Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?

I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally. I wanted my ...
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How to Animate The Child while the parent is already animated

Trying to animate the child relative to the parent animation , but the result always offset from the original placed position . Even though I Keyframed At The Same Position (By Using ALT+G) It Still ...
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“Bone Relative” child objects are being moved after export to .fbx?

I have a simple Mixamo character that I would like to parent some objects to certain bones then export to Unity. But after I press ctr+p to select parent as "Bone ...
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1answer
19 views

Mesh Deformer Modifier - Low poly mesh with softbody simulation deforming a high poly mesh

Is it possible in Blender to optimise the softbody simulation by using a low poly mesh for the simulation to deform a high poly mesh? Instead of simulating the high poly mesh itself which would take ...
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Parenting only selected bones (bug?)

I'm tryin to parent only two selected bones to a bone of another armature. I select one bone, then I shift select another bone, then I shift select bone of another armature, which I want to be the ...
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1answer
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Clear Parent and Keep Transformation

When I select the Mesh (scaled by empty), hit Alt+P choose "Clear Parent and Keep Transformation", it clears parenting, but transformation is not kept. Is there any visible reason why the operator is ...
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1answer
16 views

Parenting armature to mesh with automatic weights

I'm just beginning in the animation world and I've been studying Blender – so far it's been good but now I've got a snag. Whenever I parent my mesh to a certain armature or bone on the right side of ...
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Unity using multiple clips to animate each object separately in one fbx

Is there a reason why an fbx imported to unity would only show me animated action clips for each individual object but not one animation showing them animating all together like I made in Blender? I ...
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Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
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0answers
18 views

Parent to inverse of value

Preface, I'm relatively new to Blender. I have a lot of CAD experience and a fair amount of animation experience in After Effects so I have a firm gasp of the basics and I think I'm having a ...
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32 views

Attaching an image to an animated plane

I have an animated page (plane) which uses NLA to move. I am not having any luck attaching an imported image (image plane) onto the same plane so that it inherits all of the same modifiers and ...
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1answer
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Why parented to bone object has offset in local space?

Sphere empty is a bone's Сhild (origin is not cleared for it). Cube empty has CopyLocation constraint set to local space of Sphere empty. Now Cube has some offset, it is equal to bone's length. But ...
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1answer
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How to make object A a parent(keep_transform) of object B via Blender's Python API?

parent keep transform?? objects = bpy.data.objects a = objects['Cube'] b = objects['Cube.001'] b.parent.keep_transform = a CODE: ...
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Possible bug? Parent object (empty) moves along child (camera) when using Walk Mode

I'm not sure if to report this as a bug for it might be me just not properly understanding a basic feature. So I setup a camera and an empty, parent the camera to that empty (so I can freely move and ...
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1answer
25 views

Update parent and pivot of multiple children

So I have multiple cubes to which I try to add empties as children. These empties copy/instantiate other geometry. As I try to duplicate and reparent the empties I encountered a strange behavior. My ...
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1answer
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Mesh gets resized after parenting

I followed the steps in the Character Rigging Blender 2.80 Fundamentals but every time I execute parenting the mesh to the armature it results in the mesh (human) flipped onto its back and many times ...
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Blender 2.8: Using `parent_type` = `ARMATURE` (instead of the modifier) seems to not deform the mesh in the viewport

We have a blocking issue preventing us from upgrading to Blender 2.8: Using parent_type = ARMATURE (instead of the modifier) ...
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1answer
25 views

Bone “Mirror names” function makes bones parented

I wanted to ask if this is a normal behavior. SO the problem is I am creating a simple right leg rig with three bones and parent them to the pelvis. Then I mirror it to the left leg. And I have ...
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21 views

Trying to detect connectivity… but through a series of other colliding objects

I have a set of cubes, each parented to the cube in the center. I'm looking for a way to tell if one cube is connected (by touch) to the center cube, but through the cubes between them. If there's a ...
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33 views

Export FBX with nested Empties to Unity correctly?

Okay, so basically I got a huge industrial machine with complex and deep hierarchy in blender. The Empties within my hierarchy will later be animated with Timeline in Unity. I tried different things ...
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I keep creating Multiple child objects when I connect a single object to the parent object

For example when I try to connect a cube (child) to the body mesh (parent) I end up getting multiple cubes in the shape of the mesh. How do I stop creating multiple child objects?
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1answer
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Object Organization - Hierarchies, collections, groups, empties?

If I want to organize my sub-components into a convenient hierarchy in 2.8, what is the best approach? Should I use collections, groups, empties, or simple parenting? First, I haven't been able to ...
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Child Object Not Rendering in BGE v2.77

I am working on a door that later I would like to animate, but it won't show when I parent it. I am using blender v2.77 mainly for my games because of reflections. Anyway I tried everything I know and ...
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For skinning is it better to make parent or to add modifier?

Hello the community, I'm learning alone in selftaught mode. My purpose is not to do animation but to have stable printable figurine. I want to change the legs positions of my damselfly. I did some ...
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1answer
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Parenting or ChildOf

I'm confused a little bit. I think the CTRL+P and ChildOf constraint quite same thing. But .... So please anybody explain what is the main difference or behaviuors between the two approach. Sometimes ...
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BGE - Difficulty adding/removing Compound Parent constraints

I’m looking for the best way to be able to have a collection of objects move together as one mesh, but be able to split apart if I need them to. Say for instance I had a stack of blocks, each ...
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How do I make clothing move with an MBlab model?

I made some clothing for an MBlab model from a plane and I pinned some vertices on the clothing but I don't know how to make the clothing move with the model and its armature. I've tried using the ...
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Is there no way to assign parent vertex when making vertex parent in object mode?

Studying 'vertex parent' yesterday, I found a strange thing. What that means is that making vertex parent in object mode is different from edit mode. Way in edit mode: we select child object and ...
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1answer
34 views

How to make lattice follow eye position

so i was using latticed eye that works quite well with tracking etc but i have a problem when i change the head pose the eye will follow the head and the lattice wont like this : i tried parenting ...
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1answer
99 views

How can I parent multiple meshes to one bone?

I have a very many objects in my object tree. How can I select them all and parent them to my Root bone? They are children of the armature, but they're not connected to the root bone. I've tried to:...
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My mesh doesnt follow my bone

I have this model of a truck and I'm setting up the bone structure for a UE4 vehicle project. The armature consists of six "wheel bones" and one root bone for all other parts. I've manage to connect ...
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26 views

How to parent mesh to bone?

My model has bones and some of meshes are child of bone. When I import this model, such bone-mesh relationship is broken. Is there any way to import properly or fix these deparenting? I can use ...
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1answer
30 views

How do you exchange an object/mesh between two separate rigged armatures

I have a two people walking down a path. One is carrying a bag (guy1) and passes it to the other person (guy2) I can easily attached the bag to guy1 but I can seem get the exchange right! Im using ...
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3answers
40 views

Blender constraint, parent issue

I'm new to blender it's really amazing. I'm animating some mechanical engineering parts. I want to create a small 2 finger gripper with a transform constraint so that when i move 1 object the other ...
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1answer
20 views

Leftover vertices after parenting to bone - mouth/eyeballs not rigged

I took a humanoid mesh off the internet to use as a character model. I also have a custom humanoid skeleton. I lined up the skeleton to the mesh, then I parented the mesh to the bones. The rig looks ...
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1answer
35 views

Eye to head parenting/rigging

I have two objects-Head and eyes. I have set up the rigging for head movement and rotation. How to make the eyes move with the head movements. I tried rigging my head bones both to head and eyes. It ...
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1answer
15 views

Using dupli-faces changes the orientation of the child object

I am trying to make an arrow of windows on a building where the lights are randomly on or off. I am trying to use the method described in the answer for this question: Random color on multiple multi-...
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1answer
28 views

Animating constrained/child objects

What im trying to do is to animate hands with pistol. When i animate it is usefull to have pistol connected to hand when i move it around. But in actual game i'll have pistol as separate object, NOT ...
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Parent 2 objects - are they kept merged in other software?

If I parent 2 objects in Blender will these be "merged" in Unity/Unreal/CryEngine?
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1answer
31 views

Converting parent animation to keyframes

I currently have an empty object as the child of an animated object which gives it motion of its own. I was wondering if there was a way to remove the parent object while keeping the motion on the ...
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15 views

Armature with vertex painting cause hand to deform when rotating

So all the bones work except the hand. Attached are a few pics of what I mean: https://imgur.com/a/IZO3hFF Only part of the hand rotates, and I've tried weight painting the entire hand, but it still ...
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1answer
41 views

Eyes not following body

I've rigged a character and added the facial rig later, however when I move it the eyes won't follow the rig nor the mesh. The eye is a mesh and the rig is functional and the rig itself follows the ...
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0answers
31 views

How to make ghillie suit?

I want to make a ghillie sniper . Can someone help me how i can do that? (i tried to make with particles but when i parented to skeleton and try to move or rotate skeletal mesh,particles scaled itself ...
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50 views

How to fold cloth

I'm trying to fold cloth around a table to created a fitted look. I found someone who asked a question about pinning cloth to an object, which seems to do what I want, but there is a key difference; I ...
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1answer
73 views

Connecting eye rig to head bone

I rigged the body of my character and proceeded to the facial rig, in which the eyes (mesh) are already connected to an armature, but now I want to connect those eyes armature to a new bone I made on ...
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0answers
14 views

Moving an animation parent's origin?

I'm very new to Blender (and animating in general). In the animation I'm working on, there is a parent object with a lot of children. Unfortunately, I placed the origin for the parent in a bad ...
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15 views

How to parent animated object to animated object

I want to show bond 2 rotating and the bond 1 also rotating. So basically parenting 1 to 2 is what I want to do. But when I animate in a particular axis using local axis it is rotating in all axis. ...
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Parenting rotations on local axis

How can I animate objects along local axis ? It is animating in all axes even though I added keyframes in one particular axis. I tried with parenting empty to the object and animate. It is not ...
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35 views

How to move the origin of a parent without moving the children?

I have a parented object and I want to move the origin of the parent to the 3D cursor. However, when I do so, all the children of the parent move in relationship to the origin, even though the parent ...
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1answer
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How to key frame a clear action parent/child and change pivot point

I have two question on how I can key frame them. I have a scene where a wagon looses two wheels. The wheels are parented to the wagon. A driver has been added to the wheels which rotates them as the ...