Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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25 views

Package Design: Flaps not folding correctly in desired origin when animating

I'm trying to fold these flaps, each flap has a bone. In order for me to rotate and animate the flaps I have to relocate the origin where the creases are by snapping the 3D cursor to the edge (Select ...
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Modify bone roll but keep the existing animation?

I made a hand and animated it, but for VR ik purpose the bone roll has to be 0 and I forgot it then animated with bone roll 180 when i reset all bone roll to 0 the animation gets screwed Is there ...
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Transfering (adding) bone weight from one bone to another

I want to port a character from game Cyberpunk 2077 into Garry's Mod (Source engine). Model came in FBX format and I managed to export it as smd (which is needed for Source engine), and upscaled it to ...
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Shape key driver not working with IK bones

Blender version 2.79: I configured a shape key driver for when the leg rotates in X, to repair the "shoulders", but the problem is that the repair shape key shows all the time, even when the ...
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How to copy animation keyframes from one skeleton to an identical?

I need to paste all of the 18 keyframes from each bone to the other skeleton which has an identical stance at frame 1.
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Why aren't my clothes assigned weights? Why can't I assign loose geometry to a bone?

I'm currently rigging a clothed character model, but I've encountered some issues. The character and the clothing are all one object. However, with automatic weight pairing, the clothing seems to be ...
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38 views

How to fix clipping knee joint with ik bones?

I created a quadruped character, and added ik bones to the legs, but the problem is the knees start clipping when it bends. i tried to see if changing the weight paint would help, but it just got ...
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1answer
17 views

How to switch between fk and ik when they are separate armatures?

I have a model that I want to be able to switch between IK and FK. The ik and fk bones are two separate armatures but connected through bone constraints. How would I be able to switch between FK and ...
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Switching local Z and Y axis for a bone

I am using blender to import a humanoid model into my unity application. I am currently having an issue in my unity application, I have an external sensor strapped to my leg which sends quaternion ...
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when i turn on b-bones i don't get the blocks

I am following this tutorial on how to rig and am trying to do a very basic rig for arms. Now in this tutorial he says that for the hand controller i copy the bone, scale it up and turn on b-bones. ...
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Why does auto weight paint do a poor job?

I am having an issue where the auto generated weight paint does not match the bones of the model. I have looked up why this may be the case and tried a few things such as applying transformations, ...
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How do i rotate my character head without deforming the neck like that?

I'm using Blender 2.79 and I've been trying to fix this, and i can't get my character head to rotate without messing up the neck. I tried with one bone, two bones and three, i've tried adding some ...
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How to rig an eyelid for a (perfectly) spherical eye?

i'm trying to find a way to build a good but simple rig for an eyelid. It's for a robot, so the eye will be perfectly spherical. Actually, I just have two demi-sphere rigged on an "up" and &...
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1answer
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Digitigrade leg rig flips 180 when pulled backwards

as I was setting up and testing the constraints for a leg rig I noticed when I pull it back it would flip around in a 180 which is not what I want to happen when I pull it back. How do I keep this ...
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Bones scaling is wrong when exporting to FBX

This is very annoying, like so annoying that I literally started to cry because I cannot find absolutely any answer on the internet. Literally none. So the thing is, I have been following this video ...
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Eyebrows not fully rotating with head

The eyebrows and the rest of the body is one object. The eyebrows, eyelashes and eyes are not connected to the body. The eyebrows is the only part that doesn't fully rotate with the head when moving ...
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Non-destructive Rig

I recently watched a video by Pierrik Picaut, and he mentions the creation of a Non-destructive rig. It uses Deform bones, Target bones and Control bones all in one to create the Non-destructive rig ...
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Armature bones with two constraints snap to unwanted angles

I have 3 bones. Let's call them 1st 2nd and 3rd. No parents. Now 1st has two CHILD OF constraints set to follow 2nd and 3rd. Rotating these bones works until I set both of the constraints influences ...
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Can't Rotate Rigify Armature

I'm having trouble rotating my bones around. I'm fairly certain that this is an issue with IK controlling the rotation instead of FK, but I don't know how to change these settings in 2.8. Can anyone ...
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Mixamo + Wiggle bone

When I add bones to my mixamo armature (which may not be the problem) the mesh of the body either flies of or sinks to the ground when I add the automatic weights. What I am trying to do is add wiggle ...
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Is there a way to delete bones and transfer weight to parent bone

I have an armature with a lot of bones that each have some weight paint on a part part of the body, I want to delete pretty much all the bones and transfer their weight to their parent bone. I cant ...
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11 views

mocap, bone(s) rotation re-target with python

I have two armatures, source and target, for each bone I want mapped from source I add an empty parented as bone (tail), for each bone in target I want mapped I add a copy-rotation (global) constraint ...
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1answer
31 views

Rigging a pencil case

So I have this pencil case: And I would like to open it like this: Note : I'm not trying to open the zipper, just to deform the pencil case in a realistic way. I figured the best way to do this ...
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how to fixed axis for an object?

I want to rig a car,so I used bone constrain trasform which will rotate a bone accrding to another bone's traformation,now I'm getting problem when i rotate the source bone it changes the axes ...
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Weird rigged object deform

First of all, I am aware of the issue here, which is that the Automatic Weights couldn't really figure out how to handle the object, that has separate meshes (shoelaces and its rings). My question: Is ...
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28 views

Why is my limb flipping when trying at constain to armature?

edit: I don't know what exactly I did but I fixed it... I renamed my bones as for some reason all my bones had "L" on the end of them, I must have forgot to change the names after mirroring, ...
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Bone IK Constraints - Bone Transformation Data

I create animations on Blender and export the keyframes using custom plugin to be used in others appliances. In order to run the animation on other programs, the transformation data recorded on the ...
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41 views

Arms scrunch and lose volume when armature moves

I have a simple humanoid armature: no IK rigging yet and it worked fine until the arms started messing up when I try to move them. As far as I can tell there is nothing wrong with the weight painting,...
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Problems with rigging and bones

Trying to rig a hat so the tail of the hat moves a little but the base does not. Followed a few rigging tutorials and it worked on a simple baton shape but not on this hat. I modelled the hat from ...
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11 views

How do I get rid of the wires in boneshapes?

The top picture is a bone with a boneshape on solid view, the one at the bottom is on wireframe, why is the wire part of the boneshape different for the solid one> is there a way to fix this?
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Quaternion - I need to subtract the value from the parent bone. How I can calculate that?

I am getting quaternion data from my sensors. I use Python and Arduino. "Bone 1" is the shoulder. Bone2 is the upper arm, Bone3 is the forearm, and Bone4 is the hand. Each bone has a sensor. ...
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26 views

Why the character become strange after auto rig?

I made a model in blender, try to rig it with bone created by myself. It became screwy in some places(Hip,Shoulder...), I have meet this problem many days. My File is here. I follow the tutorials on ...
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How can I solve this skinning wrong in blender but good in FBX and unity?

Hi, I spent my day try to resolve this twisting skinning issue but didn't solve it. My tail bones are not twisting as you can see, the Z axe is always up. The deform bones have copy transform ...
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2.91 bones not displayed correctly?

My first project including rigging. No matter what I choose (Stick, Octahedral), the bones are displayed as point. When I choose B-Bone, its displayed a flat square. Something is not right. Screenshot ...
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Parenting Lattice with Constraints to an empty

I am trying to animate a train that I got pre-rigged from Blendswap. I got the wheels to turn properly but am having trouble with some parts following the mesh (see video below). I found that when I ...
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The eyes of my model wont stick on

I'm trying to rig a model to use in vr chat, but the eyes wont stay on when it starts moving. They don't move along with the head when the spine moves and just sort of float off. I've tried parenting ...
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Blender Animation Works in Viewport but not in Render (Mocap / Face Tracking / Face Capture / Motion Capture / Face Capture / CGMatter)

(I'm french) I've made a motion capture with trackers links to empties. And thanks to a script from cgmatter, my empty are joined to bones wich make move a 3d face. All works fine in the viewport, but ...
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Can Bone Movements Be Mirrored?

I have a model with clenched fists. I want to unclench them to save as a proper T-Pose. Is there a way to mirror the bone movement and position from one hand to the other so that both look exactly the ...
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How Do I Recursively Offset F-Curves Along a Bone Chain?

I am searching for more efficient ways to FK-animate long bone chains, such as for tails and snakes. One thing I like to do for wave-like motion is keyframe the rotation of the first bone, put it on a ...
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How to create a “always have snapping on for this object” driver

I need a way to turn on the "snap during transform" tool for a single bone using drivers. I know there is a tool_settings.use_snapping data path from the ...
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1answer
35 views

Problems with automatic weights when rigging

Just created a simple character with a head, body, and legs. But when I use try to rig it, the joints get distorted. I tried to use empty groups (since it worked in 2d), but the parts wouldn't move. ...
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34 views

select head of bone in pose mode

I need a bone that can follow the curve of an eyeball in pose mode. I've tried many different "solutions" that just don't work. I'm following this tutorial: https://www.youtube.com/watch?v=...
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Bones: Connect moving spheres with strechable pipe [duplicate]

I want to connect some of the spheres below with pipes/lines. These spheres should move around a center with varying distance. How can i add bones to them and the pipes so that: the spheres can be ...
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1answer
28 views

It is posible to obtain a armature from a Rig?

I just installed rokoko. I am trying to retarget a Rig which armature has been already deleted but it seems that Rokoko only uses armature as a source. Is there a way to convert the rig that I have to ...
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36 views

How Can I Link My Bones With Mesh?

I am 15 years old and I am a beginner in blender and I know how to link armature with mesh. I downloaded some bones to animate the character, but when I try to link the bones with the character it ...
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My character is rigged and armature works well except its unstable

Some bones occasionally move in directions (basically middle spine bone out of three spine bones(pelvis included) which has IK applied) and it is different or not happening every time I view it, it ...
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How can I copy the location and rotation of multiple bones of a skeleton and paste them to an identical skeleton?

I need to change all the bone's location and rotation on the right skeleton to match with the left skeleton, but I'm hoping there's a better way than manually fixing each bone here. Thanks!
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2answers
81 views

3 part mechanical joint following 1 bone?

I am making a 3 part mechanical joint, with the different axis of rotation being in 3 different places. This is fairly easy to make a basic rig for: The problem is that i'd like to control this with ...
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31 views

How to copy keyframes from a skeleton and paste them into an identical skeleton?

The right skeleton is the one that is rigged to the mesh and the left skeleton has a running animation but not the same position as the right idle skeleton. I need to paste the keyframes from the left ...
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Imported Armature Stretching Mesh When Posing

For the sake of practice and learning, I imported rigged arms to work with animations and rigs. However, whenever I try to pose the hands, the fingers get stretched and distorted. I've checked my ...

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