Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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How can I rename bones that have certain prefixes in their names in a script?

I have a script made for 3dsmax that renames bones in batch like this: ( local nameMap = #( \ ...
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How to headhack/swap heads

I see people using the heads of models that other people created and attaching them to different bodies. How do I do this?
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Apply armature changes to mesh so that both the mesh and armature look the same in pose and edit mode

I have a Base Mesh of a human male that I've purchased. Using the Armature that it came with, I've made some changes to it, such as making the model a bit taller, thinner chest, thicker legs etc... So ...
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Bone position affects mesh but its scale does not

I've purchased a human basemesh which I intend to use to create various characters and I'm trying to learn how it works first. The mesh has one particular bone that when moved it affects the mesh but ...
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Child bones creating at 3d cursor instead of at parent

I'm an experienced 3DSMax user learning Blender. So, for rigging, I create a bone, and then Shift+A to extrude a child from that bone and pull it to where I want the next joint. Up until now that's ...
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How can I add meshes to pre-rigged armatures?

Ok, so i downloaded a 3d model of a photoscanned human with some VERY nice rigging pre-build (along with some face expressions). I seperated the head vertices into another object, then replaced it ...
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Blender bones are confusing. How do they work?

. Coming from 3DS max, blender's bones are kind of confusing In green i rigged like i usually would, creating "transition" bones that serve no other purpose than to connect more important bones ...
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Bendy bones for door rig

I'm attempting to create something similar to the below mechanism: This would be simple enough if the two doors were rigid and maintain their shape; I could use a single bone for each and be done ...
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1answer
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Extrude bone from extruded bone

I'm making a model for a person, and I need to do the upper/lower arm. I already extruded a bone from the spine for the upper arm, but when I extrude a bone from the upper arm, It also extrudes a bone ...
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Armature Detaches When Joining Objects

I am trying to headhack a model, where both the head and body have armature. When I press ctrl J, the armature are joined, but the head moves away and detaches itself from the armature. How do I avoid ...
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Rotating bonesssssssssssss

I have 3 bones for a tongue that have the inherit rotation turned off. I still need these bones to also follow the rotation of the head control aswell. How can I accomplish this.
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Blender distorted surface when bending using bones

When I try to rotate the bone, it causes the surface to become rough and I was wondering if anyone could suggest how to fix this. There are a lot of faces, which could be the problem, but using the ...
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Moving parts of a rigged mesh while creating new rest pose alters keyframed bones' position

As title suggest, the distance between legs of my character were too wide. By changing the x value and the pole angle (from -90 to -57 and -133) I managed to replace them correctly. However, other ...
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Blender keeps adding “limit location” bone constraint to an entire armature?

Just move to 2.8. I am unable to add bone constraint: limit location to a bone in an armature. Everytime I try, the constraint is applied to the entire armature. What gives? Thx
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Problems using bone symmetry in Blender 2.80

I did what was taught in this tutorial: https://www.youtube.com/watch?v=ovzG9T5KKso I selected the bones on the side that I made, right-clicked and selected the symmetrize option: But it did not ...
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Rig is moving other parts of my mesh for no reason!

I've been following this tutorial to rig my blender character https://www.youtube.com/watch?v=mhQY2_gVoVg and no matter what I do, my rig moves other random parts of my model. If I move one leg, the ...
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How to animate this Cable?

So, I have a chain to be animated in blender. I animated the chain using curves, but to export to unity, it needs to be in a .abc format which is too huge(files coming up to even 1 GB). Can anyone ...
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Blender 2.8 - fliping character pose in animation issue

I don't know if this has been answered already. I have a problem with Blender 2.8. I have a character properly rigged and named. I have started to create some animations like walk, idle, run etc.. ...
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Can't Select Bones or Bone Tips in Edit Mode

I recently downloaded Blender 2.8 and began working on a new model in this new version of Blender. I'm creating a skeleton for the mesh, but I'm unable to select the bones, or bone tips, in edit mode (...
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Facial motion capture - animate armatures

I've been doing a little motion capture of my face using the technique outlined in this tutorial https://youtube.com/watch?v=uNK8S19OSmA It's worked pretty well and the mesh of the face is moving in ...
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How to get vertex coordinates after modifier in Python in Blender 2.80? [duplicate]

I have a mesh with armature modifier. Is there any efficient way to read its vertices coordinates with modifiers accounted in Blender 2.80? So far the only way I found is to duplicate the object, ...
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Mesh deforms after automatic weights (IK and pole vector)

Blend : https://gofile.io/?c=4od4mq My self made rig completely deforms after automatic weights. I've altered the rotation of the IK bone, in pose mode and reset the rotation of the bones with alt+G. ...
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Bone constraint rotation not working correctly

I am following a skeleton rig tutorial on youtube step by step and despite having the exact same setup, my armature behaves incorrectly. https://youtu.be/jp_SqjB0468?t=920 at minute 15:40. This is the ...
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Bone “Mirror names” function makes bones parented

I wanted to ask if this is a normal behavior. SO the problem is I am creating a simple right leg rig with three bones and parent them to the pelvis. Then I mirror it to the left leg. And I have ...
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How to reflect individual bone axis?

I don't want to change the bone roll, that doesn't accomplish anything. When I have a bone, I want the Y and Z axis to stay the same, but I want the X axis to reflect across the local Y axis. If I ...
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How to Rig This

I have this Bone Rig that I don't know how to rig. Think of it like a dog ear. Here's a picture. I'm trying to figure out how to rig it so that the bones on the right side are the control bones. ...
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Bone rotation gone wrong on mocap!

I really need you guys help. Well, I have this ugly mocap: And like all mocap, need my rig to follow it. But the hand rotation is screwing up, no matter what I do. Seems like the hand rotation ...
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Finger Isn't Flexing

OK, I am new to rigging, so hopefully this is an easy question to answer. I've got a finger rig, which I made by following a book, to be specific, the Second Edition of Oliver Villar's book, Learning ...
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Wacky IK arm Movement

I have an arm rig shown below. C stands for control, and D stands for deform. I'm having a problem where when I try to move C_Hand in order to move the forearm, it does move, but it spins around ...
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Imported rigged character into unity

i am new to blender ,i have imported a 3D rigged character into unity from blender i used rigify. but when i import .blend file into unity there is alot of bones in the hierarchy window MCH,ORG,DEF,...
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How to rig a vertex on one object to vertex on another one?

Not talking about "full on" object to object parenting, just that I have a separate set of objects for hair and I want it to move correctly along the underlying mesh so it won't "go through it" when ...
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Changing character after animation

I have a question, I am currently creating a game in unity and creating the character in blender. I am having some trouble when weight painting the character (just small stuff, nothing really big). ...
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Bone moves whole mesh instead of designated area

I have a simple stick figure, all bones work perfectly except the left leg. It moves the whole entire mesh as displayed below.[ and when I rotate just the bone, this happens. I need Immediate help as ...
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Rotate bones around local axis using RX by default

If I select a bone in pose mode, press R and X the bone rotates around the global X axis. To rotate the bone around the local axis I need to press X two times. However this is very inconvenient (...
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Where did my bones go?

I know they're still there, I can see them in the object hierarchy window, I can add and remove vertices to their component groups, but I cannot get them to display in the viewport. What did I do to ...
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1answer
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Bones Deforming Mesh that it's attached to

I'm very new to modeling, and have no backround on it either! I am having some trouble with bones and meshes. Basically, I have the bones to be the parent of the mesh, however when I attempt to move ...
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orienting bone in edit mode to custom transform widget

I'm working on a project to animate origami. This requires aligning bones perpendicular to edge normals. My workflow is to create a custom widget from the edge normal and use that to orient a new bone....
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How is the local bone orientation calculated based on head and tail position

I went through the Blender's source code, but wasn't able to find how the local orientation of each bone is calculated based on its the head and tail (I thought I should specify that I'm talking about ...
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2.8 Bone editing and pose problems, cant select single bones

I´ve built a rig in 2.8, however when I try to select a single bone in edit or pose mode, i can´t. All i can do, is doubleclick the first bone i created to cycle through the other bones. I have tried ...
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Armature deforming in strange way

I am very new to Blender so this might be a dumb question, but here goes. I am creating this character for a game (very simple character) and when weight painting the arms it bends in a strange way (...
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1answer
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Rigging a skeleton hand with separated bones

I modeled a skeleton hand with each bone separated, but I can't figure out how to rig it. I tried joining the fingers together and all of the bones, I tried to rig each bone separately, watched ...
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Set Bone Position and Rotation to global world coordinates via Python script

I have a set of bone positions and rotations exported from Unity and I want to create keyframes with these positions and rotations for the bones of my rig in Blender via a Python script. Unfortunately ...
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problem with face rig

i have problem with face rig i think the bone extend there influence to other bone ,the eyes is moving out the head when i rotate the head bone i am not sure why this is happening this is the file ...
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1answer
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Automatic Forearm twist?

I'm trying to setup a rig that allows IK/FK (via influence property), where the forearm twist joint automatically alleviates part of the twist of the hand. Not necessarily as part of the IK - just ...
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2answers
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Mixamo missing a parent or master bone

I downloaded an animation from mixamo and made a repeating action of the walk cycle. But I can't find a master bone or parent bone to move the model along a path. It is just walking in place. When I ...
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1answer
125 views

Delete/unlink bones in rigify

I'm trying to delete some bones that are included by default when you rig a model with rigify. The bones themslves are not used for anything and I'd like to delete them as they are causing problems ...
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Automatic Collar Rotation Without IK Feedback?

I want to automatically lift the collar bone on my character when the animator lifts the shoulder. As an animator, I always forget to adjust the collar when I work with the arm bones. So I was able to ...
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How can I constrain a bone to follow another bone from the same armature?

here's my question, simply and straight: How can I make a bone follow (location and rotation) another bone from the same armature? Imagine a character with hand resting over the hip, I need to move ...
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2D Animated Face, Is posible to drive the x-uv offset on Blender

So I wanted for a lot of time to do a model with an animated texture by face for a game and I stumbled with this video: 2D Eyes Maya to UE4 On it, they achieved the thing I'm searching for in Maya, ...
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Bone Parenting and Constraints

I set up a spline IK for a tail rig and set up control points as well. The only problem I have is that when I set the Child_of constraint to the control point in order to get a smooth flow, the ...