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Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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Rigify problems and questions. (Controls)

Using blender 2.79 I plan to export to unreal engine 4.21 so my scale is set to metric 0.1 to maintain a good tranisition. I bring in the human armatrue and of course it is significantly too small. I ...
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Rigify IK problem in Blender 2.8

So I was testing rigify in 2.8 and I was not able to make the IK working. I just add metarig, Generate the rig right away and IK is not working - hands and knees are not bending as expected. All the ...
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1answer
18 views

Rigify Finger assigned to different parent

I am having a problem with the rigify addon. After I generate the rig, everything works perfectly except the finger bone f_middle.01.L (it doesn't respond to the ...
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1answer
28 views

Rigify addon does not do its job properly for my character

I am new to the Rigify Addon. I have used it with my character, and it's not working well in some parts such as the face. Link to the blend file Just give me some tips to improve my rig. You can ...
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1answer
15 views

Too Many rig layers (Rigify)

I have two characters and two rigs. One character has already been generated with a rigify armature and the other is not yet generated. if I generate another rigify armature from the different rig, ...
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(After rigging) Part of the mesh does not move

In the middle of rigging study. all of course finish, and I move a part of rigify. But, a part of the mesh does not move. (head, headphones) What is the problem? The way I did it was on the video ...
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12 views

Part of the armature is not copied and pasted correctly

I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
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38 views

Why are two of the teeth stuck in space away from my dinosaur?

I'm sure there are a lot of other issues with my file, because this is basically my first actual animated rig in Blender, but the only issue I'm really concerned with right now is the two bottom teeth ...
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10 views

Why riggify not generate on target

I have match all the bones with the riggify addon. Clicking on the generate button the generated rig is not on the mesh target. How to generate the rig on the target. I have set the pivot point and ...
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58 views

How to update/overwrite an existing rig with Rigify

I have rigged a character with Rigify. I would like to adjust some bone positions (edit the armature). The documentation states I can adjust the metarig and then again press Generate Rig. The default ...
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Rigify Rig is no longer editible

background I made the mistake of saving my project in 2.8, this broke the project (crashes in 2.79). thus, I created a new project (2.79) and 'appended' the old project's data (text, texture, mesh, ...
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353 views

Rigify rig not visibe in blender 2.8

Firstly I understand that blender 2.8 is a release candidate, that being said... I modeled and rigged my character in 2.79, opened it in 2.8. it seems odd to me that the rig isn't visible. I can see ...
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144 views

Rigify in Blender 2.79

I don´t like the rigify in Blender 2.79. I think it generates too much complicated controls and whenever I had to rig a character I have to open the file in an older version, play the rigify generator ...
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Rigify - Run multiple rigs off some rig_ui.py?

The Rigify rig's UI is setup by the rig_ui.py script that runs on file open. Each rig has a special property with an ID, and that ID is also in the script so that it knows which rig to associate with ...
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1answer
29 views

Armature pose position is different orientation from initial layout in edit mode, and automatic weighting problem

So I've been trying to fix my bone axes so that my arms are bending correctly and I've been running into a lot of pitfalls. This is my third rig for this mesh so far so I'm hoping that somebody can ...
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2answers
45 views

Adjusting rig after generation (Rigify)

I'm not an English speaker, sorry for mistakes. I spend several weeks to create my first character, but few days ago i figured out that rig is set up incorrectly. Severals manipulator have wrong ...
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1answer
149 views

Motion capture animations to IK rig

I have .bvh (sometimes even .fbx) files with motion capture data that I want to retarget onto my own custom IK rig (or even a rigify one would be better). The question is: How do I go about it? The ...
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About Rigify: join parts without height, and how IK works

I have a couple of questions: I have a model which I rigified, but I don't know how to make IK and movement don't go further or lower than it has to. This, for example: [ Also, I don't know how to ...
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1answer
27 views

How to merge vertices of a ripped model?

After I spent like 2 hours rigging a model with riggify I've realized the model I've ripped the other day has the articulations unmerged (shoulders, knees, etc), after moving one arm. Is it possible ...
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53 views

Is there a way to affect the bone hierarchy generated by rigify?

The standard human metarig of rigify 0.5 (blender 2.79) is great. It has its root node at the hips and from there the node hirarchy is built following the spine up to the chest with its shoulders and ...
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27 views

Blender Rigify problems generating a rig

I have this pop up when I click generate. I don't quite understand the problems that its stating. Could someone please explain to me or even tell me how to fix it? Also I'm very new to blender so ...
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48 views

Weight painting has no effect on model using rigify addon

I am attempting to animate a human model. I used "Rigify" to animate the model. for the most part the automatic weights did a good job on the mesh movement. When I went to "Weight Paint" it, only the ...
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1answer
42 views

can't add more than one armature?

i want to ask, so i make more than 1 character in one scene and then i tried to generate rig for my second rig, it didn't want to. and it always go back to my first rig. i can't add controller to my ...
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89 views

Rigify->Generate Rig doesn't create all rig layers in the properties ui

For some reason, after clicking Generate Rig for my armature I only get the following rig layers: Torso, Fingers, Arm.L (IK), Arm.R (IK), Arm.R (FK), Arm.R (Tweak), Leg.L (IK), Leg.R (IK) buttons are ...
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Mesh only follows certain rig controls

Downloaded this little business man off turbo squid. While I can control his body and head rigs, the arms and legs of the mesh do not respond whatsoever to the rig. There doesn't seem to be any ...
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89 views

Can someone explain arm twist with Rigify?

I used Rigify to rig my character. To twist the arm when I'm in FK I just rotate the forearm controller on Y axis which gives a deformation that makes sense imo (sorry for the poor Gif quality) But ...
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52 views

Suggestion for creating templates for my characters animations with Meta-rigs?

hi everyone I am working on a lowpoly proyect. I would starting to rigging and skinng all my 3D characters . I ve finished all them all. I ve divided 3 class of models for PC game. main ...
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26 views

Why does my neck deform bone deform my mesh when head bone is moved?

I am trying to learn to use the 2.79 Rigify system. I have a creature I am rigging, but it is deforming unexpectedly. To demonstrate the problem I will use the head deform (called DEF-head) and ...
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32 views

Rigging - How to stop IK bone from rotating?

I use Rigify to rig my models, however i have encountered a problem, i was trying out the rig by posing the character but when i tried to rotate the hand a part of the arm did as well making the arm ...
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59 views

Rigify: trouble adjusting changes in horse metarig

How to use the Rigify building blocks for non-human rigs? I shortly ago found this question when I was searching for a way to fix the horse rig for my purposes (add extra bones for the hind legs and ...
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192 views

What's the difference between the different Rig Types ? (Rigify add-on)

I've made a metarig (a ready-to-use skeleton) for a character mesh and I've added some extra bones for the feet (my character has long floppy flippers). For each new bone, I need to assign a "Rig type"...
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913 views

Can we add or remove bones to a Metarig with Rigify add-on?

I'm adjusting a metarig (a skeleton) for a bipedal character mesh with the Rigify add-on. But I want to remove the metarig's bones for the face and add some bones for the feet (my character has long ...
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Does exist any unpredicted errors with different objects in weigth painting process?

Hi I have a 3D character composed by 3 parts (3 differents pieces ) this different pieces are still different objects . object 1 : let's call it , "Body_low" (contains hands,head and body). object 2 ...
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121 views

Rigify horse armature: hind leg bones seem wrong; tweak also on wrong layer?

I tried configurate the armature after I saw it was kind of broken. What I did was only to rename a few hind leg bones and subdivide one, because that joint was missing in the preset. As I read in the ...
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1answer
180 views

Rigify addon? WTG-bones?

I am following this step from this link https://docs.unity3d.com/Manual/BlenderAndRigify.html I am using blender 2.79 and the current vertion of "Rigify addon" I am not big fan of Addon for RIgging,...
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How to make backpack parented to bone to be detachable with good weight paint for straps?

I have one backpack object paranted to armature like this (it needs to be detachable to be able to fall down, etc) with Child Of constraint to follow the chest bone of the character: But that creates ...
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How can I make converted hair particles follow rig? Export hair particles connected to a rigged mesh without losing animation in action editor

I just created a realistic eagle in blender with hair particles as feathers. Now, after rigging it(mesh and feathers together) with rigify how can I export it. Rig animation is placed in action ...
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157 views

Why isn't Rigify adding constraints to the bones it generates?

I'm new to the rigify add-on and I think that I might be struggling with it. I have the armature that comes with the add-on and if I press the generate button it generates a the rig with the root, ...
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147 views

How to Define custom bones for rigify blender? [closed]

Can we define custom bones for rigify addon blender? How do we assign "2" rig to "1"
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173 views

Rigify rig not generating. Getting python error whenever I press the button

As the title says, I'm getting an error whenever I try to generate a rig in rigify. I removed the facial bones as I want to use a different method with facial animation and kept everything else that ...
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1answer
48 views

Keep bone constraints from custom bones in Rigify metarig? (Not entirely SFW)

I'd like to know if there's any way to preserve bone constraints from the metarig into the generated rig. I could imagine multiple uses for this (basically any unconventional type of limb or body part)...
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what's that protruding when I move the rig?

is it that rigify is not detecting the inside faces or what... I've seen that deleting the inside faces works but I doubt that's the solution.
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An error prevented me from creating the final rig with rigify + pichipoi addon

I'm trying to use the rigify + pitchipoi in combination with the makewalk addon because I want to make the retargeting of a BVH file. So I cutted the bones of the METARIG armature that are responsible ...
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206 views

Rigify rig can't move my mesh only rotate 2.79a

For some reason I am unable to move certain parts of my mesh with the rig. This is the default pose and it appears as everything is good. However, when I try to move the arms or legs I am unable to ...
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Rigify doesn't create eye vertex groups

I have a mesh with the eyes and the rest of the body as one object. After adding the rigify rig, I found that there are no vertex groups for the eyes! As a result, I'm not sure how I'm supposed to ...
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How can I solve this Rigify issue where individual components of a character aren't being connected?

This recording demonstrates the issue, or these screenshots: How can I fix this? I've already tried removing duplicate vertices and the meshes are all joined into a single object.
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46 views

Humanoid Rigify help: I tried everything but still getting: Warning: Bone Heat Weighting [duplicate]

I know this is a duplicate issue, but could someone help me to understand why I'm getting this Bone Heat Weighting Failure. I've gone through the forums and youtube and tried around 8 or so different ...
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Rifigy Hands and Feet IK handles always dissapear..!

I am working with Rigify and now and then my IK handles for hands and feet dissapear alltogether! It happend a lot and I dont know why. I always generated the rig from my metarig again but it is ...
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29 views

How can I avoid CrazySpace from happening? (Vertexes Jumping around when corrective Shape Keying)

I am doing some corrective Shape keying, but my vertexes jump around alot.. how can I avoid it? I know there has been a fix in Blender 2.46, but here I am it's still happening. It might be something ...