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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Why is my module scaling when I parent bones to it?

I just spent time rigging up this character but as so as I parent the bones the module scales up super big but the bones stay the same size. I have no idea whats going on.
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1answer
17 views

In Blender 2.7 or 2.8 how can you slice off parts of a 2D grease pencil drawing and move it to its own layer?

Basically, I am trying to create something like this https://youtu.be/nEM_oY-RZjg. I have downloaded that file and noticed that each body part is on a separate layer. The issue is when I draw a face I ...
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10 views

Rigging, how do i keep my target at the bones position?

in my project, i want my target bones root(1) to always have the position of the given bones tip/root(2) even if i change my pose with ik, but i dont know which constraint would achieve it. And i ...
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0answers
21 views

Merge two armatures into one

I want to merge two similar armatures, that have same named bones in them And when I merge armatures with Ctrl+J, bones don't merge, the same named bones were like that: "head" and "head.001", "head....
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6 views

applying automatic weights tilts my character 90 degrees

Today I have been working on creating a bone layout for a mesh and I want to move the bones around to work with my models. The problem with my mesh and bones are that when I connect them with the ...
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1answer
12 views

Copy Rotation causes rigged foot to rotate the wrong way

I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is ...
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18 views

Duplicate bones appear with different roll values in Pose Mode

I was rigging my character, I first did the central bones, then added the bones to the right (left bones of the character) and duplicated and mirrored them in the X axis (for making the right bones of ...
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11 views

How to fix Blender's collada exporter from renaming bone names?

I've animated a 3D model and exported it with the default collada exporter. However, I've found out that this exporter has renamed the bone names - the bone names in the exported .dae file are not the ...
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0answers
15 views

Copy rotation constraint adjusting influence doesn't work

In the gif below, I applied a copy rotation constraint to the lower bone of the upper arm. It is copying the rotation of the larger bone directly on top of it. While the influence is set to 1.00, it ...
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6 views

How to match an armature to a .fbx file?

I created a cartoon character in Blender, and I would like to rig it and import FBX moves from Mixamo to apply to this character. Obviously, the character I created is unique in shape and size (...
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14 views

Adding bone weights deforms mesh

So yeah if anyone can help me that would be awesome (i have already applied rotation location and scale)
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1answer
14 views

Bone Constraint Copy Scale on multiple bones in chain bug?

I'm trying to make a chain of 8 parented bones stretch on the y axis using the copy scale constraint and a separate controller bone, but using it with more than two bones causes all the parented bones ...
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1answer
13 views

My armature is not connected with bones

I follow every Step which given in tutorial, but my armature is not connected with bone. After creating armature and bone, I tried to move my bone and armature in pose mode, but it's not working.
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1answer
11 views

IK constraint causes crazy global rotation

I was following a rigging tutorial (first minutes of third video) on a simple model I made earlier. But when I add an IK constraint on the bone shin.L to have the bone foot_IK.L become an IK ...
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0answers
11 views

Weight Painting Dragging pieces of mesh with value of 0

so I am trying to put a bone on a rope on the well that I made so that I can make it swing back and forth, but I cant seem to get my weight painting to work. My rope has a value of 0 all out except ...
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6 views

Getting hair/bones to collide with objects

I've got a couple of bones that serve to control hair on my model, and I'd like to have those bones react properly to gravity and collisions with solid objects. I've managed to get them reacting to ...
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0answers
11 views

How to make two bones rigid

Hello, I have rigged two reciprocating motion actuators just using bones. I would like to connect two actuators together with two bones and add IK constraint and have the connecting piece lean certain ...
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1answer
25 views

Incorrect IK behaviours

I am rigging a robot for some personal training, and I got into a very weird issue while rigging the legs. Here are my two foots, both are parented to the right bones, rigged to their respective ...
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9 views

How to set the F-curve that defines the bone’s Y position to a reasonable range

I'm trying to drive the control bones of the armature through the shapekeys using the method explained here,that's basically something like this : Add a driver to the bone’s rotation in Pose Mode (...
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9 views

Rotating both hands downwards

I found my answer some days ago but I forgot how to reproduce it again, my character is in T-pose, and in the final Idle pose both of his hands must be down near his legs. I tried rotating around ...
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1answer
10 views

Rig with sticky feet and hands, how do I create arm swings? (ex: playing tennis)

I've been using this tutorial ( https://www.youtube.com/watch?v=Q9f-WVs3ghI ) to create sticky feet and hands for my character rig. Sticky feet I've noticed is pretty standard for character rigging ...
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0answers
8 views

Bendy bones not cooperating

just why!!? I was trying to make bendy bones on my model, and first of all when I tried to set it with automatic weights, it said it had failed. I have no idea why. So I had to do it manually. After ...
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1answer
10 views

Made the leg IK bone, tried to attach the upper leg bone to the pelvis but after attaching it, the body rotates a little bit

I'm relatively new at rigging in Blender, and I tried to rig a humanoid model that I made. Everything went fine, but after finishing the leg IK bone, I tried to attach the upper leg bone to the lower ...
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0answers
13 views

How to join sword with pre-existing mesh and armature?

I want to say first that I've tried to find the answer to this 4-5 different times in different places, and I'm pretty desperate at this point because once I solve this I can move forward with a game ...
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7 views

Motion tracking empty track, armature

I would like to ask if I can rotate only one edge of a bone by parenting it to an empty track exported from a motion tacking video. Is this possible? Thank you very much
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1answer
62 views

Simple Inverse Kinematics for a slider?

I tried recreating something like this: https://www.instagram.com/p/Bk1tq1DgMRV/?taken-by=flvio.cc The head can move on the x and y axis. The model itself is done, but I just want to move the head ...
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0answers
17 views

How can I copy object keyframes to a bone?

Here is a video that I made for better understanding: https://www.youtube.com/watch?v=0zIEXf2Enzw If I try doing this in the dope sheet action editor then my bone keyframe works correctly but the ...
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1answer
31 views

Pull target not working

My pull target isn't working properly. I was expecting my lower leg pull target to be able to control the position of my knee on the x-axis, however it only controls the rotation of the leg bones...I'...
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0answers
16 views

Python API: How to calculate the head and tail positions for Bones from matrix?

So I think this question has been asked on this exchange at least once before. But since it hasn't gotten a response in more than one year and six months, hopefully it's fair to ask again. I am ...
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1answer
44 views

Attach swords to mesh/skeleton for exporting as FBX

Is it possible to join a separate sword like the one in the picture to a preexisting humanoid mesh. Then have that sword be linked to the wrist bone with a bone in the handle and have the sword be ...
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1answer
20 views

Rigging and Bone Weighting: Ignore Y Rotation (Twisting), Only Follow X & Z Rotation (Bending)

Is there a way to rig/weight bones such that the mesh doesn't twist along with the bone when rotating it on its Y-axis, and only deforms when the bone rotates on its X and Z axes? In other words, the ...
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0answers
14 views

Make a change to pose through all frames

I started animating before even considering the hand pose of my model, and now, when my character runs, he looks like a karate chopping maniac. I would hate to have to start reanimating from the ...
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11 views

How do I rig loose teeth to a jaw bone?

I am new to rigging and i'm trying to get a pair of teeth to follow a lower jaw bone correctly. Any help? I tried using the same bone. I messed with the weights and didn't get anywhere. They are part ...
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1answer
16 views

Bones moving some vertex groups wrong

I have a rigged character as you can see below It seems ok in T-Pose, but when I try to move his feet, I get into something odd: All of the vertexes are in the same object, the shoes and the ropes ...
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1answer
30 views

Armature: Bones deforming mesh objects in GLTF viewer

Hello fellow BlendMasters! I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem: When i parent my objects (doors) with the separate bones (ctrl + ...
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9 views

What are these three set of quaternion of a bone?

I need to find global location of bone. I found three set of quaternion of a bone. I am not sure what they are.... ...
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1answer
33 views

Rigging a Wheel to Turn Corners: Drivers vs. Bones

The tutorials I've found show how to rig a wheel to roll automatically, in one direction (X or Y), in relation to the location of an empty or bone. I've managed to get the wheel rotation to work along ...
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14 views

How to change axis order of posebone basis matrix?

I want to change the PoseBone.matrix_basis axis order Z up to Y up. I have tried it with this: ...
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1answer
36 views

How to get a bone’s Pose Mode transform matrix

With my script I want to export these values for bones: I have tried using PoseBone.matrix_basis but I got incorrect values. For instance the expected quaternion ...
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2answers
35 views

armature deforms horribly

I've been working for a bit on my 3d character in blender and have finished making a Mesh and The Character itself. But once I apply my armature to my character with automatic weights it get's messed ...
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0answers
26 views

Adding bones to an armature, and preserving their vertex groups/weights

Let's say I have "Model 1" and "Model 2". Model 2 has a near-identical armature to Model 1 (almost every bone has the same name), but Model 2's armature has a few different bones that I wish to ...
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0answers
15 views

How to get rest pose bone matrix relative to parent?

I would need something like "matrix_basis" in the PoseBone class, but this is for pose bone not rest. What is the recommended method to get the matrix for bone relative to its parent ? In the bone ...
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1answer
14 views

How to make a bone extremity automaticly reach another bone extremity

I'm looking for an automated way to make the edge of a bone going at the location of the edge of the bone connected to it. I can do it manually but it's a process I have to repeat a lot. I want to ...
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0answers
22 views

Select a bone from dope sheet

Is it possible do select a bone directly from the dope sheet? For example, i want to select only the bones that have pose in a given keyframe. Thanks!
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0answers
41 views

Spline IK modifie by a Curve modifier with involuntary rotation

I'm new with Blender and I love it :) But I have some problems with « SplineIK » and « Curve modifier ». I need to animate many fish swimming in a circle and import it in Unity 3D. So I want an ...
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0answers
33 views

Joining Bones Without Affecting the Weights?

Long story short I just wanted to rig some eyebrows and join the brow rig with the rest of the armature. How can I go about doing that without affecting the current weights?
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0answers
19 views

Problems with connecting bones to mesh

Having this issue with combining bones to the mesh. Just set parent to the armature with automatic weights. Can someone tell me why those parts aren't connected to the mesh?
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0answers
10 views

Transfer bone animation from static root to moving root

I have a swordman animation where the character (root matches hip position) is a separate object from the actual sword (root stays in place and swords moves) and I want to put the sword bone in the ...
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1answer
30 views

Why Does My Mesh Move When Attaching Armature?

I have a mesh and I have an armature that I placed within the mesh. I select the mesh, I select the armature whilst holding shift, then I do a Ctrl+P to attach the armature. I click Armature Deform ...
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0answers
16 views

How can I transfer a camera animation to a single bone in an armature?

I have a camera with an animation that came from tracking a video (this animation only consists of rotations). I need to transfer its keyframes to a specific bone(placed in the same position of the ...