Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Teeth are deforming when posing lips

I am a beginner to Blender, using version 2.8, and I'm trying to model a human following the Cartoon Character Modeling tutorial on Skillshare. We are using rigify with the new pitchipoy rig to rig ...
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The selection bone group interface of a rigify rigging disapeared when the character is linked to other blend file

The interface generated by rigify doesn't appear when the character is linked in another blend file for animation. how can I use those buttons in the file when I'm animating the characters?
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Adding new bones to existing rig?

I don't know if someone already answered a similar question somewhere.. Sorry if thats the case ! I just wanted to know if someone knows a way to parent my face bones to the rig rigify has generated ...
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9 views

Applying motion capture data on rigify rig

I have a character with a rigify rig that has been weightpainted and all. Is it possible to import bvh files on to that existing meta rig?
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Bone crazy orientation

I'm using rigify and when generate the skeleton the nose bone rotates ucontrolably in orientation and scale destroying the mesh. I can't figure out what it is pease help!
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1answer
68 views

Delete/unlink bones in rigify

I'm trying to delete some bones that are included by default when you rig a model with rigify. The bones themslves are not used for anything and I'd like to delete them as they are causing problems ...
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44 views

Weird deformation after exporting Rigify from Blender 2.8 to Unity

Trying to export an animated character from Blender 2.8 to Unity 2019.02! I have a few animation done and almost all of them look exactly as they look in blender, except for the Head bone in the ...
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1answer
51 views

How can I stop the mesh from stretching when posing?

I'm trying to rig a model starting from a rigify metarig and it's been going pretty well. It looks like, though, the mesh is morphed and stretched everytime i pose it, which is a problem mainly for ...
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14 views

My generated rig doesn't match my meta rig

I'm fairly new and I used rigify to set up a meta rig but when I use generate rig, a standard rig that doesn't match my meta rig at all appears. Any idea what I'm missing?
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24 views

Add Rigify Widgets to Weight Painted Figure

Working in Blender 2.79 using the Rigify Cat(Meta_Rig) I discovered problems with the front feet when trying to apply Automatic Weight Painting. After much tweeking and retopoing of the area Blender ...
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23 views

Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
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46 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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23 views

When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
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1answer
383 views

How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
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1answer
52 views

Black plasma BPS rig skin glitch

I have a problem with the blender BPS rig v2. When I give it a skin the skin is messed up. When I remove all second layers it is ok but then my second layers are gone. I guess the problem is that the ...
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22 views

How to use Rigify Buttons?

My first attempt at rigging! Using Blender 2.79 I am trying to rig a character using the Rigify Cat, as that seems the closest to the critter's shape. I have moved all the bones into place in my ...
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How do I access a Rigify Control by name (Grouped and linked into scene) with python in 2.79

I used rigify to generate a control rig over a Basic human Armature. I then grouped the Armature+Control rig so I could link it into a scene. In the Scene where it is linked I made the rig a proxy so ...
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26 views

How to add inverse kinematics onto rigify rig add-on?

So I know how to make a human meta rig using the rigify add-on (the one that comes included in 2.79). I also know how to add additional bones onto the rig, I can do all that stuff successfully, ...
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33 views

Rigify, Generating custom rig data?

So as far as I can tell, there is not a simple way to generate a custom rigify rig. I took the sample leg rig from rigify, generated the full leg rig and then edited the rig based on changes from a ...
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18 views

Rig animation principles

I am currently working on an animation in Blender and I am facing a dillema. I am using the Action Editor to create actions for my rigged character and I realized that after each animation he returns ...
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71 views

Error With Rigify (New to blender and rigging)

When trying to generate the rig I get this error message. I re-rigged this several times, each time where I delete the face. I did a test by just trying to generate a rig by just deleting the face ...
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69 views

Why do the knees in my rigify rig bend backwards?

I read about this issue a couple of times but found no explaination what causes this behaviour. When the feet are in a default position the bend works as expected, but if I put one foot slighty ...
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16 views

Rigify problem between PC and Mac

So i am moving a .blend file from windows to mac. But somehow that messes up the animations completely. I am using the exact same blender version (2.78a) and i have made sure that the rigify addon (...
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59 views

Blender metarig to Unreal Engine

I am making a game using Blender3D and Unreal Engine and have a three part question: 1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with ...
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240 views

Python Script Fix for 2.8 Rigify [closed]

How could I write a script to find all bones that are using a custom shape and enable wire-frame on them, so I don't have to do it manually for like 100+ bones. I'm not that good with Python. I had ...
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2answers
318 views

Rigging and auto weight painting not working

I have no doubles, my normals are outward, rig is lined up, but the rig isn't actually deforming the model at all and auto weight painting isn't doing anything. Can someone take a look at my file ...
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1answer
35 views

Importing rigify 2.79 rigs into 2.80

When trying to import a rigify rigged character from 2.79 to 2.80, the shapes disappear. Currently, the only way I know to retrieve them, is to go through the outliner, bone by bone and turn on ...
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18 views

rigify: how to tell which bones will ik

I inserted the rigify basic human metarig and went into pose and it Iks fine on the big bones but pulling on the little bones simply moves them. They aren't attached or constrained and moving them ...
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13 views

Fine tune your rig in rigify

I want to fine tune my rig from rigfy. How do I make the fingers bend all at the same time, rotate the forearm to rotate with the hand (and things like that). Is that all in the rig property? And in ...
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1answer
33 views

Rigify moves twice as far as mesh?

I'm building a modular animatable child for a school project. I can't figure out why my rig does this, but every pose ball and limb piece moves twice as far as the rig which makes it much harder to ...
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15 views

Is there a non-destructive way to split parts of an armature?

I noticed when i seperate a bone branch (consisting of bbones), the bones of the new seperated armature all lose their predifined start-and end handles. Is there a way do seperate armatures in a non-...
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38 views

Can I show a custom rig layer on rigify properties panel?

So I had some extra drivers and shapes added to my rig I moved them to a different skeleton layer so I can hide them when I dont want to animate them. I really like the Rig layer panel on the ...
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33 views

rig not working properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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1answer
40 views

Add extra control to rigify?

I am using rigify and it works great, but I also want to add an empty sphere, that will allow me move part of the clothe, for example on this photo: But I also want when I create the extra bone from ...
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82 views

Do i pose the root bone too?

So this is more like a best practice question. I tried doing a walk cycle by creating a walk action and then repeating it in NLA editor over a root bone position change. But this looks very mechanical,...
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162 views

Rigging in rigify for custom rig

I got a question. How do I create custom rigs in rigify made from an armature that I didn't rig to a mesh yet but I created the armature? I believe I would be able to do this because I read somewhere ...
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45 views

Generate Rig Problem

When I try to generate a rig (Blender's built-in rig, meta rig) it causes an error. How do I fix this?
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1answer
63 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
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59 views

Rigify stops generating rig after Key Error for a DEF Cheek bone

I'm rigging a dragon. I've used the cat rig since that is the base rig that has the most dragon like facial features i want. I've adjusted the bones and such, added new ones manually for the wings and ...
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1answer
319 views

Can't use Automatic weights

I want to rig and use automatic weights to a robot. The problem is that when I try to choose Armature Deform with automatic weights, I get error: Bone Heat weighting: failed to find solution for one ...
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35 views

Error at Rigify Buttons!

I still have this error!Please tell me what to do next, step by step? I'm working on the 2-77-64-bit blender   Windows 7 Home Premium Must to look like this, after I press Rigify Buttons
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265 views

when I add IK, my bone moves out of place in Blender 2.8

please see the picture, after adding IK the bone is moving out of my character, please help.
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29 views

Using rigify armature, how do I create a control for eye color?

I am using a rigify armature for my character and all works great, but I also want to create an extra control for the eye colors, Like for example to make a nurbs circle that I can move to left and ...
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55 views

The WGTS_Rig items, OK to DELETE them for better Performance

As per my screenshot, can anyone give me an idea what the items do, and deleting them gives me a good increase in Viewport Performance even when they are hidden!! or the layer is turned off... Are ...
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87 views

Rigify bone key error

I'm still new to blender, and I was following a tutorial on model making (which helped a lot). But once I got to the rig portion of it. I have the "Rigify" addon enabled, and it's sub-addon "Rigify ...
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1answer
114 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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445 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
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32 views

Having problem with rigify

Can anyone tell me how to append a character rigged with rigify properly from one blend file to another, cause I tried to append it and it's not working properly.
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395 views

My mesh is pink in weight painting

I am trying to weight paint my rigged character (rigify add on used). But it is completely pink when i select the custom shapes. But I can see weights when i click on individual vertex group. Also ...
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58 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...