Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Part of a Mesh Not Being Included in Bones

beginner here. Seeking help on below. I'm having issue on the top part of my mesh not being included in the armature/bone. This is the view when I'm not doing any movement: But when I try to rotate ...
Red's user avatar
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How to calculate pose bone values (pose_bone.matrix_basis)?

I tried to write own importer for custom model, but have some troubles with it: i don't understand how values of pose's B-bone are calculated. I have a skeleton with 2 bones: parent bone - A, and ...
SWR's user avatar
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Model a 5-Bar Manipulator with Armatures

I'd like to model a 5-bar manipulator with armatures which should work like this: For my understanding this would imply two bone tails which are connected to each others (at the connection to the red ...
Julian's user avatar
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How to change Bone display color in 4.0

How does one change the bone display color in 4.0? I simply can't find the option. Where are the buttons?
Smeebit's user avatar
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how to make piston with offset pivot point (angled damped track)

I want to make a piston with offset pivot point. The idea is that the armature 1 should rotate following the armature 2 in the X and Y axes without bending between bones B1 and B2 using damped track ...
Evgeniy Pupkin's user avatar
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When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
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How to make the some strands of anime/layered(?) hair track camera?

Like the pictur (can be by bones) vDHzL.png
wine's user avatar
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Change root bone position in animation

I need to correct a root bone in someone else's model so that it is at zero (height) during animation. Initially it looks like in the first image. I have set the position to zero using the edit mode (...
Vaidual's user avatar
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How can I automatically remove zero weight bones from a model

I have tried looking it up already and there isnt anything that helps with the issue whatsoever. I just need to know how to remove zero weight bones automatically without needing to go through every ...
DesertEagle's user avatar
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Character stays in T-pose after animating

I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
RetroWhisky's user avatar
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The Asset Browser and Posable Assets

I can't seem to figure out a good workflow here so I wonder if someone with more experience could help. I use Blender for product images. So I make extensive use of the asset browser because the ...
Steve G's user avatar
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how to make a bone move (slide) on one axis while following another bone?

i want to make the lower piston slides along the larger cylinder. maybe there are other ways to achieve this?
Evgeniy Pupkin's user avatar
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When i set obj parent as bone, it's just jumping away from last position

Before: After: Code: ...
CoCuCka's user avatar
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how to fix a mesh shattering when bending bones slighly?

why is the hand sniff like this, although that i am not moving the bones unnaturally: i used weighting but it doesn't work: How to fix this mesh, and thanks in advance <3
Ghosx's user avatar
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New to Blender. Why can't I interact with my rigging bones, Bones don't influence mesh and I can't to see where they are influencing the weight paint

Thank you in advance to anyone that helps me!!! I've been working on this for a while now and about to start ripping my hair from my own rig. I think I have joined the rig correctly to the mesh with ...
Jason Neptune's user avatar
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How can I change the bone axis without using the Roll?

If I use the "Roll" option from the properties tab, the Z Axis will always face downwards, which will lead to other problems in a game engine. I've added a picture with my desired result. ...
Jana Bilek's user avatar
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Armature not moving Object- on any projects!

Whenever I follow the basic steps of making and parenting an armature, it doesn’t have any effect. The bones still don’t affect the mesh despite being visibly parented. I have the wiggle bones add-on ...
Laura smith's user avatar
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Help with bones getting numbers in import from Mixamo

I've been exporting mixamo characters to fbx then import into Blender. Each time I do the bones names get appended with a number. But in the middle. So like mixamorig1:lefthand, instead of mixamorig:...
Rrakanychan's user avatar
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Mesh resizing on bone rotation in pose mode?

How can I prevent the mesh from shrinking when the bone is rotated? In the second image the shield is shrinking in size as I rotate the bone further. I want to the dimensions of the shield, similar to ...
naomi's user avatar
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Is there a way to mirror the pose of the left hand to the right hand?

I tried to copy and paste each bone but it turns the right hand's pose into something different
aellan jobs's user avatar
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Why is the head bone missing from my Rigify rig after generating it?

I have been using Rigify to create a character rig, and I encountered an issue where the head bone is missing from the rig after generating it. I have tried to solve this problem through research and ...
Animimo's user avatar
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Bones displayed as sticks in edit mode don't appear selected

This might be a silly one but for the life of me I couldn't find an answer while googling. I'm doing a rigging tutorial and the author changes his bones to be displayed as sticks and they look pretty ...
InsaneBag's user avatar
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How to drive rest pose bone positions? (For procedural facial rigging)

I am using bones to emulate facial muscles and I would like the head of each bone to automatically stay attached to an associated vertex, so that when I apply my topology for different characters the ...
recursivenomad's user avatar
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How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
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Weight Painting symmetry Issue

I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything. Sometimes I subtract on the left eyelash then ...
Logan freeman's user avatar
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Parenting Armatures Causes Animation to Break

I have made an animated conveyor belt. Now, I want to parent all the objects to a single empty, allowing me to translate and rotate the object and armature together. If I do not rotate or translate ...
Jack Rolph's user avatar
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What's an IK Setup that Allows Hands to Stay Planted?

After some months of learning Blender, I've reached another roadblock. I looked up an IK setup for feet and legs, which works great with no complaints. I then started work on an animation involving ...
Blik's user avatar
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Bone constrained to external object, how do I edit or remove this constraint?

So I created a character model a little while ago, did some animations that involved that character being in handcuffs, and do so this, I somehow constrained the IK controller of the hands to the hand ...
სთივენ ჰაქ's user avatar
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How can I control the influence areas of bones when using the automatic weights feature?

I created my own 3D character model, and it's a cartoon-style animal character. I made a skeleton for the character. I noticed when I moved the character's eyelids that the forehead of the character ...
Jorma Nordlin's user avatar
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Bone moves other parts that i dont want to be moved

I made a basic rig and inside the rig which is a monkey as you can see and i made bones with automatic weights on it my problem here is that everytime i move my upper arm bone in posing the ear moves ...
s4rj's user avatar
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Rig stretches mesh and texture painting is on both sides

This is my first model and I'm having a problem with the rig stretching the mesh and my texture painting is on both sides by that I mean the face is on both sides of the head. I don't know if thats ...
Sateol's user avatar
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Creating a new T-Pose on an animated Rig

That's my first message over there, 'cause I'm totally Desperate. I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work... So, Here is my ...
JIDEE's user avatar
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2 votes
1 answer
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How is a bone's roll defined?

Background I have a number of bones defined as positions + rotation quaternions. In blender I understand bones are defined as a head, a tail and a roll. With the head -> tail vector being the ...
Richard Tingle's user avatar
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Parented object constrained within parent object

I have one smaller object that is inside of another, it's parented and the larger object completely envelopes the smaller. I've parented the smaller object to the larger object's bones so when I pose ...
chickey's user avatar
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24 views

Is there a way to keyframe the action of applying/adding modifiers (or constraints for bones)

I'm new to scripting in Blender but I've made a tool for an easy IK/FK switch for myself. I've been testing the tool without keyframing and it functionally works great but what I didn't take into ...
Reece Themen's user avatar
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1 answer
70 views

Rigify Rig Hands & Feet Locked In Place Error

I'm brand new to rigging models and Blender, I started trying to use Rigify on my model and ran into some issues. I then tried using a more basic model (the one in the file/images). The rigging seems ...
Clare Hayward's user avatar
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39 views

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
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1 answer
21 views

Driver for controlling the splaying of finger bones using the Z scale of a controller bone

I have a pretty simple hand rig with only 3 fingers, and I want a controller bone to drive the local X rotation of the entire finger so that an increase in the Z scale of the controller bone increases ...
Robin Sebbag's user avatar
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1 answer
106 views

Move/Rotate a bone with Geometry Nodes

Is there a way to rotate/move a bone using geometry nodes? Thanks for your help!
Pep Andorra's user avatar
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36 views

How can I make my mesh bend joints with my bones?

I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
Haylei Wright's user avatar
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24 views

With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?

I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
RAMZIE's user avatar
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2 votes
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How to make objects follow the location of bones without rotation

I want to make the lights move with the bones so when I animate they follow, I tried using copy location but it doesn't work with bones (at least for me), I tried parenting the lights to the bones, ...
INeedHelpWithThisProblemIHave's user avatar
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27 views

How do i copy bone data to a bone of different name?

I'd like to copy a pose from one rig to another rig with different bone names. For example, in the first rig, bone y has loc/rot/scale values and i want to copy the loc/rot/scale values to bone x in ...
Knampf's user avatar
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1 vote
1 answer
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Half bones are inverted on armature

I have this animation that I recovered from an old video game project, when I import the FBX animation on Blender, I have a strange display in which half of the bones are inverted, but the armature is ...
Gomez's user avatar
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I'm having a problem with my rig. How do I fix the weird scaling of my mesh?

The bones of the armature I created for the arms, legs, body, (ect.) work fine, but the bones I have for the fingers keep scaling the vertex groups when rotating. This is what happens. It doesn't ...
Grace's user avatar
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How can I apply a bone constraint to multiple selected bones at once?

I want to apply the same bone constraint to every bone in my armature. I could do this by manually constraining each bone, but that would be time consuming on a complex armature. Is there a way to ...
user5104897's user avatar
1 vote
1 answer
21 views

Rig legging only spins on z axis. x and y axis also only move on z axis

New blender user here. I've searched multiple sites for a solution to this problem, but I haven't been able find one that solves my issue. I have attached a video that shows my issue. https://...
gehejo's user avatar
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Mesh animated using vertex groups has unknown offset floating the bones

Attached is an animated gif that demonstrates my issue, I have attempted the solution proposed here: Can I set my pose position like the new rest position? However this is not working for me, any ...
user1953264's user avatar
1 vote
1 answer
16 views

Odd bone rotation when keyframe position changed

When I press "g" and slide the keyframes to a different timeline position a specific bone starts rotating strangely. There are no constraints on this bone. I have tried several different ...
RooAzoo's user avatar
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0 votes
1 answer
33 views

When importing VRM files, Blender won't mirror bones generated by VRoid?

I've gotten to the stage of importing files from VRoid to Blender, however I'm coming across a somewhat perplexing issue. VRoid will generate the bones and even colliders (though I wish that could be ...
Merlin's user avatar
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