Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Blender Armature Rotation causes Scaling

I'm still new to rigging in Blender, but I'm working on a basic door. I have a door with a doorframe and two doorknobs on either side. To rig it, I did the following: Create a door. The doorframe, ...
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How to rotate all bones at the same time?

So I have a funtion that sets rotation according to the world frame of reference and it works fine. But when I try to set rotation for multiple bones e.g in an arm, it doesn't do so at the same time ...
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driver expression dot.product function

I´m comming from 3ds max and I would like to rebuild a scene in blender. It has a controller that outputs the angle between a bone and the world z-axis via the dot product function. That´s pretty ...
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what is causing my armature to warp the model so badly when rotating it's arm, how can i fix this?

i've just finished setting up an armature for my model, i used automatic weighting which may be the cause of the problem, but whenever i try to rotate the arms or legs of the model, it causes ...
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How To: 1 Bone Moves Entire Arm, While IK Bones Can Bend Arm

I am trying to make a very simple character who has two IK bones in his arm (Besides Target and Pole) to move and bend it. At the moment I am to move his arm, bending it "realistically". However, I ...
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Why bones scale values changes when I export FBX files?

I need to export rigs and animation in FBX format from Blender. Simple straight bone chains export perfect to FBX. But as soon as I try a bit more complex rigs I get strange scaling values for the ...
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1answer
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Does the Bone Selection Set Addon exist for Blender 2.8?

The Blender Manual makes reference to an addon I desperately need, but can't find or load in the addon section of Preferences in Blender 2.82a. https://docs.blender.org/manual/en/dev/addons/...
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Rigify Question

I'm fairly new to animation. I've been using Blender for sometime now but not in a regular basis. This is the first time I try to rig a character using rigify My character is a scientist that wears ...
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How can I assign the same bone to More Than One Bone Group?

I'm a bit confused on the purpose of Bone Groups. It seems to be a way mainly to add colors to bones. But I gather that Bone Groups are also a way to make selecting a group of bones easier. That's ...
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How can I make the bones go after I exit pose mode and set up my camera and everything?

I'm making my first thumbnail with blender and I was wondering if there is a way to make the bones become transparent or how to get them off so I can start rendering?
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Bones act different comparing camera perspective and Z view

I have camera with the following configuration I expect of camera perspective view and Z view to be the same, but I see different positions of bones I'm not changing the position of anything during ...
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Apply matrix correctly to posebone

I am trying to import 3D models and animations from binary files. When importing animation matrices and apply them to posebones.matrix, the animation mesh up when I set parent for each editbone (...
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Easy animation? [closed]

first of all the machine I am showing is just weird thing. However I want to make some animation. So what I want to do? Here is the link with video : https://drive.google.com/file/d/...
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2answers
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Armature rotates both sides of mirrored mesh

I'm new to blender and have been struggling having the bones only move the part of the mesh they're attached too while in Pose mode, and not having it duplicated on the mirrored side. and mesh when ...
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2answers
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Action editor doesn't quite work well

I’m trying to make separate animations for my character, which will be used for an experimental game in Unity. I’m having trouble with the action editor, it seems to be not working the way it should. ...
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I'm having issues with my first Rigify rigs

I'm getting into animation and am testing out with blenders rigify basic meta human rig. What I'm doing is matching as best I can the meta rig with my character model then hitting generate rig. My ...
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1answer
23 views

armature copy rotation weirdly flips the direction

I am trying to make an animation of closing/opening of a Book. For this I'm using bones to control the same. I have added the bones as shown in the image, the closing of the covers are controlled by a ...
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1answer
13 views

Assign mirrored existing weights from bone_L to bone_R vertex group

I have already painted bone_L weights over my mesh. How can I assign the mirrored weights of bone_L vertex group to the bone_R vertex group? Sub-question: is there a way to do so for multiple ...
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1answer
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What is the difference between Bone Layers and Bone Groups?

What is the difference between Bone Layers and Bone Groups? Please use blender 2.8 or later for your answers.
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2answers
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How to rotate all the keyframes of root bone?

I found an animated character online. I want to rotate this character for all the keyframes by 180 degrees along the Z-axis. This can be done by rotating the root bone. But how do I go about rotating ...
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Rigging: Is there a shortcut for reseting a single bone rotation?

How can I reset a single bone's rotation, what is the shortcut?
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1answer
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strange bone alignment

If I click the bone and press g, and press ctrl, it creates an orange line and aligns in a strange direction. Why is that? It was originally arranged at right angles by pressing the ctrl key.
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Motion paths is missing Bake location

5I don't have that option anymore. I try uninstall and reinstall an nothing
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1answer
20 views

How to add new bone to existing rig?

I have rigged model and want to add some new bones to it. But when I add them, they do not affect the mesh, unlike the rest of the bones, which they are children of. How do I make the new bones affect ...
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1answer
47 views

Armature Animation is not rendering? (Blender 2.82a)

I have been going at this for hours searching every possible combination of keywords through Google, and nothing. I made a model, rigged/weighted it, and put someone's dance animation on it... which ...
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FIXED Severe armature bug in blender 2.8

Fixed by making a new blend file and appending everything from the old file to the new one. When I place an armature, it does not show up at all. I tried adding a single bone, but it was still ...
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1answer
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Copy Location constraint is applied to all bones in armature even though I want to apply a different constraints to each bone

I'm working on a project where I'm using multiple tracking points to which I want to link bones that deform a mesh. I want to use a copy location constraint to link each individual bone to a different ...
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Changing a character's proportions

Clip Studio has a 3D Mannequin you can use for drawing. With their mannequins you can use sliders to adjust the head size of the mannequin, shoulder size arm length etc etc. You can also use a ...
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Parent with automatic weights problem in Blender

I am rigging a character for an animated short in Blender 2.82, but then this happend: On the other hand it looks as it shouldt, but here something went wrong. Do anyone know what I did wrong? EDIT: ...
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1answer
20 views

Can you rotate bones within an IK Chain and allow the IK Target bone to move along with it?

I have a robot arm rigged with an IK and down the chain of the IK there is a joint specifically for rotating on the bone's Y Axis that allows the entire lower arm to rotate. However once I move the ...
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Python script: How to make a button that translates a bone

I know little how to script without an example and I haven't found the exact part that explains how to have a button communicate with bones in an armature. I'm looking for a script that makes a ...
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1answer
74 views

Apple pie box model and animation

What is the best way to animate apple pie box folding from die form to folded view? I need rather technic then solution. In my case I should be able to fold abstract apple pie box from die form, not ...
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7 views

Significant delay between clicking on bones and selection going through

When I am in Pose Mode for a character with about 170 bones (lots of face bones for a character with 2 mouths is how that happens) there is about a full second or two delay between clicking bones and ...
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1answer
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Bone Roll and transform lock, is there a trick to getting bones that face the right way for child's rotation?

I've tried every imaginable combination of Roll value and "Inherit Orientation" for both parent and child both Before and After creating the child. When I create my child bone (a horizontal one) and ...
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How to make IK target bone undetachable?

So I have a arm, and a IK. The target bone of the IK is called wrist. My goal is to make the wrist bone undetachable from the IK bone. This is what I don't want. The wrist bone (purple one, is ...
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21 views

Move along bendy bones

I have a belt prepared for animation, using bendy bones I need this stuff(screenshot below) move along bendy bones How can I do this? (I need exactly bendy bones and not any curves, because it is ...
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1answer
34 views

Rigging a tank without distortion

I've made a tank model, kinda futuristic so there is actually less rigging to do (the idea is a tank that has 4 treads that are each rotating at their joint with the body at the outermost. this would ...
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1answer
9 views

Can't Remove/Detatch Bones/Modifier/Vertex Group

I'm trying to rig and god is it a nightmare. I need to undo some bone attachments that I did because they pull the wrong part of the mesh except blender is not build with backtracking in mind. (ex : ...
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1answer
27 views

Character model going crazy after parenting

For this first post, I wand to detail a weird issue for my character model. I am new to IK rigs, and I just finished my character. The armature has absolutely no problem. After having parented the ...
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1answer
25 views

Making two different bones copy different axis on a target bone's rotation

I am trying to rig a hand, ready to animate. I have a hand bone that can rotate on y and z axes, and I have two other bones.I want the first one to follow the hand's bone y rotation and the second ...
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1answer
34 views

How to make eyelids react with eye movement?

How do you make eyelids react with a character's eye movements? For example, if the character looks up, the upper eyelid rotates up, but if the eye looks down, the upper eyelid doesn't rotate down ...
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1answer
17 views

Bone rigging incorrectly

I am making a rigged character. When the wrist is lifted up, the whole arm should move, and the torso should not. The correct 'connecting line' from the wrist to the collarbone (may be hard to see, ...
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How do I apply a mesh to two armature bones

I've downloaded a rigged armature character from mixamo with the animation that I had in mind. Now, I am trying to attach to this animation movement a spear. This spear I can attach it to the hand ...
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1answer
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Where is the setting for changing the appearance of armature bones?

In 2.7x and earlier, it was a simple matter to change the appearance of armature bones from the fat/bulky pyramidal shapes they default to, to some other form. Where is this function in 2.8x? I've ...
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1answer
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How do I fix this Wrist Twist Issue

Does anyone know how to fix this pose issue when rotating hand over the x axis? Many Thanks Liam
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Can I make a bone act like a switch?

I want to use a bone to act like a toggle switch. As soon as you select a bone it moves location and keyframes itself, select it again and it goes back to the start position and keyframes itself. ...
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Funny rotation differences between Quaternion wxyz and xyz Euler

I am rigging my character. The Central thigh bone has copy rotation of FK thigh control bone. Pls refer the picture for clearer circumstances. I hit R -> Y -> -90 to open the leg to test rig. Then ...
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1answer
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Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
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0answers
7 views

Manual weighted bones: export to Unity animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
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1answer
23 views

'Bone' object has no attribute 'constraints'

I'm trying to code a script that will copy the rotations of the bones from one rig to another on all the bones ...

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