Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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I want to have a mesh fully automatically weight painted by a select number of bones in my armature

So I have this low poly block out character I want to attach some animations to. For most of the limbs, they are seperate meshes, which means I parent the mesh directly to a bone. But for other meshes,...
ZerotheHero.TakeaSip's user avatar
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Interpolated and simple particles do not respect weight painting

I'm using Blender 3.6.2 (Specifically the EEVEE SSGI build) and I'm trying to create an eyebrow. I need to limit the hair particles within the plane I use, using a weight painted area. The problem is ...
Nishen Samuel's user avatar
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Get (and set) vertex/point weight from/to a GreasePencilPoint? (Python)

Im a bit confused. I'm trying to get the weight from every vertex/point in a GreasePencil Stroke, to later assign them to another stroke in a different frame. I can access the (active) GreasePencil by ...
Ommadawn's user avatar
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Reduce wireframe opacity in the Weight Paint mode

When I enable Wireframe in the Screen Overlay TAB there is an Opacity option, but it does not affect the wireframe on the selected mesh for weight painting for some reason, it just makes it look less ...
PlanetControl's user avatar
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how to select object in weight paint mode 4.0?

When I turn on Weight Paint mode and activate Pose mode, I can't select objects. I've also unlocked the object mode. I've checked the keymaps and tried everything, but nothing seems to work. What ...
supermoon1234's user avatar
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New to Blender. Why can't I interact with my rigging bones, Bones don't influence mesh and I can't to see where they are influencing the weight paint

Thank you in advance to anyone that helps me!!! I've been working on this for a while now and about to start ripping my hair from my own rig. I think I have joined the rig correctly to the mesh with ...
Jason Neptune's user avatar
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28 views

Rigging and weight painting problem

How to make sure that the hands do not fall through the body and how to correct the stretching and strange shape of the model during animation Blender project: https://drive.google.com/drive/folders/...
Михаил Байраков's user avatar
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Rigging - Unwanted "Stepped on chewing gum" effect?

I'm still learning, so please be patient. And I'm sure this has been answered on this site before, but I'm not sure what to search for. I have imported a Genesis 9 Daz character into Blender using ...
meineananas's user avatar
1 vote
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22 views

Best way to rig poly hair?

I have made a model of which I plan to use automatic weights for the body, and parent objects that dont need to move dynamically like the eyes, teeth and such to the armature by selecting the object, ...
JdesignJ's user avatar
1 vote
1 answer
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How to unlink a vertex group from Armature?

So, I have a mesh, and I only want some of the vertices not affected by the armature. I know I can weight paint, but I constantly do automatic weight since I do a lot of changes. Is there a way to ...
SoulStar's user avatar
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1 answer
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Symmetry not working in Weight paint mode

Anyone would know why when I try to weight paint, I can't use the symmetry option to mirror vertex groups? For context I used Rigify and have now this message that says: "This property is for ...
BottBrothers's user avatar
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Why is my neck bone influencing more than it should?

I am trying to get my armature (basic human rig) into position so I can pose my character. But when I get to the neck bone and fix the influence on this, it doesn't actually seem to be changing much. ...
Manana's user avatar
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Weight Painting symmetry Issue

I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything. Sometimes I subtract on the left eyelash then ...
Logan freeman's user avatar
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Trying to attach clothes to mixamo animated character, and I am getting some weird deformations. What am I doing wrong or missing?

My apologies for not having gif show on my post, Im having some server issues uploading the gif here. The gif of my issue can be seen here and blend file can be downloaded here. Im using mixamo to ...
Matthew Park's user avatar
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How can I add clothes to a character in Blender that I animated in mixamo?

imgur gif uploads never work for me for some reason, but here is a gif of my issue. My Blend file can be found here if needed. Used mixamo for the first time today, when i uploaded my character to rig ...
Matthew Park's user avatar
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How can I control the influence areas of bones when using the automatic weights feature?

I created my own 3D character model, and it's a cartoon-style animal character. I made a skeleton for the character. I noticed when I moved the character's eyelids that the forehead of the character ...
Jorma Nordlin's user avatar
1 vote
1 answer
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How do I get this separated mesh to function properly with the included animation?

I have this figure: His right arm is included as a separate mesh. The armature is designed for this arm to function together with the rest of the mesh in an animation, but the arm has come detached ...
Jack Harris's user avatar
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Weird rigging deformity

I have just completed my model and I am trying to rig it but having some issues. Most of the times I would just allow Blender to auto rig it which is what I did and it usually works but for some ...
TapClock's user avatar
1 vote
1 answer
30 views

Armature Posing Abnormal Hip Line & Legs Cave In

I made an armature and connected it so a stick figure I made. The issue I'm running into is when I bend the knees of the armature. The upper thighs of the figure begin to cave in, and a line appears ...
BumbleFool's user avatar
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Painted weights on hand is messed up, spikey looking

I just finished weight panting the hand on this model and I thought it seemed good, but when I moved the hand or arm bone the hand didn't follow entirely. It spiked out like so: I made sure "...
Expandular's user avatar
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Transfer weight paint from character to Heels while character isn't in rest position

I don't know if this is possible, but might as well ask before trying some other stuff: I have got this character in a standard flat footed T-Pose as rest pose. I added some heels I liked and to ...
Synx's user avatar
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Bone Roll disturbing Mesh Rotation in Pose Mode

When, I done may Weight Paints my Edit Bones are Like this: But, When I'm creating control bones, I realized that I need to change the ...
Mohit Saini's user avatar
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How to use the pose library in weight paint mode?

i can pose the model in the pose mode-> enter weight paint mode but its only from the first pose i entered with and whatever transformations i added from there. I also don't get the pose -> ...
Jaye Skafidas's user avatar
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Can weight paint symmetry by "Mirror vertex groups" which includes several naming rule be more flexiable?

When I need to paint weight synnmetrically, I found I only can do so when bone's name is like ".R" and ".L". But now I work on the bones which dont have that naming rule. How can I ...
kato 's user avatar
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2 votes
2 answers
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How can I make all the object particles point upward in a cone fashion?

I'm making another branch for my tree model this time I want it to look like a white pine that I modeled it off of google images. The leaves should be moving more upward in a V shape/ cone shape while ...
Stephen's user avatar
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1 vote
2 answers
49 views

How to select a bone in weight paint mode?

I don't know how to select a bone when I am working in Weight Paint mode. How to select a bone when working in another bone at weight paints?
Vivek Vk's user avatar
2 votes
1 answer
31 views

Vertex Groups transform

I have vertex groups in my model that is bind with automatic weights to an Armature. I have another model with particle system with Vertex group_(Hairs). So, I want both Vertex groups - previous one_(...
karan kumar's user avatar
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Weight Paint Issues...using vertex groups

Trying to apply the appropriate weight paint, however my mesh "breaks" when any form of paint is applied. Am I missing something? I know I have multiple items in on mesh but I'm simply ...
Anon's user avatar
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115 views

Blender 3.6.2 Normalize weights not working correctly

This looks like a random bug - I'll be doing fine, then normalizing stops working and I can't figure out why. The behavior: Auto-normalize setting on brush stops working, same thing for the Weight ...
Ada Radius's user avatar
1 vote
1 answer
40 views

Tree instance geometry nodes don't follow the weight painting

I'm follwing this Youtube tutorial, my trees just spawn randomly without following the weight painting on the landscape plane. Blend file
DEFAVLT's user avatar
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weight paint on influence of maintain volume constraint

I'm trying to apply the maintain volume constraint on a part of an object. So specifically, I want a part of a cube to keep its shape, and another part of that same cube to bulge out (as per maintain ...
mensink's user avatar
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0 answers
9 views

symmetrical weight painting can't let me paint center vertices of a mesh with mirror modifier and armature modifier

I know how to do symmetrical weight painting on a mesh with mirror modifier and armature modifier, but this setting prevents me from weight painting center vertices properly. my mesh is like 1st ...
Yokomizo's user avatar
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1 answer
29 views

help with weight painting

This model is very picky about when I try to weight paint it, anyone have any tips?
Agent Evan's user avatar
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0 answers
21 views

How can I get meshes to snap into place by pairing them with bones?

I have a mesh and armature I'm importing into Blender as an FBX. I'm having a chronic problem where characters are imported with fully functioning geometry and armature, but the eyes are importing as ...
Jack Harris's user avatar
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1 answer
268 views

Blender 3.6 does not react at all to the auto normalize option

Blender 3.6 does not react at all to the auto normalize option, the skin weight softening brush works very poorly. Mirror coloring of the weight of symmetrical bones is turned on extremely rarely, ...
MrGravicaper's user avatar
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1 answer
18 views

Weight painting without changing vertex group

I use vertex groups for material assignment, besides just weights. I'd have a vertex group "Arm_L", then assign the vertices of the left arm to it. But to make things look good I have to ...
reign's user avatar
  • 309
1 vote
1 answer
19 views

How to better visualize weight?

Do I really have to click through every bone to see what causes a vertex to move? Isn't there a better way to see what bones affect what area?
reign's user avatar
  • 309
1 vote
1 answer
45 views

Bones and Mesh misaligning when rotated

I'm relatively new to making posable models, and I'm experiencing an issue where some bones near the head bone and meshes near the head mesh are misaligning when the head bone is rotated. I've tried ...
Guest15's user avatar
  • 13
2 votes
1 answer
65 views

Parenting Mesh to Bones Issue

I have been working with blender for a few months now and just tried modeling a character which I am currently rigging and completed weight paint on. After completing the weight painting of all the ...
CaptainFishboy's user avatar
0 votes
0 answers
18 views

Rigify Rig Issue

I have used rigify to rig a character. However when I move the neck some vertex of the chest move with it. I gave 100% influence with auto normalization on the chest vertex, but it still moves with ...
Shoeb Rahman's user avatar
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0 answers
9 views

Can you copy an area of weight painted vertecies and paste it onto another surface?(v3.0.0)

I have an example image underneath this text. So, let's say I want to copy al these painted vertecies that you can see in the image and paste them onto another surface, in my case another model. Is ...
FalconBreath's user avatar
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0 answers
29 views

Inactive areas in weight paint still move no matter what I do

Moving the arms on my character deforms the hands for seemingly no reason. In both styles of weight paint view, they are not active whatsoever. I also attempted to manually remove the vertices from ...
ebomb's user avatar
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1 vote
2 answers
19 views

Weight Painting Issue: bones move parts of the mesh differently to others, even though I intend for them to move the same way

I'm attempting to rig this gun to some bones However, when I paint the weights, the bone I connect it to, for some reason, screws with the Mesh, with some parts bugging out. Strange part is: I've ...
DeadSnake's user avatar
0 votes
2 answers
43 views

Model parts stretching when moving armature

I just made a human model and rigged it, but its body parts are stretching unnaturally when I'm moving these bones (images provided): upper arm forearm hand (palm) Should I do retopology, weight ...
unreal kirill's user avatar
2 votes
1 answer
85 views

Is there a way to display the vertex weight values for each vertex in the viewport while weightpainting a vertex group on the viewport?

I've always found it difficult to tell quite accurately enough the weight of the vertex while weightpainting, I'm aware the colors are there to indicate it but i've found it hard to tell quite ...
Cerulean's user avatar
1 vote
1 answer
47 views

Smooth out rigging?

I'm still a little new to rigging. I want to try and make this tail curve a little smoother and not look like a finger. I looked up tutorials, but all I could find was to use bendy bones. However, ...
Artimeises's user avatar
0 votes
0 answers
15 views

Weight Painting Issue only shows up on render

I've got the model set up with weight painting and it looks perfectly fine in Blender. When I render an image I can see it tearing through though. What causes the difference during the render and how ...
Yecats's user avatar
  • 125
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0 answers
29 views

How to weight paint the skeleton with muscles

I bought a human skeleton model with muscles. It has a lot of bones and different muscles. I want to place the model into certain position to show an exercise and hide all the muscles that are not ...
Anže Jurc's user avatar
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0 answers
20 views

rig has weights but dont copy after rig generation

rig loses it's weights upon generation. this post: (Rig does not move the mesh) suggests that rigs of multiple pieces dont work so u should join them and then generate. but mine doesn't work either ...
Jaye Skafidas's user avatar
0 votes
0 answers
98 views

Asking about Weight Painting & Easy Weight add-on

guys. I am a newbie when coming to Weight Painting. I am using the Easy Weight add-on because I heard it's much better. But I have some questions: What is Accumulate and How to use it? I usually ...
Iampoor's user avatar
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