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Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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Rotating bone in pose mode changes dimensions

When I rotate a bone in pose mode, it changes the dimensions as well. Is this normal? How do I prevent this? Does it have to do with the dimensions or the scale I have for the bone?
Tech Priest's user avatar
0 votes
0 answers
19 views

How to attach the texture to my character [closed]

I have a character mesh downloaded and a skin material on it. When I trying to pose the character with bones, the skin texture looks deformed like eyes become red etc. How to prevent this from ...
graphicer's user avatar
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14 views

How to position a character with vertex groups [closed]

I am completely new to modelling. I downloaded a baby model and I want to change the body position like rotating the head or moving the legs. The model includes a bunch of vertex groups as bone names ...
graphicer's user avatar
0 votes
0 answers
10 views

Symmetrized Bone Missing, Adds only Armature and Pose

This is my first forray into rigging so please forgive any simple fixes I may have missed. I was attempting to mirror some bones through symmetrize, after following the proper name scheme, however it ...
parabolic_boomerang's user avatar
1 vote
0 answers
28 views

Trying basic walk cycle. Poses not applying properly from pose library

I am attempting a basic walk cycle for a model I have rigged with Rigify. I am struggling with several things. Firstly, when I try to apply poses I have saved, they all appear to apply as the same ...
Billy Macrae's user avatar
0 votes
1 answer
20 views

Copy/pasting object transformations into bones in pose mode

I'm trying to replicate the transformation animation of an object with a bone in pose mode. The way I approached this was to copy the keyframes of the selected object, go into pose mode, add a ...
Beneficial Tree's user avatar
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1 answer
24 views

Mesh and bones not moving when I use pose mode with rigify rig

I have a model that I have added a rig to with rigify. I have parented to the rig with automatic weights. I have then hidden the metarig and am attempting to move the mesh using the control curves. No ...
Billy Macrae's user avatar
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0 answers
14 views

blender model posing randomly

currently, im workin on an animation, and for some reason whenever i try to do a pose, the limbs that i posed will snap to a random spot. I have tried applying the rest pose as the default pose, but ...
user166956's user avatar
1 vote
0 answers
16 views

How to change pose of armature of a gltf file when the mesh is deformed?

I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed. I am looking ...
user166917's user avatar
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0 answers
15 views

In pose mode my armature is curving instead of moving in a line why?

I just want my armature to move in a straight direction but for some reason the root bone is moving in an arc formation to the right as it goes along the animation path in pose mode.
Stephen's user avatar
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6 views

How would I make Shader Editor keyframes not be global across all Pose Mode animations?

In a scenario as core as possible to my problem, I have a sphere colored with the Shader Editor hovering in my scene that either goes onto the floor below or into the nearby wall, animated in Pose ...
Blik's user avatar
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25 views

Used to be able to select objects in Pose Mode?

Before, even when I was in Pose Mode with a rig selected I was able to select an object and it would automatically switch to Object Mode. Now I can't and I don't know why. I don't know when exactly ...
Pancakes's user avatar
1 vote
1 answer
18 views

Why is my particle system showing on only half the mesh?

I have a particle system on several icospheres, all parented to a skeletal mesh. In default pose mode, everything renders just fine. But when I start to move the skeleton a bit, one particular ico ...
GoroToro's user avatar
0 votes
0 answers
21 views

Why won't my joined meshes work together?

I'm creating two hands (duplicated) and join them to a torso for IMVU (some chatting game). I parent the joined hands+torso to the armature (an entire skeleton), but only one of the hands stick to the ...
allison's user avatar
0 votes
0 answers
16 views

Convert multiple poses to Collada

I'm new to both Blender and Collada files. How can I export multiple poses to Collada? I can add new poses in the Pose Library in Blender, but when I export the scene to Collada, only one pose seems ...
digory doo's user avatar
0 votes
0 answers
8 views

Select animated bones only in pose mode

I want to flip a pose but I don't want to add keyframes to non-animated bones from selecting all and copying and pasting the pose. I just want the animated ones only to be mirrored, was wondering if ...
Chris's user avatar
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Bones parented, but do not move mesh in pose mode?

Try as I might, I just cannot figure out a solution to this! I have looked far and wide but thus far nothing has worked... The skeleton has been parented and I'm able to move the mesh around when ...
Constantly Confused's user avatar
1 vote
1 answer
15 views

How can i add the properties of the pose position to the rest poseition

The problem is not complicated but i dont know how to do it, i just wanna copy the properties of my pose position of an object and change or copy the properties to the rest position, because the ...
Soku's user avatar
  • 25
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0 answers
9 views

The mesh does not move and link with the bones ( armature )

i select the armature (object mode) --> s shift +select mesh (abject mode) --> ctrl + p --> automatic weight ( pose mode ) i active the (deform) / (rigging: rigify from prefrence)
Nour Alhouda Phy's user avatar
0 votes
1 answer
17 views

Use armature to pose nested meshes without inner mesh showing through

I created a blue hollow box mesh object with another red box-shaped mesh object inside it. I added simple surface subdivision modifiers to both. Then, I added an armature and CTRL-P to parent the ...
Fayruz123's user avatar
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0 answers
21 views

How do I animate my guy jogging on a curve track?

I have animated running but only in a straight line I'm trying to make my character jog in an S curve to show off my rig but also figure out how to pose the body especially when the camera is at an ...
Stephen's user avatar
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1 answer
24 views

Delete keyframes from locked channels (bone props or items tab)

I was wondering if there's a way to delete all keyframes on the locked channels in items panel or Bone Properties > Transform panel? As one can do with right mouse click and selecting delete ...
Luka's user avatar
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0 votes
1 answer
52 views

How to make "hanging" clothes react correctly with the body movement

I'm having a problem with rigging a skirt and a cape. As you can see, this is the skirt without any movement. But once I move the leg a little, the skirt not only will deform horribly, but also ...
Kai's user avatar
  • 66
0 votes
1 answer
9 views

Why is my mesh deforming with a pose?

I am using a model taken from a tutorial to learn how to rig/skin/animate a set of arms with a gun. I created the bones and vertex groups on the left arm first and then symmetrized the right arm, ...
Spicebag's user avatar
0 votes
2 answers
2k views

Cannot find the "Create Pose Asset" Button in Version 3.5.0

I am looking for the "Create Pose Asset" button in the "Animation" side tab (as seen below in version 3.4.0). As far as I was aware, this button was the "intended" way ...
Ununoctum's user avatar
1 vote
1 answer
17 views

A section of object duplicated in pose mode. [Answers provided in similar questions did not help]

I am creating a figure with armatures and IK constraints. When I go into pose mode, the right lower leg gets duplicated; the other is fine. I checked for duplicate objects by 'merging vertices by ...
Victor_Charlie's user avatar
0 votes
0 answers
74 views

Tool 'builtin_brush.Grab' not found for space 'VIEW_3D' Rig UI error

While studying a course on animation, I came across a problem. Running the blend file with the squirrel rig, I get this error when I enter the pose mode: "Tool 'builtin_brush.Grab 'not found for ...
САС's user avatar
  • 1
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0 answers
21 views

Blender skeleton won't attach to mesh

I've imported an FBX mesh in Blender and made an armature for it. However, when I try to connect the armature to the figure (Ctrl+P, with automatic weights), the figure doesn't follow the armature in ...
user164249's user avatar
0 votes
0 answers
61 views

Using Pose Library for NLA (non-linear animations) causing distortions

I've saved a few hand poses using Blender's Asset Library and hoping to use them in some animations. But when I use them as keyframes and Push it down to an NLA, the fingers become distorted and I can'...
Amy Liu's user avatar
1 vote
2 answers
84 views

Object distorted in object and pose mode but looks fine in edit mode

I've already reset the transforms with alt+s alt+r and alt+g in pose/object mode, there is only the armature modifier. I've tried adding some extra loops around the middle of his stomach but he still ...
Justin Kirk's user avatar
1 vote
1 answer
19 views

armature breaking mesh/pose and rest mode are different despite no changes made

I'm hoping I can get some help with a problem I'm having using an IK rig on a metahuman model I'm working on. It seems that adding the armature causes the rig to split at certain points like the ...
Dom's user avatar
  • 11
0 votes
0 answers
41 views

What's the differences between posebone's vector and bone's vector?

I want to get a certain bone's head/tail coords in world space in pose mode. I've seen some answers about Bones.vector and PoseBone.vector. When I set different frame of the armature, the PoseBone....
Nutcracker's user avatar
0 votes
0 answers
18 views

How to set pose bone scale and reimport correctly?

I'm on Blender 3.4. I tried to set scale of posebones of armature as: for b in obj.pose.bones: b.scale = scale_dict[b.name] It looks correctly in the view, and ...
Vivian Cs's user avatar
1 vote
1 answer
67 views

Undo going too many steps in Blender 3.4

I have been having a problem recently where my Ctrl + Z undo has been going too far. Often I will hit undo once and blender will delete roughly an hour of work. It deletes objects, materials, ...
Nathan Evans's user avatar
3 votes
1 answer
167 views

How to fix unwanted deform when animating model

I've just started learning how to animate and I'm trying to make this character walk. However, there are a lot of creases and bad deformations when I move the bones. I've tried weight painting, but I'...
kanoonsantikul's user avatar
0 votes
1 answer
20 views

In Pose Mode Bones stoped rotate command

In my animation project everything was going smoothly but I dont know what but I think I did something and bones stoped responding rotate commands like (R Y). I am frustrated because I can not find ...
Hope's user avatar
  • 172
0 votes
0 answers
32 views

Huge blend file, extreme lag when parenting certain object and moving in pose mode

So basically Im trying to rig my character. And whenever I parent these shoes with automatic weights it causes extreme lag on pose mod. Even when I turn off the subdivision modifier it still lags, not ...
Murth's user avatar
  • 211
0 votes
0 answers
30 views

Importet Mixamo Character cant paste flipped pose correctly (arms rotate wrong)

i tried to make bone roll to let arms have same x axis (currently they have same z axis) but nothing seems to improve the problem. I importet the base mixamo character (Bot x) which should be rigged ...
Julian Ramon's user avatar
0 votes
0 answers
40 views

How do I keep mesh from clipping?

Without making this sound embarrassing how do I make characters touch each other or themselves so their body parts don't go through one another while I'm animating in pose mode? And wipe that smirk ...
Stephen's user avatar
  • 233
0 votes
0 answers
32 views

child of bone constraint Out of position in the iterative process

I referred to this video. https://www.youtube.com/watch?v=jXCq8CncEeA&ab_channel=LevelPixelLevel I let the object's arm catch the ball in the 15 frame. I let go of the ball at 30 frames. And the ...
loejua2332's user avatar
0 votes
1 answer
96 views

Mesh deform breaks when posing bones

So iam trying out cloth simulations and i got this pretty sweet mesh deform ready, the proxy model around the high poly works fine and the cloth simulation transforms to the high poly mesh pretty ...
Zamitor's user avatar
  • 11
1 vote
0 answers
30 views

How to add a custom propery to a PoseBone, with changed values for min/max ect?

There are a lot of simple examples to add custom properties, but since Blender 3.0 there have been some API changes that made it a bit confusing to create via python some custom properties to PoseBone ...
PrinterKiller's user avatar
0 votes
0 answers
62 views

How can I get the global location of a pose bone's tail using only the bone's head location and its rotation?

Is there a way to recover the pbone.tail location given a pose bone's global position and any one (or combination of its available matrices)? The problem I'm trying ...
Sarah's user avatar
  • 1
0 votes
1 answer
23 views

copy rotation not working properly after joining two armatures together

So I created a robot hand and I rigged the fingers with separate armatures using limit rotation and copy rotation constraints and it worked. After the fact I created the rest of the robot and started ...
Kman Haze's user avatar
0 votes
0 answers
71 views

How do I go about animating a rigged 3D model based on 3D keypoints of certain joints in the human body?

I have 3D coordinates of certain joints in the human body. Those were obtained from a video. I also have a rigged 3D model of the human body. What I want is to make the 3D model of the human body move ...
Jack Gordon's user avatar
1 vote
1 answer
363 views

How to Convert a Mesh's A-Pose to T-Pose

I have a mesh that was delivered to me in A-pose, and I would like to be able to retarget mixamo and other animations over the course of the project. The problem is I can't figure out how to get the ...
DrIgnatiusCole's user avatar
0 votes
0 answers
38 views

Find XYZ locations/rotations (Transform) of bones (Head/Tail) in pose mode during animation

For a uni project I need to know the head/tail transform in global space of each bone in my human armature in each frame during an entire animation (in this case a stepping animation). I can't seem to ...
Lundinn's user avatar
0 votes
1 answer
95 views

Why does my cloth shirt sim inflate

I have this shirt: which should just fall onto my character when I hit play. But instead it inflates like this: I have all collisions and self collisions set to the minimum but it doesnt seem to ...
Zack Alves's user avatar
0 votes
0 answers
25 views

How can I apply a current pose as rest pose to driver bones?

I have a bunch of driver bones that drive some modifier parameters for the Grease Pencil object. I want to apply some of my bones as a rest pose. But when I do that, the driven property jump to 0. I ...
AhmetMaya's user avatar
0 votes
0 answers
24 views

When bending a cylinder while posing an armature, some surfaces are flat and the mesh doesn't keep it's volume

I am making a stethoscope that bends smoothly like a curve this is before posing After posing this is the result after bending two bones at the position I want them to be. This is before in the side ...
fon1hmao55's user avatar

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