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When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent ...

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28 views

Why doesn't my parented smoke domain move with the parent object?

I have parented a fireplace, the firewood (the smoke flow) and the smoke domain. Unfortunately, the smoke domain doesn't move along when I move my parent object. I can't move it separately either. It ...
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0answers
8 views

Objects (fingernails) won't parent properly to bones? Objects move?

Ok Im having some issues with separate objects (fingernails) that are moving around despite being weight painted and parented to the correct bone. See, they'll be in the right position when the larger ...
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1answer
24 views

Complex hierarchy - show selected object in outliner [duplicate]

I have a file with assets that we bought for some game. They are organized in "groups" - parented to empty objects. There are many many of these "groups" with another "groups" inside of them. How do I ...
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0answers
15 views

Is there way to use objects with children as particles to place them in same spots?

I have made some objects (trees, cars, buildings...). Each object has different versions for level of detail. Let's say high, medium and low. Is there any way to get the blender particle system to ...
4
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1answer
271 views

How can I restrict the rendering of a parented object without removing the parent-child relationship?

For Example: I have a cube and a sphere in my scene. The cube and the sphere have a parent-child relationship, such that the cube is a child of the sphere; as illustrated: The Outliner only shows the ...
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0answers
17 views

Mirrored mesh parenting help

I was wondering if there is a way to parent a mirrored mesh to different bones, what I mean is I have shoulder shoulderpads on my character that is a mirrored mesh. And what I want is to parent the ...
0
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1answer
20 views

Objects move when initial pearenting is done

So in the bone constraints tab I want to make a bone_a a child of bone_root and I have to use the Make Child Of constraint in the bone constraints tab because of how my rig is, but I do not want any ...
1
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1answer
42 views

Move a soft body/cloth after baking

Is it possible to move / scale / rotate, and possibly keyframe, an object after baking point cache (soft body or clothes simulation data) to its mesh? I feel like this must be a duplicate question, ...
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0answers
55 views

How to get one object to copy a character's location but 10 frames later in bge

I'm making a 2D platformer game and the character I have is similar to that of donkey kong country. When the character you are playing moves (such as donkey kong), the unplayable character (like diddy ...
0
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1answer
15 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
0
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1answer
30 views

Armature deforms my mesh when I parent them

I do ctrl P, with automatic weights as usual but the mesh is deformed. I tried to apply rotation and scale, rotations applies fine but when I try to apply scale the bone gets really messed up. I also ...
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0answers
15 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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1answer
39 views

How can I parent a mesh to a vertex group?

I want my eyelashes to follow a strip on the lid but I can only parent it to 3 vertices of that polystrip. I tried the "child of constraint" and selected the vertex group that I want to constraint/...
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1answer
37 views

Should i parent the eyes to the mesh or join them?

I want to rigg and animate my character and my question is if i should parent the eyes to the body or join it, which way is better? Does parenting things work in games?
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0answers
26 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
1
vote
1answer
69 views

How to fix relationship lines?

Sorry i'm new to blender so i dont know how can i word this question better. I just learned that these dotted lines relationship lines. So i guess they show parent-child relationship between objects ...
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0answers
16 views

How to join sword with pre-existing mesh and armature?

I want to say first that I've tried to find the answer to this 4-5 different times in different places, and I'm pretty desperate at this point because once I solve this I can move forward with a game ...
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0answers
33 views

How do I parent two objects without unparenting another two objects?

I created a plane. I divided it into lots of segments. I created a 3D object and, when I was happy with it, I duplicated it a bunch of times (ctrl+D,X). Then I went along some of the vertices of my ...
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0answers
14 views

BGE : Moving parented dupligroup

I was working on a "sw battlefront" style scene during a gamejam session. At one time, i chose to add a scene with stardestroyer popping from hyperspace, firing at the player and spawning TIE fighter. ...
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0answers
21 views

How do I rig loose teeth to a jaw bone?

I am new to rigging and i'm trying to get a pair of teeth to follow a lower jaw bone correctly. Any help? I tried using the same bone. I messed with the weights and didn't get anywhere. They are part ...
2
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0answers
85 views

How to parent the eyes, teeth and tongue with rigify metarig?

I've been looking for a comprehensive guide to the Rigify metarig (the rig with all of those facial controls) but so far no luck. The audio of the PitchiPoy video is out of sync and it's just ...
0
votes
1answer
27 views

Why won't eyes move with the rest of my mesh?

Why won't the eyes on my elephant move with the rest of my mesh. I created them in edit mode, parented them to the body and reapplied automatic weights.
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0answers
12 views

How to Reduce geometry on multiple identical objects? [duplicate]

I have created a single sandbag, given it a texture and bones, copied it many times, stacked the sandbags, moved some bones to have some sand bags hang over, and given some of them a different color. ...
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0answers
22 views

Problem with parented control bones? affect other values that should not be effected

I have two control bones that control the shape key of each eye respectively. And then I have constrain (child of) these bones to one main bone (in center), so that I don't have to grab each bone to ...
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0answers
62 views

Joined Head won't move with the rest of rig

I joined a head after I made a body for my character. and once I tried to move the head to make a pose the head refuses to move.
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1answer
25 views

What does this mean when I try to parent armatures together?

blender amateur here trying to rig a character. I have already created the skeleton for the character, but when I try to parent parts of the armature together so they can move as one, an error pops up....
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0answers
18 views

“Bone Heat Weighting: Failed to find solution for one or more bones” - Found culprit, don't know what to do now [duplicate]

I'm getting this error when trying to parent and automatically weight a mesh to an armature. I read a ton of posts, tried so many things, and I still have the error. So please, help me. I will link my ...
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0answers
14 views

Is there a way to change animation start point of all children of a parent?

Ok so what I have here is a set of empties that have children with individual action blocks (because they are individual objects) all set to begin animations at frame 0. What I need to to OFFSET the ...
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0answers
6 views

Making two bones connect at a specific vertex

I'm trying to get the two leg bones to attach to the body bone at that main vertex. But whenever I make the body bone the parent of the leg bones they connect at the top. I'm just looking for a way ...
2
votes
0answers
67 views

Soft body for hair, how can I animate it?

My goal is to make my hair move like a real hair does (to have a follow through and overlap action) I tried to use soft body for hair but its not working. I don't know what I need to parent with what....
1
vote
1answer
22 views

Ristricting child translation to single axis

Object A is the parent of object B. How can I restrict the translation of object B to the X-axis, when object A is translated randomly (along the X-, Y- and Z-axis)? I tried locking the Y- and Z-axis ...
0
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0answers
81 views

Converting shape key vertex animation frames into armature poses, with bones assigned per vertex

Summary My current project requires the digital archival of vertex animation. I have exported the vertex animation frames in the Collada DAE format as shape keys, and imported that model into Blender....
4
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2answers
173 views

Child of constraint and moving rig in Object mode

I have a character wearing a belt that's giving some problems. Here is the setup: Several Empties are the children of vertices on the character Each Empty then has a bone attached to it via the Child ...
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1answer
62 views

Linked duplicate of parent/children: how to link transform properties of children?

Let's say I have a cube and a sphere, and I make the cube the parent of the sphere. Then I link-duplicate both the cube and sphere with AltD. Then I start moving/rotating/etc. the duplicates around in ...
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0answers
27 views

What Am I Doing Wrong? (Armature Issue, .blend included for reference)

Link to download .blend file is at bottom of post. I am currently attempting to parent a rig that I made to a female figure that I am working on for animation practice. After selecting the figure, ...
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0answers
22 views

Blender Python: How do you automate creation of duplicate objects along many curves?

I'm trying to automate creation of many objects along many paths (curves). I've tried using parenting, Dupliframes and Modifiers but in both cases I'm blocked by my lack of experience with scripts, ...
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1answer
32 views

How to duplicate an object hierachy and keep the copies in sync?

I know I can duplicate an object using Alt+D, so that any edit I do in one of the instances will be reflected in the other instances, but what if I want to duplicate a group/object hierarchy, for ...
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0answers
26 views

Why does my neck deform bone deform my mesh when head bone is moved?

I am trying to learn to use the 2.79 Rigify system. I have a creature I am rigging, but it is deforming unexpectedly. To demonstrate the problem I will use the head deform (called DEF-head) and ...
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0answers
22 views

Cannot move object from parent

I'm having a hard time grasping the logic behind how objects works in Blender. I have watched a lot of tutorials on it, but they all show the basics where everything seems to work as expected, but ...
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0answers
43 views

Rigify: trouble adjusting changes in horse metarig

How to use the Rigify building blocks for non-human rigs? I shortly ago found this question when I was searching for a way to fix the horse rig for my purposes (add extra bones for the hind legs and ...
3
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2answers
112 views

How do I set up a complicated rig correctly for linking? (Advanced)

I have recently completed a complicated rig, and within its own file it works brilliantly. (Yay, me). My problem comes when I Link it into another file. Everything is Grouped, and I link its ...
3
votes
1answer
105 views

Why doesn't constraining to a vertex group behave like parenting to vertices?

It is possible to constrain objects or bones to vertex groups using Child Of, copy rotation, etc. However, when you do this, you tend to get odd behavior, especially with bones. They tend to roll over ...
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0answers
28 views

How to make tracker on footage A pan footage B's XY position?

If I track the same point on two footages, or just one, can I either: 1. use that tracker to parent to an X-Y transform node of a video or image in the compositor? or 2. make the same tracker on two ...
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0answers
47 views

Switch the influence values between two child-of constraints, but keep the position

When I used single child-of constraint, I can keep the position even change the influence of constraint by inserting Visual LocRot keyframe, but it doesn't work when I have two child-of constraints ...
0
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0answers
27 views

FBX export parent animation wrong postion

I have a problem with the FBX export including parent animations. The pivot point of the cube is in center and the pivot point I want to rotate around is in the middle of that zylinder at the bottom. ...
0
votes
1answer
64 views

Armature Mesh Deformation

Ever since I symmetrized the mesh so that it was perfectly symmetrical, the armature started deforming whenever I rotated it. This was a completely new armature I made from scratch, I can't tell if ...
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0answers
10 views

Baking action to clear a parent (bone) of a wooden stick not working in an animation

I made an animation where I made a hand bone as the parent of a wooden stick by Ctrl P > Bone. Later when I unparented the wooden stick, it's location got fixed ...
2
votes
0answers
75 views

How to constrain hair particles to an object

I'm looking for a way to modify hair particles similar to an armature system or the mesh deform modifier. In the screenshot below, I need the ends of the hair particles to follow the object. Is there ...
0
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0answers
48 views

Having a bone follow parent rotation except parent local Y axis

I have a character with a dress. I try to make the sleeve slide around the arm. I have this setup with a bone arm, and four bones that control a sleeve : The four sleeve bones follow the Arm bone : ...
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0answers
35 views

BGE Parent actuator not working as expected with multiple objects

I'm trying to make a object rotate around either of two empties, swapping between them when a key is pressed. Logic bricks are as pictured: The plan is when a key is pressed the current parent empty ...