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Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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8 votes
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I am not at all able to paint weight paint on the plane

I am new to Blender and I am using Blender 3.0.0 I am trying to weight paint this plane but I am unable to do it to at least a single vertex. I subdivided the plane many times but I am unable to paint....
Mad Human's user avatar
6 votes
1 answer
194 views

Adjust fall off custom curve of Vertex Weight Edit modifier using script

I'm writing a script to use with headless Blender but can't seem to figure out how to adjust the fall off curve of the Vertex Weight Edit modifier. Just want to move the upper point (1,1) down to ...
Chris E Kinch's user avatar
6 votes
1 answer
1k views

A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
Allosteric's user avatar
6 votes
1 answer
6k views

How to set vertex weights using Blender's Python API?

Looking at the API docs I found VertexGroup.add(index, weight, type), but It cannot be called in Edit Mode. When I try to call it, I always get: RuntimeError: ...
Hatoru Hansou's user avatar
5 votes
3 answers
509 views

How can I animate vertex weights along curved mesh

I used to have answer for this but I've lost it. So, how can I animate weights along curved mesh? That is, as if you were using 'Select More' after selecting some vertices of the mesh. Almost like ...
Manu Järvinen's user avatar
5 votes
2 answers
3k views

Exporting weight and bone elements to a text file

I am sure this is a very simple thing to do. But because of my inexperience, I am having trouble with it. I havent gotten much from reading the blender python api. The answer was probably right in my ...
Kunta-Kinte's user avatar
4 votes
2 answers
1k views

How to make an (open) object behave like rubber when penetrated by another

So uh i've got this problem with a penetrating object and another object that serves as something like a condom if you will So what I want, is for the penetrating object to not deform while moving ...
SiriusLee's user avatar
4 votes
1 answer
5k views

Omit certain bones from Automatic Weight calculations?

I have a foot rig I've prepared in advance, for use on various characters. It has some bones that are only IK target bones, so I don't want Automatic Weights to be calculated for those when I parent ...
Mentalist's user avatar
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4 votes
1 answer
5k views

how can i use vertex weight value in shader nodes?

I found this answer by Nathan: Weight paint in cycles nodes? This is exactly what i want to do: use vertex weight value for "changing colors"/"use in shaders". Nathans answer seems ...
Chris's user avatar
  • 49.4k
4 votes
1 answer
4k views

Data transfer to a mesh with different topology

Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology? I thought the Data Transfer Modifier could do this, but I haven't ...
Mentalist's user avatar
  • 18.5k
4 votes
1 answer
180 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
Iredc's user avatar
  • 41
3 votes
2 answers
2k views

Subtract the weights of one vertex group from another

I have an issue with a rig (this is my first time rigging) where it requires the subtraction of the weights of many different Vertex Groups from the head (root) vertex group to make the rig function ...
Riilu's user avatar
  • 31
3 votes
1 answer
137 views

Want to use drive vertex weightings

I would like to reduce the proportional weights of vertices on a Vertex Group as a bone grows distant from another bone. An example would be to somehow use a function that would return a vertex ...
james_t's user avatar
  • 4,535
3 votes
1 answer
552 views

Blender weight paint looks wrong

I'll just point out that i am quite new to using blender. I have a vertex group where each vertex has a weight of 1.0, however if i look at the weight paint for that group it seems like some vertices ...
Suic's user avatar
  • 191
3 votes
3 answers
2k views

Is it possible to get a weight paint value for a vertex group inside of a material?

I suspect, but can't prove, that the answer is "No", as materials are meant to be portable. However, I don't see why we couldn't implement something that would at least look up the vertex ...
Michael Macha's user avatar
3 votes
1 answer
1k views

How to spot un-weighted vertices?

As you can I see have three rouge vertices that are not a part of a vertex group and/or doesn't have weights on them. Is there an easy way to spot them without going through each bone? More clearly: ...
IndividualGames's user avatar
3 votes
1 answer
4k views

Cleanup Vertex Weights

Is there any way to cleanup/remove empty vertex weights? Namely, on each vertex in a mesh, remove any vertex weights that have a value of zero or something close to it. Note that I am referring to ...
Zauberin Stardreamer's user avatar
3 votes
1 answer
26 views

Does Modifiying Vertex Weights automatically update animations?

Let's say I have a figure rigged and weight painted in a rough way. I then make some quick animations first, and then go back and fine tune the vertex weights on the mesh. Will the animations ...
Druid's user avatar
  • 89
3 votes
1 answer
229 views

How to use a wetmap to distribute particles (how to distribute plants where moisture collects)

This is a follow-up to this question - Geometry nodes: How to distribute points on valleys only? One of the approaches considered was using particles to simulate rain, then using the wet map from ...
Ed Tate's user avatar
  • 5,064
3 votes
1 answer
2k views

Weight transfer producing undesirable results for clothing(2.78c)

Following this guide I have used the Data Transfer modifier to transfer weights from a body mesh to an item of clothing. The transfer was successful but the effectiveness was actually worse than ...
Jordan C.M.'s user avatar
3 votes
1 answer
827 views

Overlay Vertex Weights as Numbers in Weight Paint Mode

Is there a possibility to overlay the weights of the active Vertex Group as numbers in the viewport? It would make for a much more precise readout than the color gradients, especially when fiddling ...
Ben's user avatar
  • 1,771
3 votes
0 answers
79 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
Max's user avatar
  • 31
2 votes
4 answers
3k views

Where is the vertex weight panel in 2.77

"The Vertex Weights panel can be found in the right Properties region of the 3D View. It is available in Edit Mode and in Weight Paint Mode (when Vertex Selection masking is enabled as well). The ...
Mark R R Smith's user avatar
2 votes
2 answers
195 views

How to animate VertexWeightProximity effect with Remesh modifier active

What I'm trying to do in blender 2.93.1: Animate a VertexWeightProximity effect (geometry nodes distributed/instanced cubes on mesh going away as empty gets near) while also animating the main mesh ...
huoshankyoryu's user avatar
2 votes
2 answers
468 views

Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
Marten Zander's user avatar
2 votes
1 answer
7k views

How can I paint through a mesh while weight painting ? [Blender 2.8]

So I found a few questions like this already, but none of them solves the problem in the 2.8 version of blender. How can I weight paint through a mesh in front view for example? In the image below I ...
Igor Svara's user avatar
2 votes
1 answer
436 views

Why does my smooth mesh becomes unsmooth after I adjust the pose?

Recently I was rigging a character which I extract the mesh from another game as a .obj file. When I imported it into Blender, every things was fine. But after I rigged it with bones and assigned it ...
scjjwan's user avatar
  • 21
2 votes
1 answer
316 views

Eyes not following head even even if the eye bones are parented to the head bone

I guess the images explain everything. The eyes are parented to the eye rig bones so that they rotate freely if the eye bones are rotated. The eye bones are parented to the head bone. How can I solve ...
MsBonniePython's user avatar
2 votes
1 answer
69 views

One arm bends incorrectly but the other is fine

I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
user163847's user avatar
2 votes
2 answers
370 views

Copy and Paste Weight from one vertex to another

Is there any way to copy the weight of all bone of a vertex (say A) of a Character mesh and then paste the same to a different vertex (say B) on the same Character mesh? So that Weights for both A &...
Tanmoy Roy's user avatar
2 votes
1 answer
523 views

attaching a child object to a parent object "error:Select either 1 or 3 vertices"

I wanted to attach that red object to the lip of parent object. https://www.youtube.com/watch?v=fGwyE1w8iZg&t=353s I have followed this tutorial Everything is good until 4:48 seconds, when he ...
John's user avatar
  • 53
2 votes
1 answer
272 views

How can I control multiple points of a cloth sim?

I'm following a tutorial for a crate design, but I wanted to add some extra flair to it. I thought it would be cool to animate a ribbon of wires as it slides open. It's almost done, but I can't figure ...
Max Williams's user avatar
2 votes
1 answer
494 views

"Cluster deformers" in Blender

Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the ...
Zlyxian's user avatar
  • 19
2 votes
2 answers
2k views

Way to control mesh volume for character animation

My problem is best expressed in example: On a character, when the arm bends it tend's to self-intersect, instead of working like a muscle and, expanding and, stretching while retaining its original ...
BlenderNoobStudyingHard's user avatar
2 votes
1 answer
19 views

Mesh not attaching properly to rig with data transfer

I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character. pls help im ...
veudo's user avatar
  • 21
2 votes
1 answer
5k views

How to recalculate the automatic weights for single bones in blender 2.8

I'm trying to weight paint correctly and quickly a 3D character in Blender 2.8. I have rigged it with auto-rig-pro and then I used the addon "Voxel and Surface Heat Diffuse Skinning" for the weight ...
Marietto's user avatar
  • 1,369
2 votes
1 answer
817 views

Accessing weights of a bmesh

I triangulated a mesh using bmesh.ops.triangulate, and I don't know how to access the weights of vertex groups. The traditional ...
Kocsis Dávid's user avatar
2 votes
1 answer
401 views

Painting vertex with 0.1 but it acts as if it has 1.0?

So, I am painting these vertexes, assigned only to 1 group. I put the rig in pose mode and start painting, but they move too much, so I lower the strength by a lot and paint again. No effect. Even ...
Gordyne's user avatar
  • 31
2 votes
1 answer
294 views

Why can't I select more than one vertex to set a weight to?

I'm still trying to get situated with Blender as far as trying to find a comfortable model rigging routine like I had with 3DS Max. I feel like I'll never get used to weight painting. I've tried a bit ...
BraveDragonWolf's user avatar
2 votes
1 answer
91 views

I cant solve my problem with rigging and weights

I tried to connect head with body of my model. But when i tried to setup rigging, smth went wrong with weights. If i rotate neck's bone, head rotates as well but not deformates at all. I have problems ...
Lemur's user avatar
  • 23
2 votes
1 answer
408 views

Animation nodes - Vertex colors to transforms?

I apologize if this looks as spamming, but I think this should be a different question, though I am trying to achieve similar goal. I want to be able to influence matrices with several different ...
Julius Ra's user avatar
  • 153
2 votes
1 answer
2k views

How can I copy vertex groups from one mesh to another in Python?

I have an two mesh objects parented to the same parent, and I'd like to copy all the vertex groups from one object to the other (like using Transfer Weights with the Source being the "By Name"). This ...
Mike Kelley's user avatar
2 votes
2 answers
3k views

Export Vertex weights as an image

I have this model I'm trying to export to a posing software, which has its own IK system. I'm porting this model with a custom outfit, in which I decided the best approach for it would be using "...
TotalNoob's user avatar
2 votes
0 answers
48 views

Strange issue with bones moving vertices even though they are not associated with them

I wonder if anyone can help me? I have this strange issue where a vertex (highlighted in the picture in white) has a weight of 1 linked only the neck bone. However, if I move the head bone, the vertex ...
MrKengo's user avatar
  • 71
2 votes
0 answers
442 views

How can I manually rig a mesh to an armature with Python, as if using bpy.ops.object.parent_set with automatic weights?

I'm working on a Python script that generates a rigged model. The model itself is fairly complex and is composed of many individual mesh objects, all of which I want deformed by the armature when ...
ineedhelp's user avatar
2 votes
0 answers
715 views

Preserve vertex groups and weight paint through remesh

I have an old, old model of a fantasy creature with pretty bad topology, but I used to spend quite some time getting all the vertex groups and weights right for rigging and animating. Now, I figured ...
haarigertroll's user avatar
2 votes
0 answers
38 views

can not assign any weights at the vertex group

The shoe string didn't work(First image), but The shoe worked(Second image) What should I do fix the error?
user10064524's user avatar
2 votes
0 answers
332 views

How to rig two separate meshes (head and body) seamlessly to a single armature

I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups). In order ...
Martin Laabs's user avatar
2 votes
0 answers
245 views

need help making wave breaking look real with ocean modifier - using vertex weight or pointiness maybe?

I am using the ocean modifier along with some interesting arrangement of modifiers to make it look like its breaking on a beach. I'm actually quite pleased with the way it looks..but I want to try to ...
Derek Eden's user avatar
2 votes
0 answers
41 views

My mesh deforms to original placement

I tried resetting the position in pose mode with the Alt + R , Alt + G to no avail. I was guessing it has something to do with the default pose but I haven't found any way that seems to work. Just ...
The Purple Oracle's user avatar

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