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Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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1answer
9 views

Can't copy Vertex Group

I can't copy my selected Vertex Group because I cannot select the button. I would copy the Weight Painted Vertex Group to the other side but it didn't work.
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How to rotate child bones using python + axis-angle rotation in pose-mode

I'm trying to rotate a child bone around a specific axis via a python script which gives me some trouble and I suspect the issue is the bone-to-world-space conversion I'm doing. In the case of the ...
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15 views

How can I change my bone positions after parenting objects to the bone?

I laid out all the bones in my armature and parented the parts of my model to the bones. So far so good. But, when setting constraints on one of the bones in Pose Mode, I noticed that it was slightly ...
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1answer
30 views

Automatic weight not working

I was trying to make a simple rig with a Low Poly Character but something went wrong with the automatic weight when parenting because is not working. I tried several times and I would really ...
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0answers
9 views

Guidance requested for automating ik control bone movement and addition to poselib

I am attempting to automate the creation of an array of poses (as a poselib) for a mechanical system in Python, based on known scene geometry. I have a rigged armature that works well having ...
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1answer
17 views

iterating through pose bones to change Euler [duplicate]

I'm trying to change all the pose bones Euler with a script. My failed idea is this: for bone in bpy.context.active_object.pose.bones: print(bone) This gives me <...
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1answer
19 views

How can I apply constraints in pose mode?

I have a simple hinge joint for a primitive knee. I have the upper leg parented to one bone, and the lower leg parented to its child bone. The joint where these two bones connect should only ever ...
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0answers
18 views

How to change to pose-mode when running a Python script

How can I change to pose-mode with a Python script while the whole program is running in the background? When I use bpy.ops.object.posemode_toggle(), it just shows <...
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1answer
11 views

Blender mesh move not corectly in Pose Mode despite WeightPaint and Removing Doubls

My mesh or the belt of my character is not moved properly with, in spite of Weight Paint and removing Doubles/ merge by distance. My Mesh; My Mesh when i pose and you can see that my belt ist ...
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Blender WeightPaint Mode Colors Bug?

Picture(1) As you can see, I have selected the Subtract tool and there is an area that I want to paint blue. Picture (2) Now I used the Subtract tool to paint the area blue and the yellow becomes ...
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0answers
14 views

Reseting Position in pose mode not working, AltR AltG AltS doesnt work

I think its because I saved the file without knowing the pose mode pose was all messed up. When in edit mode its normal rest position but in pose mode its mispositioned. In pose mode I select all then ...
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0answers
10 views

how to copy a bone pose of one keyframe to many?

The target bone is the same. The armature is the same. It is a single keyframe used as pose source. There are more than 30 keyframes that will be the target. All targets will be set to that single ...
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0answers
8 views

Why won't my armature move when I append it to another .blend?

I rigged a model and the armature moves fine in the .blend I have it in. However, when I transfer it to another blend file I can only move it through the pose library, not through pose mode. Any help ...
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10 views

Armatures/Rig Deforms Mesh With Extreme Angles

I'm learning rigging and in the process of setting up a free spider man mesh (https://www.cgtrader.com/free-3d-models/character/man/base-mesh-spider-man) I noticed that in pose mode when doing extreme ...
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2answers
39 views

Why can I not go into pose mode?

I have imported a collada file. I press Control + Tab to select Pose mode, but there is no such. What am I missing here? The bones are there, so I should be able to pose them, right?
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How To Attach A Model To A Pre-existing Animated Rig So They Sync With No Lag?

I am trying to attach/replace a model that I bought online to a pre-existing rigged character that is animated from a competition on youtube, but I am struggling to get it to replace the rig properly. ...
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29 views

(Blender 2.8) My Mesh is mess when i move my rig

please someone help me. im using Blender 2.8 Currently i'm doing rigging in my own model. i'm using Automatic Weight as a rigged parent from my model The problem is, when i'm tried to move (rotate) my ...
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1answer
22 views

improving performance in pose mode

I have a 1M poly character, and in pose mode any manipulation will freeze Blender for a few seconds. Disabling the armature modifier won't fix it, only deleting the mesh. Is there a way to increase ...
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0answers
36 views

How to set pose bone position in global coordinates with python? [duplicate]

I have the following armature, and I want to write a code sets the position each bone pose to a new pose. In the image below I've added cubes to indicate the desired positions for the armature. ...
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0answers
12 views

Is there a way of updating a keyframe based on a pose library after a pose is changed?

I love the pose library. I will be proPOSING to it, it is so wonderful! However, after I build a an animation using keyframes generated from the pose library, I may need to adjust the pose in the ...
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1answer
19 views

Rigging is not working in one Area, it has no affect on the mesh. Other areas fine

I am focusing on character animation this week, and have a object that was not rigged in Blender files. So I decided to rig it myself. I had great success on MOST of the body. However the mouth area ...
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0answers
20 views

How to get to original T-Pose coordinates after bpy.ops.pose.armature_apply?

very related to this question: PoseBone local rotation values to global with axis changed For the addon we're building we do the following steps: Create Mesh and armature from third party system ...
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0answers
16 views

Clearing the Rain model's pose doesn't reset it back to it's rest position

I've been messing around with the Rain model to practice animation, but tonight when I opened up the file and starting to pose the model I noticed the lower lip was doing something weird. I tried ...
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3answers
47 views

PoseBone local rotation values to global with axis changed

I think this question has been ask a few times but haven't been able to produce an answer. So for an addon I'm building I need to send the bone rotations of an armature. Those rotations are expected ...
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0answers
18 views

Mesh is deformed when trying to pose

I want to pose my mesh and I did everything exactly like in the youtube-tutorials and read over 20 forum-posts, but nothing fixed my problem. If I rotate/move something in pose mode, nearly the entire ...
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1answer
15 views

Make other controllers 'available' in pose mode?

I'm rigging a character in Blender 2.91.2, and it's my first time doing this in Blender (I have some prior experience with rigging in 3ds Max). I pretty much rigged the whole character and it's ...
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19 views

How to turn off all stretching from character?

How can I turn off all the stretching from rain v2? I already turned off all "stretch" options as suggested here. Screenshot: The character still stretches when I try change the pose. Is ...
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1answer
23 views

How to change a character's pose without stretching any body parts?

I want to force rain v2 to not stretch. How can I achieve that? In the screenshot you can see, that I turned off stretching. But whenever I want to change the pose of rain v2 some body part stretches.
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1answer
36 views

Front Flip Animation Bones Rotate After A Certain Degree

I have this front flip animation that when I rotate it about the X axis as shown in the video linked below, the root and target bones flip all the way back around and then get to the finish pose. ...
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1answer
30 views

Is it possible to lock a bone in pose mode while removing the influence from the parent?

At first I assumed an issue like this would be rather simple, but it seems anything but. My goal is essentially to have a bone locked entirely in place (Imagine a lizard's tail resting statically half ...
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1answer
38 views

I cannot pose my humanoid, even though it is rigged and parented

I have a mesh based humanoid with texture. I added and adjusted the metarig. I click body, then shift-click metarig. I right click and do parent -> Armature Deform -> With Automatic Weights. I ...
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1answer
58 views

Front Flip Animation Messed Up Due To Quaternion

I made a front flip animation for my character however when I play the animation, the character goes to the keyframes, but once it gets past the second to last keyframe and goes to the final pose, it ...
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0answers
27 views

Rig pose keeps resetting after saving

Every time I pose a rig(originally a T-pose .fbx from Mixamo), after saving and re-opening the blend file again, the rig pose is reset to the T-pose. I have no idea what the problem is and how to fix ...
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2answers
69 views

Python, How to Roll a Pose Bone along a Vector in PoseMode?

I'm stuck, Trying to roll a pose bone while staying in the Head and Tail vector. When I use axis angle or any other rotation, it doesn't stay in place and it goes off its vector. Vector shouldn't ...
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1answer
41 views

How do I stop my texture from stretching when I pose my character?

Quite simply, I've applied a simple image texture and matching normal map to a character and rigged him. When I pose my character (i.e. bend his knee) the texture becomes undesirably skewed and ...
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1answer
36 views

Eyes turn red when posing character

I created a character, used rigify and now, when posing, the eyes turn red. Their texture kinda moves, however they don't when I just move them in Object mode. The character does an animation, where ...
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1answer
25 views

Clearing Transforms Doesn't Make Rest Pose (IK problem?)

I have a problem where my pose position and my Rest Pose position are not the same, even when I have cleared all transforms for the pose position. It has something to do with the IK bones - perhaps ...
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1answer
31 views

parrent armature bone to 3 vertecies of a different mesh

How to parent armature bone in pose mode to 3 vertices of a mesh Because parenting a single atmature bone through object mode works fine, but trying to accomplish the same result witch constraints in ...
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2answers
24 views

keep body mesh from poking through clothes mesh when posing with armature

i've made an armature for my character and parented it to both the shirt and body mesh of my character, but when i pose the character the body mesh pokes through. i don't particularly want to add any ...
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1answer
50 views

Python, How to Convert Rotations of T-pose Pose Bones in Armature 1 to Pose Bones in Armature 2? Finding Rotational difference

The goal is to get the rotational difference of the bones between Armature 1 and Armature 2 in its T-pose(not exactly), then apply the difference to a pose of Armature 2. The purpose is so the model ...
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2answers
61 views

Setting Angles Between Bones

I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
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0answers
25 views

What am I doing wrong in trying to connect a new head to this mesh?

Fairly new to Blender so bear with me here. I created a mesh in MakeHuman which I then imported to Blender. It came with a full skeleton and a hierarchy looking somewhat like this. I wanted to put my ...
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0answers
16 views

How to save pose mode as default?

I have currently rigged a character mesh. The legs are too far apart so I switched to pose mode from edit mode to move them closer together using armature. I'm trying to set my IK pole targets, but ...
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0answers
21 views

Put Animations from One Rig to Another

How can I get an animation from one rig to work on another? They are different rigs and have different names (although I can edit the animation text file so bones have the same name). The ordering of ...
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0answers
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Applying an armature modifier causes the clothing item to stick the sleeves up, how can I correct

I modeled a shirt while in pose mode (a T pose) the armature rest pose was an A pose. I have changed the rest mode to the T pose and the shirt fits. I can transfer weights and it looks good, like this:...
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2answers
117 views

Python How to make pose bone rotation toward a point?

I have the pose bone at a location and I would like for it to rotate to face a point Code: ...
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1answer
25 views

Animated part showing up rotated in game, but fine in blender 2.79

Right first of all I know you're probably thinking it's the games fault... But it's 100% not. I know this because in call of duty 4 other weapon models are set up the exact same and they work fine. ...
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1answer
13 views

Blender beginner with Bone Problem

I recently created an armor with various bones. But when I go to connect them it starts to rotate in all directions for no reason. I have constrained the bone of the lower arm with the inverse ...
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1answer
26 views

Shape key driver posing affects the resting pose?

So I'm working on a rig with eyelids that close via shape keys run by a driver. But when I go into pose mode to play with it and then switch back to rest mode or go into edit mode which would usually ...
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1answer
33 views

How can I copy the base pose from hand rig to my hand rig?

I rigged my hand (rig 1) but the I don't like the pose so I want to make it like the default pose from blender (rig 2). In pose mode, I selected all bones from the rig 2, copied the pose with ctrl + c ...

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