Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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13 views

Hand modeling and rigging research

Good evening, I can't find any courses on realistic hand rigging and modeling for blender 2.8 so I am designing my own from scratch. I think I found a good topology for the finger joints but my ...
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Rigged Mesh Behavior Is Different Despite Same Weights

In the attached images, I have a mesh that I rigged with automatic weights. The auto-weight turned out pretty good, minus a few tweaks. However I ran into issues with the mouth and eyes. I applied ...
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Bone Constraint: Copy Z Rotation to Y Rotation, but Inverted

i have two bones, a parent and child, that are at right angles to each other. i want the child to counter-rotate with the parent's rotation. for the x rotation, that was easy enough: copy rotations, ...
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Need help rigging [closed]

I got a model online and i have been trying alot to rig it but it just never works. I can't even generate a rig. It is a model of a lizard which appeared in frozen2 film. I didn't come here to just ...
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Been trying to fold flaps into a box carton (dieline) as a obj. file [duplicate]

I'm pretty new to Blender just leaving Fusion 360 after knowing how powerful this software really is but still importing obj. files into Blender from Fusion. Anyways my goal is to become a package ...
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i have a problem in rigging [closed]

can anyone rig a character for me? i tried a lot but i cant generate a rig i dont know what the problem is. i did not come here to just gt it rigged without even trying. i have been trying and ...
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Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
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Pose changes when switching between modes

I have a problem with my rig. When I change between edit mode and pose mode or whatever makes rig calculated my bones appear in different positions. Like this; This is the pose I want, and also has ...
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Get object orientation in bone space in python

I need to get the orientation of an object in a world space from the bone space. How to to do it in python.
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Small Joint Rotation Limit problem (2 week rookie!)

So I imported a mech i made then after rigging everything and weight painting everything i wanted to add some limits to some bones because my model is a mech and come joints should only bend in one ...
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Complete Armature disappears when switching to “pose mode” /nothing is hidden, alt+h has no effect

they show normal in "edit mode" but when i switch to "pose mode" or "object mode" they disappear and there is no "eye symbol" in outliner besides green Armature/Bone symbols. But there is a orange ...
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How to set quaternion rotations for bones in Blender Python

I'm working on an import script and I am getting stuck on doing armatures properly. So far I have been creating edit bones and I have it mostly looking correct, but while the directions that the ...
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Appending rig without appending costum shapes of the bones as well

So I’ve created a rig with costum bone shapes. I can delete the shapes so they don’t show in the scene anymore as I’ve no use for them anymore. All is well when opening that rig’s file but if I want ...
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Question about Weight painting

I wanted to animate the breasts so made bones wanted to apply it into the other one(breast.R) I copied changed the name clicked the MVG but it says it failed I clicked the MVG(topo) it says it ...
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63 views

Can't select bones in pose mode

I'm new here so I don't know if I'm making this question in the right place, but I'm having an issue with bones in Pose mode and would be so thankful if anyone could help. I can select them without ...
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Is there a way to hide bones that don't have vertex groups

I need to hide bones that don't have any associated vertex groups, so I can select the bones that only have weight painted.
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Edit Rigify Rig after Generation

This is my first time using blender and rigify for animation. I thought it was a good idea to use the wolf rig as base for a dragon. im almost happy with it but i have some troubles with the neck. My ...
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Rigify: How to remove tweak bones from arms?

The title is self-explanatory. I am using the basic human meta-rig to generate a rig. The problem is I don't want any tweak bones. I tried playing with the number of segments and b-bones, but in the ...
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IK Foot moving after enabling rotation

I'm trying to give my rig an IK for the foot, but whenever I enable the rotation tickbox on the IK bone options, the foot snaps to a complete different place. Is there anyway to prevent the foot ...
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Bones and animation on model do not transfer to Unity?

Im very new to blender and am trying to edit a model I downloaded. I want to create the bones for this model so that I can rig it for animations and apply downloaded animations from mixamo.com. The ...
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How to prevent specific bones in an ik rig to bend?

So, i created an ik rig for my arm model and it looks good except for the forearm part. As seen in the picture below, the forearm consists out of three bones. But when i move the hand, the forearm ...
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Is it possible to “chain” action constraints on the same bones?

I asked this question yesterday > Animating tentacles And one of the comments pointed me to using action constraints to achieve the effect I want. I followed the linked tutorials, and I was able to ...
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1answer
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Body Deformates In Weird Ways When Bone is Rotated

I have made a human model for my game, i have rigged it but now when I move any of the bones the player starts to deform in a really weird way, I have been searching for how t ofix it but i couldn't ...
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How do I copy transform of a bone to an object?

I can translate an object to the position of a bone with snap menu. But I would also like to give the object the same orientation as the bone. Is there a way to do this (without using a script)?
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Child bone moving parent bone?

I have created a simple rig of a character that is intended to be modular. The arms of this character are meant to follow the main spine but are also able to be detached. Instead the bones are not ...
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What is wrong with bones?

I'm just start using bones in Blender and this problem appears where bone divides in two parts and has very strange behaviour. Is it a bug or did I miss something?
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Offset object/bone animation

Is possible to offset animation in Blender. For example. I have an animation of a hand grabing a gun, but I need to change how hand grabs the gun. Is there a way, to change only first pose, so any ...
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Bones are gone in object and pose modes

Armature completely disappeared in object and pose modes, I didn't hide it, it's not because of viewport overlays, they are still there , animated, but not visible or selectable in obj and pose modes. ...
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Bone heat weighting: failed to find solution for one or more bones. Problem with skeleton [duplicate]

I just want to connect my skeleton with duck but i can't. I also can't open special menu to remove doubles. my blender project
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Blender 2.8 Face animation not rendering

So I followed a tutorial on how to rig and animate a face. I did all the steps but when I try to render it I get a video of the face sitting still with no animation. I have tried using Eevee, Cycles,...
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How do I duplicate bones 90° and copy rotation?

I have a set of bones with an Inverse Kinematic constraint. I need to be able to duplicate this set up so that I have four sets in total, each rotated 90° about the center. I'm not sure if this is ...
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Weird problem with my mesh collapsing in on itself when posed at certain angles

I'm a bit new when it comes to Blender, so I'm hoping this an easy fix. I was applying the skin weights to my character, when I noticed this problem where my character's mesh will collapse in on ...
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Rigify Error on Generate rig

I am having an error when I am trying to generate a rig for my character the error is: Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I think this error is ...
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connect bones, without moving vanishing points

My question is about I am generating a door which has meshes that move following the door, but do not move with the door.
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Python command for selecting bone groups

So I wanted to create a python script to make my animation workflow quicker. So I made a script and it works great. But then I thought about making a pop-up menu for it. I found a tutorial online that ...
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How to script an animation based on 3d joint data?

I have looked at the other questions that have been posted here and I am very sorry that this is such a similar question AGAIN but none of the issues solved it for my issue. I am working on an ...
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Animating parts of an object

Hi is it possible to rotate part of a mesh but without any stretching (I understand weight painting a little) For instance I want to be able to animate just the radar dish around the z axis. Is this ...
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get coordinates of bone from the perspective of second bone in driver

I'd like to get the coordinates of one bone from the perspective of an other bone, i.e. figure out the x,y,z coordinates of bone A where the axis of the space is aligned with the rotation and location ...
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Bone properties Tab does not get updated

When I select a bone in Edit Mode, the Bone Properties tab does not get updated. It shows always the details of a default bone. For example the bone I had selected last in Pose Mode, before switching ...
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Armature Problem: Why does “ Bone heat weighting” error message pop out?

Some armatures and meshes work perfectly fine together, but some refuse to move with the error 'Bone heat weighting'? More details in the video below that shows the problem in blender. https://youtu....
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Mesh with clean weight paint distorts unexpectedly

i have a model i've been working on, that came with weight painting on it. i made a few edits, set the rig as the parent again, and for some reason when i move the left hand... this happens when i ...
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My character is broken in pose mode

Hat and other objects are joined to the main body. After adding armature deform with automatic weights my model gets broken. Head runs away from hat and some parts of model are left behind when I move ...
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1answer
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How can I connect multiple bones to one?

As seen in the image below, I'd like to connect the tails of bones 1-5 to the head of the target bone, in a way that allows the connected bones to rotate accordingly when moving the target bone. Is ...
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Object parented to a bone moves twice faster than the armature root bone

I'm rigging a wheel and When I move the root bone of the car armature, the wheel move twice faster than the armature, The rotation is ok, but I can't find the way to make the wheel move ok. Video ...
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Animation turns in to spaghetti

Made an animation the day prior and put it in the Unity game engine, and it works fine, the next day I took a look at the same animation in Blender and it went completely crazy, I can describe it as ...
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Strech Bone Constrain problem

I have a bone with stretch constrain, when I try to move the target bone, the stretch bone goes crazy doing things not related wuth the movement i do with the mouse. any idea how to solve it?
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How to easily edit action constraints

I am learning action constraints. However, animation and action constraints create overlapping effects, so we had to assign a fack user to the action data and remove it from the all bones. That ...
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1answer
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Bendy Bone: Ends of mesh doesn't curve

The bendy bone is connected by automatic weights but the end of the mesh doesn't curve with the rest of the mesh.
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Leg Bones "Freak Out' When Exported to FBX

I am animating an armature and everything is fine in the .blend file, however when I export to an fbx the upper leg bones sometimes rotate erratically for a few frames. Below are two images: the first ...
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Can't find changing bone type display in blender2.81

Can't find changing bone type display in blender2.81. I looked it up in bone properties panel, with normal logic, to change the bone type display method should be in this panel, but I can't find it, ...

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