Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

Filter by
Sorted by
Tagged with
1
vote
1answer
19 views

Object gizmo setting doesn't take effect for bones

When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same: Even the "global" is not global at all: It works as expected for objects, but ...
0
votes
1answer
20 views

Rotating a bone with Gizmo change all 3 Euler rotation angles

I have a bone like this: I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all ...
0
votes
0answers
9 views

The value range shows in property panel doesn't match that in bone constraint

I have a bone with Limit Rotation constraint. But the values show in property panel don't seem to confront to it at all: As shown, the Y constratin range is from -5...
0
votes
0answers
21 views

Select the whole bone hierarchy

Is there a quick way to select a bone, all its children, all its children's children, etc? For example, select a wrist and all the metacarpals and fingers. I tried select wrist bone then ...
1
vote
1answer
17 views

Shield-shaped UI that indicates the limit rotation range of a bone

I have a rigged model imported from Daz3D. When I select a bone, sometimes this shield-shaped thing with a red and a blue line shows up. It's not a custom shape of the bone: I found it's very useful,...
0
votes
0answers
14 views

Help Old gltf file

I'm recently trying to work an old file imported in GLTF format. However when having edit it is all deformed, I would like to remove this fact, seeing that I can only edit the model when I use the ...
0
votes
0answers
13 views

Cycle through selected bones via keyboard shortcut

Sometimes you have a group of bones selected and you want to animate them or their bone constraints over time, but manually selecting each bone in order to set keyframes on position or constraints is ...
2
votes
1answer
29 views

Is it possible to only select a joint, not the entire bone, while in pose mode?

I know that in edit mode it is possible to select & move a joint, but whenever I switch to pose mode, I am no longer allowed to select just the joint and instead the entire bone is selected. Is it ...
0
votes
0answers
16 views

Find out rotation values for rest pose of armature

I'm trying to write some python code to read the rotations of an armature imported via a bvh file. Thought I had it sorted with this, but as it turns out it still reads the pose in the animation track ...
0
votes
0answers
14 views

Set root bone back into the object

How to set the root bone back to object after jumping through the fence? I want to copy paste my walk cycle again from 1st frame
0
votes
1answer
7 views

Gun is not connected to hand when imported to unity

I made a shooting animation for my fps arms and gun, and it works great in blender. When exported to unity, the gun bone is no longer a child of the hand bone and the gun doesn't move with the hand. ...
0
votes
0answers
18 views

Bone constraints makes the animation act like a rag doll

You can see it for example in the DualsCombo_1 animation between Frame 10 and 30. (And all other fast moving animations) i added constraints,stretch to, rotate to, etc. to simulate a muscle behavior ...
1
vote
1answer
20 views

Selecting bones by name without clicking

Selecting bones can be pretty tedious, especially when you are switching back and forth between armatures. I wish that when I switch to pose mode, there was a way to typeahead search for a bone by ...
0
votes
0answers
13 views

How to rotate child bones using python + axis-angle rotation in pose-mode

I'm trying to rotate a child bone around a specific axis via a python script which gives me some trouble and I suspect the issue is the bone-to-world-space conversion I'm doing. In the case of the ...
0
votes
0answers
19 views

Curved hair does not move behind the bone [duplicate]

I created the hair using a curve. I can attach the hairstyle to the hair without weights, but the hair in the ears does not work even when combined with the body. When I try to connect them, I write ...
0
votes
0answers
15 views

How can I change my bone positions after parenting objects to the bone?

I laid out all the bones in my armature and parented the parts of my model to the bones. So far so good. But, when setting constraints on one of the bones in Pose Mode, I noticed that it was slightly ...
0
votes
1answer
32 views

Automatic weight not working

I was trying to make a simple rig with a Low Poly Character but something went wrong with the automatic weight when parenting because is not working. I tried several times and I would really ...
1
vote
1answer
22 views

Parenting and animating Bone to an empty without going to pose mode

So I wanted to parent an empty to a bone, so i can pose/animate the bone without going to pose mode. is there a way to do this ? So when i move the empty in object mode, the bone will follow and ...
-1
votes
1answer
20 views

The Rain Model's eyelids suddenly stopped working, I'm not sure what could be causing it

I've run into an issue that I can't seem to resolve on my own. I've been working with the Rain character model for a while now and everything's been going good but suddenly out of nowhere the eyelids ...
0
votes
0answers
22 views

Trying to snap child objects's vertex groups to bones pose

I got a model in a stiff pose full of properly named vertex groups and an armature with a pose and an animation that have the bones with the same names as the vertex groups, but all of the bones are ...
0
votes
0answers
7 views

Why doesn't armature move with keyframes?

I've got this animated animal thingy with keyframes, but when it moves the armature doesn't move with it, does anyone know how to fix that?
1
vote
0answers
16 views

How do I rig wings on my character that will work with rigify?

I want to use rigify to pose and animate my character. The problem is the rig won't generate correctly. The tail on my character generates when I press "generate rig", but the wings on my ...
0
votes
1answer
17 views

iterating through pose bones to change Euler [duplicate]

I'm trying to change all the pose bones Euler with a script. My failed idea is this: for bone in bpy.context.active_object.pose.bones: print(bone) This gives me <...
0
votes
1answer
13 views

Possiblity to transform an Object to Bone

I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
0
votes
1answer
20 views

How can I apply constraints in pose mode?

I have a simple hinge joint for a primitive knee. I have the upper leg parented to one bone, and the lower leg parented to its child bone. The joint where these two bones connect should only ever ...
1
vote
0answers
29 views

How to change default bone rotation from Quaternion (WXYZ) to Euler (XYZ)?

For all the bone of an armature in pose mode, in the item/transform menu and on object properties/transform, the default mode is alway Quaternion (WXYZ). How can I change that to Euler XYZ for all ...
0
votes
2answers
21 views

Selecting bones with the same name

I'm writing a little picker for Blender. The principle of operation is simple. I select some armatures, go into pose mode. If I select bones, then bones with the same name in other armatures become ...
1
vote
1answer
17 views

How to make empty show in front

Just want to find a way for this empty to be in front of the character I have(kind of like x-ray)
0
votes
0answers
17 views

How to match FK bone to IK bone via script?

I'm trying to make an IK to FK script, so I would like to have the FK bones align with the IK bones. What would be a good way to go about it? I tried doing something like this: ...
-1
votes
0answers
20 views

How to change the shader of the bone by python?

I would like to change the shader of the bone by python, no add in a bone group, no use a custom Object and change the color of this one and actually if it is possible to change the octahedral mesh by ...
0
votes
0answers
11 views

Mesh size change while rotate bone

I tried search this problem in forum but there are no clear answer to help me. I have tilted bone and one mesh parented to it. when i try to rotate this bone around y axis, bone not only rotate bur ...
0
votes
0answers
10 views

Parenting with automatic weights destroys the object

I downloaded this mouse from the blender page and now I try to parent the object to the bones with automatic weights. but the object changes completely. This is before I parent the object to the bones....
0
votes
0answers
20 views

How is the bone matrix/axis orientation/roll defined?

Bones in Blender must not have zero length. That way, the bone axis is always defined, which is the Y-axis of the bone's local coordinate system. This is explained here. But how are the X/Z axes ...
0
votes
1answer
46 views

Cannot “Baking the Wiggle” in Blender v2.92.0

When I try to "Bake the Wiggle", it gives me this error I searched for a fix and tried one but it still doesn't work. Changing type of a rig but I don't have any RigType options. Blender : ...
0
votes
1answer
18 views

Bones won't join to mesh

I am new to blender. And have followed some youtube tutorials on creating and joining bones to an object (they make it look so easy!). It is a fishing rod FBX, I just want to add some bones to the ...
0
votes
0answers
30 views

the same Animating my character's leg brings part of the other foot with it

I'm making a rabbit in blender and I parented my front and back foot and when i'm trying to animate, both my front foot and my back foot will move together. I want to separate the foots from moving ...
0
votes
1answer
21 views

Create and move bones using BoneList (BoneCollection) python

I try create script for my self to rigging. I create adn snap bones using this code for all bones(copy and paste) ...
0
votes
0answers
16 views

Can't add hair to a rigfy'd body

So hey! What's good? I just recently made my first attempt on hair (as an OBJECT I mean, you can see it in the picture) and I wanted to add it to my female model who's also working properly with the ...
1
vote
0answers
20 views

Simulating a hand based on python conditions

I am trying to showcase a EMG signal simulator on a hand represented by an armature. Trying to simulate a hand prosthetic. I have looked everywhere but couldn't find an answers to my question. Let's ...
0
votes
1answer
26 views

My FBX import doesn't have any animation and looks very deformed. Help!

I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
0
votes
1answer
10 views

Switching from World Space to Local has no effect on rotation tool

When I press R (followed by X, Y or Z), I can rotate the selected bone. No matter which setting (Local, World, Gimbal, etc.) I select in Blender, the rotation method doesn't change for me. Also, ...
0
votes
1answer
27 views

How to make a rig like curve handle with control points

With curves, you get good control points that move with the middle handle. I'd like to do that with bones but I'm experiencing problems with dependency cycles. How am I supposed to do that? i want to ...
1
vote
0answers
22 views

My mechanical rig bones in the eye aren't lining up with my meta-rig, how do I fix this?

I'm trying to rig my eyes, and make them follow the target that rigify automatically puts there, by parenting the eye ball to a mechanical bone. I made sure to place the bone in the correct place in ...
0
votes
1answer
5 views

Dope sheet doesn't color channels anymore

When having bone groups with colors would make these colors to show up on the Dope Sheet keyframe channels like this This is what it's meant to look like, But now everything is a single color I took ...
0
votes
1answer
17 views

when ever i move/pose a bone blender lags/freezes

when ever I move a bone in pose mode my blender freezes/does not respond for 10s and then moves the bone and the mesh
0
votes
1answer
43 views

Rotate all bones in rig by 90 degrees

I want to create an animation with a rigged model, but it appears as if the bones are all rotated 90 degrees: This is best visible in the tail; I would expect the tip of the left bones meet the head ...
0
votes
0answers
31 views

I cannot see the armature in any mode and I pressed all the H buttons

I am super new to blender. I made a person in MakeHuman and then imported it to blender. I made hair on it and then I went to add the armature and its not showing up. I can make one and see it in a ...
0
votes
0answers
37 views

Why are bones sticking out in Blender?

I am exporting a model from DAZ3D as an fbx. In DAZ, the bone orientation looks perfectly fine: When I import the FBX in Blender, the bones are sticking out. Why is that so, and how could I get it ...
0
votes
1answer
14 views

Stretch To constraint with uniform scaling instead of stretching/deforming

This is not duplicate of questions where OP wants to know how to use stretch to as in these questions the OP is okay with the stretching behaviour that the constraint gives. I have two empties from ...
0
votes
1answer
19 views

Can I Adjust Thickness of bone “Stick”

I'm going to animating and I thought "Stick" was perfect, so I chose this one. But it's just a little thick, so it's too confusing with the mesh. Can I adjust the thickness of this?

1
2 3 4 5
39