Questions tagged [bone.constraints]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0 votes
0 answers
10 views

Adding constraints to an IK hand bone in rigify?

I want to rig a character with a staff with Rigify. The easiest way would be to have the IK hand bone in the generated rig parented to the staff bone, so that rotating the staff bone would also move ...
Legoman's user avatar
  • 1,771
0 votes
0 answers
16 views

Bone rotating in IK despite axis lock

I have an ik chain of 2 bones. I have it set so that the first bone has a y axis lock but the second bone has an x and z axis lock. In spite of this, when using the ik, the first bone still rotates in ...
ZerotheHero.TakeaSip's user avatar
1 vote
1 answer
47 views

How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
  • 11
0 votes
0 answers
24 views

Is there a way to keyframe the action of applying/adding modifiers (or constraints for bones)

I'm new to scripting in Blender but I've made a tool for an easy IK/FK switch for myself. I've been testing the tool without keyframing and it functionally works great but what I didn't take into ...
Reece Themen's user avatar
1 vote
0 answers
50 views

Auto-fixing transform after enabling/disabling child of constraint

I don’t have a particularly specific problem, rather a common one and I have never seen anyone trying to solve it in this way. Is there a way to automate the change in bone/object position when the ...
Kpyxa's user avatar
  • 11
1 vote
0 answers
54 views

How can I apply a bone constraint to multiple selected bones at once?

I want to apply the same bone constraint to every bone in my armature. I could do this by manually constraining each bone, but that would be time consuming on a complex armature. Is there a way to ...
user5104897's user avatar
0 votes
1 answer
40 views

Spline IK moves weird and unpredictable

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the ...
Eli Garussi's user avatar
4 votes
2 answers
253 views

Rotation constraints overwrite inherited scale

I would like to have a track- or rotation-constraint on a child of a scaled and rotated parent. Unfortunately both types of constraints seem to overwrite the inherited scale. In the example gif below ...
Ninkognito's user avatar
0 votes
1 answer
21 views

pole target freezes up all the bones in my rig

I was following a guide for rigging and all was fine and working until I add a pole target. When I do it will freeze up all the bones and I can’t move anything until I remove the pole target. I have ...
SpanishCarmine's user avatar
0 votes
1 answer
38 views

Copy Bone Rotation Constraints Between Armatures with Different Initial Bone Angles

i have three horse rigs that are all built slightly differently. i want to create one master rig to animate them all :X left: Rig1 center: Master Rig right: Rig2 the problem is, no matter which ...
blr's user avatar
  • 77
0 votes
0 answers
44 views

Bone rotation not working in pose mode

I'm using Blender 3.4 and am having trouble with my rig. I used a basic human meta rig for my character and then made a rig for my hands. I added some constraints to the bones and it was working ...
RayKeyz's user avatar
0 votes
1 answer
14 views

Has anyone else encountered the issue with the Limit Rotation bone constraint?

I'm having an issue with my transform constraints. It seems that when I apply a Limit Rotation constraint, the bone completely ignores it. The Issue https://youtu.be/LohLP-KnWrY Attempted solutions: ...
Schmutz_'s user avatar
3 votes
2 answers
70 views

How to make a ratchet-like driver that increases a value only when object moves in certain direction and ignores it moving back?

New to drivers and Python in general, I’ve been playing around with it, but I need to do it without any animations or shape keys, tried a bunch of things with my limited knowledge even combining ...
space sheep 1017's user avatar
1 vote
1 answer
19 views

Setting up a Bone Constraint

I'm thinking about how to use a constraint so that these 3 bones will move outwards or inwards (while staying the same size) when I expand/contract the circle. any ideas on how to set this up? Thanks!
Beneficial Tree's user avatar
0 votes
1 answer
19 views

Mesh comes off when moving bones

I am a beginner of rigging bones and have a problem I've been working on for 2days now.I am currently trying make an animation that moves as though a tranparent person is hanging it on his body. So ...
julius's user avatar
  • 75
1 vote
1 answer
36 views

Trying to stop a bone from rotating after setting rotation constraint

I'm trying to rig this arm and am trying to apply a Copy Rotation to this finger and have it constrained to the controller bone. When I do, the finger bone rotates to the same position as the ...
kariomart's user avatar
  • 243
0 votes
1 answer
41 views

How can I copy half of a bone's Y rotation?

How can I make bone 1 copy half of bone 2's Y rotation? I've tried using a copy rotation constraint with a .5 influence, but due to the limitations of Euler rotation, it is causing unwanted X & Y ...
Anonymous2840938028's user avatar
-1 votes
1 answer
21 views

Rotational Values with Constraints

Is there any way to have the rotational values updating "live" on an object with a contraint? I would like to access the y axis rotation to use it with a driver but with the contraint acting ...
Nikos Makris's user avatar
0 votes
0 answers
54 views

How to copy relative location and rotation changes from bone to bone using bone constraints?

I've spend too many hours wrapping my head around this problem, so looks like its time to reach the internet for help. The need I have mixamo animation to which I'm trying to set up root motion bone (<...
proxy's user avatar
  • 101
1 vote
1 answer
48 views

Copy right side bone's constraint parameter as driver and paste it on counterpart of left side bone

There are lots of bones and right side bones and left side bones have same constraint. I always copy right side bones constraint parameter as driver and paste them on same parameter of left side bones ...
Yokomizo's user avatar
  • 371
0 votes
2 answers
27 views

Build interconnected armature

I'm fairly new to blender and am trying to build a collection of bones that move depending on the rotation of one bone. I have three bones (as seen in the screenshot). There are two fixed points (A ...
redleo85's user avatar
  • 103
1 vote
0 answers
19 views

Flipped bones with pivot constraint isn't working as expected

I feel like this is a bug but I am still asking, just in case. Anyways, I am making a model for a game I am working on called Nightly Escape. Sorry for the plugging there. But to the point, I am ...
Jonathan J. Pecany's user avatar
0 votes
1 answer
28 views

Why is IK hand bone in the wrong direction during follow path?

This is my first time but I'm trying to use the Follow path constraint but as soon as I assign all the bones of my character to the NurbsPath one of his arms bends backwards because the IK control ...
Stephen's user avatar
  • 301
0 votes
0 answers
19 views

Problem with copy rotation of bone

I am having problems rigging this character. I want the hand and finger bone to rotate with the hand IK bone. At this stage it rotates in different axis' and I can't seem to get it to work properly. ...
user29279's user avatar
1 vote
0 answers
99 views

Blender keeps crashing at random. Problem with Action constraint?

My Blender keeps crashing at random intervals whenever I am in a project using two specific rigs I put together. Most of the time it's completely fine to use them, but other times it suddenly begins ...
Gaja's user avatar
  • 11
0 votes
0 answers
60 views

Limiting the effect of Copy Rotation constraints on a single axis. Having issues with axis flipping

As part of a larger rig, I'm trying to achieve the effect where a deformation bone copies the location of a root bone, and the rotation in the Y&Z axis, but when rotated on the X axis only copies ...
Mike Hodgetts's user avatar
1 vote
2 answers
139 views

bone constraint : I don't understand how to "copy rotation" correctly

I'm trying to copy the rotation of the target bone of a leg chain to the foot, like in this tutorial. Thing is, Blender has changed and the constraint has not the same options than before. I don't ...
gordie's user avatar
  • 2,468
0 votes
0 answers
38 views

Wondering how to go about rigging my monarch caterpillar

I am guessing I want to use B-bones. So many resources, but couldn't find a good reference and this is my first rigging experience in Blender. Walk cycle: Supposedly caterpillars start with their guts(...
Scott LaMere's user avatar
1 vote
0 answers
63 views

Parent Armature not triggering constraint between Child Bones

Pretty new to animation and armatures, I was following along with this video to rig my wheel up to be used as the player character in a Unity game. The video was made with a much earlier version of ...
Padraic's user avatar
  • 11
0 votes
0 answers
63 views

child of bone constraint Out of position in the iterative process

I referred to this video. https://www.youtube.com/watch?v=jXCq8CncEeA&ab_channel=LevelPixelLevel I let the object's arm catch the ball in the 15 frame. I let go of the ball at 30 frames. And the ...
loejua2332's user avatar
0 votes
0 answers
83 views

How to make a bone follow another bone

I’m trying to make a phone call animation, I have parented the phone to the hand bone to follow the movements and now i want the hand to follow the head movements instead of me animating the hands ...
Evans 's user avatar
0 votes
1 answer
234 views

Foot bone rotates when IK bone is moved up or down

The foot bone, instead of staying flat when I move the IK bone up or down, rotates. I tried adding a copy rotate constraint to the IK mover bone that doesn't rotate but the foot bone still rotates. ...
Kate's user avatar
  • 3
0 votes
1 answer
63 views

SOLVED: How can I add a bone constraint to an already animated bone without affecting the animation?

Sorry I realise the title is not as clear as I'd like but I could not think of a better one! I have animated a hand and fingers to play a bass guitar using Auto-rig Pro. While not perfect, the ...
Thailandian's user avatar