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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Driver bone not working

For some odd reason I can't get my driver bone to work. I've followed tutorials, but whenever I move the bone on the Z axis (local) to control whether my eye opens or closes, it doesn't do anything. :-...
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Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
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Problem Appending Armature Animation

So I am animating different exercises for multiple characters and my workflow is to append the armature into the mesh, weight it, then also append the action that I had previously animated resulting ...
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1answer
17 views

Character getting distorted while Parenting to bones

I'm trying to teach myself how to rig for the first time and after finally getting somewhere with it, but my mesh gets distorted when I try to parent it to the bones with automatic weights. I don't ...
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1answer
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bones animation

I'm trying to move eyebrow's, nose or mouth but i can't move them. I've animated that parts but now they don´t follow anything. Can you help me, please? Here is the file And the inicial file
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rigging trunk corrupts the mesh

I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones ...
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1answer
9 views

Rendering resetting bones?

I'm trying to pose a set of bones for a character, but whenever I go to render the scene, all the bones reset. Once I exit out of render mode, the bones are still reset. I thought this had something ...
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Bone Armature does not work

I have some issues while adding bones to my figure. Although all parts of the figure are joined together, some parts of the head just stay in the old position while I rotate the head bone. Moreover I ...
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creating an adjustable center of rotation for a bone

I want to create an adjustable center of rotation for a rig i have so i created an intermediate control bone between the Root bone and the rig, and a pivot point target bone for it to rotate around. I ...
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Bone radius auto resetting

I have my mesh rigged, and now I'm going back to adjust the radius on the bones with Properties>Data>Display>Envelope mode selected (the only mode that makes that visible?). That works fine, but if I ...
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2answers
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How do I remove weight from a single bone in Blender

How do I remove weight from a single bone in Blender. I tried the eraser tool, but it doesn't get everything. I know I'm supposed to go to vertex groups and set the weight to zero, but I don't know ...
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Python script for adding Child Of bone constraint with 'Set Inverse' to multiple bones?

Completely new to scripting and was hoping someone would help me out here. I've imported a rig twice and want to add a "Child Of" bone constraint to each bone in the first rig using the matching bone ...
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Bone scale vs vertex scale

The vertices and the bones seem to be working with a different coordinate system. In the image, the bone and vertex at roughly the same height are mis-scaled by a factor of 40. When I export it into ...
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Hook or bone with random falloff?

When using Proportional Editing, you have the option for random falloff. You can use a hook or a bone to get a similar effect to proportional editing. Hooks even use the same falloff types as it, ...
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Transfer animation between two armatures that have the same structure and naming conventions but differing rest poses?

I have a skinned armature in a T-pose as its rest pose that is not animated and a second separate armature that has an animation I would like to transfer to the first skinned mesh. The only problem is ...
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2answers
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Twist like SimplerDeform but with bones?

I want to create the same sort of twist that you get from the SimpleDeform modifier, but by using an armature so that I can have more control of it. I want to get at least 360degrees of twist, maybe ...
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1answer
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Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
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How to unlock transform on bone

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until i tried to actually move a bone. It's not moving, only rotating. I see that transform ...
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How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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1answer
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Parenting eyes moves them inwards

I'm very new to blender and I've run into a problem that I don't know how to solve. Here is the face of the character: I recently added eyes to it and now I need them to follow the character when I ...
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1answer
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weird bone axis/rotation problems (from blender to UE4)

i'm quite new, to unreal engine en blender. (installed both 1,5 month ago) and i start working on my first game/interactive experience. and i have run in a lot of problems sinds ;p (of course ;)) but ...
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1answer
57 views

Set inverse Child OF constraints via python [duplicate]

A few years ago I used to be using a little script found here in order to reset every "Stretch to" constraints of an armature, in pose mode, even on unselected/offlayered bones : ...
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77 views

drivers and custom properties for buttons

I'm just beginning to get into drivers and custom properties for bones and I was wondering if its possible to set up drivers or custom properties for buttons rather than sliders. The reason is I have ...
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is there a way to constrain a bone to snap to the surface normals of a mesh?

Not like the shrinkwrap modifier, but more like surface snapping (with the 'follow surface normals' option turned on). So that the bone stays parallel to the normals of the mesh it is stuck to, and ...
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Pinning foot in place / IK without creating new bones

First of all, I'm new to animations and Blender. Here's my problem: I'm trying to make a new animation for a computer game (Gothic 2, if anyone is familiar with it :P). I want to find an easy way to ...
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Move single bone without moving mesh

I can't find the answer to it, hence the making making of this new topic. The problem is that I want to move a bone without the mesh that is a child of the armature. The reason I want to do this is ...
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2answers
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B-Bone not displaying as box but instead displaying as sticks

I'm having a bit of difficulty with armature displays. I've selected B-Bone as the display which I know is supposed to make bones look like boxes but instead they're appearing very thin like the ...
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Inverse kinematics without a target, or by targeting to self

I have a complicated rig where the end bone in an IK chain needs to exactly copy the transforms of a separate control bone, so i can't have a target bone because that would mess up the "copy ...
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2answers
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How to IK Rig a human arm with external controllers?

So in the above image: Symbol Description S - Shoulder U - Upper Arm L - Lower Arm W - Wrist F - Fingers Now, I have to IK-rig it from upper arm to fingers and I was ...
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1answer
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Exporting Animation without IK targets, poles bones and other controls

I've created a character that has been rigged with IKs constraints for legs and arms and some other custom controls implemented through other constraints applied on control bones (like a copy rotation ...
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Mesh doesn't exacltly follow the disconnected bones

I was rigging a character when I realized the mesh doesn't exactly follow the bone location (as you can see on the images). It's a big problem for the animation of my character, mainly for the eyes. I ...
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changing the pivot point of a bone with “damped track” constraint

I am rigging a gun and I have a bone in the barrel of the gun that has the damped track constraint to follow a target bone. The thing is i don't want the bone to pivot from the back of the barrel, i ...
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1answer
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Bone heat Weighting Failed while Rigging

I've done a lot of research into the problem, but I'm a blender noob. I have Removed Doubles Recalculated Normals Removed All Vertex Groups Removed Subsurface Modifier Added the Decimate Planar ...
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1answer
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Why does parented to bone object copy location of tail instead of the head?

If you parent any object to the bone in pose mode ALT+P and then clear its origin (ALT+G, ALT+O), object moves to the Tail, which is a bit strange, because Head is the origin of bone's transformation. ...
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1answer
34 views

2D animation rig

I’m doing a very basic 2D cut out animation with a simple rig attached to it. But the bones are sticking to my planes in irrational ways (for example the head bone seems to move other planes besides ...
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1answer
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Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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Bones only moving one side of Character

I've created a boy in Blender and rigged him, however when it comes to moving the bones with the arms and legs, only one side of the bones wants to move, with the other side lifting out of place. I ...
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How can I stop bones from retaining (what seems like) random keyframes in a new action?

After I 'push down' an animation (of a character rig) from the dope sheet to the NLA stack, if I create a new action and scrub through the empty new action some bones still move according to the last ...
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How to get vertex position from only armature information

I want to know how to get to coordinates of a vertex using only bone information, such as location/rot/scale of individuals bones, their relationships in the hierarchy, weights etc. However I don't ...
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1answer
34 views

Bone rotation behaviour based on hierarchy of individual bone axis like Maya

There's a feature in Maya which I don't know if Blender can do regarding bones. In Maya you can select a Parent Joint (or bone in Blender), and afterwards if you select every child joint (bone) in ...
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Using Blender's Python API to get parent bone names

I’m trying to write a script that will change the name of a parent bone. However digging for data I’m not getting what I suspected to get. I realize that to change data I will have to do it through ...
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3answers
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How do I achieve more control over Fairy Wing Meshes?

I've got a set of fairy wings I'm making for some 3D animation software, and I'm trying to make them flexible - i.e. so that they can be rolled and curled, as well as flapping. While I've had some ...
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resetting all “stretch to” constrained bones at once

Whenever you edit the position of a bone with the stretch to constraint, it ends up causing the bone to be out of position in pose mode. To fix this theres a "reset" button in the constraint window. I ...
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1answer
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Riggning issue: The arms of my character do not move properly

I have a problem with rigging with a model of a nazi soldier. I set the weights properly. If I drag the bone up, the problems begin to happen, it's like some red zones aren't calculated by Blender, ...
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Rotating leg using bone doesn't rotate leg armor (Merge static mesh with skeletal) [duplicate]

The character consists of 1 big mesh (I joined armor with the body using CTRL+J), but rotating bone doesn't rotate armor. How can I fix it?
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what are DEF or deformation bones? why and how they are created?

In some rigs, I see that few bones are prefixed with 'DEF_'. And, those bones are parented to another bone in the following way (for example): I am unable to understand that what purpose did these ...
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Correct Bones from imported rig

First a little overview: I want to animate an imported character (with finished mesh/rig and everything) with my own motion capture. For that I'm working with a Kinect camera and Blender. I choosed ...
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1answer
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Using Armatures with Grease pencil object

Are there any tutorial or help regarding using armatures with grease pencil object? I found this video on Vimeo by Daniel M. Lara, its great but it does not explain how to go about with armatures.: ...
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2answers
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Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
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Blender Motion creation

Is it possible for math function to be created in python, that could be used in the designing of animation? For example using sin or cosine for the motion of the bones . Is this what most animators ...