Questions tagged [vertex-weights]

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0answers
79 views

Remove doubles corrupts vertex groups

When I use 'Remove doubles' on my weight painted mesh it will mess up the vertex group selection: Before doubles removed: After: Somebody knows a solution for this ?
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0answers
70 views

Car Axle Mesh Deformation Problem

I am working on Car Suspension and want to move the axle with wheels upward and downward movements but the Axle Housing of an axle moves separately when i move the bone "BoneHub_FL" upward or downward,...
5
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1answer
469 views

A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
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1answer
144 views

Add objects to center of mesh faces using particles

Using Blender 2.79: I have a UV Sphere and would like to add objects to the center of the faces. Following this post it was not a problem to achieve this. But now I want only parts (rings) to be ...
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2answers
171 views

Is non-normalized bone weight possible?

I wand to model a 3D UI container that resize along the X and Y axes, with some border parts whose size remain constant (i.e. the 3D equivalent of the 2D 9-patch images). My target is Unity, which ...
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1answer
109 views

With Python, how to access a vertex group created by parenting to an armature with auto weights?

I have rigged a character and auto weighted the mesh to armatures. A set of vertex groups are generated from this way automatically. However, I tried to get vertex_groups but failed. ...
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0answers
179 views

FK/IK controls in Rigify control too much

I have my rig set up, but when I move each part, it controls the wrong section of the character; for example, when I move the FK knee of my left leg, it will warp everything around it, actually moving ...
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0answers
110 views

Copy weights from one bone and invert it?

So I have this one human model which seems to be made by making half of the body and then duplicating it and flipping it to give it the other half, I'm wondering if it would be possible for me to let'...
1
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1answer
270 views

Problem with the weight paint mode when there are a lot of geometry on the mesh

I have some problem with the weight painting of the mesh,check the attached video and tell me please what's the correct way to operate,in this case. Since there are a lot of geometries on the mesh,I ...
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1answer
233 views

Blender finger weighting problem

I'm trying to rig a character but one of the gloves won't rig properly: instead of following the finer the bone is on it follows the finger that is next to it how do I fix this? I have the rig here
1
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1answer
336 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
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1answer
345 views

Scale a vertex group in edit mode

For the sake of increasing work speed, I am looking for a way to setup quick scaling of solidify thickness in edit mode. The context is that I'm making mesh hair consisting of lots of different ...
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0answers
190 views

Adding vertices with chosen weight in a vertex group - Python

I would like to add vertices in a vertex group with a weight already set by python. For example a button that set weight force to the selected vertices to 0.5: row.operator ("object....
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1answer
988 views

Add rig to already weighted model

I have a model of the Master Chief that I downloaded. I have created a suitable rig for the model but don't know how to parent the rig to the model and preserve the weights already painted on it... ...
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1answer
476 views

How to paint Weight Black to Weight Blue?

My question here is how can I get the part in black to blue. (see the images) I don't know exactly what the weight black does but I think that it disturbing the natural weight paint. When I paint ...
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0answers
17 views

Wrong weightpainting in object mod

I've rig the "boots" to my characters using "transfer weight", everything is right in edit mode, but when i go back to object mode here is what i get :
2
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1answer
636 views

Weight transfer producing undesirable results for clothing(2.78c)

Following this guide I have used the Data Transfer modifier to transfer weights from a body mesh to an item of clothing. The transfer was successful but the effectiveness was actually worse than ...
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1answer
602 views

Character Rigging and Mesh Deformations rotating and shrinking strangely around joint

This time, I began to rig a mesh through weight painting and deformations so I could achieve an accurate effect to my liking. For all my characters before, I have used object rigging, (Without Vertex ...
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0answers
56 views

When I rotate the palm after automatic weight painting, the forearm skin seems to rotate and looks weird

This image shows the arm before rotation. Here its after rotation. How to correct it and is there any tutorial series for weight painting? My .blend file can be found here:
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1answer
535 views

How to make this script to quickly set specific weights? (Screenshot attached)

I have an idea how to get a faster workflow when assigning weights in edit mode, and would like to know how hard this would be to make in python as an addon: BEFORE: I'm manually setting weights ...
2
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0answers
914 views

Data transfer to a mesh with different topology

Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology? I thought the Data Transfer Modifier could do this, but I haven't ...
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2answers
1k views

Exporting weight and bone elements to a text file

I am sure this is a very simple thing to do. But because of my inexperience, I am having trouble with it. I havent gotten much from reading the blender python api. The answer was probably right in my ...
1
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1answer
35 views

Chaning bone parent after automatic weighting

I've rigged my model and have used the automatic weighting option. After rigging I've modified some bone's parent to get better deformation results. But, should I re-parent the rig after doing this? ...
2
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2answers
691 views

Way to control mesh volume for character animation

My problem is best expressed in example: On a character, when the arm bends it tend's to self-intersect, instead of working like a muscle and, expanding and, stretching while retaining its original ...
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0answers
25 views

bone heat weighting failed to find a solution for one or more bones

i have seen this on here lots but i have followed your help and i'm still stuck, i'm really new to blender and unreal engine and just having problems all over he place but not being able to combine ...
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1answer
1k views

a problem with applying automatic weights

i have been following a rigging tutorial on you tube and then i encountered a problem with parenting the armature to my character i right clicked the character mesh then the armature and i pressed ...
1
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1answer
2k views

Lock/Unlock all vertex groups weights

I have many Vertex Groups created. I would like to be able to lock/unlock all vertex groups instead of having to click the "lock" icon on all vertex groups individually. Is there anyway of doing this? ...
4
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1answer
135 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
1
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1answer
370 views

Accessing weights of a bmesh

I triangulated a mesh using bmesh.ops.triangulate, and I don't know how to access the weights of vertex groups. The traditional ...
0
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1answer
5k views

Weight paint mode wont paint on the mesh

So i downloaded this fully rigged model from blendswap, and i made adjustments to the model in edit mode, i using the knife too made some cut to imitate that of a shoe to the model and thought that i ...
2
votes
1answer
469 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
0
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1answer
158 views

Weight painting. Should this be happening?

I was making an animation of the folding of a paper plane. The weight paint seemed like it was deforming the mesh uniformly, despite the fact that there was a gradient in the weight paint. To model ...
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0answers
624 views

Is it possible to weight paint across multiple meshes at once?

I have a project in which I need to be able to move facial structures in about 8 different head meshes. The faces are a bit low poly which makes them difficult to work with well, but with a lot of ...
2
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0answers
383 views

Error caused by “Mirror Vertex Group”

I have prepared a simple .blend that demonstrates the issue in question. I select the vertices of which I want the weights to be mirrored over to the other side (along X). I click the "Mirror" ...
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4answers
2k views

Where is the vertex weight panel in 2.77

"The Vertex Weights panel can be found in the right Properties region of the 3D View. It is available in Edit Mode and in Weight Paint Mode (when Vertex Selection masking is enabled as well). The ...
3
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1answer
2k views

Omit certain bones from Automatic Weight calculations?

I have a foot rig I've prepared in advance, for use on various characters. It has some bones that are only IK target bones, so I don't want Automatic Weights to be calculated for those when I parent ...
2
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0answers
463 views

Is there a way to limit influences-per-vertex weighting?

Apparently there is a limit on how many vertices can be influenced on skeletal meshes on Android and that limit is 4. Is there a way to set limits for bone-vertices influence in Blender so that when ...
2
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2answers
912 views

Export Vertex weights as an image

I have this model I'm trying to export to a posing software, which has its own IK system. I'm porting this model with a custom outfit, in which I decided the best approach for it would be using "...
0
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1answer
314 views

automatic weights feature seems to be broken

I don't recall since which version of Blender but I've noticed that literally all my character models and armatures no longer work with automatic bone weights feature. None. Every single time get this ...
1
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1answer
1k views

Transfer weight paints / copy vertex groups results in destroyed mesh

My goal is to have one blend file with many characters (meshes) which are all assigned to the one armature. Currently i have a well designed and (already rigged) character, originally imported as ...
0
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1answer
1k views

How to fully weight a mesh to a bone?

I have a mesh cut up into chunks that is a 1x1 match with bones. e.g. shoulderMesh -> shoulderBone. FootMesh -> FootBone. I want the meshes to be full strength painted to the bones. Can I do this ...
1
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1answer
662 views

Subtract the weights of one vertex group from another

I have an issue with a rig (this is my first time rigging) where it requires the subtraction of the weights of many different Vertex Groups from the head (root) vertex group to make the rig function ...
1
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1answer
179 views

Accuracy of bone influence (rigging/weighting)

I'd like to find a process or a tool so that I can : Place bones to define their influence precisely so that an automatic weighting will be ok Report their influences to another bone, as i dont have ...
1
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1answer
583 views

How to weight all vertices for a selected bone?

I have a mesh that I tried auto painting the weights on. It didn't turn out as expected see this screen shot: I'd like to set the weight on all vertices for that bone to 0
3
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0answers
55 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
1
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2answers
3k views

Is it possible to symmetric weight-paint an asymmetric mesh?

Is it possible to do symmetrical weight painting without manually splitting my mesh into two pieces? I've already done building my mesh. I don't want to split it into two pieces because: a) My mesh ...
0
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1answer
160 views

Vertices behaving like parented bone is rotating when neighbouring bones rotate

e.g. When I rotate the character's upper shin bone, the vertices behave as if her lower thigh bone is also rotating. The vertices around the lower thigh are not weighted to anything else but the ...
2
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1answer
136 views

Painting vertex with 0.1 but it acts as if it has 1.0?

So, I am painting these vertexes, assigned only to 1 group. I put the rig in pose mode and start painting, but they move too much, so I lower the strength by a lot and paint again. No effect. Even ...
0
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1answer
1k views

Automatic weights deforming my character rig

I'm making my second rig, and I'm having problems when I want to set the mesh as the armature parent. Once I press Ctrl+P to open the menu and select "With automatic weights" it deforms the mesh. I ...
2
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1answer
2k views

Cleanup Vertex Weights

Is there any way to cleanup/remove empty vertex weights? Namely, on each vertex in a mesh, remove any vertex weights that have a value of zero or something close to it. Note that I am referring to ...