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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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RIGGING in 2.79b ~ IK handles cause hands/feet to detatch from the body, alternatives?

I've followed a couple of tutorials to learn how to rig my flying humanoid character. Both of them tell me to unparent feet/hands bones and parent them to added bones that will work as IK handles. ...
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17 views

Workaround for offset of linked collection? (Blender 2.8)

Linking Suppose I have a source .blend file with object "A" within collection "A-Collection", "B" within collection "B-Collection", and "C" within collection "C-Collection", pictured below: Then I ...
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11 views

When I parent my head armature to my body armature it moves

I want to parent my hat armature to one of the bones in the neck, but when I do it messes up the location. The armature has no previous parent like most articles seem to suggest, and the rotation, ...
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41 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
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1answer
35 views

Why can't I parent objects in my .blend?

Here's a weird one - I can't seem to create a parent child relationship in my current Blender project. For example, I want to make 'Cube' a child of the 'ModuleParent' empty. If you take a look at ...
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16 views

Swapping from one armature to an identical one

I'm trying to use a blender model for unity and i want to use it as a humanoid model, this model uses these "animation" types of bones instead of the usual ones, which unity doesn't like. Usually, ...
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12 views

How do I parent these two bones in the hip the same way they are at the shoulder? Can I?

How can I make it so the lowest circle thing (armature?) on the bones in the spine is the parent of the highest armature in the leg? Is that even something I can do? When I try to parent it in the ...
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55 views

Child object moves and rotates upon parenting to bone

I am currently stuck with blender 2.8 (I know that is a beta right now but I remember having the same problem with 2.79 and I finally want to solve this). I am trying to make an object a child of a ...
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2answers
201 views

Best strategy for rigging and modelling tongue in face

We are working on a cute monster with a big tongue: We want the tongue to have a different material and texture than the rest of the body. We also want to rig the tongue so it elastically stretch ...
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1answer
25 views

Pause in relationships and constraints

I want to talk about relationships between (for example) two bones. There are two bones (A and B), bone B has a Cconstraint, bone A is the target of that Constraint. Let the Constraint be "Child Of". ...
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1answer
42 views

What is the point of parenting mesh?

Hi. I'am a beginner and studying a given file. I wonder what the point is having a mesh parent related others? just for convenience so that you can move all of them easily? why don't they manage via ...
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46 views

blender pickup up and dropping object — setting visual keyframes just changes position?

I'm trying to make a systematic way of pickup up and dropping objects in blender (2.8, so no dynamic parent addon). What I've done so far is to add a child of constraint to the object being pickup up,...
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1answer
21 views

How to control different parent

I have made the model and want to run on the curve path. With the model and the door i want to animate at some frame. To the door i have added empty and some part i parent. I added a sphere empty and ...
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1answer
28 views

Why does my Armature deform so incorrectly?

I have been trying to create a rig for my model of a dragon (it is a school project). I have restaraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail. I stupidly ...
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2answers
368 views

The Outliner doesn't show Parent-Child relations in blender 2.8

I have a pretty big scene in blender. In v2.79 the hierarchy looks like this in the Outliner: However, with 2.80 Beta, it looks like in the screenshot below. The only indicator that we get for "...
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51 views

Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
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34 views

Is there better way to rig this mechanical object?

I have an object consisting of 4 tubes and 4 pivot points. I'd like to be able to "skew" the object like this (it can only skew left/right, not in the third dimension): I managed to get it working, ...
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1answer
25 views

How would I connect these up…?

I'm a bit confused as to how I'd connect these up. Basically, I parented the eyes to the H.eye, so where the targets are moved, the eyes follow. However, if the head is rotated too far, the eyes will ...
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1answer
39 views

What's the correct way of putting these objects together to form a game-ready asset?

I am making a character that will be exported as an .fbx file to a game engine (UE4). I made the basic shape of it using multiple cubes with subsurface modifiers and a mirror modifier for the arms and ...
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2answers
49 views

Rotating multiple objects in animation

I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
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2answers
35 views

Better way of marking a location for an object to copy

In the picture you can see LH and RH these two circles mark where the IK markers(you can see the Right hand IK it is a sphere) for my hands and arms go. These circles are put exactly where they need ...
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1answer
114 views

how to unparent objects without everything moving? [duplicate]

So I got this model of a robot and I had to rotate the whole model (which is made up of several non-joined meshes) so I parented every single part to the body and now when I unparent everything goes ...
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1answer
48 views

Weight Paint and deforming issue

I seem to be having a problem with my rig. I've added Automatic Weights to my mesh, but for some reason, whenever I rotate or move the thigh or control root, the legs deform and split away from the ...
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2answers
66 views

rename all children objects with prefix from parent

I'm converting voxel art to blender for animation and render. All the cubes import automatically named cube.001, cube.002, ect. I then parent all those cubes to an empty to animate their movement and ...
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0answers
39 views

Any ideas for “slow parent” alternative in new depsgraph?

Alright, so I noticed that slow parenting doesn't work in new depsgraph And I really need something like slow parenting to create a trailing/delay kind of motion for a bendy bone Do you guys know ...
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1answer
27 views

Parenting eyes moves them inwards

I'm very new to blender and I've run into a problem that I don't know how to solve. Here is the face of the character: I recently added eyes to it and now I need them to follow the character when I ...
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36 views

Curve a face according to a model

For one of my project I need to extrude some parts of complex surfaces (ie different curvature on the different axes). What I initially thought was that I could create a vectoriel draving in ...
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1answer
71 views

“track to” object under “parent” constraint

I work on this project for which we have a robot arm (6 servos), a camera attached to its extremity which tracks a physical object, and we wish to set up the experiment in Blender. We used an armature ...
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1answer
81 views

Why would adding a parent with Python make the child unmovable?

update: As it turns out, it was because I scaled the child object to z = 0 - c.scale(1,1,0) - scaling to non-zero works just fine I have a child called c and a parent called p. I use Python to ...
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2answers
82 views

How do I know the parent of my selected object?

I downloaded a car model and selected the steering wheel. I want to rename it now. Unfortunately, it is attached to some parent objects so I cannot find it in the hierarchy (see at screenshot). Is ...
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0answers
204 views

Blender 2.8 - selecting parent and children at the same time

In 2.8, I am unable to select Parent and children (in Outliner window) at the same time with Ctrl+ LMB. Is there anyway of doing this in 2.8?
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1answer
18 views

Why does parented to bone object copy location of tail instead of the head?

If you parent any object to the bone in pose mode ALT+P and then clear its origin (ALT+G, ALT+O), object moves to the Tail, which is a bit strange, because Head is the origin of bone's transformation. ...
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1answer
39 views

Parenting fails: with the error “can only make proxy for referenced object”

I am following the Blender fundamentals tutorial from the official Blender site. When I try to select the 3 cubes and do Ctrl+P, I get this error. In fact I get that error even if I shut down ...
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23 views

Why does the Transform's Z not change for an object constrained to an object that does move along Z?

I have a "motorbox" object (just a plain box for now) animated to move vertically. A "rod" (long thin cylinder) near it has a Copy Location constraint to copy the Z coordinate. When I scrub the ...
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0answers
91 views

Using Blender's Python API to get parent bone names

I’m trying to write a script that will change the name of a parent bone. However digging for data I’m not getting what I suspected to get. I realize that to change data I will have to do it through ...
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17 views

Mesh not attached to Armature? Not sure what's wrong

I have a mesh that I'm trying to rig up, and I thought I parented the mesh to the armature with automatic weights to generate vertex groups, but after meticulously weight painting the whole thing, I ...
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0answers
37 views

Why doesn't my parented smoke domain move with the parent object?

I have parented a fireplace, the firewood (the smoke flow) and the smoke domain. Unfortunately, the smoke domain doesn't move along when I move my parent object. I can't move it separately either. It ...
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15 views

Objects (fingernails) won't parent properly to bones? Objects move?

Ok Im having some issues with separate objects (fingernails) that are moving around despite being weight painted and parented to the correct bone. See, they'll be in the right position when the larger ...
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1answer
103 views

Complex hierarchy - show selected object in outliner [duplicate]

I have a file with assets that we bought for some game. They are organized in "groups" - parented to empty objects. There are many many of these "groups" with another "groups" inside of them. How do I ...
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1answer
282 views

How can I restrict the rendering of a parented object without removing the parent-child relationship?

For Example: I have a cube and a sphere in my scene. The cube and the sphere have a parent-child relationship, such that the cube is a child of the sphere; as illustrated: The Outliner only shows the ...
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22 views

Mirrored mesh parenting help

I was wondering if there is a way to parent a mirrored mesh to different bones, what I mean is I have shoulder shoulderpads on my character that is a mirrored mesh. And what I want is to parent the ...
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1answer
24 views

Objects move when initial pearenting is done

So in the bone constraints tab I want to make a bone_a a child of bone_root and I have to use the Make Child Of constraint in the bone constraints tab because of how my rig is, but I do not want any ...
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1answer
86 views

Move a soft body/cloth after baking

Is it possible to move / scale / rotate, and possibly keyframe, an object after baking point cache (soft body or clothes simulation data) to its mesh? I feel like this must be a duplicate question, ...
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0answers
64 views

How to get one object to copy a character's location but 10 frames later in bge

I'm making a 2D platformer game and the character I have is similar to that of donkey kong country. When the character you are playing moves (such as donkey kong), the unplayable character (like diddy ...
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1answer
27 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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1answer
59 views

Armature deforms my mesh when I parent them

I do ctrl P, with automatic weights as usual but the mesh is deformed. I tried to apply rotation and scale, rotations applies fine but when I try to apply scale the bone gets really messed up. I also ...
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118 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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1answer
75 views

How can I parent a mesh to a vertex group?

I want my eyelashes to follow a strip on the lid but I can only parent it to 3 vertices of that polystrip. I tried the "child of constraint" and selected the vertex group that I want to constraint/...
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1answer
103 views

Should i parent the eyes to the mesh or join them?

I want to rigg and animate my character and my question is if i should parent the eyes to the body or join it, which way is better? Does parenting things work in games?
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0answers
32 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...