Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

0
votes
1answer
18 views

Do i pose the root bone too?

So this is more like a best practice question. I tried doing a walk cycle by creating a walk action and then repeating it in NLA editor over a root bone position change. But this looks very mechanical,...
0
votes
0answers
16 views

Rigging in rigify for custom rig

I got a question. How do I create custom rigs in rigify made from an armature that I didn't rig to a mesh yet but I created the armature? I believe I would be able to do this because I read somewhere ...
0
votes
0answers
16 views

Generate Rig Problem

When I try to generate a rig (Blender's built-in rig, meta rig) it causes an error. How do I fix this?
0
votes
1answer
40 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
0
votes
0answers
14 views

Rigify stops generating rig after Key Error for a DEF Cheek bone

I'm rigging a dragon. I've used the cat rig since that is the base rig that has the most dragon like facial features i want. I've adjusted the bones and such, added new ones manually for the wings and ...
0
votes
1answer
24 views

Can't use Automatic weights

I want to rig and use automatic weights to a robot. The problem is that when I try to choose Armature Deform with automatic weights, I get error: Bone Heat weighting: failed to find solution for one ...
0
votes
0answers
16 views

Error at Rigify Buttons!

I still have this error!Please tell me what to do next, step by step? I'm working on the 2-77-64-bit blender   Windows 7 Home Premium Must to look like this, after I press Rigify Buttons
1
vote
1answer
34 views

when I add IK, my bone moves out of place in Blender 2.8

please see the picture, after adding IK the bone is moving out of my character, please help.
0
votes
1answer
13 views

Using rigify armature, how do I create a control for eye color?

I am using a rigify armature for my character and all works great, but I also want to create an extra control for the eye colors, Like for example to make a nurbs circle that I can move to left and ...
0
votes
0answers
27 views

The WGTS_Rig items, OK to DELETE them for better Performance

As per my screenshot, can anyone give me an idea what the items do, and deleting them gives me a good increase in Viewport Performance even when they are hidden!! or the layer is turned off... Are ...
0
votes
0answers
33 views

Rigify bone key error

I'm still new to blender, and I was following a tutorial on model making (which helped a lot). But once I got to the rig portion of it. I have the "Rigify" addon enabled, and it's sub-addon "Rigify ...
0
votes
1answer
30 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
0
votes
0answers
181 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
0
votes
1answer
25 views

Having problem with rigify

Can anyone tell me how to append a character rigged with rigify properly from one blend file to another, cause I tried to append it and it's not working properly.
1
vote
1answer
117 views

My mesh is pink in weight painting

I am trying to weight paint my rigged character (rigify add on used). But it is completely pink when i select the custom shapes. But I can see weights when i click on individual vertex group. Also ...
1
vote
0answers
39 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
0
votes
2answers
94 views

Why won't Rigify deform my High Poly Mesh?

probably sounds like a silly question that has already been answered 1000 times, but I've read through previous forums and none have been able to answer my question. I recently downloaded a free ...
-8
votes
1answer
66 views

Trouble with rigify: Can someone rig for me? [closed]

hellooo guuuys im new to the world of animation. i use bforartists because its easy to use instead of that hotkey blender crap. so my problem is. i work on an female character and i have riged her ...
1
vote
0answers
112 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
0
votes
0answers
52 views

Rigify problems and questions. (Controls)

Using blender 2.79 I plan to export to unreal engine 4.21 so my scale is set to metric 0.1 to maintain a good tranisition. I bring in the human armatrue and of course it is significantly too small. I ...
0
votes
0answers
502 views

Rigify IK problem in Blender 2.8

So I was testing rigify in 2.8 and I was not able to make the IK working. I just add metarig, Generate the rig right away and IK is not working - hands and knees are not bending as expected. All the ...
0
votes
1answer
29 views

Rigify Finger assigned to different parent

I am having a problem with the rigify addon. After I generate the rig, everything works perfectly except the finger bone f_middle.01.L (it doesn't respond to the ...
0
votes
1answer
33 views

Rigify addon does not do its job properly for my character

I am new to the Rigify Addon. I have used it with my character, and it's not working well in some parts such as the face. Link to the blend file Just give me some tips to improve my rig. You can ...
0
votes
1answer
33 views

Too Many rig layers (Rigify)

I have two characters and two rigs. One character has already been generated with a rigify armature and the other is not yet generated. if I generate another rigify armature from the different rig, ...
0
votes
0answers
21 views

(After rigging) Part of the mesh does not move

In the middle of rigging study. all of course finish, and I move a part of rigify. But, a part of the mesh does not move. (head, headphones) What is the problem? The way I did it was on the video ...
0
votes
1answer
17 views

Part of the armature is not copied and pasted correctly

I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
1
vote
1answer
42 views

Why are two of the teeth stuck in space away from my dinosaur?

I'm sure there are a lot of other issues with my file, because this is basically my first actual animated rig in Blender, but the only issue I'm really concerned with right now is the two bottom teeth ...
0
votes
0answers
11 views

Why riggify not generate on target

I have match all the bones with the riggify addon. Clicking on the generate button the generated rig is not on the mesh target. How to generate the rig on the target. I have set the pivot point and ...
1
vote
1answer
212 views

How to update/overwrite an existing rig with Rigify

I have rigged a character with Rigify. I would like to adjust some bone positions (edit the armature). The documentation states I can adjust the metarig and then again press Generate Rig. The default ...
0
votes
0answers
194 views

Rigify Rig is no longer editible

background I made the mistake of saving my project in 2.8, this broke the project (crashes in 2.79). thus, I created a new project (2.79) and 'appended' the old project's data (text, texture, mesh, ...
0
votes
6answers
2k views

Rigify rig not visibe in blender 2.8

Firstly I understand that blender 2.8 is a release candidate, that being said... I modeled and rigged my character in 2.79, opened it in 2.8. it seems odd to me that the rig isn't visible. I can see ...
0
votes
1answer
291 views

Rigify in Blender 2.79

I don´t like the rigify in Blender 2.79. I think it generates too much complicated controls and whenever I had to rig a character I have to open the file in an older version, play the rigify generator ...
0
votes
0answers
28 views

Rigify - Run multiple rigs off some rig_ui.py?

The Rigify rig's UI is setup by the rig_ui.py script that runs on file open. Each rig has a special property with an ID, and that ID is also in the script so that it knows which rig to associate with ...
0
votes
1answer
54 views

Armature pose position is different orientation from initial layout in edit mode, and automatic weighting problem

So I've been trying to fix my bone axes so that my arms are bending correctly and I've been running into a lot of pitfalls. This is my third rig for this mesh so far so I'm hoping that somebody can ...
1
vote
2answers
133 views

Adjusting rig after generation (Rigify)

I'm not an English speaker, sorry for mistakes. I spend several weeks to create my first character, but few days ago i figured out that rig is set up incorrectly. Severals manipulator have wrong ...
1
vote
1answer
450 views

Motion capture animations to IK rig

I have .bvh (sometimes even .fbx) files with motion capture data that I want to retarget onto my own custom IK rig (or even a rigify one would be better). The question is: How do I go about it? The ...
0
votes
0answers
32 views

About Rigify: join parts without height, and how IK works

I have a couple of questions: I have a model which I rigified, but I don't know how to make IK and movement don't go further or lower than it has to. This, for example: [ Also, I don't know how to ...
1
vote
1answer
33 views

How to merge vertices of a ripped model?

After I spent like 2 hours rigging a model with riggify I've realized the model I've ripped the other day has the articulations unmerged (shoulders, knees, etc), after moving one arm. Is it possible ...
0
votes
0answers
75 views

Is there a way to affect the bone hierarchy generated by rigify?

The standard human metarig of rigify 0.5 (blender 2.79) is great. It has its root node at the hips and from there the node hirarchy is built following the spine up to the chest with its shoulders and ...
0
votes
0answers
36 views

Blender Rigify problems generating a rig

I have this pop up when I click generate. I don't quite understand the problems that its stating. Could someone please explain to me or even tell me how to fix it? Also I'm very new to blender so ...
0
votes
0answers
60 views

Weight painting has no effect on model using rigify addon

I am attempting to animate a human model. I used "Rigify" to animate the model. for the most part the automatic weights did a good job on the mesh movement. When I went to "Weight Paint" it, only the ...
1
vote
1answer
86 views

can't add more than one armature?

i want to ask, so i make more than 1 character in one scene and then i tried to generate rig for my second rig, it didn't want to. and it always go back to my first rig. i can't add controller to my ...
0
votes
1answer
194 views

Rigify->Generate Rig doesn't create all rig layers in the properties ui

For some reason, after clicking Generate Rig for my armature I only get the following rig layers: Torso, Fingers, Arm.L (IK), Arm.R (IK), Arm.R (FK), Arm.R (Tweak), Leg.L (IK), Leg.R (IK) buttons are ...
0
votes
0answers
11 views

Mesh only follows certain rig controls

Downloaded this little business man off turbo squid. While I can control his body and head rigs, the arms and legs of the mesh do not respond whatsoever to the rig. There doesn't seem to be any ...
0
votes
0answers
153 views

Can someone explain arm twist with Rigify?

I used Rigify to rig my character. To twist the arm when I'm in FK I just rotate the forearm controller on Y axis which gives a deformation that makes sense imo (sorry for the poor Gif quality) But ...
-1
votes
1answer
76 views

Suggestion for creating templates for my characters animations with Meta-rigs?

hi everyone I am working on a lowpoly proyect. I would starting to rigging and skinng all my 3D characters . I ve finished all them all. I ve divided 3 class of models for PC game. main ...
0
votes
0answers
37 views

Why does my neck deform bone deform my mesh when head bone is moved?

I am trying to learn to use the 2.79 Rigify system. I have a creature I am rigging, but it is deforming unexpectedly. To demonstrate the problem I will use the head deform (called DEF-head) and ...
0
votes
0answers
41 views

Rigging - How to stop IK bone from rotating?

I use Rigify to rig my models, however i have encountered a problem, i was trying out the rig by posing the character but when i tried to rotate the hand a part of the arm did as well making the arm ...
0
votes
0answers
89 views

Rigify: trouble adjusting changes in horse metarig

How to use the Rigify building blocks for non-human rigs? I shortly ago found this question when I was searching for a way to fix the horse rig for my purposes (add extra bones for the hind legs and ...
0
votes
0answers
238 views

What's the difference between the different Rig Types ? (Rigify add-on)

I've made a metarig (a ready-to-use skeleton) for a character mesh and I've added some extra bones for the feet (my character has long floppy flippers). For each new bone, I need to assign a "Rig type"...