Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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How does one increase the thickness of the lines when animating a rig?

Hoping it's a simple one. Basically, I'm doing the well-known Alive! animation course. I have a 4K monitor, and the thickness of the lines which make up the rings for each of the animation bones is ...
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Rigging a character made of multiple objects [closed]

I created this simple character out of multiple objects, and then rigged it with a basic skeleton (just normal bones, no IK or constraints or anything yet). I made it using multiple parts because I'...
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Is there a way to force a bone to snap to fixed-step rotation?

As in, is it possible for me to set up an armature so that a bone's X-rotation will snap to, say, 30°, -30°, or some multiple of 60° from there? I'm working on a toggle switch, and while I can ...
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4 votes
2 answers
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Glove won't move with additional bones

I created a rig for my character and everything worked fine. While trying to ball my character's fist, I decided I wanted an extra bone in the fingers. After I created the extra bones, (thumb 3.l)(...
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Why are my bones deforming incorrectly?

I just don't understand why the armature on the left is deforming correctly, but the one of the left isn't. Why is this happening? What can I do to fix it? Here's the blend file: https://pasteall.org/...
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How to move bones with shape key

A shape key for a model Im working with makes the legs longer. The issue is that the bones look offplace due to the mesh changes. Is there a way to make necessary bones move with the shape key to make ...
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I made an armature for a dinosaur, however it keeps giving me "Bone heat weighting" and I have no clue how to make this work, please help

SO, I made a spinosaurus, and its pretty cool if I do say so myself, but I made an armature for it so I can pose it, but when I parent with automatic weights, It says "bone heat weighting failed ...
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Unable to pose model rigged with automatic weights [duplicate]

I've created an armature, parented the model with automatic weights to it, everything seems fine in processing, but when I try to pose individual bones in pose mode, the model is static. I've uploaded ...
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How to find a length of a single bone (Drivers)?

I'm trying to get a length of a single bone but having no luck to do it when it's last bone in chain. Need that value for custom property (which I need for drivers). So far, I've figured out how to ...
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Why does my pose position differ from my rest position?

I'm rigging a face! After doing some weight painting, I adjusted the bones so that their placement aligns better with the mesh. Unfortunately, the pose position now differs from the rest position, ...
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How to Solve rigging problem? [closed]

I am using Blender 3.0.1. I created a humanoid model. I have done the rigging towards my model. But in pose mode, I tried to move the bone but the mesh just stood that. It did not move. How can I ...
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Spline IK with control of both ends

Hiyo! I'm trying really hard to come up with a way to take a bone chain, for example of 5 bones, and use a Spline IK to match this bone chain to a curve WHILE controlling the exact position of both ...
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Driver : delta Z between two bones?

I want to drive a bone X rotation with a value based on two other bones Z position TargetBone.rotation.x = BoneA.location.Z - BoneB.location.Z but I dont understand how to do that with dirvers it is ...
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I have a problem with constraining rotation of mesh to the armature

I thought it would be nice if base model for my serialized meshes would automatically fit to the armature, so resizing and relocating bones would also resize and relocate body parts parented. I used ...
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Blender Rig with only one finger

this topic has already been discussed but unfortunately the answers doesnt solve my problem. One of the recommandations is to spread the fingers a little bit more before uploading the body mash to ...
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2 votes
1 answer
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Problem when trying to shrink part of model (with armature) - IK

I have problem with armature and bones and due to my lack of knowledge about all this stuff I'll try to explain as good as possible. This is simple model I have a problem with. Course, all work is ...
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Is there a way to join the roots of bones?

I'm learning armatures and trying to rig a model with a basic rig by extruding bones. I think I made a mistake however as the legs are separate from the body. Is there a way to join the roots back ...
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How do I tell Blender which bone I want to weight paint?

I need to apply weight paint manually, because the automatic weights method failed. How do I select which bone I want to apply the weight paint to?
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Mixamo Action/Animation messes up my rig

So I want to apply an action to an already existing Mixamo rig (All bone names are correct). But every time I do so it messes up the orientation of some bones. Sadly I can not use Micamos auto rigging ...
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Object does not move properly with Armature

I created an Armature for this Elephant where I put at the tail of every active bone a nondeformer Controler. Now I got the problem that the Armature seems to look good but does in Pose mode strange ...
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Animated bendy bone for copy position is wonky

Working with bendy bones and Auto Rig Pro. https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/bendy_bones.html I am animating this bendy bone with a handle. All fine and ...
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Hair not moving correctly with armature

This is what I mean: The character's body and the "gloves" move fine with the armature, but not the hair. I have converted the hair curves into mesh objects and parented them with automatic ...
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How to merge overlapping identical bones armatures?

I have two separate identical Armatures that I want to merge together. I have no problem joining them or the meshes, but in pose mode I have to move each armature bone separately, is there a way to ...
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3 votes
1 answer
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Using Rigid Body to push something out of a flapped box

I have a flapped box, and I want to lift an object out of it, forcing the flaps to open as it pushes against them. Here's my sphere failing to open the flaps: I have seen an answer here, but building ...
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How Can I Export FBX With The Correct Bone Orientations?

I have a rigged FBX of a soldier which I downloaded. I am trying to edit animations on this FBX and then use it in Unity. When I import the FBX to blender with the default import settings all the ...
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Having troubles with making a rig work. (Jaw face and neck seem to move incorrectly)

Sigh, I have been working on this model over and over again. And i had to trash the old on and make this new one. But everything I try to make this model work correctly fails. the Tentacles work, the ...
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How do i get this hair to move properly with the head?

I am trying to add a hairstyle to my new avatar for vrchat but however i cant get it to move properly. I haved tried automativ weight painting and manually but nothing works! Do you guys have any ...
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i have problem when i move the bone of my drandon's leg

I made a dragon and now I want to change its position like this photo but when I move the left leg I have the problem : Before moving the leg After moving the leg This I the blender file :Blender ...
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Reset armature scale but keep bone sizes

I thought I was being smart by making the bones larger in order to manipulate them, so my armature has a scale of approximately (4.0, 4.0, 8.5). The problem is, as you can probably guess, whenever I ...
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2 votes
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amature bone issue

Blend file: https://pasteall.org/blend/71bce00a56eb4703afa318be6672f20e Here is the tutorial. https://www.youtube.com/watch?v=07e1NUjYY_8&t=243s&ab_channel=BlenderFun I am following a tutorial,...
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2 votes
1 answer
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Inverse Kinematics: Bones doesn't bend towards the pole target

I am doing my first rigging in Blender. I am following this and this youtube videos. My armature looks like this from the front view: When I move the inverse kinematics "target bone" up in ...
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3 votes
1 answer
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Anchoring first bone in an armature

I am getting close to understanding how bones work. Subsequent bones that I add to an armature (and to which I parent objects) will rotate, etc. around where the base of that bone is stuck to the head ...
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Both side of my mesh are not moving independently after fixing bone naming conventions

Somewhere along my animation process, I realized that my bones were not named properly when I "mirrored" them. (Instead of Upper Arm.L and Upper Arm.R, I had somehow copied it as Upper Arm.L ...
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1 vote
1 answer
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Trying to pose model but the pose snaps back to original immediately

I'm having a frustrating time moving my IK arms. I've tried unchecking "Connected" on bone group but then it warps the movement. This movement shown here is what I want but I somehow seem ...
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How do I fix Bone Gaps?

I imported my model from 3DS Max in which the bones always look nice and linked. Here I'm struggling to make an IK Rig but the bone gaps are my biggest issue now. If I try to target the hand bone with ...
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3 votes
1 answer
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How do I make my character hold his face and stay that way even when the rig moves?

How do I make my character hold his face (he's covering his eyes) even when the character moves, like covering an injury? See the example picture. I've tried child constraining the rig to the mesh, ...
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How can I hide these bones? They are always visible

They are visible on all modes and all shadings. H or alt+H doesn't hide them.
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2 votes
1 answer
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Why one of my finger bones refuses to follow IK constraint

I recently added a question about how to make my finger bones follow a rotating crank handle. That was solved. But of course this was not a full solution as I now have a problem that has no logical ...
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Mesh (with bones) keyable in pose mode

I made an animation controller using meshes for a vehicle I am building. The rig is a combination of other mesh controllers and bones. I'm new to blender and just went on and built the vehicle and rig,...
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Wrong animation after collada export

I have a problem with Blender when exporting my model to Collada. I created a simple chest after following a tutorial on Youtube. I order to animate the opening of the top-part, I've added a single ...
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How to make rigged fingers follow a rotating crank handle's bone

So I have a simple musical box rigged and animated rotating its crank handle. I have also a rigged hand posed to hold the crank handle of the box. I want the rigged hand to follow the rotating crank ...
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7 votes
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Object moves with bone, but I need it to pivot based on another bone

I have a problem where in the real world a hydraulic piston (A) pushes an attached arm (B) causing it to rotate. The problem is that my yellow mesh needs to pivot at point C, however ends at point D. ...
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Applying scale on armature changes parented objects location

I have an armature with parented objects related to it and I want to resize it and apply its scale so it would be at the default 1.000 instead of around 1.8 which it is currently. But , when I apply ...
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4 votes
1 answer
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how to set parent of mesh to a bone

I am struggling with parenting meshes to bones. Here is the complete runnable script: ...
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Moving an IK bone doesn't affect its location

I set up an IK for a hand and I want to animate that hands' position. However, if I move the bone, its location parameter doesn't change, and when I insert a location keyframe, its always at 0.0, 0.0, ...
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How to not save leaf bones in .blend file

I am having a character which I import into Unity as a blend file. I noticed, that when doing so, unity shows leaf bones. I have been googling around and found out that it is possible to ignore the ...
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2 votes
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Blender 3.1 Combining Two Bone's Tails Together

So, I've seen a lot of info on how to combine two HEADS of bones together, but what I need is two TAILS. I'm assuming that I would need another bone where the two tails are to combine them, but I can'...
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1 vote
1 answer
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Why do weights act binary in Blender (no matter the weight I give they act as they are = 1.0)?

I am trying to weight paint a mesh and I have been stuck for a few hours now. I am trying to weight paint this wire which would need gradually decreasing weights for it to move naturally, but for some ...
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2 votes
1 answer
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How to parent a bone to a bone on another armature

I'm making a model with different sets of hair, so I want to the hairs to have separate armatures. The issue is how do I connect the armatures to the main one so the function properly. I tried using a ...
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Issue with the orientation of joints

I am new to blender, although I've done some rigging in Maya. Is there a way for me to fix and reorient these joints? When the FBX was imported, it apparently made every single go straight up except ...
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