Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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7 views

Auto-Rig Pro Hand Rigging Issue

thanks for taking the time to read my question. I'm trying to use an addon in blender called Auto-Rig Pro, which, as the name suggests, automatically rigs your mesh. Everywhere in the model it does a ...
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Is it possible to edit bone positions on the posed (not rest) stance?

I have a model which is A-posed at rest ("rest"), and have been using the T-pose ("posed") to modify his mesh. Fixing the mesh makes the arm bones appear incorrectly placed ...
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how can I get my character to sit down?

I would like the character to crouch or sit, instead he only rotates completely when I rotate his hip. All other bones move wonderfully and the second picture tilts the hips in Weight Paint mode He ...
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IK hand rotates strange when trying to match it to weapon

I have a problem with ik hand rotation. I am trying to match hand bone with AK bone, but i have strange effect. How can i fix it? I'm new in Blender))
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1answer
21 views

Help me to fix reflection problem

My helmet reflection is distorted when I move a bone head. I don't know how to solve is https://drive.google.com/file/d/1n41ku7dmLktpH3lJzI8Bnjf__MsHi-nB/view?usp=sharing
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constrained bone not moving correctly

I am having and issue with rigid body physics. I have a main object that acts as a collision, and four objects around the first that have constraints that attach them to the first. I also have an ...
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1answer
50 views

Front Flip Animation Messed Up Due To Quaternion

I made a front flip animation for my character however when I play the animation, the character goes to the keyframes, but once it gets past the second to last keyframe and goes to the final pose, it ...
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How can I change locations of left bones to be as right bones?

I want to change the directions of the axis of the bones on the left side to the bones on the right side?
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How can i copy poses to other bones?

I want to copy some poses to other bones such as copy movements of the right hand to left hand? I have tried Ctrl+C and Ctrl+shift+V but don't work.
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1answer
21 views

wrong rotation transform on rig

Why when im rotating the X axis in positive values the feet "goes up"(in this example is the feet but is all the armature as well) as you can see the values in X rotation are 2.600(positive) ...
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Bone rotation problem

I set a bone to copy rotation of the arm bone when it rotates on Z axis to enable a corrective shape key. The problem is that when i rotate the arm on the X axis, the bone that is copying rotation ...
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It won't let me parent the Rig to the Mesh?

When I parent the rig to the model it says,"Bone Heat Weighting: failed to find solution for one or more bones" I'm not sure how to fix this?
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Weird rigging issues (mismatch in scale and movements)

I am trying to complete a rig for my first character and faced with a few problems. I believe that solution is simple but I can not find it in search:/ The first problem appears after Automatic ...
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Python, How to Roll a Pose Bone along a Vector in PoseMode?

I'm stuck, Trying to roll a pose bone while staying in the Head and Tail vector. When I use axis angle or any other rotation, it doesn't stay in place and it goes off its vector. Vector shouldn't ...
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Editing shape after parenting armatures

After parenting the body with bones I tried to modify the shape and add more loop cuts in edit mode but, when I am trying to move the hand in pose mode I got this shape? so, what is the issue?
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Bones affecting the mirrored mesh

I'm following a tutorial on how to make an avatar (I'm hoping to use it in vrchat). The mesh avatar is mirrored, and I named the bones with left/right so it should affect them correctly, but in pose ...
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Copying animation keyframes from one bone to another with flipping

Problem: I have two hand bones on a character that are meant to do the same animations, but on different sides of the character (left hand and right hand). This is on Blender 2.92. I've gone ahead and ...
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Despite weights being painted correctly, mesh moves in weird ways when I try to animate bones

So I'm trying to rig this little wolf up, but the weighting is really weird. Whenever I move any of the bones, despite the weight painting being all correct, it moves the entire mesh rather than just ...
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18 views

Offset the bone in edit mode so animation isn't offset as well in pose mode?

I extracted a character's armature along with it's mesh model from a game's asset files, and when I import said character into Blender, some of the bone's location and rotation are messed up, they are ...
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1answer
23 views

Clearing Transforms Doesn't Make Rest Pose (IK problem?)

I have a problem where my pose position and my Rest Pose position are not the same, even when I have cleared all transforms for the pose position. It has something to do with the IK bones - perhaps ...
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How to Mirror weights from one side to other for group of vertex groups?

I need that, but do that in one step for group of bones without manually work with bone by bone at vertex group tab. One of the solutions, but it is suitable when you need to make this action for a ...
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Assigning a pre made, rigged model to a Mixamo/collada data

I cannot figure out how to assign my model, who is rigged with individual bones, to a Mixmo, rigged model.
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1answer
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parrent armature bone to 3 vertecies of a different mesh

How to parent armature bone in pose mode to 3 vertices of a mesh Because parenting a single atmature bone through object mode works fine, but trying to accomplish the same result witch constraints in ...
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How to deform armature by sizing without deforming parents after setting parents with automatic weight?

I have a specific question. I would like to size bigger or smaller my armatures without having the plane in between following the sizing process (getting too big or too small). Planes are linked to ...
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Python, How to Convert Rotations of T-pose Pose Bones in Armature 1 to Pose Bones in Armature 2? Finding Rotational difference

The goal is to get the rotational difference of the bones between Armature 1 and Armature 2 in its T-pose(not exactly), then apply the difference to a pose of Armature 2. The purpose is so the model ...
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Rigify elbow/knee joint clipping issue

I recently made a rigify armature for a model and am having some issues with the arms and legs. The issue is that when I move the arms and legs in pose mode, the mesh deforms weirdly at the elbow and ...
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1answer
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Base Mesh changes back to its original form after switching to object mode

I downloaded the free RoyalSkies Male Rig from his website just to play around. I made the character less buffed up with proportional editing but it reverts back to its original form after switching ...
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Why do my new ik rigs twitch after the 2.9 update?

I'm not sure if people had similar issues and asked a question similar to this, or if its just me, but after the new 2.9 update, any new ik rigs I make don't act properly Instead they start to twitch ...
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Bones effect the mesh with rotation

This issue happened when I tried to grasp and rotate the bone in Pose mode. Why could this happen?
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2answers
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Setting Angles Between Bones

I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
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What am I doing wrong in trying to connect a new head to this mesh?

Fairly new to Blender so bear with me here. I created a mesh in MakeHuman which I then imported to Blender. It came with a full skeleton and a hierarchy looking somewhat like this. I wanted to put my ...
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Blender rigging join two ik-chain in one system

I can't solve this problem in any way (marked "trouble" on gif) "A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly. "C.2" ...
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Rig Weight Paint double paint

I have a problem with my weight painting. Here is the topo when painting my bones I find myself painting them on another bone at the same time and impossible to pass the bar of .5 point influence on ...
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1answer
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Bones with copy rotation rotate when the parent bone rotates

I'm trying out a way to rig a coat's hem using copy rotation bones that are copying the rotation of the legs, so it would rotate when the leg moves. So far it's working fine, until I rotate the waist ...
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Mesh not following bone (weight painted)

Searched many tutorials / forums in order to understand the problem but couldn't find one that solved it. Long story short: Mesh parented to the armature with automatic weight. Weight painting ...
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Python How to make pose bone rotation toward a point?

I have the pose bone at a location and I would like for it to rotate to face a point Code: ...
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1answer
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Is it necessary to join the mesh before adding bones?

I'm Modeling a Character for animation, but still, I'm not sure about the final result of its shape, so I'm trying to add bones, but still, my character isn't joined in one object, it is still objects ...
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1answer
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How to fix last bone in armature?

I have a small trouble with the last armature(Situation "b" on the screenshot below). They bend with all chains. I use IK constraint and it does not include the first bone from the left. But ...
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The bones don't attach to the mesh

I created this "astronauta", I created an armature and attached it with the "automatic height" function but the mesh doesn't move when I enter pose mode. image https://i.stack....
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Copy Transform Constraint Wrong Rotation

I have created an empty to hold the relation of the resting position of a bone to a weapon. I am setting a copy transform constraint on the hand IK with this empty as the target. The constraint ...
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1answer
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Animated part showing up rotated in game, but fine in blender 2.79

Right first of all I know you're probably thinking it's the games fault... But it's 100% not. I know this because in call of duty 4 other weapon models are set up the exact same and they work fine. ...
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Blender beginner with Bone Problem

I recently created an armor with various bones. But when I go to connect them it starts to rotate in all directions for no reason. I have constrained the bone of the lower arm with the inverse ...
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can i bake cloth simulation results to an animation drive by armature?

I have read some tutorial about cloth simulation,and i know how to use cloth simulation with a mesh drive by armature.Then,i what to do something like this: (1) i have a character mesh with armature,...
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How to rig a briefcase that has a hinge, and rotates dynamically as the handle moves?

So I modeled a briefcase prop for my character to hold in a practice animation. I would like the character to hold it by the handle and as he moves it around, the briefcase will swing on the hinge ...
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How to set up custom bone objects like in the Blender free rigs “Rain” and “Vincent” or Rigify, but from scratch? (How the bones are grouped)

So I'm trying to learn how to rig characters and I know how to set up custom bones. But rigs I have downloaded and tried to understand always have circles around the hips, back, arms, legs etc, but ...
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Blender bone origin gone wrong

How to set the bone origin of rotation from picture 1 to picture 2? The origin of bone is set to the Grid Axis' root, not the root of the bone itself
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Snap bone back to an offset relative to another bone

I am creating a reload animation for a rifle where the left-hand needs to move to grab the magazine and replace it. I currently have the magazine set up with a child of constraint on the left hand so ...
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1answer
23 views

Transfer bone weights to rigify rig

If I have a model that already has its own armature, is there an easy way to transfer the bone weights to a rigify armature. The current armature is very basic and would be much easier to use via a ...
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How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
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Mirrored bones move the other side of the armature aswell

I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here. This is what I'm dealing with When I move a bone on one side, the other side moves with it, basically ...

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