Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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Can i weight paint a logo?

Hi i woul like to paint my logo on a weighmap for my grass system but i cant figure out how to change the brush or use a texture like in texture paint mode. Is it nor possible? Should i draw the logo ...
Guillaume Dagens's user avatar
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534 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
rcorre's user avatar
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How to load an image and use it as vertex weight

Many times I have come accross this, would be possible to exchange vertex maps as images between different scenes, or even load animated ones to serve as weight maps ? I have an intuition that either ...
cnisidis's user avatar
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0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
modernator's user avatar
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383 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
Felix Stevens's user avatar
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Vertex weights and vertex indices for Blender Python API

I'm trying to write an importer addon for blender using the python api. And the documentation has been less than "helpful" so far. In threejs you have a page like this: https://threejs.org/docs/index....
Benjamin Collins's user avatar
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Random vertices attached to mesh?

I have been noticing this happen occasionally; I'll see a random point/vertex detached or close to my mesh that is connected to the mesh(far left orange dot). If I delete it, it will erase my mesh and ...
Noelle's user avatar
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Blender model deforms too much in unreal

Alright so I created a mesh in blender (okay, i threw some crappy sculpt onto the UE manni, and drew over it) I keep getting 2 problems. Finger tips just go where ever they want.... Seems weird as ...
Cultusfit's user avatar
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How to clean weight groups by script?

After transferring weights from one object to another vertices might get multiple groups with very low weights. In weight painting view there is a tool 'Clean' that allows to remove all the groups ...
dimus's user avatar
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Dynamic paint on changing geometry

I want to use dynamic paint (wave) on a mesh which geometry is changing, and it seems dynamic paint doesn't support this. The aim is to have dynamic paint a large scale object (ocean) with a small ...
Datross's user avatar
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How does the Vertex Weight Mix Modifier Work Internally

I've gone through all of the documentation and been fiddling around with this modifier for an hour. Can someone tell me how it works? What is it actually doing? My understanding right now is that ...
Tyler Dahl's user avatar
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Assymetrical model with same number of vertices in each side - how to transfwer weights?

The idea: a Python script that looks at the left side, then looks at the right side group with same root name but ending with ".R", then process all vertices and copy the weights to the vertex closest ...
Hatoru Hansou's user avatar
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257 views

Shape key and transformation-constrained skeleton has no weight influence

I'm working on a model in Blender containing 281 shape keys that represent 21 vertex animations. I want to convert those vertex animations into skeletal actions for compatibility's sake. (3DSMax ...
Friedslick6's user avatar
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164 views

Mesh jumps after adding edge loops while weight painting v2.79

I was working on a hand mesh rig and discovered that the mesh did not have enough topology at the joints for a smooth deform. I added some edge loops at the joints to give me more to work with. Now ...
Bare-foot Jo's user avatar
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1 answer
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How can I copy vertex groups from one mesh to another in Python?

I have an two mesh objects parented to the same parent, and I'd like to copy all the vertex groups from one object to the other (like using Transfer Weights with the Source being the "By Name"). This ...
Mike Kelley's user avatar
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Limit vertex weights on subdivided mesh - problem

I need to limit vertex weights to 4 for game engines, but I also need this with subdivided meshes - of which doesn't work. Apparently Blender subdivides the mesh with a modifier, good, but it also ...
Draise's user avatar
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Can I use the weigh paint information as color vertex information?

I've came up with a question regarding weight painting and color vertex data. So this is the explanation to my question: I would like to use the gradient I created as weight paint to create a mask ...
Joni Mercado's user avatar
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Toe Bone Doesn't Appear To Be Weighted Properly (But It Is)

The proper vertices have been weighted 1.00 to the one bone, they aren't weighted to any other bone. The other toe bone, identical, works just fine. There's only one Armature modifier attached to the ...
Fluffy Duckerman's user avatar
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152 views

Remove doubles corrupts vertex groups

When I use 'Remove doubles' on my weight painted mesh it will mess up the vertex group selection: Before doubles removed: After: Somebody knows a solution for this ?
Vettel.Sebastian's user avatar
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Car Axle Mesh Deformation Problem

I am working on Car Suspension and want to move the axle with wheels upward and downward movements but the Axle Housing of an axle moves separately when i move the bone "BoneHub_FL" upward or downward,...
James's user avatar
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A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
Allosteric's user avatar
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Add objects to center of mesh faces using particles

Using Blender 2.79: I have a UV Sphere and would like to add objects to the center of the faces. Following this post it was not a problem to achieve this. But now I want only parts (rings) to be ...
ho.s's user avatar
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Is non-normalized bone weight possible?

I wand to model a 3D UI container that resize along the X and Y axes, with some border parts whose size remain constant (i.e. the 3D equivalent of the 2D 9-patch images). My target is Unity, which ...
Vincent's user avatar
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213 views

With Python, how to access a vertex group created by parenting to an armature with auto weights?

I have rigged a character and auto weighted the mesh to armatures. A set of vertex groups are generated from this way automatically. However, I tried to get vertex_groups but failed. ...
Sergius Liu's user avatar
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290 views

FK/IK controls in Rigify control too much

I have my rig set up, but when I move each part, it controls the wrong section of the character; for example, when I move the FK knee of my left leg, it will warp everything around it, actually moving ...
McDermer's user avatar
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130 views

Copy weights from one bone and invert it?

So I have this one human model which seems to be made by making half of the body and then duplicating it and flipping it to give it the other half, I'm wondering if it would be possible for me to let'...
Konnie's user avatar
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736 views

Problem with the weight paint mode when there are a lot of geometry on the mesh

I have some problem with the weight painting of the mesh,check the attached video and tell me please what's the correct way to operate,in this case. Since there are a lot of geometries on the mesh,I ...
Marietto's user avatar
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354 views

Blender finger weighting problem

I'm trying to rig a character but one of the gloves won't rig properly: instead of following the finer the bone is on it follows the finger that is next to it how do I fix this? I have the rig here
A guest's user avatar
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Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
Adam Lev's user avatar
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943 views

Scale a vertex group in edit mode

For the sake of increasing work speed, I am looking for a way to setup quick scaling of solidify thickness in edit mode. The context is that I'm making mesh hair consisting of lots of different ...
Ascalon's user avatar
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Adding vertices with chosen weight in a vertex group - Python

I would like to add vertices in a vertex group with a weight already set by python. For example a button that set weight force to the selected vertices to 0.5: row.operator ("object....
Dahaarl's user avatar
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1 answer
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Add rig to already weighted model

I have a model of the Master Chief that I downloaded. I have created a suitable rig for the model but don't know how to parent the rig to the model and preserve the weights already painted on it... ...
masterj2001's user avatar
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1 answer
1k views

How to paint Weight Black to Weight Blue?

My question here is how can I get the part in black to blue. (see the images) I don't know exactly what the weight black does but I think that it disturbing the natural weight paint. When I paint ...
Daniel Correa's user avatar
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0 answers
19 views

Wrong weightpainting in object mod

I've rig the "boots" to my characters using "transfer weight", everything is right in edit mode, but when i go back to object mode here is what i get :
Magical Paladin's user avatar
3 votes
1 answer
2k views

Weight transfer producing undesirable results for clothing(2.78c)

Following this guide I have used the Data Transfer modifier to transfer weights from a body mesh to an item of clothing. The transfer was successful but the effectiveness was actually worse than ...
Jordan C.M.'s user avatar
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1 answer
1k views

Character Rigging and Mesh Deformations rotating and shrinking strangely around joint

This time, I began to rig a mesh through weight painting and deformations so I could achieve an accurate effect to my liking. For all my characters before, I have used object rigging, (Without Vertex ...
Krillinslosingstreak's user avatar
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0 answers
79 views

When I rotate the palm after automatic weight painting, the forearm skin seems to rotate and looks weird

This image shows the arm before rotation. Here its after rotation. How to correct it and is there any tutorial series for weight painting? My .blend file can be found here:
Prasoon's user avatar
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1 answer
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How to make this script to quickly set specific weights?

I have an idea how to get a faster workflow when assigning weights in edit mode, and would like to know how hard this would be to make in python as an addon: Before: I'm manually setting weights using ...
Niclas's user avatar
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4 votes
1 answer
4k views

Data transfer to a mesh with different topology

Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology? I thought the Data Transfer Modifier could do this, but I haven't ...
Mentalist's user avatar
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5 votes
2 answers
3k views

Exporting weight and bone elements to a text file

I am sure this is a very simple thing to do. But because of my inexperience, I am having trouble with it. I havent gotten much from reading the blender python api. The answer was probably right in my ...
Kunta-Kinte's user avatar
1 vote
1 answer
40 views

Chaning bone parent after automatic weighting

I've rigged my model and have used the automatic weighting option. After rigging I've modified some bone's parent to get better deformation results. But, should I re-parent the rig after doing this? ...
TTTTTTa's user avatar
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2 votes
2 answers
2k views

Way to control mesh volume for character animation

My problem is best expressed in example: On a character, when the arm bends it tend's to self-intersect, instead of working like a muscle and, expanding and, stretching while retaining its original ...
BlenderNoobStudyingHard's user avatar
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0 answers
29 views

bone heat weighting failed to find a solution for one or more bones

i have seen this on here lots but i have followed your help and i'm still stuck, i'm really new to blender and unreal engine and just having problems all over he place but not being able to combine ...
Phillip Wild's user avatar
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1 answer
2k views

a problem with applying automatic weights

i have been following a rigging tutorial on you tube and then i encountered a problem with parenting the armature to my character i right clicked the character mesh then the armature and i pressed ...
Reema Amro's user avatar
1 vote
1 answer
6k views

Lock/Unlock all vertex groups weights

I have many Vertex Groups created. I would like to be able to lock/unlock all vertex groups instead of having to click the "lock" icon on all vertex groups individually. Is there anyway of doing this? ...
TTTTTTa's user avatar
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4 votes
1 answer
180 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
Iredc's user avatar
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2 votes
1 answer
818 views

Accessing weights of a bmesh

I triangulated a mesh using bmesh.ops.triangulate, and I don't know how to access the weights of vertex groups. The traditional ...
Kocsis Dávid's user avatar
0 votes
2 answers
10k views

Weight paint mode wont paint on the mesh

So i downloaded this fully rigged model from blendswap, and i made adjustments to the model in edit mode, i using the knife too made some cut to imitate that of a shoe to the model and thought that i ...
pranavjitvirdi's user avatar
2 votes
1 answer
814 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
Abe's user avatar
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0 votes
1 answer
265 views

Weight painting. Should this be happening?

I was making an animation of the folding of a paper plane. The weight paint seemed like it was deforming the mesh uniformly, despite the fact that there was a gradient in the weight paint. To model ...
zsuzsi's user avatar
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