Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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1answer
18 views

Can't move in pose mode, only rotate

I followed Royal Skies' rigging/weight painting tutorial to get this far but when I try to move the bones in pose mode only the ones that aren't directly connected to the tail of another bone are able ...
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0answers
7 views

Blender hair colour based on region

I am modelling an animal in blender. Just as we can control the density of hair on an object with weight paint, is there any way to control the colour of hair ? I am trying to change the colour from ...
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0answers
15 views

Why does my human mesh mess up when I move my rig?

I recently rigged my mesh, but when I move it in pose mode, it seems to be breaking up or the pieces move. Some pieces which are meant to be stuck on the mesh move away as I move the rig.. Have a look ...
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1answer
12 views

Parts of object drag when rotating

I'm new to blender and have been fooling around with weight paint and armatures. Now when i rotate my character, the arms drag while rotating. Not sure how these specific pieces got stuck nor can I ...
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2answers
14 views

Finger bones not moving in line with hand?

I've been rigging away at a model of mine and can't seem to get the hand and fingers to line up out of all the bones so far. I've tinkered with the weights on the hand and fingers but can never get ...
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1answer
10 views

Automatic weight paint failure on only one side of rig

Automatic weight paint failure on only one side of rig. Video: https://app.box.com/s/q7r3yryvmtecm9ljo38f8xst3rjpwk4g Blend file: https://app.box.com/s/rb1wdvzrdh8qkfu7b2ggv7sjm7xfqc6w
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1answer
44 views

Why can't I change the weights of subdivided bones?

I have character with ready armature. I want to make forearm twist & for this need to subdivide bone. When I do this, I can't change weights for these bones. Maybe there is some way for weights to ...
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0answers
22 views

Does anyone know of a tutorial series that walks you through adding clothing to a rigged character? [closed]

Basically I have a modular item system that acts similar to the BOTW system, with swappable items for pants, torso, and head. I've spent a crap ton of time weight painting and doing every trick I ...
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2answers
19 views

How should I weight paint for shoulder Region?

I was trying to make my character do wave in air but the mesh seems to fall off everytime. I cannot identify the problem. See the images.
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0answers
22 views

Rigify issue - poorly distributed weights

Ive used rigify once before, to rig a bird. I had some issues which were fixed by scaling the mesh up by a factor of 10. Now I'm rigging a human. I've tried scaling up the mesh, to get a good weight ...
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9 views

Weight Painting deformation error [closed]

for some reason when I was weight painting the model was deforming in blender. Does anyone has a solution to this?
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1answer
32 views

Why am I getting these folding glitches when rigging my model?

This might be a really dumb question but I am trying rigging out and I keep getting this weird folding glitches. I am trying to fix it with weight painting? But is there something else I should be ...
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0answers
15 views

Transfer animation from low-poly to hi-poly model [closed]

I am asking a series of questions concerning character animation, and I need to create a high poy model of my character, as he is not looking realistic enough. My model is already animated and posed. ...
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10 views

Auto weight restricted to vertex group

I want to auto weight paint, but limited to certain vertex groups. Is this possible? For example I have a big mesh that overlaps a lot of stuff, so I cant use auto weights effectively. Yet if I divide ...
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1answer
14 views

Weight painting stuck in some kind of weird mode

Weight painting looks like this and I dont know how to get out of it. Weight painting functions in general dont seem to be functioning properly while it looks like this. https://i.gyazo.com/...
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0answers
21 views

How do i apply subdivision surface modifier while keeping deforms?

i got a rigged mesh with a subdivision modifier thats after the armature modifier, that gave me deforms that look like this is there a way i can preserve these deformations after applying the ...
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1answer
13 views

Is there a way to rig another character to have the same weight paint?

As you can see, I have 2 near identical low poly characters which I want to reuse animations for. Is it possible to somehow copy the weight paint from one to another? Although in the screenshot it ...
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0answers
7 views

All black in Weight Paint

When I switch to weight paint my object turns all black and doesn't respond to me trying to draw on it. My xyz scales are all positive (all 1.000). This is really frustrating. I saw some other people ...
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1answer
27 views

How do I turn off this line in weight painting?

I was editing the weights and I guess I accidentally pressed a hotkey or something. Now whenever I try and remove some weight, the brush changes to this weird delayed brush that removes weights after ...
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1answer
25 views

How do I fix vertices that aren't following the armature? [duplicate]

I wanted to report a problem I had recently with my rigged and clothed character. Whenever I move the head or body, there is ONE vertex that does not follw the rig : Here it is in T-Pose: Now ...
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0answers
10 views

Uneven mesh movement in pose mode

The model is mirrored so identical on both sides, I selected the exact same faces to add max weight painting to- and yet when i pull down while locked to the z-axis the sides react in uneven ways Ive ...
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1answer
14 views

I can't seem to paint while using weight paint for character rigging

Title says it all. I can't paint no matter what I press and whatever settings I change, despite being in the right mode and having selected the corresponding bone.
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0answers
20 views

How Do I Weigh a mesh inside empties?

I have a client who asked me to weigh their avatar. Business as Usual I create the armature and then place the mesh model into the armature with empty groups. I am able to weigh the outermost layer of ...
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0answers
26 views

Why can't I seem to remove that red part in weight painting?

I can remove the other parts but not that area. Why?
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0answers
14 views

Weight painting returns bones to rest position instead of adjusting

I'm sure this is a simple thing that I'm screwing up but I just have not been able to figure it out. I need to adjust the weights under the shoulder but whenever I subtract from the shoulder bone it ...
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1answer
21 views

Removing weights does not work flawlessly

I want to remove weights by painting 0% weight. However, I'm having a hard time doing this. Here is a video that shows how I desperately try to paint an area black. I have to try it again and again ...
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1answer
22 views

Why do bones without visible weights move the mesh?

I'm using Blender 2.82. It looks to me as if the first 2 bones in my .blend file do not have any weight. However rotating them cause my mesh to deform. I know that rotating the root bone causes the ...
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0answers
55 views

How do I rig flip flop sandals correctly?

I'm working on an advanced rig for a character wearing flip flops. I'm trying to get the rig right and is almost perfect. The only flaw is that when you turn all the foot bones at 90°, the weight ...
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0answers
24 views

No matter how much I paint, the weight paint won't work

Yellow and green don't turn blue. my blender file
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0answers
33 views

Rigify bird rig issue?

Sorry if this is a basic question but I'm trying to use the rigify bird rig tool. When I used the auto rig function it didn't bind my mesh at all. Instead it gave me the error "Bone Heat ...
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0answers
22 views

Weight painting has no influence

So I haven just started to make mods for pokemon swords and shields. Also this is my first time using Blender. I did not learn like how to use Blender step by step. I just gathered information I ...
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1answer
19 views

Automatic weights not working well

I'm new to blender and following a tutorial. I finished rigging and set parent with automatic weights but for some reason it doesn't work well for me - the side of the body of the mesh moves when I ...
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0answers
15 views

bones affect different

I have created some planks and ropes, and then joined the meshes. After that, I've added some bones but the ropes are affected different than the mesh: All the plank is affected equally (red), the ...
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0answers
15 views

Why do creases appear at the joints of my rigged models?

Here's what I do. Assign bone weight via auto-weight, then take the gradient brush and smooth out the joints to try to get smoother rotations. I also use average and paint brushes to ease the ...
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0answers
9 views

Is there a way to mirror/symmetrize weight paint? [duplicate]

How can I apply one part of the weight paint on the other side of the mesh with symmetrized bones?
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0answers
41 views

Rigging a character with accessories like belt

I'm trying to rig a character but I have problems with the belt and straps of the bag. Somehow the automatic weight paint (?) does not work properly. I did join the meshes of the character and ...
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0answers
20 views

How to stop undo from changing tool settings

Say I change the Brush Strength in Weight Paint mode and do some painting, then after undoing with Ctrl Z it reverts to it's prior setting. This also applies to other modes. The only fix I've found is ...
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0answers
16 views

Viewing weight data in edit mode

I'm trying to follow a rigging tutorial done in an older version of blender and, while in edit mode, the guy clicks on an option to display weight data in the 3d viewer. I cannot find this option ...
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0answers
18 views

Find out exactly why mirroring vertex group fails

When i try to mirror vertex group in weight paint mode, blender fails with error: "3664 vertices mirrored, 8103 failed". After this operation, the result looks like a mess - sometimes the weight gets ...
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0answers
13 views

why does the weight painting acts like this?

The short gif of the issue I'm having when I switch to a different bone to weight paint, the previous bone that i just subtract the weight, it re-appear again?
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1answer
28 views

Why can't I remove the light blue weight paint from my mesh?

I even maxed out my strength and everything but it still can't remove that light blue part of that mesh area. I need to reduce it back to normal dark blue.
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0answers
23 views

How to join objects on an already weight painted object?

I created a shoe in Blender and I already rigged it and made vertex groups. I now plan to add more details on the shoe. I tried to join all the objects together, but the other objects I joined to the ...
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1answer
27 views

Cannot assign vertex group to eye bone in rigify rig

I am new to Blender, but have worked with other 3D programs. I'm trying to rig a model in Blender 2.82 using the built-in human metarig and rigify. It's gone well so far, but I cannot weight the eye ...
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0answers
16 views

Rigify Question

I'm fairly new to animation. I've been using Blender for sometime now but not in a regular basis. This is the first time I try to rig a character using rigify My character is a scientist that wears ...
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1answer
27 views

What is the difference between the 'Symmetry Mirror' and 'X Mirror' options when weight painting?

Can anyone describe the difference between the options shown here? Note: When the X Mirror radio button under Options is toggled, is does not toggle X Mirror under Symmetry.
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1answer
16 views

Very low heat weight of my model after auto weight

I am using Blender 2.90 version, and I am in the part of adding armature. I create a "Human (Meta-rig)" than I use "armature deform with automatic weights". But when I making the pose, it seems that ...
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0answers
7 views

Controlling weight paint and particles: Make them more constrained to the weights?

I have a weighpaint on an object and I now want to control which weight gets how many particles. It always paints some of them randomly into the blue (zero weight) area. How can I make it so that blue ...
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1answer
15 views

Assign mirrored existing weights from bone_L to bone_R vertex group

I have already painted bone_L weights over my mesh. How can I assign the mirrored weights of bone_L vertex group to the bone_R vertex group? Sub-question: is there a way to do so for multiple ...
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1answer
27 views

Weight Painting: How to set weight for part of mesh for only one vertex group?

My problem is that I use Auto-weight when connecting armature to mesh. This causes lots of unwanted weighting on close proximity parts. Sometimes I want certain parts to be weighted by only on one ...
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0answers
9 views

Edit Mode: Vertex Group Weights: Active: 0 Weight shows as grey and hazy which is a problem

I was following a tutorial and I can't make out what he did to show the vertices and edges as clear and the faces as black as in his videos. In my case, the vertices are invisible in edit mode, which ...

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