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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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How can i parent a VDB to an instanced object that follows a curve

i am trying to attach a Smoke rendered as VDB to an instanced rocket object that is following a curve ( geonode setup) After many attempts, I can't do it. How would you proceed? here a blend file of ...
ant0's user avatar
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Parented objects don't show as parented in the scene tree

In my scene, I have several parented objects. They work correctly when I rotate or move them, but they don't show as parented in the scene tree. You can see here that the hierarchy is working: https://...
PolyMad's user avatar
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Is this Piston Setup Impossible to Achieve with Object Constraints?

I have this piston setup, and I am using object constraints to get it so I can move the two mounts wherever I want, with the other objects rotating to make the piston work. I have done this already, ...
Elbert Ho's user avatar
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"Walking" the parent/children hierarchy tree

I have trouble understanding the usage of the hierarchy tree in BPY. As I understand, Blender doesn't offer such a tree in the API so how can I deal with parent/children relations? Consider the ...
Steve's user avatar
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Animated camera, parented to empty, suddenly moves location on playback

I have a shot I want to add boxes to. I tracked the shot in Blender and created a scene which creates a tracked camera. I had previously positioned the boxes based on an earlier - now discarded - ...
cinemagix's user avatar
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issues joining / control two armatures with one mesh - Joining mixamo rig & universal human rig

For my primary mesh, I have been working with the universal human rig and to get fast and easy animations, I wanted to use Maximo as well. So I exported the universal human rig mesh I sculpted into ...
Victoria V's user avatar
1 vote
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30 views

Creating a full, complete and an autonomous duplicate

I have an Area Light with some nodes enabled and some of these nodes have Drivers on them that are tethered to a parented object’s properties and vice versa. How can I duplicate this light an the ...
ThetaJones's user avatar
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Clothing glitching out in pose mode, despite transferring mesh data and parenting to rig

I modelled clothing for a rigged and animated character: Then, following a tutorial, I transferred my character's mesh data to the 1st item of clothing (coat), then parented the coat to character's ...
SkyeBD's user avatar
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45 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
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19 views

mouth rig won't work – disconnected from body rig, bone groups not showing

I am trying to create a rig to move the mouth and eyes of a cartoon bear but I have encountered some issues. For context, I have created these rigs separately from the body rig... I've already ...
hyuwee's user avatar
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48 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
Zamo Omaz's user avatar
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33 views

Why does camera shake when parented to animated circle curve?

I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why. The camera is parented to an ...
WilburPost's user avatar
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1 answer
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Parent -> child wobbling, witching, shaking inverse kinematics

When I was simulating a car using the Launch Control addon, I noticed that the parented driver (a character) does not follow the animated car correctly, shaking intensely. A similar phenomenon occurs ...
Bogu's user avatar
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20 views

parent rig deletes after save

I have a rigged model where the entire rig is fine except a piece of the face. When I animate the rig, the teeth are never parented. When I do parent the teeth to the rig it works fine, so I'll save ...
Mugen Animations's user avatar
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I want to rotate the scoreboard 360 degree and putting it on loop, but it detached when I try to rotate it

Video reference: The result I want to achieve: The scoreboard's elements are all snitched together with random stuff and join together, but I can't seem to find a way to join them properly. When I try ...
Lucci's user avatar
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Parent object and vertex

I have a problem with parent. How do I insert parent object and parent vertex without conflicting them?
ale_bbb's user avatar
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How do I separate parts of a mesh but keep them as one parented object?

I'm guessing the answer to my question is somewhere but I can't find it because I probably don't know the correct terms... I am trying to learn how to keep separated constituent meshes/parts of a ...
rmutt2117's user avatar
2 votes
1 answer
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When scripting in python, can you parent and later reparent?

Is "parenting" something you only use when the parenting relationship will never change? The reason I'm asking is because I successfully make animations with keyframes involving parenting ...
jblend's user avatar
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Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
1 vote
0 answers
38 views

How to set parent (keep transform) in Relations on the Object panel?

I have an empty at the centre of all of these and I want to parent one of the smaller objects on the outside to it. I cannot click on the empty due to the number of overlapping objects on top of/...
HullBreaker's user avatar
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49 views

Issue with trying to use "light linking" on a single object but affecting all linked objects

I am doing an 3d ring model, with the animation. And after several attempts of the render I wanted to incorporate light linking feature. I like soft shadow how from 2 sources of the light but, it's ...
Muha Muha's user avatar
2 votes
1 answer
53 views

Animation - temporary parent

During an animation, I want to move "Object A" along a path and at some point attach"Object B" to "Object A" before releasing "Object B" further down the path. ...
Astolbon's user avatar
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1 vote
1 answer
48 views

Blender crashes when Partenting rig with my model

I created a character. Now I wanted to rig it. I made my rig, and then I wanted to parent my model to the rig with automatic weights. When I clicked it, it showed the loading symbol for a few minutes, ...
da boiii's user avatar
1 vote
1 answer
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Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
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Blender animation navigating in a star system

I'm working on a short film. The shot shows an holographic device, that display a star system. I want to navigate in this system, with the ability to zoom in and out to specific Point Of Interest (POI)...
Samih EL SAKHAWI's user avatar
1 vote
1 answer
39 views

How to use vertices of a curve as keyframes for posing an armature?

I have generated a curve in geometry nodes and I want to use each of its vertices as a keyframe for a object. I have tried to animate the object along the curve using 'follow path' constraint. But it ...
Sampada Kokane's user avatar
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1 answer
77 views

What is the best way to connect limbs to a seperate torso mesh in a rig?

I have a rig I'm working on, and all the limbs are separate meshes. I need the limbs to move along with the torso bones, though, and be like an anchor point to the other meshes. I am not sure the best ...
Lyn's user avatar
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1 answer
35 views

Simplest way for animation?

I trying to animate this scene using keyframes for rotation and location, but looks like this is not the way ... first and last frames are OK, but in between parts are disconnected ... What is ...
N.B.U's user avatar
  • 65
1 vote
1 answer
36 views

How can I separate an extrusion from the object and give it separate material? [duplicate]

I'm really new to Blender and learning some basics. I have a very limited knowledge about modifiers and nodes. So is there any way to separate an extrusion from the main object and give it new color ...
Samira dolat's user avatar
-2 votes
1 answer
28 views

having problem in aligning the character and bone structure for animation [duplicate]

This is the image after aligning them together: this is what happening every time i set the armature with body with automatic weights, i have cleared the parents and also tried to make body as the ...
Manav Patel's user avatar
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17 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
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1 answer
27 views

Child object not rotating or turning (only moving) after parenting to a bone on MC Character Rig (Endertainer Rig Remastered v1.2)

Okay, so I'm quite new to blender and I'm essentially just getting started with trying to learn everything about the program, and I've encountered my first problem that I have yet to find an answer ...
ItsMeTris's user avatar
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0 answers
22 views

Collada files have empty visual_scene tag when they have a parent and are exported via BPY

Exporting Collada (DAE) files using BPY results in malformed files with an empty visual_scene tag, if the involved mesh has a parent. It works fine otherwise. How ...
Alessandro Muzzi's user avatar
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24 views

Is it possible to add a new mesh to an existing armature that has already been animated?

I have an armature with an existing animation cycle, and am wondering if I can add a new mesh to it. The first pose of the animation is not well-suited to the mesh pose, and even though the "rest ...
Eric Eaklor's user avatar
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0 answers
25 views

Play Animation Too Slow when parenting (Keep Transform)

I have created a simple mess with a simple UV sphere and have used the arrays and curve modifiers around a bezier circle to surround the UV sphere with spikes. the spikes are simple circles extruded. ...
HiAll's user avatar
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0 votes
1 answer
46 views

Character in need to steer his boat properly!

I have a character on top of his boat, the boat has noise mod on its F curves rotation axis. Character is Rigged and parented to boat and holding steering wheel. Character itself has a bit of noise on ...
emablender's user avatar
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1 answer
96 views

where are my relationships lines?

I know that relationship lines are the dotted lines that happen when you hit the delete key on bones. I delete the bones between the spine and the legs, and my lines are not there. I read the ...
Full Salvo's user avatar
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0 answers
26 views

How can I get past the Bone Heat Weighting error on my character armature and mesh?

I know this has been discussed before, but I'm looking for fresh ideas. I created the character mesh and the armature, and get the Bone Heat Weighting error even after doing the steps many have ...
Eric Eaklor's user avatar
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0 answers
31 views

Collision detection with sensor not working in specific case

Problem: I am encountering an issue with collision detection in Blender Game Engine while working with parented hitboxes. I am using the latest version of BGE on Windows 10. Details: Hitbox ...
Tylouw's user avatar
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0 votes
1 answer
277 views

How to parent an object to multiple bones?

So, I'm trying to rig a dragon with four fins lining his head and jaw. I need them to deform in a way that is believable, so at first I tried weight painting them between the head and jaw, but when I ...
TheMadMothra's user avatar
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0 answers
25 views

How can I make rigged eyes stay on top of another rigged object?

I have recently created two rigged objects, one is representing a rigged letter and the other is rigged eyes. I have managed to make the letter to deform as I wish using the rig and the same goes for ...
Tanamas's user avatar
  • 101
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1 answer
113 views

parented bone seems to move or break when exported to fbx

I have a person and a stick. The stick has 1 bone, and it is parented to the hand bone of the person. It looks great in Blender, but in Unity or 3D viewer it is broken. The stick in Unity is in the ...
learn_css's user avatar
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0 answers
155 views

How do you create an array of parent and child?

I want to create a group of objects that I can create an array of. Parenting the objects to an Empty doesn't work. Parenting the objects to another object doesn't work. What is the fastest way to do ...
kariomart's user avatar
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40 views

How can I parent separate clothing meshes to different parts of the armature?

I am attempting to clothe a character in two pieces of clothing that comprise a robe. After parenting the meshes to the armature, when the movement begins the lower "skirt" part deforms up ...
Eric Eaklor's user avatar
1 vote
1 answer
22 views

My armature moves, but the mesh won't

I applied a parent with auto weight and now only my bones are moving, also the location of my rig was incorrect and I corrected it but it still doesn't work. This is the link to download the file from ...
Jana Medic's user avatar
1 vote
2 answers
67 views

How to parent specific objects to newly created collections?

I used this python code to set the parent (link) the specific objects to newly created collection. The code is working well, but I can see the same objects instance outside(Scene Collection) the newly ...
Subin Gopi's user avatar
0 votes
1 answer
43 views

I can not apply rig to my mesh

I'm a beginner in blender and I can't solve this problem. I can't connect my rig to the mesh no matter what I do.I am hoping for your help and I would be very grateful for it.
Jana Medic's user avatar
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1 answer
64 views

Mesh gets displaced and scaled wrong upon parenting to an armature

<----BLEND FILE I am a kid learning to use blender to make an animation for a school project. I want to add bones to my mesh such that it can bend its legs in a knee-like fashion. I had already ...
Divyesh Rao's user avatar
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0 answers
22 views

parenting a follow path to a curve Goe another direction

When parenting a rig to a path the parenting line wanders off in space instead of the line attaching to the path
Kevin Sanchez's user avatar
1 vote
1 answer
34 views

child of constraint only from child direction, fixed pivot point on parent side

I would like to control the position of one bonetail (Bone.003) with two boneheads (Bone.007 & Bone.005). If I am not mistaken, this is possible trough parenting 003 & 007 and using the child ...
Julian's user avatar
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