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Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Rigify rigs in Blender scene are making some very bad lag. How to fix performance issues?

I have a scene where there are 2 human models rigged with rigify. I cannot animate these anymore because when they're in the viewport, I get about 6 FPS on the animation preview. I know for a fact ...
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Can anyone have a look at my file and explain weight painting to me and have a look at the problems that I am having [closed]

Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a ...
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Blender 2.81 riggify to Unity 2019

I've seen very old videos (and .py scripts) to port the riggify rig from Blender to Unity. Thing is that the most "recent" .py works for Blender 2.78 and previous versions. I´m working with PBR so you´...
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Can multiple characters share a base rig but still use custom bones?

I'm currently rigging a feline-humanoid character for a UE4 game project using the Rigify add-on. However, this character has some extra features than that of a standard humanoid, including a tail, ...
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bone's are not selecting

please help me, i can select main bone in object mode and pose mode. i can't select all other bone's . when i creat single bone and extrude after there are same issue, i also select first bone in same ...
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16 views

Blender crashing without error message (Automatic Weights)

Trying to pose my model with Rigify and when I already make rig bones and setting parent to Automatic Weights (selecting the model and rigs) the Blender begin to process and then just quit with no ...
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2answers
17 views

Can't access custom properties of a linked characters proxy rig

I have a rigified character. I added a custom property to the rig object to drive a shape key on the face. It works as expected in the original file: the custom property slider of the rig drives the ...
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23 views

Rigify arms and legs not working properly

I have some problems with the arms and legs not working as they should with Rigify. If someone could have a look it would be much appreciated:
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Importing Mhx2 as rigify and loading bvh file errors

I m one year blender artist. I was importing Mhx2 makehuman models as mhx (in override exported data) in blender 2.8 beta version. And in this way I was able to load my bvh files. İn stable version I ...
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23 views

Teeth are deforming when posing lips

I am a beginner to Blender, using version 2.8, and I'm trying to model a human following the Cartoon Character Modeling tutorial on Skillshare. We are using rigify with the new pitchipoy rig to rig ...
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The selection bone group interface of a rigify rigging disapeared when the character is linked to other blend file

The interface generated by rigify doesn't appear when the character is linked in another blend file for animation. how can I use those buttons in the file when I'm animating the characters?
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Adding new bones to existing rig?

I don't know if someone already answered a similar question somewhere.. Sorry if thats the case ! I just wanted to know if someone knows a way to parent my face bones to the rig rigify has generated ...
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40 views

Applying motion capture data on rigify rig

I have a character with a rigify rig that has been weightpainted and all. Is it possible to import bvh files on to that existing meta rig?
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Bone crazy orientation

I'm using rigify and when generate the skeleton the nose bone rotates ucontrolably in orientation and scale destroying the mesh. I can't figure out what it is pease help!
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1answer
147 views

Delete/unlink bones in rigify

I'm trying to delete some bones that are included by default when you rig a model with rigify. The bones themslves are not used for anything and I'd like to delete them as they are causing problems ...
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131 views

Weird deformation after exporting Rigify from Blender 2.8 to Unity

Trying to export an animated character from Blender 2.8 to Unity 2019.02! I have a few animation done and almost all of them look exactly as they look in blender, except for the Head bone in the ...
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1answer
95 views

How can I stop the mesh from stretching when posing?

I'm trying to rig a model starting from a rigify metarig and it's been going pretty well. It looks like, though, the mesh is morphed and stretched everytime i pose it, which is a problem mainly for ...
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22 views

My generated rig doesn't match my meta rig

I'm fairly new and I used rigify to set up a meta rig but when I use generate rig, a standard rig that doesn't match my meta rig at all appears. Any idea what I'm missing?
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Add Rigify Widgets to Weight Painted Figure

Working in Blender 2.79 using the Rigify Cat(Meta_Rig) I discovered problems with the front feet when trying to apply Automatic Weight Painting. After much tweeking and retopoing of the area Blender ...
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Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
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1answer
73 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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1answer
30 views

When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
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1answer
1k views

How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
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1answer
85 views

Black plasma BPS rig skin glitch

I have a problem with the blender BPS rig v2. When I give it a skin the skin is messed up. When I remove all second layers it is ok but then my second layers are gone. I guess the problem is that the ...
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24 views

How to use Rigify Buttons?

My first attempt at rigging! Using Blender 2.79 I am trying to rig a character using the Rigify Cat, as that seems the closest to the critter's shape. I have moved all the bones into place in my ...
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1answer
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How do I access a Rigify Control by name (Grouped and linked into scene) with python in 2.79

I used rigify to generate a control rig over a Basic human Armature. I then grouped the Armature+Control rig so I could link it into a scene. In the Scene where it is linked I made the rig a proxy so ...
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32 views

How to add inverse kinematics onto rigify rig add-on?

So I know how to make a human meta rig using the rigify add-on (the one that comes included in 2.79). I also know how to add additional bones onto the rig, I can do all that stuff successfully, ...
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41 views

Rigify, Generating custom rig data?

So as far as I can tell, there is not a simple way to generate a custom rigify rig. I took the sample leg rig from rigify, generated the full leg rig and then edited the rig based on changes from a ...
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19 views

Rig animation principles

I am currently working on an animation in Blender and I am facing a dillema. I am using the Action Editor to create actions for my rigged character and I realized that after each animation he returns ...
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79 views

Error With Rigify (New to blender and rigging)

When trying to generate the rig I get this error message. I re-rigged this several times, each time where I delete the face. I did a test by just trying to generate a rig by just deleting the face ...
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82 views

Why do the knees in my rigify rig bend backwards?

I read about this issue a couple of times but found no explaination what causes this behaviour. When the feet are in a default position the bend works as expected, but if I put one foot slighty ...
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18 views

Rigify problem between PC and Mac

So i am moving a .blend file from windows to mac. But somehow that messes up the animations completely. I am using the exact same blender version (2.78a) and i have made sure that the rigify addon (...
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86 views

Blender metarig to Unreal Engine

I am making a game using Blender3D and Unreal Engine and have a three part question: 1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with ...
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289 views

Python Script Fix for 2.8 Rigify [closed]

How could I write a script to find all bones that are using a custom shape and enable wire-frame on them, so I don't have to do it manually for like 100+ bones. I'm not that good with Python. I had ...
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2answers
582 views

Rigging and auto weight painting not working

I have no doubles, my normals are outward, rig is lined up, but the rig isn't actually deforming the model at all and auto weight painting isn't doing anything. Can someone take a look at my file ...
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1answer
40 views

Importing rigify 2.79 rigs into 2.80

When trying to import a rigify rigged character from 2.79 to 2.80, the shapes disappear. Currently, the only way I know to retrieve them, is to go through the outliner, bone by bone and turn on ...
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rigify: how to tell which bones will ik

I inserted the rigify basic human metarig and went into pose and it Iks fine on the big bones but pulling on the little bones simply moves them. They aren't attached or constrained and moving them ...
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13 views

Fine tune your rig in rigify

I want to fine tune my rig from rigfy. How do I make the fingers bend all at the same time, rotate the forearm to rotate with the hand (and things like that). Is that all in the rig property? And in ...
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1answer
33 views

Rigify moves twice as far as mesh?

I'm building a modular animatable child for a school project. I can't figure out why my rig does this, but every pose ball and limb piece moves twice as far as the rig which makes it much harder to ...
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16 views

Is there a non-destructive way to split parts of an armature?

I noticed when i seperate a bone branch (consisting of bbones), the bones of the new seperated armature all lose their predifined start-and end handles. Is there a way do seperate armatures in a non-...
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52 views

Can I show a custom rig layer on rigify properties panel?

So I had some extra drivers and shapes added to my rig I moved them to a different skeleton layer so I can hide them when I dont want to animate them. I really like the Rig layer panel on the ...
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1answer
42 views

rig not working properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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1answer
40 views

Add extra control to rigify?

I am using rigify and it works great, but I also want to add an empty sphere, that will allow me move part of the clothe, for example on this photo: But I also want when I create the extra bone from ...
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1answer
123 views

Do i pose the root bone too?

So this is more like a best practice question. I tried doing a walk cycle by creating a walk action and then repeating it in NLA editor over a root bone position change. But this looks very mechanical,...
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240 views

Rigging in rigify for custom rig

I got a question. How do I create custom rigs in rigify made from an armature that I didn't rig to a mesh yet but I created the armature? I believe I would be able to do this because I read somewhere ...
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47 views

Generate Rig Problem

When I try to generate a rig (Blender's built-in rig, meta rig) it causes an error. How do I fix this?
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1answer
72 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
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65 views

Rigify stops generating rig after Key Error for a DEF Cheek bone

I'm rigging a dragon. I've used the cat rig since that is the base rig that has the most dragon like facial features i want. I've adjusted the bones and such, added new ones manually for the wings and ...
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1answer
460 views

Can't use Automatic weights

I want to rig and use automatic weights to a robot. The problem is that when I try to choose Armature Deform with automatic weights, I get error: Bone Heat weighting: failed to find solution for one ...
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41 views

Error at Rigify Buttons!

I still have this error!Please tell me what to do next, step by step? I'm working on the 2-77-64-bit blender   Windows 7 Home Premium Must to look like this, after I press Rigify Buttons