Questions tagged [surface-deform]

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Want to model and bend an aluminium facade panel, but can't figure out how. Do I need to use geometry nodes?

I want to model a small metal experimental panel to be used in a static render, but I can't figure out how to model it correctly, or bend it correctly. This is the shape I'm trying to model correctly,...
MDFB's user avatar
  • 41
2 votes
1 answer
102 views

shrinkwrap or surface deform for clothing poking through other clothing?

i am looking specifically for a non-physics approach to rigging clothing. i have a rigged character with a shirt and jeans, weights are directly copied from the body via Transfer Weights. I have ...
leafmaster46's user avatar
1 vote
1 answer
20 views

How would i wrap a 3d object around another 3d object which is beveled and round and a little bit square shaped? [duplicate]

I want to wrap the white and black mesh around the wood mesh(the blade), I have tried every way possible and it just does not work/it twists in weird ways or just does not twist/rotate at all. (things ...
Ales's user avatar
  • 13
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1 answer
38 views

What's the math behind cast modifier?

I can't find any documentation or article about it on the internet different from the information provided on the manual page. For me, Blender's documentation is not clear on what mathematical method ...
Josué Ruano Balseca's user avatar
2 votes
1 answer
87 views

Is there a method to shift vertices along an edge loop while maintaining their spacing?

In my scenario, I have a horizonal edge loop with equally spaced vertices along it. I am seeking a way to shift the vertices around the loop path where they maintain their spacing. In this cube ...
SebaYoung's user avatar
3 votes
2 answers
181 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
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0 answers
22 views

Help with a "hose" deformation

I'm stuck trying to bend a hose that should be attached in a sprayer bar of a tractor but I cannot find a way to bend it properly. It might be a simple thing to do but I still didn't figured out how ...
Marcelo Wieczorek's user avatar
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0 answers
46 views

Exporting geo nodes animation of a deforming mesh to glb

I have a very specific question about exporting my blender geo nodes animation in a glb file. The issue I face right now is that part of the animation I built is not getting exported. I need it as glb ...
lenez's user avatar
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1 vote
1 answer
31 views

Odd Reflective Surface Effect

Very new to Blender and I need some input on this weird effect I added by accident and I'm unsure how to reverse it. Or even what it the effect is called. Usually I would just Ctrl-Z to reverse but I ...
Jared Tims's user avatar
2 votes
0 answers
23 views

rendering a closely fitted outfit on character goes haywire

I just spent the afternoon fitting a character with pants, slowly manipulating oversized jeans closer to the char-mesh: and then parented (disabled) and then did a surface deform: all looked good in ...
james_t's user avatar
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4 votes
1 answer
726 views

How to rig a folding wallet?

My main concern here is to use an armature rig to control the folding motion of a leather wallet. I want the edges to be perfectly smooth at the crease without the weird deformations that are shown in ...
Mehdi Belhous's user avatar
5 votes
2 answers
225 views

Need help with Cloth simulation plus attached object

I have the same issue as in the question Cloth simulation plus attached object but the solution video mentioned is no longer available. Can anyone please help me with how can I get the same result? ...
videoofarmer's user avatar
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1 answer
71 views

Denting a sphere into a plane

I would like this plane to deform around this UV sphere — specifically, in a way that makes it look like a sphere was violently rammed into the plane, causing a wide (not completely sphere-shaped) ...
KEY_ABRADE's user avatar
1 vote
0 answers
49 views

How can I wrap a cylinder to a curved face?

I'm modelling a Warhammer Space Marine pauldron (shoulder armour), and for the life of me I can't figure out how to wrap a circle/cylinder to it's curved surface in a way that doesn't drastically warp ...
Aethon's user avatar
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1 vote
2 answers
24 views

Adding a 2-degree downward slope for an apartment building roof

Hello Blender community, I have an apartment building which has been extruded with a flat roof. I have added five cuts with the knife tool and want to be able to vertically raise or drop the ...
CBMTL's user avatar
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1 answer
36 views

exporting to fbx causes deformation

So i have a model that started out of a vrm from vroid. I stripped it down a little as a basis for my own model. then edited it, and then added animations. but now its done, when i export it to fbx it ...
learn_css's user avatar
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1 answer
37 views

Scaling metarig model causes neck deformation

I am trying to scale my model in another file and when I do, the neck becomes skinny,tall and the shoulders are all weird when I scale the model. I've already tried clearing the transformations and ...
Mooneon's user avatar
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1 vote
1 answer
15 views

Model Deforms when i Try To Pose It

I linked the bones to the model and when i tried to pose it the model turns bigger and wider (normal model) (deformed model) I tried to change weights manually but that don't work. I'm new with ...
Mateo Calvetti's user avatar
0 votes
1 answer
53 views

Applying symmetry to mesh with shape keys

I added a shape key to a mesh via surface deform, but the shape key did not turn out to be symmetrical. Is there a way to make the shape key symmetrical without having to manually fix all the wrongly ...
Ethan's user avatar
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0 answers
35 views

Geometry nodes & raycasting sticky vertices

Preface: I'm pretty new to GN's and still figuring a lot of it out. Something I am currently attempting to do is have a source geometry(think of this as a sticky patch) that is moved and stuck onto ...
Patrick Wilson's user avatar
1 vote
1 answer
57 views

I am using the bend modifier (simple deform), as the mesh starts to bend from once end, the object which is parented at that end wont move with it

blender image, this is a belt and Iz want to attach the buckle while the belt bend its self simply parenting at that point wont work
Photonic's user avatar
0 votes
1 answer
102 views

Geometry Nodes: How to shrinkwrap instanced planes around the object they were distributed on?

I am trying to make the vertices of the planes wrap around the pig's body. The planes themselves already stick to the body and are oriented along the normals of the pig but i want them to deform to ...
Maker of Spoons's user avatar
2 votes
1 answer
65 views

Shrinkwrap + Simple Deform Modifier Problem

I am trying to make the letter "A" to sit on the surface of the plane which has active Wave and Simple Deform modifiers on. Initially, "A" and the plane were merged together and ...
atkaizer's user avatar
  • 466
1 vote
1 answer
58 views

Armature without weights deforming my robot anyways

After a two week long creative process of modelling my robot it was finally time to rig it. The tedious but easy part I thought. I had done it so many times before why would it be different this time? ...
Venik Hue's user avatar
  • 113
0 votes
3 answers
55 views

Polyhedra triangulated on a plane

Hi I want to create a circular shape with polyhedra triangles. So I can push or pull the connection spots up and down. Eventually I want to have the structure of polyhedra into a "flat" ...
Quinten De Wilde's user avatar
0 votes
1 answer
31 views

How can I connect the sides, most efficiently, so that I have a surface on the side ? (I need the Object to not be hollow because of 3D printing)

This is a quarter of my object, which I cut apart. However I need it to have side-surfaces in order to 3D print it. How can I do that without having to select each and every single edge-line?
Andrea's user avatar
  • 1
2 votes
1 answer
48 views

How to animate a very accurate cylinder deformation?

I'm very, very new to Blender (I'm not yet using plugins). I've been tasked to learn 3D animation to show the riveting process of the blind inserts for the company I work for. To achieve this, I'm ...
jbutz's user avatar
  • 23
0 votes
0 answers
94 views

In Pose mode, how to deform softbody according to the collision caused by the movement of bones?

The mesh called "Cube" is supposed to be a soft body, which has been parented to 6 bones: As the screenshot above shows, in Pose mode, when I rotate the bone, the mesh does not deform when ...
Blender Lake's user avatar
2 votes
1 answer
97 views

How to make my "Simple Deform" mesh bend the other way

i'm trying to make this selected mesh bend along the face horizontally instead of vertically, something similar to image 3 but sideways, how can i do it? It looks like a sad worm here, lol
Milky Gaming's user avatar
0 votes
0 answers
40 views

My mesh keeps deforming and random vertices merge during animation after I ctr+j a cube

I can usually just go back a few steps to fix the glitch but when I try to merge them again it will corrupt the same way as soon as I press play. There are no bones and adding them didn't help. I've ...
toxicology's user avatar
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0 answers
38 views

How to export .gltf file with wave modifier animation?

I was trying to create a fish animation in blender I have come across on this YT tutorial where there is a plane that have a wave modifier on it (https://www.youtube.com/watch?v=IWdFRqlnmUM&...
Blender Newbie's user avatar
1 vote
1 answer
627 views

im working with the hair curve and trying to attach the curve to a new mesh

I created a hair curve on a mesh and im trying to add the curve to a new mesh. when trying to play with the curve and make it look better a node show an error: ...
osis bindels's user avatar
1 vote
1 answer
12 views

One separate object affect another one when u want to edit [duplicate]

I separated two objects and selected them both in edit mode, but when I want to modify one to move it or something like that, the other one also moves... I don't know what the problem is.In the image ...
Denis Tofan's user avatar
1 vote
1 answer
66 views

Object Scatter not placing on the surface, any solutions that places it on the surface? [duplicate]

Recently, I have been working with placing down objects, including candy canes and rocks, with the Object Scatter Blender Plugin. However, I have found that the scattered duplicator (the triangles) ...
Outsidermm's user avatar
1 vote
0 answers
31 views

How can I get my grass object to deform with hair particle system on a weight painted plane?

I was trying to create a cartoonish looking plane. And, this is what I have come up with as of now: The problem here is that the grass object, that has the following modifier on it: and the ...
AmaanK's user avatar
  • 111
0 votes
0 answers
129 views

Bug with shape keys (morph targets) in specific environment: React-Three-Fiber, GLTFJSX,

Hey Blender community! Thank you in advance for your time and for helping me learn. I'm having a lasting issue with morph targets. I would deeply appreciate advice from someone more experienced. The ...
Hudson Spangler's user avatar
1 vote
0 answers
17 views

How would one change the way that a mesh deforms, such that a specific area does whilst everything else is left intact?

Practicing rigging and I had added an armature bone to a box with a slit in it to simulate rudimentary lip movement. However, it didn't just move the lips, it also deformed the box itself. I was ...
andrew g's user avatar
0 votes
0 answers
12 views

Object is looking deformed when turned on the shade smooth [duplicate]

Is there any way I can fix this? I've watched many videos and read articles, but none of them seems to work.
kings slayer's user avatar
3 votes
3 answers
155 views

Deformation apply armature

I would like to apply the pose and the corrective smooth, but the corrective doesn't work if I do it the object has a deformation! How can I solve it? The problem are the feet.
Inuraghe's user avatar
  • 406
0 votes
1 answer
168 views

How can I show the full weight paint?

I am trying to pose a model I found online by adding an armature. I created the armature and applied automatic weights. I am able to move the armatures but there are deformation. I try to correct the ...
Jeremy Weisener's user avatar
1 vote
1 answer
44 views

Curve Deform Modifier Behaving Strangely

Blender wizards, I've developed a curve, using a spiral, to use as the object of a deform modifier for a circle. The purpose of this is to "apply" a "sticker" to the path of this ...
Chevy's user avatar
  • 23
2 votes
1 answer
45 views

Object enters into another deforming it as it passes through

I have a cube and I have a sphere. I would like to do this: the sphere stays fixed at one point and a cube goes up from the bottom. As the cube goes up it engulfs the sphere and its surface deforms. ...
Lorenzo Barberi's user avatar
1 vote
1 answer
284 views

Mesh deformer objects work on viewport but not in render

I'm working on a fish project, and I want to pose the fin of my fish. The fin is composed of two objects. And I want to deform them together. So I add a mesh deformer modifier on the fins. The target ...
Samih EL SAKHAWI's user avatar
0 votes
0 answers
146 views

How can I draw a contour line and edge line for deformation of a STL file

I am wangdering if blender can achieve the functions as the impage shows? Imported a STL file in the blender. 1.draw a contour line which can limit deformation range,like the blue line. 2.dras a edge ...
AidenLiu's user avatar
0 votes
1 answer
28 views

Procedural Hair Texture, the stripes don’t follow the shape right

Im making a procedural hair texture with vertical stripes following the strand shape, but said shape is narrower at the top and bottom, and the stripes don’t narrow evenly for some reason. Instead ...
Rist's user avatar
  • 3
0 votes
0 answers
27 views

how do i make the inside concave profile of this basin

I am getting stuck on how do i approach this model. My failed approach: step 1 : created a cylinder with the given dimentions of the model step 2 : tried to subdivide the face and failed step 3 : ...
Lokesh Shanmuga's user avatar
0 votes
1 answer
30 views

Pose distorts mesh?

I am trying to model a character that can kick high. Initial model looks like after extruding vertices from the hip socket Now I want to make it kick high, but max. thigh mesh can go without being ...
Francis Mike Nathan's user avatar
0 votes
0 answers
30 views

Deforming a meshed part after another

I want to be as clear as possible. The red part is the reference here, and I want to deform the gray part in that way that it will look the same as the red one. The ideea is that the red one is ...
gabi.murariu's user avatar
0 votes
1 answer
333 views

mesh shrink too much when i move a bone

hi I'm trying to rig my character but i am having this annoying issue when i rig the shoulders and arms! when i move the arm up the mesh shirnks way too much. i tried to wheight paint but if i add ...
user avatar
0 votes
0 answers
125 views

How to deform an object by collision with another object in a realistic way?

I'm using Blender for the first time to create a deformation in a mask model based on how it would realistically deform around a face model, for the purpose of designing around the deformed mask. What ...
Dot's user avatar
  • 1