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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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11 views

Certain parts of rig not getting attached after parenting

I'm trying to rig this model that I ripped from a game with the rigify metarig. After parenting the armature, the body doesn't want to be attached. The head gets attached but the hair doesn't want to ...
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1answer
57 views

Bones getting left behind in mesh transform

enter link description hereI have just taken the plunge into bones animation and having all sorts of problems. I want to animate 3 seperate folds on each side of a sheet, without using a mirror ...
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291 views

Is it possible to animate 2 folds on the same sheet?

As can be seen on the screen shot, I want to animate first folding the top right triangle and then along the center line of the sheet using the 2nd bigger bone. and then a third fold of the left side ...
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Parts of my rigged body are getting behind when i move them

All the mesh is moving correctly, but some parts just go slower. For example: I am moving a arm, and so, the forearm, the hand and etc moves too, at the same time. But the joint of the hand gets ...
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1answer
24 views

Bones triangle segments gone

I'm new to Blender, and a few times I've loaded in other peoples models and noticed the "triangle" segments like in the right picture are completely gone, so it's kind of hard to select the bones ...
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14 views

Very troublesome issue with Bendy Bones (Blender 2.8)

For some reason as I've worked on my model, with bendy bones, symmetrizing them causes an issue with the "Stretchy to" constraints and I don't understand why it's been doing this. I've learned I ...
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2answers
40 views

Rigging problem with a Telescope

I have modeled a telescope and I want to rig it to rotate and pan it as needed in the final scene. I have grouped the parts that I want to rotate and pan seperately, added two bones for both the ...
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1answer
16 views

How to move the Armature Original Point without moving bones?

I am a newcomer. I made an Armature and when I have to use X-Axis Mirror I found my Armature Original Point was not in the middle. It's like this. So how can I move it to the middle without moving ...
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13 views

How to keep shoulder pointed at bone

How do i keep the arm inside the mesh wile still keeping it separate as well as pointing at the body?
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1answer
13 views

Character's hands stretching when moved in Object mode

I've been working on a character model that I have rigged, weight painted, and created poses and shape keys for. Everything has been going smoothly so far, with no unwanted distortion when I pose the ...
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1answer
15 views

Animal model Bone Heat Weighting Problem

i've modeled a rat and i'm trying to get it parented to an armature through automatic weighting, since i dont have any experience with weight painting. The problem is anytime i try to parent them, ...
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1answer
40 views

Rigged Blender model doesn't preserve volume when exported as FBX

The cylinder of the revolver shrinks in scale after it's exported to FBX. Although I toggled "Preserve Volume", it appears that Blender FBX's exporter applies it once to the revolver mesh, but ignores ...
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32 views

How To rig a fat guy

So I've been experimenting with the best what to rig this guy, I've re rigged him about five times already. So basically this guy is for a mobile game where you roll him around the world and if you ...
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1answer
18 views

Connect two bones to one

I have two separate bones, the heads of which I'd like to connect to the tail of a single bone as shown. Is this possible? Or is there an analogue?
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1answer
27 views

My rig stretches and shrinks

I'll cut to the chase. Problem: I'm trying to make a stylized foot consisting of only bones and rigged it (so I can pose it later). Now when I rotate my a_bones (in pose mode) my bones go slower ...
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16 views

Offset Bone Rotation and Inverse Kinematics Wheel Steering (Rigging Setup)

I am trying to rig an armature with 2 links and a wheel. The wheel can rotate. The two links need to help lift the wheel (1 DOF) and steer the wheel (1 DOF). I followed a rigging tutorial online and ...
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1answer
29 views

Model is not generating weights with auto-generate, what am I doing wrong?

I am attempting to import a model using the MMD plugin and then use it for animation. When I import the model, give it bones, and then attempt to animate it, the bones are not affecting the model. ...
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1answer
17 views

Armature Parenting Issue

Dear Blender Community , I am struggling to solve an issue concerning parenting an armature to another object (so I don't have to animate it separately. In this instance I'm trying to have my 'l' ...
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12 views

Copy/paste keyframes between two armatures

Copying animation's keyframes from one arm bone to the arm in a different armature creates a weird result. Keyframes values, bones' local axis, alos parents' axis & keyframes are identical but ...
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1answer
34 views

Bones keeps on messing up my model?

So I downloaded a beautiful anime base from ALexzart on Sketchfab https://sketchfab.com/3d-models/anime-girl-model-base-free-5a1ef64055c748fd94447adbfa5a88a2 But when I wanted to add bones to it and ...
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1answer
22 views

Bone Problem (not bending) - Following Animated Book Tutorial

I'm following this tutorial https://www.youtube.com/watch?v=MDK9i9T8bwM And one of my bones looks completely straight, but it should bend On the other side both bones look ok, the only difference I'...
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1answer
42 views

Blender 3D Rigging Bone Troubleshooting

I know how to Rigging a Blender 3D, but after testing it, it worked well, but the right arm doesn't look like a problem in the armature, but it gets crumpled in a strange direction. And I thought it ...
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19 views

Every time I try to extrude a bone and select a part of it individually in object mode, they automatically group together. Why?

If I'm unable to select a single bone in order to parent it to my object. To my understanding (I'm still very new to all of this), in order to parent a bone to mesh or my object, I have to select the ...
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1answer
20 views

Moving armature-bone moves the whole character

I just set up a character rig and am trying to animate it now. However, when I move this one armature it simply moves the whole character but the mesh itself doesn't move. When I try to rotate this ...
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21 views

Bones rotate outside of mesh

So when i rotate the bones sometimes it leaves the mesh instead of staying inside. any suggestions?
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1answer
46 views

Rig Cable connected to head and body

I need your help. I have a model that has a cable attached to the back of the head and body. I want the bottom part of the cable attached to the body to follow the body bone and the top part attached ...
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10 views

How do I make all bones occupy the same space?

I have a skeleton here that in edit mode, has all its bones in the exact same area. It might be kinda hard to see. But in pose mode its where the bones should be I have another skeleton, and I would ...
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20 views

Best way to rig a cartoon mouth [duplicate]

so i have been experimenting A LOT with blender but this has got me stumped. I'm trying to make this character open his mouth very far (to his legs) and im wondering what the best way to go about this ...
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1answer
21 views

Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?

I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally. I wanted my ...
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1answer
17 views

Some weight painted faces not effected?

As you can see in the image above the red area, there is a sharp corner I can't smooth out, I've tried painting it various different ways but no dice. It's like there is a ring around the mesh or ...
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13 views

Blender 2.8 re-map an animation from object 1 to object 2

I've found a series of post related to accessing the animation / bone data using python. My use case is converting some BVH to a character rigged in Mixamo. I can't get started right when attempting ...
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17 views

Blender 2.8 Rigging stuff

I was working the past months on some character rigging with animations on blender 2.79. I managed to get rid of all "ugly" edges in the model so that the animations look beautiful. I've worked with ...
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7 views

How to force IK chain bend direction?

So, after tons of misadventures in the world of Blender I decided to rig my first model. So far I made good progress, the base armature works quite well and I started to do some IK rig stuff. Legs/...
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1answer
26 views

Why does the X rotation on my shape key driver go negative when I'm rotating on the Z axis?

As the title says, when I rotate the bone on the Z axis, there is a certain point where the X rotation in my driver for said bone goes from a 100 degrees to -79 degrees. This is a very strange issue ...
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18 views

My bone keeps on rotating. Need a little help with constraints

I'm trying to figure out how to rotate a rectangle box, and rotate all the parent bones along with the box so it can rotate a second time around another edge, and a third, and so on. I tried to ...
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8 views

Parenting only selected bones (bug?)

I'm tryin to parent only two selected bones to a bone of another armature. I select one bone, then I shift select another bone, then I shift select bone of another armature, which I want to be the ...
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10 views

Why is my armature only showing in Edit mode

I am new to blender and i created a player with armature and some animations, but now they are not visible for some reason in any mode only in edit mode, my keyframes are not showing either, but the ...
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1answer
12 views

Replace Bones with existing bones from other models | 1 animation for 2 differnt models

i think there is a easy way to fix but i cant find it(Beginner). So i have two different models; 1 Character and 1 weapon both of them have their own pose/bones but I can see that the bones/pose from ...
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1answer
27 views

Channels and keys of animated bones do not appear on Graph Editor

So I animated bones on an armature, things were normal for a long time. Today I decided to mess with the animation and to my surprise the keys are gone! The animation still plays normally, and the ...
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1answer
19 views

select multiple bones from different armatures

Is there a way to select multiple bones not belonging to the same armature? And to create selection sets with bones from different armatures?
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19 views

How to make Selection Sets select also hidden bones

I'm an absolute beginner with blender and I'm trying to evaluate switching from Maya to Blender for work, but there are things that I can't manage to solve. Let's say that I have a selection set with ...
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18 views

“generate rig” results in a misaligned rig, what am I doing wrong?

http://pasteall.org/blend/index.php?id=52405 I followed the 2.8 official tutorial on rigging, made my own mesh, adjusted the meta rig to fit my mesh, clicked on "generate rig", but the rig is not ...
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1answer
44 views

If a cube is rigged on all it's edges. How can I animate it so it tumbles forward forever?

When I roll a rigged cube over its edge (for instance this example which has no bones on all its edges but anyway -> How can I rig a cylinder so that when it's rotated its end cap will not ...
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14 views

Bone: Local Axis is Off

cool people! I got a simple Armature. When in Pose Mode, one of the bones Axis (Local) is mysteriously rotated! That's not suppose to happen! This has happened several times already, on several ...
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14 views

Adjust editbones to face vertical without changing animations

I've been working for a few months on a plugin that would convert animations to work with an older game engine where editbones have no rotation or location values. The bones are essentially all ...
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9 views

Does the function “copy to selected” for value of a custom property to all selected bones no longer work in Blender 2.8?

I've created a custom property on multiple bones of the same rig to drive constraint influences, for example: I have the bone "eye.r" with the custom property "auto eyelid" to control the influence of ...
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13 views

what are the settings to be able to select indiviual bones or bone tips in blender 2.8

In edit mode in blender 2.8, using a mouse, I can't select individual bones or bone tips either in rigify or when I add them individually. I also can't select two bones on opposite sides of the figure ...
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1answer
33 views

Trying to symmetrize bones, not working

When I select half of the bones on one side of my armature right click and hit symmetrize, the bones do not appear. I may be doing something wrong, or just being a noob and missing something simple. ...
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1answer
23 views

The animal armatures aren't showing up as options. How do I fix this?

I'm trying to rig an animal, but when I go to Add>Armature only the single bone and human armature show up as options. Rigify is on, and I've tried restarting Blender and my computer several times. ...
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21 views

Double fold animation with curved bends

I want to create an animation which does multiple folding. (Attached gif) I was able to make single folding with the help of bezier curve & AnimAll (points) but when I make multiple bends... I'm ...