Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

Filter by
Sorted by
Tagged with
0
votes
0answers
7 views

Rigify Only made the Face rig

So I aligned a rigify meta-rig with my character's entire body (including his face) but when I generate a rig it only creates a facial rig and none of the rest of the body, I have no clue why, thanks.
0
votes
0answers
5 views

Rigify Finger controls behave differently depending on the Rotation Axis

This can easily be tested with the Rigify addon: Drop a Human metarig (that has fingers) Generate the Rig Select the base finger control on any finger (1st control) When you rotate in X axis, the ...
0
votes
1answer
14 views

Rigify and Root Motion in Unity. Latest Version not working?

I'm trying to get root motion to work with my Blender character. The issue is that the character keeps lunging backwards, since for some reason whichever bone I pick to be the root node is delayed as ...
0
votes
0answers
10 views

Root bone wasn't rotated, but after imported to Unity, animations were rotated and doesn't match loop

I made 9 animations in Blender and it passed humanoid type configuration(used rigify). All animations don't moving root bone at all(root bone position/rotation/scale is locked), however when I ...
1
vote
1answer
54 views

Generate Rig error: key “ORG-nose” not found'

In order to generate a bone rig I have created the metarig and adjusted it to my model/character. As I am trying to create something simple (to use it in Unity), I removed the face and ears. Then I ...
0
votes
0answers
6 views

How to use generate rig function properly?

Hi there. Hope u are doing well. I had a question regarding to the generate rig function. When i use it and move root bone down legs do not go in the right direction (it is shown in the picture). How ...
0
votes
0answers
13 views

Certain parts of rig not getting attached after parenting

I'm trying to rig this model that I ripped from a game with the rigify metarig. After parenting the armature, the body doesn't want to be attached. The head gets attached but the hair doesn't want to ...
0
votes
1answer
29 views

Prevent auto-stretch IK in Rigify with Blender 2.8

I am looking for the auto-stretch IK feature in Rigify for Blender 2.8 in order to de-activate it (set it to zero). This feature was under Rig Main Property toolbox in the previous version of Blender (...
0
votes
0answers
34 views

How To rig a fat guy

So I've been experimenting with the best what to rig this guy, I've re rigged him about five times already. So basically this guy is for a mobile game where you roll him around the world and if you ...
0
votes
0answers
35 views

Rigify knee problem

So I followed a tutorial on placing the rigify metarig on a model. A followed the instructions as best as I can. After generating the rig, if I move any of the foot up, the knee moves away from it's ...
0
votes
0answers
11 views

Why and how is this happening with my rig?

Everytime I move any controller on the rigify limb, it doesn't even move individual limbs. Not only does it do that, it also completely bends the texture.
0
votes
0answers
10 views

Rigify rigs in Blender scene are making some very bad lag. How to fix performance issues?

I have a scene where there are 2 human models rigged with rigify. I cannot animate these anymore because when they're in the viewport, I get about 6 FPS on the animation preview. I know for a fact ...
0
votes
0answers
68 views

Blender 2.81 riggify to Unity 2019

I've seen very old videos (and .py scripts) to port the riggify rig from Blender to Unity. Thing is that the most "recent" .py works for Blender 2.78 and previous versions. I´m working with PBR so you´...
1
vote
1answer
37 views

Can multiple characters share a base rig but still use custom bones?

I'm currently rigging a feline-humanoid character for a UE4 game project using the Rigify add-on. However, this character has some extra features than that of a standard humanoid, including a tail, ...
0
votes
0answers
22 views

bone's are not selecting

please help me, i can select main bone in object mode and pose mode. i can't select all other bone's . when i creat single bone and extrude after there are same issue, i also select first bone in same ...
0
votes
0answers
21 views

Blender crashing without error message (Automatic Weights)

Trying to pose my model with Rigify and when I already make rig bones and setting parent to Automatic Weights (selecting the model and rigs) the Blender begin to process and then just quit with no ...
0
votes
2answers
26 views

Can't access custom properties of a linked characters proxy rig

I have a rigified character. I added a custom property to the rig object to drive a shape key on the face. It works as expected in the original file: the custom property slider of the rig drives the ...
0
votes
0answers
31 views

Rigify arms and legs not working properly

I have some problems with the arms and legs not working as they should with Rigify. If someone could have a look it would be much appreciated:
0
votes
0answers
79 views

Importing Mhx2 as rigify and loading bvh file errors

I m one year blender artist. I was importing Mhx2 makehuman models as mhx (in override exported data) in blender 2.8 beta version. And in this way I was able to load my bvh files. İn stable version I ...
0
votes
0answers
30 views

Teeth are deforming when posing lips

I am a beginner to Blender, using version 2.8, and I'm trying to model a human following the Cartoon Character Modeling tutorial on Skillshare. We are using rigify with the new pitchipoy rig to rig ...
0
votes
0answers
5 views

The selection bone group interface of a rigify rigging disapeared when the character is linked to other blend file

The interface generated by rigify doesn't appear when the character is linked in another blend file for animation. how can I use those buttons in the file when I'm animating the characters?
0
votes
0answers
26 views

Adding new bones to existing rig?

I don't know if someone already answered a similar question somewhere.. Sorry if thats the case ! I just wanted to know if someone knows a way to parent my face bones to the rig rigify has generated ...
0
votes
0answers
55 views

Applying motion capture data on rigify rig

I have a character with a rigify rig that has been weightpainted and all. Is it possible to import bvh files on to that existing meta rig?
0
votes
0answers
18 views

Bone crazy orientation

I'm using rigify and when generate the skeleton the nose bone rotates ucontrolably in orientation and scale destroying the mesh. I can't figure out what it is pease help!
0
votes
1answer
202 views

Delete/unlink bones in rigify

I'm trying to delete some bones that are included by default when you rig a model with rigify. The bones themslves are not used for anything and I'd like to delete them as they are causing problems ...
0
votes
0answers
215 views

Weird deformation after exporting Rigify from Blender 2.8 to Unity

Trying to export an animated character from Blender 2.8 to Unity 2019.02! I have a few animation done and almost all of them look exactly as they look in blender, except for the Head bone in the ...
0
votes
1answer
157 views

How can I stop the mesh from stretching when posing?

I'm trying to rig a model starting from a rigify metarig and it's been going pretty well. It looks like, though, the mesh is morphed and stretched everytime i pose it, which is a problem mainly for ...
0
votes
0answers
23 views

My generated rig doesn't match my meta rig

I'm fairly new and I used rigify to set up a meta rig but when I use generate rig, a standard rig that doesn't match my meta rig at all appears. Any idea what I'm missing?
1
vote
1answer
67 views

Add Rigify Widgets to Weight Painted Figure

Working in Blender 2.79 using the Rigify Cat(Meta_Rig) I discovered problems with the front feet when trying to apply Automatic Weight Painting. After much tweeking and retopoing of the area Blender ...
1
vote
0answers
31 views

Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
0
votes
1answer
120 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
0
votes
1answer
36 views

When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
1
vote
1answer
2k views

How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
0
votes
1answer
116 views

Black plasma BPS rig skin glitch

I have a problem with the blender BPS rig v2. When I give it a skin the skin is messed up. When I remove all second layers it is ok but then my second layers are gone. I guess the problem is that the ...
0
votes
0answers
28 views

How to use Rigify Buttons?

My first attempt at rigging! Using Blender 2.79 I am trying to rig a character using the Rigify Cat, as that seems the closest to the critter's shape. I have moved all the bones into place in my ...
0
votes
1answer
12 views

How do I access a Rigify Control by name (Grouped and linked into scene) with python in 2.79

I used rigify to generate a control rig over a Basic human Armature. I then grouped the Armature+Control rig so I could link it into a scene. In the Scene where it is linked I made the rig a proxy so ...
0
votes
0answers
33 views

How to add inverse kinematics onto rigify rig add-on?

So I know how to make a human meta rig using the rigify add-on (the one that comes included in 2.79). I also know how to add additional bones onto the rig, I can do all that stuff successfully, ...
0
votes
0answers
46 views

Rigify, Generating custom rig data?

So as far as I can tell, there is not a simple way to generate a custom rigify rig. I took the sample leg rig from rigify, generated the full leg rig and then edited the rig based on changes from a ...
0
votes
0answers
19 views

Rig animation principles

I am currently working on an animation in Blender and I am facing a dillema. I am using the Action Editor to create actions for my rigged character and I realized that after each animation he returns ...
0
votes
0answers
97 views

Error With Rigify (New to blender and rigging)

When trying to generate the rig I get this error message. I re-rigged this several times, each time where I delete the face. I did a test by just trying to generate a rig by just deleting the face ...
0
votes
0answers
94 views

Why do the knees in my rigify rig bend backwards?

I read about this issue a couple of times but found no explaination what causes this behaviour. When the feet are in a default position the bend works as expected, but if I put one foot slighty ...
0
votes
0answers
19 views

Rigify problem between PC and Mac

So i am moving a .blend file from windows to mac. But somehow that messes up the animations completely. I am using the exact same blender version (2.78a) and i have made sure that the rigify addon (...
0
votes
0answers
95 views

Blender metarig to Unreal Engine

I am making a game using Blender3D and Unreal Engine and have a three part question: 1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with ...
1
vote
0answers
328 views

Python Script Fix for 2.8 Rigify [closed]

How could I write a script to find all bones that are using a custom shape and enable wire-frame on them, so I don't have to do it manually for like 100+ bones. I'm not that good with Python. I had ...
0
votes
2answers
747 views

Rigging and auto weight painting not working

I have no doubles, my normals are outward, rig is lined up, but the rig isn't actually deforming the model at all and auto weight painting isn't doing anything. Can someone take a look at my file ...
0
votes
1answer
44 views

Importing rigify 2.79 rigs into 2.80

When trying to import a rigify rigged character from 2.79 to 2.80, the shapes disappear. Currently, the only way I know to retrieve them, is to go through the outliner, bone by bone and turn on ...
0
votes
0answers
18 views

rigify: how to tell which bones will ik

I inserted the rigify basic human metarig and went into pose and it Iks fine on the big bones but pulling on the little bones simply moves them. They aren't attached or constrained and moving them ...
0
votes
0answers
15 views

Fine tune your rig in rigify

I want to fine tune my rig from rigfy. How do I make the fingers bend all at the same time, rotate the forearm to rotate with the hand (and things like that). Is that all in the rig property? And in ...
0
votes
1answer
34 views

Rigify moves twice as far as mesh?

I'm building a modular animatable child for a school project. I can't figure out why my rig does this, but every pose ball and limb piece moves twice as far as the rig which makes it much harder to ...
0
votes
0answers
16 views

Is there a non-destructive way to split parts of an armature?

I noticed when i seperate a bone branch (consisting of bbones), the bones of the new seperated armature all lose their predifined start-and end handles. Is there a way do seperate armatures in a non-...