Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

0
votes
1answer
16 views

Inverted axis in pose mode

I have this mesh with their bones... the first (upper, called Target) bone is selected in pose mode. The bone next (down) the "Target" has IK. as you can see the location and rotation are with cero'...
0
votes
1answer
11 views

The bones connected to the Spline IK do not follow the whole armature - Still need help

Okay, so I have a mesh that has a tail so I googled how to rig the tail and it said to use a Spline IK restraint. I built the spline on the bones of the tail and now when I move the whole armature, ...
1
vote
0answers
7 views

Blender armature deform with automatic weight

I'm trying to set armature to human body object. But I have a problem, can't apply armature deform with automatic weight. I was removed doubles, but any time has this problem. how solve this problem.
0
votes
1answer
9 views

How do I parent these two bones in the hip the same way they are at the shoulder? Can I?

How can I make it so the lowest circle thing (armature?) on the bones in the spine is the parent of the highest armature in the leg? Is that even something I can do? When I try to parent it in the ...
0
votes
0answers
10 views

Problem with linked duplicates and bone weights

So I am making some eyes for a model and thought it would be great if they could be Linked Duplicates so I could make small changes to both at the same time. However, in linking the Mesh Data the ...
-1
votes
0answers
9 views

Bendy Bones Won't Rig

I've tried every solution I could find in here and I cannot get this thing to rig. I'm trying to get the Bendy Bones to rig stream but it does not want to move the stream no matter what I do. Help? ...
0
votes
0answers
7 views

Blender To UE4 Armature Issue | Missing Bones, Root Bones

So after tirelessly working on this low poly model, I finally finished rigging, and I thought everything was ready to export. When I tried importing it along with the skeleton & materials, I get ...
1
vote
1answer
19 views

Add ONE constraint to several bones?

So, I want to add a Limit Rotation constraint with "Limit Z" option checked for many bones at once. Now, I know about the "Copy Constraints" function, BUT in this case, the bones already have other ...
0
votes
1answer
9 views

Bones don't appear in vertex groups

I have this model with bone what are already weighted. but now I need to add the tail model so I went to edit mode and extruded more from the but bone to the end of the tail. for some reason the ...
1
vote
1answer
22 views

How to fix a rotation with bones

I want to know how to fix rotation to simulate a (kind of) robotic arm, this way: I have this mesh I try to use bones to move using the cylinders as pivots to move it like this Where "PIVOT" ...
0
votes
1answer
15 views

Bone heat weighting error still present

I have made a rig for a model, however the main torso piece does not attach to the rig due to this error. I have sought out various solutions but none seem to work. Does anyone know the issue? My ...
0
votes
0answers
29 views

Can't connect arms to bones and seperated leg-bones

i just started with Blender and i tried to create a basic character to experiment with. I watched some tutorials about modelling and rigging and everything went fine, but when i tried to parent the ...
0
votes
1answer
10 views

Model refuses to move in pose mode

I'm working on a model for the VR game for school. But for some reason it refuses to move. Before it was working fine then I had to fix the tail and now it refuses to do anything. the weight painting ...
0
votes
1answer
24 views

Child object moves and rotates upon parenting to bone

I am currently stuck with blender 2.8 (I know that is a beta right now but I remember having the same problem with 2.79 and I finally want to solve this). I am trying to make an object a child of a ...
0
votes
1answer
12 views

Smooth deformation of rigged vertex group

I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, ...
0
votes
1answer
9 views

Bone Constraint/ Location rotation issue

Trying to get my model to clench his fist with the location rotation bone constraint however when applied the bone barely rotates at all. Is there something i left out? Blend file
0
votes
0answers
31 views

Setting TRS on an edit bone? Can an edit bone have a non-unit scale?

My understanding is that the local-to-parent TRS for a bone in the rest pose is determined by the head/tail/roll of its edit bone T is determined by the difference between its head and its parent's ...
0
votes
0answers
7 views

Limit bone animation velocity

I'm currently animating a robot arm. For this purpose, I created an armature with IK solver. I've constraint the bone (aka robot joint) transform to match the motion possible with the robot. However, ...
0
votes
2answers
26 views

Setting fix bone length

How can I fix the length of each bone to 140mm.
0
votes
0answers
12 views

Changing Influence value on Bone Constraint frame by frame

So i'm new to animating in Blender. And I'm currently having trouble with the 'Child Of' on the Bone Constraint, for some reason the 'Influence' value is not working frame by frame. What I mean by '...
0
votes
0answers
5 views

Why does Copy/Flip Paste bone pose collapse my deform cage mesh?

I'm trying to follow a BlenRig5 tutorial, and all was going well until it asked me to mirror the deform cage mesh, at which point it pastes collapsed on the legs (arms are fine). Any help? I've tried ...
0
votes
1answer
19 views

Connect tail to fix position

How can I fix the following problem? The second bone most move from left to right and v.s. wen the first bone changed in angle. The tail of the third bone most be a fix position. Best regards Jean ...
0
votes
1answer
56 views

Trouble getting my character to follow a curved path

I seem to be having issues getting my character to follow a curved path I've set up. I've been playing around with it and nothing seems to work properly. Whether I parent the bones in Object Mode to ...
0
votes
2answers
17 views

When I parent an object with a bone the object moves its place

I went to the object tab and parented with a bone. but when I did this, the object rotated and moved. what should I do to fix this? (weirdly when the object moves its place the location which is ...
0
votes
1answer
34 views

Problem with linking Objects to Bone

So I tried weight painting first then just simply straight "Assigning" bones but either method results in the below picture. As you can see, when I move the model in pose mode the face objects ...
0
votes
0answers
13 views

Bone rotation deformed mesh

I was trying to fix some bones using BlenRig and rotated them in pose mode, but my charater's mesh also deformed. How can I re-apply bones so mesh can look normal again? Hormal mesh After I rotated ...
-1
votes
1answer
23 views

Armature vanished, Alt-H not working, etc

I have a model rigged and animated but the armature is completely invisible and uninteractive. It still seems to be operating as the model animates normally and I can look at all the bone and armature ...
0
votes
0answers
15 views

Bones warping out of place with inverse kinematics

I've been struggling with this problem for a while now. When I add inverse kinematics to my quadruped animal's front legs and try moving them in posing mode, the entire leg warps out of place and ...
0
votes
0answers
9 views

How to select custom wireframed bone as grabbing the face?

Is there a way to select custom wireframed bone as grabbing the face? When I try to select custom bone, it only selects when I click it's edge.
0
votes
0answers
6 views

Getting Alot of Errors when uploading a 3d model in unreal engine

Hello im a beginner in blender and i just been messing around with adding bones to a premade character, Thought i had it right but idk since im getting alot of errors. Just seeing if anyone could help ...
0
votes
1answer
22 views

Assign mesh to mesh vertex-group / bone

I have a bus model consisting of a body mesh an some sub meshes. I have assigned the sub meshes to my "body" - bone so that it moves with my body-bone in pose mode: But I want the body mesh to be ...
0
votes
1answer
19 views

Character not moving with bones

I modified a character model which I downloaded from somewhere, then added an armature so that I can animate. I started in the lower right area (the foot) , the extruded each bone from there. When ...
0
votes
1answer
23 views

Inverse Kinematics Knee

I'm out of options, I have to ask... Why is the knee in the below picture not always pointing to the ik.knee.l bone? I've read this (VERY informative) and I also followed this tutorial... But no luck....
0
votes
0answers
15 views

Automate setup of bone constraints with script? [duplicate]

I have a few hundred bones in an armature that I want to add some constraints in pose mode to make the bones follow anther armature with the same bone structure. To do it all by hand is tedious and I ...
1
vote
1answer
39 views

Set the Rotation (in Quaternion WXZY which is calculated by two vectors) of a bone using API 2.7.9

Details of the problem: I already have two vectors A and B (A is converted to B by a certain rotation), and I can now calculate the quaternion of its rotation. Also insert a bone in the blender so ...
1
vote
0answers
48 views

Keyframe interpolation results in bouncy feet

I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
0
votes
1answer
35 views

How To Move Bones Back Into Original Position After Applying Shape Key [duplicate]

i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position ...
0
votes
1answer
22 views

Driver bone not working

For some odd reason I can't get my driver bone to work. I've followed tutorials, but whenever I move the bone on the Z axis (local) to control whether my eye opens or closes, it doesn't do anything. :-...
0
votes
0answers
48 views

Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
0
votes
0answers
10 views

Problem Appending Armature Animation

So I am animating different exercises for multiple characters and my workflow is to append the armature into the mesh, weight it, then also append the action that I had previously animated resulting ...
0
votes
1answer
19 views

Character getting distorted while Parenting to bones

I'm trying to teach myself how to rig for the first time and after finally getting somewhere with it, but my mesh gets distorted when I try to parent it to the bones with automatic weights. I don't ...
0
votes
1answer
25 views

bones animation

I'm trying to move eyebrow's, nose or mouth but i can't move them. I've animated that parts but now they don´t follow anything. Can you help me, please? Here is the file And the inicial file
1
vote
1answer
22 views

rigging trunk corrupts the mesh

I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones ...
0
votes
1answer
19 views

Rendering resetting bones?

I'm trying to pose a set of bones for a character, but whenever I go to render the scene, all the bones reset. Once I exit out of render mode, the bones are still reset. I thought this had something ...
0
votes
0answers
13 views

Bone Armature does not work

I have some issues while adding bones to my figure. Although all parts of the figure are joined together, some parts of the head just stay in the old position while I rotate the head bone. Moreover I ...
0
votes
0answers
14 views

creating an adjustable center of rotation for a bone

I want to create an adjustable center of rotation for a rig i have so i created an intermediate control bone between the Root bone and the rig, and a pivot point target bone for it to rotate around. I ...
0
votes
0answers
15 views

Bone radius auto resetting

I have my mesh rigged, and now I'm going back to adjust the radius on the bones with Properties>Data>Display>Envelope mode selected (the only mode that makes that visible?). That works fine, but if I ...
0
votes
2answers
29 views

How do I remove weight from a single bone in Blender

How do I remove weight from a single bone in Blender. I tried the eraser tool, but it doesn't get everything. I know I'm supposed to go to vertex groups and set the weight to zero, but I don't know ...
1
vote
1answer
62 views

Python script for adding Child Of bone constraint with 'Set Inverse' to multiple bones?

Completely new to scripting and was hoping someone would help me out here. I've imported a rig twice and want to add a "Child Of" bone constraint to each bone in the first rig using the matching bone ...
0
votes
0answers
13 views

Bone scale vs vertex scale

The vertices and the bones seem to be working with a different coordinate system. In the image, the bone and vertex at roughly the same height are mis-scaled by a factor of 40. When I export it into ...