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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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In PaintWeight, Is it possible to select multiple bones while Vertex Selection Mode is ON?

I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...
Wissam Seaifan's user avatar
2 votes
2 answers
67 views

Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"

UPDATE - SOLVED I fixed the problem by re-doing the rig, and making sure that no snapped bones are disconnected in the process, while also making sure that I apply transforms every step of the way. I'...
imdcookie's user avatar
1 vote
1 answer
21 views

Locking Armature

How can I force that this bone always has 90° to the ground?
Thomas's user avatar
  • 9
2 votes
1 answer
64 views

Symmetrized Bone Issues

Symmetrized the left-side bones. Right bones are labeled with _r. On the right side, the Bicep_Main_r mesh has been assigned to the respective _r bones, but when rotating or transforming them, they ...
cantStop45's user avatar
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0 answers
9 views

How to align a bone orientation to move along global axis

I try to build mechanical parts that have been constructed to move along global axis. I am now trying to visualize the movement of some parts, but I am unable to perfectly move my objects with the ...
Michael's user avatar
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0 answers
19 views

How to stop a rig from deforming the model?

I've been trying to animate something, so I imported a model from Roblox Studio and a Roblox Rig I found online to Blender and parented the two. For some reason, when I move the rig, the model gets ...
Pr0fessional_Failure's user avatar
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0 answers
22 views

Bone A, that has a "child of constraint" to bone B, does not inherit the same rotation when I move the main parent bone C, how do you resolve this?

I have Bone A, which has a child of constraints targeting Bone B. Both Bones A and B are parented to Bone C, the root Bone. When I rotate the root bone, Bone A has a different pivot. I constantly have ...
Sjun's user avatar
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1 vote
1 answer
54 views

How to select only deformation bones?

Is there a way to select all bones from the vertex group of the mesh? I have too many overlapping bones that are very tedious to work and some are non-deformer which I wanted to hide and only work ...
Wissam Seaifan's user avatar
1 vote
1 answer
129 views

Move Bone Along Path with Constraints

Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
cantStop45's user avatar
0 votes
0 answers
13 views

How do I add Rigify bones that arent generated yet to it's UI

I made a rig that I intended to generate a rigify rig with but I did not use the metarig preset to make the rig so I had to add all the colors and bone collections manually. The thing is that when I ...
desperrrr's user avatar
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1 vote
1 answer
24 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
Lazy Fox's user avatar
2 votes
1 answer
66 views

How can I adjust bone settings in a generated Rigify rig?

For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
Crantisz's user avatar
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1 vote
0 answers
49 views

How can I stretch my model's leg without scaling it?

I want to stretch my model's leg without it getting bigger. When I move the Heel IK down, the leg stretches, which I don't mind, but the leg also gets bigger, which I don't want to happen. Below is ...
Daffodil's user avatar
2 votes
2 answers
142 views

Can you split all connected bones and change them all to a ''keep offset'' parent automatically in a rig?

Like I do here, but automatically.
Oenkel's user avatar
  • 23
0 votes
0 answers
12 views

How to make the bones of the two arms have the same direction?

I want the X and Z axis directions of the left and right arms to be the same.I used shift+N but it failed. Is there any other way?
Handsome Fish's user avatar
2 votes
1 answer
280 views

What are Blender equivalents to Softimage constraints?

Thank you for taking the time to read this. I've been struggling to get my shoulder armor for my Mega Man X project to work with an IK system. I stumbled upon a blogpost that potentially has some ...
Player 2's user avatar
0 votes
1 answer
36 views

How can I rotate my rig's hip bone without moving the feet?

I want to move my rig's hip bone while keeping the feet in place. I've been stuck on this for days but I feel like I'm so close to solving this problem. The feet move up and down when the waist/hip ...
Daffodil's user avatar
1 vote
1 answer
23 views

Why is my character's arm moving when I move the core bone?

Dear Blender Exchange people, i'm working on animating a character for a game i'm working on, and I had animated walking animations for every direction. After I finished those, I made an idle ...
Joshua De Alba Plasencia's user avatar
1 vote
1 answer
32 views

Blender Pole Target Rotates Wildly When IK Target, PoleTarget, or Any Other Bone Gets Moved

I have IK constraints all over this thing, but the knees are broken. They were fine when I first made them, and now they're doing this: Crazy Knees Being Obnoxious via Imgur I've tried replacing the ...
Sunnny Fay's user avatar
1 vote
1 answer
47 views

How to make rigged clothing react to collisions or gravity?

I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
noyou's user avatar
  • 57
0 votes
0 answers
32 views

Disable Icosphere

I had two meshes imported into Blender. I corrected their vertex groups and weights, exported and imported them into the game. I launched the game and everything was ok, but I needed one more minor ...
Amakesh's user avatar
1 vote
0 answers
16 views

Are Bendy bone And Spine IK exportable to UE?

Are Bendy Bones and Spine IK exportable to UE?
md al al amin's user avatar
2 votes
1 answer
68 views

IK not tracking to target

I've been making an IK mechanical arm/connector for a project of mine, and I cannot get the bones to properly track to the target. Most of the bones have rotation constraints in the IK menu, but even ...
l_yr3b1rd's user avatar
1 vote
1 answer
17 views

Cant select bone in weight painting mode

Following the tutorial from youtube, after creating the skeleton, you need to switch to the weight painting mode. It seems to me that I do everything exactly the same as the author, however, I can't ...
Eri's user avatar
  • 43
1 vote
2 answers
30 views

How do I pin a channel in the dope sheet

When I try to animate, It gets annoying when I have to constantly switch back between bones just to see the channels. Ive heard of "pinning" channels but I do not see anything to pin it. I ...
Cinema movies's user avatar
2 votes
1 answer
55 views

Apply Pose Not Working

I'm trying to create a pose asset for my rig's hand and it isn't applying the pose asset. I'm able to pose the bones in pose mode and create a pose asset in the Action Editor: If I ALT+R to reset ...
cantStop45's user avatar
1 vote
2 answers
15 views

Why is my mesh squashing when rotating the head bone?

Used automatic weights, the neck deforms fine but for some reason the head is squashing. I'm using the Meta-Rig if that helps. Looked at countless posts today, tried it all, still nothin. Any help ...
user avatar
0 votes
1 answer
29 views

How do I stop the teeth from moving out the gums when moving the jawbone?

I've ran into this problem where the teeth keeps leaving the gums everything, I move the jawbone. I tried searching up how to resolve this, but nothing has worked so far and found little fixes about ...
William's user avatar
  • 19
0 votes
0 answers
8 views

IK Mechanism Snaps Back To Normal Pole Angle After Moving A Bone After Mirroring Pose

Whenever I mirror a pose when animating, the pole angles on the legs flip unless I move one of the bones, then the IK mechanism snaps back to the normal pole angle. I know the problem is only a click ...
Nerfboy123234's user avatar
1 vote
1 answer
38 views

Character Rig - Knees Bending Incorrectly

I've been working on a custom character rig for my online image for the past while now, and I've managed to model my character with a decently working rig and somewhat-reasonable control blocks ...
SmartToaster4K's user avatar
0 votes
1 answer
20 views

How do I apply a delta transform to a single bone?

I've got a character in Blender with a full skeleton. There's an auxiliary (for lack of a better word) bone called Point003 which controls the character's weapon, which is grasped in his right hand ...
Jack Harris's user avatar
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0 answers
15 views

How to attach several rigs to an armature without it slowing down

A model I'm working with has several accessories that can be added to the model. Each accessory has its own rig and needs to be attached to the main rig to work properly. I thought simply using a &...
Ethan's user avatar
  • 140
0 votes
1 answer
15 views

bones auto wieght painting randomly on opposite side

auto weight painting randomly selects finger on opposite side ive tried geting rid of all the weight info and bone modifiers on all the objects (every limb is a diferent object) and and re shuffled ...
Rable's user avatar
  • 1
0 votes
0 answers
11 views

Set Mesh origin to match bone orientation

I want to change armor pieces origins, to match each bone orientation. I can not set rotation propely. Using cursor snap, does not align to bone, just stays in world orientation.
Grzegorz Krug's user avatar
0 votes
0 answers
15 views

Making parts of a 3D model move with attached element

I am new to blender having made the change from 3D StudioMax. I trying to find a solution for what appears to be a relatively simple problem.The left hand part of the model is fixed, the top bar is ...
DavidDynimics's user avatar
2 votes
1 answer
24 views

Problem with Rigid body and Child Of constraint

thank you for your time, I've been following this tutorial: How To Make Any Rig Into a Rag Doll in Blender, but I have a problem, I'm using the Child of constraint on my bones to parent them to the ...
Pierre Bolteau's user avatar
0 votes
0 answers
17 views

my auto rig addon pro froze

I been having this problem for 3 days now of my addon, the auto rig is bugging, all I want to do is animate & to move the body. However, my file works but the addon isn't.
Shon Soul's user avatar
1 vote
0 answers
17 views

How to change channel color in graph editor in blender 4.0?

I did set bone color both in editor and pose mode. In graph editor I do not see option for "Use group color" or any similar option. Is it even supported in new blender? View menu Full graph ...
Grzegorz Krug's user avatar
0 votes
1 answer
11 views

Selection of bones to selection of tails of bones

I have an armature with a bunch of bones with zero length, and I can select one and do Select > Similar > Length to get all of the bones with no length, ...
snipers500's user avatar
3 votes
1 answer
123 views

How can I make same orientation for bones in edit and pose modes?

How could I rotate axes in pose mode to align them with axes in edit mode? When I did armature for a model, I ended up having bones with local space axes pointing in different directions in edit mode ...
Dron4K's user avatar
  • 155
0 votes
0 answers
14 views

Importing PSA animation to my model only moves head but is still distorted

ive imported a PSA animation from UE viewer and the head only moves but is upside. I also tried this on other models and it completely distorts and stretches those models. It seems that it just ruins ...
Mooneon's user avatar
  • 148
1 vote
0 answers
28 views

Mirroring on some bones happens on all three axes at once

I downloaded a model from the internet, and since the bones were broken, I had to re-position them myself. They aren't mirrored perfectly, since the armature was oriented wrong when I first imported ...
PikaJade's user avatar
0 votes
0 answers
27 views

Adding rigging to new bones?

I have a character with tendrils growing out of it's back, so to be able to animate them I had to create new bones for them. I read in a thread here that you can assign vertex groups to influence ...
Blendome's user avatar
0 votes
0 answers
16 views

Bone not moving with mesh correctly

I added some armatures to an array and whenever I move any bones on it only the bones move and not the mesh. But when I move the first bone it moves the whole thing along with all the bones. How do I ...
Eli Pazmino's user avatar
0 votes
1 answer
21 views

How to fix positions of some points in animation?

thanks so much on the replies on my previous question(s). Last days I watched a lot of youtube tutorials, making remarks on paper for shortcuts and other stuff. However I place properly parented bones ...
N.B.U's user avatar
  • 65
0 votes
0 answers
24 views

Rigify Is Improperly Deforming Model (I think)

I found a tutorial on how to use the rigify add-on, and now my mesh is pulling with my bone. I am new, but am sure that a more experienced person would be able to solve this problem. Before rotate ...
SnoreBin's user avatar
0 votes
1 answer
35 views

Simplest way for animation?

I trying to animate this scene using keyframes for rotation and location, but looks like this is not the way ... first and last frames are OK, but in between parts are disconnected ... What is ...
N.B.U's user avatar
  • 65
1 vote
1 answer
35 views

Model has multiple root nodes

I've downloaded a windmill model from sketchfab and when I try to import it into unreal I'm getting en error saying it can't import because it has multiple root bones. I don't understand what they ...
Blendome's user avatar
2 votes
0 answers
28 views

How do i turn my character into a ragdoll during an animation

Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
SleepyCat's user avatar
0 votes
1 answer
50 views

Rigging and animating camshaft follow-mechanism

I'm really new to blender and don't know much about all the stuff. But here is my problem: How can I rig this camshaft, so that it pushes down the rocker arm beneath it, which then puches the valve (...
Philipp's user avatar

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