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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent ...

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29 views

Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
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19 views

Is there better way to rig this mechanical object?

I have an object consisting of 4 tubes and 4 pivot points. I'd like to be able to "skew" the object like this (it can only skew left/right, not in the third dimension): I managed to get it working, ...
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1answer
21 views

How would I connect these up…?

I'm a bit confused as to how I'd connect these up. Basically, I parented the eyes to the H.eye, so where the targets are moved, the eyes follow. However, if the head is rotated too far, the eyes will ...
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1answer
29 views

What's the correct way of putting these objects together to form a game-ready asset?

I am making a character that will be exported as an .fbx file to a game engine (UE4). I made the basic shape of it using multiple cubes with subsurface modifiers and a mirror modifier for the arms and ...
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2answers
30 views

Rotating multiple objects in animation

I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
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2answers
25 views

Better way of marking a location for an object to copy

In the picture you can see LH and RH these two circles mark where the IK markers(you can see the Right hand IK it is a sphere) for my hands and arms go. These circles are put exactly where they need ...
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1answer
41 views

how to unparent objects without everything moving? [duplicate]

So I got this model of a robot and I had to rotate the whole model (which is made up of several non-joined meshes) so I parented every single part to the body and now when I unparent everything goes ...
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1answer
38 views

Weight Paint and deforming issue

I seem to be having a problem with my rig. I've added Automatic Weights to my mesh, but for some reason, whenever I rotate or move the thigh or control root, the legs deform and split away from the ...
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2answers
35 views

rename all children objects with prefix from parent

I'm converting voxel art to blender for animation and render. All the cubes import automatically named cube.001, cube.002, ect. I then parent all those cubes to an empty to animate their movement and ...
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0answers
17 views

Any ideas for “slow parent” alternative in new depsgraph?

Alright, so I noticed that slow parenting doesn't work in new depsgraph And I really need something like slow parenting to create a trailing/delay kind of motion for a bendy bone Do you guys know ...
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1answer
15 views

Parenting eyes moves them inwards

I'm very new to blender and I've run into a problem that I don't know how to solve. Here is the face of the character: I recently added eyes to it and now I need them to follow the character when I ...
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0answers
34 views

Curve a face according to a model

For one of my project I need to extrude some parts of complex surfaces (ie different curvature on the different axes). What I initially thought was that I could create a vectoriel draving in ...
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1answer
45 views

“track to” object under “parent” constraint

I work on this project for which we have a robot arm (6 servos), a camera attached to its extremity which tracks a physical object, and we wish to set up the experiment in Blender. We used an armature ...
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1answer
41 views

Why would adding a parent with Python make the child unmovable?

update: As it turns out, it was because I scaled the child object to z = 0 - c.scale(1,1,0) - scaling to non-zero works just fine I have a child called c and a parent called p. I use Python to ...
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2answers
35 views

How do I know the parent of my selected object?

I downloaded a car model and selected the steering wheel. I want to rename it now. Unfortunately, it is attached to some parent objects so I cannot find it in the hierarchy (see at screenshot). Is ...
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0answers
48 views

Blender 2.8 - selecting parent and children at the same time

In 2.8, I am unable to select Parent and children (in Outliner window) at the same time with Ctrl+ LMB. Is there anyway of doing this in 2.8?
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1answer
15 views

Why does parented to bone object copy location of tail instead of the head?

If you parent any object to the bone in pose mode ALT+P and then clear its origin (ALT+G, ALT+O), object moves to the Tail, which is a bit strange, because Head is the origin of bone's transformation. ...
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1answer
32 views

Parenting fails: with the error “can only make proxy for referenced object”

I am following the Blender fundamentals tutorial from the official Blender site. When I try to select the 3 cubes and do Ctrl+P, I get this error. In fact I get that error even if I shut down ...
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18 views

Why does the Transform's Z not change for an object constrained to an object that does move along Z?

I have a "motorbox" object (just a plain box for now) animated to move vertically. A "rod" (long thin cylinder) near it has a Copy Location constraint to copy the Z coordinate. When I scrub the ...
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0answers
34 views

Using Blender's Python API to get parent bone names

I’m trying to write a script that will change the name of a parent bone. However digging for data I’m not getting what I suspected to get. I realize that to change data I will have to do it through ...
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0answers
16 views

Mesh not attached to Armature? Not sure what's wrong

I have a mesh that I'm trying to rig up, and I thought I parented the mesh to the armature with automatic weights to generate vertex groups, but after meticulously weight painting the whole thing, I ...
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0answers
34 views

Why doesn't my parented smoke domain move with the parent object?

I have parented a fireplace, the firewood (the smoke flow) and the smoke domain. Unfortunately, the smoke domain doesn't move along when I move my parent object. I can't move it separately either. It ...
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9 views

Objects (fingernails) won't parent properly to bones? Objects move?

Ok Im having some issues with separate objects (fingernails) that are moving around despite being weight painted and parented to the correct bone. See, they'll be in the right position when the larger ...
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1answer
51 views

Complex hierarchy - show selected object in outliner [duplicate]

I have a file with assets that we bought for some game. They are organized in "groups" - parented to empty objects. There are many many of these "groups" with another "groups" inside of them. How do I ...
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1answer
278 views

How can I restrict the rendering of a parented object without removing the parent-child relationship?

For Example: I have a cube and a sphere in my scene. The cube and the sphere have a parent-child relationship, such that the cube is a child of the sphere; as illustrated: The Outliner only shows the ...
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17 views

Mirrored mesh parenting help

I was wondering if there is a way to parent a mirrored mesh to different bones, what I mean is I have shoulder shoulderpads on my character that is a mirrored mesh. And what I want is to parent the ...
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1answer
20 views

Objects move when initial pearenting is done

So in the bone constraints tab I want to make a bone_a a child of bone_root and I have to use the Make Child Of constraint in the bone constraints tab because of how my rig is, but I do not want any ...
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1answer
51 views

Move a soft body/cloth after baking

Is it possible to move / scale / rotate, and possibly keyframe, an object after baking point cache (soft body or clothes simulation data) to its mesh? I feel like this must be a duplicate question, ...
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0answers
59 views

How to get one object to copy a character's location but 10 frames later in bge

I'm making a 2D platformer game and the character I have is similar to that of donkey kong country. When the character you are playing moves (such as donkey kong), the unplayable character (like diddy ...
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1answer
21 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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1answer
39 views

Armature deforms my mesh when I parent them

I do ctrl P, with automatic weights as usual but the mesh is deformed. I tried to apply rotation and scale, rotations applies fine but when I try to apply scale the bone gets really messed up. I also ...
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0answers
29 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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1answer
55 views

How can I parent a mesh to a vertex group?

I want my eyelashes to follow a strip on the lid but I can only parent it to 3 vertices of that polystrip. I tried the "child of constraint" and selected the vertex group that I want to constraint/...
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1answer
57 views

Should i parent the eyes to the mesh or join them?

I want to rigg and animate my character and my question is if i should parent the eyes to the body or join it, which way is better? Does parenting things work in games?
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0answers
28 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
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1answer
134 views

How to fix relationship lines?

Sorry i'm new to blender so i dont know how can i word this question better. I just learned that these dotted lines relationship lines. So i guess they show parent-child relationship between objects ...
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0answers
18 views

How to join sword with pre-existing mesh and armature?

I want to say first that I've tried to find the answer to this 4-5 different times in different places, and I'm pretty desperate at this point because once I solve this I can move forward with a game ...
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0answers
35 views

How do I parent two objects without unparenting another two objects?

I created a plane. I divided it into lots of segments. I created a 3D object and, when I was happy with it, I duplicated it a bunch of times (ctrl+D,X). Then I went along some of the vertices of my ...
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0answers
18 views

BGE : Moving parented dupligroup

I was working on a "sw battlefront" style scene during a gamejam session. At one time, i chose to add a scene with stardestroyer popping from hyperspace, firing at the player and spawning TIE fighter. ...
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0answers
48 views

How do I rig loose teeth to a jaw bone?

I am new to rigging and i'm trying to get a pair of teeth to follow a lower jaw bone correctly. Any help? I tried using the same bone. I messed with the weights and didn't get anywhere. They are part ...
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1answer
32 views

Why won't eyes move with the rest of my mesh?

Why won't the eyes on my elephant move with the rest of my mesh. I created them in edit mode, parented them to the body and reapplied automatic weights.
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0answers
12 views

How to Reduce geometry on multiple identical objects? [duplicate]

I have created a single sandbag, given it a texture and bones, copied it many times, stacked the sandbags, moved some bones to have some sand bags hang over, and given some of them a different color. ...
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0answers
23 views

Problem with parented control bones? affect other values that should not be effected

I have two control bones that control the shape key of each eye respectively. And then I have constrain (child of) these bones to one main bone (in center), so that I don't have to grab each bone to ...
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0answers
84 views

Joined Head won't move with the rest of rig

I joined a head after I made a body for my character. and once I tried to move the head to make a pose the head refuses to move.
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1answer
32 views

What does this mean when I try to parent armatures together?

blender amateur here trying to rig a character. I have already created the skeleton for the character, but when I try to parent parts of the armature together so they can move as one, an error pops up....
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0answers
18 views

“Bone Heat Weighting: Failed to find solution for one or more bones” - Found culprit, don't know what to do now [duplicate]

I'm getting this error when trying to parent and automatically weight a mesh to an armature. I read a ton of posts, tried so many things, and I still have the error. So please, help me. I will link my ...
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0answers
14 views

Is there a way to change animation start point of all children of a parent?

Ok so what I have here is a set of empties that have children with individual action blocks (because they are individual objects) all set to begin animations at frame 0. What I need to to OFFSET the ...
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0answers
6 views

Making two bones connect at a specific vertex

I'm trying to get the two leg bones to attach to the body bone at that main vertex. But whenever I make the body bone the parent of the leg bones they connect at the top. I'm just looking for a way ...
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0answers
113 views

Soft body for hair, how can I animate it?

My goal is to make my hair move like a real hair does (to have a follow through and overlap action) I tried to use soft body for hair but its not working. I don't know what I need to parent with what....
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1answer
32 views

Ristricting child translation to single axis

Object A is the parent of object B. How can I restrict the translation of object B to the X-axis, when object A is translated randomly (along the X-, Y- and Z-axis)? I tried locking the Y- and Z-axis ...