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Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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Weighting with Cast Modifier

Is there anyway to use weight paint to determine the influence on different parts of an object while using the cast modifier? If not, is there any other way something like this could be achieved (...
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Cannot bind mesh to armature?

So I was going to create an MWE for my other question, only to find that I can't seem to get what worked in the larger example to work here. :P So I set up the bendy bones Now to bind the girl to ...
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weights not showing in weight paint mode

So I have a mesh that's touching another. I gave it a bendy bone -- and following this tutorial, I added two bones at the head and the tail of the bone that I used as "custom handler references" -- ...
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25 views

Can you use vertex Weight as falloff?

My question is how I could use vertex paint as falloff. My goal is to make something just like with a object falloff but when the object falloff is gone over a polygon it must stay "disappeared". I ...
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find bone vertices relation?

I've weight-painted my modell, but have problems with some vertices. I don't find the bones, which do the deformation of some vertices. Is there a way to find and select vertices and see the weight, ...
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41 views

Weight Paint in Blender 2.8 [closed]

Is there any way of selecting the bone I want to weight paint? in Blender 2.8, if not please any work around.
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Can i weight paint a logo?

Hi i woul like to paint my logo on a weighmap for my grass system but i cant figure out how to change the brush or use a texture like in texture paint mode. Is it nor possible? Should i draw the logo ...
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7 views

Is there a way to configure all the bones that affects one object to a fixed weight painted color?

Is there a way to configure all the bones that affects one object,in my specific case now it is the eye ball,to blue color,yellow color,green color or red color ? automatically,since I think that ...
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Weighting a bone which isn't posed breaks the other bones' weights

I am working on updating my shoulder rig, and I have ran into a strange issue I have added an armpit bone which helps fix deforms when the upper arm is rotated downAnd now I have added another bone ...
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1answer
21 views

Proper deformation of body mesh?

i've model a body rigg it and weight paint it and now that i want to make poses with it i realize that i have a few problems, but the real problem is that when two part of the body clash together one ...
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13 views

Plane weight painting

I need to weight paint a certain plane in my mesh for particle distribution. The problem is, you need vertices in order to weight paint which a plane obviously doesn't have on it's face. I need a way ...
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How do I add weights to a mesh (to be used for a particle system) corresponding to an image?

It is difficult to recreate weights that exactly look like the image I have. This picture shows what I currently have. I want to add a particle system using weights. The black values should ...
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35 views

Mesh Dosen't Follow Mesh Properly

I have learned how rigging and weight painting works and when I try to move these claws they deform very oddly Blend: https://ufile.io/axq1u
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20 views

Character getting unwanted motion

I have my IK target for my spine set up and it bends the actual spine pretty well but "expands" the crotch of the mesh as well. Here's what I mean. Here is the hierarchy. The base spine is parent to ...
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Adding high heels to a flatfooted rig

I have been working on a model which originally started out as a flatfooted woman (feet flat on the floor). However, as I have rigged her I now want to start adding clothes, which is pretty simple. ...
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1answer
19 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
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1answer
23 views

Parts of armature moving other parts of the model even though there's no weight paint there?

Title pretty much says it all. My hand bone is moving parts of the lower stomach area, and even though I try to subtract all of the weight paint in the area, that part still moves regardless. Any ...
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1answer
16 views

how to join multiple rigged mesh and bones

I rigged and weight painted a finger mesh, and now i need to connect the bones and the mesh to make the hand while maintaining the bone weights so i dont need to redo the weight paint for every finger,...
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Is there any way to combine two different rigs/weight paints into one without messing up the other?

I have half of a mesh with the weight paints and rigging all set up as shown here: And if I do a mirror modifier, it just copies the mesh only and both sides are moved with one side of the rigging, ...
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1answer
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Arms inner part of the elbow is deformed in a circular pattern instead of a crease

Basically, the elbow does not bend in its correct way. Instead, I'm getting this: Note the subdivision surface value is set to 2. At subdivision level 0, I get a better (not perfect) result: I can't ...
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1answer
16 views

Everytime I weight paint it moves the model [duplicate]

I am fairly new to blender. Please, if you know the answer just post it down here, and get it over with. Whenever I weight paint the model I have it moves the painted area to some weird origin ...
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30 views

Weight painting moves the mesh

I am fairly new to blender. Please, if you know the answer just post it down here, and get it over with. Whenever I weight paint the model I have it moves the painted area to some weird origin ...
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7 views

Each bone is deformind the entire mesh and not just a part of it

I am still an amateur to blender and I usually use automatic weights for my Character's armatures, but this time I have encountered a problem in which the automatic weights makes so a bone has a way ...
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15 views

Vertices not following the weight paint

I have this problem were I tried automatic weight paintto rig a character, but when I tried to edit some weights from certain vertices, they kept in the same place. Now I tried to create empty groups ...
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1answer
31 views

How to copy weights from one bone to another?

I was manually weight painting some bones on one side of a character, I then named them properly using ".L" for left side and then I used symmetry to copy them to the right side. It copied them, ...
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1answer
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Some vertices moving farther than the armature in pose mode/weight paint

The vertices on the top left and bottom right are not moving with the rest of the vertices when I rotate on the Y axis. Is this preventable, or just something that will happen no matter what?
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231 views

Weight paint, I can't subtract but can draw [closed]

I can draw in weight paint mode, but can't substract. Brush weight/strength are both 1.
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Weight Painting Dragging pieces of mesh with value of 0

so I am trying to put a bone on a rope on the well that I made so that I can make it swing back and forth, but I cant seem to get my weight painting to work. My rope has a value of 0 all out except ...
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Bendy bones not cooperating

just why!!? I was trying to make bendy bones on my model, and first of all when I tried to set it with automatic weights, it said it had failed. I have no idea why. So I had to do it manually. After ...
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Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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Head / Hair swapping on rigged models?

So in my experience rigging a model takes forever. I need my rigs to have the right bones and labeling for Unity and it just takes a long time to get everything sorted. I hired someone to do a few for ...
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1answer
37 views

Rigging and Bone Weighting: Ignore Y Rotation (Twisting), Only Follow X & Z Rotation (Bending)

Is there a way to rig/weight bones such that the mesh doesn't twist along with the bone when rotating it on its Y-axis, and only deforms when the bone rotates on its X and Z axes? In other words, the ...
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46 views

Weight Paint Brush Not Working on clothes mesh with weight data transfered from Main rigged body mesh

Hey anyone that reads this, hopefully you can help me. I am a amateur blender user as I've only been on it for a week now. I recently followed a tutorial on youtube to learn how to put clothes on a ...
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Purple mesh when wait painting. How do you go back

I was trying to weight paint my mesh but before I started to weight paint I pressed something that made the usually dark blue weight painting mode change to purple. How can I go back to regular weight ...
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Need help with playermodel weight-painting. Badly moving arms

So I'm working on a playermodel for garry's mod. The problem is that the character's arms are broken, I have no clue how to fix that. I guess It's because of bad weightpaint, but I still have no clue ...
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1answer
103 views

Problem rigging weight paint

I'm new here and a beginner of blender. i have a problem with rigging, some parts of my mesh deform. i'm italian so sorry if i speak very badly. that's the problem: the back is deforming when i ...
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1answer
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Cycles Material + WeightPaint + Drawing

Is it possible to assign a shader or texture to certain parts on the mesh where the weightpaint was drawn? just like we would use it with particles + weight paint?
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Weights gained when exporting to unreal

I have a mesh of a person wearing a duster. the duster becomes a clothing asset when in unreal and that works fine. problem is when the mesh ends up in unreal the lower arms move the duster at about ...
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Mesh not moving with armature modifier

In a nutshell: I'm working on making some slight changes to the body mesh below and I will be creating some transparent clothes to go on top and the mesh is not moving with the modifier. I've had ...
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1answer
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How can I normalize weights to a limited subset of weights on a model with shapekeys?

I just created a lot of shapekeyed facial expressions on a head/neck with appropriate head/neck weights, weights that I want to keep. I would like to create vertex groups like mouthCenter and ...
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54 views

Mesh being deformed in a weird way by armature

I made a low poly mesh by using skin modifier on a skeleton kind of shape made out from extruding vertex from a single point. After that, I applied ...
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1answer
215 views

Recommended tutorial for character creation, rigging and weight painting? [duplicate]

What is your recommended tutorial for character creation, rigging and weight painting? I have watched so many YouTube tutorials on this and most don't go into detail or explain at all WHY they are ...
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1answer
14 views

Blender model deforms too much in unreal

Alright so I created a mesh in blender (okay, i threw some crappy sculpt onto the UE manni, and drew over it) I keep getting 2 problems. Finger tips just go where ever they want.... Seems weird as ...
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Weighting for unreal engine

I'm not even use exactly what/how to ask.... I have a skeletal mesh I exported to unreal. It has several places that basically exploded. Took me a bit being my first time to do something like this ...
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27 views

How can I make my bones move more attractively?

Hello. I am a beginner attempting to model and rig a character. As you can see, rather than looking smooth my bones have a kind of jiggered look when it bends. I was told that weight painting would ...
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1answer
75 views

How to use blue weight paint?

When I use weight paint the only thing it paints is red. How can I go back to painting blue? This should be a very simple answer as I'm a beginner.
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15 views

How to fix cloth on skin rigging?

I'm making a model. I've rigged it and it works fine. My character wears short pants and when my character lifts their leg it cuts through the pants. I'm not sure if this is fixed with weight ...
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23 views

merge armatures with meshes while keeping weightpainting

I'm basically trying to put a head on a different body, but when I join the armatures and put the meshes and bones into the correct places, the weightpainting on the head is gone. Is there any way to ...
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1answer
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How can I clear the weight from outsiders vertex when weight painting?

I can not fix a problem with a vertex to which I can not eliminate the weight of a certain bone. The worst thing is that I can add weight, but never subtract weight. Does anyone know how I can fix ...
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29 views

Character mesh no longer follows rig

I think I messed up a rig. Since I'm not very familiar with rigging/modeling I created a model using Mixamo/Fuse and then used their auto-rigger to generate a rig. The rig worked fine after ...