Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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Child Object Not Rendering in BGE v2.77

I am working on a door that later I would like to animate, but it won't show when I parent it. I am using blender v2.77 mainly for my games because of reflections. Anyway I tried everything I know and ...
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For skinning is it better to make parent or to add modifier?

Hello the community, I'm learning alone in selftaught mode. My purpose is not to do animation but to have stable printable figurine. I want to change the legs positions of my damselfly. I did some ...
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Parenting or ChildOf

I'm confused a little bit. I think the CTRL+P and ChildOf constraint quite same thing. But .... So please anybody explain what is the main difference or behaviuors between the two approach. Sometimes ...
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BGE - Difficulty adding/removing Compound Parent constraints

I’m looking for the best way to be able to have a collection of objects move together as one mesh, but be able to split apart if I need them to. Say for instance I had a stack of blocks, each ...
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How do I make clothing move with an MBlab model?

I made some clothing for an MBlab model from a plane and I pinned some vertices on the clothing but I don't know how to make the clothing move with the model and its armature. I've tried using the ...
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Is there no way to assign parent vertex when making vertex parent in object mode?

Studying 'vertex parent' yesterday, I found a strange thing. What that means is that making vertex parent in object mode is different from edit mode. Way in edit mode: we select child object and ...
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24 views

How to make lattice follow eye position

so i was using latticed eye that works quite well with tracking etc but i have a problem when i change the head pose the eye will follow the head and the lattice wont like this : i tried parenting ...
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1answer
39 views

How can I parent multiple meshes to one bone?

I have a very many objects in my object tree. How can I select them all and parent them to my Root bone? They are children of the armature, but they're not connected to the root bone. I've tried to:...
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My mesh doesnt follow my bone

I have this model of a truck and I'm setting up the bone structure for a UE4 vehicle project. The armature consists of six "wheel bones" and one root bone for all other parts. I've manage to connect ...
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How to parent mesh to bone?

My model has bones and some of meshes are child of bone. When I import this model, such bone-mesh relationship is broken. Is there any way to import properly or fix these deparenting? I can use ...
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How do you exchange an object/mesh between two separate rigged armatures

I have a two people walking down a path. One is carrying a bag (guy1) and passes it to the other person (guy2) I can easily attached the bag to guy1 but I can seem get the exchange right! Im using ...
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Blender constraint, parent issue

I'm new to blender it's really amazing. I'm animating some mechanical engineering parts. I want to create a small 2 finger gripper with a transform constraint so that when i move 1 object the other ...
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Leftover vertices after parenting to bone - mouth/eyeballs not rigged

I took a humanoid mesh off the internet to use as a character model. I also have a custom humanoid skeleton. I lined up the skeleton to the mesh, then I parented the mesh to the bones. The rig looks ...
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Eye to head parenting/rigging

I have two objects-Head and eyes. I have set up the rigging for head movement and rotation. How to make the eyes move with the head movements. I tried rigging my head bones both to head and eyes. It ...
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13 views

Using dupli-faces changes the orientation of the child object

I am trying to make an arrow of windows on a building where the lights are randomly on or off. I am trying to use the method described in the answer for this question: Random color on multiple multi-...
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Animating constrained/child objects

What im trying to do is to animate hands with pistol. When i animate it is usefull to have pistol connected to hand when i move it around. But in actual game i'll have pistol as separate object, NOT ...
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Parent 2 objects - are they kept merged in other software?

If I parent 2 objects in Blender will these be "merged" in Unity/Unreal/CryEngine?
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1answer
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Converting parent animation to keyframes

I currently have an empty object as the child of an animated object which gives it motion of its own. I was wondering if there was a way to remove the parent object while keeping the motion on the ...
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Armature with vertex painting cause hand to deform when rotating

So all the bones work except the hand. Attached are a few pics of what I mean: https://imgur.com/a/IZO3hFF Only part of the hand rotates, and I've tried weight painting the entire hand, but it still ...
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1answer
36 views

Eyes not following body

I've rigged a character and added the facial rig later, however when I move it the eyes won't follow the rig nor the mesh. The eye is a mesh and the rig is functional and the rig itself follows the ...
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How to make ghillie suit?

I want to make a ghillie sniper . Can someone help me how i can do that? (i tried to make with particles but when i parented to skeleton and try to move or rotate skeletal mesh,particles scaled itself ...
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How to fold cloth

I'm trying to fold cloth around a table to created a fitted look. I found someone who asked a question about pinning cloth to an object, which seems to do what I want, but there is a key difference; I ...
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1answer
60 views

Connecting eye rig to head bone

I rigged the body of my character and proceeded to the facial rig, in which the eyes (mesh) are already connected to an armature, but now I want to connect those eyes armature to a new bone I made on ...
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Moving an animation parent's origin?

I'm very new to Blender (and animating in general). In the animation I'm working on, there is a parent object with a lot of children. Unfortunately, I placed the origin for the parent in a bad ...
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How to parent animated object to animated object

I want to show bond 2 rotating and the bond 1 also rotating. So basically parenting 1 to 2 is what I want to do. But when I animate in a particular axis using local axis it is rotating in all axis. ...
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Parenting rotations on local axis

How can I animate objects along local axis ? It is animating in all axes even though I added keyframes in one particular axis. I tried with parenting empty to the object and animate. It is not ...
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31 views

How to move the origin of a parent without moving the children?

I have a parented object and I want to move the origin of the parent to the 3D cursor. However, when I do so, all the children of the parent move in relationship to the origin, even though the parent ...
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26 views

How to key frame a clear action parent/child and change pivot point

I have two question on how I can key frame them. I have a scene where a wagon looses two wheels. The wheels are parented to the wagon. A driver has been added to the wheels which rotates them as the ...
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28 views

parenting object to an object deformed by armature

I have a cat figure rigged by an armature. Also, I have created some details as separate objects (teeth, eyes) primarily for texturing purposes. Is it possible to parent these details to the cat so ...
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1answer
72 views

How to make local objects link mantain their hierachy in Blender 2.8 python? (SOLVED)

Is there a way to maintain hierarchy objects after we Make Local several linked objects the scene ? I notice that if we try Make Local the parent object, the child will be put outside the parent, in ...
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1answer
20 views

Scale following the location of another object

I am making an animation and I need the z scale of an object to follow the z location of another object. Can anyone help me with that, please? Thanks in advance!
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Make Vertex Parent is offset (Is 2.8 different than 2.79 in this regard)?

When I parent an Empty to a Vertex on an Edge in Blender 2.8 it is offset. Please see screenshot. Why is that? It does not do that if I recreate it in Blender 2.79.
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Joining seperate objects in armature?

Hey everyone! I'm new to Blender and finishing up my teddy bear model/rig - however, when I turn the head of the bear, the seperate nose layer turns and distorts differently to the mesh. (The bear ...
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Nurbs curve linking to armature [duplicate]

Hi I have made a stick man that looks like wiring using nurbs curve and a cirlce to bevel the wire frame man (Extruding using a face in most programmes). I have made an armature but now notice to ...
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Mesh is offset from armature after I save?

This is very strange I think I messed something up but can't tell what. I create a armature inside a mesh and and it deforms fine but after I save it exit (or revert) it loads with the mesh offset ...
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Eye Rig Problem

I am rigging my character but a strange error prevents me from making eyes to stay in place with eye bones. I did set parent to -> Bone, but then when I move the head bone in any directions they sort ...
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1answer
53 views

Armature: Align and rotate bones at the same time around center point

I try to make an armature where the bones are aligned in a circle around a MasterBone. In Pose Mode I would like to be able to e.g.: Bring all tails of the LowerBones towards the center (so they all ...
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Amrature Character Rigging: Skirt bones rotate when Root Bone is rotated as well. Any way to prevent this?

In the example shown above, I have an armature of a character. In said armature is the set of bones referenced in this question. The skirt bones have a, "Child of" bone constraint on them that follow ...
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1answer
26 views

Location relative to parent's origin?

For a model I'm working on I need three cubes that are parented to each other to form an expandable column that moves on the Z axis. I've got a much more complex model for a robot but to simplify ...
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Connect camera to animation

I have an animation of model what is running on the spot. I copied keyframes and made it run all the time while the camera is moving. But I needed to make my character move the same distance as the ...
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1answer
51 views

How to parent a *bone* to *vertices*?

Nope, not vertices to a bone, a bone to vertices. I have an armature already rigged to a mesh, but I want its IK controls to move with specific vertices of another mesh. Is there a way to parent the ...
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248 views

2.8 - has the “slow parent” feature been removed?

Has the "slow parent" feature been deprecated in Blender 2.8 ? It was quite useful :/ Are there any alternatives ? Thanks !
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Camera setting/unsetting parent problem

I'm new to Blender Game Engine and try to set a working side-scroller test project. I got a problem with the camera when i set the his parent to my character so the camera follows the caracter on a 2D ...
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Positioning object group using two parents

Hi! I have created three sizes of the same structure (truncated octahedra) and need to image them from different (but precise) angles. Unfortunately I happened to move them around quite a bit during ...
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No mesh data to join

I am trying to join this rig with this mesh and no luck. What am I doing wrong? All I get is an error message that says no mesh data to join even though I can clearly see the mesh. still having an ...
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1answer
136 views

How to make the child object to match the location and rotation of parent object

I have 2 objects : A and B. A will become the parent object, it has position/rotation animation. B is static object (no animation) . I want the B to be the child of A so i want B to move/rotate ...
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1answer
72 views

Python - Creating a empty per selected object and get the selected object position, rotation

I want to know how can you do the following thing in python. I have a Empty(null or locator) I want to create one for every object selected then I want that nulls to parent or constraint to the ...
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Trying to rotate multiple objects together and then move one, but rotation gets doubled

I'm familiar with Blender but I'm just now learning animation, and I thought a simple robot would be a good way to learn basics before I moved onto bones and such. The gif shows my problem: The cube ...
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Blender can't add armature anymore

So I recently encountered an error where I cannot add an armature to my mesh, so I reinstalled Blender and the issue still persists, I've tried looking up other answers, there's no vertex weight ...
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Empty Plain Axes blocking Clicks in Babylon js? ( Blender -> Babylon Exporter)

I have a Model that I made in Blender which uses Empty Plain Axes as parents to group together meshes to a "room" and rooms to a "floor". This model is then exported using the Babylon exporter for ...