Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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17 views

Teeth popping out of gums when mouth mesh parented to armature

I’m having a weird problem where a single mesh made of several manifolds (ie, gums and teeth) is having the teeth transform differently after I parent it to my armature and enter pose mode. The ...
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8 views

How to rig an object for first person animation

I recreated the Game Boy and my plan is to make first person animations for playing it as well as reloading the batteries and plugging it in, i'm wondering how is the best way to rig the Game Boy so ...
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28 views

Why is my rigid body object floating as if there is no gravity?

I have two issues on my current file that I cant seem to solve (see link below)? 1) why is the hat being thrown appearing like it is floating and not affected by gravity towards the end of the ...
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18 views

Dynamic object parenting; Does it exist in Blender?

I would like to be able to dynamically parent and unparent an object to another object so that I can freely animate the parented object while it is not dynamically parented. Is their a way to do this ...
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1answer
31 views

How to move two parenting objects together?

When I try to move two objects together they move separatelly in a weird way, here is a GIF showing what happens. How can I solve this?
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1answer
20 views

Keyframe properties change after moving playhead

I'm attempting to animate someone passing off a ticket to another person, and decided to use the "child of" object constraint for the ticket to attach to both rigs (created using rigify). I've ...
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10 views

parent child relation lost in particle system

I have created to spheres: one smaller sphere is sitting inside a larger sphere. By setting the outer sphere as parent and the inner sphere as child, I can move them together by only attempting to ...
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12 views

Child object on different render layer?

I'm learning about compositing from an old pre-2.8x tutorial. The tutorial shows that an object parented to another object can be moved to a different view layer, which is then used by render layer to ...
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2answers
40 views

When Animating, how do we only move the parent of an object without the children moving along its parent?

I was wondering if there was a solution for this. As you can see in the picture below, I parented all the objects to the empty object. However, when trying to move the empty object towards the ...
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24 views

How do I attach an object to an animated Fps Model?

My goal was to have a rectangular prism under an animated first person shooter arm and track its transformation without it warping. This is the arm that I am using. As you can see there is no ...
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11 views

how to keep transform when adding relatioship constraints from property editor?

I'm very new to Blender (I'm using 2.8), and I'm a bit confuse by the different ways to add relatioships constraints. After having played for a while with the Follow Path, the Child Of and the ...
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10 views

Sometimes when I make a bone and parent it to another it disconnects those bones

To fix this in the past, I just copied the armature that was working but I would like to know how to fix this the proper way in case the issue comes up again, anyone know how? Thanks.
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28 views

Mechanical pick/place - link constrain issue

This is a mechanical pick and placer that takes parts(A and B) and leaves them on a transport belt(Z1 and Z2). I hope to clarify everything with the image below: I need to move piece A to position Z1 ...
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13 views

How do I fix the camera roll to its parent object? Blender 2.8

I have a space ship that follows a path across my scene with a few cameras to record it. One camera I would like to use for a sort of point of view effect when the ship enters a barrel roll, however, ...
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22 views

Hide parent object without hiding the instanced children?

I have a cube, added a cone which I parented to the cube and instanced on the faces of the cube. Is it now possible to make the cube disappear?
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13 views

How to parent objects imported from another application without offsetting issues?

I imported a mesh from Maya into blender. After doing the following: Removing all parent relations from the mesh Setting the mesh's origin to geometry Resetting all transformation data to deltas ...
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1answer
32 views

Attaching Glasses to Model Rig

I've attempted to parent the glasses specifically to the head bone by going into object mode, selecting first the glasses, then the armature, and then switching into pose mode and only selecting the ...
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15 views

move parent (empty) without children

i want to move my parent object (=empty) but without moving the children. Is that possible ? I saw the answer from 20/02/18 11.56u IPv6. But it doesn't work. I'm on Blender 2.8 Mayby i do something ...
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7 views

How attach only selected bones of the armature to the mesh?

I am making a character and my whole rig is ready for skinning. I have deformation and control bones. I want to create automatic weights only for deformation bones. Everytime when I have my bones ...
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9 views

relative parent moves and rotates my object

relative parent to bone moves and rotates my object. even if I make my rotation 0 it is affected. am I doing something wrong? Tell me if you want any additional information about the object. 1 is ...
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13 views

Parenting mesh to armature. Why is part of the mesh not moving?

I have modeled a very simple Lego figure with a tutorial from Udemy. So far everything worked great, but now when I want to animate the character I have problems with parenting the armature to the ...
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9 views

Help, the entire hand moves with i move a finger bone in pose mode

i have a model and armature parented(auto weight). i duplicated the right hand mesh(just the wrist) to left and when i animate in pose mode, the right finger behave properly while the left hand when i ...
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1answer
19 views

Armature Parenting Issue

Dear Blender Community , I am struggling to solve an issue concerning parenting an armature to another object (so I don't have to animate it separately. In this instance I'm trying to have my 'l' ...
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20 views

Every time I try to extrude a bone and select a part of it individually in object mode, they automatically group together. Why?

If I'm unable to select a single bone in order to parent it to my object. To my understanding (I'm still very new to all of this), in order to parent a bone to mesh or my object, I have to select the ...
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1answer
54 views

Rig Cable connected to head and body

I need your help. I have a model that has a cable attached to the back of the head and body. I want the bottom part of the cable attached to the body to follow the body bone and the top part attached ...
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1answer
18 views

Joining additional objects breaks armature

I'm very new to Blender and am working with a simple collection of cylinders and a three-bone armature. Suppose I go into Pose Mode to check rotation and find that a cylinder's accidentally been left ...
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1answer
23 views

Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?

I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally. I wanted my ...
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48 views

How to Animate The Child while the parent is already animated

Trying to animate the child relative to the parent animation , but the result always offset from the original placed position . Even though I Keyframed At The Same Position (By Using ALT+G) It Still ...
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9 views

“Bone Relative” child objects are being moved after export to .fbx?

I have a simple Mixamo character that I would like to parent some objects to certain bones then export to Unity. But after I press ctr+p to select parent as "Bone ...
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1answer
35 views

Mesh Deformer Modifier - Low poly mesh with softbody simulation deforming a high poly mesh

Is it possible in Blender to optimise the softbody simulation by using a low poly mesh for the simulation to deform a high poly mesh? Instead of simulating the high poly mesh itself which would take ...
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8 views

Parenting only selected bones (bug?)

I'm tryin to parent only two selected bones to a bone of another armature. I select one bone, then I shift select another bone, then I shift select bone of another armature, which I want to be the ...
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1answer
140 views

Clear Parent and Keep Transformation

When I select the Mesh (scaled by empty), hit Alt+P choose "Clear Parent and Keep Transformation", it clears parenting, but transformation is not kept. Is there any visible reason why the operator is ...
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1answer
26 views

Parenting armature to mesh with automatic weights

I'm just beginning in the animation world and I've been studying Blender – so far it's been good but now I've got a snag. Whenever I parent my mesh to a certain armature or bone on the right side of ...
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22 views

Unity using multiple clips to animate each object separately in one fbx

Is there a reason why an fbx imported to unity would only show me animated action clips for each individual object but not one animation showing them animating all together like I made in Blender? I ...
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24 views

Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
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20 views

Parent to inverse of value

Preface, I'm relatively new to Blender. I have a lot of CAD experience and a fair amount of animation experience in After Effects so I have a firm gasp of the basics and I think I'm having a ...
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34 views

Attaching an image to an animated plane

I have an animated page (plane) which uses NLA to move. I am not having any luck attaching an imported image (image plane) onto the same plane so that it inherits all of the same modifiers and ...
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1answer
9 views

Why parented to bone object has offset in local space?

Sphere empty is a bone's Сhild (origin is not cleared for it). Cube empty has CopyLocation constraint set to local space of Sphere empty. Now Cube has some offset, it is equal to bone's length. But ...
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1answer
31 views

How to make object A a parent(keep_transform) of object B via Blender's Python API?

parent keep transform?? objects = bpy.data.objects a = objects['Cube'] b = objects['Cube.001'] b.parent.keep_transform = a CODE: ...
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25 views

Possible bug? Parent object (empty) moves along child (camera) when using Walk Mode

I'm not sure if to report this as a bug for it might be me just not properly understanding a basic feature. So I setup a camera and an empty, parent the camera to that empty (so I can freely move and ...
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1answer
30 views

Update parent and pivot of multiple children

So I have multiple cubes to which I try to add empties as children. These empties copy/instantiate other geometry. As I try to duplicate and reparent the empties I encountered a strange behavior. My ...
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1answer
122 views

Mesh gets resized after parenting

I followed the steps in the Character Rigging Blender 2.80 Fundamentals but every time I execute parenting the mesh to the armature it results in the mesh (human) flipped onto its back and many times ...
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35 views

Blender 2.8: Using `parent_type` = `ARMATURE` (instead of the modifier) seems to not deform the mesh in the viewport

We have a blocking issue preventing us from upgrading to Blender 2.8: Using parent_type = ARMATURE (instead of the modifier) ...
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1answer
44 views

Bone “Mirror names” function makes bones parented

I wanted to ask if this is a normal behavior. SO the problem is I am creating a simple right leg rig with three bones and parent them to the pelvis. Then I mirror it to the left leg. And I have ...
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21 views

Trying to detect connectivity… but through a series of other colliding objects

I have a set of cubes, each parented to the cube in the center. I'm looking for a way to tell if one cube is connected (by touch) to the center cube, but through the cubes between them. If there's a ...
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72 views

Export FBX with nested Empties to Unity correctly?

Okay, so basically I got a huge industrial machine with complex and deep hierarchy in blender. The Empties within my hierarchy will later be animated with Timeline in Unity. I tried different things ...
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15 views

I keep creating Multiple child objects when I connect a single object to the parent object

For example when I try to connect a cube (child) to the body mesh (parent) I end up getting multiple cubes in the shape of the mesh. How do I stop creating multiple child objects?
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1answer
58 views

Object Organization - Hierarchies, collections, groups, empties?

If I want to organize my sub-components into a convenient hierarchy in 2.8, what is the best approach? Should I use collections, groups, empties, or simple parenting? First, I haven't been able to ...
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25 views

Child Object Not Rendering in BGE v2.77

I am working on a door that later I would like to animate, but it won't show when I parent it. I am using blender v2.77 mainly for my games because of reflections. Anyway I tried everything I know and ...
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For skinning is it better to make parent or to add modifier?

Hello the community, I'm learning alone in selftaught mode. My purpose is not to do animation but to have stable printable figurine. I want to change the legs positions of my damselfly. I did some ...