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Questions tagged [rigify]

Rigify is a bundled addon that provides ready made rigs (armatures) with custom controls. It is designed to help build full character or creature rigs with a building block approach. Use this tag for questions about creating and using meta-rigs, and questions about generating, parenting, and using control rigs.

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Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
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8 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
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10 views

Rigging Mesh With Separate Parts Deforms Incorrectly download model

Character downloaded from cgtraders in .fbx format. First it Separated by Loose Parts (P in Edit Mode) and then group in Object Mode Ctrl + P with keep transform. Then add bone using rigify basic ...
NARASINGHA BEHERA's user avatar
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0 answers
8 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
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11 views

What rigify bones should I map a mocap .bvh armature onto for retargeting?

I am trying to write a script that retargets a mocap .bvh file onto my rigify armature. Ideally I would just rename the bones in the .bvh armature to match my rig and change the action in the action ...
James's user avatar
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11 views

mesh not moving with armature (using rigify)

I am a beginner using Blender for the first time. I have been trying for the past 2 days to get a mesh to move following an armature, but haven't succeeded yet. I am using Rigify, and my ultimate goal ...
Yerim Kang's user avatar
1 vote
1 answer
19 views

Is it possible to place Rigify's IK poles manually?

I've been rigging a simple human model with Rigify and I've encountered an issue where the limbs bend backwards. I know that the direction in which the limbs bend determines where the IK poles are ...
Mason's user avatar
  • 11
2 votes
2 answers
68 views

Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"

UPDATE - SOLVED I fixed the problem by re-doing the rig, and making sure that no snapped bones are disconnected in the process, while also making sure that I apply transforms every step of the way. I'...
imdcookie's user avatar
0 votes
1 answer
19 views

Can't generate rig with Rigify after deleting some bones

I removed toes, ears and teeth since my model doesn't need them, but Rigify doesn't generate the rig without them. I added these back in and altered the parents but I'm stuck with this error now: <...
eg0's user avatar
  • 3
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1 answer
15 views

Mesh dissappear in object mode using rigify

What I did before was rigging the tail using rigify, and then merging the rig with the body rig (the body rig is not a rigify rig). The tail still mesh still appear some times after that, however when ...
David McTravord's user avatar
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13 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
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1 vote
1 answer
13 views

Why is my mesh showing these splits when changing pose?

As you can see in the image, when I move the mesh, it shows these splits. The rig is made with rigify. I'm quite a newbie to Blender rigging.
ahha's user avatar
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0 answers
14 views

How do I add Rigify bones that arent generated yet to it's UI

I made a rig that I intended to generate a rigify rig with but I did not use the metarig preset to make the rig so I had to add all the colors and bone collections manually. The thing is that when I ...
desperrrr's user avatar
  • 634
2 votes
1 answer
66 views

How can I adjust bone settings in a generated Rigify rig?

For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
Crantisz's user avatar
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1 answer
24 views

Rigify tail can only moves in up and down direction

So I made a human meta rig, then adding a tail by using Rigify samples section. I made sure that I connect the tail to the spine to keep offset, and then made sure the rig type as spines.basic_tail as ...
David McTravord's user avatar
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0 answers
13 views

Rigify shoulder bone not parented to rig's shoulder widget

the rigify shoulder bone and widget share the same pivot point location yet the widget does not move the bone. what is the purpose of this? can somebody help me remove the 4L lock on the bone so i can ...
Mike L's user avatar
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56 views

Rigify: Why is FK not working on the mesh but IK is working well

I'm using the generated rig from Rigify, weight paint is done, parenting is done, everything is working fine except the hand.L. It can only deform when I'm using ...
user186459's user avatar
0 votes
1 answer
23 views

How to make rigify deform bone not move while control does by constraint

Is there a way to make the control bones just visually follow a constraint, but when deforming it does not? I know there is a way only give a constraint to the control, but the DEF will follow because ...
JubLubs 9063's user avatar
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1 answer
24 views

Report Error - RIGIFY ERROR: Bone 'brow.B.L.004': Input to rig type must be a chain of 2 or more Incorrect armature for type 'stretchy_chain'

Report Error - RIGIFY ERROR: Bone 'brow.B.L.004': Input to rig type must be a chain of 2 or more Incorrect armature for type 'stretchy_chain' I'm really new to blender and character rigging. I was ...
Abbey 's user avatar
1 vote
2 answers
55 views

How do I rig an object to glide across the surface of another object when translated?

I'm having trouble figuring out how to rig the eye geo of the character in a way that allows me to translate the bone so that the eye geo glides across the surface of the body geo. Any help is ...
TheZooKey's user avatar
0 votes
2 answers
30 views

Rigify rig is not affecting the model

New to rigging. I'm using the Rigify addon, and the Human (meta-rig). Once I move the bones in place I'm able to generate a rig. Then I selected the model then the rig and Ctrl+P and Automatic Weights,...
Zach Harrison's user avatar
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1 answer
30 views

After some of my additions, the fingers on the Rigify rig stopped bending

My fingers really stopped bending from scaling the controller. Everything else works fine and even if I just rotate the controller with some finger, it rotates as it should. But not bending. I ...
ChalkTraveler's user avatar
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1 answer
46 views

Generate rig error with Rigify (Could not match control node for ORG-cheek_glue.T.L.001)

I get an error when generating rig from metarig regarding face bones. I did move some bones around to fit my character's face and think I have bones all connected correctly. Seems strange it is just ...
Old Man's user avatar
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1 answer
30 views

Rigify: Generated Rig feet controls wrong alignment

I have a problem with Rigify. When I create a Rig from the Rigify metarig the alignment of the feet from the created Rig is incorrect. The feet are just pointing straight in the y-axis but they should ...
tc8's user avatar
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0 votes
1 answer
28 views

when move the rig, the mesh becomes twisted

I rigged using rigify. There were no other problems, but if I lifted or lowered the rig on the front leg, It gets twisted like the picture. Here is a link to download my blend file: https://www....
skyjun's user avatar
  • 3
0 votes
1 answer
34 views

Rigify Eye rotating out of socket!

when I turn the eye using the eye widget, my eyes seem to rotate out of their sockets. The eyes are big, but perfectly spherical. If I rotate both of them in object mode using individual origins as ...
Samuel062's user avatar
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0 answers
25 views

Rigify Is Improperly Deforming Model (I think)

I found a tutorial on how to use the rigify add-on, and now my mesh is pulling with my bone. I am new, but am sure that a more experienced person would be able to solve this problem. Before rotate ...
SnoreBin's user avatar
2 votes
1 answer
40 views

How to connect both ends of a bone chain to different parts of an armature?

I'm modeling this character that wears some sort of respirator. The idea is to have both ends of each pipe connected to the mask and backpack, regardless of the character's pose. I've tried the Hook ...
Doctor Famine's user avatar
0 votes
1 answer
19 views

Simple script to snap FK to IK using Rigify. What am I doing wrong?

Trying to craft a simple script that checks the rig_id of the currently selected Rigify armature, and then snaps FK to IK. This one liner works: ...
John Keyberg's user avatar
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0 answers
31 views

3d mesh won't parent to rig, model faceplants forward

I'm trying to do a simple character rig. Everything goes fine until I try to parent the mesh to the generated rig using automatic weights. Then the model faceplants into the floor, leaving behind the ...
Starry-Eyed Donut's user avatar
1 vote
2 answers
32 views

How do I transfer my previous weight painting I did in the skeleton to the rigify controlers

I spent the last 2 days weight painting a skeleton and when I use rigify to generate controls for my rig the only real way to rig the whole thing together is to use automatic weights. Is there any way ...
arch.design's user avatar
1 vote
0 answers
25 views

Rigged mesh intersecting and overlapping during posing process

I hope you're all having a great day! I'm still very much a beginner when it comes to using Blender, and so far, I've just been playing around with it. I have a question about animating rigging. Here'...
alexmic8's user avatar
0 votes
1 answer
64 views

How can I make eyes and eyelids follow the rig

After generating a rig and aligning it and parenting to automatic weight paints I've run into a couple of issues. However I'm unsure if this is a weight problem that automatic weight paints can't ...
William's user avatar
  • 19
0 votes
0 answers
10 views

How to move a constraint from one bone to another of the same rig type in Rigify

As you can see it states that Constraints are moved to another bone if I add CTRL- or DEF- to the constraint. But Unfortunately it does not work. The '@' works but It not moves the constraint to ...
Michael Lebedev's user avatar
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0 answers
15 views

Blender Rigify Jaw Rig Conflicting mouth chain layer

So I was wondering why I get this error RIGIFY ERROR: Bone 'jaw_master.001': Conflicting mouth chain layer on ORG-lip.T.L.006: 0 and 1 Incorrect armature for type 'skin_jaw' And I found the problem, ...
Michael Lebedev's user avatar
0 votes
0 answers
38 views

How i can make more fluent walk animation

i,m beginner and i,m try make a walk cycle animation but the problem is this https://imgur.com/HrPIeOX The animation doesn't look fluid at all and I don't know how to improve it. I use a pose every 5 ...
carlos salas's user avatar
1 vote
1 answer
107 views

Bone heat weighting: failed to find solution for one or more bones. Confusion

In short, I am extremely confused. I am trying to rig this mesh and every single time I get that error (title). I have quite literally done everything to my knowledge, even remodeling/re-joining the ...
Evie's user avatar
  • 13
0 votes
1 answer
27 views

Rigify pose selectable but not moveable, or able to drag with cursor

After parenting rig with the object mesh, and then going into pose mode, I can select the different pose areas. However, after after right clicking then holding to move/grab the pose area, the pose ...
yellow_blossom's user avatar
1 vote
1 answer
64 views

Problem when animating with IK blender 4.0

Well, I'm a beginner, and I was watching a tutorial on the basics of Blender. Right now, I'm stuck here. I got the IK, but the problem is when I try to animate it, for example, crouch, legs open to ...
carlos salas's user avatar
0 votes
1 answer
87 views

migrating a rigify script from 3.x to 4.x -- Bone Collections replaced layers

I am getting errors from pre-4.x "rig_ui.py" scripts that have statements like: ...
james_t's user avatar
  • 5,509
1 vote
1 answer
41 views

Why does my render show a metarig in the background despite me not even having a metarig?

Here's a link to my blend file https://drive.google.com/file/d/1tFKAUjFU1ch9TOtMTpS2OGNoR1VBtKxG/view?usp=sharing
Brandon Bernal's user avatar
0 votes
1 answer
37 views

Rigify error for simple Human

I am trying to RIGIFY a human model with a BASIC HUMAN (META-RIG). When I select RIGIFY, the RIG becomes incredible small and it is not even a proper rig. I do receive the attached error. I have not ...
user2770097's user avatar
0 votes
0 answers
32 views

Generation has thrown an Exception: float division by zero (rigtify)

So I am trying to follow this tutorial from bran scuplts and when I try to generate the rig. It kept tell me this error. Here the link to my file: https://drive.google.com/file/d/...
Nguyen Quang Anh's user avatar
0 votes
1 answer
17 views

Render Errors w/ Rigged Characters

having a strange issue with different rigged characters when rendering an animation. There aren't any issues with a Workbench render, but when doing a textured Cycles render, these strange lines jut ...
sheerinedits's user avatar
0 votes
0 answers
24 views

Distortion Issues When Exporting Cat Rigify Animation

I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
hbarone's user avatar
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0 answers
29 views

Joining rigs deletes parts

I'm trying to give a humanoid character bird feet. I'm using rigify to make the armature. Every time I try to frankenstein the bird feet bones onto the rest of the body, it deletes the character's ...
FearwithaB's user avatar
0 votes
0 answers
18 views

Rigify doesn't move my mesh when constrained

I followed a Rigify tutorial to a T (https://www.youtube.com/watch?v=S52A-K5tLDc) but at around 8:40 when he constraints both of them mine just won't move and I have no idea why, I did the exact same ...
DingusMB's user avatar
0 votes
0 answers
19 views

Copy animation from rigify to armature created from scratch

Hello Blender community! I created an animation in a rigify rig but now I want to copy its keyframes to a rig I created from scratch on my own. Is this possible?
Siouki00's user avatar
1 vote
1 answer
30 views

Fk to IK on arm is causing arm to rotate

When I change from FK to IK on my character's arm the bicep rotates, what is causing this and how do I fix it? I think it's something to do with the bone locations in the arm but I'm not sure how to ...
Elven_Randomness's user avatar
0 votes
1 answer
91 views

Rigify feet controls generating wrong

I'm having two problems: 1. the heel control is generating on the front of the foot instead of the back, and 2. the red rectangle control on the bottom of the foot is offset forward. I really don't ...
Lynn's user avatar
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