Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Get local child bone rotation using Python

I'm looking to get the local rotations of bones using Python, in other words given a parent and a child bone, the child bone's rotation off of the parent bone. I saw this post:Get bone rotation in ...
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Blender how to use an import action animation (.glb file)

I want to combine the motion and the model together but not sure how to do it. Both the model and animation are coming from a JRPG game, I find the files online. the animation looks like this after I ...
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Help with Damped Track for shark tail animation? [closed]

How do I use a damped track constraint to make a shark tail fin move like in the video? I keep trying to follow the following tutorial, but it doesn't seem to be working on my tail. I think it might ...
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How does blender rotate parented bones?

I am trying to understand how exactly parented bones are rotated in blender. Consider the following hierarchy: Bone1 -> Bone2 -> Bone3 -> Bone4 -> Bone5 If i were to rotate Bone2, how will ...
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Rigify jaw controller deforming throat

I've recently picked up Blender and gotten started with character rigging, i currently have an issue where once the rig is generated and weighted with automatic weights (using rigify), when i move the ...
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Problem applying physics into MMD Model in Blender

When I apply the physics on my MMD model, part of her bosom and her skirts go floating instead of hanging. Any help? Blend file:
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How do I "pull up" the root bone one level?

I have a lot of meshes that have an extra bone at the root level: Unfortunately, this makes it impossible for them to share an Avatar in Unity since they'll all have that extra randomly named ...
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Block IK bone rotation

I have a problem, I want the hip bone (the upper one) not to rotate in the y axis. I only want the Shin bone to rotate when I move the small IK bone. I already tried with Limit Rotation and Inverse ...
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1answer
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Converting animations from a custom format to blender

I am almost certain that what im about to explain is simply not possible using parented bones, im asking just to be fully sure. Assume that i have a leg animated in my custom format, it consists of 3 ...
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1answer
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Question about Bone rotation origins

I'm sorry if the title is not descriptive enough(but i didn't know what else to use) The rotation origin of each bone is defined by the location of the bone(if this is not the case please correct me) ...
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How to Change Custom Properties from Object to Bone?

So I have a rig, and this rig has a bunch of custom properties used to control many of the rig's features, like the IK/FK switch. But the thing is that there were so many custom properties that it ...
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Blender running slow when editing rig, changing poses, and during animation

I've posted a similar question in the recent past, and have gotten some good advice, but it didn't solve the problem. Currently, I'm working on an anime-styled female character. I've completed the ...
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Bone Heat cant be solved for 1 or more bones [duplicate]

I attempted to animate my meshes with an armature but I receive this Error message, "Bone Heating Failed for 1 or More bones." I have isolated the mesh responsible to the gun but I have no ...
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Animating a Bone from a csv file

I have been having some troubles in the past week trying to animate correctly a bone of my skeleton through data. Collecting the Data is working well. But when i try to animate the bone i want , This ...
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1answer
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How to move mesh with bone, without using autmatic weights?

So I'm new to blender and I've been playing around with bones and meshes. What I'm trying to do is creating a skeleton for my character, without using automatic weights. I don't want to use automatic ...
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Animating wires attached to a head [duplicate]

Alright, so I'm decently new to blender (only about 130~ hours in engine) and I'm trying to... animate? Some wires, specifically. I'm trying to have one end of the wires stick to the head while it ...
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My mesh is bending in ways I do not want it to around the hip

This is the normal pose, how I modeled it. And this is how it bends. The hip is going inward a bunch. It looks terrible! I assume it has something to do with how the weights are, but I'm not ...
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Hand bone bends lower arm but there is no weight, how I fix that?

I have a problem which I don't know what cause it. When I rotate hand bone lower arm mesh bends with hand (which is not realistic). I look weight painting but there is no problem (I think). I tried ...
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Paste Pose Flipped is working incorrectly and I can't figure out why

I am having some trouble with flipping a walking pose, when I paste in the pose using the paste pose flipped button all it does is spin the model around 180 degrees so it's facing backwards, it doesn'...
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Some vertices not moving when I move the bones

Ok so I was working on rigging a character for VRchat and a ran into a problem I've never seen before. When I connect the bones and the mesh some of the vertices will not move but most of them do. (...
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How to transfer facial mocap from Blendartrack?

I’m loving the results I get from Blendartrack for facial mocap but the mesh is baked. I really need to get that motion to a full 3d character with the face of the person I scanned. I’ve been using ...
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1answer
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Blender hangs when I parent with automatic weights (file given)

I am an absolute beginner. I have been following a rigging tutorial after modeling a character called Berk by Grant Abbitt. I have removed subdivision surface and mirror modifiers and applied all ...
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How to IK rig a nested hard surface mechanism arm with attached vehicle?

the setup is to create an armature for a hard surface mechanism. It consists of a three step radial joint arm, and a lateral moving vehicle, moving on rails, that is controlled by that arm. The arm is ...
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my duck is clearly having a no bones day

blend file: https://ufile.io/ctrr9liu I have animated the bones and everything looked good in the viewport display when previewing the animation, but when I started rendering the animation, the bone ...
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1answer
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heat weighting issue

Here is my blend file: https://ufile.io/ufbk6otu It's too big for the usual blend file upload sites And before you send me here heat weighting: failed to find solution for one or more bones I have ...
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1answer
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After defining a new bone chain the Rig is not generated (no error displayed)

Good morning everyone, I am new to the forum so if you have any advice/comments on how I wrote the post I will be more than happy to receive them. I'll try to explain the situation: using Blender (v 2....
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Why can't I replace a Bone with a Custom Shape (a circle)?

I want to replace a bone with a custom shape -- a circle. I add the circle in Object Mode. I go to Pose Mode & select the bone. In the Bone Properties tab under Viewport Display/Custom Shape, I ...
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Blender 2.93. Help with Rigging Character: Bone Heat Weighing Error [duplicate]

I am very new to blender and after looking up any tutorials, I tried hand rigging a model I made for a simple animation. When I do, I get an Error. "Bone Heat Weighting: Failed to find solution ...
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1answer
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Armature Mesh is behaving weirdly

I have been trying to rig my character in blender and did pretty good so far with it, but not sure what exactly is causing this. I am not very experienced, direction for what to do will be really ...
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1answer
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Merge separate object onto model & armature

I've recently been attempting to learn how to animate and I can't quite get this object to move where I want it to. On this specific model I use an addon called XNALara to import the armature and no ...
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How do i make these all stay together?

I seem to have an issue where everytime I add bones to this or everyone tells me to weight paint it makes it worse or does not solve the problem. I have been trying to fix this for almost 4-5 days now ...
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1answer
106 views

Armature deform, animate a box

I'm very new to Blender and I'm play around with the armature deform. I'm try to animate the opening of a box. The animation look properly working in pose mode. The issue is when I export the project ...
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Cannot Navigate Object with Constraints

I'm trying to connect the camera to follow a character movement, and I was also trying to figure out how to follow it with a constraint while in navigation mode/Walk mode, but it gives me an error ...
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1answer
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Copying bone keyframes to make a longer loop

I'm trying to extend the running cyle of this object from Sketchfab in Blender. It is an .fbx import with an armature. The run cycle lasts for 12 frames. I would like to loop it over 250 frames. I can ...
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1answer
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How to make a bone location change another bone rotation?

Hi , can someone show me the correct way to set up the bones so when lower bone moves forward ,the upper bone rotate backward? And when the lower bone moves backward the upper bone rotate forward? ( ...
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How do I fix the thumb to make it move better?

Ok I got to ask. How do CGI animators make the thumbs on their character models move so fluently, and look good, the fingers are ok but the thumb is more tricky. Sometimes it's to long, and it doesn't ...
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1answer
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Pose Mode and Bone problem [Blender 2.83]

So I have scoured Blender Stack Exchange trying to find an answer on why my bones are refusing to change to a selectable state inside pose mode. Photo I haven't found anything that fixes my issue. I ...
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How to change resting pose on pmx/mmd file for export as an STL file for 3D printing (blender 2.9)

I'm very new to blender and have mostly used it for sculpting for 3D printing. Recently I acquired pmx files of some video game characters that were already rigged with bones. I was able to teach ...
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1answer
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Rig Tank Track & Spinning for Game (Without Curve)

I'm currently rigging the track like the picture below. Am I doing wrong? I want the track spinning around whenever I move the Y AXIS of the Root bone. Don't mind the tyre, I just want to know how the ...
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1answer
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Problem with the IK Rigging/ The heel bone control is not connected at it should

Noob question: Im new to Blender and I watched videos where they put the IK behind the desire joint (articulation) but when they move it its still connected to the bone. But mine is separated for some ...
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Custom Blender Animation Export

I was success on export mesh data including vertices, normals and triangle indices. However, I’m trying to export the animation data. Here is the result for the skeleton exported: https://nohaygang....
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1answer
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Is it possible to change the parent of a bone mid animation?

I have a first person rig with a gun, but I need it to reload, my question is, can I have the magazine be attached to the gun, then when I need it to, attach to the left hand to be re-attached to the ...
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1answer
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How to transform a armature into a metarig

Newbie Here, I'd like to know how I can transform the armature of my model into a metarig
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Cant select bones in edit mode

I just added a human skeleton into the scene from rigify and I cant select the individual bones. Helllp! https://screencast-o-matic.com/watch/cr6rbZVXRJs
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1answer
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coding automatic weights in Scripting

How Can I make "with automatic weights" by Scripting? Like the Image But by Python
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1answer
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How do you pose a model without the mirror also moving?

I used the mirror modifier to create the body and added bones but when I try to pose it the mirror still takes affect and half the bones don't affect the model at all. How do you stop it from doing ...
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How to move bones with quaternions on realdata

sorry for stupid questions, I am new on blender.. My question is how can i move bones when i recive data via serial port. So i get quaternion via serial port and want to set the values on the bones. i ...
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Include an IK Constraint Influence value in a Rigify Pose

I want to include aspects that are normally reserved for animation into a character Pose, not into an animation. In this case I had manually added bones to an armature (parent is Torso) and an IK ...
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Bake armature object movement into bones

I have imported motion capture data into Blender and noticed that the armature object itself contains most of the movement and rotation animation. Is there a way to bake the armature object movement ...
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Data Transferring Weight Paint Not Working

I'm trying to the data transfer modifier to transfer the weight paint from the body to the clothing but it's coming out all choppy I've been using this tutorial. My problems comes up at around 4:00 ...

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