Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Ellie from Blender Deforms when Keyframing
Downloaded Ellie from Blender to practice walk cycle, everything has been working except when I try to make a key frame of a pose, the boots become deformed, and its specifically has been always the ...
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Help with auto pro rig symmetry weight paint problem
So I tried to mirror the right hand, but they didn't match up. I used the addon Easy Weights. I don't want to weight paint each finger of the right hand individually. How can I fix this?
please also ...
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Blender rig creation doesn't work how I think it should (Rigify)
I am starting to learn character rigging and I created an amature for a character (Based of the human amature samples). When I generate a rig out of it I don't understand why the hands are staying at ...
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Is an IK control bone for an arm that also controls hand/wrist rotation possible?
I was thinking it would be cool to have a single bone control both the arm's direction and the rotation of the wrist like so:
The issue is that the control bone cannot follow the direction of the arm ...
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how to get these icons to appear on my bone collections?
The bones of my model's armature are hidden and i cant make them appear. so i loaded the model again and notice this time it had these circle like icons on the bone collection.
how can i make these ...
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Inconsistent bone movement with transformation and clamp to constraints
Arm rig uses 4 plates to cover the elbow and are currently rigged to move into the bicep as the forearm rotates on the Z-axis. The 4 bones that control these covers are clamped to a curve. In pose ...
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Distorted Arm Mesh
Good Morning,
I've been having an issue where no matter what I try, the arm segment is always distorted in UE5. I am currently using Game Rig Tools along with Voxel Diffuse Skinning and Import to ...
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How can I add extra bone with have control when generated?
So I working this first project. and I using metarig. but I have tail behind her. so I wanna know how to add bone with still have control when re-generated? because when I try add bones and re-...
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Animating annular sectors, vertices along a circular path, using skeletons
I need to create an animation of planar data to look like the following (without the slider):
This is two annular sectors that are growing in length (increasing angle), one annular sector that is ...
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Problem with quaternions/Angles flipping at 180 degrees
Ok I'm sure that this is a problem that a lot of people had in some form but i cannot find a solution.
Let's make a simple example of what i want to do. I have 4 bones, B1 B2 B3 B4. I want to rotate ...
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Arm IK bone constraints problem
I'm new to blender, I'm having problems moving this arm properly using IK bone constraints, instead of the arm moving with the large bones it bends on the smaller bones which are for rotations. is ...
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How can I correct/eliminate this bone jittering in animations?
While still searching for a way to pose my FK bones individually, I am trying to get around a solution by moving the entire rig to the position I want the parent bone to be, and then adjusting each ...
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Looking for a way to control individual bones AND use FK/IK when needed
I'm pretty new to Blender, about 3 months of blending, I made the donut, then I made a sports car, so now I'm starting to make and rig my own characters.
I apologize if this is easy to do, but I've ...
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How do I delete all bones from a scene that DONT have any weight information for meshes in the scene using python
I have a .blend file that contains a armature and clothing from a character. But the Base Character mesh has been removed from the blend file.
all parts of this armature may have weights referencing ...
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fingers do not moves like it must
fingers, or one part of the finger does not moving with bone right. i tryed to change face orientation, merged faces, changed vertex groups, but that doesnt work for me. Down here will be blend file, ...
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Model not rigging properly
When i move body parts of my model there are some vertices that dont move when i rig the model, someone knows how to fix this??
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weight painting not working right
[3
there is the problem, weights seems right, but when i rotate bones, it dont works right, where is the problem?
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Why are my newly created bone collections not appearing in the 'rig layers' panel?
Running Blender 4.2
Hit a snag that I haven't found a solution for after days of trawling. I created some new bone collections to match some new bones that I added onto my metarig. It's a dragon ...
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How do I drive a bone's rotation based on another bone's movement?
I am trying to rig a rack and pinion, where the rack is driven by a piston. I have set up the rack/piston using an IK constraint which targets a bone rotating about the central shaft. The highlighted ...
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Rigify in Blender 4.2 Problem - rotating the hand also rotates the forearm
I am rigging a character with a robotic arm and the parts of the arm should rotate independently from each other. But no matter what I do I cannot seem to find a way to make it work.
I have checked ...
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How to make armature also have full range of motion while still connected to master bone?
I'm currently trying to make a short 3D animation with a sentient hammer as the protagonist and I'm stuck at trying to make a good walk cycle for it.
The hammer is all rigged up and I am able to ...
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Eyebrow Controller Bone Isn’t Parented To the BROW
I have an eyebrow armature bone which is the default bone for the eyebrow.
But I have created an extrude bone, because I need an eyebrow controller bone, but it seems like the eyebrow controller bone ...
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Blender 3.6 LTS Bone constraint highlight on custom shape bones?
When a constraint is placed on a bone that doesn't use a custom shape, it gets a green color highlight. Seems like by default, bones which use custom shapes don't get a green color highlight when a ...
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What is affecting the Rigged Mesh to stretch like this when moved from Root Bone?
So i rigged the and weight painted the character mesh and then when i moved the root bone, the back starts stretching.. a lot, i don't know where to subtract or add weights to, too complicated... any ...
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Snap bone 'a' to bone 'b' , similar to "keep offset"
How can I use python to make bone a snap to bone b in pose mode, like a parent-child relationship with offsets maintained. I tried using "matrix" but the results were terrible.
Even if I don'...
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Incorrect Animation when exporting as Collada file
I have 2 files. A .fbx file containing animated bones and an .obj file containing a 3d model of an axe. I want the 3d model to be animated by the bones from the .fbx file.
When I import both into a ...
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Dji Mini 3 pro animation
I have a question.
I downloaded a free 3d model of DJI Mini 3 Pro and I wanted to spin the wings... but I don't know why I can't. I'm still on early beginer level and in this case I have some lines (...
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How do I rig this hip belt
I have no idea how to automate these belts that go diagonally around the hips to move properly when the left leg moves. The belts are supposed to stay inside the loops of the thigh bag but it keeps ...
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How to fix fins clipping
This is my first time rigging a character in blender, i followed a tutorial so I have most of it done. The only problem I've encountered, is my character has fins on the back of their shins, so when ...
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Copy rest position pose to another armature
I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
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Binding of machine gun ammunition chain
I made the skeleton of a machine gun, and because I want to achieve the effect of the remaining bullets disappearing bit by bit after finishing the bullet in UE, the parent-child relationship of my ...
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How to "apply" Rotation to a armature bone?
I have the following "controller" bone added to my rig:
The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
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How to prevent cape piece from merging into character's body using shape keys?
On frame 259 the character's cape piece merges into his body. How do I prevent this from happening using shape keys? Or is there another method I can use? That piece of the cape merges into his body ...
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Why does blender put large meshes instead of bones when importing a model with bones
I have already tried to change these bones, but only the bones change in edit mode, and there you will not be able to change the pose, only the position and size of the bones
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Odd issue when rigging
I was able to rig a model, but I'm having issues when moving bones. The model wasn't in a t-pose, the hands were clipped through the legs. I rigged the model, and whenever I move the hand for example, ...
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How to recalculate pose bone rotations when armature bone rotation is changed?
I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
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How do I build IK rig for VR with multiple constraints?
I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
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Keep bone in IK chain always pointing down
First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down.
I have ...
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Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
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Combining Mixamo animations with own animations/rig with specifc bones
I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
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How can I connect objects together as if with strings/springs?
My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
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How Do I Rig the Eyes and Tongue Properly So They Can Move?
I'm doing a Blender tutorial on rigging and am having trouble with rigging the eyebrows and the tongue. For some reason the eyebrows move strangely as part of the eyebrow moves but the rest stay still ...
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How edit rig bones after skinning?
During the posing phase, I noticed that the rig bones at the thumb are out of place.
Checked the metarig, everything is in the right place and so are the axes.
I re-generated the rig and the result is ...
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Batch renaming bones - without number sequence at the end
I need assistance. I am trying to batch rename the bones but its not working as intended.
When I batch rename the bones from e.g. DEF_CHEST.L to ORG_CHEST.L, they are all replaced with numbers at the ...
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Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
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Obtaining joint-local rotations of armature with python
I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
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I can't scale down my bendy bones anymore with CTRL+ALT+S
I'm using blender 4.1 I think this function has changed. When I switch to bendy bones, I am told I can scale the bones down with CTRL+ALT+S to a reasonable size. Right now when I press that, it just ...
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Unreal Engine Metahuman Rigging (Blender Rig)
Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal.
I've been trying ...
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Fixing the Rotational Origin of a Bone
I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
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How would I "move" X Axis Mirror point to multiple locations for an animated scene?
Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...