Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
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How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
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Black plasma BPS rig skin glitch

I have a problem with the blender BPS rig v2. When I give it a skin the skin is messed up. When I remove all second layers it is ok but then my second layers are gone. I guess the problem is that the ...
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How to use Rigify Buttons?

My first attempt at rigging! Using Blender 2.79 I am trying to rig a character using the Rigify Cat, as that seems the closest to the critter's shape. I have moved all the bones into place in my ...
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6 views

How do I access a Rigify Control by name (Grouped and linked into scene) with python in 2.79

I used rigify to generate a control rig over a Basic human Armature. I then grouped the Armature+Control rig so I could link it into a scene. In the Scene where it is linked I made the rig a proxy so ...
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How to add inverse kinematics onto rigify rig add-on?

So I know how to make a human meta rig using the rigify add-on (the one that comes included in 2.79). I also know how to add additional bones onto the rig, I can do all that stuff successfully, ...
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Rigify, Generating custom rig data?

So as far as I can tell, there is not a simple way to generate a custom rigify rig. I took the sample leg rig from rigify, generated the full leg rig and then edited the rig based on changes from a ...
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Rig animation principles

I am currently working on an animation in Blender and I am facing a dillema. I am using the Action Editor to create actions for my rigged character and I realized that after each animation he returns ...
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57 views

Error With Rigify (New to blender and rigging)

When trying to generate the rig I get this error message. I re-rigged this several times, each time where I delete the face. I did a test by just trying to generate a rig by just deleting the face ...
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49 views

Why do the knees in my rigify rig bend backwards?

I read about this issue a couple of times but found no explaination what causes this behaviour. When the feet are in a default position the bend works as expected, but if I put one foot slighty ...
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Rigify problem between PC and Mac

So i am moving a .blend file from windows to mac. But somehow that messes up the animations completely. I am using the exact same blender version (2.78a) and i have made sure that the rigify addon (...
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Blender metarig to Unreal Engine

I am making a game using Blender3D and Unreal Engine and have a three part question: 1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with ...
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Python Script Fix for 2.8 Rigify [closed]

How could I write a script to find all bones that are using a custom shape and enable wire-frame on them, so I don't have to do it manually for like 100+ bones. I'm not that good with Python. I had ...
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159 views

Rigging and auto weight painting not working

I have no doubles, my normals are outward, rig is lined up, but the rig isn't actually deforming the model at all and auto weight painting isn't doing anything. Can someone take a look at my file ...
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32 views

Importing rigify 2.79 rigs into 2.80

When trying to import a rigify rigged character from 2.79 to 2.80, the shapes disappear. Currently, the only way I know to retrieve them, is to go through the outliner, bone by bone and turn on ...
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rigify: how to tell which bones will ik

I inserted the rigify basic human metarig and went into pose and it Iks fine on the big bones but pulling on the little bones simply moves them. They aren't attached or constrained and moving them ...
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12 views

Fine tune your rig in rigify

I want to fine tune my rig from rigfy. How do I make the fingers bend all at the same time, rotate the forearm to rotate with the hand (and things like that). Is that all in the rig property? And in ...
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31 views

Rigify moves twice as far as mesh?

I'm building a modular animatable child for a school project. I can't figure out why my rig does this, but every pose ball and limb piece moves twice as far as the rig which makes it much harder to ...
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Is there a non-destructive way to split parts of an armature?

I noticed when i seperate a bone branch (consisting of bbones), the bones of the new seperated armature all lose their predifined start-and end handles. Is there a way do seperate armatures in a non-...
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25 views

Can I show a custom rig layer on rigify properties panel?

So I had some extra drivers and shapes added to my rig I moved them to a different skeleton layer so I can hide them when I dont want to animate them. I really like the Rig layer panel on the ...
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28 views

rig not working properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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37 views

Add extra control to rigify?

I am using rigify and it works great, but I also want to add an empty sphere, that will allow me move part of the clothe, for example on this photo: But I also want when I create the extra bone from ...
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54 views

Do i pose the root bone too?

So this is more like a best practice question. I tried doing a walk cycle by creating a walk action and then repeating it in NLA editor over a root bone position change. But this looks very mechanical,...
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102 views

Rigging in rigify for custom rig

I got a question. How do I create custom rigs in rigify made from an armature that I didn't rig to a mesh yet but I created the armature? I believe I would be able to do this because I read somewhere ...
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42 views

Generate Rig Problem

When I try to generate a rig (Blender's built-in rig, meta rig) it causes an error. How do I fix this?
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55 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
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53 views

Rigify stops generating rig after Key Error for a DEF Cheek bone

I'm rigging a dragon. I've used the cat rig since that is the base rig that has the most dragon like facial features i want. I've adjusted the bones and such, added new ones manually for the wings and ...
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201 views

Can't use Automatic weights

I want to rig and use automatic weights to a robot. The problem is that when I try to choose Armature Deform with automatic weights, I get error: Bone Heat weighting: failed to find solution for one ...
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32 views

Error at Rigify Buttons!

I still have this error!Please tell me what to do next, step by step? I'm working on the 2-77-64-bit blender   Windows 7 Home Premium Must to look like this, after I press Rigify Buttons
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195 views

when I add IK, my bone moves out of place in Blender 2.8

please see the picture, after adding IK the bone is moving out of my character, please help.
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26 views

Using rigify armature, how do I create a control for eye color?

I am using a rigify armature for my character and all works great, but I also want to create an extra control for the eye colors, Like for example to make a nurbs circle that I can move to left and ...
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43 views

The WGTS_Rig items, OK to DELETE them for better Performance

As per my screenshot, can anyone give me an idea what the items do, and deleting them gives me a good increase in Viewport Performance even when they are hidden!! or the layer is turned off... Are ...
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Rigify bone key error

I'm still new to blender, and I was following a tutorial on model making (which helped a lot). But once I got to the rig portion of it. I have the "Rigify" addon enabled, and it's sub-addon "Rigify ...
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86 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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382 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
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29 views

Having problem with rigify

Can anyone tell me how to append a character rigged with rigify properly from one blend file to another, cause I tried to append it and it's not working properly.
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303 views

My mesh is pink in weight painting

I am trying to weight paint my rigged character (rigify add on used). But it is completely pink when i select the custom shapes. But I can see weights when i click on individual vertex group. Also ...
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Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
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175 views

Why won't Rigify deform my High Poly Mesh?

probably sounds like a silly question that has already been answered 1000 times, but I've read through previous forums and none have been able to answer my question. I recently downloaded a free ...
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104 views

Trouble with rigify: Can someone rig for me? [closed]

hellooo guuuys im new to the world of animation. i use bforartists because its easy to use instead of that hotkey blender crap. so my problem is. i work on an female character and i have riged her ...
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304 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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119 views

Rigify problems and questions. (Controls)

Using blender 2.79 I plan to export to unreal engine 4.21 so my scale is set to metric 0.1 to maintain a good tranisition. I bring in the human armatrue and of course it is significantly too small. I ...
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796 views

Rigify IK problem in Blender 2.8

So I was testing rigify in 2.8 and I was not able to make the IK working. I just add metarig, Generate the rig right away and IK is not working - hands and knees are not bending as expected. All the ...
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58 views

Rigify Finger assigned to different parent

I am having a problem with the rigify addon. After I generate the rig, everything works perfectly except the finger bone f_middle.01.L (it doesn't respond to the ...
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1answer
75 views

Rigify addon does not do its job properly for my character

I am new to the Rigify Addon. I have used it with my character, and it's not working well in some parts such as the face. Link to the blend file Just give me some tips to improve my rig. You can ...
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1answer
65 views

Too Many rig layers (Rigify)

I have two characters and two rigs. One character has already been generated with a rigify armature and the other is not yet generated. if I generate another rigify armature from the different rig, ...
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(After rigging) Part of the mesh does not move

In the middle of rigging study. all of course finish, and I move a part of rigify. But, a part of the mesh does not move. (head, headphones) What is the problem? The way I did it was on the video ...
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25 views

Part of the armature is not copied and pasted correctly

I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
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Why are two of the teeth stuck in space away from my dinosaur?

I'm sure there are a lot of other issues with my file, because this is basically my first actual animated rig in Blender, but the only issue I'm really concerned with right now is the two bottom teeth ...