Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

0
votes
0answers
12 views

(Is there an easy fix?) Imported model bones are all rotated 90 degrees

I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it. I noticed ...
0
votes
0answers
9 views

It it safe to remove an unused bone?

I'm making a shirt for Sims 4 and couldn't find a Sims 4 reference mesh shaped like mine from which to transfer the weight paint. I ended up using a full body mesh, but now I have vertex groups for ...
0
votes
0answers
11 views

Control bones keep sliding off mesh when posing

I've been following a rigging tutorial on youtube and noticed something odd on my end. In the tutorial video (link includes relevant timestamp), the bones that control lips appear "glued" to the exact ...
0
votes
0answers
26 views

Limit Possible Bone Location Within Custom Object

I would like to be able to constrain the possible X,Y and Z locations of an armature bone to within the 3D space inside a specified mesh object, such as a cube or sphere (and eventually a custom shape)...
0
votes
0answers
11 views

Custom importer for amature bones

I'm trying to make an Amature/Bone Importer in Python for a custom file format in Blender 2.80. In this file format I have the following data: Bone Name Parent Bone Name (Quaternion) Rotation to ...
0
votes
1answer
9 views

How to select each of the segments in my bone for weight-paint?

Even though I’m in Edit Mode, I can only select two bones. Except one of them has 4 segments!
0
votes
0answers
11 views

Problem with bone disconnecting during animation

I have difficulty articulating my thought, so please be patient with me. I am having issue of child bone disconnecting from parent bone eventhough they are "connected" during animation/posing (ref ...
0
votes
0answers
16 views

Blender(part of Model) weirdly stretch out when imported to unity

I have made a simple tank model in blender and I was trying to rig the tracks by placing armature and bones then assign vertex groups /weight paint to them, and import the model to unity, the idea is ...
0
votes
0answers
10 views

Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure when it imports

Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure when it imports. How can I maintain the integrity of A Poser figure when I import it into blender
1
vote
1answer
35 views

How can I roll a cube (around its edges) with armatures?

I want to set up an animation of a rolling cube for a video game. The cube needs to roll/tumble to all its sides. When I add bones to the cube, only the parent bone seems to make the whole cube ...
0
votes
0answers
13 views

Armature appearing on the floor and out of mesh. How and Why?

So I am very new to Blender and 3D programs in general. One of the models I'm using to help me with learning how models work and how to rig them came with a bone rig already setup. However... this is ...
0
votes
1answer
18 views

What's the difference between DEF bones and ORG bones in functionality?

I have downloaded a very nice, fully rigged, character model and have embarked on studying this file and doing some tests. However, from the theoretical POV, I can't seem to grasp the difference ...
0
votes
1answer
16 views

When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
0
votes
0answers
10 views

Mesh don't move with armature - [duplicate]

I already tried to find a solution for this, but nothing i found worked... My problem is: the object I made don't work with the armature. When I click on 'Armature deform ... with automatic weights' ...
0
votes
1answer
26 views

Cant find bone constraint in blender 2.8?

Im trying to have 1 bone copy the rotation of another, and aside from this https://blenderartists.org/t/no-bone-constraints-in-2-8b/1136765/4 I can't find anything on the topic - there doesn't seem to ...
0
votes
0answers
47 views

Change Pivot Point of Bone Without Changing Child Bones

There is a bone in an already completed and weight painted rig that I want to change the pivot point for. If I move the head in edit mode, the child bones move as well. How do I change the pivot ...
0
votes
1answer
43 views

IK Rotation option for opposite end

I have a string of bones with an IK constraint at the end that uses most, but not all, of the bones. When the target is brought back, the first bone bends greatly away from the bone before it, and the ...
0
votes
0answers
34 views

Keyframe every bone

I am working on an animation where i used parent bones. Turns out they are in the way now. Can I clear the parent and remain the animation of the bones? When I clear the parent now, they just fly ...
0
votes
1answer
40 views

Connecting eye rig to head bone

I rigged the body of my character and proceeded to the facial rig, in which the eyes (mesh) are already connected to an armature, but now I want to connect those eyes armature to a new bone I made on ...
0
votes
1answer
71 views

How can I have the bones of my armature find the most direct path when reseting their rotation?

My character does a backflip and therefore the hip and abdomen bones have been rotated "360" degrees. Considering that the idle pose hasn't made these transformations if the end of the backflip ...
0
votes
0answers
31 views

Why bone doesn't update during transforming?

Why bone doesn't update during transforming? Here is a bones from 2 armatures: Blend-File: https://ufile.io/msgv93b8
0
votes
0answers
37 views

How do I rotate on a custom axis in Blender 2.8?

I am trying to rotate a screw named "windage" but it is not rotating on the proper axis. I have created an armature and made the windage screw a child: Structure: Entire Model: If I rotate windage ...
0
votes
1answer
39 views

Turning off deform for all bones

How do you turn off deform for all bones in a rig? I've tried selecting all the bones in Edit Mode and unchecking Deform, but going through each bone, I've noticed some are still checked.
0
votes
0answers
34 views

How to create a face rig using bones?

I wanted to rig a model which comes with face bones and weights already assigned, is there any way to rig face bones? I could try to create shape keys but I was wondering if there's a way to create a ...
0
votes
0answers
37 views

Rotation of an animation

I just made a really basic stick figure to practice some armature stuff and I successfully made him do a thing with his arm and body (and he sits down). The only problem I have now is that I need the ...
0
votes
0answers
45 views

Long Neck and Chest Not Deforming Correctly

I have run into an issue while rigging a long necked creature. When I rotate the bones from its rest position to one where the head and neck are parallel to the ground, the chest caves in (ouch). ...
0
votes
0answers
36 views

Bind an armature with animation to another armature

I have a model of a character with an armature that's already been weight-painted and functions normally. However, I now want to take a different armature with no model and somehow bind certain bones ...
0
votes
0answers
16 views

No Solution Is Working. Bone Heat Weighting Failure. I've Tried Everything [duplicate]

I have a crab that I'm trying to connect to an armature and nothing is working. I have no non-manifold, no corner doubles, I tried separating and rejoining and I also tried re-scaling my mesh.
2
votes
0answers
93 views

Blender 2.8 - I am only able to select the parent (first added) bone of an armature when using the cursor [closed]

Situation I am using Blender 2.8 Beta on a Mac. I have created a simple mesh then added an armature. Having added the first bone, I created 5 more by extruding each one from the previous. I then ...
1
vote
1answer
24 views

How to thicken/enlarge certain areas of a model? [duplicate]

How can I enlargen the fins and ribcage of the fish below? I need to 3D print the model but currently at the moment the peices are too small to print or they snap off after being printed!!!I just ...
1
vote
0answers
17 views

Extrude bones are not connected?

I have extruded the bones from the trail side and all the bones are connected (on Left Side) and when the extruded on the head side of the bone, the new bones are not connected to the main bone. The ...
0
votes
0answers
5 views

Animation keyframe - lost after removal of copy transform?

So, let's say I have 2 bones on 2 different armatures within 2 different layers. I have the bone from layer 2 armature 2 with a copy transform to replicate the exact shape form transforms rotations ...
0
votes
1answer
23 views

Teeth always broken when I rig every character with auto-rig pro

Someone here uses Auto-Rig pro ? Sometime I use it,sometime I use Rigify. The problem is that as soon as I rig every humanoid mesh with Auto-Rig pro I have a situation like that you can see below. I ...
0
votes
0answers
13 views

Bone Heat Weighting: failed to find solution for one or more bones can't fix

I was trying to rig an iron man model from blend swap and when I tried to rig it I got the error message Bone Heat Weighting failed to find a solution for one or more bones So I looked it up but ...
1
vote
0answers
45 views

Is it there any way to view armatures in blender 2.8?

I have characters with armatures in blender 2.8 and I would like to view the armatures and change the pose. Is it possible with blender 2.8? If yes, how?
0
votes
1answer
23 views

Change Orientation of Bones

Hello Blender Community, I have rigged a robot-arm and now I want to import the Rotations for the Animation with a python script. However The Normals of the Bones aren't convenient for the Animation ...
0
votes
2answers
27 views

Mesh rigged to skeleton deformed in pose

I have a human body mesh and a skeleton which I got from modding kit for a computer game. I am trying to mod a backpack into the game. I followed a tutorial and parented a plain cube (my backpack ...
1
vote
2answers
46 views

Automatic Weights not recalculating after moving Bone

I am working with a fairly simple rig, as I'm pretty new to rigging/animation in general. I created my bones, and later parented my mesh to the armature with automatic weights. Later, I wasn't happy ...
-1
votes
1answer
43 views

Face glitch with black plasma rig

I am building a Minecraft animation in blender with the black plasma rig, which is made by Pixel Frosty. The problem is that the face is behind the mesh/skin. If I look at all the other rigs on ...
0
votes
0answers
9 views

Python bone Location/Rotation matching with offest

I want to copy modifications made on a rigged set of bones over to a second set of bones. The bones have completely different orientations but seemingly work the same (a rotation is a rotation after-...
0
votes
0answers
18 views

How to add inverse kinematics onto rigify rig add-on?

So I know how to make a human meta rig using the rigify add-on (the one that comes included in 2.79). I also know how to add additional bones onto the rig, I can do all that stuff successfully, ...
0
votes
0answers
11 views

Can a bone be not keyframable?

is there a way to have bones that cant be keyframed? for example: a slider that hides/un-hides parts of the armature, it would make no sense to have that enabled for keyframing, or it could be ...
0
votes
0answers
28 views

Bones are invisible and background screen in Solid View is too bright

I was working on this lego character from a course online. I created a new 2D Animation layout, the way the instructor from the course had done. I created a basic idle and running animation and saved ...
0
votes
1answer
26 views

Why doesnt my mesh follow my bones the way i want? (Video)

I am new to Blender and in the video below you will see a simple water creature mesh with an armature connected to it. The bones of the armature are placed inside the arms and body of the creature. ...
0
votes
0answers
28 views

Is it possible to create Edges from armatuer or bone locations?

I have these physics bones form ingame that i need to move using clothsim.. Usually i manually add vertices to bone location with different weights for pinning and use empties on those vertices to ...
0
votes
0answers
22 views

Rigid body objects interact with armature bone?

Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects?
0
votes
1answer
19 views

Issue with arm bones

I'm having a problem with the bones in my arms, in that the connection between the upper arm and forearm does not deform the mesh properly when I manipulate it, as if the joint never existed. Can ...
0
votes
0answers
45 views

Armature display can't be set in solid or textured mode : is this a bug of blender 2.8?

I'm trying to display the armature in solid or textured mode by activating the option that's under the Object/Viewport display/display as,but it does not work. Infact the armature is visibile only in ...
0
votes
1answer
20 views

Trying to find source of motion of a bone in blender 2.8

I've got an animation which was originally created in 2.78 and Im looking at it in 2.8. What I notice is that some bones are animated, but I cannot find the keyframes associated with their motion. ...
0
votes
0answers
16 views

bones of my character are not saving

I have a character with their respective bones and I am trying to put it in a pose to render, but when I make a change and then save my progress and I open the file again the bones are in their ...