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Questions tagged [pose-mode]

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44 views

Posing: only one object moving, incorrectly

Apologies if I missed something. Newbie to Blender, none of my searches have helped yet. Perhaps I just don't know the proper terms. I finished a model, finished (I thought) rigging, and after setting ...
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1answer
18 views

Do i pose the root bone too?

So this is more like a best practice question. I tried doing a walk cycle by creating a walk action and then repeating it in NLA editor over a root bone position change. But this looks very mechanical,...
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1answer
11 views

When I parent my head armature to my body armature it moves

I want to parent my hat armature to one of the bones in the neck, but when I do it messes up the location. The armature has no previous parent like most articles seem to suggest, and the rotation, ...
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1answer
32 views

How do I get the knee to bend the other direction?

I've set the pole target as child bone to the IK bone attached to the yellow bone which solved some problems. The knee now constantly bends in the exact opposite direction. It rotates the foot. It ...
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0answers
22 views

What are the human bone rotation limits for fingers?

Pose tool to aid in teaching animation using a non-traditional technique. Also to be used to speed up animations and walk cycles. I'm not blessed with wealth to give but I offer the gift of knowledge. ...
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19 views

Pose tool for Blender [closed]

Pose tool to aid in teaching animation using a non-traditional technique. Also to be used to speed up animations and walk cycles. I'm not blessed with wealth to give but I offer the gift of knowledge. ...
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1answer
42 views

how to stretch ik bone in blender 2.8

in blender 2.7 we have Autostretch Ik for stretching ik and not stretching it, but I can't find it in 2.8. I want this result: please see the picture.
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1answer
15 views

How do I fix the placement of these bones?

I'm really confused with the placement of some of the bones in my rig. The controller bones for the fingers (the ones in green) keep moving whenever I jump into Pose Mode from Edit Mode. The same ...
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1answer
21 views

Inverted axis in pose mode

I have this mesh with their bones... the first (upper, called Target) bone is selected in pose mode. The bone next (down) the "Target" has IK. as you can see the location and rotation are with cero'...
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27 views

Calling Undo in Blender 2.8 resets all animated objects to their keyframed positions

In 2.8 it seems that pressing ctrl+z (from any mode) triggers a scene update which resets all bones on all objects to their previously keyframed values. I would expect it behave like in 2.79 (where ...
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3answers
39 views

How to pose a rigged model in Blender 2.72

Hi I'm new to Blender and I am having problems with a rig I downloaded online. When I import the Blender file I get a static pose and when I attempt to move it nothing happens. I have Rigify and Auto ...
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1answer
15 views

Model refuses to move in pose mode

I'm working on a model for the VR game for school. But for some reason it refuses to move. Before it was working fine then I had to fix the tail and now it refuses to do anything. the weight painting ...
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1answer
30 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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8 views

Why does Copy/Flip Paste bone pose collapse my deform cage mesh?

I'm trying to follow a BlenRig5 tutorial, and all was going well until it asked me to mirror the deform cage mesh, at which point it pastes collapsed on the legs (arms are fine). Any help? I've tried ...
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0answers
11 views

Paste x flipped pose has no difference when flipped

I'm having issues where the pose I want to mirror does zero to bare minimal change, as in the arms may move slightly but nothing is mirrored it stays the same. My old pose was scrapped and remade ...
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1answer
56 views

Paste x flipped pose does not change

I'm having issues where the pose I want to mirror does zero to bare minimal change, as in the arms may move slightly but nothing is mirrored it stays the same. My old pose was scrapped and remade ...
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1answer
19 views

posing armature after camera cut

I'm trying to pose my armature in a scene directly after a jump-cut. Its mostly static until the cut and i want its location and armature pose to be completely different. Unfortunately, every time I ...
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0answers
13 views

I'm using 'Preserve Volume' but my model is still going flat when posed?

Did I do something wrong with the model? No matter how I try to weight paint, the leg still flattens. Is my 'Preserve Volume' tick not working?
2
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1answer
78 views

I can't keep my armature in pose mode when selecting another object

I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object ...
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0answers
18 views

How do I apply character A's pose to character B?

I have 2 characters and made a pose for one of them. Now I want the other character to have the same pose, what is the easiest way to do this?
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0answers
16 views

Copy Pose and Copy Inverted Pose Buttons

I'm following a Blender book on character creation. It mentions about clicking on Copy Pose and Paste Inverted Pose buttons on the header. I'm guessing it's referring to on the Dope Sheet, which I ...
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0answers
19 views

I can't rotate bones in pose mode when trying to make a keyframe

I've been watching single sapling games' tutorial series on how to make a low poly character, but when I tried to add some keyframes to the idle animation as shown in this video: https://www.youtube....
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0answers
36 views

How to best create a “hand print” on a rigged model using said rigged model

I am trying to make a character touch part of their own body, and in turn make that part of the body conform to the shape of the hand (as skin does when you poke at it). So far I have tried to use ...
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1answer
21 views

How to Make Joints in Mesh? Distorts when I rotate in pose mode

See how that part of the mesh distorts when I rotate The hoof bone? I'm trying to figure out why it's doing that and what I can do to fix it. From my understanding, it should be properly rigged to ...
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2answers
32 views

Bone rotation quaternion issues

I am attempting to make my character do a backflip. I rotate the hips 360º in the X axis with a couple of keyframes, then watch the animation. It doesn't work. Either it doesn't seem to move at all, ...
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0answers
26 views

Mesh model not transforming in sync with armature

so I have a model with an armature I attached using Ctrl + P (Armature Deform with Automatic Weights). When I move the bones in pose mode the model is fine for moving. However, when I try to drag it ...
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1answer
23 views

Don't know how to return to pose mode

I don't know how to return to Pose Mode. I went to Edit mode and know the Pose Mode don't appear. I've made Ctrl + Tab but it doesn't work.
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1answer
56 views

How do I move bones relative to global position rather than its parent?

Is there any way I can transform my bone in pose mode relative to the world instead of what it inherited from it's parent in Edit mode? When I try to do absolute transformations (see red arrow in ...
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0answers
26 views

Make references to a same 'pose object', as opposed to inserting bone positions in keyframes?

For a given armature, is it possible to save a specific pose as an object that can be referenced during animation, and that when edited later on, will propagate the changes to all the references in ...
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1answer
93 views

Set inverse Child OF constraints via python [duplicate]

A few years ago I used to be using a little script found here in order to reset every "Stretch to" constraints of an armature, in pose mode, even on unselected/offlayered bones : ...
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1answer
26 views

Pressing 'Tab' will move certain bones slightly

I know that pressing Tab does not change the position of the skeleton in edit mode and pose mode. When I press Tab, the skeleton of hand are moves a little strangely.Other bones do not move. What ...
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1answer
21 views

Make character and plane interact in pose mode?

https://drive.google.com/file/d/1fOs4cfkD9Pmj4wb4plDLNib-LdbA9WnN/view?usp=sharing Attached is my file. I have my rigid body constraints set up so that when I press play it sort of... kind of ...
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0answers
62 views

How to convert pose bone's global position to bone's location or bone's matrix?

When I try to set pose bone's head in keyframe, I knew that the bone's head is just read only, so I have to convert the bone's head to bone's location or matrix, after searching a lot of information,I ...
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0answers
12 views

Bone rotation not working

I don't know why but rotation of pone in pose mode isn't working by pressing R. Here is blend file: enter link description here
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0answers
24 views

Several problems regarding rigging

I downloaded a mesh from a website and started rigging it, but I'm having a lot of trouble making it work. The first issue is that in Pose Mode I can't reset the pose to the Rest Position. After ALT+...
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1answer
29 views

3D character not aligned to the world origin after deleting keyframes added by a BVH file and resetting the pose

I would like to know why,even if I have removed all the keyframes added by a BVH file AND after resetting the pose with ALT + R ; ALT + S ; ALT + G,in object mode and in pose mode the 3d character is ...
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1answer
28 views

Base mesh is rendered differently between viewport and final render with animation

The "body" mesh stays in edit mode when it's supposed to be animation along the mesh, like in the viewport. Rigging is properly done and i don't know why the results are different. Here is the ...
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0answers
30 views

Cannot flip my pose properly [duplicate]

when I copy a pose (ctrl + c) and then flip it with this shortcut(shift+ctrl+c) the I see some weird result don't know why. then this happens after I've pasted it You can check the blend file if you ...
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1answer
81 views

Flipping pose isn't working

when I copy a pose (ctrl + c) and then flip it with this shortcut(shift+ctrl+c) the I see some weird result don't know why. then this happens after I've pasted it You can check the blend file if you ...
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1answer
42 views

Why are two of the teeth stuck in space away from my dinosaur?

I'm sure there are a lot of other issues with my file, because this is basically my first actual animated rig in Blender, but the only issue I'm really concerned with right now is the two bottom teeth ...
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1answer
34 views

Is it required to have a cycle in an animation?

Let's say I have an action where a character sits down. First I have to keyframe all the bones in their original position and use those keyframes as origin for the sitting position. Is it a technical ...
2
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1answer
135 views

Random pose generator addon ? How can it be done

Does anyone have an idea how I might be able to generate a lot of random poses of a human armature in blender,such as the head or the finger movements ? I would like to create and save several ...
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0answers
56 views

Can't change bone's location in pose mode

I'm trying to use pose mode to move the locations of the breast bones in my model, but the transformation widget isn't even showing. I can scale and rotate bones just fine though, and I don't have ...
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1answer
27 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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1answer
26 views

Align orientation in Pose Mode

I'm trying to do a simple manipulation that I'm doing every day at work as a professionnal animator. My experiance is with Motion Builder and 3dxMax, but I'm learning Blender on spare time. I just ...
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1answer
48 views

How to change pose without deforming my mesh?

Im not sure if its possible but there are cases where changing pose (by moving/pulling bones) modify the mesh very uglily. Before: After: How can I prevent it? The place where legs connect is ...
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1answer
48 views

Access to the poses in poselib

I have an object with assigned armature .To this armature is assigned poselib, with several poses.Now my intention is to access all of the bones position in my python script from the poselib list I ...
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1answer
97 views

Bones move out of mesh when changing from Edit mode to Object mode

I imported a mesh to play around with it and I tried to animate it so it put bones in it. When I am in editor mode everything looks right but when I change the mode the bones of the torso are moving ...
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0answers
60 views

Animate rigged character using 3d joint location coordinates

I have the (x,y,z) coordinates of ~20 joints of a person frame-by-frame. Anyone know how I can use these coordinates to animate a 3d rigged model? Can I directly animate from the coordinates? Or will ...
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0answers
57 views

Duplicate bones appear with different roll values in Pose Mode

I was rigging my character, I first did the central bones, then added the bones to the right (left bones of the character) and duplicated and mirrored them in the X axis (for making the right bones of ...