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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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Location relative to parent's origin?

For a model I'm working on I need three cubes that are parented to each other to form an expandable column that moves on the Z axis. I've got a much more complex model for a robot but to simplify ...
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Connect camera to animation

I have an animation of model what is running on the spot. I copied keyframes and made it run all the time while the camera is moving. But I needed to make my character move the same distance as the ...
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1answer
23 views

How to parent a *bone* to *vertices*?

Nope, not vertices to a bone, a bone to vertices. I have an armature already rigged to a mesh, but I want its IK controls to move with specific vertices of another mesh. Is there a way to parent the ...
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1answer
28 views

2.8 - has the “slow parent” feature been removed?

Has the "slow parent" feature been deprecated in Blender 2.8 ? It was quite useful :/ Are there any alternatives ? Thanks !
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Camera setting/unsetting parent problem

I'm new to Blender Game Engine and try to set a working side-scroller test project. I got a problem with the camera when i set the his parent to my character so the camera follows the caracter on a 2D ...
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9 views

Positioning object group using two parents

Hi! I have created three sizes of the same structure (truncated octahedra) and need to image them from different (but precise) angles. Unfortunately I happened to move them around quite a bit during ...
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42 views

No mesh data to join

I am trying to join this rig with this mesh and no luck. What am I doing wrong? All I get is an error message that says no mesh data to join even though I can clearly see the mesh. still having an ...
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1answer
28 views

How to make the child object to match the location and rotation of parent object

I have 2 objects : A and B. A will become the parent object, it has position/rotation animation. B is static object (no animation) . I want the B to be the child of A so i want B to move/rotate ...
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1answer
35 views

Python - Creating a empty per selected object and get the selected object position, rotation

I want to know how can you do the following thing in python. I have a Empty(null or locator) I want to create one for every object selected then I want that nulls to parent or constraint to the ...
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Trying to rotate multiple objects together and then move one, but rotation gets doubled

I'm familiar with Blender but I'm just now learning animation, and I thought a simple robot would be a good way to learn basics before I moved onto bones and such. The gif shows my problem: The cube ...
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1answer
17 views

Blender can't add armature anymore

So I recently encountered an error where I cannot add an armature to my mesh, so I reinstalled Blender and the issue still persists, I've tried looking up other answers, there's no vertex weight ...
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9 views

Empty Plain Axes blocking Clicks in Babylon js? ( Blender -> Babylon Exporter)

I have a Model that I made in Blender which uses Empty Plain Axes as parents to group together meshes to a "room" and rooms to a "floor". This model is then exported using the Babylon exporter for ...
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2answers
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How can I animate a bandsaw blade?

I would like to model a bandsaw blade cutting into a piece of wood. I don't need/want to model the whole saw. I just want to see the blade (a continuous band) rotate/spin around in an oval as it ...
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1answer
22 views

How do I prevent child objects from stretching when duplicated on the parent's faces?

I have run into an issue where I'm building a shield in blender. I created a duplicate object of the faces on the shield I want rivets to be placed on and then made that object a parent of my rivet ...
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1answer
35 views

RIGGING in 2.79b ~ IK handles cause hands/feet to detatch from the body, alternatives?

I've followed a couple of tutorials to learn how to rig my flying humanoid character. Both of them tell me to unparent feet/hands bones and parent them to added bones that will work as IK handles. ...
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98 views

Workaround for offset of linked collection? (Blender 2.8)

Linking Suppose I have a source .blend file with object "A" within collection "A-Collection", "B" within collection "B-Collection", and "C" within collection "C-Collection", pictured below: Then I ...
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1answer
18 views

When I parent my head armature to my body armature it moves

I want to parent my hat armature to one of the bones in the neck, but when I do it messes up the location. The armature has no previous parent like most articles seem to suggest, and the rotation, ...
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1answer
50 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
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1answer
91 views

Why can't I parent objects in my .blend?

Here's a weird one - I can't seem to create a parent child relationship in my current Blender project. For example, I want to make 'Cube' a child of the 'ModuleParent' empty. If you take a look at ...
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17 views

Swapping from one armature to an identical one

I'm trying to use a blender model for unity and i want to use it as a humanoid model, this model uses these "animation" types of bones instead of the usual ones, which unity doesn't like. Usually, ...
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1answer
15 views

How do I parent these two bones in the hip the same way they are at the shoulder? Can I?

How can I make it so the lowest circle thing (armature?) on the bones in the spine is the parent of the highest armature in the leg? Is that even something I can do? When I try to parent it in the ...
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1answer
138 views

Child object moves and rotates upon parenting to bone

I am currently stuck with blender 2.8 (I know that is a beta right now but I remember having the same problem with 2.79 and I finally want to solve this). I am trying to make an object a child of a ...
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2answers
249 views

Best strategy for rigging and modelling tongue in face

We are working on a cute monster with a big tongue: We want the tongue to have a different material and texture than the rest of the body. We also want to rig the tongue so it elastically stretch ...
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1answer
32 views

Pause in relationships and constraints

I want to talk about relationships between (for example) two bones. There are two bones (A and B), bone B has a Cconstraint, bone A is the target of that Constraint. Let the Constraint be "Child Of". ...
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1answer
43 views

What is the point of parenting mesh?

Hi. I'am a beginner and studying a given file. I wonder what the point is having a mesh parent related others? just for convenience so that you can move all of them easily? why don't they manage via ...
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blender pickup up and dropping object — setting visual keyframes just changes position?

I'm trying to make a systematic way of pickup up and dropping objects in blender (2.8, so no dynamic parent addon). What I've done so far is to add a child of constraint to the object being pickup up,...
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1answer
21 views

How to control different parent

I have made the model and want to run on the curve path. With the model and the door i want to animate at some frame. To the door i have added empty and some part i parent. I added a sphere empty and ...
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1answer
29 views

Why does my Armature deform so incorrectly?

I have been trying to create a rig for my model of a dragon (it is a school project). I have restaraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail. I stupidly ...
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2answers
1k views

The Outliner doesn't show Parent-Child relations in blender 2.8

I have a pretty big scene in blender. In v2.79 the hierarchy looks like this in the Outliner: However, with 2.80 Beta, it looks like in the screenshot below. The only indicator that we get for "...
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0answers
61 views

Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
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0answers
39 views

Is there better way to rig this mechanical object?

I have an object consisting of 4 tubes and 4 pivot points. I'd like to be able to "skew" the object like this (it can only skew left/right, not in the third dimension): I managed to get it working, ...
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1answer
26 views

How would I connect these up…?

I'm a bit confused as to how I'd connect these up. Basically, I parented the eyes to the H.eye, so where the targets are moved, the eyes follow. However, if the head is rotated too far, the eyes will ...
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1answer
43 views

What's the correct way of putting these objects together to form a game-ready asset?

I am making a character that will be exported as an .fbx file to a game engine (UE4). I made the basic shape of it using multiple cubes with subsurface modifiers and a mirror modifier for the arms and ...
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2answers
76 views

Rotating multiple objects in animation

I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
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2answers
45 views

Better way of marking a location for an object to copy

In the picture you can see LH and RH these two circles mark where the IK markers(you can see the Right hand IK it is a sphere) for my hands and arms go. These circles are put exactly where they need ...
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1answer
257 views

how to unparent objects without everything moving? [duplicate]

So I got this model of a robot and I had to rotate the whole model (which is made up of several non-joined meshes) so I parented every single part to the body and now when I unparent everything goes ...
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1answer
52 views

Weight Paint and deforming issue

I seem to be having a problem with my rig. I've added Automatic Weights to my mesh, but for some reason, whenever I rotate or move the thigh or control root, the legs deform and split away from the ...
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2answers
103 views

rename all children objects with prefix from parent

I'm converting voxel art to blender for animation and render. All the cubes import automatically named cube.001, cube.002, ect. I then parent all those cubes to an empty to animate their movement and ...
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0answers
71 views

Any ideas for “slow parent” alternative in new depsgraph?

Alright, so I noticed that slow parenting doesn't work in new depsgraph And I really need something like slow parenting to create a trailing/delay kind of motion for a bendy bone Do you guys know ...
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1answer
31 views

Parenting eyes moves them inwards

I'm very new to blender and I've run into a problem that I don't know how to solve. Here is the face of the character: I recently added eyes to it and now I need them to follow the character when I ...
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0answers
36 views

Curve a face according to a model

For one of my project I need to extrude some parts of complex surfaces (ie different curvature on the different axes). What I initially thought was that I could create a vectoriel draving in ...
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1answer
80 views

“track to” object under “parent” constraint

I work on this project for which we have a robot arm (6 servos), a camera attached to its extremity which tracks a physical object, and we wish to set up the experiment in Blender. We used an armature ...
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1answer
143 views

Why would adding a parent with Python make the child unmovable?

update: As it turns out, it was because I scaled the child object to z = 0 - c.scale(1,1,0) - scaling to non-zero works just fine I have a child called c and a parent called p. I use Python to ...
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2answers
137 views

How do I know the parent of my selected object?

I downloaded a car model and selected the steering wheel. I want to rename it now. Unfortunately, it is attached to some parent objects so I cannot find it in the hierarchy (see at screenshot). Is ...
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0answers
271 views

Blender 2.8 - selecting parent and children at the same time

In 2.8, I am unable to select Parent and children (in Outliner window) at the same time with Ctrl+ LMB. Is there anyway of doing this in 2.8?
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1answer
26 views

Why does parented to bone object copy location of tail instead of the head?

If you parent any object to the bone in pose mode ALT+P and then clear its origin (ALT+G, ALT+O), object moves to the Tail, which is a bit strange, because Head is the origin of bone's transformation. ...
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1answer
42 views

Parenting fails: with the error “can only make proxy for referenced object”

I am following the Blender fundamentals tutorial from the official Blender site. When I try to select the 3 cubes and do Ctrl+P, I get this error. In fact I get that error even if I shut down ...
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Why does the Transform's Z not change for an object constrained to an object that does move along Z?

I have a "motorbox" object (just a plain box for now) animated to move vertically. A "rod" (long thin cylinder) near it has a Copy Location constraint to copy the Z coordinate. When I scrub the ...
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1answer
155 views

Using Blender's Python API to get parent bone names

I’m trying to write a script that will change the name of a parent bone. However digging for data I’m not getting what I suspected to get. I realize that to change data I will have to do it through ...
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Mesh not attached to Armature? Not sure what's wrong

I have a mesh that I'm trying to rig up, and I thought I parented the mesh to the armature with automatic weights to generate vertex groups, but after meticulously weight painting the whole thing, I ...