Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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Rigging a character made of multiple objects

I created this simple character out of multiple objects, and then rigged it with a basic skeleton (just normal bones, no IK or constraints or anything yet). I made it using multiple parts because I'...
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How do I copy one keyframe to another frame after parent,unparent and parent again?

I made a bone (A) follow another bone (B) using Child of, a few frames later I zero the influence (Bone A) and animate this bone moving away from its parent (Bone B) soon after Bone A returning to ...
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How to return to first keyframe after parent and unparent

I'm new here and first sorry for my english. So, I'm trying to create an animation of reloading a revolver, that is, I put the cartridge child of the cylinder and after being ejected I wanted the ...
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How do I rig my 3d model properly? Parenting isn't working for me

Im new to rigging in blender, I want to pose this model I made but i cant, even after watching multiple videos after making the armature posing it doesnt work after parenting. This problem may have ...
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How to duplicate parented objects as one object

I have parented the smaller cube to the larger cube, to make child parent link. I want to be able to duplicate both objects, by selecting them as an entity, and not selecting both of them to duplicate ...
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Duplicate parent and children by python,but children are in the wrong place

I use scripts below to duplicate and move one parent and its children. When i move parent to another location and run the scripts, parent.copy() moves from the new original location, but children.copy(...
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What's the best way to merge or parent these?

So for context, I'm new to blender and making a simple building structure. I am going to add at least one more object to it. How can I put all of these "plane"s into a collection while ...
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How do I correctly append object constraints and keyframes?

When I append a landing platform that I animated and added object constraints to (child of) into a new file everything is there from textures, keyframes to object constraints, but when select ...
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Animate along a path while path is parented to camera rotation

I'm creating a short anim loop of the trench run in Star Wars. I have the camera keframed with some rotation and location data (position in the cockpit chasing rebel X-Wing) I want to shoot the lasers ...
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3 votes
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Using Alt+G to move selected object to the center of the grid causes objects to be (seemingly) parented

beginner here! I'm using Blender 3.1 I am following Blender Guru's tutorial making donuts. In his 3.0 tutorial part 6, there is a step to select the light source and use Alt+G to move it to the center ...
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How do I animate instances from their pivot point with one empty?

If you create instances of an object with a particle system, how do you then animate them from each origin point (pivot point) with one empty? Here is a plane, parented to an empty placed at the ...
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How do i get this hair to move properly with the head?

I am trying to add a hairstyle to my new avatar for vrchat but however i cant get it to move properly. I haved tried automativ weight painting and manually but nothing works! Do you guys have any ...
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Child objects not rotating with parent object

I made some flower petals and I want them to rotate in a circle around my sphere so I parented them to an empty and tried rotating it 360 degrees but my child objects (the petals) arent rotating at ...
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How do I make my character hold his face and stay that way even when the rig moves?

How do I make my character hold his face (he's covering his eyes) even when the character moves, like covering an injury? See the example picture. I've tried child constraining the rig to the mesh, ...
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How do I rig a folding door onto another rotating object that can rotate without actuating the folding door rig?

When I rotate this door it actuates the folding of the rest by the "copy rotation" object constraints I have the folding door controller parented to the empty that rotates the bridge. When ...
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Blender 3.1 Combining Two Bone's Tails Together

So, I've seen a lot of info on how to combine two HEADS of bones together, but what I need is two TAILS. I'm assuming that I would need another bone where the two tails are to combine them, but I can'...
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Is there a setting to outline child objects when the parent is selected?

I'm still newish to blender. Is there a setting to outline child objects when the parent is selected? In Maya, when you select a parent object, all the children objects are highlighted as well. In ...
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Body parts disconnected after rigging

I have tried everything within my limited reach to fix this issue, however as I parent this body I imported as an fbx from Character Creator and an armature I got from DeepMotion with automatic ...
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Subdividing Rigged Mesh

I’m fairly new to blender and have been experimenting with rigging some basic character meshes. Upon finalising and parenting my rig to the mesh, I realised I’d forgotten to add a detail to a ...
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Can I glue two objects together such that they deform instead of separating?

Bit of a weird question, I have the femur and the pelvis bones as objects (actual meshes of these bones not armatures). I want to take pictures of these bones in different positions and I have all of ...
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Object to bone parenting: How to disassociate while editing armature?

I have set up an armature with several objects parented to various bones (it’s LEGOs, so no need for individual deformation). However, editing the armature now makes parented objects move. That is, ...
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Shoe not moving properly with rig

When i move the right foot bone(duplicate shoe) it warps and also moves and warps the left shoe(original). And when i move the other foot it does the same vice versa. Im also not sure how to move the ...
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Spiral wont parent to armature?

So I have a spiral acting as an eye and when I parent with automatic weights to my rig, it doesn't spin with the rest of the armature it just stays in place. Is it because of the object itself? I ...
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How to parent components of a rig made with rigify to things other than the mesh?

I have created (with some help) a rig using rigify and a mesh. I want to pair something to some of the parts of the rig (specifically, a ring on the finger that moves with the finger). Is there a ...
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How can I have an object follow a bone but retain its transforms

I have a skateboarding animation from Mixamo and I'm trying to attach the skateboard to the foot that isn't pushing. When I Parent the skateboard to the foot bone it works but there is a small ...
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All my characters have lost their bone vertex groups. Is there a way to bring them back?

I worked on my project on a different laptop yesterday, then took the new file back to my own computer today. While working on the other laptop i didnt do any character animation, only camera ...
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Move root of character without changing the other bones position

I'm very new to animation, and I've some troubles to make my character walk (rigged using rigify). I tried to use a walk cycle generated by AnimBox, but my character ended up sliding a lot (even when ...
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Particle System (Collection) picking children of objects in collection

I want to create a forest in blender and created two tree models. I want the trees to be randomly placed on a plane by a particle system. Thats why I put them into a collection. However, the particle ...
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Can't Select other bones in pose mode + Spine bone doesn't select all bones even though it's the parent

So I rigged my character so the arms and legs move with bendy bones. The spine body is the parent of the arms and legs When I go to pose mode and click on the spine bone, none of the other bones ...
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Apply transforms destroys my bendy bones?

I noticed when I try to apply armature deform to my characters arm, it moves my arm into a different place. I read that if you apply transforms to the bone, then this will solve that issue. However, ...
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I set the Child Of inverse after already animating the object and character, is there a way to set the inverse retrospectively?

I didnt set the inverse on the Child Of constraint of the plate until after i animated it. I tried setting the inverse afterwards and setting the keyframe again and it works in the render for, like, a ...
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How can I connect the backpack to my character?

I want the backpack model to move with the equipped human model. How exactly can I do this? I also want the bag to be able to rotate in any direction I want with the human model.
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Programatically unparenting an rigid body doesn't work (with file)

I parented a rigid body to another rigid body. The parent rigid body is keyframed. I want to remove the parent and any lingering keyframing from that parent. Programatically, I tried to remove the ...
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3 votes
1 answer
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What is the parent inverse?

When parenting a object to another object, that does not have standard transforms (loc 0,0,0 rot 0,0,0 and scale 1,1,1) Blender apparently applies something called a parent inverse matrix between the ...
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Recently unparented object doesn't behave independently blender python

I'm trying to simulate stage seperation of a rocket and it requires unparenting the object. It was first parented so it could follow the same route as another stage, but when it was uparented, the ...
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2 votes
1 answer
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Parenting results in spontaneoudly moving objects (File included)

I have a rocket with multiple stages. All of these stages are rigid bodies, but they're parented to the topmost stage. They're moving up because I switched the gravity upwards to mimic rocket ...
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The parented object to my Armature disappears when a starting animation in BGE

Version: Blender Game Gngine 2.7.9 The object always has an idle animation action playing and it works perfectly and it doesn't disappear when I get close to it. ...
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How to rig two hands to item for RIGIFY

i want too connect both hands of my rigify rig to this sword, i tried the ik hands too weapon but i dont know how to do that for rigify, as which layer of bones too turn into ik or if even possible?
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2 answers
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How can I attach a scattered object to an animated object?

When I scatter my grass object using the free scatter add on within blender, the grass stays static while I roll through my animation. Does anyone know the proper method to attach or parent a ...
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How to remove Parent of an object using python while preserving transformation

My question is how to clear parent of an particular object lets say its name is 'Cube'. I don't want to use bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM') ...
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Object parenting to Rigify

What is the best way to parent armor to Rigify? Is it to the FK bone and have to constantly snap it back to the IK position, or is there a smarter solution?
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FBX Export - Parented bones becoming undesirably connected

I'm trying to export a blender rig to FBX. The rig requires bones that are parented but not connected. Some (but not all) of these bones are becoming connected during the export. The animations have ...
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Like learning to *fall off* a bike

I am very new to Blender, but not to 3D. My ultimate question is what are some alternate options for rigging a bike/rider system in Blender and what are the pitfalls to watch out for... The goal I ...
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Is there a way to reparent these bones, without ruining the bone animation? Trying to use 2 different sets of animations, but different parenting

I'm trying to reparent bones (which have an existing animation) without wrecking the animation. What we have is a character riding a kart. But his Leg, Knee, Foot bones are all on the same level, ...
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Problem parenting mesh with armature

I create my mesh with the sculpting mode and now that I want to parent it with my armature, I get strange strips on my mesh. Before parenting, I set the armature in rest mode. I cant see these strips ...
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Light and object with an array modifier [duplicate]

I'm trying to make a street and I'm giving it street lamps. I designed one and gave it a bulb with a light inside. I tried to make more along the street using an array modifier, but I can't use it on ...
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4 votes
1 answer
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Objects that aren't parented keep on following each other. It was happening in 2.93 and is happening in 3.0 [duplicate]

This is a gif that shows what's happening. Also, they are not parented only the gear is parented to something else.
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Rigging Character with complex outfits

https://i.imgur.com/w0o2LIg.png I want to make the rig control the fingers and the Finger Armor but I get the "Bone Heat Weighting: failed to find solution for one or more bones" Error. It ...
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3 votes
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Is there any disadvantages for only using "Child of" modifier instead of parenting the bone in edit mode?

I recently became aware of how the child of modifier is used and it seems to have more customization that basic parenting. is there a disadvantage to just using the modifier (besides not being able to ...
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Is there a way to replace an object with another one AND its children?

I want to replace several objects with a group of objects each. So I tried it with a parent group and linked the data oft the parent with the objects I want to replace, but it only links the data of ...
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