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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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parent rig deletes after save

I have a rigged model where the entire rig is fine except a piece of the face. When I animate the rig, the teeth are never parented. When I do parent the teeth to the rig it works fine, so I'll save ...
Mugen Animations's user avatar
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1 answer
13 views

I want to rotate the scoreboard 360 degree and putting it on loop, but it detached when I try to rotate it

Video reference: The result I want to achieve: The scoreboard's elements are all snitched together with random stuff and join together, but I can't seem to find a way to join them properly. When I try ...
Lucci's user avatar
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1 answer
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Parent object and vertex

I have a problem with parent. How do I insert parent object and parent vertex without conflicting them?
ale_bbb's user avatar
0 votes
1 answer
26 views

How do I separate parts of a mesh but keep them as one parented object?

I'm guessing the answer to my question is somewhere but I can't find it because I probably don't know the correct terms... I am trying to learn how to keep separated constituent meshes/parts of a ...
rmutt2117's user avatar
2 votes
1 answer
13 views

When scripting in python, can you parent and later reparent?

Is "parenting" something you only use when the parenting relationship will never change? The reason I'm asking is because I successfully make animations with keyframes involving parenting ...
jblend's user avatar
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14 views

Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
1 vote
0 answers
33 views

How to set parent (keep transform) in Relations on the Object panel?

I have an empty at the centre of all of these and I want to parent one of the smaller objects on the outside to it. I cannot click on the empty due to the number of overlapping objects on top of/...
HullBreaker's user avatar
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12 views

Issue with trying to use "light linking" on a single object but affecting all linked objects

I am doing an 3d ring model, with the animation. And after several attempts of the render I wanted to incorporate light linking feature. I like soft shadow how from 2 sources of the light but, it's ...
Muha Muha's user avatar
2 votes
1 answer
32 views

Animation - temporary parent

During an animation, I want to move "Object A" along a path and at some point attach"Object B" to "Object A" before releasing "Object B" further down the path. ...
Astolbon's user avatar
  • 105
1 vote
1 answer
20 views

Blender crashes when Partenting rig with my model

I created a character. Now I wanted to rig it. I made my rig, and then I wanted to parent my model to the rig with automatic weights. When I clicked it, it showed the loading symbol for a few minutes, ...
da boiii's user avatar
1 vote
1 answer
13 views

Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
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1 answer
45 views

Blender animation navigating in a star system

I'm working on a short film. The shot shows an holographic device, that display a star system. I want to navigate in this system, with the ability to zoom in and out to specific Point Of Interest (POI)...
Samih EL SAKHAWI's user avatar
1 vote
1 answer
29 views

How to use vertices of a curve as keyframes for posing an armature?

I have generated a curve in geometry nodes and I want to use each of its vertices as a keyframe for a object. I have tried to animate the object along the curve using 'follow path' constraint. But it ...
Sampada Kokane's user avatar
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1 answer
34 views

What is the best way to connect limbs to a seperate torso mesh in a rig?

I have a rig I'm working on, and all the limbs are separate meshes. I need the limbs to move along with the torso bones, though, and be like an anchor point to the other meshes. I am not sure the best ...
Lyn's user avatar
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1 answer
35 views

Simplest way for animation?

I trying to animate this scene using keyframes for rotation and location, but looks like this is not the way ... first and last frames are OK, but in between parts are disconnected ... What is ...
N.B.U's user avatar
  • 65
1 vote
1 answer
16 views

How can I separate an extrusion from the object and give it separate material? [duplicate]

I'm really new to Blender and learning some basics. I have a very limited knowledge about modifiers and nodes. So is there any way to separate an extrusion from the main object and give it new color ...
Samira dolat's user avatar
-2 votes
1 answer
27 views

having problem in aligning the character and bone structure for animation [duplicate]

This is the image after aligning them together: this is what happening every time i set the armature with body with automatic weights, i have cleared the parents and also tried to make body as the ...
Manav Patel's user avatar
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9 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
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1 answer
17 views

Child object not rotating or turning (only moving) after parenting to a bone on MC Character Rig (Endertainer Rig Remastered v1.2)

Okay, so I'm quite new to blender and I'm essentially just getting started with trying to learn everything about the program, and I've encountered my first problem that I have yet to find an answer ...
ItsMeTris's user avatar
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0 answers
19 views

Collada files have empty visual_scene tag when they have a parent and are exported via BPY

Exporting Collada (DAE) files using BPY results in malformed files with an empty visual_scene tag, if the involved mesh has a parent. It works fine otherwise. How ...
Alessandro Muzzi's user avatar
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0 answers
21 views

Is it possible to add a new mesh to an existing armature that has already been animated?

I have an armature with an existing animation cycle, and am wondering if I can add a new mesh to it. The first pose of the animation is not well-suited to the mesh pose, and even though the "rest ...
Eric Eaklor's user avatar
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0 answers
17 views

Play Animation Too Slow when parenting (Keep Transform)

I have created a simple mess with a simple UV sphere and have used the arrays and curve modifiers around a bezier circle to surround the UV sphere with spikes. the spikes are simple circles extruded. ...
HiAll's user avatar
  • 1
0 votes
1 answer
40 views

Character in need to steer his boat properly!

I have a character on top of his boat, the boat has noise mod on its F curves rotation axis. Character is Rigged and parented to boat and holding steering wheel. Character itself has a bit of noise on ...
emablender's user avatar
0 votes
1 answer
41 views

where are my relationships lines?

I know that relationship lines are the dotted lines that happen when you hit the delete key on bones. I delete the bones between the spine and the legs, and my lines are not there. I read the ...
Full Salvo's user avatar
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0 answers
26 views

How can I get past the Bone Heat Weighting error on my character armature and mesh?

I know this has been discussed before, but I'm looking for fresh ideas. I created the character mesh and the armature, and get the Bone Heat Weighting error even after doing the steps many have ...
Eric Eaklor's user avatar
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0 answers
26 views

Collision detection with sensor not working in specific case

Problem: I am encountering an issue with collision detection in Blender Game Engine while working with parented hitboxes. I am using the latest version of BGE on Windows 10. Details: Hitbox ...
Tylouw's user avatar
  • 1
0 votes
1 answer
87 views

How to parent an object to multiple bones?

So, I'm trying to rig a dragon with four fins lining his head and jaw. I need them to deform in a way that is believable, so at first I tried weight painting them between the head and jaw, but when I ...
TheMadMothra's user avatar
0 votes
0 answers
24 views

How can I make rigged eyes stay on top of another rigged object?

I have recently created two rigged objects, one is representing a rigged letter and the other is rigged eyes. I have managed to make the letter to deform as I wish using the rig and the same goes for ...
Tanamas's user avatar
  • 101
0 votes
1 answer
59 views

parented bone seems to move or break when exported to fbx

I have a person and a stick. The stick has 1 bone, and it is parented to the hand bone of the person. It looks great in Blender, but in Unity or 3D viewer it is broken. The stick in Unity is in the ...
learn_css's user avatar
0 votes
0 answers
88 views

How do you create an array of parent and child?

I want to create a group of objects that I can create an array of. Parenting the objects to an Empty doesn't work. Parenting the objects to another object doesn't work. What is the fastest way to do ...
kariomart's user avatar
  • 243
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0 answers
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How can I parent separate clothing meshes to different parts of the armature?

I am attempting to clothe a character in two pieces of clothing that comprise a robe. After parenting the meshes to the armature, when the movement begins the lower "skirt" part deforms up ...
Eric Eaklor's user avatar
1 vote
1 answer
19 views

My armature moves, but the mesh won't

I applied a parent with auto weight and now only my bones are moving, also the location of my rig was incorrect and I corrected it but it still doesn't work. This is the link to download the file from ...
Jana Medic's user avatar
1 vote
2 answers
46 views

How to parent specific objects to newly created collections?

I used this python code to set the parent (link) the specific objects to newly created collection. The code is working well, but I can see the same objects instance outside(Scene Collection) the newly ...
Subin Gopi's user avatar
0 votes
1 answer
42 views

I can not apply rig to my mesh

I'm a beginner in blender and I can't solve this problem. I can't connect my rig to the mesh no matter what I do.I am hoping for your help and I would be very grateful for it.
Jana Medic's user avatar
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1 answer
45 views

Mesh gets displaced and scaled wrong upon parenting to an armature

<----BLEND FILE I am a kid learning to use blender to make an animation for a school project. I want to add bones to my mesh such that it can bend its legs in a knee-like fashion. I had already ...
Divyesh Rao's user avatar
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0 answers
22 views

parenting a follow path to a curve Goe another direction

When parenting a rig to a path the parenting line wanders off in space instead of the line attaching to the path
Kevin Sanchez's user avatar
1 vote
1 answer
33 views

child of constraint only from child direction, fixed pivot point on parent side

I would like to control the position of one bonetail (Bone.003) with two boneheads (Bone.007 & Bone.005). If I am not mistaken, this is possible trough parenting 003 & 007 and using the child ...
Julian's user avatar
  • 23
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0 answers
50 views

Create empties and parent selection

I want to create an empty for every object selected (with its coordinates) and parent each object to the empty. I found this solution How to create an empty per object in selection? In that link they ...
Víctor GV's user avatar
0 votes
0 answers
45 views

Character stays in T-pose after animating

I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
RetroWhisky's user avatar
0 votes
0 answers
14 views

How can I set a different vertex parent for different pieces of mesh

I have a dragon with teeth in its mouth. I would like to define for each tooth a parent vertex from the mouth so that they stay in place when the mouth moves. The thing is that all the teeth are in ...
Golden Dragon's user avatar
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0 answers
12 views

When i set obj parent as bone, it's just jumping away from last position

Before: After: Code: ...
CoCuCka's user avatar
1 vote
1 answer
61 views

I am using the bend modifier (simple deform), as the mesh starts to bend from once end, the object which is parented at that end wont move with it

blender image, this is a belt and Iz want to attach the buckle while the belt bend its self simply parenting at that point wont work
Photonic's user avatar
0 votes
0 answers
38 views

Keep Operator alive while ending transform?

I'm trying to make a simple blender script that does the following in one click: enables 'use_transform_data_origin' enables 'bpy.ops.transform.translate'. When 'bpy.ops.transform.translate' exited, ...
2nQrK1w5's user avatar
1 vote
1 answer
179 views

Parent objects with physics

Hi I'm quite new to blender so I don't even know what the technique is called to google it or any of the right search terms. I want to make an object like this, the centre ball as the controller and ...
neatnik's user avatar
  • 15
1 vote
1 answer
25 views

Parenting Armatures Causes Animation to Break

I have made an animated conveyor belt. Now, I want to parent all the objects to a single empty, allowing me to translate and rotate the object and armature together. If I do not rotate or translate ...
Jack Rolph's user avatar
1 vote
1 answer
96 views

Geometry nodes: Control z axis of items individually and simulatneously

This post might sound wierd but here me out. I am working on an exercise for myself creating functional horizontal blinds from geometry nodes. I would like them to work just like in real life. As you ...
Matt L.'s user avatar
  • 23
1 vote
1 answer
125 views

Best way to apply Soft Body to multiple floating meshes that are parented?

I have a mesh like the below and I'm wanting to apply soft body physics to it, but to have the parts remain 'connected' — I've tried vertex parenting, rigging etc. but none of it seems to work, I'm ...
Andrew Robinson's user avatar
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0 answers
14 views

Make meshes with armature (converted from B-Bones) fall onto plane in a pile

I'm new to blender so please bear with me– I created a model of a large worm with a small person parented within. The person is parented to the worm and both of them are parented to bendy bones (which ...
chickey's user avatar
0 votes
0 answers
21 views

How to orbit several objects at different speeds and paths around a central location

I am attempting to make spheres orbit around the perimeter of elliptic rings that transect a rotating central sphere, similar to an electron orbiting around a nucleus. The rings and attached spheres ...
carschneids's user avatar
1 vote
1 answer
82 views

Why does the objects child not rotate around it's local z axis?

I made a simpler version of my problem but basically the cross is parented to the cylinder and should spin along its local z axis whilst the parent cylinger also turns around, but the cross rotates ...
Arceus's user avatar
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