Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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How to randomize bevel weight modifier through geometry nodes

I am trying to randomize the width of the bevel modifier by creating random values through geometry nodes. I managed to create attributes and create a vertex group that the bevel node takes in, which ...
Raul's user avatar
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Python-API, custom interface: How do I recreate mesh/vertex data settings from the 3D View sidebar (for example to manipulate vertex group weights)?

I want to use some mesh settings from the 3D view sidebar and put them in a different place for a custom interface. I have already filled the sidebar with different extra buttons and object settings ...
Wäsch's user avatar
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How to affect verticies by modifiers depending on vertex group weights?

I want to be able to manipulate feature lines, so the geometry inbetween follows along. Here the simplest example, I can think of: 1 Grid with 2 vertex groups and crossed weights to each other 1 poly ...
Luis's user avatar
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Mesh not attaching properly to rig with data transfer

I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character. pls help im ...
veudo's user avatar
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Having trouble rigging a jacket I got from sketchfab properly with my character

I downloaded a varsity jacket from sketchfab and am having trouble properly rigging it with my character. When I move the arms, torso parts of the jacket that aren't connected to the arms move also, ...
Matthew Park's user avatar
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Hidden weighted vertices

I'm a solo Unity dev who primarily uses blender. I've been working on a fully animated enemy in my game, and things have been going great- until I implemented ragdoll physics. Apparently, when the ...
Kromblite's user avatar
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1 answer
49 views

Vertex group, weight paint and Displace modifier

New to Blender and can't get what am I doing wrong here. I'm trying to make an electricity bolt using the Displace modifier. I need to weight paint vertecies on the ends of the bolt so they are less ...
rickrokkett's user avatar
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VRM model in blender: Transparent overhang

I have been trying to work on a Quest version of an avatar recently in blender, and it's a VRM file, and because VRM textures can be cut in VRoid, vertices are left around the textures that extend out ...
MochaLatteVR's user avatar
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Bone not listed in vertex group

I rigged my character, but for some reason, only the foot bones are not listed in the vertex group. When I pose the character, the foot bones are influenced by other bones, but nothing happens when I ...
user29279's user avatar
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25 views

Mesh distortion using automatic weights

I want to make an automatic animation program using python scripts. Now I have some problem when I use the automatic weights function: ...
Nutcracker's user avatar
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Subdivision and bevel not working even after multiple fixes

So here is the bug : As you can see it looks like some vertices are unaffected by the subdivision modifier. The same thing seems to be happening with the bevel modifier. I created this object with ...
Luca Antoine's user avatar
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1 answer
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One arm bends incorrectly but the other is fine

I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
user163847's user avatar
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When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?

(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.) I'm new to Blender, and I've been struggling with this for a while. ...
MagicDawn's user avatar
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How to properly apply weights to clothes?

After watching a few lessons on assigning clothes, I tried to do it myself, namely, I did the following: Removed all groups of vertices from the object (clothes); Added "data transfer" ...
Zimaell's user avatar
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How do you transfer skin weights through UV space?

While Blender has a feature to transfer weights, I can't seem to find a vertex mapping method that corresponds to UV space, similar to how you can transfer data through UV space in Maya, including ...
TheRebirth's user avatar
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The Weight Paint Properties panel does not show any value in near objects, but artifacts exist

I have become better at weight painting and know that it only works on vertices but this one has me stumped (see image). There is a persistent error that I cannot remove. The properties panel shows no ...
edwind's user avatar
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Assign a single weight value to multiple objects

I would like to assign a weight of zero to all vertices - in ALL of my objects (~400 low-poly objects). I'm having trouble sorting out a global approach to this. Thanks, everyone!
redearthws's user avatar
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When I try to automatic weight bone with mesh then mesh goes to another place

After joining bone with mesh, this is happening. I also provided a link to my file here -
Vivek Bisht's user avatar
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Blender Weights to Unreal Engine 4.27 / 5.1 don't get imported right. Fix?

my problem is that I want to export a fully rigged model from Blender to Unreal Engine 4.27 or 5.1. Everytime I export the model with the "Send To Unreal" add-on or I to it myself as a FBX ...
wickd51's user avatar
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31 views

Automatic weights ignoring some areas of the mesh

I have a character model wearing armor. I use a basic human metarig, then apply automatic weights to the mesh. For some reason, some parts of the model are completely ignored by automatic weights. The ...
Mike's user avatar
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Bad armature when copying and mirroring vertex weight

I am trying to rig two arms that are exactly the same but one is left and the other one is right. They are both part of the same mesh and share the same armature. When I first set "automatic ...
Asesimatrix's user avatar
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No active vertices group for painting and aborting

So i was making a Vtuber rig here, when suddenly this pop up appear, and the character rig was all purple, at first i was like "Maybe it's because i join some of the separated part, i'll just ...
Sebastian Auremonia's user avatar
2 votes
1 answer
433 views

Why does my smooth mesh becomes unsmooth after I adjust the pose?

Recently I was rigging a character which I extract the mesh from another game as a .obj file. When I imported it into Blender, every things was fine. But after I rigged it with bones and assigned it ...
scjjwan's user avatar
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Single vertex still has weight on it despite not showing anything in weight paint mode?

So when I move certain bones theres always a single vertex that moves and no matter how much I try to subtract paint it does nothing. Not sure how to fix this or why it even happens. Could it be ...
Murth's user avatar
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How do I utilize printed coordinates from the system console to place an object?

I have over 50 vertex groups that I have on my mesh. I am using a script to locate the world position of a vertex group that is then printed into the system console. I am wondering how do I grab the ...
Vrx29's user avatar
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i cannot subtract the weights assigned to these two particular vertices!

ive tried changing the brush mode, (subtract, mix, etc) have tried using vertex & face masks as well ive messed with the strength & weight variability
Jaye Skafidas's user avatar
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46 views

Copy and Paste Weight from one side of vertex of a Rig to another side of a similar vertex of the same Rig

I would like to ask whether there is any scope to copy any left side vertex weight of a left sided bone of a character to the similar vertex on the right side but of a right sided bone. Say, vertex A ...
Tanmoy Roy's user avatar
2 votes
2 answers
354 views

Copy and Paste Weight from one vertex to another

Is there any way to copy the weight of all bone of a vertex (say A) of a Character mesh and then paste the same to a different vertex (say B) on the same Character mesh? So that Weights for both A &...
Tanmoy Roy's user avatar
0 votes
1 answer
65 views

How to set vertex weight influence for bones based on x asis?

I usually only used ".. With automatic weights" when using Armatures. Now I hit a limitation and need help. I am modeling a book (and want to do Pages later too, which are less stiff than ...
KYL3R's user avatar
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bind horse A to horse B's skeleton

I have two different horses with their animations.I want to have horse A to use horse B's animations. So I am trying to bind horse A to horse B's skeleton and import back to UE5. I am not familiar ...
ydx's user avatar
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Replicate Blender's weighted rotatins in Pycharm

I need find a way how to replicate Blender's calculation of vertex positions after the pose changed. I'm working on app where 3D model of human is moving depending on users input. I've exported my ...
Tom379's user avatar
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Why is this part of the mesh following this bone even when I paint over it with a fully-weighted Subtract brush in Weight Paint mode?

On Blender 2.93 I'd rather not post the .blend as this model is meant to stay private. The strand of hair that moves with the antenna's bone in this screencap really says it all. It was exported as a ...
Kimi's user avatar
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0 answers
41 views

Unable to weight paint the "knee" area of my character?

So I have 'Add' selected on the weight paint and when I try adding weight to the knee on my characters legs it wont add anything no matter how many times I click or how I adjust the strength. It will ...
Murth's user avatar
  • 211
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16 views

How to attract the yellow vertex loop to the shape of the blue circle?

Does anyone know how could I turn the irregular set of vertex into a perfect circle like the blue one? I thought of using some sort of "attract" command, but I didn't find a way to do that. ...
Artur Balthazar's user avatar
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0 answers
57 views

My bone isn't moving the part it's weight painted to for some reason

I have a model, and part of the model is separated and is able to be moved. It's weight painted red for both the main bone and for the individual bone controlling it, but when I try to move the bone ...
lightning_50's user avatar
0 votes
1 answer
187 views

Vertex Weight modifiers to adjust softbody/cloth simulation?

I want to use vertex weight mix/edit modifiers to adjust weights of a complex mesh for a softbody/cloth simulation. I'm able to use the modifiers to successfully adjust the vertex weights, but it ...
Poisenbery's user avatar
5 votes
3 answers
507 views

How can I animate vertex weights along curved mesh

I used to have answer for this but I've lost it. So, how can I animate weights along curved mesh? That is, as if you were using 'Select More' after selecting some vertices of the mesh. Almost like ...
Manu Järvinen's user avatar
0 votes
1 answer
161 views

Automatic weights are not symmetrical when applied to my mesh

I've been trying to parent a rig I made to a mesh, and for whatever reason, the vertex groups are asymmetrical. Both the armature and the mesh are perfectly symmetrical, so I don't understand why the ...
Icosahedron's user avatar
0 votes
1 answer
255 views

how can i convert texture to vertex weight in blender?

H i , as the title say's im trying to convert a texture ( clouds or any other procedural texture ) to weight map it seems like there is a vertex weight edit modifier that could do that but i can't ...
hamed.3d172's user avatar
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1 answer
72 views

Is there a modifier that will add my current geometry to a vertex group?

Imagine you have an object with some boolean operations in the modifier stack. On top of that you have a remesh modifier to melt everything properly. now what I am trying to do next is using a ...
Marten Zander's user avatar
1 vote
1 answer
81 views

How to instance VertexWeightProximity before shape keys using geo nodes?

how can i instance VertexWeightProximity before shape keys using geo nodes? I want to animate the process (ShapeKeys ONLY) thru geo nodes because currently VertexWeightProximity modifier won't apply ...
hamed.3d172's user avatar
0 votes
1 answer
76 views

Particle System and generated Vertex Weights

If i create a particle system and tell it to use vertex group with hand-painted weights as density, for example, it works correctly. But if i tell the particle system to use vertex group with ...
Marat Rafikov's user avatar
1 vote
0 answers
45 views

Object Normals to follow Rig

I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
Marquis's user avatar
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1 vote
1 answer
374 views

Why isn't this bone moving the mesh it's weight painted to?

I have a bone that's tied to a vertex group with painted weights: But when I move the bone in pose mode, the mesh won't move with it. You can find the .blend file here. Why is this happening? Thanks ...
MEATTAIL's user avatar
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3 votes
1 answer
135 views

Want to use drive vertex weightings

I would like to reduce the proportional weights of vertices on a Vertex Group as a bone grows distant from another bone. An example would be to somehow use a function that would return a vertex ...
james_t's user avatar
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1 vote
1 answer
79 views

Reattach armature to parts of mesh

I created a body with Human Generator and a head with Face Builder and then replaced the HG head with the one from Face Builder. Now, obviously the armature in the head area is not working anymore but ...
Dan's user avatar
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1 vote
1 answer
100 views

How to use vertex weight to control gravity strength in particle system?

I want to use preset vertex weights to control the strength of gravity in the particle system, but I found that the gravity option only supports textures. So is there a way to convert the vertex ...
Ben's user avatar
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1 vote
0 answers
236 views

How do you use Vertex Weight Transfer from a Line Art modifier to transfer the weights to a group on the Greace Pencil object with a different name?

It's possible (likely?) that I misunderstand how this functionality is supposed to work, but I believe that if I set the Target on a Vertex Weight Transfer and don't select "Match Output" it ...
jwrush's user avatar
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1 vote
1 answer
418 views

How to see Vertex weights on a mesh in Edit mode?

This thing is new to me because I didn't saw or noticed it (if it already exist on the older versions of Blender)( I'm using 3.01 ). If you go into Edit mode, select the Items tab, it will show you ...
Some Blender person's user avatar
2 votes
1 answer
288 views

Why can't I select more than one vertex to set a weight to?

I'm still trying to get situated with Blender as far as trying to find a comfortable model rigging routine like I had with 3DS Max. I feel like I'll never get used to weight painting. I've tried a bit ...
BraveDragonWolf's user avatar

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