Questions tagged [rigify]

Rigify is a bundled addon that provides ready made rigs (armatures) with custom controls. It is designed to help build full character or creature rigs with a building block approach. Use this tag for questions about creating and using meta-rigs, and questions about generating, parenting, and using control rigs.

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Rigify to ue4-26

I have a Blender model with a Rigify rig and would like to export it to Unreal Engine 4, except when I export it the model is completely distorted. I would really like to correct this problem so that ...
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Some Mesh won't follow the rig and weight painting and rig is lagging

I'm new to blender and i'm making a human 3D model and somehow some part of my mesh won't follow the rig,first i modeled each of the meshes separately and then join all of them into 1 mesh and then ...
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Why does my pose position differ from my rest position?

I'm rigging a face! After doing some weight painting, I adjusted the bones so that their placement aligns better with the mesh. Unfortunately, the pose position now differs from the rest position, ...
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My dragon's leg twist when moving foot Ik

The problem is when I move my foot IK the leg twist when reaching a certain position. I used the rigfiy addon to generate the rig. Here are the photos that show the problem: The blender file
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The feet an hands dosen't move with all armuture

I create a dragon and I take care to have good topology, then add an armature to it, and did that by using the rigfiy addon, the problem appears when I move the torso widget in pose mode, the feet and ...
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Origin point of Metarig acting as root bone during root motion

Recently I've modelled and rigged a character using the included Human Meta-rig, and after editing out the bones I didn't need, I parented everything to a new single bone at the base of the character ...
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IK local/world coordinates for bones in Blender Studio/Cloudrig

I'm looking make my own rig trying to follow some align standards with the rigs from Blender Studio ( blender cloud ). For that I was using for my IK location bones aligned with the world coordinates, ...
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(CLOSED) Generation has thrown an exception: list index out of range problem

So tried to generate rig for my model, and I encounter this problem ...
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Question about Rigify's "Special" bones

everyone. I have a question about Rigify, sorry for terrible English. The question is about bones in "Special" bone group, they have yellow wireframe. For example, Rigify human rig has "...
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Rigify Human Rig, No rig main properties Panel

I want this panel above. To control the IK and FK. But for some reason when I generate the rig, the dropdown is just empty, and when restarting the project I get the above error
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Baked animation is totally destroyed

After baking the animation, rig and mesh are totally destroyed. It's a quadrupled rig. Both with and without clearing constrain, the result are same. But without clearing constrain, it's a bit better....
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Automatically calculate the weight of a mesh

After parenting all meshes with armature, one of them (hair) is not affected by bones. The weight of all objects has been automatically calculated in ...
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Recover visual handlers of rigging

Following this tutorial for rigify addon I've achieved a rigged human model. It work fine when I grab the handlers that are shown in this picture: From a certain point, without knowing what exactly I ...
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How to export an fbx skeleton animation?

I am failing over and over again, trying to export an fbx skeleton animation from Blender. I am using a Mocap program that spits out a very basic animated rig. I've never used Blender before and have ...
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Rigify FBX animation export twitching

i have some problems with exported FBX animations. I'm create armature for character using Rigify addon and for Unity I use RigifyToUnity addon. I made a few animations and after try to Export FBX, ...
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Blender armature presets not showing up

The problem is that suddenly the Add menu stopped showing the armature presets. The rigify addon is turned on and whenever I try to turn it off it never turns on again and shows this message: ...
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model doesn't move with rig

I rig a model with Rigify and paint the weight to test the animation. Everything was fine. But when I change to object mode to move my character his body doesn't move with the rigs. Only the body has ...
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mesh is clumping/deforming while posing

I've rigged the model using rigify and while posing I came across an issue. The mesh was deforming in a weird way while posing(as you can see near the elbow in the image) I've applied the scale and ...
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How do I fix Rigify Limbs in the horse rig?

I've generated a standard horse rig with Rigify and there is a moment I'd like to improve, but I can not understand how. So on the front legs when I move the forefoot_ik I get the movement starts from ...
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My character go nuts when i apply automatic weight

So i'm trying multiple kind of rigging for my character and rn i'm trying rigify. i'm following this tutorial: https://www.youtube.com/watch?v=pAhbO7U1ID8&ab_channel=THELUWIZART But at the moment ...
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Various rigify errors in wolf rig spine

This is my first time using Blender. I've tried to add a wolf rig, which worked out fine but the spine was twisted. I selected the spine bones and pressed ⇧ Shift + N and recalculated roll to active ...
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mesh not moving in pose mode

I am trying to animate a dog. I used the rigify wolf skeleton and succeded in creating the rig But the mesh isnt moving with the rig when I grab it. What am I missing ? Thanks in advance
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Some animations makes the model lean forward. sometimes almost 90 degrees on the X axis

I'm currently trying practicing animation and animating a very broken down model with separated parts like separate neck, head, fingers(except the feet) just to test out how to deal with that scenario....
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RIGIFY ERROR: Bone 'Index.001.l': Input to rig type must be a chain of 3 or more bones. Incorrect armature for type 'chain_rigs'

Sorry to ask a question that's been previously dealt with, but the answer I saw was that this happens because the bone generating the error was improperly parented or disconnected. I'm new to Blender/...
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Generating facial rig makes an 'empty rig'

As seen in the picture below, upon clicking "generate rig" with the "super face" (rigify) rig, it creates this useless 'empty rig' without any facial controllers. Any help is ...
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Driver for shape key does not work along local space

So I am working on a project that requires an armature, I generated a rig with rigify and a few of the facial animations I created, I used shape keys to manage them. For a human meta-rig, I was able ...
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When I generate the rig from my metarig the rig is taller than the metarig

When I generate the rig from my metarig the rig is taller than the metarig. Is this normal? what am I doing wrong?
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Shoe not moving properly with rig

When i move the right foot bone(duplicate shoe) it warps and also moves and warps the left shoe(original). And when i move the other foot it does the same vice versa. Im also not sure how to move the ...
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IK issue when hand is near face

I'm not entirely sure if I have a clear title but I provided some images to show what my current problem is. Here's how the pose looks like. As you can see, the elbow is too high. I tried to move ...
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Spiral wont parent to armature?

So I have a spiral acting as an eye and when I parent with automatic weights to my rig, it doesn't spin with the rest of the armature it just stays in place. Is it because of the object itself? I ...
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Rigging: How to rig an emotionless dog face and ears?

Im continuing on my journey on making more models in blender. I made a funky looking doggo. I am well aware he has alot of bones for his tentacles. Im just trying to get help with his face. I am ...
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Rigify and Weight Painting

I just made a mouth rig, and used weight painting and Rigify. I was following a tutorial but structured the mouth to be open on one side instead of a closed circle. When I applied the weight ...
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Rigify Rig not centered

When I generated a rig using a tutorial, in the video the rig was in the same place as the armature. However, when I generated my rig it was off center. It wasn't in the same location as the meta ...
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No rig main properties options when using the rigify addon

As the title suggests, I am unable to see any of the rig main properties options that should be present in the side panel. As previous questions on this matter have suggested, I have checked the rig ...
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How to parent components of a rig made with rigify to things other than the mesh?

I have created (with some help) a rig using rigify and a mesh. I want to pair something to some of the parts of the rig (specifically, a ring on the finger that moves with the finger). Is there a ...
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When rig moves mesh the mesh seems to duplicate

I have used rigify and produced a rig that moves my mesh. When the mesh moves in pose mode it seems to duplicate everywhere aside from at the point it is being moved. Additionally the underlying ...
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3 votes
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Weird spine bones placement when generating Rigify rig

When I add a new Metarig, it looks perfectly fine: But when I generate the rig, the spine becomes this sort of broken mess (all the other bones are hidden for clarity): I can't understand anything ...
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An error is displayed regarding rigify

I made a model using rigify. I pressed generate to create a copy and gave it auto weight. However, there was a mistake, so I deleted the copy again. I repeated this several times and opened the ...
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Not sure what would be the easiest way to rig this model, how do I connect arms and feet?

Ok so normally I would join objects before but it isn't working with this model. How do I connect the arms to the body with bones? I parented the arms to the spine/body bone (keep offset) but its ...
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Can I rig a model and have the bones not be connected?

This is my first time creating a model like this, would rigging the model with the bones like this even work? Also if it did, how could I mirror the left foot to the right foot so its exact? ...
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How to add IK to FK snap button in Rigify

The rig that I'm using currently only has FK>IK snap, how do I get the opposite button, snapping IK controls to FK controls' position? Or not the button but do it in any other way? Thx 🙈
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I am using blender's rigify, I have parented my rig to my underlying mesh but unfortunately in pose mode nothing seems to be moving

I feel like I am missing something very simple. I used rigify and this video: https://www.youtube.com/watch?v=pAhbO7U1ID8 (which I think I followed pretty well) to try to rig a mesh of a human in 3D. ...
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Move root of character without changing the other bones position

I'm very new to animation, and I've some troubles to make my character walk (rigged using rigify). I tried to use a walk cycle generated by AnimBox, but my character ended up sliding a lot (even when ...
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RigifyAnim: Poorly positionned arms

I tried to rig my character using rigify (really nice addon), but I have troubles to generate automatically a walk cycle using RigifyAnimbox. When I click on ...
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Squash and stretch rigged glasses

I am animating a character in blender that does not have eyes and only uses glasses for expression, I was wondering if there was any way to rig the eyes in a way where the glasses can squash to make ...
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Why are my keyframes being deleted when I reload my linked rigify rig or reload my scene file?

I have linked a rig into my scene, applied library overrides and animated it in Pose Mode. When I reload the scene file or reload the link file (in Blender File section), all the animation keyframes ...
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Rigify Traceback Error

When trying to enable the Rigify Addon, I'm met with this error message: ...
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Why are rigify controls not following the bones weight paint?

I'm rigging a character following this:https://youtu.be/tzJ39ZOhfQ4 and all seems well until i try and move my characters hand (or any part really) and it doesn't move according to where the bones are ...
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Rig: strange deformation of hairs (points at same position goes at different places)

I just rigged this character (using rigify, where the hairs were created by selecting the head, then Shift-D and P > Selection...
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Rigify leg/arm pole bone controls

I have a quick question, how do i control pole bones using Rigify Control rig, or where do i find it. Is it because i didnt create a pole bone in the meta rig at the first place? I can find a pole ...
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