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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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How to make a bone active?

I am trying to select a bone and make it active in 2.80, so I can run an operation on it (connect it to its parent), the bone gets selected, but does not get active, as shown in the picture, when ...
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How to add my own function to 'Insert Keyframe Menu' pop-up?

I need your help :3 So, I made some custom modal function what interacts with bones in the way I want. Basically this function creates Bone Group with some bones (...
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Mouth animation with motion tracking

I modeled a face and now, I want to animate it with a motion tracking. 1 - In the motion tracking panel, I track my mouth with the white dot around it. 2 - I go to "reconstruction" and I click on "...
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How to rotate a bone around multiple times? It just snaps to closest rotation?

I have some fans that I need to rotate using an armature: the problem here is blender's bone posing system makes it so if you key a rotation, then rotate around multiple times, blender just goes to ...
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pose.bones.matrix does not update after frame change via script

I write an exporter to retrieve the pose bone matrix for every frame. The concept looks like this, the code is called from an exporter class via an operation button in the tool shelf: ...
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32 views

What is the differences between Object AXES and Edit Mode AXES

What is the differences between Object AXES and Edit Mode AXES Image Reference
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Using opengl engine to animate a model, half of the model is distorted

I've been using opengl to create a programmable virtual environment for a university project. I need to load a model of a character and animate it. I found a model of a wolf on blendswap i like very ...
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53 views

setting and getting bone transformations

I am having some problems with blender bones. In short this is my issue: In python I am creating some bones. I transform them in edit mode using a specific matrix. Now I need to read back the ...
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How to center a joint on bone(s)

I am trying to create a mechanical neck that is hinged in the center and is tilted by two separate joints way far down. I understand this is much different than your usual blender rigging, so if it is ...
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Unparent Bone and current bone keep transform

How do I unparent bone from its parent bone but keep unparanted bone and its child bones transform and rotation? If I unparent bone, unparanted bone and its children change their position and ...
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Bone whose movement is tied to the furthest of two other bones?

I have bone A, and Bone B, which both move forward. Can I create another bone, C, whose forward movement is determined by the furthest of A and B?
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When I parent my head armature to my body armature it moves

I want to parent my hat armature to one of the bones in the neck, but when I do it messes up the location. The armature has no previous parent like most articles seem to suggest, and the rotation, ...
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Imported model bones not working

I have imported a free model of Mega Charizard Y from a 'models resource' website. The imported model says that it has bones, but when I go into pose mode, I cannot move the bones around. They also ...
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Rope moves away

When i move bone, rope goes away from bow, i want to weld it at top and bottom.
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20 views

Armature doesn't move part of the Mesh

I have modeled the Darth Vader, I've made the rig that matches exactly the mesh, but the problem is that part of the mesh (his shoulders and front panels ) are not rotating or moving at all. I joined ...
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Blender 2.8: mirror leg and arm bones?

I have named my leg and arm bones with *.R. How to mirror them to the left side (with naming *.L)?
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Action Not Working when Parented to Armature (BGE)

So I have a bone that is animated. It goes from one side of the level to the other on the x axis. My character’s cube is parented to the bone (ctrl+P > Bone). It has a couple z-axis only animations ...
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How do I rotate a bone in edit mode without breaking animations?

How would I go about rotating a bone without breaking the animations tied to said bones? The game I'm trying to export it to requires certain bone rotations to be a certain way, but the game I pulled ...
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Assign vertexes without applying mirror operator [duplicate]

Is there a way to mirror a mesh and assign its vertexes to mirrored bones without applying the mirror operator?
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Custom Rig doesn't show

I created a skeleton from scratch and clicked on generate rig but the rig appears empty, just the arrows, there is a "hidden" rig in another layer but I can only move it, scale it and rotate it, it ...
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How to setup bones for a very particular situation

Hi and thank you for your attempt to help solve this! I am using Blender to replicate and then animate a robot head in the real world for a major university (using python to program the real thing ...
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1answer
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Bone Layers in Edit Mode are Different Than in Pose Mode

I can't figure out why this model won't show all of the bones in pose mode. I think it has to do with the bone layers, but I don't know how to move them. Even with all of the layers selected, only ...
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How to make an array of bones

I've made an escalator, and I want to make it expandable (i.e., cover a greater distance, and add more bones/stairs as the distance is incrementally increased). Each stair is attached to a bone, and ...
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how to stretch ik bone in blender 2.8

in blender 2.7 we have Autostretch Ik for stretching ik and not stretching it, but I can't find it in 2.8. I want this result: please see the picture.
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reset bone to use bone constraint

I want to use the bone constraint "copy transform" to a bone,but when a set a target the bone change position,rotation is all mess up without i move the target. I apply the location and rotation of ...
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Bone showing up in the wrong spot (UE4)

so lately I've had an issue with importing skeletal meshes into UE4, and having the bones set in the position, scale, and rotation of their parents. All of the animations work just fine, but when I do ...
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How do I get the knee to bend?

I'd like to bend the knees when I move the control bone. They are stiff, how can I fix that? It's not seeable in the pictures but there is a pole bone on the right side.
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FBX imported to Blender horribly distorted

I'm not very experienced with specific 3d model formats, but I cannot seem to find many others online having the same problems as me. Essentially, I have a model in the form of an FBX which I am ...
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How to lock the position of one of my bones?

I want to move some of my bones without moving the entire rig. Is there a way to do this without unparenting the bones?
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Blender 2.8 - Bone “Custom Object” is not displaying when it's an empty object

I build a model in Blender 2.79 with an armature and IK rigging. The model has specific "touch bones" that you manipulate to pose it, and these each have a "Custom Object" set so you can manipulate ...
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when I add IK, my bone moves out of place in Blender 2.8

please see the picture, after adding IK the bone is moving out of my character, please help.
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How can I seperate the bones?

I'm somewhat sorry if the answers to my questions seem obvious, but I've searched for, and couldn't find, a way to seperate the bones. I extruded them and now they are ONE object. I can't move them or ...
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Mute/unmute IK via Python API

I'm trying to mute/unmute an IK constraint via Python, but unfortunately the change is not applied. ...
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0answers
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Swapping from one armature to an identical one

I'm trying to use a blender model for unity and i want to use it as a humanoid model, this model uses these "animation" types of bones instead of the usual ones, which unity doesn't like. Usually, ...
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27 views

How can I fix this finger rig?

I'm really stuck and confused as to what's wrong with my hand/finger rig. In my reference model I'm trying to copy, the green controller bone for the little finger moves the finger and is connected to ...
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How do I fix the placement of these bones?

I'm really confused with the placement of some of the bones in my rig. The controller bones for the fingers (the ones in green) keep moving whenever I jump into Pose Mode from Edit Mode. The same ...
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“Render Animation” doesn't refresh bone constraint to rendering frame in 2.8

I have a character that switches from armature control to a rag doll controlled by the physics system using bone constraints. It works fine when playing in the viewport or when rendering a single ...
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Bone object tracking with python code in blender

I have working inverse kinematic code in python for 3dof manipulator robotic arm. I am trying to model that robotic arm with bone in a blender. I have already written the python code to do it in the ...
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How to make “Idle” animation like in “Overcooked”?

I am new here and I wanna try to make Idle animation for my character like in game "Overcooked". Example: I try to make skeleton animation like here. But my Blender give me error. (I think it's ...
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Inverted axis in pose mode

I have this mesh with their bones... the first (upper, called Target) bone is selected in pose mode. The bone next (down) the "Target" has IK. as you can see the location and rotation are with cero'...
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The bones connected to the Spline IK do not follow the whole armature - Still need help

Okay, so I have a mesh that has a tail so I googled how to rig the tail and it said to use a Spline IK restraint. I built the spline on the bones of the tail and now when I move the whole armature, ...
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Blender armature deform with automatic weight

I'm trying to set armature to human body object. But I have a problem, can't apply armature deform with automatic weight. I was removed doubles, but any time has this problem. how solve this problem.
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How do I parent these two bones in the hip the same way they are at the shoulder? Can I?

How can I make it so the lowest circle thing (armature?) on the bones in the spine is the parent of the highest armature in the leg? Is that even something I can do? When I try to parent it in the ...
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Problem with linked duplicates and bone weights

So I am making some eyes for a model and thought it would be great if they could be Linked Duplicates so I could make small changes to both at the same time. However, in linking the Mesh Data the ...
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Blender To UE4 Armature Issue | Missing Bones, Root Bones

So after tirelessly working on this low poly model, I finally finished rigging, and I thought everything was ready to export. When I tried importing it along with the skeleton & materials, I get ...
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1answer
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Add ONE constraint to several bones?

So, I want to add a Limit Rotation constraint with "Limit Z" option checked for many bones at once. Now, I know about the "Copy Constraints" function, BUT in this case, the bones already have other ...
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1answer
21 views

Bones don't appear in vertex groups

I have this model with bone what are already weighted. but now I need to add the tail model so I went to edit mode and extruded more from the but bone to the end of the tail. for some reason the ...
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1answer
27 views

How to fix a rotation with bones

I want to know how to fix rotation to simulate a (kind of) robotic arm, this way: I have this mesh I try to use bones to move using the cylinders as pivots to move it like this Where "PIVOT" ...
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1answer
19 views

Bone heat weighting error still present [duplicate]

I have made a rig for a model, however the main torso piece does not attach to the rig due to this error. I have sought out various solutions but none seem to work. Does anyone know the issue? My ...
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Can't connect arms to bones and seperated leg-bones

i just started with Blender and i tried to create a basic character to experiment with. I watched some tutorials about modelling and rigging and everything went fine, but when i tried to parent the ...