Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange
Join us in building a kind, collaborative learning community via our updated Code of Conduct.

The tag has no usage guidance.

0
votes
0answers
13 views

Animate rigged character using 3d joint location coordinates

I have the (x,y,z) coordinates of ~20 joints of a person frame-by-frame. Anyone know how I can use these coordinates to animate a 3d rigged model? Can I directly animate from the coordinates? Or will ...
0
votes
0answers
19 views

Duplicate bones appear with different roll values in Pose Mode

I was rigging my character, I first did the central bones, then added the bones to the right (left bones of the character) and duplicated and mirrored them in the X axis (for making the right bones of ...
0
votes
0answers
14 views

Adding bone weights deforms mesh

So yeah if anyone can help me that would be awesome (i have already applied rotation location and scale)
0
votes
0answers
21 views

How to mirror a pose? [duplicate]

I'm trying to pose a humanoid model, and I need the pose to be mirrored or symmetrical, but I can't find any way to do that. I'm not trying to make the mesh symmetrical, just the pose.
0
votes
0answers
9 views

Rotating both hands downwards

I found my answer some days ago but I forgot how to reproduce it again, my character is in T-pose, and in the final Idle pose both of his hands must be down near his legs. I tried rotating around ...
0
votes
1answer
10 views

Made the leg IK bone, tried to attach the upper leg bone to the pelvis but after attaching it, the body rotates a little bit

I'm relatively new at rigging in Blender, and I tried to rig a humanoid model that I made. Everything went fine, but after finishing the leg IK bone, I tried to attach the upper leg bone to the lower ...
0
votes
0answers
8 views

flipping keyframes makes my im betweens distorted (graph editor)

i cant find a solution so i ask here: i got a nice rig set up and even a proper animation, but every time i want to flip the keyframes it distorts certain in betweens of the animation. distorts means: ...
1
vote
0answers
14 views

Make a change to pose through all frames

I started animating before even considering the hand pose of my model, and now, when my character runs, he looks like a karate chopping maniac. I would hate to have to start reanimating from the ...
0
votes
0answers
9 views

What are these three set of quaternion of a bone?

I need to find global location of bone. I found three set of quaternion of a bone. I am not sure what they are.... ...
0
votes
1answer
17 views

Can you turn a pose into the actual geometry of the mesh?

For example, I move the finger bones so it appears like a rested hand. Is it possible after that to make that pose the actual geometry of the mesh, so when I compile it and put it in game it doesn't ...
0
votes
1answer
36 views

How to get a bone’s Pose Mode transform matrix

With my script I want to export these values for bones: I have tried using PoseBone.matrix_basis but I got incorrect values. For instance the expected quaternion ...
0
votes
1answer
12 views

3D Manipulator/Origin behaviour issues due to 'Displayer Modifier'

https://youtu.be/lXeRm33Xi8E The 3D Manipular/Origin of the individual vertices are not correctly visually displayed. After the 'Display Modifier' is checked in an Armature Modifier to display the ...
0
votes
1answer
31 views

Revert model to t-pose

I'm aware of the "Rest Position" button, but I'm looking to somehow get the model to a T-pose in "Pose Position" (because you can't pose the model if it's in "Rest Position" mode), so I can pose it ...
0
votes
1answer
28 views

How do you manipulate pose bones using python?

I'm trying to render different images of hand gestures using python, but for some reason, I'm unable to get the hand armature bones to move. I'm using Manuel Bastoni for the model. http://www....
0
votes
0answers
8 views

Change z location in pose mode cause object move horizontaly

Blender has z-up coordinate system, but when i change z-value in pose mode, the mesh do not move up or down
0
votes
0answers
23 views

Strange Rig rotation when entering pose Mode

So I have created a 3D-Character and a rig for it and it all looks fine in edit mode. But as soon as I enter pose mode the hands rotate 90 degrees and not even in the same direction. My guess would be ...
1
vote
0answers
15 views

Mirrored pose keys have weird rotations

I'm trying to complete a basic walk cycle, but I'm having issues using Blender's copy pose/flip pose across the X axis with an armature. The flipped pasted pose is copied (horizontally), but the ...
4
votes
1answer
71 views

How do you allow inertia in bones for animating in pose mode?

Suppose you want bones to move more realistically where energy is not instantaneously dispersed throughout a character, like a person standing on a surfboard on the ocean. When the board moves upwards ...
0
votes
0answers
13 views

flipping the action

i am working on walk cycle.I made some actions and now i want to flip it on the right side in inverse pose (shift+ctrl+v) but i am not getting the right results.Is there any problem with the bone ...
0
votes
0answers
51 views

Apply Transformation to Pose Bone Along Its Local Axis in Python

How can I move a pose bone along its local axis in python? I am trying to programmatically achieve the following It seems similar to this question but for a pose bone, not an object. Previously I ...
0
votes
0answers
29 views

Need Help with Eyeball Rotation from Sims 4 Blender Rig!

I'm trying to create a portrait pose for my Sims 4 Game, and I'm stuck on the eyes! I'm a newbie. I right-clicked on the joint on the right eyeball and chose Rotate and then Translate and I got a ...
0
votes
0answers
45 views

Apply current pose as rest pose for individual bones?

When I apply the armature pose as current pose it affects all the bones, how do I make for the bone that I have selected be the only one that is affected?
0
votes
1answer
55 views

Armature Mesh Deformation

Ever since I symmetrized the mesh so that it was perfectly symmetrical, the armature started deforming whenever I rotated it. This was a completely new armature I made from scratch, I can't tell if ...
0
votes
0answers
141 views

Exporting modified BVH file for use in makehuman

I have accomplished the process one time correctly. However, since then I cannot get the exported BVH file from Blender to MakeHuman 'do' anything except show the standard pose. In MakeHuman, I ...
0
votes
1answer
29 views

Armature deform on same placed verticies of different objects creates weird gaps

I am using different objects that got verticies with shared location. However, it seems like there are gaps in between the objects though I made sure they are all from the same location. Is there a ...
0
votes
0answers
15 views

Impossible to restore armature's pose

I want the pose to be identical as the rest pose. I've cleared all transformations of my armature in pose mode but it's still not the same as the rest pose. I'm sure it's related to specific ...
0
votes
0answers
18 views

Set pose position to armature

I'm having some problems with this model. I created the armature using mixamo, and he also gave me the pose position. As you can see in the pictures it is a T-pose and the inclination of the hands is ...
1
vote
1answer
18 views

Frame Navigation Problem? [duplicate]

When I try to drag the frame viewing slider along the frame container while in pose mode, the model deforms. It continues to move even if I drag the slider to it's original position, meaning that the ...
0
votes
0answers
14 views

Need help with bone constraints for creating joints

I have this rig that has an arm composed of 3 bones. I have an IK bone set up already to control the entire chain. I would like to use the Elbow.L bone to create a pole target that acts as a joint, ...
0
votes
1answer
36 views

Eye bones are stuck on Eye Mesh when Posing other bones

I have an interesting issue. I am doing some tutorials and no matter what I do I cannot get past a specific area. I am doing Rigging and Posing, but when I go to move any part of the body my Eye Bone ...
1
vote
0answers
64 views

Script to make an animation

I have made an animation in which a sign gesture is being performed. Now i want to to make a script and do the same thing happening in the animation. This armature is performing quaternion rotation ...
0
votes
0answers
16 views

Odd issue with cloth on a rigged body

I have a cloth mesh that is parented and weighted to an armature: Running the cloth sim from here (the armature's rest pose), it deforms as expected (the clipping is my fault, still need to fix it). ...
2
votes
1answer
119 views

Mesh not moving with Armature in pose mode

I am totally stomped on this one. I have looked into other questions of people having a similar problem. I have "manipulate center points" turned off It is deformed with Automatic weights. (See ...
0
votes
1answer
176 views

Move one pose bone to the location of another in the same armature

Could someone help me get out of the starting blocks I suspect I'm making this harder than it needs to be. with python Lets say in pose mode I have bone A at location (0.00,0.00,2.00) world space ...
0
votes
2answers
258 views

IK-constrained bones change position in the pose mode

I was following a tutorial on rigging and everything went fine until I tried to parent my mesh to the rig, only to discover that when I switch from edit/object to pose mode (before skinning the mesh), ...
0
votes
1answer
28 views

Armature - freely adapting bones in pose mode

I wonder if there is a way to let a bone follow the pose of other bones. Here is the rig i need this for: The selected bones, representig the shoulders, mainly have the task of maintaining a ...
0
votes
1answer
28 views

How to rotate the arms on the x axis on a lot of keyframes

I have imported an adobe fuse/mixamo character/armature/fbx file into blender and I realized that the arms pass through the thigh,as you can see here : I would like to rotate the arms on the x axis a ...
0
votes
1answer
209 views

How to recalculate bone roll in action keyframes or in pose mode

I hope my title is specific enough Is there a way to recalculate the bone roll while I am editing an action? It seems like you can only do that in Edit Mode which goes back to the rest position ...
0
votes
0answers
141 views

How to import fbx animation/pose and apply to the model?

I have a human FBX model and a animation (FBX format,too) for example T pose. I want to apply that pose to the model (that mean change the model pose to that T-pose) How to do that? Thanks a lot
0
votes
1answer
20 views

The bones in a model is affecting another model

I made two models and both gave them bones. But one of the armatures is affecting the other armature. Is is because they both accidentally share the same pose library I gave em? If that's the case, i ...
0
votes
0answers
254 views

From Rest Position to Pose Position

I need a lot of help. I've been searching for like 2 hours how to Symmetrize my bones, when I do that, in Edit Mode it looks perfect, but when I go to Pose Mode, the bones are really bad: let's say my ...
0
votes
0answers
165 views

Posing a character with the help of motion tracking

I'm new to blender and motion tracking, and I need some help. I'm wanna know that Can I pose a character with the help of motion tracking from video footage in blender?How? Thanks for the help in ...
0
votes
0answers
49 views

Low poly pose with decimate and replacing it with high res

I have a high poly model and want to pose it. How can i use the model with a decimate and pose it and later replace it or get back the detail from the high poly one?
0
votes
1answer
295 views

How to delete keyframes?

I need help with deleting keyframes which are on armature. So I had one project file in which I had a walk cycle and then I duplicated this project to have a run cycle but it has the old keyframes... ...
0
votes
0answers
305 views

Can't move bones in pose mode

I've been trying to get this to work for the last two hours now and I have given up. I've set up the model's skeleton and parented it to the model with the automatic weights feature, and that all ...
0
votes
0answers
176 views

Coping and pasting poses, not working!

I have a problem with my armature, so when I was trying doing a simple walk animation I did the first pose then I tried to copy the pose with control c and then on the other frame paste the pose with ...
0
votes
0answers
22 views

How to make a custom shortcut to go to pose-mode for a specific object?

I would like to be able to quickly switch in and out of pose mode for a specific highly popular object in my scene. I see in the pose mode docs that CTRL+TAB switches in/out of pose mode, but leaves ...
0
votes
1answer
119 views

How to keep a bone in place when posing/animating

I'm new to animating in Blender and trying to figure out how to keep a bone in place while posing for animation. My character is a monkey swinging vertically across a ledge of a wall. I want to keep ...
0
votes
1answer
78 views

Blender Game. My Game does not move when executing but it goes to the final position when I stop it.

I'm trying to create a simulation in blender of a person walking. I did a program to advance one leg 1 degree (and return the other 1 deg) after pressing the space bar but I can't see the advance ...
0
votes
1answer
154 views

Pose does not work after appending

I downloaded a character and when I open it the bones work. But after I append it to another project the pose seems not to go on. The skeleton is in pose position. Did I append in a wrong way or ...