Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Shoe not moving with Leg when posing (armature)

Im fairly new to blender. I have made a character with a pair of shoes. I created a rig, sellected all (the whole character with shoes) then Alt + LMB to select the rig the rig and finally Ctrl + P. ...
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Riging problem. When i try to bend the knee, it doesn't bend, it splits in two pieces

I have a problem trying to rig a leg. It works perfectly with the arms and any other thing i tried the Armature tool on. I have used a cylinder for the leg and scaled it in the Y direction for the ...
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metarig moves my mesh in pose mode but rig won't

I used the rigify tool with automatic weights. I tested it in pose mode and the mesh was moving with the bones or with the rig but the automatic weights painted the mesh in weird ways. I then decided ...
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26 views

Is it possible to add spring/jiggle physics to a rigify metarig?

As the title says. I have found plenty of addons to do spring physics for bones. But all the ones I tried rely on custom properties that wouldn't carry over through the rig generation, and I could add ...
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Vertex Group X Symmetry paints both weights onto same area

I was painting the weight of one of my breast bones in a rigify rig, with vertex groups X symmetry enabled, and when I checked the opposite bone I realized that it was not symmetrica, all the paint I ...
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Rigify parenting with automatic mesh doesn't keep x simmetry

Im trying to rig my first character model, so I set up my rigify metarig in the proper places, made sure the base mesh is symmetrical generated the rig and parented it to my mesh with automatic ...
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RIGGING [Blender Rigify] MCH-eye.L wont follow master_eye.L

As you can see here, I when I rotate the head of the model her right eye performs correctly, however, her left eye wont follow the control when I move it.| Does anyone know how to fix this issue so ...
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I'm having a rigify problem, it's causing a strange distortion

so, as you can see in the images, rigify is causing these holes in the mesh ... can someone please help me solve it?
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What kind of rig type are facial chains in metarig?

I'm trying to add custom chain of bones to the rigify metarig of my character. I tried setting the rig type to basic.copy_chain but that doesn't generate IK control points like the bones for the ...
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Heavy upper arm/arm pit twisting with Rigify rig, any ideas how to fix?

I have been working on a game for over a year and I am primarily a programmer so 3D software is very new to me. Early in the project to get things working I used Rigify in Blender to create a rig for ...
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Why are my model's eyes deforming so badly?

Hi this is my first time here. Here's a link to my blender file: https://drive.google.com/file/d/15_xVOwmepXe2CiXFKlFMJegP9Y9e_Ay0/view?usp=sharing So my problem. I have been trying to weight paint ...
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How to make a single character out of many parts?

I have created a low poly model that I'm attempting to rig. Using rigify, I notice certain aspects of the model don't move, namely the legs. I believe this is because the joints, namely the torso ...
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Problems with rigify – mesh doesn’t move

This is my first time using blender and I can’t seem to be able to rig my character. I sculpted a character and decided to try rigging it. I’m using rigify: I’ve generated the rig and set a parentage. ...
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how to bend torso while keeping the same lenght?

how to bend body like a dancer while keeping the SAME LENGHT?
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Rigged model rotates and deforms when applying Auto Weights

When using Rigify as my armature my model falls over and scales up along with deforming when applying auto weights. I seem to get this result consistently when I practice rigging a character, what ...
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Eyelids suddenly won't follow the eye control of rig

I was rigging a character using rigify in 2.9. Somehow, her right eye got messed up when I accidentally renamed the eye.R bone. I noticed right away and ⌃ Ctrl + Z undid the renaming, so everything is ...
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Eyebrows not fully rotating with head

The eyebrows and the rest of the body is one object. The eyebrows, eyelashes and eyes are not connected to the body. The eyebrows is the only part that doesn't fully rotate with the head when moving ...
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Can I edit human metarig to T-pose fully using python?

I am new to blender and I'm having problem to adjusting my mesh (which is in T-pose) with human metarig which is in A-pose. I've to modify it's pose to fit in my mesh. Can I edit that using python in ...
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AttributeError: 'NoneType' object has no attribute 'keys' - Rigify addon

I again and again get this error "AttributeError: 'NoneType' object has no attribute 'keys'". I'm trying to rig my character using Rigify addon. I never did rig before, but I have learned ...
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Can't Rotate Rigify Armature

I'm having trouble rotating my bones around. I'm fairly certain that this is an issue with IK controlling the rotation instead of FK, but I don't know how to change these settings in 2.8. Can anyone ...
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27 views

Rigify on a Frankenstein Rig Not Working

[Previous Question; I would still like advice please] I made a humanoid mesh but it's body doesn't line up (at all) with the basic humanoid rig found in Rigify. Instead of using Rigify I built the ...
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Blender 2.9 Rigify doesn´t work

I´m trying to generate a rig for this Cat, when I click on generate rig it doesn´t do anything... it just "loads" something but it doesn´t generate anything, also, it doesn´t send me any ...
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1answer
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Animation in Unity look different than in Blender - rigify addon

I am working on a school project and need to import this simple model and animation of a crane to Unity. It was made using a Rigify rig. In Blender the animation looks like this: https://imgur.com/a/...
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33 views

Mech Fingers mesh folds into itself

I'm having a problem with the hands with the Rigify generated rig(using the deformation rig) as this is a mecha robot, the fingers are clipping into itself too much. I tried fixing the vertex groups ...
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Rigify missing controllers (Arm IK) and other controllers not working

I used rigify add on to generate my rig but I have few issues with the rig it made. The rig is missing one controller it should have (I think it is called Arm IK). Some controlers, that are not ...
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Rig controls appear above bones

When I generate the rig using rigify the controls for the arms and head move up and out of place. Is this just for display or has something gone wrong? I did recalculate bones to front view, not sure ...
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Trouble Setting Up Rig for Mech Character

First time poster and as the title says, I'm trying to rig this mech character(which was made up of different meshes then combined into one mesh)for a client who want to use it for pose reference rig. ...
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1answer
49 views

Bake action with euler rotation instead of quaternion

there is a problem that baking actions with Euler rotation creates a flickering rotation in the keyframes. The problem can be solved by choosing quaternion as rotation but I need to export the ...
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1answer
20 views

Human meta rig not spreading hand bones

When I add rigify's human meta rig to a project that has a model imported from SFM, the hand bones to not get added correctly. Instead of being spread out flat, like a hand, they all come in on top of ...
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rigify, sticky situation

I used default horse rig and deleted the rest, when I generate the rig it only generates a plate with confusing circles on it, can't use them in pose mode, here is the blend file, please ignore the ...
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Animation distorting

My animation goes all distorted when I have it follow any path. Any ideas of what I may have done wrong, or missed? It works just fine if not following a path. Do I need to 'Bake' it? (can someone ...
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47 views

Arm spinning and the FK to IK conundrum

This is a very general question about the latest solutions or workarounds to this Rigging issue in all softwares. I am generally a beginner in character animation. I'm only halfway through my Body ...
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1answer
51 views

How could I fix artifacts caused by the armature modifier “Preserve volume” option

When I'm rigging a character I usually activate the preserve volume option on the rig modifier, but today I'm getting some really weird artifacts with a particular part of the rig Example video: https:...
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Blender Rigify deformation weight

I have a mesh of a cubebot with separation between each element. I have used Rigify for the ease of the rig set up, but I only want each bone to control each element that correlates. similar to the ...
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1answer
31 views

Automatic Weight fails totally

I have this model here and it is symmetrical. I removed doubles, I recalculated the normals, I fixed non-manifolds, I removed existing vertex groups. But still, when I try to parent my mesh to the rig ...
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Rigify. vertex weight 1 to one bone but something else still influencing!

I tried Rigify and I found a very strange issue. After I painted full chest bone weight on body vertices, they are still affected by the neck bone somehow. I googled hard but it looks like nobody has ...
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1answer
29 views

How Do I Rig This Model Using Rigify?

What Rigify says: bone heat weighting failed to find solution Link to Blender File: https://drive.google.com/file/d/1AD9et6EeyW-XUqjdeScG14I_zQGboqWl/view?usp=sharing Can't connect the rig to the mesh ...
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1answer
12 views

Rigify, Model detaches from rig when animating

I used rigify to rig a robot model I downloaded. When I click the play button in the animation window the model shrinks and detaches from rig (see pictures). I am new to Blender so thank you in ...
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2answers
140 views

Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
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56 views

What's the best way to squash & stretch an entire rig?

Is there a good way to do this? I've tried scaling the rig on Z, and parenting the rig to an empty and scaling that. Both of those produce some pretty weird results:
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24 views

How to call rigify operators?

I'd like to run some rigify operators. As you might know, the operators are "unique" for each armature because of their rig_id. If I have the ...
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1answer
26 views

Rigify - what are tweak bones,and what do they do?

I am quite new in Blender, and try to understand what are Tweak bones which are generated by Rigify. How is using of them? Unfortunately, I could not find any clear definition of them. Thanks a lot ...
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1answer
94 views

Blender Rigify - Script for bone hierarchy simplification to use in Unreal Engine

I am currently working on exporting Rigify rigs to Unreal Engine 4. My starting point is this: https://github.com/chichige-bobo/BlenderPython/blob/master/RigifyToUnreal/RigifyToUnreal.py which seemed ...
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Create “Rigify-like” Widgets(Custom Bone Shapes)

So, Rigify somehow generates those Custom Bone shapes that have a very specific scale, rotation and location so that it perfectly matches the bone. In the image below, you can see how the highlighted ...
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bone constraints get messed up when baking animation

On the video, you can see I have selected the bones which have weightpaint (I think I have all of them, I did it by hand...) from my blender humanoid rig. I also have bones for the swords of the ...
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1answer
91 views

armature not getting attached to mesh

Created an armature for a bird using animals meta-rig (I have downloaded a .blend file of a bird and trying to rig it) I have adjusted all the bones to their places. Using object mode, I generated a ...
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Why is one side of my rig fine while the other is messed up?

My recently rigged character (using the rigify add on and automatic weights) is a bit off. The majority of the body works fine, and while the bottom lip tends to drag the upper one down, my biggest ...
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1answer
88 views

Need help with Rigify in Blender v2.83 not working

Working on a personal project for my class assignment. Set up a Metahuman on my mesh but got below error when I went to Rigify?! This was a stock/default Metahuman from Blender so I can't imagine why ...
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40 views

Rigify human meta rig causes objects to float off the model when posed

I'm struggling with the rigify human meta-rig, no matter what I do the nose and mouth ends up floating off when using the generated rig. I did some tests with moving the head with just the bones and ...
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Add Knee IK to Rigify Rig

I have this pretty standard rigify rig from MakeHuman best I can tell. I am trying to add a IK point to the knee like the feet have. Not an pole target or pole vector, I already have those. I want to ...

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