Questions tagged [rigify]

Rigify is a bundled addon that provides ready made rigs (armatures) with custom controls. It is designed to help build full character or creature rigs with a building block approach. Use this tag for questions about creating and using meta-rigs, and questions about generating, parenting, and using control rigs.

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Adding constraints to an IK hand bone in rigify?

I want to rig a character with a staff with Rigify. The easiest way would be to have the IK hand bone in the generated rig parented to the staff bone, so that rotating the staff bone would also move ...
Legoman's user avatar
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Rigify error spine.004 after connecting two separate armatures into one metarig

When creating a metarig, the face on the original became displaced past the point of fixing, so I decided to delete the face bones, take the face of another rig, and join it to the body. In order to ...
gottsanfan's user avatar
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Use bones of face rig instead of shape keys (rigify)

With the new blender pose library, I would like to add my armature with facial expressions. However, I have created a character in Character Creator 4. When importing this character in blender, the ...
Tim Garstman's user avatar
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Error: "Exception: List Index Out Of Range" every time I press generate rig [duplicate]

I just started using blender a few weeks ago. This is my first time creating something on my own so I don't know what's going on. It still generates the rig, just that it doesn't line up with the ...
Brandon Bernal's user avatar
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Messed up animation in exported FBX

I have a simple animation which I export into FBX. When I import it into Unity (or back into Blender), it looks different. This is how it is supposed to look (): This is how it looks (exported FBX): ...
Dedemonn's user avatar
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rigify causing my character mesh to become smaller and out of place

I'm trying to learn how to use rigify on blender and every time I generate a rig, it causes the mesh to become smaller and rotated. I applied the transformations for both the rig and mesh, but it ...
Darren Kumar's user avatar
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Why does my knee behave unexpectedly when manipulating the foot control in Rigify Blender rig?

The first image shows the problem I'm encountering, while the second one depicts the desired result which I achieved through manual adjustment of the knee control. How can I achieve this?
Animimo's user avatar
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2 answers
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How to make a Rigify character bend at the hips?

When I have a character that I have rigged with the Rigify "Human (Meta-Rig)" metarig, how do I get the rigged character to bend forward at the hips? In other words, I want the character to ...
Andr's user avatar
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is there a way to generate a rig without controllers using rigify or delete the rigify controllers?

I need to rig a character to use with live mocap (rokoko) and the only thing i need is the weighted skeleton, i already tryed using rigify to create the rig and delete the controlers but it didnt went ...
Jeanne Jolyne Domínguez's user avatar
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New to Blender. Why can't I interact with my rigging bones, Bones don't influence mesh and I can't to see where they are influencing the weight paint

Thank you in advance to anyone that helps me!!! I've been working on this for a while now and about to start ripping my hair from my own rig. I think I have joined the rig correctly to the mesh with ...
Jason Neptune's user avatar
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How to animate a rig and props simultaneously for Unity?

I was trying to animate a character rig with a prop and got some unexpected result. The reason why I'm animating a separate prop is because what I have in mind is, in Unity, I'll turn off the prop's <...
rminaj's user avatar
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how can i add rigify sample or how to using rigify dev tools?

I trying to rig a series of character,these rigs have the same feature. I found rigify had 'sample' to create meta-rig,then using mata-rig to generate rig ,controller and IK/FK bones. Now 'sample' don'...
noob's user avatar
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Why is the head bone missing from my Rigify rig after generating it?

I have been using Rigify to create a character rig, and I encountered an issue where the head bone is missing from the rig after generating it. I have tried to solve this problem through research and ...
Animimo's user avatar
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in blender 3.6 rigify basic_spine rigtype, how to change b-bone segment numbers on generated rig

I found super_spine type is deprecated, the default meta-rig is using basic_spine type, however, after generating the rig, I found the spine deformation bones are with bendy bone segments, but I ...
alex's user avatar
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How can I ensure that my 'rig_ui.py' file is loaded when the armature is linked and overridden in Blender 3.6?

I managed to delete rig_ui.py the script of my rigify armature after renaming things somehow (at least i think that is the problem), and i don't know what to do to restore its original functionality, ...
Anity Ex's user avatar
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Empty Weights not working Rigify

So I was making a rig and it was working just fine earlier when I regenerated the rig but when I did it again and applied the empty groups like I usually do it just completely broke. I've already ...
UniqueHammer237's user avatar
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Rigify Rig Hands & Feet Locked In Place Error

I'm brand new to rigging models and Blender, I started trying to use Rigify on my model and ran into some issues. I then tried using a more basic model (the one in the file/images). The rigging seems ...
Clare Hayward's user avatar
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Can't get rigify 'wolf' rig to behave the way I want (Blender 3.6 LTS)

I have made a custom pony rig, and it bends like the image below.. I want it to bend like in this rig. Is there a way to achieve this? I used the wolf rig to have finer control over the face. Or can ...
Nishen Samuel's user avatar
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106 views

Move/Rotate a bone with Geometry Nodes

Is there a way to rotate/move a bone using geometry nodes? Thanks for your help!
Pep Andorra's user avatar
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rig not working properly error -ORG -nose-

so I have been modeling a character , and I wanted to generate the rig but I got an error saying , Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I ...
Games nr's user avatar
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Exporting default rigify basic meta human to Unity breaks heirarchy

I am new to rigging and followed a tutorial on using rigify with the basic human rig (no face bones or fingers). All works well in blender and my rig is generated properly with weights. However, when ...
Majs's user avatar
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Rigify for robots?

I created an armature with rigify and want to use it on a robot. All is working fine (I simply parented the limbs to the bones), but the rotations of the bones is not correct. For example: the elbow ...
enyo's user avatar
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Rigify: Generated Rig doesn't move character

I'm following this tutorial https://youtu.be/ILDdIbAwxJM?si=E_iL6qExxnqpAcAC but the generated rig doesn't the character mesh I'm using Weirdly enough, then I followed this tutorial https://youtu.be/...
Ae Aer's user avatar
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Generate Rig button results in RIGIFY ERROR: Bone 'thigh.L': Heel bone not found. Incorrect armature for type 'leg'

I am using a standard Rigfy add-on and aligning to my character. All seems aligned correctly, but when I generate the rig, I get the error: RIGIFY ERROR: Bone 'thigh.L': Heel bone not found. Incorrect ...
Mike Jones's user avatar
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Missing FK and Tweak bones of left leg when generating a rig with rigify

When using the rigify addon after setting the complex human metarig and hiting generate rig the generated armature is missing the FK and tweak bones of the left leg and the IK ones are replaced by ...
Enlor's user avatar
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Rigify Warping my Arms

After having great success with a Rigify workflow on several projects, I'm suddenly unable to get my arms to look correct. I've tried to trace back anything I've changed about my workflow but nothing ...
ndcanton's user avatar
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Armature slightly off when baking

When I export my actions (animations) to gltf and reuse them in three.js I noticed that some bones were incorrect. Most notably, bones that should be fixed (hands or feet on the floor) are constantly ...
enyo's user avatar
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Parent rigify part to empty

I'm working on an animation of a robot pedaling a bicycle. I have used rigify to generate controls for the skeleton. I have added an empty to the rotating bicycle crank where the foot should contact ...
John Wash's user avatar
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Parent hair to body without deforming

I’m using blender’s hair curve feature and I want to parent it to a body that is using a rigify armature, but when I parent it and move the head it deforms the guide mesh so it seems to re-calculate ...
Elaijo's user avatar
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Wanted to duplicate a rigify rig to slightly modify it and add it to another character but now it won´t generate a rig

I had a character which I rigged with Rigify (did some alterations to the standard Rigify rig), and wanted to duplicate it (Shift + D), and change the arm position for a character of equal build that ...
ZerotheHero.TakeaSip's user avatar
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1 answer
127 views

Rigify doesn't generate my rig correctly

When I press the generate rig button, only the jaw is create properly , the others are just like an armature is (they are bones) so I can't animated my character. I searched everywhere on Youtube but ...
Nijoyk's user avatar
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29 views

Rigify Generated Rig just absolutely refusing to bind to mesh

2 Full screenshots added I made a mesh for a character on Blender 3.6.1 and I have followed about twenty tutorials on youtube on getting the Rigify rig to attach to the mesh. I have already merged ...
Claire Porter's user avatar
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2 answers
22 views

Parent the model to the rigify error

When I parent my model to a Rigify rig, I get these deformations: Here is a video of the steps taken: https://www.youtube.com/watch?v=ttt0-aabLQY
Pumpkin's user avatar
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82 views

How to apply transforms to a rigified object

I made the mistake of forgetting to scale my model after making a rigify rig. I'm trying to figure out how I can apply scale to the model without messing things up. I've tried scaling/applying scale ...
Ethan's user avatar
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1 vote
1 answer
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Problems with bone roll on rigify paw

The legs on a model I'm working with is messed up by the rig, and I'm pretty sure the culprit is the rolls on some of the leg bones. My problem is I'm not sure how to orient it and which bones to fix. ...
Ethan's user avatar
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Rigify rig does not generate a bone to control hand

I am using rigify and here to generate a hand rig but rigify doesn't generate a control bone for hand. Normally there should be a control bone to rotate hand like this(I think): https://youtu.be/WLBT-...
Steluste's user avatar
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23 views

i want to ask question about face rig in blender

when i generate rig RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs' it is showing about rig3ify
ROSHAN BEDIYA's user avatar
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Rigify Rig Issue

I have used rigify to rig a character. However when I move the neck some vertex of the chest move with it. I gave 100% influence with auto normalization on the chest vertex, but it still moves with ...
Shoeb Rahman's user avatar
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Why does the clothes deform when using rigify and changing the pose?

I used rigify to create a rig for my character, and then added the clothes by parenting to empty vertex groups and transferring vertex data with a modifier. When I try to change the pose in Pose Mode, ...
PowerPuffen's user avatar
1 vote
0 answers
13 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
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17 views

Rigify FK arm controls won't align to mesh

In the image you can see the rigify FK arm controls for two arms. On the left the two control circles are centered on the mesh, and on the right they're off center, leading to bad rotations. The ...
Andreas W's user avatar
1 vote
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39 views

Rigging a single model that has multiple outfits, accessories and hairs

I have a custom model that I can quickly add a rigify rig to it without trouble. This model, however, has many different outfits, optional accessories, and even different hairstyles that I can simply ...
Frank V's user avatar
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when I try to go to edit mode or pose mode of an armature, it immediately switches back to object mode in blender 3.6

When I append a rigged model and try to go to the edit or pose mode, it immediately snaps back to object mode. Sometimes it goes to both modes normally and suddenly starts switching back to object ...
Sahan Senanayake's user avatar
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20 views

rig has weights but dont copy after rig generation

rig loses it's weights upon generation. this post: (Rig does not move the mesh) suggests that rigs of multiple pieces dont work so u should join them and then generate. but mine doesn't work either ...
Jaye Skafidas's user avatar
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64 views

Merge a standard armature into a rigify armature with bone merging

I have two armatures. One is a character model that has a rigify armature on it. The other is a jacket that has standard bones. The jacket's spine bone's names are different from the character's ORG ...
RustyNova's user avatar
2 votes
1 answer
68 views

face rig for my character model

Greeting everyone , I have a similar question I asked here with this topic but just different model and different idea so here is my character model I created , first I want to animate the face rig , ...
Games nr's user avatar
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Rigify locks custom DEF- bones

So I have this old rig I want to merge with a Rigify rig. As suggested in the docs, I parented them and labeled them all as raw_copy. The next thing I'm supposed to do is rename them DEF- (and ...
revereche's user avatar
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I did everything but my object doesnt get rigified and it doesnt move with the rig

i downloaded an .obj formatted NAO robot from sketchfab and i am trying to rig it. I watched every video, i looked at every possible error and i am 99% sure i did everything rght. its been 2 days and ...
simal's user avatar
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56 views

How i can add rigify side panel?

In blender 3.6 rigify side panel (n) which contain ik is missing and also there is no script found to run..
HTH2900's user avatar
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64 views

I Tried To rig the face but there is always error

I tried to rig the face, but every time I rig there is error generation has thrown an exception 'bpy_prop_collection(key) : key *org-temple'Lnot found, and before ...
Games nr's user avatar
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