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Questions tagged [surface-deform]

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Topology question regarding merged edge loop vertices

So I had modelled a base mesh for a female game character I was modelling. However, I wanted it to be sculpted at some parts but overall low poly. So I did this: I joined one vertex each of 3 edge ...
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wired face behavior when join two meshes together

when i join head mesh to body mesh and connect them together , a black area appear in connection zone , i checked the normals , the directions are correct but when i add this model to unity , the ...
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1 answer
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How can I convert a curved or sloping surface to a composition of only small orthogonal(vertical and horizontal) planes?

How can I convert a curved or sloping surface to a composition of only small orthogonal(vertical and horizontal) planes? like a composition of LEGO blocks
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How do i "disable" or recalculate modifiers?

I have a cube with an array modify, and a surfacedeform targeting a plane. The plane has a curve modifier targeting to a circle. (this is a simplified version of my issue). When I change the size of ...
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  • 253
2 votes
0 answers
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Warp/Deform a highly subdivided plane into an object's surface

Say I have an object which is basically, a Sphere sitting on top of a plane joined together. I want to deform a highly subdivided plane to wrap around this object's surface basically the plane should ...
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5 votes
1 answer
125 views

Deforming the brim of a woman's summer hat or cowboy hat in a natural looking fashion?

I would like to create some simple cartoonish summer hats like: The simplest basic model of this type of hat can be made simply by starting with a plane, insetting it, then extruding the inset, ...
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  • 373
4 votes
1 answer
105 views

Problem: Geometry Nodes Creating Instances Automatically

I'm trying to make a scene in Blender where I have several duplicate objects in a mesh and I need to make it expand without creating new clones. Would anyone know how? I'm using a Lattice to expand ...
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5 votes
1 answer
728 views

What does "Target has edges with more than two polygons" mean?

I was trying to use a surface deform modifier on a model and when I tried it, it says "Target has edges with more than two polygons", and I don't know what this means
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1 answer
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How to animate a rotating, bending flat object

I'm not that new to blender. I'm having pretty good knowledge in terms of modeling, sculpting texturing. Even some good abilities in animating. But I'm stuck here. I want to animate a gear, which ...
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0 votes
1 answer
90 views

Preserve volume Vertex group

Is it possible to use "Preverse volume" from the Armature modifier but only for some body parts? Because it's really usefull for some parts of the mesh but not for most of the models.
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  • 57
2 votes
1 answer
194 views

How can I fold a mesh using geo nodes?

I'm new to geo nodes and I have a simple project. I want to fold this shape, as if it was made of paper, origami style. So i figured it means I want 2 things that all the edges keep their original ...
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2 votes
1 answer
48 views

How to fix those ugly deformations?

How can i make it so the mesh deforms nicely? Here is blend file
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  • 57
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0 answers
13 views

Deform modifier

I am making a wall based off a concept art and Im trying to use one wall template that I can then repeat. However one of the walls is curved, is there a way to deform the wall so that it is curved? ...
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2 votes
1 answer
84 views

Deform a mesh with another mesh (in animation)

The character I’m trying to rig has a huge collar, which needs to be displaced by her head. If the head would only be able to move in four directions I could easily create the effect using shape keys ...
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122 views

Why are project and surface deform not working?

I am trying to make the project and deform processes described here to work, but in neither case do the plane or the cube deform towards the cylinder. This: is the plane to cylinder shrinkwrap and ...
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1 answer
59 views

"Growing" mesh in all directions

I'm new to blender so excuse me if the question is dumb. Basically I need to create a model that wraps my original model similar to how varnish adds layers to some physical object. As you add varnish ...
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  • 111
1 vote
1 answer
43 views

Bending a mesh without deforming the mesh pattern

Here's another fun one. I have this layered model, with 3 layers. The top layer is a quilt pattern, the other two layers below are simple cubes. I need to bend them to separate them in a fan type ...
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1 vote
0 answers
62 views

Scale/inflate part of mesh along curve

I have a mesh with tree-like branches. I want to create a curve which resembles loosly the shape and make an empty follow that curve. Is it possible to scale/inflate the part of main object from zero ...
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  • 183
2 votes
1 answer
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Human face moving under wall

Good day everyone, I am trying to create an animation of a person's face moving under a wall. something similar to the picture attached . I have tried the same method here Worms crawling under skin . ...
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28 views

How do I add multiple images to my clothes mesh

I am designing a formula one racing suit that has to deform since it will be on a human character. I want to add images of sponsors on to the suit whilst keeping the background color (red) on the suit ...
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2 answers
51 views

What is causing my model’s shoes to detach from the leg?

I am doing rigging here. I had made a pair of boots so I can use them on several models without going through all the trouble of making them again. On my first three models, I’ve deleted on the shin/...
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2 votes
1 answer
82 views

Wrap an object with thickness and curvature around another object

I'm trying to wrap this strap structure around my model's leg: It already has a thickness, so simple Shrinkwrap doesn't work. I've found some tutorials using a lattice with Shrinkwrap, then Surface ...
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