Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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21 views

Rigging a multi-object person

I'm having an issue I've tried fixing for literal weeks now. I've exhausted all the resources I could, but in short, I created an ultra low poly character that just WON'T rig right. I've attempted ...
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2answers
41 views

What is causing my bones to display irregularly?

I'm working on a character animation, and on a test render I noticed a part of the model was being displayed incorrectly. I opened a previous version of the file, which contains the same animation, ...
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Pose grab/move breaks the model

Hi I'm trying to create an animation rotations works fine in pose mode and I can do every thing but if I use grab/move the models breaks! any tip? PS: I need to do animations for games with unity3d
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How to activate pose mode?

Downloaded a rigged model and want to move the bones. How do I enter the pose mode?
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Rigging problem with character

I'm facing a problem when I'm about to start animating my character. So when I one of the point view, side of a character and I pulled the leg up, but when I go to other perspectives, it gave me a ...
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How to use Mixamo's armature for multiple meshes

Here's what I'm trying to do : Having a base character, fully rigged for a Unity Game. And then I want to make multiple variant to this character. (Basically changing the Mesh while keeping the same ...
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1answer
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Whenever I run my cloth simulation, the cloth collides with the 'static' pose of my character, and not the animated poses of that character

I have a very low poly character who I have animated to 'sit up' and then move to a pose. I am running a cloth simulation to drop a poncho from out of frame onto the character. The cloth will collide ...
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How to apply a specified Pose Library pose to the rig via python script?

I'm trying to create a Python script which applies a pose from an imported pose library to the rig in my scene. I can set the pose library and the active_index of it: ...
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Scripting, setting the active Posebone [duplicate]

How can i change the active poseBone when i'm in pose mode via python in blender 2.91? I tried with ...
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2answers
157 views

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

Anyways, I am trying to create a folding package with a simple dieline structure. Each flap has a bone in order for it to fold (rotate). (See dieline figure) I have watched a tutorial on how to ...
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1answer
42 views

How to fix clipping knee joint with ik bones?

I created a quadruped character, and added ik bones to the legs, but the problem is the knees start clipping when it bends. i tried to see if changing the weight paint would help, but it just got ...
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Pose brush isn't working

I want to change my character's position and posing it using the new pose brush but it is not working and I do not understand why? I have been clicking and moving what the brush recognizes but it won'...
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Can't select Pose under Scene Collection to Enter Pose Mode

So I downloaded the recent version of blender on my new PC. I've used 2.8 forever but figured I'd get the most recent version on my new build. On the previous version I could select the Pose line (...
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How do i rotate my character head without deforming the neck like that?

I'm using Blender 2.79 and I've been trying to fix this, and i can't get my character head to rotate without messing up the neck. I tried with one bone, two bones and three, i've tried adding some ...
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Digitigrade leg rig flips 180 when pulled backwards

as I was setting up and testing the constraints for a leg rig I noticed when I pull it back it would flip around in a 180 which is not what I want to happen when I pull it back. How do I keep this ...
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Mixamo + Wiggle bone

When I add bones to my mixamo armature (which may not be the problem) the mesh of the body either flies of or sinks to the ground when I add the automatic weights. What I am trying to do is add wiggle ...
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1answer
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My feet armature looks off center in pose mode but fine in edit mode. Why?

When I am in pose mode my feet armature looks like it needs some tweaking but when I go into edit mode it looks ok to me. Why is that? .Blend -----> https://pasteall.org/blend/...
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Quaternion - I need to subtract the value from the parent bone. How I can calculate that?

I am getting quaternion data from my sensors. I use Python and Arduino. "Bone 1" is the shoulder. Bone2 is the upper arm, Bone3 is the forearm, and Bone4 is the hand. Each bone has a sensor. ...
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How Do I Recursively Offset F-Curves Along a Bone Chain?

I am searching for more efficient ways to FK-animate long bone chains, such as for tails and snakes. One thing I like to do for wave-like motion is keyframe the rotation of the first bone, put it on a ...
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45 views

select head of bone in pose mode

I need a bone that can follow the curve of an eyeball in pose mode. I've tried many different "solutions" that just don't work. I'm following this tutorial: https://www.youtube.com/watch?v=...
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1answer
53 views

How to stop the character after walking

I want my character to stop walking in frame 240 until 600. But when the animation playing after frame 241. it keeps walking and then the character become weird
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1answer
62 views

Set Current Pose As Shape Key

I would like to be able to set my character in certain poses and then convert those poses into individual shape keys (or as a rigged bone) to save animation time. This is not for animating the entire ...
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47 views

Blender 2.9 Change Rest Position

Hey guys I am trying to change my characters rest position from an A pose to a T pose. I tried posing the character in a T pose, then hitting CTRL A and 'Apply pose as rest pose', but then the mesh ...
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Bone Turns Orange And Auto IK Doesn't Work

The model's left leg is perfectly fine. I can select the lower leg and with G, move the leg with auto IK. For some reason, when moving any bone on the body, the right leg's upper bone turns orange. ...
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How to set up rig so it automatically switches between object mode and pose mode?

The title pretty much says it all, I remember on one .blend file I tried, it was set so that depending on what rig/object you clicked, it would switch accordingly. How would you do this? Example: ....
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Blender Rigify deformation weight

I have a mesh of a cubebot with separation between each element. I have used Rigify for the ease of the rig set up, but I only want each bone to control each element that correlates. similar to the ...
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1answer
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Rigging is affecting both arms

I've recently tried rigging for the first time, and it seems to be working fine, with one exception. When I change the right arm, it effects the left, but not vice versa. This also is not a problem ...
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1answer
28 views

Unable to enter pose mode

I'm new to Blender and have been following a video series on Udemy about this software. I'm in the section where we learn how to model and animate a lamp. In this section we've learned how to use pose ...
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26 views

rigged character model 'ripping and warping'?

My apologies if this question has already been answered. I am a complete beginner and do not know the 'term' for it. I have rigged my character model using rigify but the character is completely being ...
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25 views

Twisted UV (caracters to makes 15)

I dont know why the island is twisted it should be display as a rectangular in uv editor. I marked seam as in ss, the very top of my mesh then hit unwrap. And yes I already applied all transformations....
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A spike keeps forming on my mesh after posing the armature even though its weight painted with no influence

This is un wanted defermation its weghtied of course because i used auto weights. painted it away. dimples form. i pose the armature and a spike forms. it seams the tip is stayin in that spot in ...
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Rigging: Deformation in Object Mode

I am a bloody beginner with blender when it comes to rigging which is why I met a problem. I wanted to rigg my clothes to the body/armature. My Problem is that I created the clothes in A Pose but my ...
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When baking an animation to rid the constraints on the bones, the mesh and bones seem to deform

I'm new to all this animation and rigging stuff, but pretty much exactly what the title says. I tried all sorts of settings on the bake menu but I cannot seem to get it to not deform. Thanks in ...
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1answer
53 views

Weird mesh deform when in object or pose mode

Okay, so I have this weird deforming on my mesh when I'm in either pose or object mode. I didn't have any issues with the bones and I've reset the rotation to have nothing change. I'm guessing it has ...
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1answer
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Lags in Pose mode 2.90

When I started using 2.90 version, Pose mod started to lag (when choosing some bone). There are no lags in previous versions. I have: RAM 16 gb, 64-bit OS, AMD Athlon X4 840, Nvidia GeForce GTX 960
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1answer
22 views

Armature Won't Parent to Mesh

I am currently trying to add armature to a mesh that I took from the web to repose the body out of a t-pose and into a pose. Every try I've had at clearing the parent and then parenting with automatic ...
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15 views

Animating on Blender using Fuse and Mixamo

I'm animating in Blender using Fuse and Mixamo. The trouble is that when I import it to Mixamo from Fuse, the colors of my character disappear. So I just download the skeleton and import it in Blender ...
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1answer
326 views

Blender outliner what are the differences between the little green men?

I've imported a mesh and an armature and parented them. There are two little green men in the outliner and one is the Pose I have worked hours on. What is the other one, where the little man is ...
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39 views

How to move selected bone joints independently?

I want to move few bones joints independently as shown below (to make an animation of the sitting): Is it possible in blender? If yes, how to make it? It's important for me to front paws was not ...
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1answer
42 views

My rig does not move my character correctly

I created a character, I inserted the bones and the rig, when I use the pose mode and move the rig my character deforms and I cannot animate it. I searched a lot online but found nothing about it. I ...
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133 views

I'm not seeing a dark blue color on my mesh in my weight painting mode

In all the tutorials I have been studying, as soon as someone enters weight paint mode in blender, their mesh turns dark blue. Mine is not turning dark blue at all, and when I applied automatic ...
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1answer
45 views

Rigging character, mesh not following bones

I'm following this tutorial trying to rig my character https://www.youtube.com/watch?v=qDlJx3J5HX0&ab_channel=KeelanJon but when I switch to pose mode the mesh won't follow the rig when I try to ...
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2answers
129 views

Is it possible to make bones not show “In Front” of everything when in Pose Mode?

I was hoping for my rig to not display in front of everything when in Pose Mode to reduce visual clutter. I've created control shapes that neatly fit around my deforming character so I don't need to ...
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1answer
122 views

Rig Deformation: Mesh Deforms Badly When In Pose Mode - When No Pose Changes Have Been Made

I'm still pretty new to modeling and rigging, so apologies if this question seems obvious. But I tried to apply a skeleton and rig to a mesh I was working on. Things seemed to be fine, until I ...
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47 views

Motion Paths is not showing

Motion Paths is not Drawing. I am using Blender 2.90.1 version. How can I fix this?
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Armature is Rendering with my Image. How can I stop this?

I downloaded a model online and the armature appears to be fused with the object, even when I render it. I can't select the armature to enter pose mode. Any idea what the issue is here? Thanks!
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Rigging. When i try to rotate bones, the shapes are distorted

I have rigged my character. In the pose mode, when I try to rotate these bones, the shapes are distorted in weird ways. This is the mesh: How it is in weight mode: This is how I posed it : ...And ...
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1answer
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Even with all bone transformations cleared, as soon as my rig is in pose mode, it distorts my model

I've tried a lot of different fixes for this, but it has happened to me many times. Everything looks fine in rest mode, but as soon as I switch to pose, it distorts the positions of certain parts of ...
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90 views

Armature Locked Down in Blender 2.90

I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
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1answer
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Tracking second object to a pose

I have a human mesh with armature I have imported from Makehuman. I want to put an arrow through the human to illustrate a bullet path. I then want to pose the human mesh to illustrate how the ...

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