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Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Rigify, Generating custom rig data?

So as far as I can tell, there is not a simple way to generate a custom rigify rig. I took the sample leg rig from rigify, generated the full leg rig and then edited the rig based on changes from a ...
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Rig animation principles

I am currently working on an animation in Blender and I am facing a dillema. I am using the Action Editor to create actions for my rigged character and I realized that after each animation he returns ...
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Error With Rigify (New to blender and rigging)

When trying to generate the rig I get this error message. I re-rigged this several times, each time where I delete the face. I did a test by just trying to generate a rig by just deleting the face ...
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Why do the knees in my rigify rig bend backwards?

I read about this issue a couple of times but found no explaination what causes this behaviour. When the feet are in a default position the bend works as expected, but if I put one foot slighty ...
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Rigify problem between PC and Mac

So i am moving a .blend file from windows to mac. But somehow that messes up the animations completely. I am using the exact same blender version (2.78a) and i have made sure that the rigify addon (...
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Blender metarig to Unreal Engine

I am making a game using Blender3D and Unreal Engine and have a three part question: 1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with ...
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Python Script Fix for 2.8 Rigify [closed]

How could I write a script to find all bones that are using a custom shape and enable wire-frame on them, so I don't have to do it manually for like 100+ bones. I'm not that good with Python. I had ...
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2answers
46 views

Rigging and auto weight painting not working

I have no doubles, my normals are outward, rig is lined up, but the rig isn't actually deforming the model at all and auto weight painting isn't doing anything. Can someone take a look at my file ...
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1answer
25 views

Importing rigify 2.79 rigs into 2.80

When trying to import a rigify rigged character from 2.79 to 2.80, the shapes disappear. Currently, the only way I know to retrieve them, is to go through the outliner, bone by bone and turn on ...
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12 views

rigify: how to tell which bones will ik

I inserted the rigify basic human metarig and went into pose and it Iks fine on the big bones but pulling on the little bones simply moves them. They aren't attached or constrained and moving them ...
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8 views

Fine tune your rig in rigify

I want to fine tune my rig from rigfy. How do I make the fingers bend all at the same time, rotate the forearm to rotate with the hand (and things like that). Is that all in the rig property? And in ...
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1answer
27 views

Rigify moves twice as far as mesh?

I'm building a modular animatable child for a school project. I can't figure out why my rig does this, but every pose ball and limb piece moves twice as far as the rig which makes it much harder to ...
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Is there a non-destructive way to split parts of an armature?

I noticed when i seperate a bone branch (consisting of bbones), the bones of the new seperated armature all lose their predifined start-and end handles. Is there a way do seperate armatures in a non-...
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Can I show a custom rig layer on rigify properties panel?

So I had some extra drivers and shapes added to my rig I moved them to a different skeleton layer so I can hide them when I dont want to animate them. I really like the Rig layer panel on the ...
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1answer
23 views

rig not working properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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1answer
32 views

Add extra control to rigify?

I am using rigify and it works great, but I also want to add an empty sphere, that will allow me move part of the clothe, for example on this photo: But I also want when I create the extra bone from ...
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1answer
34 views

Do i pose the root bone too?

So this is more like a best practice question. I tried doing a walk cycle by creating a walk action and then repeating it in NLA editor over a root bone position change. But this looks very mechanical,...
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58 views

Rigging in rigify for custom rig

I got a question. How do I create custom rigs in rigify made from an armature that I didn't rig to a mesh yet but I created the armature? I believe I would be able to do this because I read somewhere ...
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30 views

Generate Rig Problem

When I try to generate a rig (Blender's built-in rig, meta rig) it causes an error. How do I fix this?
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1answer
50 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
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30 views

Rigify stops generating rig after Key Error for a DEF Cheek bone

I'm rigging a dragon. I've used the cat rig since that is the base rig that has the most dragon like facial features i want. I've adjusted the bones and such, added new ones manually for the wings and ...
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1answer
73 views

Can't use Automatic weights

I want to rig and use automatic weights to a robot. The problem is that when I try to choose Armature Deform with automatic weights, I get error: Bone Heat weighting: failed to find solution for one ...
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22 views

Error at Rigify Buttons!

I still have this error!Please tell me what to do next, step by step? I'm working on the 2-77-64-bit blender   Windows 7 Home Premium Must to look like this, after I press Rigify Buttons
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1answer
86 views

when I add IK, my bone moves out of place in Blender 2.8

please see the picture, after adding IK the bone is moving out of my character, please help.
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1answer
21 views

Using rigify armature, how do I create a control for eye color?

I am using a rigify armature for my character and all works great, but I also want to create an extra control for the eye colors, Like for example to make a nurbs circle that I can move to left and ...
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The WGTS_Rig items, OK to DELETE them for better Performance

As per my screenshot, can anyone give me an idea what the items do, and deleting them gives me a good increase in Viewport Performance even when they are hidden!! or the layer is turned off... Are ...
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Rigify bone key error

I'm still new to blender, and I was following a tutorial on model making (which helped a lot). But once I got to the rig portion of it. I have the "Rigify" addon enabled, and it's sub-addon "Rigify ...
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1answer
50 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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295 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
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1answer
26 views

Having problem with rigify

Can anyone tell me how to append a character rigged with rigify properly from one blend file to another, cause I tried to append it and it's not working properly.
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1answer
207 views

My mesh is pink in weight painting

I am trying to weight paint my rigged character (rigify add on used). But it is completely pink when i select the custom shapes. But I can see weights when i click on individual vertex group. Also ...
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46 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
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2answers
128 views

Why won't Rigify deform my High Poly Mesh?

probably sounds like a silly question that has already been answered 1000 times, but I've read through previous forums and none have been able to answer my question. I recently downloaded a free ...
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Trouble with rigify: Can someone rig for me? [closed]

hellooo guuuys im new to the world of animation. i use bforartists because its easy to use instead of that hotkey blender crap. so my problem is. i work on an female character and i have riged her ...
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207 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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Rigify problems and questions. (Controls)

Using blender 2.79 I plan to export to unreal engine 4.21 so my scale is set to metric 0.1 to maintain a good tranisition. I bring in the human armatrue and of course it is significantly too small. I ...
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673 views

Rigify IK problem in Blender 2.8

So I was testing rigify in 2.8 and I was not able to make the IK working. I just add metarig, Generate the rig right away and IK is not working - hands and knees are not bending as expected. All the ...
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1answer
36 views

Rigify Finger assigned to different parent

I am having a problem with the rigify addon. After I generate the rig, everything works perfectly except the finger bone f_middle.01.L (it doesn't respond to the ...
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1answer
60 views

Rigify addon does not do its job properly for my character

I am new to the Rigify Addon. I have used it with my character, and it's not working well in some parts such as the face. Link to the blend file Just give me some tips to improve my rig. You can ...
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1answer
45 views

Too Many rig layers (Rigify)

I have two characters and two rigs. One character has already been generated with a rigify armature and the other is not yet generated. if I generate another rigify armature from the different rig, ...
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23 views

(After rigging) Part of the mesh does not move

In the middle of rigging study. all of course finish, and I move a part of rigify. But, a part of the mesh does not move. (head, headphones) What is the problem? The way I did it was on the video ...
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1answer
22 views

Part of the armature is not copied and pasted correctly

I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
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1answer
42 views

Why are two of the teeth stuck in space away from my dinosaur?

I'm sure there are a lot of other issues with my file, because this is basically my first actual animated rig in Blender, but the only issue I'm really concerned with right now is the two bottom teeth ...
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Why riggify not generate on target

I have match all the bones with the riggify addon. Clicking on the generate button the generated rig is not on the mesh target. How to generate the rig on the target. I have set the pivot point and ...
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1answer
289 views

How to update/overwrite an existing rig with Rigify

I have rigged a character with Rigify. I would like to adjust some bone positions (edit the armature). The documentation states I can adjust the metarig and then again press Generate Rig. The default ...
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217 views

Rigify Rig is no longer editible

background I made the mistake of saving my project in 2.8, this broke the project (crashes in 2.79). thus, I created a new project (2.79) and 'appended' the old project's data (text, texture, mesh, ...
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6answers
3k views

Rigify rig not visibe in blender 2.8

Firstly I understand that blender 2.8 is a release candidate, that being said... I modeled and rigged my character in 2.79, opened it in 2.8. it seems odd to me that the rig isn't visible. I can see ...
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1answer
387 views

Rigify in Blender 2.79

I don´t like the rigify in Blender 2.79. I think it generates too much complicated controls and whenever I had to rig a character I have to open the file in an older version, play the rigify generator ...
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34 views

Rigify - Run multiple rigs off some rig_ui.py?

The Rigify rig's UI is setup by the rig_ui.py script that runs on file open. Each rig has a special property with an ID, and that ID is also in the script so that it knows which rig to associate with ...
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1answer
62 views

Armature pose position is different orientation from initial layout in edit mode, and automatic weighting problem

So I've been trying to fix my bone axes so that my arms are bending correctly and I've been running into a lot of pitfalls. This is my third rig for this mesh so far so I'm hoping that somebody can ...