Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Armature only moves parts of mesh on an object

I created the armature, I applied the bones to the arms and legs with automatic weights, but when I go into pose mode and move an arm(only the arms are doing this) the object moves, but pieces of it ...
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How do I change where an object goes when I press Alt+G

So i am trying to create a rig. I want to make it so if i move say the arm or the eyeball, and I don't wanna have to keep undoing., how could I make it so i could just press Alt-G, and the object ...
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Why is one side of my rig fine while the other is messed up?

My recently rigged character (using the rigify add on and automatic weights) is a bit off. The majority of the body works fine, and while the bottom lip tends to drag the upper one down, my biggest ...
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Armature Locked Down in Blender 2.90

I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
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Access to constraint modified value

I modelled a window and add an armature to it. There is a bone called Window that's used to open the window and a bone called ...
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2d rigging vector to mesh

So I used Illustrator to create my character, converted to SVG, imported it to blender, converted it to mesh and organized it. Now I am trying to create a rig to animate and I can't. I've watched so ...
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31 views

How to uncoil a Snake model?

I bought a model from Cults3d of a python for a project. See attached. I want to unwrap the model so I can add some bones or modifiers to wrap the snake on a stick. Any suggestions on how to approach ...
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f-curve for armature doesnt appear in graph editor

The graph editor doesnt show up keyframe for the armature, but i can see the keyframe on the timeline, i have active the "Show Hidden" in the graph editor but it still doesnt work can ...
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I can't find a vertex group and thus cannot delete or unpair the object

First, let me emphasize that I'm only a week or so old in Blender. My knowledge is very little in the realm of 3D modelling. Anyway, I took a Vroid model and deleted a few limbs off of it. I then ...
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When posing elbow, the rest of my arm mesh deforms

So I've gone through a bunch of tutorials online on how to pose my figure. it makes a lot of sense to me. Rigging should be simple so I started with the tail of my character it seems to be working ...
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Child of constraint with bone is not following the parent

I'm doing a simple ball pitch animation. I tried to do child of constraint for the ball to the hand, it works till set inverse step and comes back to its original place. But when I try to move the ...
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How to mirror an animation with out the naming convention?

So I have a rig set up in Blender that I got from a game for example, but the bones do not follow the usual naming conventions to allow them to be flipped or mirrored normally in Blender. Is there a ...
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Why do my automatic weights affect areas that aren't close to the bone?

So I made an automatic mesh with a very similar character and it worked almost flawlessly. The main differences are that the other character had posable lips, whiskers, a bone for a sword sheath and a ...
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Rigify generated rig, hand IK controller has unexpected rotation

I am having the same exact issue as described here: Rigify widgets generating in wrong position and won't rotate. I would comment but do not have enough reputation. A three-fingered character ...
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1answer
25 views

How to merge two bones into one with preserved weights in Blender 2.9

I've seen old threads with Alt + M solution, in documentation armature -> merge, but in 2.9 both ways doesn't work. I need to - obviously - delete second shin and 2nd thigh bone. Yup, rigify.
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When I move one bone everething of objects moves. | Blender

I recently created a character from among us according this turtorial on youtube: turtorial, I tried to move with legs (bones of leg) as well, but when I move one bone everything from character moves ...
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How do you create the bone/armature structure for a 4-bar linkage?

I have a four-bar linkage system in Blender and I need to animate it with bones and armatures. The meshes are in the initial position to start, I just need to create the constraints to keep all 4 ...
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24 views

How can I fix this Armature?

i need help, how can i change them to bones?
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How to loop an animation and also incrementing one transform to make it look continues

Assume i have a walk cycle , and i have someone walking in it , wont it be too strange that the person goes back to where he started 1 sec ago every time , so how can i make this animation loop and ...
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22 views

Symmetrize Rig / Bones Issue

I'm running into an issue with symmetrize where it is successfully mirroring bones, but across the wrong pivot. My expectation was that it would mirror the bones over the main axis rather than around ...
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1answer
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place bone-armature given selection of faces/vertices/edges for cursor

I am trying to place a bone in an exact position on my 3d model. I need to use other geometries as references such that the desired position of the bone can be inferred from the selection of vertices/...
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Can anyone tell me how to solve this issue with rigging and mesh?

All bones are part of one armature, both arms are one object as well. I did automatic weight thing and the mesh on the right arm acts as it should, but one on the left does that weird thing as you can ...
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Object locations totally messed up

this will be hard to explain clearly, so i'll go through step by step. make a robot, assign various robot parts with specific origins. Learn about bones, give it bones, move it around by dragging the ...
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How to fix this bad mesh bending when moving the armature

I have a low poly character and an armature with IK Constraint now when i move the hand of the armature , the shoulder gets really messed up. I know that i am supposed to use weight painting , but ...
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How to make MMD model smooth on bone animation?

Whenever I rotate and animate the bone it causes the model's part around it go sharp.(example:the shoulder) I tried Smoothing Vertex and stuffs but didn't work.
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No solution to “Bone Heat Weighting: failed to find solution for one or more bones” blender 2.8 [duplicate]

I have this issue but not found any solution working for me. I am new to blender and modelling, and I am aware that my model is far from perfect. But my armature is quite simple. I have tried to clean ...
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How to connect separate bones into one armature without moving them? (not parenting)

I have 3 bones in very specific locations, and I want to connect them. Is there a way to connect them with additional bones without moving the positions of the original ones? Thanks!
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Bone Controlling Faces for Cartoon Eye Pupils does not keep the proportion of one Pupil

I am using a Bone to control a Vertex group that represents the pupils in my characters cartoon eyes. The Weight of all Vertices of this group is set to max but one pupil is not keeping its circle ...
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44 views

Rigging two-handed weapon in Blender 2.8

I'm having trouble with rigging a two-handed weapon in Blender 2.82. Basically, I want to achieve this: Such gif was retrieved from a previous questions and answer, but the solution applied for a ...
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1answer
21 views

Best approach to rigging an alligator

I've a nice mesh but would like the flexibility of rigging (joke intended). Should I start with Rigify or create the bones myself? I'm familiar with bones and the skin modifier from 3dsmax but have ...
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Move bone from one armature to another with keyframes included

Ok, so im trying to merge a single bone into an already existing rig and also merge the keyframes After I Ctrl+J the two armatures everything goes wrong, also, when I copied the keyframes from the ...
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43 views

Rigging low poly Head

I want to turn my Head with the Head bone. But somehow the Head cannot turn to -180 degrees. Which kinda makes sense but I want my Head to turn 360 degrees. What went wrong? -Lathano
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1answer
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Converting program specific functions to Blender in python

I'm sorry the title is vague, but I couldn't come up with a summary of my problem. I am trying to convert a script made for a model viewing tool called Noesis to Blender. I'm stuck on some Noesis ...
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34 views

How to attach an animation to an empty

i have some keyframes on my object , and i want to control that from an empty , so that when i move the empty forward i plays the forward animation. How can i do that. I know that i must use drivers , ...
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Why bendy bone segmenting does not work?

The first picture is when I haven't yet segmented the bones: The second one is when I have segmented (segmented to 16) both two bones: As you can see, the bending is still sharp. Please help.
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How to clone body part, mirror it and connect it to another bone

I have just started learning Blender. I have downloaded a model from the Final Fantasy XIII game, and found some weird texture elements on one of the legs that I wanted to get rid of. I have split ...
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Mesh not moving with bones

I'm trying to animate a human made in makehuman and exported to blender, parented mesh with armature with automatic weight but when i move any bone, mesh doesn't move. This is the file https://drive....
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How do I link Vertex Groups to Bones?

I watched all the youtube tutorials and all the questions asked here and I still can't get it to work. I did the vertex groups, I created the bones, I weightpainted, I added armature modifiers, used ...
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Animation problem when open the scene from other pc

I have a scene with character animation (rigged with "Blenrig") done by my friend , all works fine on his pc , but when I open the scene on my pc , the eyes main control animation is wrong , ...
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How to create stacked rotation with bones? (similar to array mod with object offset)

I'm trying to achieve this kind of stacked rotation that you would get when using an array modifier on an object and having the offset controlled by another object. This is for a spine of a character. ...
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26 views

Why are the figer tips not moving with my hand in pose mode?

May armature moves but the finger tips on the hand are staying in place.
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Bone world location [duplicate]

is there a way to get the location of the bone in world space. Lets say I want to snap 3D cursor to the tail of the bone during the animation. I need its coordinates in world space. Problem is that My ...
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why are these two meshes connected to the same bone deforming differently?

is there any way to make the cube not intersect with the cylinder?
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1answer
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Head bone not moving with parent hip bone

Not really sure how to word it, but I have an bone chain with a hip bone as the root and everything being a child of that. When I move the hip it seems the tail of the head bone tries its best to stay ...
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How do I make coat tails not pass through my models leg

I have a character model who wears a long coat and I'm using wiggle bones to animate them, the problem is that the coat passes through the leg o the model. Is there any way to correct this?
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23 views

Arm shrinks whenever it is bent

I can't figure out what the problem is. I'm new to Blender and I'm trying to bend my character's arm but no matter how many bones I change, no matter which weights I change, the arm always shrinks and ...
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21 views

How do I unlock all of my rig bones at once?

Every time I generate a rig, the Transform tools for the bones are locked. I can unlock the bones one by one, but that seems inefficient. Is there a way to unlock them all at once? Here is a link to ...
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Bone matrices manipulating problem

So I'm trying to convert additive animations to a weird format that Source engine uses: instead of offsetting the bone relative to its local space, it uses whole armature's origin point for that. All ...
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Imported model has bone fixed on point - how to fix it?

So I imported a model through an XPS plugin for Blender, and I tried to move one of the Joy-Cons via a master bone, but it's fixed in one point, so I can't move it aside from rotation. When I do move ...
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1answer
26 views

Symmetrize option doesn't mirror bones on the axis

This will seem like a very simple problem, however I have not found a satisfactory answer for it: I am trying to symmetrize a set of bones. The bones have the ".L" ending and when I ...

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