Questions tagged [surface-deform]

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How can I connect the sides, most efficiently, so that I have a surface on the side ? (I need the Object to not be hollow because of 3D printing)

This is a quarter of my object, which I cut apart. However I need it to have side-surfaces in order to 3D print it. How can I do that without having to select each and every single edge-line?
Andrea's user avatar
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2 votes
1 answer
38 views

How to animate a very accurate cylinder deformation?

I'm very, very new to Blender (I'm not yet using plugins). I've been tasked to learn 3D animation to show the riveting process of the blind inserts for the company I work for. To achieve this, I'm ...
jbutz's user avatar
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In Pose mode, how to deform softbody according to the collision caused by the movement of bones?

The mesh called "Cube" is supposed to be a soft body, which has been parented to 6 bones: As the screenshot above shows, in Pose mode, when I rotate the bone, the mesh does not deform when ...
Blender Lake's user avatar
2 votes
1 answer
30 views

How to make my "Simple Deform" mesh bend the other way

i'm trying to make this selected mesh bend along the face horizontally instead of vertically, something similar to image 3 but sideways, how can i do it? It looks like a sad worm here, lol
Milky Gaming's user avatar
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My mesh keeps deforming and random vertices merge during animation after I ctr+j a cube

I can usually just go back a few steps to fix the glitch but when I try to merge them again it will corrupt the same way as soon as I press play. There are no bones and adding them didn't help. I've ...
toxicology's user avatar
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15 views

How to export .gltf file with wave modifier animation?

I was trying to create a fish animation in blender I have come across on this YT tutorial where there is a plane that have a wave modifier on it (https://www.youtube.com/watch?v=IWdFRqlnmUM&...
Blender Newbie's user avatar
1 vote
0 answers
116 views

im working with the hair curve and trying to attach the curve to a new mesh

I created a hair curve on a mesh and im trying to add the curve to a new mesh. when trying to play with the curve and make it look better a node show an error: ...
osis bindels's user avatar
1 vote
1 answer
8 views

One separate object affect another one when u want to edit [duplicate]

I separated two objects and selected them both in edit mode, but when I want to modify one to move it or something like that, the other one also moves... I don't know what the problem is.In the image ...
Denis Tofan's user avatar
1 vote
1 answer
13 views

Object Scatter not placing on the surface, any solutions that places it on the surface? [duplicate]

Recently, I have been working with placing down objects, including candy canes and rocks, with the Object Scatter Blender Plugin. However, I have found that the scattered duplicator (the triangles) ...
Outsidermm's user avatar
1 vote
0 answers
18 views

How can I get my grass object to deform with hair particle system on a weight painted plane?

I was trying to create a cartoonish looking plane. And, this is what I have come up with as of now: The problem here is that the grass object, that has the following modifier on it: and the ...
AmaanK's user avatar
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Bug with shape keys (morph targets) in specific environment: React-Three-Fiber, GLTFJSX,

Hey Blender community! Thank you in advance for your time and for helping me learn. I'm having a lasting issue with morph targets. I would deeply appreciate advice from someone more experienced. The ...
Hudson Spangler's user avatar
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0 answers
17 views

How would one change the way that a mesh deforms, such that a specific area does whilst everything else is left intact?

Practicing rigging and I had added an armature bone to a box with a slit in it to simulate rudimentary lip movement. However, it didn't just move the lips, it also deformed the box itself. I was ...
andrew g's user avatar
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12 views

Object is looking deformed when turned on the shade smooth [duplicate]

Is there any way I can fix this? I've watched many videos and read articles, but none of them seems to work.
kings slayer's user avatar
3 votes
3 answers
101 views

Deformation apply armature

I would like to apply the pose and the corrective smooth, but the corrective doesn't work if I do it the object has a deformation! How can I solve it? The problem are the feet.
Inuraghe's user avatar
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1 answer
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How can I show the full weight paint?

I am trying to pose a model I found online by adding an armature. I created the armature and applied automatic weights. I am able to move the armatures but there are deformation. I try to correct the ...
Jeremy Weisener's user avatar
1 vote
1 answer
30 views

Curve Deform Modifier Behaving Strangely

Blender wizards, I've developed a curve, using a spiral, to use as the object of a deform modifier for a circle. The purpose of this is to "apply" a "sticker" to the path of this ...
Chevy's user avatar
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2 votes
1 answer
37 views

Object enters into another deforming it as it passes through

I have a cube and I have a sphere. I would like to do this: the sphere stays fixed at one point and a cube goes up from the bottom. As the cube goes up it engulfs the sphere and its surface deforms. ...
Lorenzo Barberi's user avatar
1 vote
1 answer
84 views

Mesh deformer objects work on viewport but not in render

I'm working on a fish project, and I want to pose the fin of my fish. The fin is composed of two objects. And I want to deform them together. So I add a mesh deformer modifier on the fins. The target ...
Samih EL SAKHAWI's user avatar
0 votes
0 answers
88 views

How can I draw a contour line and edge line for deformation of a STL file

I am wangdering if blender can achieve the functions as the impage shows? Imported a STL file in the blender. 1.draw a contour line which can limit deformation range,like the blue line. 2.dras a edge ...
AidenLiu's user avatar
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1 answer
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Procedural Hair Texture, the stripes don’t follow the shape right

Im making a procedural hair texture with vertical stripes following the strand shape, but said shape is narrower at the top and bottom, and the stripes don’t narrow evenly for some reason. Instead ...
Rist's user avatar
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0 answers
24 views

how do i make the inside concave profile of this basin

I am getting stuck on how do i approach this model. My failed approach: step 1 : created a cylinder with the given dimentions of the model step 2 : tried to subdivide the face and failed step 3 : ...
Lokesh Shanmuga's user avatar
0 votes
1 answer
26 views

Pose distorts mesh?

I am trying to model a character that can kick high. Initial model looks like after extruding vertices from the hip socket Now I want to make it kick high, but max. thigh mesh can go without being ...
Francis Mike Nathan's user avatar
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0 answers
25 views

Deforming a meshed part after another

I want to be as clear as possible. The red part is the reference here, and I want to deform the gray part in that way that it will look the same as the red one. The ideea is that the red one is ...
gabi.murariu's user avatar
-1 votes
1 answer
155 views

mesh shrink too much when i move a bone

hi I'm trying to rig my character but i am having this annoying issue when i rig the shoulders and arms! when i move the arm up the mesh shirnks way too much. i tried to wheight paint but if i add ...
user avatar
0 votes
0 answers
85 views

How to deform an object by collision with another object in a realistic way?

I'm using Blender for the first time to create a deformation in a mask model based on how it would realistically deform around a face model, for the purpose of designing around the deformed mask. What ...
Dot's user avatar
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0 answers
31 views

Followed a rigging tutorial from Ryan King Art on youtube, and one arm on my rigged character deforms, how can I fix this?

I created a rig for this character using symmetrize, and the weight paints look identical from one arm to the other. But for whatever reason, one side functions, and the other side does not. The bones ...
Icao's user avatar
  • 1
6 votes
1 answer
305 views

How can I find two vertex indexes per face on a mesh to create a secondary alignment vector

I've had troubles in the past with instance spinning when using "Align Euler to Vector" to align instances to face normals on deforming meshes. I have a setup that eliminates all spinning ...
David M's user avatar
  • 168
1 vote
1 answer
92 views

Deform cylinder face into triangle

I have a disc with a triangular hole in it. I want the things that fall into the triangle hole to go into a smaller cylinder that goes below, like a funnel. Is there a way I can deform the small ...
user142859's user avatar
0 votes
0 answers
234 views

Object got distorted when exported to FBX

I'm making an animation from online tutorial about opening a book. I exported it to FBX file for Unreal but then the object got distorted after exporting. What should I do to fix it? This is the ...
Putri Ayudya's user avatar
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0 answers
75 views

Weight Painting Distortion

I am fairly new to Blender. I have been trying to understand some strange behaviour in which my mesh deforms in strange, unexpected ways. Whilst trying to fix this, I attempted to remove some weight ...
Dave's user avatar
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0 votes
0 answers
28 views

How do I make a shape-key out of two meshes with identical geometry but with different facial expression?

I have two meshes of the same character which I extracted from a game. One mesh is eye open, another's eye is closed. Say the eye_open one is mesh_A, and the eye_closed one is mesh_B. A and B have ...
scjjwan's user avatar
  • 21
2 votes
1 answer
467 views

Why does my smooth mesh becomes unsmooth after I adjust the pose?

Recently I was rigging a character which I extract the mesh from another game as a .obj file. When I imported it into Blender, every things was fine. But after I rigged it with bones and assigned it ...
scjjwan's user avatar
  • 21
0 votes
0 answers
42 views

How to use 3d texture for surface?

i have downloaded model from poly haven and this is what i got, does anyone can help me how to turn this into surface? sorry, I'm just a newbie
Sam Aldyan's user avatar
1 vote
1 answer
97 views

How can I twist a curve, but keep the extrusion at a uniform diameter?

I'm trying to take a circle curve, twist it, then extrude it with a uniform diameter throughout. But no matter what I try the twist is also affecting the extrusion. The pictures show what I'm doing in ...
Ryan's user avatar
  • 31
0 votes
2 answers
156 views

Joining new mesh to deform along with existing mesh with shape keys

I have a 3D model with a face shape keys that deforms the mouth/muzzle. What I'm trying to do is adding a new mesh (whiskers) into this existing face but have it deform along with the shapekeys. The ...
Antares Husky's user avatar
0 votes
2 answers
24 views

How do I get these two mesh parts to twist and meet each other at a single edge?

The two pieces on the right side of the image have different normals, and I want the top curve of the B to gradually turn into the bottom part. I've tried simple deform and SimpleBend but haven't ...
Gnomebody's user avatar
3 votes
1 answer
52 views

How to Curve a specific part of a Mesh (Pan)

Hello im new to blender and gave myself the task to model a simple frying pan. I am almost finished but still need to connect the handle to the round pan, addet an image of the meshes. How can I curve ...
Alex's user avatar
  • 41
1 vote
0 answers
69 views

How do you prevent geometry-node instances spinning on deformed geometry (Second Align Euler To Vector?) [duplicate]

I have a sphere (but could be anything) that I am deforming over time and I want to have instances distributed on the surface. I've got it almost working except that I am getting unwanted spinning of ...
David M's user avatar
  • 168
0 votes
0 answers
20 views

Weird phenomenon when deforming object

I'm a complete Blender starter and following the Donut Tutorial by Blender Guru. I'm currently at the sprinkles part. I'm trying to rotate the top and bottom of the sprinkle as well as move it's ...
kekspekmek's user avatar
0 votes
0 answers
35 views

Why does my rigged model deform when importing into other programs?

I'm still learning to use Blender and I'm starting to animate with it. But I'm having some trouble cuz whhile testing import system in unity I noticed it was heavily deformed from what it's supposed ...
nobody's user avatar
  • 1
0 votes
1 answer
379 views

Can't texture hair made with geometry nodes

I'm playing around using the new Geometry nodes for hair but I can't seem to apply a texture to them. I can apply a texture to the parent object but it doesn't affect the curves child. I also tried ...
Throbs's user avatar
  • 1
3 votes
1 answer
727 views

How to bend the mesh?

I would like to deform/bend the mesh (picture 1) to achieve results similar to picture 2. I would like to know your opinions or recipes on how to do it right. I have tried simple deforming and meshing ...
KonranT's user avatar
  • 53
0 votes
1 answer
158 views

Surface Deform modifier: MB-Lab subdvision modifier causes a render ERROR

I'm using a Surface Deform modifier on two meshes (clothing) deformed by a character mesh, as an efficient way to animate (applied) cloth. If I then pose the Armature (moves the clothing mesh), I ...
james_t's user avatar
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1 vote
0 answers
54 views

How to make the sphere which falls into simulated water be deformed by this water too?

There are tutorials telling how to make a liquid simulation. Also demonstrating the objects which fall into water creating splashes, waves, etc. I want to step ahead a bit: how to make the object ...
Alexander's user avatar
  • 111
1 vote
1 answer
980 views

Surface deform with geometry nodes

I want to this object cover with this to make this sofa: Im taking UV from object and putting weave on it then deform it in initial object. My geometry nodes setup: Weave purfectly fit uv but ...
Psion's user avatar
  • 75
0 votes
0 answers
40 views

Archimesh cabinet deformation

How can I deform of change the shape of the whole archimech cabinet just to make it like sideways from the corner of the cabinet on the right to the edge of the door on the left i would like it to ...
Dávid's user avatar
  • 1
0 votes
1 answer
656 views

No armature deform option?

I'm trying to import the model by the tutorial, and I don't have this option. What's the deal?
Georgij's user avatar
0 votes
1 answer
165 views

inverse kinematics rigging on a quadruped

im learning to rig a quadruped and i want my IK to be able to bend 2 different ways. usually i could solve this by playing around with the pole angle but that seems to deform the mesh in an unwanted ...
desperrrr's user avatar
  • 548
1 vote
1 answer
478 views

How can surface deform only use part of the mesh?

I have made some nails on fingers. Now the fingers are parented to the bones and are animated. The nails I also parented to the top finger bone, so the nails also move. But the bottom of the nail ...
JHNK's user avatar
  • 129
1 vote
1 answer
66 views

Topology question regarding merged edge loop vertices

So I had modelled a base mesh for a female game character I was modelling. However, I wanted it to be sculpted at some parts but overall low poly. So I did this: I joined one vertex each of 3 edge ...
MsBonniePython's user avatar