Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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Bone Heat Weighting: failed to find solution for one or more bones, multiple solutions attempted

I am attempting rig a model using Automatic Weights. I am getting an error: 'Bone Heat Weighting: failed to find solution for one or more bones' I have attempted the following fixes: Confirmed there ...
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What would be the best way to weight paint this character with a lot of layered clothing?

I recently modeled this character and when adding a rig, the clothes overlap, or the automatic weights add unnecessary paint to parts of the coat. I know basic weight painting.
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Weight paint controlled texture?

Is there anyway to control the gradient with a weight paint? If so, how could I pull this off and how can I change the falloff for the weight paint for the eyes?
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How to get specific values and "in between" values when weight painting?

I noticed that a lot of models for games with mid poly models seem to have their vertices' weight value have very specific values, for example: 0.1, 0.2, 0.3, 0.4 etc. When they have in betweens of ...
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1 answer
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Can't Change Weight Paint to Anything but Blur

While trying to weight paint, I somehow got stuck with just the blur tool and I can't change it back to draw or any other brush type. What did I do and how do I restore this to normal?
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Why is this part of the mesh following this bone even when I paint over it with a fully-weighted Subtract brush in Weight Paint mode?

On Blender 2.93 I'd rather not post the .blend as this model is meant to stay private. The strand of hair that moves with the antenna's bone in this screencap really says it all. It was exported as a ...
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Unable to weight paint the "knee" area of my character?

So I have 'Add' selected on the weight paint and when I try adding weight to the knee on my characters legs it wont add anything no matter how many times I click or how I adjust the strength. It will ...
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Mirror existing weight paint to other bones

I have seen many similar questions but haven't been able to find an answer for my specific issue As you can see in the image, the arm on the right is properly painted, and the arm on the left has NO ...
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Transfering One Weight Paint Armature To Another Armature

I keep seeing how to transfer two meshes onto one armature, but I can't find anything to help on two armatures on the same mesh. I have a humanoid model I want to transfer the old armature weight ...
1 vote
1 answer
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The automatic weight did not work

I'm new to Blender and these problems had been bothering me for two days. I'm creating a female character and trying to add armature to it. I used the armature deform with automatic weight to parent ...
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I've weight painted bones before generating a rig in rigify and the generated rig controls doesnt move the character

ive manually weight painted every bone before generating a rig with rigify and every tutorial generates rig before doing that and i was wondering if theres a way to have a moving generated rig without ...
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Blender Armature Movement Distortion Misshapen Mesh Issue

I'm new to Blender and I'm sorry if this is a noob question. I have tried all sorts of things including manual Weight Painting. I have a giant blob mesh. I need to open and close the mouths with ...
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Detached Mesh not moving properly with Armature

I'm having an issue with detached mesh that is joined with a rigged mesh not moving fully with the Armature. I have eyes joined with the head and when the head moves with the Armature the eyes will ...
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My bone isn't moving the part it's weight painted to for some reason

I have a model, and part of the model is separated and is able to be moved. It's weight painted red for both the main bone and for the individual bone controlling it, but when I try to move the bone ...
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Getting into Weight Painting mode with multiple meshes

I created a character using the MakeHuman application so I now have multiple meshes for this character. So there are separate meshes for the person, hair, shoes, clothes, eyes, and teeth. I'm in ...
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Issue with overlapping bones

I have character model that have multiple objects and bones. Models were psk files. I want to merge all bones in one armature but ctrl+j simply doesn't work. It ...
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1 answer
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weight value has no effect

I'm trying to put different weights on some places but no matter how much value I set, it always appears like it's on 100% influence. is this a bug? is there a way for me to fix this? the bones have ...
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1 answer
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Blender FBX Export causes artifacts in weight painting

using the blender FBX export is creating these artifacts, as seen in the image. I've done a little playing with the export settings so far but nothing exhaustive. I've already checked the scaling of ...
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Blender 3.0 donut tutorial (Geo-nodes/weight painting problem)

I'm currently struggling with Part 9 of Blender Guru's donut series for blender (https://youtu.be/4WAxMI1QJMQ). Specifically at 22:00 or so! Here he manages get his sprinkle density value (based on ...
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1 answer
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Some vertices move and are not smooth in pose mode and weight paint

I don't know why the vertices has changed. Although when I went out to look at the original edit mode. There was nothing wrong. This happens only in the right hand. Previously, I had weighted in the ...
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Grease Pencil Armature Partial Binding

I'm trying to bind grease pencil to an armature. The armature is very 3d and the grease pencil follows along in similar fashion aka it's not on a 2d plane like many use it. Tried using a lattice as a ...
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paint weight errors?

Okay need help or opinions from senior artist or more experience one. I using rigify and already parent with automated weights to my mode, but the problem is there's certain area of the face that ...
2 votes
1 answer
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Can you copy weight data to other side of mesh (Blender 3.2)?

Is it possible to mirror your weight painting AFTER already painting one side of your mesh? My armature was paired with automatic weights and I adjusted the RIGHT side of my mesh, assuming X symmetry ...
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rigify not working while sending to another pc

me and a friend working on a project, i create bodies and he gives armature and weight paint. when he sends it back i get the the warning on "rig_ui.py error" which the internet had tought ...
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Weight Paint - mesh deformed for certain bones?

PLEASEeee I've been trying to work on this for 5 days and can't find anything online. I was weight painting the bones for the armature, and everything was working very well (both legs working ...
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Weight paint only working on certain parts of a model

I followed this tutorial to rig a character and animate it, however, when I got to the weight paint part, the weight paint only worked on certain parts of the model I created. See below: The weight ...
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Bones not attaching correctly

I got this animation motion capture online and it is being very funky. If you look at the knee and the hips it is using the entire bone when I think it should be only using the bottom. It there any ...
1 vote
1 answer
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Why is my weight painting not following brush strokes, when trying to paint for a vertex group on a plane

i want to make a plane with grass using particle system. For that i start with a plane, create a vertex group and go to weight paint mode to paint the areas where i want grass. But for some reason, ...
-2 votes
1 answer
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Character cloth moving strange to use weight bone

Automatic weighting of parts of a jacket. I have tried to associate the armature with the weight of the jacket, but the upper neckline of the jacket, which is associated with the data that has hair ...
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1 vote
1 answer
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Moving any of IK handles in Pose mode deforms a part of the mesh no matter what

I have created a character using DAZ 3D, which includes the rig. Then I modified the head and I weight painted the head bone and the neck bone. I only tested how the neck deforms in pose mode, I moved ...
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In weight painting, I have at least two vertexes refusing to take zero weight

I have Auto Normalize and Falloff Shape > Projected turned on and Front Faces Only turned off. I think it was not painting through the mesh. I have checked that the vertices are not overlapping and ...
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1 answer
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Weight paint error

In my model you can see, that legs are blue in the weight paint mode. But when I rotate the bone, legs move too. Why is this happening? I removed doubles by pressing M -> By Distance.
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Major Clipping Issue With Dress

I’m new to blender. I have been facing a lot of clipping issues when creating a dress for decentraland. I tried using the transfer weights option in the weights tab in weight paint mode, but I am only ...
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1 answer
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how can i convert texture to vertex weight in blender?

H i , as the title say's im trying to convert a texture ( clouds or any other procedural texture ) to weight map it seems like there is a vertex weight edit modifier that could do that but i can't ...
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Automatic weights application issue [closed]

When I parent my mesh and armature with automatic weights, the weights don't work properly. I have tried recalculating normals, but it did not work. This is my mesh and armature: This is the way the ...
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Why does my bone make the wrong part of the mesh move? [duplicate]

I have a robot character and I have put a skeleton in it, it works except for the bones of the left arm, that is, they move the left arm but they also move a part of the left leg. This is my character:...
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1 vote
1 answer
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Vertex Paint NOT based off geometry/ vertices?

I want to vertex paint on a model but when I want to paint a blank face, it does this: I understand Vertex paint uses VERTICES, but where there are smooth faces (and lack of vertices) am I just SOL?
2 votes
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Mirroring in weight painting mode is distorted

I apologize if this question seems stupid, I am a total noob in Blender. Whenever I try to mirror the weight on a bone, it comes out all splattered and distorted. I have two screenshots of what ...
2 votes
0 answers
29 views

Changing the weight paint of bone changes another

So I'm trying to use rigify to rig a model, and I've run into a very specific problem that I have given up trying to solve. The eye lids have influence over the actual eyes themselves, so I tried to ...
1 vote
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Why is there weight paint on no deform?

I turned off deform by checking the button for my bicep bone so the three little bones inside would have more control. But when I went into wight paint mode there was still some wight on it which is ...
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1 answer
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Bone heat weighting: failed to find a solution for one or more bones - no duplicate vertices [duplicate]

When I use the rigify basic human meta rig and try to parent it to the mesh, it displays the problem stated in the title. I've tried deleting duplicate vertices and 12 were deleted but it still didn't ...
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Is it possible to use shape keys after a Mixamo rigging?

If I use Auto-Rig Pro to rig a character, I can choose not to use their face rig, and use my own facial shape keys to create/add a custom face rig of my own. If I use Mixamo to rig that same character,...
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How do I get the easy weight addon working on Blender

Easy weight addon is an addon for weight painting used in the Blender rigging live stream on YouTube. I have download and installed the add-on but it seems not to be working. I get this error Tool <...
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Unable to remove stray hairs

I am having trouble trying to remove these stray hairs which are appearing inside the zero weight areas of my mesh as you can see in the image. No hairs appear until the children are visible but i ...
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1 answer
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Why isn't this bone moving the mesh it's weight painted to?

I have a bone that's tied to a vertex group with painted weights: But when I move the bone in pose mode, the mesh won't move with it. You can find the .blend file here. Why is this happening? Thanks ...
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Problems applying Subsurface Division with Armature

Noob here! I modeled a penguin for a Unity game and made an armature and already made walk cycles and idle in the actions. The problem is that in order to use the model on Unity, I have to export the ...
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How to paint weight an object created by geomety node [duplicate]

I am trying to create a doctor strange portal by geometry node and use weight painting to control the density of the particle system. However, it is no effect when I paint the object. How can I fix it?...
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Armature deform with automatic weights

I am new to blender. I used add-on rigify for rigging my character. I started to work with automatic weights on one leg and then mirrored it on another. As a result, legs look pretty good, but when I ...
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Adding Vertex Group to BMesh Vertex

I am trying to add or remove an object's active vertex group to the selected BMesh vertex so that I can set its weight. In this post, Accessing weights of a bmesh, I learned how to access the BMesh ...
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1 answer
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Model moving when using automatic weights

When using the automatic weight option to attach the model to the rig, the model moves down and is attached, this only happened after modeling the spikes on the wings. Any ideas on how to prevent this?...

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