

How to export posebone location, rotation and scaling including IK?

Not sure if that is a perfect title, I'm doing a mesh skinning shader in Game Maker and it is done, both the model and bones are exported from Blender (after struggling making an exporter) My problem ...
Khyze's user avatar
  • 21
1 vote
1 answer
26 views

Pose mode scaling

The same question was 8 years ago, no answer yet. When I scale a bone in pose mode it will also affect the size of a bone connected to it. How can do it so that the connected bone keeps the same size? ...
Salexrock's user avatar
0 votes
1 answer
27 views

Rigify pose selectable but not moveable, or able to drag with cursor

After parenting rig with the object mesh, and then going into pose mode, I can select the different pose areas. However, after after right clicking then holding to move/grab the pose area, the pose ...
yellow_blossom's user avatar
0 votes
0 answers
36 views

How do I move a Pose Bone on its local axis?

All I want to do is move the active pose bone on its local z axis with a line of code. I tried many things, but no matter what I can only get it to move in world space or move the whole armature in ...
TiNKle's user avatar
  • 1
0 votes
0 answers
28 views

Why IK shoulders coming unattached when animated?

I'm pretty new to rigging. My robot friend here has IK arms with pole targets for the elbows. He's animating nicely but his shoulders are not appearing to stay connected when dramatic spine movement ...
Zach Bowen's user avatar
0 votes
0 answers
46 views

Model Hair and Teeth Not Moving [duplicate]

I am very new to blender. I imported a model from xnalara as an obj. file so that I could use it in blender. After rigging it, I noticed that the hair and teeth do not follow the head bone when I pose ...
rockafellerskank's user avatar
2 votes
1 answer
113 views

Bezier curve middle does not follow pose

Bezier curve middle does not seem to follow pose. I have made two hooks, each connected to bones. The bezier curve is parented to the armature. What have I done wrong?
Sondre Kile Andersen's user avatar
0 votes
0 answers
23 views

How to swap to the other hands on bought rigged?

Just bought a pre-created mesh to play around with posing a humanoid, it seems to come with additional hands? How do I swap to the other hands?
Simon Bellew's user avatar
1 vote
1 answer
32 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
2 votes
1 answer
29 views

How to turn off reset position on blender?

I'm having an issue with the posing mode in blender, I imported a blender file that i downloaded and I can't pose it because "rest position" is on and I can't figure out how to turn that off....
cheese's user avatar
  • 21
0 votes
0 answers
35 views

When I try to rotate/ move (R/G) the armature in pose mode, it doesn’t work. It seemed to connect to the 3D cursor instead

Video link: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EcR4_RMYL81FsB3VLTp5UPwBtuZfVNfGZTXQyd1Qf1uhPg?nav=...
Lucci's user avatar
  • 33
1 vote
0 answers
173 views

Rigify does not generate Bone Collections

I'm using Blender 4.0, and when I generate a rig with Rigify, Bone Collections don't show up. I tried with new project it also doesn't work, tried with different rigs and no effect. I also tried to ...
Silz's user avatar
  • 13
0 votes
0 answers
40 views

How to get Shape Key box working in Pose Mode

Back again with another add-on in development. The add-on that I am currently working on is a Viewport Sidebar version of the Properties Editor, with various improvements that are just not possible ...
Sonario648's user avatar
0 votes
0 answers
20 views

Help applying scaled bones to rest pose... without applying armature modifier

We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap Then we wanted to adjust some ...
Slime Studio's user avatar
0 votes
1 answer
36 views

Pie menu shortkey (Object-Edit-Pose modes) wont working

Normally, I use Ctrl+Tab to bring up the pie menu to switch modes. Recently I upgraded to Blender 4.0.1 and this keyboard shortcut stopped working. How can I get it working again?
Rednar's user avatar
  • 3
0 votes
0 answers
30 views

Calculate the location of the bones in Blender from BVH

I know that bpy.ops.pose.paths_calculate can be used to calculate the position of a bone at any time, but I don’t know the details. My task is as follows: first, a ...
li chambin's user avatar
0 votes
0 answers
26 views

Weird stretching in pose mode

Here's the pose mode question. I want to spin the soles of my feet Why does it stretch like that?
Milia model's user avatar
0 votes
1 answer
54 views

How to rotate bone around tail in pose mode?

I have a monster model that I'm exporting to Unreal Engine. This is why I can't add individual bones or sequences of bones. They should all form a tree. So my model looks like this I want to tilt the ...
Tolfel's user avatar
  • 1
0 votes
0 answers
55 views

Breast mesh not moving in pose mode

I was learning this video to know how to make the jiggle of breasts, everything was alright until I tried to move the model in pose mode to see breasts jiggling with the body. However, when I move the ...
pumpkin chicken's user avatar
1 vote
1 answer
34 views

Character all wrong in armature

I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...
GamesStudioDreams's user avatar
1 vote
1 answer
201 views

Set pose bone rotation using world space direction (Python)

how would I go about doing this? Say I have a Vector(0, 0, 1) pointing upwards in world space. How would I align a child bone of some other bone so that it would be aligned along this vector, pointing ...
ezez's user avatar
  • 313
1 vote
0 answers
27 views

Best Practice on animation multiple Actions for a game character

I want to ask, what is the most proper approach for handling rest pose in actions. Do I need to just set the keyframes for ALL of my bones at frame 0 for each Action? Or is there a better way to reset ...
PlanetControl's user avatar
0 votes
1 answer
34 views

The Asset Browser and Posable Assets

I can't seem to figure out a good workflow here so I wonder if someone with more experience could help. I use Blender for product images. So I make extensive use of the asset browser because the ...
Steve G's user avatar
0 votes
0 answers
14 views

Rigging Functionality - Can I use Blender to automatically create a set of poses from a T-pose?

I appreciate I need to learn a lot but before I dive in I'd like some guidance on what direction to start looking. I sculpt 28mm scale wargaming miniatures in Zbrush and then manually pose a basic T- ...
Joel Pitt's user avatar
0 votes
0 answers
24 views

Why is my neck bone influencing more than it should?

I am trying to get my armature (basic human rig) into position so I can pose my character. But when I get to the neck bone and fix the influence on this, it doesn't actually seem to be changing much. ...
Manana's user avatar
  • 1
0 votes
1 answer
63 views

Pose bone head and tail position at a frame from python

I need to get the actual pose bone head and tail position at a particular frame in world space during the animation. Want to avoid calling bpy.context.scene.frame_set as it is quite expensive. Is ...
Loma Harshana's user avatar
0 votes
1 answer
128 views

Calculate a pose bone's transformation matrix from its F-curve without updating

I have an animated rig and I am trying to calculate the transformation matrix of a particular pose bone. Here are the relevant values at a frame: ...
Loma Harshana's user avatar
0 votes
0 answers
23 views

Mid animation, how do I reset my character to it's default pose, without having the history of the previous animation reversed

I started an Animation, my character did a Flip 360, I did all the keyframes. Now my character is in a different place. How do I reset my characters Rotation to its original pose? But also that the ...
Leooo's user avatar
  • 1
1 vote
1 answer
41 views

Armature Posing Abnormal Hip Line & Legs Cave In

I made an armature and connected it so a stick figure I made. The issue I'm running into is when I bend the knees of the armature. The upper thighs of the figure begin to cave in, and a line appears ...
BumbleFool's user avatar
1 vote
1 answer
165 views

How to parent an object with the active pose

I posed the character feet, so they match with the position of the heels, but I can't parent them with that pose. This is the feet pose with the heels. And this is how they deform when parented. This ...
Kai's user avatar
  • 98
0 votes
1 answer
76 views

Pose/rest pose not working on Models

So I have a model that I'm posing I get it all set up and i copy it (selecting everything in object mode into my scene) but it pastes over back into T pose or the original pose. The same thing if i ...
VikingAshby's user avatar
0 votes
1 answer
20 views

Bone Roll disturbing Mesh Rotation in Pose Mode

When, I done may Weight Paints my Edit Bones are Like this: But, When I'm creating control bones, I realized that I need to change the ...
Mohit Saini's user avatar
1 vote
1 answer
17 views

How can i edit my characters mesh without it teleporting off to another location?

I tried to set the armature to rest position. But that only does so much. Can i edit the character where it is in space? Or do i have to follow it where it goes in edit mode?
Bananasmacked's user avatar
0 votes
0 answers
11 views

How to use the pose library in weight paint mode?

i can pose the model in the pose mode-> enter weight paint mode but its only from the first pose i entered with and whatever transformations i added from there. I also don't get the pose -> ...
Jaye Skafidas's user avatar
0 votes
0 answers
80 views

How do i copy bone data to a bone of different name?

I'd like to copy a pose from one rig to another rig with different bone names. For example, in the first rig, bone y has loc/rot/scale values and i want to copy the loc/rot/scale values to bone x in ...
Knampf's user avatar
  • 1
0 votes
0 answers
29 views

I cant find my armature

I hid my armature, tabbed into a different mode, now i cant select my armature or enter pose mode on that specific character. I tried highlighting it in the top right area and selecting it there, then ...
Bananasmacked's user avatar
0 votes
0 answers
24 views

Can't move imported animation in DopeSheet?

Blender 3.2.0 June 2022. I imported this nice man into my two object scene. He comes with a nice animation. I can't move the animation to begin at a different frame. I've tried selecting all and ...
user2183336's user avatar
0 votes
1 answer
85 views

Spline IK moves weird and unpredictable

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the ...
Eli Garussi's user avatar

1
2 3 4 5
13