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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Blender - Bone heat weighting: failed to find solution for one or more bones

I am using Blender 2.78 and as it seems I am facing the most common problem that can be. I am receiving an error: Bone heat weighting: failed to find solution for one or more bones when i try to ...
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How to move bones together?

I want to move hand and magazine bones together but they are not sync.I can't use bone constraint here. and: you see that hand and magazine are not sync.
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Two point tracking - resize bone

I have two point tracking in video footage. When I get closer to the tracked object, the points get further from each other. Then I have 3D object matched to those tracking points, so I want the ...
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10 views

Bones connected but have large gaps in them in Blender

I'm trying to bone map a model in Blender, and my bones are very strangely disconnected from each other, despite being parented correctly. Any pointers?
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1answer
10 views

How to extrude a bone using Blender's Python API?

Assuming that I have selected a bone in the scene, how can I extrude it either from either tail or head and position the new bone somewhere in the space using Blender's Python API? In Edit Mode, I ...
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1answer
16 views

Using weight paint

I have tried some things to make a part move with an armature at a folding line. And it's almost working fine, but due to the mesh it looks a little bit weird when I move one bone upwards in the Pose ...
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Motion capture movement from 3d model animation

I have a set of animations of a model with a complex rig that I would like to copy to another model that is unrigged.The original model has more than 250 bones in total and it would take a really long ...
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How to convert pose bone's global position to bone's location or bone's matrix?

When I try to set pose bone's head in keyframe, I knew that the bone's head is just read only, so I have to convert the bone's head to bone's location or matrix, after searching a lot of information,I ...
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8 views

Issues weight painting shirt to IK bones?

Ok, im having an issue with weight painting a shirt onto a body where the shoulder bones/biceps are rotated to compensate for IK bones that have pole targets at -180 degrees. The model is rigged this ...
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1answer
28 views

Adding the ball of foot to a rig

I'm following a tutorial: link, using Blender 2.79, but in my rig I don't have the ball of foot. Since my purpose is to move the body delicately, I wonder if adding a bone for the ball of foot is ...
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1answer
12 views

What should the Roll of each bone be?

I was about to animate a humanoid character after rigging it but encountered an issue when copy and pasting flipped pose in Pose View. When I paste the flipped pose the leg and arm bones basically are ...
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1answer
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Strange rigging problem

I am modelling a gun, and used an armature to manipulate the bullet chain with an IK target at the very end. I used this to manipulate the chain into the desired position, but for some reason a single ...
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1answer
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free editing a rigged character's pose similar to editing bones in edit mode

I have modeled, rigged, and weight painted a base character to build all my other characters from. I'm wondering if there's a way to freely move bones in pose mode the way you can mode bones in edit ...
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Can I copy some vertices location to paste on Shape Keys?

I'm not very experienced with Blender but I've been learning a lot in the past few weeks. Right now I'm working on making an animation with a model rigged by someone else. I adjusted the shape of the ...
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21 views

What is a bone on most basic level

Is a bone basically just a modified empty object, consisting of two points? How would you define it? Edit: I'm not talking about its extended list of functionality, but just how the object itself is ...
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1answer
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Does 'Inverse Kinematics' override other bone constraints?

Rig is for a quadruped, I have IK applied at second bone, but I want to place a limit on the to the toes, so that they can't go below 0 on the Z axis. Selecting the Limit Location bone constraint ...
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1answer
21 views

Positioning unconnected bones in pose mode using cursor

I'm still learning and I am currently having problems positioning unconnected bones accurately in pose mode when using the 3d cursor. I have one bone positioned correctly and I then need to add a new ...
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1answer
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What are “Leaf” bones? (Collada import question)

I was wondering - there is an option called "Fix Leaf Bones" when importing Collada format. Do you know, what exactly these Leaf bones are? Also, if there is some expert able to tell me what the ...
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Part of the armature is not copied and pasted correctly

I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
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Bone rotation does not match Model rotation

can someone tell me how to fix my bone rotations being all skrewed up? preferably with pictures? as you can see here his model hip is all desynced with the bone hip
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1answer
18 views

How to move just one side of bones?

Hello, Can someon helçp with this? I need to move just the left side of the bones , but the right side moves as well, i have no idea how i activated this. I will add the file in the post
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1answer
18 views

Is it possible to add a Child Of modifier without changing position of the child?

Currently, when I add a child-of modifier, the child jumps to the parent's head and rotates. Why is that? And more importantly, can I have blender not do that and keep the bone where and how it was, ...
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how to set up IK bone copying y rotation of target bone

I am setting up wrist IK and trying to get the forearm to copy the y rotation of the hand/ik target. I put a copy y rotation constraint on the forearm directed at its IK target and it works for y only ...
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Mirrored mesh parenting help

I was wondering if there is a way to parent a mirrored mesh to different bones, what I mean is I have shoulder shoulderpads on my character that is a mirrored mesh. And what I want is to parent the ...
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1answer
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I can't select a single bone in object mode

I have been trying to attach the hat to the head bone for almost over 3 hours now and i just can't get it to work. When i look up tutorials on youtube their bones are grey and available to click on a ...
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1answer
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When I move the character's body, the movement is like an alien

When I click on a character's body and move it, the movement is like an alien. When I click the bones and move it, the movement is normal. Why thus happen? give me an advice please. You can ...
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1answer
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Objects move when initial pearenting is done

So in the bone constraints tab I want to make a bone_a a child of bone_root and I have to use the Make Child Of constraint in the bone constraints tab because of how my rig is, but I do not want any ...
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54 views

How to maintain Pose Bone Transforms in this particular situation?

There is three pose bone in the scene: "Stretch Bone" "Parent Bone" "Control Bone"; Stretch Bone is Stretch To Control Bone; Parent Bone is Copy Transforms of Stretch Bone; Three bone are independent;...
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39 views

Rig without bones for Collada animations in Scenekit

I need to animate abstract FX geometric forms that are not biped, like multiple spheres rotating on themselves at the same place, scaling, floating, translating... I can't animate that properly with a ...
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1answer
20 views

Model does not move with bones after auto weights are applied

So I followed an animation rigging video on YouTube but how come my mesh doesn’t move with the bones? I’m in pose mode and nothing happens to the mesh but only the bones were moving... been stuck for ...
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Can't change bone's location in pose mode

I'm trying to use pose mode to move the locations of the breast bones in my model, but the transformation widget isn't even showing. I can scale and rotate bones just fine though, and I don't have ...
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how to see limit rotation range visual arc

With the IK restraint you can limit rotation and see the range displayed as shown in the attached picture as the red semi circles. How can you visualize those ranges with the "limit rotation" ...
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1answer
15 views

How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
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1answer
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Does anyone know how to fix the eyes while soft body effect is applyed?

Thank you for your time. A problem has occurred with the eyes of my character, after I apply a SoftBody effect sometimes the eyes go out of his head. While the normal walk animation the eyes do ...
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1answer
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Vertices that are not connect with bone get moved by bone

my lower left leg on my model is moving more then the leg. but it's not applied to the bone. Help!
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1answer
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Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
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1answer
54 views

Can anyone help me by providing a sample python-script to modify the size of anyone feature in this Blender model 3D model of Humanoid [duplicate]

I have a project deadline and I want to change the scaling of this humanoid model using a python script only, I want to select the specific bones of the "metarig" object and increase or decrease its ...
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Vertex groups not appearing for one of my objects

I have an object in my outliner that I am trying to assign a bone to, all of which I have vertex groups for. You can see in the outliner below that they all have the vertex group assigned to it except ...
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2answers
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Armature distorts mesh on transformation

I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d) when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
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Why Do Envelope Bones Shrink?

It's been a while,but I'm back. I recently got the Sculpt Toolkit add-on for Blender and I like it so far. I was experimenting with the "Human Envelope" skeleton and every time I press G or click the ...
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Is there a way to configure all the bones that affects one object to a fixed weight painted color?

Is there a way to configure all the bones that affects one object,in my specific case now it is the eye ball,to blue color,yellow color,green color or red color ? automatically,since I think that ...
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How to delete repetitive keyframes in the animation?

I want to delete repetitive keyframes in the dopesheet action editon. Like if I animated some bones of an object and some others stayed the same during the frame. But this second group has keyframes ...
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Copy rotation after 180° bone, How to fix this behavior?

I have 3 bones (2 feet and 1 torso), I made the torso be between the feet bones using the influence of 0.5 for each. However when I make a 180° degree turn, the torso bone act strangely. I want the ...
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How can I fix the rotation for this hand?

I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this? I want all of the Z axis to ...
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1answer
16 views

How to make a bone follow location of two bones at same time?

How can I make a bone follow the location of two other bones to always be between both of them? I have 3 bones (2 feet and 1 torso), how can I make the torso bone always be between the 2 feet bones?
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Bones losing their weights in random parts. Can't figure out why

so when I put the rig in my character and did automatic weights everything worked accordingly. But since I started messing with my vertice groups and adjusting the weights, it all started messing up. ...
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1answer
37 views

Automation for baked rigid body dynamics baking, creating armatures, and transferring to armatures

I would like to streamline the process of creating game ready baked rigid body simulations, and I am wondering if there already exists function, add-on, or script which does this. This would expand ...
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1answer
30 views

How to change pose without deforming my mesh?

Im not sure if its possible but there are cases where changing pose (by moving/pulling bones) modify the mesh very uglily. Before: After: How can I prevent it? The place where legs connect is ...
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bone moving problem

When I connect the bones to the mesh, the mesh goes into itself instead of going in a different direction. enter image description here Thank you Nathaniel:)