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Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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Weight Paint - Unable to change weight painting

I am trying to do Weight Painting for my human model. Selected armature. Selected skin. Went to "Weight Paint" environment. Selected one of my bones by Alt-left click. I noticed a lot of ...
LIM SS's user avatar
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12 views

Object Stretching Behind Bones

So I'm trying to rig a character's torso/stomach, but whenever I parent the shirt to the bones in the armature (with automatic weights), the object stretches behind the bones when I move them. I've ...
Polavop Blazer's user avatar
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1 answer
24 views

Why is it when I try weight-paint one part of the mesh, all the other bones are also weight painted in that section to

[When I weight painted on the hand bone, the elbow bone also got weight painted on that section even though I didn't press Alt on it.
Olivia gamble's user avatar
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13 views

Getting Bone Heat Weighting: Failed to find solution for one or more bones [duplicate]

Since I wanted to replace the Assetto Corsa driver with other models, I unpacked the rider files in them and deleted the driver models, keeping only the skeletons. But it keeps reporting errors, and I'...
lin's user avatar
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1 vote
1 answer
12 views

Weightpainting workflow for clothes

I'm working on the production for a historical video and some debate came up in the team. Mostly regarding the skinning/weight painting of the clothing items. Debate might be a big word, so far no ...
Lou's user avatar
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16 views

Deformation Bones have a weird shape after generating Rig [closed]

When I generate a Rigify rig from a custom armature I made using Rigify's sample bones, the deformation bones, on which the weights will be painted, look weird. This makes the automatically painted ...
waynee341's user avatar
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1 answer
27 views

Mesh wont follow generated rig after weight paint and then generate rig [closed]

chronology: i made a custom rig utilizing metarig sample bones (tentacle, tail, etc) for my character and then i tried to do weight painting after i parented the mesh to the metarig bones i made ...
waynee341's user avatar
0 votes
2 answers
33 views

I can't select bones in edit mode [closed]

Ok so, whenever I got select the armature first, and then the arm mesh, put it into weight paint and I try to click on the bone, the armature turns gray and the armature goes into object mode or any ...
Olivia gamble's user avatar
1 vote
1 answer
15 views

How do i disable topology on weight painting mode?

I have this problem where when I choose an object and go into weight painting mode i can see all edges and cannot paint. This only happens on one object. I do not even know how I got this problem in a ...
R1ck1s's user avatar
  • 27
1 vote
1 answer
19 views

How to select a bone and pose the armature in weight paint mode

I'm a beginner and I tried to weight paint with a tutorial. I found that the teacher can select the bone and change the pose when weight painting using "Ctrl+LMB" so that she don't need to ...
Star_Cried's user avatar
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14 views

Weight paint blur and smear can only draw at full strength. How do I fix it?

I am trying to weight paint my model but when I go to blur and smear the brush just continues to add weight like it is drawing with full strength/turning everything red. Turning down the strength ...
Paku Thao's user avatar
1 vote
0 answers
30 views

How can I keep the "Nock Point" on my bowstring from flattening?

I have created an archery bow model, and rigged it accordingly following a few tutorials. Unfortunately, I still have an issue: when I use the "string" bone to pull it, the string mesh has a ...
Eric Eaklor's user avatar
1 vote
1 answer
13 views

Mesh distorts while posing despite weight paint

The head mesh of this model distorts every time i move the left upper arm of the model. However, i also can't figure out why it is doing this. i checked the weightpaint of every single bone in ...
doomguyhimself's user avatar
3 votes
1 answer
79 views

How to create a gradient in weight paint in the middle of the plane?

How to create a gradient in weight paint in the middle of the plane?
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1 vote
1 answer
54 views

How Do I transfer Weight without Double transformation?

I cannot find anything on google or elsewhere that addresses the issues I'm looking for but what I want to achieve is to project both of the armature characters by moving the bone control and changing ...
Wissam Seaifan's user avatar
1 vote
1 answer
32 views

I cannot weight paint anything at all

So I was using blender, when I accidentally clicked on Factory reset. I think I could've messed something up, because I'm sure after I did that that's when my problem first appeared: now I can't ...
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0 answers
22 views

How to attach fingers to gloves for a Rig?

I have to make a Rig for a game proyect so I made some arms and gloves and deleted the hand vertices that are hidden, now I need the fingers to attach to the edge of the fingerless gloves but they are ...
Carlos Gómez Tortosa's user avatar
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15 views

Auto Rig Pro: Mirror weight maps through vertex groups

In Auto Rig Pro, I modified the weight maps of the vertex group leg_stretch.l, and I want to mirror them over to leg_stretch.r. ...
Riexn's user avatar
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1 vote
1 answer
20 views

Cant select bone in weight painting mode

Following the tutorial from youtube, after creating the skeleton, you need to switch to the weight painting mode. It seems to me that I do everything exactly the same as the author, however, I can't ...
Eri's user avatar
  • 43
2 votes
1 answer
86 views

Generate Rig from vertecies

I am looking for a way to automate this setup: Basically, i want to generate a armature with bones for every vertex of a selected mesh. Ideally, the bones should point in the vertex's normal ...
Julez Chilluminati's user avatar
0 votes
1 answer
15 views

bones auto wieght painting randomly on opposite side

auto weight painting randomly selects finger on opposite side ive tried geting rid of all the weight info and bone modifiers on all the objects (every limb is a diferent object) and and re shuffled ...
Rable's user avatar
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1 vote
1 answer
23 views

Why is Blender Weight painting not painting any Weights?

Why when I'm weight painting the blade on this model it's not painting anything, like the blade is rigged to the armature using automatic weights, still I can't paint any weights on it. Any idea on ...
CoreRage Entertainment's user avatar
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0 answers
15 views

Weight paint sample group is showing all recently edited groups

rather than displaying the group my cursor is hovering, its showing all of the groups i've recently painted on
Naomi Williams's user avatar
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0 answers
26 views

fingers and hand deformation

i was doing a hand with bones in the fingers. but when it's done, the fingers doesn't work properly. i don't know why, but i tried searching on internet and nothing helps. when i rotate the bone of ...
FRISJEL137's user avatar
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0 answers
24 views

Can't select bones in weight-paint mode

I was able to weight paint fine the other day but my model did not behave or look right at all after porting to unreal. So I deleted all the armature, I'm using the Game-Rig tools add-on, started over,...
Spenser Hill's user avatar
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0 answers
25 views

Rigify Is Improperly Deforming Model (I think)

I found a tutorial on how to use the rigify add-on, and now my mesh is pulling with my bone. I am new, but am sure that a more experienced person would be able to solve this problem. Before rotate ...
SnoreBin's user avatar
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0 answers
17 views

I am having trouble combing the hair downwards. Is there a reason why it won't let me? Using the Empty Hair curve system on blender 4.0.2

You can see where the strands are placed, yet I am having trouble combing them down. I tried fixing the weight paint but still left with the same result.
kf9019's user avatar
  • 11
2 votes
1 answer
75 views

Why plane cannot be weight painted?

Can someone please explain to me why those two identical planes behave differently? Plane 1 can be weightpainted, while Plane 0 can't. I appended those planes from an important project file I am ...
user123511's user avatar
  • 1,259
0 votes
1 answer
73 views

How do I fix low FPS while moving bones in pose mode?

I have low FPS while using pose mode and moving bones. This also happens when I paint in weight painting. I tried disabling subdivision and placed armature above subdivision but it improved FPS in ...
R1ck1s's user avatar
  • 27
0 votes
1 answer
33 views

Used to be able to ALT click to select bone but it seemed to turned off (I never change any setting)

Video reference: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EUGJ5QR3jRpDvwUKUN7yY08BkuCVWl4Bbe4VcDRodZoY8A?nav=...
Lucci's user avatar
  • 37
1 vote
1 answer
98 views

Generate hair by using vertex groups as a guide

I have tried to guide the hair using vertex groups, even using weight paint, but it does not help. I use the new hair system in Blender 4.0 on Windows 11. Is it possible to use vertex groups to place ...
erasvinzz's user avatar
0 votes
1 answer
46 views

How to solve this kind of glitch?

Video reference: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EQFx3_UeUclJlL1ZqIPqQdoBo6LdgknWJJWmZkgudn8Icg?nav=...
Lucci's user avatar
  • 37
2 votes
1 answer
28 views

Make armature bend across multiple vertices

My file: I'm very, very new to Blender and I'm trying to rig up a really simple low-poly character. I've got it rigged but no matter what I do, the joints are only pivoting across one vertex, even ...
chrispytoes's user avatar
0 votes
1 answer
177 views

Is there addon to make weight painting easier?

Good day. For the last 3 days I'm trying to weight paint my mesh and I still can't achieve good result. I've tried to use automatic weights - result is awful; I've tried to use auto normalize option ...
Сергей's user avatar
1 vote
2 answers
27 views

Why is zero-weight brush painting with high values?

I suppose it's strange question, but my brush in weight paint mode is painting with high values. For example, all weights in this screenshot I've got with zero weight (you can see it at the top): I'...
Сергей's user avatar
0 votes
1 answer
48 views

How to correctly set-up corrective bones influence?

I'm following this tutorial about the rigging of a skirt. I'm around 20:20, when the weight painting section begins and my file is behaving way differently that the one on the video. Up until this ...
Doctor Famine's user avatar
1 vote
2 answers
35 views

Which of painting modes is correct for usual drawing in weight paint mode?

In weight paint mode I can draw with higher values: but I can't redraw mesh with lower values. As I remember the problem could be in brush blend mode (which is selected to ...
Сергей's user avatar
1 vote
1 answer
60 views

How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?

I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...
Bouloubaga's user avatar
1 vote
1 answer
64 views

weighting a single vertices model?

enter link description here I'm having trouble weighting this model that i pulled from an fbx file sight....the other hand seems to be okay but this hand seems to be a troublemaker...the blend file ...
Full Salvo's user avatar
0 votes
0 answers
26 views

How do I fix an upper arm and shoulder not bending correctly?

I'm not very sure how this happened but I assume this issues started when model wasn't in a T pose before I generated rig. When I tried to rotate my upper arm bone on the right shoulder to put it in a ...
William's user avatar
  • 19
0 votes
0 answers
244 views

Where is "limit selection to visible" button in Blender 4.0?

After the major Blender update to version 3.0, all options have been moved; and as of 4.0, they have been moved even more. I am trying to weight paint, and I want to paint all the way through the ...
Cole Patterson's user avatar
0 votes
1 answer
71 views

How can I make eyes and eyelids follow the rig

After generating a rig and aligning it and parenting to automatic weight paints I've run into a couple of issues. However I'm unsure if this is a weight problem that automatic weight paints can't ...
William's user avatar
  • 19
1 vote
1 answer
20 views

How do I apply an armature to a model with a mirror modifer with pre-assigned vertecies?

I am making a model for a game that uses the mirror modifier as I attach the armature to it. All the bones and vertex groups have been labeled correctly. However, the issue is there are no vertices on ...
SkullDox's user avatar
1 vote
1 answer
35 views

Teeth fall out of the lower jaw when I move/rotate the bone

I downloaded this free shark model (https://sketchfab.com/3d-models/great-white-shark-e4f107a6d87b424fb165aba9a53d0665) and imported it into blender: https://www.dropbox.com/scl/fi/...
sireka's user avatar
  • 13
1 vote
0 answers
44 views

Issues when weight painting with low poly cage

for weight painting I'm trying to use a low poly cage painted and then aplying the weights to the high model using Data Transfer modifier. The weights on the cage looks perfect, but when transfering ...
illumisanic's user avatar
1 vote
0 answers
40 views

Is there a way to remove influence of selected bones on multiple selected vertices?

When correcting the weight painting of my mesh, parts of my character's torso seem to stick to a few of my character's arm bones (of which my character has many) so I have to check the weight painting ...
DED's user avatar
  • 249
1 vote
1 answer
40 views

rig doesn't work correctly

I'm trying to rig my first organic model and the problem i have is that the sleeves disconnect with the body, the collar also moves along with the sleeve. I did this all with automatic weights.
Louis's user avatar
  • 103
0 votes
0 answers
36 views

File Type that keeps Armature , UV , weight ,textures

I use older version of Blender daily , it's good that Blender keeps evolving but newer versions keep changing shortcuts , names , UI and more and it's ruining my workflow. I do not have time to spend ...
ShuLien022's user avatar
0 votes
1 answer
118 views

Mesh Separation

So I just finished fixing an obvious neck seam between my model's head and body, thanks to this answer to a question I asked yesterday. There are 2 meshes total: 1 for the head, and 1 for the body + ...
rockafellerskank's user avatar
0 votes
0 answers
11 views

Weight covers too large an area, more elements moving

I've tried everything, at the start I had a problem with getting the armature to work with the mesh - I fixed it after hours and now it's happening, when I move one bone, three pieces move... Changing ...
Nolska's user avatar
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