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Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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Re-question: Shape of mouth is awkward

I'm doing rigging of the mouth using rigify. Ringging seems to be good(I think), but when i open the mouth, the shape of mouth becomes a little awkward. Do I have to make the weight paint work more ...
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21 views

Blender crashes when I try to bake a wet paint

I'm following this tutorial: https://youtu.be/VbHqIDLa39I?t=2340 and have a problem at minute 39:00: When I try to bake the image sequence from the wet paint at the dynamic paint output it directly ...
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1answer
11 views

Mesh Part deforms without Weight painting being applied to it

After parenting an armature with my mesh (using automatic weight), a part of it deforms when an unrelated bone moves even though that part of the mesh is not weight painted (its completely blue). ...
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1answer
14 views

Automatic Weights failing

I'm trying to rig a digitigrade model (which is already a challenge in itself), but I've hit an impasse where I try to generate Automatic Weights and it just fails, saying "Bone Heat Weighting: Failed ...
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15 views

2D weight paint problems

This here cut out doll won’t behave the way I want it to. To the best of my knowledge I have tried to weight paint it. In weight pain mode, no bones are affecting parts other then the assigned. I know ...
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1answer
13 views

Weight paint against current pose?

I want to add some new mesh object to my posed avatar. But by default weight paint is against rest pose. So when paint in current pose, the new mesh would "fly" away. Is it possible to treat as if ...
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8 views

Using Vertex Paint to variate Linked Duplicates

Is there any way how to variate vertex colors on linked duplicates (sharing the same mesh data)? I am pretty sure it is not possible as vertex color is a part of the mesh so only some vertex paint ...
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17 views

Mesh doesn't exacltly follow the disconnected bones

I was rigging a character when I realized the mesh doesn't exactly follow the bone location (as you can see on the images). It's a big problem for the animation of my character, mainly for the eyes. I ...
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1answer
19 views

Fingers do not move when i move right hand

There is no problem when i move left hand, but some of fingers do not move when i move right hand. Perhaps the solution is weight paint. I do not find which bones have this problem. here is the....
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1answer
39 views

Add armor to the body without long weight paint

After character export from Unreal Engine, I have one merged mesh with vertex groups (terrible export, had to add 110 to Z coord of every static mesh). The body has the weights I need, but armor doesn'...
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1answer
39 views

Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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20 views

Is there a way to fix mesh not deforming correctly?

I'm very close to scratching my head bald with this. Blender vertex groups is very inconsistent, I get random selected vertex when it was never selected, the mesh painting doesn't help either. I used ...
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3answers
73 views

How do I achieve more control over Fairy Wing Meshes?

I've got a set of fairy wings I'm making for some 3D animation software, and I'm trying to make them flexible - i.e. so that they can be rolled and curled, as well as flapping. While I've had some ...
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18 views

Is there anyway to have interavtive weight painting in blender?

Something like weight painting in maya. Where the software prevents you from having overlapping influences during deformation
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1answer
25 views

Why does subtracting weights add weights to other parts of the mesh?

So my problem is that I'm trying to subtract weight, and it works in some areas, but in other areas of the mesh it just adds unsubtractable weight to the mesh. Is this a bug, or is this something that ...
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2answers
23 views

Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
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14 views

How to combine two armatures weighted to two meshes without losing weights?

The title says it all. I have 2 armatures, each one has a mesh that was manually weight-painted. Trouble is, when I try combining the armatures with Ctrl+J, the ...
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9 views

Rigging and Animation Problems

[![So this picture over here is the characters two legs wich are attached together it was rigged by mixamo and had stretches so i removed them with weigh paint. When I rotate it through pose mode this ...
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15 views

Blender - Bone heat weighting: failed to find solution for one or more bones

I am using Blender 2.78 and as it seems I am facing the most common problem that can be. I am receiving an error: Bone heat weighting: failed to find solution for one or more bones when i try to ...
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1answer
20 views

Using weight paint

I have tried some things to make a part move with an armature at a folding line. And it's almost working fine, but due to the mesh it looks a little bit weird when I move one bone upwards in the Pose ...
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10 views

How to copy weights from one object to another without copying bone attachments?

Good day. For a character, I am transferring weights for different pieces of clothing (shirt, pants, etc. that are separate objects) and it's all well and good; Transfer Weights works as intended. ...
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30 views

Weightpaint for rigging (autonormalize to only 2 bones)

I have a problem with weightpainting, speacially with human heads. What I would like to do is, in a human head, using autonormalize, blur weights between 2 bones, but exclude bones that are near. I ...
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8 views

Issues weight painting shirt to IK bones?

Ok, im having an issue with weight painting a shirt onto a body where the shoulder bones/biceps are rotated to compensate for IK bones that have pole targets at -180 degrees. The model is rigged this ...
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21 views

Several problems regarding rigging

I downloaded a mesh from a website and started rigging it, but I'm having a lot of trouble making it work. The first issue is that in Pose Mode I can't reset the pose to the Rest Position. After ALT+...
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13 views

Why do parts of the mesh seem to stick to center?

I’m in weight paint mode and skinning a body. When I move the foot IK bone at a certain point the mesh goes bananas … I checked the rotation of the bones an it is correct. Has anyone an idea what ...
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1answer
21 views

mirror modifier duplicated my body

I need to mirror the changes i am doing in the weights of my character from the left side to right side, but when i clic to add mirror modifier , it duplicates the whole body
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1answer
15 views

Weighting with Cast Modifier

Is there anyway to use weight paint to determine the influence on different parts of an object while using the cast modifier? If not, is there any other way something like this could be achieved (...
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18 views

Cannot bind mesh to armature?

So I was going to create an MWE for my other question, only to find that I can't seem to get what worked in the larger example to work here. :P So I set up the bendy bones Now to bind the girl to ...
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1answer
49 views

weights not showing in weight paint mode

So I have a mesh that's touching another. I gave it a bendy bone -- and following this tutorial, I added two bones at the head and the tail of the bone that I used as "custom handler references" -- ...
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1answer
45 views

Can you use vertex Weight as falloff?

My question is how I could use vertex paint as falloff. My goal is to make something just like with a object falloff but when the object falloff is gone over a polygon it must stay "disappeared". I ...
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22 views

find bone vertices relation?

I've weight-painted my modell, but have problems with some vertices. I don't find the bones, which do the deformation of some vertices. Is there a way to find and select vertices and see the weight, ...
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2answers
54 views

Can i weight paint a logo?

Hi i woul like to paint my logo on a weighmap for my grass system but i cant figure out how to change the brush or use a texture like in texture paint mode. Is it nor possible? Should i draw the logo ...
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7 views

Is there a way to configure all the bones that affects one object to a fixed weight painted color?

Is there a way to configure all the bones that affects one object,in my specific case now it is the eye ball,to blue color,yellow color,green color or red color ? automatically,since I think that ...
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9 views

Weighting a bone which isn't posed breaks the other bones' weights

I am working on updating my shoulder rig, and I have ran into a strange issue I have added an armpit bone which helps fix deforms when the upper arm is rotated downAnd now I have added another bone ...
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1answer
24 views

Proper deformation of body mesh?

i've model a body rigg it and weight paint it and now that i want to make poses with it i realize that i have a few problems, but the real problem is that when two part of the body clash together one ...
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17 views

Plane weight painting

I need to weight paint a certain plane in my mesh for particle distribution. The problem is, you need vertices in order to weight paint which a plane obviously doesn't have on it's face. I need a way ...
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8 views

How do I add weights to a mesh (to be used for a particle system) corresponding to an image?

It is difficult to recreate weights that exactly look like the image I have. This picture shows what I currently have. I want to add a particle system using weights. The black values should ...
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1answer
43 views

Mesh Dosen't Follow Mesh Properly

I have learned how rigging and weight painting works and when I try to move these claws they deform very oddly Blend: https://ufile.io/axq1u
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21 views

Character getting unwanted motion

I have my IK target for my spine set up and it bends the actual spine pretty well but "expands" the crotch of the mesh as well. Here's what I mean. Here is the hierarchy. The base spine is parent to ...
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Adding high heels to a flatfooted rig

I have been working on a model which originally started out as a flatfooted woman (feet flat on the floor). However, as I have rigged her I now want to start adding clothes, which is pretty simple. ...
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1answer
29 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
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1answer
24 views

Parts of armature moving other parts of the model even though there's no weight paint there?

Title pretty much says it all. My hand bone is moving parts of the lower stomach area, and even though I try to subtract all of the weight paint in the area, that part still moves regardless. Any ...
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1answer
17 views

how to join multiple rigged mesh and bones

I rigged and weight painted a finger mesh, and now i need to connect the bones and the mesh to make the hand while maintaining the bone weights so i dont need to redo the weight paint for every finger,...
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23 views

Is there any way to combine two different rigs/weight paints into one without messing up the other?

I have half of a mesh with the weight paints and rigging all set up as shown here: And if I do a mirror modifier, it just copies the mesh only and both sides are moved with one side of the rigging, ...
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1answer
23 views

Arms inner part of the elbow is deformed in a circular pattern instead of a crease

Basically, the elbow does not bend in its correct way. Instead, I'm getting this: Note the subdivision surface value is set to 2. At subdivision level 0, I get a better (not perfect) result: I can't ...
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1answer
17 views

Everytime I weight paint it moves the model [duplicate]

I am fairly new to blender. Please, if you know the answer just post it down here, and get it over with. Whenever I weight paint the model I have it moves the painted area to some weird origin ...
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34 views

Weight painting moves the mesh

I am fairly new to blender. Please, if you know the answer just post it down here, and get it over with. Whenever I weight paint the model I have it moves the painted area to some weird origin ...
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0answers
8 views

Each bone is deformind the entire mesh and not just a part of it

I am still an amateur to blender and I usually use automatic weights for my Character's armatures, but this time I have encountered a problem in which the automatic weights makes so a bone has a way ...
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25 views

Vertices not following the weight paint

I have this problem were I tried automatic weight paintto rig a character, but when I tried to edit some weights from certain vertices, they kept in the same place. Now I tried to create empty groups ...
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1answer
100 views

How to copy weights from one bone to another?

I was manually weight painting some bones on one side of a character, I then named them properly using ".L" for left side and then I used symmetry to copy them to the right side. It copied them, ...