Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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child of constraint only from child direction, fixed pivot point on parent side

I would like to control the position of one bonetail (Bone.003) with two boneheads (Bone.007 & Bone.005). If I am not mistaken, this is possible trough parenting 003 & 007 and using the child ...
Julian's user avatar
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Create empties and parent selection

I want to create an empty for every object selected (with its coordinates) and parent each object to the empty. I found this solution How to create an empty per object in selection? In that link they ...
Víctor GV's user avatar
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24 views

Character stays in T-pose after animating

I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
RetroWhisky's user avatar
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How can I set a different vertex parent for different pieces of mesh

I have a dragon with teeth in its mouth. I would like to define for each tooth a parent vertex from the mouth so that they stay in place when the mouth moves. The thing is that all the teeth are in ...
Golden Dragon's user avatar
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When i set obj parent as bone, it's just jumping away from last position

Before: After: Code: ...
CoCuCka's user avatar
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I am using the bend modifier (simple deform), as the mesh starts to bend from once end, the object which is parented at that end wont move with it

blender image, this is a belt and Iz want to attach the buckle while the belt bend its self simply parenting at that point wont work
Photonic's user avatar
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35 views

Keep Operator alive while ending transform?

I'm trying to make a simple blender script that does the following in one click: enables 'use_transform_data_origin' enables 'bpy.ops.transform.translate'. When 'bpy.ops.transform.translate' exited, ...
2nQrK1w5's user avatar
1 vote
1 answer
62 views

Parent objects with physics

Hi I'm quite new to blender so I don't even know what the technique is called to google it or any of the right search terms. I want to make an object like this, the centre ball as the controller and ...
neatnik's user avatar
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Parenting Armatures Causes Animation to Break

I have made an animated conveyor belt. Now, I want to parent all the objects to a single empty, allowing me to translate and rotate the object and armature together. If I do not rotate or translate ...
Jack Rolph's user avatar
1 vote
1 answer
60 views

Geometry nodes: Control z axis of items individually and simulatneously

This post might sound wierd but here me out. I am working on an exercise for myself creating functional horizontal blinds from geometry nodes. I would like them to work just like in real life. As you ...
Matt L.'s user avatar
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Best way to apply Soft Body to multiple floating meshes that are parented?

I have a mesh like the below and I'm wanting to apply soft body physics to it, but to have the parts remain 'connected' — I've tried vertex parenting, rigging etc. but none of it seems to work, I'm ...
Andrew Robinson's user avatar
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Make meshes with armature (converted from B-Bones) fall onto plane in a pile

I'm new to blender so please bear with me– I created a model of a large worm with a small person parented within. The person is parented to the worm and both of them are parented to bendy bones (which ...
chickey's user avatar
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How to orbit several objects at different speeds and paths around a central location

I am attempting to make spheres orbit around the perimeter of elliptic rings that transect a rotating central sphere, similar to an electron orbiting around a nucleus. The rings and attached spheres ...
carschneids's user avatar
1 vote
1 answer
51 views

Why does the objects child not rotate around it's local z axis?

I made a simpler version of my problem but basically the cross is parented to the cylinder and should spin along its local z axis whilst the parent cylinger also turns around, but the cross rotates ...
Arceus's user avatar
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Parented object constrained within parent object

I have one smaller object that is inside of another, it's parented and the larger object completely envelopes the smaller. I've parented the smaller object to the larger object's bones so when I pose ...
chickey's user avatar
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73 views

How to parent an object with the active pose

I posed the character feet, so they match with the position of the heels, but I can't parent them with that pose. This is the feet pose with the heels. And this is how they deform when parented. This ...
Kai's user avatar
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2 votes
1 answer
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Why does my Follow Path Object Get Separated when Parent Moves?

I have a simple setup where I want the cube to orbit around a circle curve using a Follow Path constraint. I have both of those objects parented to an empty, so I can move the setup around while ...
Glen Candle's user avatar
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Child object moving too far from parent object

im trying to make a robot arm pick something up and put it down somewhere else. to do this, im using the child of constraint so i can animate parenting and unparenting (since you can animate the ...
Keyboard's_Slave's user avatar
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Curve hooks messing up after movement

On this model I used curves and curve modifier to create these tubes and I thought using hooks is a reasonable attempt to animate them I'm not that experienced with the hook modifier but I tweaked ...
Pluves's user avatar
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2 answers
38 views

Mirroring/copying relative animations locations?

I want the cube on left to do same animation like the cube on right, but while affecting only the relative location of the left cube. In my right cube I have "location" animation that moves ...
Itay's user avatar
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Mesh not parenting to rig

I did an armature myself and tried to get it to move in sync with the mesh but it didn't work. I used rigfy, it didn't still work. I checked up youtube and saw the concept of merging by distance ...
Ugodiuko's user avatar
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Armature Single Bone: Extruded Child Bone not Follow Parent

I follow a tutorial for the creation of armature. Steps: Add single bone ("main bone"). Go to Edit mode. Extrude from tip ("tip bone"). Extrude from root ("root bone"). ...
dorick's user avatar
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How can I prevent accidentally dragging just one child of a parent?

I have imported a variety of tree models from Artstation into blender. When I drag some of these models, the entire object moves together. For other objects, it's like the children are unlinked or ...
afarley's user avatar
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1 answer
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Make parent not working on bones

When I want make parent on two bones its not working. What could be the issue?
YOUSEF DEHGHAN's user avatar
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1 answer
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Parent rigify part to empty

I'm working on an animation of a robot pedaling a bicycle. I have used rigify to generate controls for the skeleton. I have added an empty to the rotating bicycle crank where the foot should contact ...
John Wash's user avatar
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How to make boot with multiple parts move with rig?

The shoes of my character have multiple objects attached to it that are not parented yet. I'm trying to parent the objects to the shoe so it will move with the rig. I've tried to join (CTRL + J) all ...
EverBlazen's user avatar
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Armor does not follow rig

The shinguard part of the armor does not follow the rig. However, when I select X mirroring I get better results but I won't be able to move the legs individually. I'm not sure how I should parent ...
EverBlazen's user avatar
1 vote
1 answer
46 views

Bones and Mesh misaligning when rotated

I'm relatively new to making posable models, and I'm experiencing an issue where some bones near the head bone and meshes near the head mesh are misaligning when the head bone is rotated. I've tried ...
Guest15's user avatar
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3 votes
2 answers
86 views

Different parenting methods give different outcome

1st picture - no parenting Properties Window > Relation > Parent (2nd picture) - everything makes sense to me: reference point changed, object properties of the child remain, so child ...
Loodle's user avatar
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Child bone deforms when moving parent bone with copy rotation and mesh deform

When I move the bone it deforms the children as well with the parent bone. Here's a screenshot of what I mean, I have the copy rotation and mesh deform modifier on this mesh. The copy rotation has an ...
Super Star Productions's user avatar
1 vote
1 answer
201 views

Why do child objects don't follow the parent's rigging

I have created a sphere on top of a cube as follows: And have set the sphere to be a child of the cube: Then I added an armature to bend the square like this: The thing is, since I set the sphere ...
Eule's user avatar
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Thigh and waist rig not moving

I'm quite new to parenting and rigging. I have tried referencing youtube tutorials but i'm still stuck with the same problem. After applying "With Automatic Weights", every body parts are ...
zen's user avatar
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1 vote
1 answer
64 views

How can I make a three level Gyroscope, parented object with Align Euler to Vector in Geometry Nodes?

I'm pretty new to Geometry Nodes and I add this idea of a Gyroscope object to follow a reference object (and then make a grid of them). I'm pretty sure I need to use Align Euler to Vector but the ...
Felix Maison's user avatar
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345 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
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14 views

Asset browser shows assets from a file where a mesh is parented to another

Blendfile has two objects: A Wine Bottle plus the Wine in it Wine is parented to Bottle. In the viewport when you move the bottle wine moves with it. Not the other way around as expected. Both are set ...
sam's user avatar
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1 vote
1 answer
49 views

particle emitter emitting a collection with an object and spot lights

I've built a street and I want cars to drive along that street. I've decided to do that with a particle emitter, emitting objects (the cars I've modelled beforehand). This works. But now I would like ...
JustAnotherDrummer's user avatar
1 vote
1 answer
23 views

when I symmetrize armature it won't mirror the y axis 3.5

I am trying to symmetrize this armature in blender 3.5 so that it is mirrored across the y axis. it is on the x axis right now. when I use symmetrize it gives me a rotated version intersecting the ...
desperado's user avatar
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11 views

Image as Plane OBJECTS move others without them being parented [duplicate]

This is my first time trying (basic) 2D animation in Blender. I advanced the animation last friday from home and I re-opened the file today at my office and this happens: Video Capture: I'm opening ...
E.Crimson's user avatar
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11 views

Can I run pie menu operator with two properties?

pie.operator("object.parent_set", text="Parent Object").type='OBJECT' I can set the "object" type but I cannot set the "...
ozanicen's user avatar
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0 answers
23 views

How can I stop IK bones from spinning randomly?

I'm trying to rig Oleg Ushenok's Mech Spider. I'm using IK bones for the little pistons that are all over the model. I like the 3 part motion that it gives rather than the typical piston setup. The ...
The_Machine's user avatar
0 votes
1 answer
131 views

Parenting with ctrl+p doesn't work in one specific file

I'm learning how to animate in Blender, after many years animating in Maya, and I came across a weird problem the first time I tried to make a character hold a cellphone. I found a tutorial that ...
Fabiano Gama's user avatar
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0 answers
16 views

Swapping mesh linked to armature

I'm newer to blender and am at a bit of a standstill. I've imported a viewport animation from an FPS game, and I want to change the arms that are linked to the animation. The arms I want to use with ...
BlenderEnjoyer's user avatar
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0 answers
14 views

Modeling, set to parent or joining objects? [duplicate]

I had a hard time deciding whether should I join these pieces to the barrel mesh or just use set to parent. Also if anyone can explain the difference why should someone use one of these.
Oussama Abdsslem's user avatar
1 vote
1 answer
110 views

Child Constraint Not Working

I applied the child constraint on the eye to follow the movement of the face but it doesn't work properly. As you can see the picture, when I played the video, the eye doesn't follow the face. Is ...
jane's user avatar
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1 vote
1 answer
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How to get rid of the blue line in character follow path animation?

The blue line makes the gap between the path and the character. So when I play it, the character walks in a huge circle. How do I get rid of the blue line so that it'll snap into the path?
jane's user avatar
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1 answer
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Python: Rotation not applying to child object

I am trying to pose a hand using values read from an XML file. All the joints are parented to the previous joint and finally the fingers to the hand. Í am using the following code: ...
Felix Küper's user avatar
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71 views

Why does parenting to a bone put the object at the bone *tail*?

This is a question mostly for my curiosity, because I figure there's probably something I'm missing. When I parent an object (an empty) to a bone in an armature, the object gets placed at the bone ...
Bad Dog's user avatar
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39 views

When Importing Parent No Children Follow | Blender Python

I was able to get the "parent" object to import but the child objects don't follow. Does anyone know how to do this? Here's the current code I have so far. ...
caddev20's user avatar
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1 answer
34 views

cloth simulation

I am currently trying an animation that pulls out paper out of the box. As a paper, I used a plane and applyed cloth simulation. To move it, I've made several hooks and attached a key to it but the ...
julius's user avatar
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1 vote
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15 views

Copy animation, or change parent

I have few objects. A Car1 and a Ball. I need to animate the car and the ball so that they move together. But at some point in time, the ball must move to another object (Car2) and move with it. How ...
Igor Yukhimenko's user avatar

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