Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

Filter by
Sorted by
Tagged with
0
votes
1answer
6 views

Mesh Won't Move With Armature After Setting Parent

I know there are tons of threads about this problem, but I swear I've read them all and still can't figure this out. I have spent the last 2 hours at least trying to figure out why my mesh wont move ...
1
vote
0answers
21 views

How to make two objects acting like parenting to each ohter?

I understand parenting two objects Circle A to B Circle B to A will result unwanted behavior. But let's say I want when Circle A rotates, B will follow, and it should work the same when Circle B ...
0
votes
0answers
33 views

Why Is Parenting Lost After Joining Objects?

I have an armature with two (Blender Armature Bones) parts as shown in the first pictures. Each part connects with a small piece of bone (real leg bone) by parenting. In each end of the complex is an ...
0
votes
1answer
25 views

Automatic Weight fails totally

I have this model here and it is symmetrical. I removed doubles, I recalculated the normals, I fixed non-manifolds, I removed existing vertex groups. But still, when I try to parent my mesh to the rig ...
0
votes
0answers
9 views

parent object to vertex in python - transformation change

I've tried parenting object to vertex in python. However, when I change the object, the object transformed to another location. I found the related post: Python automate Assign parent relation and ...
1
vote
1answer
36 views

How can I copy animation from an object while it was attached as a child and then paste that animation to it after detaching it?

This is a follow-up question from the answers to this question: How to attach an animated object to a rig? I'm creating a medal ceremony where a judge will be putting a medal on the winner. Now I ...
2
votes
2answers
67 views

Assigning an empty parent object

I wrote an operator to create an empty object and then make it a parent to the currently selected object. However, when I assign the parent object, the child object moves unless it is at the origin. ...
0
votes
0answers
15 views

Why am I not able to move the complete armature with equal displacement in this case?

a newbie to Blender here. So the problem I'm facing is that I am creating an armature for Blender animation that corresponds to a 3D necklace model that I have got from the internet. I have watched ...
0
votes
1answer
33 views

Parenting Objects to armature changes position

So, i made this Palkia model which is made of several objects (for example the wings arms..) that i parented to the main body. Now i started rigging it for animation, but i only want the main body ...
4
votes
1answer
105 views

Select all targets of an object's Boolean modifiers

If i have a cube A and sphere B. I apply boolean modifier (difference) to A and use B as cutter. So B is 'linked' to A via boolean modifier but B is not a child of A. When A is selected , is there a ...
2
votes
0answers
20 views

Select only selected object and all its children

I select an object (parent) in 3d view. How can i setup the outliner to show only the selected object and all its children ? The only way i can do is by setting the filter to 'selected' and turn off '...
0
votes
0answers
17 views

Removing intermediate object from parenting tree

Hi i have object A as a child of B and B as a child of C (A-->B-->C ) . So C is the topmost parent, B is the man in the middle. What is the best way to remove B from the tree so A will be ...
0
votes
0answers
14 views

How do i insert object in parenting structure?

I have object A and B. A is a child of B (B is the parent): A --> B Now i want to insert new object C into that structure , in the middle so between A and B : <...
1
vote
0answers
15 views

Temporarily disable parenting

I have many objects which are parented to an empty object 'A'. Later, I want to change the parent position. I want to move the parent 'A' without moving the children. I need to temporarily disable ...
1
vote
1answer
17 views

Armature Won't Parent to Mesh

I am currently trying to add armature to a mesh that I took from the web to repose the body out of a t-pose and into a pose. Every try I've had at clearing the parent and then parenting with automatic ...
-2
votes
0answers
28 views

Python : How to select all the children of selected objects using python

How to select all the children (and all children of children) of a selected object using python ? Thanks
0
votes
0answers
26 views

Move/rotate all objects contained in a collection around the space

I have modelled a car and I have arranged all differents objects parts in nested collections under a main one called "Model". Now I need to move all the car in the space I know that I can ...
0
votes
1answer
25 views

Does parenting object A to object B mean A is the parent or is it the other way around?

super basic question here. I'm looking at online guides and tutorials and the phrase "parent object A to object B" pops up a lot. I'm under the impression that this means that object A will ...
2
votes
1answer
78 views

What do the dashed lines in the outliner mean?

Two of my objects are somehow linked to each other in that one of the items are copying itself on the other but I can't figure out how. I don't think its instancing because when I unparent the object ...
0
votes
1answer
55 views

What did I do wrong here?

enter image description here moveing left bone moveing right I dont know what went wrong here, I made the left rig first and mirrored it, parent it with the mesh automatic weight, and some how the ...
0
votes
1answer
37 views

Rigging character, mesh not following bones

I'm following this tutorial trying to rig my character https://www.youtube.com/watch?v=qDlJx3J5HX0&ab_channel=KeelanJon but when I switch to pose mode the mesh won't follow the rig when I try to ...
0
votes
0answers
25 views

Gravity Rig : how to combine it with a rigged cloth and character?

I have a rigged character with cloth on it. As the cloth sim was not convincing for the coat (high ressources consumption, kind of shaky, anyway), I tried to create a rig reacting to gravity thanks to ...
0
votes
1answer
41 views

Vertex Parented empties become offset after Set Origin to 3D cursor?

As you can see on this gif, I have a mesh composed of a bunch of vertices (divided in ~15 parts). Each vertex as an empty parented to it. It's only when I finished the parenting part that I realised ...
0
votes
0answers
20 views

How to parent an object to the tail of a bone in python (blender 2.90)

I'm trying to create a bone and parent an empty to its tail, and constrain the bone to point toward the camera. See this pastebin. I've figured out how to create the bone and even create the ...
3
votes
1answer
100 views

how to parent my sun to environment hdri?

I set a keyframe for my hdri location via texture coordinates. now I wanna make it parent to my sun so that the sun follows the hdri location. I tracked my sun to my object and now want to parent my ...
0
votes
0answers
11 views

Blender 2.9 changes the position of object to path after I parent

I have an animated fish that wiggles its tail and cycles - it was created awhile ago and gone through various path layouts. Then I laid a path around rocks and other obstacles. Then I chose the fish ...
0
votes
0answers
7 views

Blender 2.79c - Child Bones don't Follow Parent Bone When The Parent Uses Any Constraint

Everytime I did parenting, everything works as it should be. But if I applied a constraint to the parent, for example, copy location/ copy rotation constraint, the child(ren) stop moving with the ...
0
votes
0answers
20 views

I can't find a vertex group and thus cannot delete or unpair the object

First, let me emphasize that I'm only a week or so old in Blender. My knowledge is very little in the realm of 3D modelling. Anyway, I took a Vroid model and deleted a few limbs off of it. I then ...
0
votes
0answers
8 views

how do I add objects to downloaded rigged .FBX characters?

I want to add a hat to a rigged human, so I tried all options of parenting it to the head, but the hat doesnt follow the model, it basically jumps on its own trajectory, similar to the model moving ...
0
votes
1answer
18 views

Linking transformation but not other data (ex. Modifiers) in two objects

I need to link only the transformation of two objects, but no other properties. I need to create a hollow cylinder. The catch? It must be made out of cuboid objects and only with rotations 22.5 ...
1
vote
0answers
40 views

Dynamic parenting in Animation Nodes

I am trying to set up dynamic parenting of some vertices to an empty based on their distance from the empty in Animation Nodes, to be able to move these vertices with this empty. I am ok with ...
0
votes
0answers
20 views

How to move the median point with the character for Mixamo animation ? (GIFs included to explain)

I learned how to use Mixamo animation but I faced a problem which is for some animation, the median point (im not sure if that is the correct name) doesn't move with the character which creates many ...
3
votes
1answer
89 views

toggle hide/unhide parent and children objects at once similarly to the outliner Shift+LMB function

Is it possible to simulate the Shift+LMB for hiding a parent object with its children as in the outliner. Now based on this and this I am iterating over the ...
0
votes
1answer
19 views

No solution to “Bone Heat Weighting: failed to find solution for one or more bones” blender 2.8 [duplicate]

I have this issue but not found any solution working for me. I am new to blender and modelling, and I am aware that my model is far from perfect. But my armature is quite simple. I have tried to clean ...
1
vote
0answers
15 views

Objects moving together after creation

I'm VERY new to blender so if I'm making a very obvious mistake, please go easy on me. Pretty much, whenever I create a new object and move it, it moves with another object I previously created. I ...
0
votes
0answers
19 views

Parent without parent rotation and rotate around local z (script)

I have a rotating object that appears wobbly because it is bent like a tent going inwards and at a slight angle. I am trying to get it to parent to an empty object which I then rotate locally around ...
1
vote
1answer
21 views

Armature with automatic weights is deforming mesh

I have created a pretty standard armature but when I try and apply it to my mesh it deforms it pretty wildly. I have removed doubles, but nothing changed. I think areas with higher poly counts are ...
2
votes
2answers
45 views

Geometry jitters while animated along path

I'm having an issue with a path animation. I have a root object, with a number of children, animated on the path. My problem is, the further down the path I go, a jitter develops in the parented ...
0
votes
0answers
14 views

Object and Parent move separate from each other [duplicate]

before I begin I would like to say that I am new to blender so please be patient with my lack of knowledge. I want to make a donut to learn the basics of Blender,so far is good,but when it comes to ...
0
votes
1answer
21 views

Head bone not moving with parent hip bone

Not really sure how to word it, but I have an bone chain with a hip bone as the root and everything being a child of that. When I move the hip it seems the tail of the head bone tries its best to stay ...
0
votes
1answer
70 views

Bone parenting without offset using Python? [duplicate]

...
0
votes
1answer
68 views

BLENDER RIGIFY ERROR (Generation has thrown an exception: 'bpy_prop_collection[key]: key “ear.L.004” not found')

I'm trying to rig a character for a project of mine. I've never rigged in Blender before, only 3DSMax. I'm using rigify Add>Armature>Human (Meta-Rig) and all I've done is replace the bones to ...
0
votes
0answers
28 views

What is the selection order for parenting? [duplicate]

So another question pooped into my brain while working on the same character that prompted my last question: So I have a character that I want to port into a game engine (unity), How does bone roll ...
0
votes
0answers
17 views

Deformation when parenting armature and character

i'm new to blender and I watched a rather good tutorlial to make an armature and connect it with the character. However, My character all went weird when I made the ctrl+p armatur deform with ...
2
votes
1answer
47 views

Import human from MakeHuman has modifier which has (robe, hair and penis) which should not be there

Anyone seen this issue before? I import my character from MakeHuman using the Import Human button. It was all normal. I was having trouble parenting my rig, so I deleted doubles(Merge vertices 'by ...
0
votes
0answers
8 views

Parenting with the empty, all the hairs disappear

With a base mesh created hairs on it. Took another plane and poke some hole on it & Parented to that 1st plane instancing the faces. Add an empty, with the rest of the model i want to parent with ...
0
votes
0answers
8 views

Problems regarding riggify add on's meta rig parenting to the mesh with custum vertex groups

I have made a human mesh and decided to used riggify to rig it but i came to know that riggify has assigned several wrong vertex groups to bones (like the head moved the whole mesh till its spine) so ...
0
votes
0answers
6 views

Rigging Multiple Objects In blender 2.8

I want to make a donut hand puppet for VrChat. So I have the donut made, I added the bones to make a humane frame. Everything is fine with the donut mesh because it rigged without an issue to the ...
0
votes
0answers
14 views

Why does my mesh get offset when I parent it to the rig?

As soon as I parent my wolf model to the rig it moves the model down slightly. As you can see the bones dont line up with the mesh. I have parented the model to the rig in the past but its just now ...
0
votes
1answer
27 views

How can I find out what kind of relationship between a parent bone and the child, using python?

How do I know the type of parent that has a bone, connected or offset? using Python in blender 2.8

1
2 3 4 5
11