Skip to main content

Questions tagged [rigify]

Rigify is a bundled addon that provides ready made rigs (armatures) with custom controls. It is designed to help build full character or creature rigs with a building block approach. Use this tag for questions about creating and using meta-rigs, and questions about generating, parenting, and using control rigs.

Filter by
Sorted by
Tagged with
0 votes
1 answer
9 views

A rig for a character that has several layers

I have a figure that I modeled that has several layers of clothes and additional elements attached to it (picture attached) and I have no idea how to rig it. I make a rig for one part and another part ...
yair biton's user avatar
0 votes
1 answer
15 views

How can I set rotation origin point without using an empty to pivot around?

I am animating a character in rigify. The character moves in a straight line, and then around a circle. A bit like the shape of a question mark. I want the movement around the circular portion to be ...
kohloth's user avatar
  • 101
0 votes
1 answer
18 views

Blender rig creation doesn't work how I think it should (Rigify)

I am starting to learn character rigging and I created an amature for a character (Based of the human amature samples). When I generate a rig out of it I don't understand why the hands are staying at ...
w1pe0ut's user avatar
  • 73
0 votes
1 answer
16 views

Blender Rigify - Is it possible to reuse bones from different armature in new metarig?

I'm rigging my first character in blender using Rigify. The character is ripped from a game and thus came with an original armature. I've made a new human meta rig, but want to also keep some ...
Gazeros's user avatar
0 votes
1 answer
10 views

How can I add extra bone with have control when generated?

So I working this first project. and I using metarig. but I have tail behind her. so I wanna know how to add bone with still have control when re-generated? because when I try add bones and re-...
XD Panku's user avatar
0 votes
1 answer
17 views

Weight Painting Does Not Showing Affected Areas, Using Rigify

Weight painting does not showing after using rigify. I don't see any changes or affected weight areas yet they still bend and I cannot change them. Rig was set through rigify and automatic weight ...
Elixthenese's user avatar
0 votes
1 answer
14 views

Rigify generating IK targets in wrong location

When I generate my rig, the elbow and knee IK targets are in the wrong location. This means as soon as I switch the rig to use the IK Pole's, it adds twist to the elbow/knee. They joints are bending ...
Ascalon's user avatar
  • 6,649
0 votes
0 answers
13 views

How can i reduce the size of my animation exported as fbx?

I need to reduce the size of my animations exported as fbx. With this export presets i get to export my animation with a size of 1.6mb, and if i deselect "force start/end keying" the size is ...
Matias Gomez's user avatar
0 votes
0 answers
17 views

Deleting all keyframes causing the rig completely broken

I was animating my rig but if I tried to delete all keyframes my model completely bugged out. It doesn't matter which keyframes I deleted, but once a bone has no more keyframes they all broke. After I ...
storm's user avatar
  • 1
0 votes
1 answer
14 views

Rigged Character - Knees Bend Outwards

Technically, the rig works as intended. The knees behave in unexpected ways. I adjusted the rig several different ways. The knee behavior remains.
dorick's user avatar
  • 17
1 vote
1 answer
54 views

Why are my newly created bone collections not appearing in the 'rig layers' panel?

Running Blender 4.2 Hit a snag that I haven't found a solution for after days of trawling. I created some new bone collections to match some new bones that I added onto my metarig. It's a dragon ...
LuckySparx's user avatar
0 votes
1 answer
52 views

Fingers not moving rigify for rokoko

I'm trying to use rigify for rokoko mocap and have followed the tutorials on setting up the rig for this.(So without clicking 'Generate Rig') But no matter what adjustments I make to the bone ...
Caroline D's user avatar
1 vote
1 answer
36 views

Rigify in Blender 4.2 Problem - rotating the hand also rotates the forearm

I am rigging a character with a robotic arm and the parts of the arm should rotate independently from each other. But no matter what I do I cannot seem to find a way to make it work. I have checked ...
user197350's user avatar
0 votes
1 answer
13 views

Rigify only making half of the controls

I'm trying to generate a rig with rigify as i've done many times before but for some reason it only produces one side of the rig. My model is not perfectly simmetrical but it's close enough that i ...
conorg's user avatar
  • 11
0 votes
1 answer
13 views

Update Normals on Post Rigify Mesh

Novice Blender user here. I've been trying to get a custom Blender model to show up in Unity. This has been a bit of a headache. But the short of it is: The model I imported to Unity is transparent. A ...
The_Chicken_Lord's user avatar
0 votes
0 answers
56 views

How to make a generated sample to be parented to torso bone?

I have added a sample and parented it to the spine bone in the meta-rig: Generated sample is parented to ORG-spine (that makes sense), but I want it to be parented to torso bone, that have no ...
Crantisz's user avatar
  • 36.3k
0 votes
0 answers
12 views

FBX export distortion

Blender 4.1.1 Plugins: Rokoko and Rigify Hi there, I'm pretty desperate since I've spent weeks trying to make these FBX exports work, so I'm looking for more help. I'm coming from a maya background, ...
Brownierainbow's user avatar
2 votes
0 answers
20 views

How to apply transform to root of Rigify

I made a motion capture of dance with video and after Wonder Dynamics. I transferred the animation to a character to work with Rigify. I'm having some issues with certain parts of the animation and ...
JMW's user avatar
  • 21
0 votes
0 answers
8 views

Problem with rigify and full armature in Blender file

When rigging my character, the bones are able to move the mesh, but the generated rig cant move it. I'm not sure what's causing the problem here as all my normals are facing the correct way, and the ...
Bella Berte's user avatar
1 vote
1 answer
28 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
  • 13
0 votes
2 answers
109 views

How to apply rig properly so that the model moves with it?

I have a model that I want to animate. Now I first made a human meta rig and move all the bones within the mesh of my model, now I give all transform to my rig and Generate rig using rigify add on. ...
Harsh Joshi's user avatar
0 votes
0 answers
37 views

Using Rigify, my finger controls are missing

I am rigging a model with rigiffy and for some reason when I generate the rig, my finger controls don't show up. I have the fingers set up with their groups and bone colections but they just don't ...
Quenteb's user avatar
0 votes
0 answers
17 views

How can I transfer Rigify controller animation to armature bones?

Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
Nauman Haider's user avatar
0 votes
0 answers
37 views

Issues with Exporting Rigged Animation from Blender to Cinema 4D

I made a character animation with the Rigify add-on in Blender. I'm trying to use it in Cinema 4D by exporting from Blender. I tried exporting to both .abc and .fbx file formats and baked the pose ...
Kasey's user avatar
  • 1
0 votes
0 answers
36 views

RIGIFY ERROR: Bone 'lid1.B.L': Input to rig type must be a chain of 2 or more bones. Incorrect armature for type 'stretchy_chain'

I am facing some issues with Rigify while building a character. I need to create an animation with it for a school project, and I decided to use Rigify because it's supposed to be simpler, or at least ...
Merlin's user avatar
  • 1
0 votes
0 answers
26 views

Ctrl shift v not mirror properly

Some of the postures are almost symmetrically pasted. And this is the 16th key frame on the left leg. And this is keyframe 16 (starting at 50) on the right leg. As you can see, some keyframes of the ...
TRD's user avatar
  • 1
1 vote
0 answers
34 views

Rig out of place in Object and Pose Mode

I've been working on a model for some time now (this is my first model that actually didn't crash :D). When I go into Edit Mode it's completely normal, but when I go to Pose or Object Mode, the rig is ...
Angel Swagz's user avatar
0 votes
0 answers
34 views

Bone won't show up in vertex group

I recently followed this tutorial series and I am currently rigging using rigify. When I got to the tongue rigging part with automatic weight paint my tongue was influenced by other bones around it. I ...
TMP's user avatar
  • 1
0 votes
1 answer
51 views

Rigify Help: Cannot Connect chain bone

I'm trying to rig a game character with rigify and it keeps giving me a "cannot connect chain bone" error for spine.003? The character in question I've combined parts of the animal rig "...
SentinelForce's user avatar
0 votes
1 answer
73 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
2 votes
1 answer
216 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
0 votes
0 answers
18 views

Rigging Mesh With Separate Parts Deforms Incorrectly download model

Character downloaded from cgtraders in .fbx format. First it Separated by Loose Parts (P in Edit Mode) and then group in Object Mode Ctrl + P with keep transform. Then add bone using rigify basic ...
NARASINGHA BEHERA's user avatar
0 votes
0 answers
14 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
0 votes
0 answers
21 views

What rigify bones should I map a mocap .bvh armature onto for retargeting?

I am trying to write a script that retargets a mocap .bvh file onto my rigify armature. Ideally I would just rename the bones in the .bvh armature to match my rig and change the action in the action ...
James's user avatar
  • 101
0 votes
0 answers
15 views

mesh not moving with armature (using rigify)

I am a beginner using Blender for the first time. I have been trying for the past 2 days to get a mesh to move following an armature, but haven't succeeded yet. I am using Rigify, and my ultimate goal ...
Yerim Kang's user avatar
1 vote
1 answer
32 views

Is it possible to place Rigify's IK poles manually?

I've been rigging a simple human model with Rigify and I've encountered an issue where the limbs bend backwards. I know that the direction in which the limbs bend determines where the IK poles are ...
Mason's user avatar
  • 11
2 votes
2 answers
134 views

Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"

UPDATE - SOLVED I fixed the problem by re-doing the rig, and making sure that no snapped bones are disconnected in the process, while also making sure that I apply transforms every step of the way. I'...
imdcookie's user avatar
0 votes
1 answer
67 views

Can't generate rig with Rigify after deleting some bones

I removed toes, ears and teeth since my model doesn't need them, but Rigify doesn't generate the rig without them. I added these back in and altered the parents but I'm stuck with this error now: <...
eg0's user avatar
  • 3
0 votes
1 answer
18 views

Mesh dissappear in object mode using rigify

What I did before was rigging the tail using rigify, and then merging the rig with the body rig (the body rig is not a rigify rig). The tail still mesh still appear some times after that, however when ...
David McTravord's user avatar
1 vote
1 answer
16 views

Why is my mesh showing these splits when changing pose?

As you can see in the image, when I move the mesh, it shows these splits. The rig is made with rigify. I'm quite a newbie to Blender rigging.
ahha's user avatar
  • 11
0 votes
0 answers
41 views

How do I add Rigify bones that arent generated yet to it's UI

I made a rig that I intended to generate a rigify rig with but I did not use the metarig preset to make the rig so I had to add all the colors and bone collections manually. The thing is that when I ...
desperrrr's user avatar
  • 644
2 votes
1 answer
94 views

How can I adjust bone settings in a generated Rigify rig?

For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
Crantisz's user avatar
  • 36.3k
0 votes
1 answer
86 views

Rigify tail can only moves in up and down direction

So I made a human meta rig, then adding a tail by using Rigify samples section. I made sure that I connect the tail to the spine to keep offset, and then made sure the rig type as spines.basic_tail as ...
David McTravord's user avatar
0 votes
0 answers
23 views

Rigify shoulder bone not parented to rig's shoulder widget

the rigify shoulder bone and widget share the same pivot point location yet the widget does not move the bone. what is the purpose of this? can somebody help me remove the 4L lock on the bone so i can ...
Mike L's user avatar
  • 1
0 votes
0 answers
89 views

Rigify: Why is FK not working on the mesh but IK is working well

I'm using the generated rig from Rigify, weight paint is done, parenting is done, everything is working fine except the hand.L. It can only deform when I'm using ...
user186459's user avatar
0 votes
1 answer
32 views

How to make rigify deform bone not move while control does by constraint

Is there a way to make the control bones just visually follow a constraint, but when deforming it does not? I know there is a way only give a constraint to the control, but the DEF will follow because ...
JubLubs 9063's user avatar
1 vote
1 answer
60 views

Report Error - RIGIFY ERROR: Bone 'brow.B.L.004': Input to rig type must be a chain of 2 or more Incorrect armature for type 'stretchy_chain'

Report Error - RIGIFY ERROR: Bone 'brow.B.L.004': Input to rig type must be a chain of 2 or more Incorrect armature for type 'stretchy_chain' I'm really new to blender and character rigging. I was ...
Abbey 's user avatar
  • 13
1 vote
2 answers
69 views

How do I rig an object to glide across the surface of another object when translated?

I'm having trouble figuring out how to rig the eye geo of the character in a way that allows me to translate the bone so that the eye geo glides across the surface of the body geo. Any help is ...
TheZooKey's user avatar
0 votes
2 answers
46 views

Rigify rig is not affecting the model

New to rigging. I'm using the Rigify addon, and the Human (meta-rig). Once I move the bones in place I'm able to generate a rig. Then I selected the model then the rig and Ctrl+P and Automatic Weights,...
Zach Harrison's user avatar
0 votes
1 answer
41 views

After some of my additions, the fingers on the Rigify rig stopped bending

My fingers really stopped bending from scaling the controller. Everything else works fine and even if I just rotate the controller with some finger, it rotates as it should. But not bending. I ...
ChalkTraveler's user avatar

1
2 3 4 5
16