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When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent ...

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1answer
32 views

How can I parent a mesh to a vertex group?

I want my eyelashes to follow a strip on the lid but I can only parent it to 3 vertices of that polystrip. I tried the "child of constraint" and selected the vertex group that I want to constraint/...
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1answer
24 views

Should i parent the eyes to the mesh or join them?

I want to rigg and animate my character and my question is if i should parent the eyes to the body or join it, which way is better? Does parenting things work in games?
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0answers
26 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
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1answer
23 views

How to fix relationship lines?

Sorry i'm new to blender so i dont know how can i word this question better. I just learned that these dotted lines relationship lines. So i guess they show parent-child relationship between objects ...
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0answers
13 views

How to join sword with pre-existing mesh and armature?

I want to say first that I've tried to find the answer to this 4-5 different times in different places, and I'm pretty desperate at this point because once I solve this I can move forward with a game ...
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0answers
30 views

How do I parent two objects without unparenting another two objects?

I created a plane. I divided it into lots of segments. I created a 3D object and, when I was happy with it, I duplicated it a bunch of times (ctrl+D,X). Then I went along some of the vertices of my ...
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0answers
13 views

BGE : Moving parented dupligroup

I was working on a "sw battlefront" style scene during a gamejam session. At one time, i chose to add a scene with stardestroyer popping from hyperspace, firing at the player and spawning TIE fighter. ...
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0answers
11 views

How do I rig loose teeth to a jaw bone?

I am new to rigging and i'm trying to get a pair of teeth to follow a lower jaw bone correctly. Any help? I tried using the same bone. I messed with the weights and didn't get anywhere. They are part ...
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0answers
19 views

How to parent the eyes, teeth and tongue with rigify metarig?

I've been looking for a comprehensive guide to the Rigify metarig (the rig with all of those facial controls) but so far no luck. The audio of the PitchiPoy video is out of sync and it's just ...
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1answer
24 views

Why won't eyes move with the rest of my mesh?

Why won't the eyes on my elephant move with the rest of my mesh. I created them in edit mode, parented them to the body and reapplied automatic weights.
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0answers
11 views

How to Reduce geometry on multiple identical objects? [duplicate]

I have created a single sandbag, given it a texture and bones, copied it many times, stacked the sandbags, moved some bones to have some sand bags hang over, and given some of them a different color. ...
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0answers
21 views

Problem with parented control bones? affect other values that should not be effected

I have two control bones that control the shape key of each eye respectively. And then I have constrain (child of) these bones to one main bone (in center), so that I don't have to grab each bone to ...
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0answers
45 views

Joined Head won't move with the rest of rig

I joined a head after I made a body for my character. and once I tried to move the head to make a pose the head refuses to move.
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1answer
21 views

What does this mean when I try to parent armatures together?

blender amateur here trying to rig a character. I have already created the skeleton for the character, but when I try to parent parts of the armature together so they can move as one, an error pops up....
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0answers
18 views

“Bone Heat Weighting: Failed to find solution for one or more bones” - Found culprit, don't know what to do now [duplicate]

I'm getting this error when trying to parent and automatically weight a mesh to an armature. I read a ton of posts, tried so many things, and I still have the error. So please, help me. I will link my ...
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0answers
10 views

Is there a way to change animation start point of all children of a parent?

Ok so what I have here is a set of empties that have children with individual action blocks (because they are individual objects) all set to begin animations at frame 0. What I need to to OFFSET the ...
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0answers
6 views

Making two bones connect at a specific vertex

I'm trying to get the two leg bones to attach to the body bone at that main vertex. But whenever I make the body bone the parent of the leg bones they connect at the top. I'm just looking for a way ...
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0answers
36 views

Soft body for hair, how can I animate it?

My goal is to make my hair move like a real hair does (to have a follow through and overlap action) I tried to use soft body for hair but its not working. I don't know what I need to parent with what....
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1answer
17 views

Ristricting child translation to single axis

Object A is the parent of object B. How can I restrict the translation of object B to the X-axis, when object A is translated randomly (along the X-, Y- and Z-axis)? I tried locking the Y- and Z-axis ...
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0answers
53 views

Converting shape key vertex animation frames into armature poses, with bones assigned per vertex

Summary My current project requires the digital archival of vertex animation. I have exported the vertex animation frames in the Collada DAE format as shape keys, and imported that model into Blender....
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2answers
131 views

Child of constraint and moving rig in Object mode

I have a character wearing a belt that's giving some problems. Here is the setup: Several Empties are the children of vertices on the character Each Empty then has a bone attached to it via the Child ...
1
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1answer
32 views

Linked duplicate of parent/children: how to link transform properties of children?

Let's say I have a cube and a sphere, and I make the cube the parent of the sphere. Then I link-duplicate both the cube and sphere with AltD. Then I start moving/rotating/etc. the duplicates around in ...
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0answers
25 views

What Am I Doing Wrong? (Armature Issue, .blend included for reference)

Link to download .blend file is at bottom of post. I am currently attempting to parent a rig that I made to a female figure that I am working on for animation practice. After selecting the figure, ...
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0answers
21 views

Blender Python: How do you automate creation of duplicate objects along many curves?

I'm trying to automate creation of many objects along many paths (curves). I've tried using parenting, Dupliframes and Modifiers but in both cases I'm blocked by my lack of experience with scripts, ...
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1answer
28 views

How to duplicate an object hierachy and keep the copies in sync?

I know I can duplicate an object using Alt+D, so that any edit I do in one of the instances will be reflected in the other instances, but what if I want to duplicate a group/object hierarchy, for ...
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0answers
24 views

Why does my neck deform bone deform my mesh when head bone is moved?

I am trying to learn to use the 2.79 Rigify system. I have a creature I am rigging, but it is deforming unexpectedly. To demonstrate the problem I will use the head deform (called DEF-head) and ...
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0answers
20 views

Cannot move object from parent

I'm having a hard time grasping the logic behind how objects works in Blender. I have watched a lot of tutorials on it, but they all show the basics where everything seems to work as expected, but ...
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0answers
25 views

Rigify: trouble adjusting changes in horse metarig

How to use the Rigify building blocks for non-human rigs? I shortly ago found this question when I was searching for a way to fix the horse rig for my purposes (add extra bones for the hind legs and ...
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2answers
89 views

How do I set up a complicated rig correctly for linking? (Advanced)

I have recently completed a complicated rig, and within its own file it works brilliantly. (Yay, me). My problem comes when I Link it into another file. Everything is Grouped, and I link its ...
3
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1answer
97 views

Why doesn't constraining to a vertex group behave like parenting to vertices?

It is possible to constrain objects or bones to vertex groups using Child Of, copy rotation, etc. However, when you do this, you tend to get odd behavior, especially with bones. They tend to roll over ...
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0answers
21 views

How to make tracker on footage A pan footage B's XY position?

If I track the same point on two footages, or just one, can I either: 1. use that tracker to parent to an X-Y transform node of a video or image in the compositor? or 2. make the same tracker on two ...
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0answers
42 views

Switch the influence values between two child-of constraints, but keep the position

When I used single child-of constraint, I can keep the position even change the influence of constraint by inserting Visual LocRot keyframe, but it doesn't work when I have two child-of constraints ...
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0answers
21 views

FBX export parent animation wrong postion

I have a problem with the FBX export including parent animations. The pivot point of the cube is in center and the pivot point I want to rotate around is in the middle of that zylinder at the bottom. ...
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1answer
55 views

Armature Mesh Deformation

Ever since I symmetrized the mesh so that it was perfectly symmetrical, the armature started deforming whenever I rotated it. This was a completely new armature I made from scratch, I can't tell if ...
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0answers
9 views

Baking action to clear a parent (bone) of a wooden stick not working in an animation

I made an animation where I made a hand bone as the parent of a wooden stick by Ctrl P > Bone. Later when I unparented the wooden stick, it's location got fixed ...
2
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0answers
59 views

How to constrain hair particles to an object

I'm looking for a way to modify hair particles similar to an armature system or the mesh deform modifier. In the screenshot below, I need the ends of the hair particles to follow the object. Is there ...
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0answers
29 views

Having a bone follow parent rotation except parent local Y axis

I have a character with a dress. I try to make the sleeve slide around the arm. I have this setup with a bone arm, and four bones that control a sleeve : The four sleeve bones follow the Arm bone : ...
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0answers
31 views

BGE Parent actuator not working as expected with multiple objects

I'm trying to make a object rotate around either of two empties, swapping between them when a key is pressed. Logic bricks are as pictured: The plan is when a key is pressed the current parent empty ...
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1answer
296 views

“Object cube is not on s scene layer” error message when baking

I'm doing this tutorial: Blender smoke animation and when I go to bake before doing lighting and stuff it gives me an error that says "Object cube is not on a scene layer". I did parent some UV ...
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1answer
49 views

how can i separate dupliverts object on the circle

after dupliverts of plank how can i separate duplicated object to independent object
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1answer
20 views

Secondary character that follows playable character

I am imitating donkey kong country in BGE and I need to make a character that follows donkey kong as depicted below. I need it to follow donkey, but still walk on the ground and yet I don't want this ...
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1answer
45 views

How to rotate a child opposite of its parent in BGE?

What I want to do is, rotate the parent-object (while playing the game), and its child (which will revolve around the parent) to rotate in the direction opposite to its parent: This is the original ...
1
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1answer
38 views

How do I Set Parent to Armature?

So I actually had this working, and without changing anything (or so I thought) it stopped working, and the error I get is just a "this won't work" without even pointing me to a line or anything. ...
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0answers
276 views

How to add custom Cloth on MMD Model

How can I add custom Cloth/Dress and Bind/connect/Parent them on the MMD Model? I want the the skirt connecting with the Armature on the MMD Model, the problem actual is the Model in game is ok, but ...
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0answers
16 views

Objects parented to metaball move with delay in the animation

Here's the gif of the problem: https://media.giphy.com/media/fGF859UvdjUUAJcFnP/giphy.gif As you can see the main body is made up of metaball while the rest( arms, legs, lips and eyes) are normal ...
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0answers
35 views

Make an object follow a displacement map

I use the Displacement Modifier with a movie texture in Cycles. That’s works. The plane is displacing by the movie texture. My movie texture has an Alpha Channel. Now I would like to parent a Cube to ...
5
votes
3answers
441 views

Why should I use an empty instead of just animating a model?

It seems as though if people want to animate a model (without deformations) instead of just animating the actual model itself, they parent the object to an empty, and then animate that. Why is this? ...
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0answers
23 views

How do I correctly parent this object to a bone?

I have these teeth. I have already joined them with the rest of the model. I know there are many ways to parent, but when something is already joined with other objects, how do I properly parent ...
7
votes
3answers
295 views

“Parent to” - confusing and misleading

I've long thought that the expression "Parent to" is being used in an inverse manner. If I "Parent A to B" I make A the parent to B and B the child of A, but I often hear the expression being used to ...
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0answers
11 views

How do I parent a bone to a already parented object

In cycles I have a mesh that I have already rigged in blender. But after I was done I realized that I forgot to parent a bone to the top half of its body. so I created a new bone to parent the top ...