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Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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9 views

Bones don't appear in vertex groups

I have this model with bone what are already weighted. but now I need to add the tail model so I went to edit mode and extruded more from the but bone to the end of the tail. for some reason the ...
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1answer
10 views

Bone heat weighting error still present

I have made a rig for a model, however the main torso piece does not attach to the rig due to this error. I have sought out various solutions but none seem to work. Does anyone know the issue? My ...
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1answer
10 views

Model refuses to move in pose mode

I'm working on a model for the VR game for school. But for some reason it refuses to move. Before it was working fine then I had to fix the tail and now it refuses to do anything. the weight painting ...
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1answer
9 views

Smooth deformation of rigged vertex group

I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, ...
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1answer
12 views

Rig deforms my mesh

Hey so i rigged this robot here and weight painted its arm. The joints are right i think because the other arm moves fine, but when i rotate this one the mesh becomes deformed. I don't know what the ...
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1answer
14 views

Problems with vehicle weight painting - some blue parts

I've been following the following tutorial to build a vehicle: https://www.youtube.com/watch?v=q0IYcsNXY7M&t=8s It's been great but when I test the weighting of all the parts, I get 3 red wheels ...
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11 views

I'm using 'Preserve Volume' but my model is still going flat when posed?

Did I do something wrong with the model? No matter how I try to weight paint, the leg still flattens. Is my 'Preserve Volume' tick not working?
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1answer
18 views

I can't keep my armature in pose mode when selecting another object

I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object ...
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16 views

Weight error with multiple mesh character

I downloaded a model from a website and all the limbs/clothing were separate meshes. I rigged everything and did automatic weighting but got an error. I combined the meshes as a fix but still got an ...
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15 views

Solidify modifier distorts upon applying modifier

I am attempting to apply a solidify modifier to some shorts that has an armature modifier applied to follow a human model. In one of the poses the solidifier modifier looks as expected: When i hit ...
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19 views

Can't keep my model from deforming while weight painting [on hold]

Can anyone help? No matter what I do, my model deforms in a pretty bad way. Here's how it looks before and after:
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1answer
20 views

A few automatic weight / weight painting questions [duplicate]

I'm quite new to Blender. I've been following a few tutorials on Youtube and have made and rigged a human model. I've merged the armature with its bones and applied automatic weights but barely any ...
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1answer
15 views

Switch from Armature Weight Paint to Hair Weight Paint?

In Weight Paint mode, how do I switch from painting the armature to hair? I am stuck on armature, and want to paint emission instead.
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23 views

Vertices being moved by armature despite only moving bone having no weight

When I move my critter's head, some vertices at the back of said head move along, creating a fold, despite having no weight assigned to the head bone (DEF-spine.011). Rest pose and lack of weight ...
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1answer
31 views

How can I use weight painting correctly in Blender?

Before when I was weight painting, I noticed that after changing the weight of a bone some other bones would be dramatically changed as well. When I try to undo the unexpected weights the whole mesh ...
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1answer
38 views

Weight Painting - Objects Getting Left Behind

Primary I have a single mesh named legs. Armature modifier with automatics weights is used. Part of the glove has correct weights. The band of the glove does not have correct weights. What action ...
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1answer
21 views

Weird Leg Problem

For some reason the legs of my model act weird whenever I move the hips or root bone downwards. My character's legs cross over each other as though he needs to the loo lol. I don't understand what's ...
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11 views

Weight Paints - Isolate Parts of Object

Any advice on what I could do to apply weight paints to specific parts of my model? I have each part of the object joined together, so I can't seem to isolate it by pressing /. I also know that I can ...
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1answer
73 views

X Mirror and copying weight paints

I'm a bit confused with the X Mirror option and how you're supposed to copy weight paints from one side to the other. Is X Mirror supposed to work by painting the opposite side automatically as you ...
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2answers
29 views

How do I remove weight from a single bone in Blender

How do I remove weight from a single bone in Blender. I tried the eraser tool, but it doesn't get everything. I know I'm supposed to go to vertex groups and set the weight to zero, but I don't know ...
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1answer
18 views

Weight Painting - using a single colour

How exactly can you use a single colour when using Weight Paints? I've added a few in custom colours in the User Preferences - blue, light blue, green, orange and red - but no matter what brush type I ...
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20 views

Weight painting not working

I'm currently practising with weight painting and I have my armature named - right_arm.L and right_arm.R etc. and I have X-Mirror enabled in the Options, but my Weight Painting on one side isn't ...
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1answer
69 views

My mesh is pink in weight painting

I am trying to weight paint my rigged character (rigify add on used). But it is completely pink when i select the custom shapes. But I can see weights when i click on individual vertex group. Also ...
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1answer
43 views

Weight Paint and deforming issue

I seem to be having a problem with my rig. I've added Automatic Weights to my mesh, but for some reason, whenever I rotate or move the thigh or control root, the legs deform and split away from the ...
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57 views

Weight Painting - mesh going purple

Just started experimenting with Weight Painting, and for some reason, if I've painted anything on a mesh and then right click on an armature, the mesh goes purple. What's happening here? How do you ...
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17 views

Reimport to Unreal from Blender leads to incorrect weights

I wanted to adjust UVs of a skeletal mesh, but have problem with re-importing it back to Unreal. Weight paint applied to each bone is much stronger then weights in Blender which leads to incorrect ...
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34 views

Use texture + color ramp to set density vertex group for particle system

I created a landscape of diffuse shaders, e.g. for meadow and rock and combine them with a Noise Texture + ...
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1answer
33 views

Re-question: Shape of mouth is awkward

I'm doing rigging of the mouth using rigify. Ringging seems to be good(I think), but when i open the mouth, the shape of mouth becomes a little awkward. Do I have to make the weight paint work more ...
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27 views

Blender crashes when I try to bake a wet paint

I'm following this tutorial: https://youtu.be/VbHqIDLa39I?t=2340 and have a problem at minute 39:00: When I try to bake the image sequence from the wet paint at the dynamic paint output it directly ...
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1answer
23 views

Mesh Part deforms without Weight painting being applied to it

After parenting an armature with my mesh (using automatic weight), a part of it deforms when an unrelated bone moves even though that part of the mesh is not weight painted (its completely blue). ...
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1answer
48 views

Automatic Weights failing

I'm trying to rig a digitigrade model (which is already a challenge in itself), but I've hit an impasse where I try to generate Automatic Weights and it just fails, saying "Bone Heat Weighting: Failed ...
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0answers
15 views

2D weight paint problems

This here cut out doll won’t behave the way I want it to. To the best of my knowledge I have tried to weight paint it. In weight pain mode, no bones are affecting parts other then the assigned. I know ...
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1answer
20 views

Weight paint against current pose?

I want to add some new mesh object to my posed avatar. But by default weight paint is against rest pose. So when paint in current pose, the new mesh would "fly" away. Is it possible to treat as if ...
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0answers
10 views

Using Vertex Paint to variate Linked Duplicates

Is there any way how to variate vertex colors on linked duplicates (sharing the same mesh data)? I am pretty sure it is not possible as vertex color is a part of the mesh so only some vertex paint ...
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20 views

Mesh doesn't exacltly follow the disconnected bones

I was rigging a character when I realized the mesh doesn't exactly follow the bone location (as you can see on the images). It's a big problem for the animation of my character, mainly for the eyes. I ...
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1answer
24 views

Fingers do not move when i move right hand

There is no problem when i move left hand, but some of fingers do not move when i move right hand. Perhaps the solution is weight paint. I do not find which bones have this problem. here is the....
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1answer
72 views

Add armor to the body without long weight paint

After character export from Unreal Engine, I have one merged mesh with vertex groups (terrible export, had to add 110 to Z coord of every static mesh). The body has the weights I need, but armor doesn'...
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1answer
45 views

Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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25 views

Is there a way to fix mesh not deforming correctly?

I'm very close to scratching my head bald with this. Blender vertex groups is very inconsistent, I get random selected vertex when it was never selected, the mesh painting doesn't help either. I used ...
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3answers
80 views

How do I achieve more control over Fairy Wing Meshes?

I've got a set of fairy wings I'm making for some 3D animation software, and I'm trying to make them flexible - i.e. so that they can be rolled and curled, as well as flapping. While I've had some ...
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18 views

Is there anyway to have interavtive weight painting in blender?

Something like weight painting in maya. Where the software prevents you from having overlapping influences during deformation
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1answer
27 views

Why does subtracting weights add weights to other parts of the mesh?

So my problem is that I'm trying to subtract weight, and it works in some areas, but in other areas of the mesh it just adds unsubtractable weight to the mesh. Is this a bug, or is this something that ...
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2answers
43 views

Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
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0answers
20 views

How to combine two armatures weighted to two meshes without losing weights?

The title says it all. I have 2 armatures, each one has a mesh that was manually weight-painted. Trouble is, when I try combining the armatures with Ctrl+J, the ...
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Rigging and Animation Problems

[![So this picture over here is the characters two legs wich are attached together it was rigged by mixamo and had stretches so i removed them with weigh paint. When I rotate it through pose mode this ...
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26 views

Blender - Bone heat weighting: failed to find solution for one or more bones

I am using Blender 2.78 and as it seems I am facing the most common problem that can be. I am receiving an error: Bone heat weighting: failed to find solution for one or more bones when i try to ...
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1answer
21 views

Using weight paint

I have tried some things to make a part move with an armature at a folding line. And it's almost working fine, but due to the mesh it looks a little bit weird when I move one bone upwards in the Pose ...
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0answers
104 views

Weightpaint for rigging (autonormalize to only 2 bones)

I have a problem with weightpainting, speacially with human heads. What I would like to do is, in a human head, using autonormalize, blur weights between 2 bones, but exclude bones that are near. I ...
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8 views

Issues weight painting shirt to IK bones?

Ok, im having an issue with weight painting a shirt onto a body where the shoulder bones/biceps are rotated to compensate for IK bones that have pole targets at -180 degrees. The model is rigged this ...
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21 views

Several problems regarding rigging

I downloaded a mesh from a website and started rigging it, but I'm having a lot of trouble making it work. The first issue is that in Pose Mode I can't reset the pose to the Rest Position. After ALT+...