Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

Filter by
Sorted by
Tagged with
0
votes
1answer
12 views

Can't Generate Rig with Rigify

It said I have to parent a bone to something, I did it, rotate in the pose mode the parent and child follow but rigify is still not working properly.
0
votes
1answer
13 views

Rigged model animating when I don't want it to in Pose Mode

I've been working on a tutorial about low-poly character modeling, rigging, and animating, and I'm trying to prepare my model for a pose. However, when I set it up to use a pose, it's animating ...
0
votes
1answer
14 views

Shape Key Drivers Messed Up

I saw this video: https://youtu.be/Nc6ewpdBzxo, and I am trying to replicate it. See Time (14:30) to see him put together the drivers. The Drive Equations are Tan(var/2) and Tan(var/2)-1. It uses a ...
0
votes
0answers
15 views

Vertices will Not Snap With "On Cage" and "Edit Mode" Enabled [closed]

I am editing a mesh to add corrective shape keys, using the Edit Mode and On Cage options in the Armature modifier so that I can see how I need to correct the mesh in it's current pose. I need to use ...
0
votes
0answers
13 views

Rig for model is janky, when rotating bones other objects are rotating when not connected to bones

So both the shoes of this model are being transformed even though I'm only moving the right shoe bone on the model, the left one still gets affected. How do I fix this?
0
votes
1answer
19 views

Rigify: can't apply current pose as the rest pose

I have a model rigged with Rigify. I pose it as: And Pose -> Apply -> Apply as Rest Pose. But what it does is the opposite of what I expected. It just resets ...
1
vote
1answer
8 views

Poses are Applied to my Dopesheet Automatically

I'm trying to match animations to an idle state. So any animation that ends with standing I want the ending to match the idle animation. Likewise with any animation that starts with standing. When I ...
0
votes
1answer
27 views

Any way to select all linked bones DOWN (or UP) the chain? Or select shortest path of bones between two bones?

EDIT: I realize now that these shortcuts actually work in EDIT mode, but I want to know about POSE mode. I'm trying to find shortcuts to make selecting bones in pose mode faster. Sometimes I want to ...
0
votes
1answer
34 views

Are there any tutorials on where I can model low poly hair like this?

Just have been having the hardest time trying to model hair, and cant find any tutorials for low poly hair like this.
1
vote
1answer
26 views

Armature bone rotated 180

In edit mode, I assign my figure's right thigh piece (selected in first picture) to it's respective vertex group that goes by the same name as the thigh bone. Once I assign, the thigh rotates 180 ...
0
votes
0answers
27 views

How would I attach a Hat Object to a Head Object so that the former moves when you reposition the latter, without using the Join function?

I have a 3D model consisting of a fully rigged figure (That I downloaded from a sharing library) and a hat with no armature or rigging (That I created from scratch). How would I go about creating the ...
0
votes
1answer
35 views

Unintentional model duplicates created in Pose Mode

I am working on a tutorial for Blender involving modeling a low-poly character model, but when I try moving the arms or head around in Pose Mode, the ears of the model create unintentional duplicates ...
0
votes
0answers
26 views

Two issues with pose mode - Can't apply pose as rest pose - IK Bone doesn't keep its connection to the controller

I am having a rather unusual issue with pose-mode in blender. Everytime I apply the pose as rest pose, the armature moves out of its position. Also - edit mode does not "accept" that new ...
1
vote
1answer
21 views

Rig doesn't work on imported model

I rigged a model in blender but when I want to pose it nothing happens please help me. I have uploaded the blender file on Google drive here's the link: https://drive.google.com/file/d/...
1
vote
1answer
26 views

Weight paint in rest pose while previewing another pose

For example while weight painting this: It's hard to precisely paint the overlapping part. I can set the armature to the rest pose and then paint, but this way I don't know how it looks when the ...
1
vote
0answers
22 views

Fix clipping on joints

My arm rigging looks ok at a more relaxed angle, but when it's bent the forearm and upper arm clip through each other: My weight looks like this: I've tried to weight paint back and forth, but it ...
0
votes
1answer
44 views

Rigify: how to regenerate rig without losing animation data?

According to Rigify's Doc: Nondisruptive re-rig If the generated rig doesn’t fit all the features you need or, for example, you decide to add something more to your character (like a sixth arm or a ...
0
votes
1answer
48 views

How can I copy the Armature Rest Position into an initial Pose Position (Clear Pose does nothing)

I want to copy the Rest Position into a Pose Position. I cannot find a way to accomplish this. I have a character ("DazToBlender" add-on, import from DAZ Studio, Rigified) where the default ...
0
votes
0answers
23 views

Can you copy rest bone positions of one armature to another armature as non-rest pose

I have 2 models: A and B. Both have armatures. Model A has straight hands, model B has bent hands. I'm trying to make model A fit model B's armature, is there a way I can copy the positions of B's ...
0
votes
1answer
70 views

Stretch a UV Map In Sync WIth A Shape Key?

I have a Minecraft rig set up so that the arm/leg will keep a 90 degree angle so that the leg doesn't deform at the joint. I did this using a shape key with a drive. The problem with this is that it ...
1
vote
0answers
18 views

How can I disable the rest position programmatically?

I am currently trying to write a custom importer for the model format used in Ocarina of Time 3D, but I've reached a bottleneck in regards to how Blender stores models internally. In OoT3D, models are ...
1
vote
0answers
20 views

How to fix this Flipped Pose Rotation?

UPDATE : Problem Solved when change the bone axis from X to -X Look at the hand rotation, whrn i copy paste flipped from the left hand to the right hand, it doesn't mirror the rotation, i'm so ...
1
vote
0answers
35 views

Why is it going in the wrong direction?

Every time I move the Y location the hat follows the green line instead of following the y-axis. It still follows the axis in object mode. I've been trying to change the transformation orientation and ...
1
vote
2answers
34 views

How to prevent legs (objects ) from clipping into each other, when moving the armature

I'm a long-time reader and asking for the first time. Fairly new to blender with no prior schooling in 3D, I would like to rig an armature to a human skeleton. However, my knee joint (consisting of 3 ...
0
votes
0answers
28 views

How do I reset pre-posed model to standard T pose, when parenting re-applies the same pose again?

I'm having trouble posing my model after opening it up after a while, it looks fine until I try and pose it, then the mesh doesn't move with the armature. No problem, right? Just parent the mesh to ...
0
votes
1answer
23 views

Rigify Fingers shrunk inside themselves

The fingers went inside themselves for no reason, i can drag the finger detail bones and get them to how they were before, but i cant scale to close them anymore i've also noticed that whenever i ...
1
vote
1answer
48 views

How to read a specific pose from a pose library via Python API?

I'm writing a python script that needs to read the pose library associated with a particular armature object. I've figured how to query the pose names (via ...
0
votes
0answers
39 views

How to move a bone's tail to coordinate in pose mode?

How can I update the coordinates of each bone's head & tail like I did in edit mode, but in pose mode? Is rotation (along multiple axes) with resizing (as the distance between every two tails may ...
0
votes
1answer
21 views

How to restrict a bone tail from coming too close to some region?

So I have the following character. The shirt and shorts use cloth simulation. I need to load different poses programatically on it and take renders. However sometimes it happens that one a given pose ...
0
votes
0answers
17 views

How to apply self-collision to a rigged body?

So I have the a rigged body character. I would like to have some sort of collision constraint such that the following wont happen. As it can be seen, the selected bone controls the position of the ...
0
votes
1answer
19 views

Trouble Posing Rigged Model

I followed the tutorials and rigged a model using rigify. Visually, everything appears to be correct, but when I go into pose mode and adjust the rig, the model doesn't move with it. It seems like I ...
0
votes
1answer
26 views

Is there a way to return armature to rest position programatically without bpy.ops?

I need to reset my armature to the rest position with a python code. I could do it normally with but bpy.ops.pose.transforms_clear(), but sometimes it gives me errors However I cant use bpy.ops since ...
0
votes
0answers
13 views

Armature deforming a mesh, weird banding appearing

my first attempt at rigging. I have a hand with bones, and posing is working, but I'm getting these 'bands' that appear in Solid, material and render. You can see them here at the base of the thumb. ...
0
votes
1answer
18 views

Automatic Weights not working when trying to bend a cylinder

I've been trying to add automatic weights to a cylinder to bend it at a 90 degree angle around the middle. I've created the armature and then selected the cylinder and the armature and used add ...
0
votes
0answers
4 views

Poses are no longer displayed when opening the file

I started with Blender a few weeks ago and I have a problem regarding the pose of a rigged model and couldn't find anything on internet about it, neither on the existing questions of the stack ...
0
votes
0answers
25 views

How can I remove symmetry from an armature?

I have a model with an armature that I obtained from Turbosquid. As you can see in this screen shot, there are bones for both front legs at each joint. I want to move only the right front leg. ...
0
votes
0answers
14 views

Flipping keyframe axis

I recently tried pasting the flipped keyframe of a pose to see if the problem still persists. The same problem happened again but when I looked to my bottom left of the screen, there was an option for ...
1
vote
1answer
40 views

How do I make my pose symmetric?

I have already created the armature for this model and they are in the exact positions that I want them to be, so the armature itself doesn't need to be edited. However, the issue is that when using x-...
0
votes
1answer
24 views

Is there a way to see vertex weights of selected bones in pose mode?

The vertex painting view is nice for seeing how a vertex is affected by bones at a glance, but I can't figure out how to enable it within pose mode. Is there a way to do that so that I can see a bone'...
0
votes
0answers
24 views

Strange Face in pose mode

My model is acting strange in pose mode. Its a shark and when I move it I see a piece sticking out I already did the weigth painting again and even changed the vertex group of that bone. I cleared the ...
0
votes
0answers
19 views

Strange posing deformations

So basically it's a pretty simple mesh (albeit a little heavy on the face count) where I parented to a simple rig with automatic weights. The result would be great if I wasn't constantly getting these ...
1
vote
1answer
24 views

How to make a bone that controls other bones

For example, I have a rigged hand. Each finger has several bones: Now I want to create a "fist" bone, that controls all the fingers, so I can make the hand clench by moving one single bone, ...
0
votes
1answer
26 views

Object gizmo setting doesn't take effect for bones

When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same: Even the "global" is not global at all: It works as expected for objects, but ...
0
votes
1answer
23 views

Rotating a bone with Gizmo change all 3 Euler rotation angles

I have a bone like this: I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all ...
0
votes
0answers
12 views

The value range shows in property panel doesn't match that in bone constraint

I have a bone with Limit Rotation constraint. But the values show in property panel don't seem to confront to it at all: As shown, the Y constratin range is from -5...
0
votes
0answers
41 views

Select the whole bone hierarchy

Is there a quick way to select a bone, all its children, all its children's children, etc? For example, select a wrist and all the metacarpals and fingers. I tried select wrist bone then ...
1
vote
1answer
19 views

Shield-shaped UI that indicates the limit rotation range of a bone

I have a rigged model imported from Daz3D. When I select a bone, sometimes this shield-shaped thing with a red and a blue line shows up. It's not a custom shape of the bone: I found it's very useful,...
2
votes
1answer
66 views

Making the "Object mode" pose and the Edit mode" pose the same?

I don't know the correct language to use, but I've got a rigged model and I've positioned it how I want it to be in Pose mode. Everything looks great in Object mode, but when I go to Edit mode my ...
-1
votes
1answer
42 views

How can I match 2 different armatures

I am a real beginner, this is like the 3rd time I am using Blender. I exported the csgo files into the software but I can't animate them because when I enter the pose mode I can only move the ...
0
votes
0answers
22 views

How to apply shapekey to posed object?

I am trying to apply a shapekey to an object that is posed with an armature. It is a corrective shapekey for the knee. Here is what I've been trying to do: Pose character so that the knee is parallel ...

1
2 3 4 5
9