Questions tagged [rigify]
Rigify is a bundled addon that provides ready made rigs (armatures) with custom controls. It is designed to help build full character or creature rigs with a building block approach. Use this tag for questions about creating and using meta-rigs, and questions about generating, parenting, and using control rigs.
788 questions
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Rigify rig causes mesh to collapse in on itself
For some reason, this rigify rig I generated causes any mesh to collapse in on itself and have several vertices attach to the world origin. See picture below
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Rigify Incorrect armature for type 'base_generate'
It's my first time using blender for rigging so I am a bit lost.
I have placed all the bones in the metarig in their correct place in edit mode. When I try to generate the rig, I get this error ...
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Basic Super Copy bones will not generate controls, only appear on generated rig hidden under ORG/DEF. (Rigify)
I am attempting to animate ears for my model via a basic super copy. I was able to create hair and tail bones using the tail samples provided, and they all connected find. However, when attempting to ...
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Avatar Axis suddnley changed
I made character and rigged by rigify, and made pose in dope sheet.
But sometimes, avatar modeling's axis changes weired like this.
I can fix it by setting character modelings to specific position ...
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Rokoko retarget messing up Rigify face MCH bones
I have a basic human model (left) which I'm trying to retarget to mixamo animation.
I matched all the bones and aligned the poses
I retarget the animation (I disable ...
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bone heat weighting: failed to find solution for one or more bones [duplicate]
My problem is that when linking the rig to the model, it gives an error: bone heat weighting: failed to find solution for one or more bones.
I don’t know what to do with this; I’ve already deleted ...
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Eyes lose parent when exporting to fbx?
When i export animation to fbx and opening it in blender again, eyes seem to loose parent and they don't follow head anymore. Rig was made with rigify. Please help, any tips welcome. I attached file.
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Rigify rig moves the body but not the head
I used rigify to rig a human character model. After generating the rig it seemed to work fine until I tried moving the face and head in pose mode and nothing moved. The rest of the body works ...
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Rigify's 'Generate Rig' button is disabled
You can download it.
https://drive.google.com/file/d/1_SLF-Pa0Efnt8s-5Ey1aCU5u1Vi25Fmv/view?usp=drive_link
There is a problem with the 'generate rig'
Attached is the file.
There are two models.
For ...
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Problem with parenting mesh to rig
I have Blender 3.6 on Mac Big Sur.
After many read-throughs, searches, YouTube and multiple attempts, no success at the following:
I open the basic human metarig. I generate a rigify rig. I try to ...
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Rokoko retargeting Plugin - How to automatically match bones properly?
I want to retarget mixamo animations to my rig generated by rigify. But Rokoko plugin automatically all matches wrong bones(DEF-Something). So I have to fix about 50 amatures manually which is tedious,...
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How to switch between control rig and export rig?
I am pretty new to Blender, but I have gotten UE5 Manny imported and I am able to import Unreal animations, tweak them, and export them back to Unreal.
And it's hard to get good poses just directly ...
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27
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How to add 2 rigify-charcters in 1 scene
I have 2 characters, in 2 different scenes, equipped with rigify. How do I put them in the same scene? I use Blender 3.6.9.
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How remove rigify settings from armature
I downloaded one model & instead of usual armature there it's configured via Rigify or something similar. Is there a way to remove all these settings so that only simple armature remains?
I tried ...
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How do i fix this knee?
I wanted to pose this model but as you can see the knees don't work properly even with auto rig pro the knees do the same how can I fix that?
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Problem: Incorrect Eye Bone Placement After Rigify Generation
I'm using Rigify's cat rig to rig my model, but when I hit the "Generate" button, the eye bones don't align properly with the meta-rig.
I've tried the following solutions, but they didn't ...
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Rigify hands and feet generating in the default (rest) position
Had this issue on the file I was working on so I tried creating a new empty blend file where only a metarig was added, after generating the rig I got the same problem - the controller for the feet and ...
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when I'm moving the any rig controller of my character, Blender crashes
I can't do animation in Blender. When I'm moving the any rig controller of my character , Blender crashes
This is only happening when I try to move rig controller.
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Problem with Rigify - Rig distorting and affecting unintended parts of the mesh
After generating a Rigify rig, some parts of the body are being affected by controls they shouldn’t be.
For example, the IK hand control moves the ear or other body parts. When I check the weight ...
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how do I fix tough go with teeth bone? [duplicate]
I use metarig by the way. so after I parenting automatic weight tough and rig. seem like the top teeth bone control tough. but not the tough bone. so how should I fix this? thanks for answer much.
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A rig for a character that has several layers
I have a figure that I modeled that has several layers of clothes and additional elements attached to it (picture attached) and I have no idea how to rig it. I make a rig for one part and another part ...
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How can I set rotation origin point without using an empty to pivot around?
I am animating a character in rigify. The character moves in a straight line, and then around a circle. A bit like the shape of a question mark. I want the movement around the circular portion to be ...
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Blender rig creation doesn't work how I think it should (Rigify)
I am starting to learn character rigging and I created an amature for a character (Based of the human amature samples). When I generate a rig out of it I don't understand why the hands are staying at ...
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Blender Rigify - Is it possible to reuse bones from different armature in new metarig?
I'm rigging my first character in blender using Rigify. The character is ripped from a game and thus came with an original armature. I've made a new human meta rig, but want to also keep some ...
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How can I add extra bone with have control when generated?
So I working this first project. and I using metarig. but I have tail behind her. so I wanna know how to add bone with still have control when re-generated? because when I try add bones and re-...
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28
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Weight Painting Does Not Showing Affected Areas, Using Rigify
Weight painting does not showing after using rigify. I don't see any changes or affected weight areas yet they still bend and I cannot change them. Rig was set through rigify and automatic weight ...
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21
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Rigify generating IK targets in wrong location
When I generate my rig, the elbow and knee IK targets are in the wrong location. This means as soon as I switch the rig to use the IK Pole's, it adds twist to the elbow/knee. They joints are bending ...
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How can i reduce the size of my animation exported as fbx?
I need to reduce the size of my animations exported as fbx. With this export presets i get to export my animation with a size of 1.6mb, and if i deselect "force start/end keying" the size is ...
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31
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Deleting all keyframes causing the rig completely broken
I was animating my rig but if I tried to delete all keyframes my model completely bugged out.
It doesn't matter which keyframes I deleted, but once a bone has no more keyframes they all broke.
After I ...
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Rigged Character - Knees Bend Outwards
Technically, the rig works as intended.
The knees behave in unexpected ways.
I adjusted the rig several different ways.
The knee behavior remains.
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Why are my newly created bone collections not appearing in the 'rig layers' panel?
Running Blender 4.2
Hit a snag that I haven't found a solution for after days of trawling. I created some new bone collections to match some new bones that I added onto my metarig. It's a dragon ...
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Fingers not moving rigify for rokoko
I'm trying to use rigify for rokoko mocap and have followed the tutorials on setting up the rig for this.(So without clicking 'Generate Rig') But no matter what adjustments I make to the bone ...
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Rigify in Blender 4.2 Problem - rotating the hand also rotates the forearm
I am rigging a character with a robotic arm and the parts of the arm should rotate independently from each other. But no matter what I do I cannot seem to find a way to make it work.
I have checked ...
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29
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Rigify only making half of the controls
I'm trying to generate a rig with rigify as i've done many times before but for some reason it only produces one side of the rig. My model is not perfectly simmetrical but it's close enough that i ...
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Update Normals on Post Rigify Mesh
Novice Blender user here. I've been trying to get a custom Blender model to show up in Unity. This has been a bit of a headache. But the short of it is: The model I imported to Unity is transparent. A ...
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How to make a generated sample to be parented to torso bone?
I have added a sample and parented it to the spine bone in the meta-rig:
Generated sample is parented to ORG-spine (that makes sense), but I want it to be parented to torso bone, that have no ...
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FBX export distortion
Blender 4.1.1
Plugins: Rokoko and Rigify
Hi there, I'm pretty desperate since I've spent weeks trying to make these FBX exports work, so I'm looking for more help. I'm coming from a maya background, ...
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How to apply transform to root of Rigify
I made a motion capture of dance with video and after Wonder Dynamics.
I transferred the animation to a character to work with Rigify.
I'm having some issues with certain parts of the animation and ...
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Problem with rigify and full armature in Blender file
When rigging my character, the bones are able to move the mesh, but the generated rig cant move it. I'm not sure what's causing the problem here as all my normals are facing the correct way, and the ...
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Rigify Chain failure, can't generate rig
I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error.
Also, after giving the ...
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117
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How to apply rig properly so that the model moves with it?
I have a model that I want to animate. Now I first made a human meta rig and move all the bones within the mesh of my model, now I give all transform to my rig and Generate rig using rigify add on.
...
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Using Rigify, my finger controls are missing
I am rigging a model with rigiffy and for some reason when I generate the rig, my finger controls don't show up.
I have the fingers set up with their groups and bone colections but they just don't ...
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How can I transfer Rigify controller animation to armature bones?
Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
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Issues with Exporting Rigged Animation from Blender to Cinema 4D
I made a character animation with the Rigify add-on in Blender. I'm trying to use it in Cinema 4D by exporting from Blender. I tried exporting to both .abc and .fbx file formats and baked the pose ...
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RIGIFY ERROR: Bone 'lid1.B.L': Input to rig type must be a chain of 2 or more bones. Incorrect armature for type 'stretchy_chain'
I am facing some issues with Rigify while building a character. I need to create an animation with it for a school project, and I decided to use Rigify because it's supposed to be simpler, or at least ...
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Ctrl shift v not mirror properly
Some of the postures are almost symmetrically pasted.
And this is the 16th key frame on the left leg.
And this is keyframe 16 (starting at 50) on the right leg.
As you can see, some keyframes of the ...
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Rig out of place in Object and Pose Mode
I've been working on a model for some time now (this is my first model that actually didn't crash :D).
When I go into Edit Mode it's completely normal, but when I go to Pose or Object Mode, the rig is ...
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Bone won't show up in vertex group
I recently followed this tutorial series and I am currently rigging using rigify. When I got to the tongue rigging part with automatic weight paint my tongue was influenced by other bones around it. I ...
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82
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Rigify Help: Cannot Connect chain bone
I'm trying to rig a game character with rigify and it keeps giving me a "cannot connect chain bone" error for spine.003? The character in question I've combined parts of the animal rig "...
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Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...