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Questions tagged [surface-deform]

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Simple deform modifier making object thicker

I am trying to make animation of an object opening and closing using the simple deform modifier, but it is also causing the object to thickened. How can I only animate the opening and closing of this ...
Labeeb's user avatar
  • 21
3 votes
1 answer
554 views

How to make a 3D ripple effect like the one shown?

How would I create the following 3d image and make it very similar. It doesn’t need to be exact. I’ve played around with drops falling on a water surface and probably could stop the animation at a ...
PaulB_61's user avatar
0 votes
0 answers
28 views

I can`t get the Mesh Deform Modifier To work

I'm currently working on a project for a university. I use the Mesh Deform Modifier to simulate some kind of car destruction. I can see the changes in a viewport, but when I try to render an image it ...
Daniil Barmanov's user avatar
1 vote
1 answer
42 views

how to use geometric nodes to deform geometry instances with curves?

I followed this tutorial, but ran into a problem creating instances. What I want to do: I want the geometry nodes to create instances of the object I place as a reference and deform it along curves. ...
AquaMan's user avatar
  • 11
1 vote
1 answer
34 views

i want deform this metal strip by using this bending machine

I want deform this metal strip by using this bending machine. Which physics should I use soft body ? rigid body ? and what is method to use related physics? I applied rigid body and soft body physics ...
Anas Chohdary's user avatar
1 vote
1 answer
74 views

how to have surface deform ignore masks on character mesh?

I have linked character libraries that include a complete character mesh in addition to optional wardrobe outfits that use Surface Deform -- instead of armature parenting -- that give less distortion (...
james_t's user avatar
  • 5,539
0 votes
0 answers
27 views

Snap wire-like object on curve surface

Blender 4.1. There are two objects: a cup and a wire-like ornament. I have to put the ornament on surface of the cup, as if it was soldered. I can not find a way to make ornament follow the curve of ...
hinotf's user avatar
  • 103
0 votes
1 answer
58 views

How to subdivide many complex meshes?

I created a globe. Each country has its own mesh, because I need it like this for an app development. Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
Pascal Meger's user avatar
0 votes
0 answers
13 views

Mesh flaws don't allow proper texturing in FBX imported into Blender

I'm importing an FBX file into Blender and I get these flaws. I can't get a uniform texture when I try to apply textures to these meshes. What could be the problem here? Process: I draw the cable ...
M0urza's user avatar
  • 9
0 votes
1 answer
30 views

How can I make a continuous texture on a non-flat surface?

I would like the text to run on the interface in such a way that it is easy to read
Dani's user avatar
  • 1
2 votes
1 answer
193 views

How to deform button pattern around curved bench

I am trying to model a simple version of a "banquette". Something like this: I have started by making the curved part by extruding a plane, and just adding a bevel modifier for the corner ...
teeeeee's user avatar
  • 444
1 vote
0 answers
15 views

Intensity of Audioreactive low

I am quite new to Blender and trying to animate a mesh through using 'Bake to F Curves' (or, as per the update, 'Sound to Samples'). I am not the best at Blender and don't know how to code. So far, I ...
Mira_0496's user avatar
2 votes
2 answers
51 views

Any way to deform one object around another on one edge only?

I'm new to Blender so I apologize if this is something that is either super easy or clearly impossible. I've tried looking for solutions and a couple have come close to what I want to accomplish, but ...
K. Bue's user avatar
  • 23
0 votes
1 answer
54 views

Geometry Nodes -- exclude vertex group

I'm using geometry nodes to deform meshes using Noise on all 3 axes, like this Click images to see full res But there is one mesh where I'd like to discard the z-axis noise for a certain vertex group....
Jason Anchía's user avatar
0 votes
0 answers
29 views

Want to model and bend an aluminium facade panel, but can't figure out how. Do I need to use geometry nodes?

I want to model a small metal experimental panel to be used in a static render, but I can't figure out how to model it correctly, or bend it correctly. This is the shape I'm trying to model correctly,...
MDFB's user avatar
  • 41
2 votes
1 answer
124 views

shrinkwrap or surface deform for clothing poking through other clothing?

i am looking specifically for a non-physics approach to rigging clothing. i have a rigged character with a shirt and jeans, weights are directly copied from the body via Transfer Weights. I have ...
leafmaster46's user avatar
1 vote
1 answer
29 views

How would i wrap a 3d object around another 3d object which is beveled and round and a little bit square shaped? [duplicate]

I want to wrap the white and black mesh around the wood mesh(the blade), I have tried every way possible and it just does not work/it twists in weird ways or just does not twist/rotate at all. (things ...
Ales's user avatar
  • 13
0 votes
1 answer
54 views

What's the math behind cast modifier?

I can't find any documentation or article about it on the internet different from the information provided on the manual page. For me, Blender's documentation is not clear on what mathematical method ...
Josué Ruano Balseca's user avatar
2 votes
1 answer
110 views

Is there a method to shift vertices along an edge loop while maintaining their spacing?

In my scenario, I have a horizonal edge loop with equally spaced vertices along it. I am seeking a way to shift the vertices around the loop path where they maintain their spacing. In this cube ...
SebaYoung's user avatar
3 votes
2 answers
224 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
0 votes
0 answers
25 views

Help with a "hose" deformation

I'm stuck trying to bend a hose that should be attached in a sprayer bar of a tractor but I cannot find a way to bend it properly. It might be a simple thing to do but I still didn't figured out how ...
Marcelo Wieczorek's user avatar
0 votes
0 answers
245 views

Exporting geo nodes animation of a deforming mesh to glb

I have a very specific question about exporting my blender geo nodes animation in a glb file. The issue I face right now is that part of the animation I built is not getting exported. I need it as glb ...
lenez's user avatar
  • 1
1 vote
1 answer
32 views

Odd Reflective Surface Effect

Very new to Blender and I need some input on this weird effect I added by accident and I'm unsure how to reverse it. Or even what it the effect is called. Usually I would just Ctrl-Z to reverse but I ...
Jared Tims's user avatar
2 votes
0 answers
23 views

rendering a closely fitted outfit on character goes haywire

I just spent the afternoon fitting a character with pants, slowly manipulating oversized jeans closer to the char-mesh: and then parented (disabled) and then did a surface deform: all looked good in ...
james_t's user avatar
  • 5,539
4 votes
1 answer
776 views

How to rig a folding wallet?

My main concern here is to use an armature rig to control the folding motion of a leather wallet. I want the edges to be perfectly smooth at the crease without the weird deformations that are shown in ...
Mehdi Belhous's user avatar
5 votes
2 answers
241 views

Need help with Cloth simulation plus attached object

I have the same issue as in the question Cloth simulation plus attached object but the solution video mentioned is no longer available. Can anyone please help me with how can I get the same result? ...
videoofarmer's user avatar
0 votes
1 answer
90 views

Denting a sphere into a plane

I would like this plane to deform around this UV sphere — specifically, in a way that makes it look like a sphere was violently rammed into the plane, causing a wide (not completely sphere-shaped) ...
KEY_ABRADE's user avatar
1 vote
0 answers
59 views

How can I wrap a cylinder to a curved face?

I'm modelling a Warhammer Space Marine pauldron (shoulder armour), and for the life of me I can't figure out how to wrap a circle/cylinder to it's curved surface in a way that doesn't drastically warp ...
Aethon's user avatar
  • 73
1 vote
2 answers
30 views

Adding a 2-degree downward slope for an apartment building roof

Hello Blender community, I have an apartment building which has been extruded with a flat roof. I have added five cuts with the knife tool and want to be able to vertically raise or drop the ...
CBMTL's user avatar
  • 11
0 votes
1 answer
47 views

exporting to fbx causes deformation

So i have a model that started out of a vrm from vroid. I stripped it down a little as a basis for my own model. then edited it, and then added animations. but now its done, when i export it to fbx it ...
learn_css's user avatar
0 votes
1 answer
59 views

Scaling metarig model causes neck deformation

I am trying to scale my model in another file and when I do, the neck becomes skinny,tall and the shoulders are all weird when I scale the model. I've already tried clearing the transformations and ...
Mooneon's user avatar
  • 148
1 vote
1 answer
21 views

Model Deforms when i Try To Pose It

I linked the bones to the model and when i tried to pose it the model turns bigger and wider (normal model) (deformed model) I tried to change weights manually but that don't work. I'm new with ...
Mateo Calvetti's user avatar
0 votes
1 answer
125 views

Applying symmetry to mesh with shape keys

I added a shape key to a mesh via surface deform, but the shape key did not turn out to be symmetrical. Is there a way to make the shape key symmetrical without having to manually fix all the wrongly ...
Ethan's user avatar
  • 158
0 votes
0 answers
42 views

Geometry nodes & raycasting sticky vertices

Preface: I'm pretty new to GN's and still figuring a lot of it out. Something I am currently attempting to do is have a source geometry(think of this as a sticky patch) that is moved and stuck onto ...
Patrick Wilson's user avatar
1 vote
1 answer
65 views

I am using the bend modifier (simple deform), as the mesh starts to bend from once end, the object which is parented at that end wont move with it

blender image, this is a belt and Iz want to attach the buckle while the belt bend its self simply parenting at that point wont work
Photonic's user avatar
0 votes
1 answer
238 views

Geometry Nodes: How to shrinkwrap instanced planes around the object they were distributed on?

I am trying to make the vertices of the planes wrap around the pig's body. The planes themselves already stick to the body and are oriented along the normals of the pig but i want them to deform to ...
Maker of Spoons's user avatar
2 votes
1 answer
68 views

Shrinkwrap + Simple Deform Modifier Problem

I am trying to make the letter "A" to sit on the surface of the plane which has active Wave and Simple Deform modifiers on. Initially, "A" and the plane were merged together and ...
atkaizer's user avatar
  • 466
1 vote
1 answer
79 views

Armature without weights deforming my robot anyways

After a two week long creative process of modelling my robot it was finally time to rig it. The tedious but easy part I thought. I had done it so many times before why would it be different this time? ...
Venik Hue's user avatar
  • 113
0 votes
3 answers
58 views

Polyhedra triangulated on a plane

Hi I want to create a circular shape with polyhedra triangles. So I can push or pull the connection spots up and down. Eventually I want to have the structure of polyhedra into a "flat" ...
Quinten De Wilde's user avatar
0 votes
1 answer
35 views

How can I connect the sides, most efficiently, so that I have a surface on the side ? (I need the Object to not be hollow because of 3D printing)

This is a quarter of my object, which I cut apart. However I need it to have side-surfaces in order to 3D print it. How can I do that without having to select each and every single edge-line?
Andrea's user avatar
  • 1
2 votes
1 answer
55 views

How to animate a very accurate cylinder deformation?

I'm very, very new to Blender (I'm not yet using plugins). I've been tasked to learn 3D animation to show the riveting process of the blind inserts for the company I work for. To achieve this, I'm ...
jbutz's user avatar
  • 23
0 votes
0 answers
131 views

In Pose mode, how to deform softbody according to the collision caused by the movement of bones?

The mesh called "Cube" is supposed to be a soft body, which has been parented to 6 bones: As the screenshot above shows, in Pose mode, when I rotate the bone, the mesh does not deform when ...
Blender Lake's user avatar
3 votes
1 answer
175 views

How to make my "Simple Deform" mesh bend the other way

i'm trying to make this selected mesh bend along the face horizontally instead of vertically, something similar to image 3 but sideways, how can i do it? It looks like a sad worm here, lol
Milky Gaming's user avatar
0 votes
0 answers
72 views

My mesh keeps deforming and random vertices merge during animation after I ctr+j a cube

I can usually just go back a few steps to fix the glitch but when I try to merge them again it will corrupt the same way as soon as I press play. There are no bones and adding them didn't help. I've ...
toxicology's user avatar
0 votes
0 answers
52 views

How to export .gltf file with wave modifier animation?

I was trying to create a fish animation in blender I have come across on this YT tutorial where there is a plane that have a wave modifier on it (https://www.youtube.com/watch?v=IWdFRqlnmUM&...
Blender Newbie's user avatar
1 vote
1 answer
1k views

im working with the hair curve and trying to attach the curve to a new mesh

I created a hair curve on a mesh and im trying to add the curve to a new mesh. when trying to play with the curve and make it look better a node show an error: ...
osis bindels's user avatar
1 vote
1 answer
12 views

One separate object affect another one when u want to edit [duplicate]

I separated two objects and selected them both in edit mode, but when I want to modify one to move it or something like that, the other one also moves... I don't know what the problem is.In the image ...
Denis Tofan's user avatar
1 vote
1 answer
180 views

Object Scatter not placing on the surface, any solutions that places it on the surface? [duplicate]

Recently, I have been working with placing down objects, including candy canes and rocks, with the Object Scatter Blender Plugin. However, I have found that the scattered duplicator (the triangles) ...
Outsidermm's user avatar
1 vote
0 answers
48 views

How can I get my grass object to deform with hair particle system on a weight painted plane?

I was trying to create a cartoonish looking plane. And, this is what I have come up with as of now: The problem here is that the grass object, that has the following modifier on it: and the ...
amaank404's user avatar
  • 111
0 votes
0 answers
175 views

Bug with shape keys (morph targets) in specific environment: React-Three-Fiber, GLTFJSX,

Hey Blender community! Thank you in advance for your time and for helping me learn. I'm having a lasting issue with morph targets. I would deeply appreciate advice from someone more experienced. The ...
Hudson Spangler's user avatar