Questions tagged [vertex-weights]
The vertex-weights tag has no usage guidance.
119
questions
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2answers
69 views
Can i weight paint a logo?
Hi i woul like to paint my logo on a weighmap for my grass system but i cant figure out how to change the brush or use a texture like in texture paint mode. Is it nor possible? Should i draw the logo ...
0
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1answer
157 views
Why do automatic bone weights paint distant meshes
I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
1
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1answer
63 views
How to load an image and use it as vertex weight
Many times I have come accross this, would be possible to exchange vertex maps as images between different scenes, or even load animated ones to serve as weight maps ?
I have an intuition that either ...
0
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1answer
229 views
0 Weight Vertices still affecting deforming bones
I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen:
There's no weight painted under the neck. You don't ...
0
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0answers
50 views
Symmetrize Vertex Group on object with armature [duplicate]
I have an object with an armature and I want the limbs on both sides to be symmetrical.
I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
0
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1answer
290 views
Vertex weights and vertex indices for Blender Python API
I'm trying to write an importer addon for blender using the python api. And the documentation has been less than "helpful" so far. In threejs you have a page like this: https://threejs.org/docs/index....
0
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1answer
112 views
Random vertices attached to mesh?
I have been noticing this happen occasionally; I'll see a random point/vertex detached or close to my mesh that is connected to the mesh(far left orange dot). If I delete it, it will erase my mesh and ...
0
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1answer
34 views
Blender model deforms too much in unreal
Alright so I created a mesh in blender (okay, i threw some crappy sculpt onto the UE manni, and drew over it)
I keep getting 2 problems.
Finger tips just go where ever they want.... Seems weird as ...
1
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1answer
54 views
How to clean weight groups by script?
After transferring weights from one object to another vertices might get multiple groups with very low weights. In weight painting view there is a tool 'Clean' that allows to remove all the groups ...
1
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0answers
138 views
Dynamic paint on changing geometry
I want to use dynamic paint (wave) on a mesh which geometry is changing, and it seems dynamic paint doesn't support this.
The aim is to have dynamic paint a large scale object (ocean) with a small ...
1
vote
1answer
276 views
How does the Vertex Weight Mix Modifier Work Internally
I've gone through all of the documentation and been fiddling around with this modifier for an hour. Can someone tell me how it works? What is it actually doing? My understanding right now is that ...
0
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1answer
36 views
Assymetrical model with same number of vertices in each side - how to transfwer weights?
The idea: a Python script that looks at the left side, then looks at the right side group with same root name but ending with ".R", then process all vertices and copy the weights to the vertex closest ...
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0answers
128 views
Shape key and transformation-constrained skeleton has no weight influence
I'm working on a model in Blender containing 281 shape keys that represent 21 vertex animations.
I want to convert those vertex animations into skeletal actions for compatibility's sake.
(3DSMax ...
0
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0answers
86 views
Mesh jumps after adding edge loops while weight painting v2.79
I was working on a hand mesh rig and discovered that the mesh did not have enough topology at the joints for a smooth deform. I added some edge loops at the joints to give me more to work with.
Now ...
2
votes
1answer
575 views
How can I copy vertex groups from one mesh to another in Python?
I have an two mesh objects parented to the same parent, and I'd like to copy all the vertex groups from one object to the other (like using Transfer Weights with the Source being the "By Name"). This ...
0
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0answers
59 views
Limit vertex weights on subdivided mesh - problem
I need to limit vertex weights to 4 for game engines, but I also need this with subdivided meshes - of which doesn't work.
Apparently Blender subdivides the mesh with a modifier, good, but it also ...
1
vote
1answer
455 views
Can I use the weigh paint information as color vertex information?
I've came up with a question regarding weight painting and color vertex data.
So this is the explanation to my question:
I would like to use the gradient I created as weight paint to create a mask ...
0
votes
1answer
68 views
Toe Bone Doesn't Appear To Be Weighted Properly (But It Is)
The proper vertices have been weighted 1.00 to the one bone, they aren't weighted to any other bone. The other toe bone, identical, works just fine. There's only one Armature modifier attached to the ...
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0answers
87 views
Remove doubles corrupts vertex groups
When I use 'Remove doubles' on my weight painted mesh it will mess up the vertex group selection:
Before doubles removed:
After:
Somebody knows a solution for this ?
1
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0answers
81 views
Car Axle Mesh Deformation Problem
I am working on Car Suspension and want to move the axle with wheels upward and downward movements but the Axle Housing of an axle moves separately when i move the bone "BoneHub_FL" upward or downward,...
5
votes
1answer
563 views
A strange bias for Vertex Weight Edit Modifier
I would like to modify my vertex weight using a texture.
To do so, I found out here that I can use the Vertex Weight Modifiers for this job.
However, I am facing a problem that there is a strange bias ...
0
votes
1answer
153 views
Add objects to center of mesh faces using particles
Using Blender 2.79: I have a UV Sphere and would like to add objects to the center of the faces.
Following this post it was not a problem to achieve this. But now I want only parts (rings) to be ...
1
vote
2answers
200 views
Is non-normalized bone weight possible?
I wand to model a 3D UI container that resize along the X and Y axes, with some border parts whose size remain constant (i.e. the 3D equivalent of the 2D 9-patch images). My target is Unity, which ...
0
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1answer
118 views
With Python, how to access a vertex group created by parenting to an armature with auto weights?
I have rigged a character and auto weighted the mesh to armatures. A set of vertex groups are generated from this way automatically.
However, I tried to get vertex_groups but failed.
...
0
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0answers
195 views
FK/IK controls in Rigify control too much
I have my rig set up, but when I move each part, it controls the wrong section of the character; for example, when I move the FK knee of my left leg, it will warp everything around it, actually moving ...
1
vote
0answers
111 views
Copy weights from one bone and invert it?
So I have this one human model which seems to be made by making half of the body and then duplicating it and flipping it to give it the other half, I'm wondering if it would be possible for me to let'...
1
vote
1answer
325 views
Problem with the weight paint mode when there are a lot of geometry on the mesh
I have some problem with the weight painting of the mesh,check the attached video and tell me please what's the correct way to operate,in this case. Since there are a lot of geometries on the mesh,I ...
0
votes
1answer
249 views
Blender finger weighting problem
I'm trying to rig a character but one of the gloves won't rig properly: instead of following the finer the bone is on it follows the finger that is next to it how do I fix this?
I have the rig here
1
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1answer
380 views
Automatic weights not working with rigify (auto- python checked)
Hello great blender masters.
i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
0
votes
1answer
377 views
Scale a vertex group in edit mode
For the sake of increasing work speed, I am looking for a way to setup quick scaling of solidify thickness in edit mode. The context is that I'm making mesh hair consisting of lots of different ...
1
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0answers
192 views
Adding vertices with chosen weight in a vertex group - Python
I would like to add vertices in a vertex group with a weight already set by python.
For example a button that set weight force to the selected vertices to 0.5:
row.operator ("object....
0
votes
1answer
1k views
Add rig to already weighted model
I have a model of the Master Chief that I downloaded. I have created a suitable rig for the model but don't know how to parent the rig to the model and preserve the weights already painted on it... ...
0
votes
1answer
523 views
How to paint Weight Black to Weight Blue?
My question here is how can I get the part in black to blue. (see the images)
I don't know exactly what the weight black does but I think that it disturbing the natural weight paint.
When I paint ...
0
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0answers
17 views
Wrong weightpainting in object mod
I've rig the "boots" to my characters using "transfer weight", everything is right in edit mode, but when i go back to object mode here is what i get :
2
votes
1answer
763 views
Weight transfer producing undesirable results for clothing(2.78c)
Following this guide I have used the Data Transfer modifier to transfer weights from a body mesh to an item of clothing.
The transfer was successful but the effectiveness was actually worse than ...
0
votes
1answer
683 views
Character Rigging and Mesh Deformations rotating and shrinking strangely around joint
This time, I began to rig a mesh through weight painting and deformations so I could achieve an accurate effect to my liking. For all my characters before, I have used object rigging, (Without Vertex ...
0
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0answers
59 views
When I rotate the palm after automatic weight painting, the forearm skin seems to rotate and looks weird
This image shows the arm before rotation.
Here its after rotation.
How to correct it and is there any tutorial series for weight painting?
My .blend file can be found here:
0
votes
1answer
607 views
How to make this script to quickly set specific weights? (Screenshot attached)
I have an idea how to get a faster workflow when assigning weights in edit mode, and would like to know how hard this would be to make in python as an addon:
BEFORE: I'm manually setting weights ...
2
votes
0answers
1k views
Data transfer to a mesh with different topology
Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology?
I thought the Data Transfer Modifier could do this, but I haven't ...
3
votes
2answers
2k views
Exporting weight and bone elements to a text file
I am sure this is a very simple thing to do. But because of my inexperience, I am having trouble with it. I havent gotten much from reading the blender python api. The answer was probably right in my ...
1
vote
1answer
36 views
Chaning bone parent after automatic weighting
I've rigged my model and have used the automatic weighting option. After rigging I've modified some bone's parent to get better deformation results. But, should I re-parent the rig after doing this? ...
2
votes
2answers
764 views
Way to control mesh volume for character animation
My problem is best expressed in example:
On a character, when the arm bends it tend's to self-intersect, instead of working like a muscle and, expanding and, stretching while retaining its original ...
0
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0answers
25 views
bone heat weighting failed to find a solution for one or more bones
i have seen this on here lots but i have followed your help and i'm still stuck, i'm really new to blender and unreal engine and just having problems all over he place but not being able to combine ...
0
votes
1answer
1k views
a problem with applying automatic weights
i have been following a rigging tutorial on you tube and then i encountered a problem with parenting the armature to my character
i right clicked the character mesh then the armature and i pressed ...
1
vote
1answer
2k views
Lock/Unlock all vertex groups weights
I have many Vertex Groups created. I would like to be able to lock/unlock all vertex groups instead of having to click the "lock" icon on all vertex groups individually. Is there anyway of doing this? ...
4
votes
1answer
140 views
Head mesh displaced
I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck.
As you ...
1
vote
1answer
402 views
Accessing weights of a bmesh
I triangulated a mesh using bmesh.ops.triangulate, and I don't know how to access the weights of vertex groups. The traditional ...
0
votes
1answer
6k views
Weight paint mode wont paint on the mesh
So i downloaded this fully rigged model from blendswap,
and i made adjustments to the model in edit mode, i using the knife too made some cut to imitate that of a shoe to the model and thought that i ...
2
votes
1answer
491 views
Rigify vertex groups mesh deform error
So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
0
votes
1answer
168 views
Weight painting. Should this be happening?
I was making an animation of the folding of a paper plane. The weight paint seemed like it was deforming the mesh uniformly, despite the fact that there was a gradient in the weight paint. To model ...