Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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Why does my bone make the wrong part of the mesh move? [duplicate]

I have a robot character and I have put a skeleton in it, it works except for the bones of the left arm, that is, they move the left arm but they also move a part of the left leg. This is my character:...
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Vertex Paint NOT based off geometry/ vertices?

I want to vertex paint on a model but when I want to paint a blank face, it does this: I understand Vertex paint uses VERTICES, but where there are smooth faces (and lack of vertices) am I just SOL?
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Mesh tears apart when I try to move or rotate the armatures

I think it's because I didn't fix my weight painting or that I forgot to do something, but I don't really know. I just started on rigging a mesh object for the first time. https://www.mediafire.com/...
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Mirroring in weight painting mode is distorted

I apologize if this question seems stupid, I am a total noob in Blender. Whenever I try to mirror the weight on a bone, it comes out all splattered and distorted. I have two screenshots of what ...
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Changing the weight paint of bone changes another

So I'm trying to use rigify to rig a model, and I've run into a very specific problem that I have given up trying to solve. The eye lids have influence over the actual eyes themselves, so I tried to ...
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Why is there weight paint on no deform?

I turned off deform by checking the button for my bicep bone so the three little bones inside would have more control. But when I went into wight paint mode there was still some wight on it which is ...
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Bone heat weighting: failed to find a solution for one or more bones - no duplicate vertices [duplicate]

When I use the rigify basic human meta rig and try to parent it to the mesh, it displays the problem stated in the title. I've tried deleting duplicate vertices and 12 were deleted but it still didn't ...
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Is it possible to use shape keys after a Mixamo rigging?

If I use Auto-Rig Pro to rig a character, I can choose not to use their face rig, and use my own facial shape keys to create/add a custom face rig of my own. If I use Mixamo to rig that same character,...
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How do I get the easy weight addon working on Blender

Easy weight addon is an addon for weight painting used in the Blender rigging live stream on YouTube. I have download and installed the add-on but it seems not to be working. I get this error Tool <...
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Unable to remove stray hairs

I am having trouble trying to remove these stray hairs which are appearing inside the zero weight areas of my mesh as you can see in the image. No hairs appear until the children are visible but i ...
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Why isn't this bone moving the mesh it's weight painted to?

I have a bone that's tied to a vertex group with painted weights: But when I move the bone in pose mode, the mesh won't move with it. You can find the .blend file here. Why is this happening? Thanks ...
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Problems applying Subsurface Division with Armature

Noob here! I modeled a penguin for a Unity game and made an armature and already made walk cycles and idle in the actions. The problem is that in order to use the model on Unity, I have to export the ...
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How to paint weight an object created by geomety node [duplicate]

I am trying to create a doctor strange portal by geometry node and use weight painting to control the density of the particle system. However, it is no effect when I paint the object. How can I fix it?...
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Armature deform with automatic weights

I am new to blender. I used add-on rigify for rigging my character. I started to work with automatic weights on one leg and then mirrored it on another. As a result, legs look pretty good, but when I ...
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Adding Vertex Group to BMesh Vertex

I am trying to add or remove an object's active vertex group to the selected BMesh vertex so that I can set its weight. In this post, Accessing weights of a bmesh, I learned how to access the BMesh ...
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Model moving when using automatic weights

When using the automatic weight option to attach the model to the rig, the model moves down and is attached, this only happened after modeling the spikes on the wings. Any ideas on how to prevent this?...
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Armature rig moving random areas of my mesh

I've built a low Polly character and I'm now trying to rig it for animations. I followed a guide and the guide told me to use auto normalize to prevent the problem I'm having now but it doesn't seem ...
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Base mesh protrudes through armor

I am trying to position my character to push/break the pillars apart. However, when I try to put his arms into position, the base mesh protrudes through his armor (Bandos chestplate). I have tried to ...
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Rigging a character made of multiple objects [closed]

I created this simple character out of multiple objects, and then rigged it with a basic skeleton (just normal bones, no IK or constraints or anything yet). I made it using multiple parts because I'...
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Keep mesh volume during deformation based on rotation

I'm working on a project which includes a book opening and turning pages. Right now I'm trying to rig the book. Since I can't animate every page individually, I've thought about having a few more ...
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How can I make the robe act like a robe?

So I'm Making a robe for a character pose that involves a robe. From the angle in the image, the robe somewhat looks okay. But when you look at it from the other side, it tells a different story. I'...
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Some Mesh won't follow the rig and weight painting and rig is lagging

I'm new to blender and i'm making a human 3D model and somehow some part of my mesh won't follow the rig,first i modeled each of the meshes separately and then join all of them into 1 mesh and then ...
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Rigging cloth to follow only part of a mesh

I'm trying to create a character that has a blanket over its legs. I want to be able to move the feet underneath the blanket to make the blanket move, however I'm having a hard time achieving this. I'...
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Convert a depth map to a weight map to distribute objects

After watching this tutorial Distribute Objects using Weight Paint-Geometry Nodes i wanted to know if there is a way to use a grayscale map to a weight map to distribute objects?, like we could do ...
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1 vote
2 answers
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Cannot weight paint Geometry Node primitives

I'm diving into geometry nodes today using 3.1 Alpha. At this point I used Distribute Points on Faces and connected the Density Factor to a vertex group so I can use Weight Paint to change the value. ...
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How do I tell Blender which bone I want to weight paint?

I need to apply weight paint manually, because the automatic weights method failed. How do I select which bone I want to apply the weight paint to?
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How to prevent influence in an area without using an extra armature bone?

Trying to prevent influence in a certain area with a character I'm rigging. How would I prevent the influence of the arm bone interact with the area near the chest and chest bone, as the arm bone is ...
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1 answer
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Apply Particles to Rigged model with weights

I have a rigged model that I applied a particle system to. With the particle system on, the particles move with the rig like I want them to, but when I convert the particles to the model and join them ...
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How to erase weight paint of grease pencil?

Tried to lower the strength to 0, but it just does not work. Any ideas? Is it a bug?
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Mesh and weight painting overlapping each other

I'm trying to paint the weight but it looks like a lot of gray spots and the paint is applied very awkwardly. I have put the random colors and it seems that the mesh is superimposed on the color of ...
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1 vote
1 answer
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Having troubles with making a rig work. (Jaw face and neck seem to move incorrectly)

Sigh, I have been working on this model over and over again. And i had to trash the old on and make this new one. But everything I try to make this model work correctly fails. the Tentacles work, the ...
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How do i get this hair to move properly with the head?

I am trying to add a hairstyle to my new avatar for vrchat but however i cant get it to move properly. I haved tried automativ weight painting and manually but nothing works! Do you guys have any ...
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Exported character from Blender to Unity breaks weight paint

This character model weight paint got broken when I exported it to Unity I made a character in blender I worked so hard on the weight paint only to find that its broken in Unity this problem looks ...
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2 votes
1 answer
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I cant solve my problem with rigging and weights

I tried to connect head with body of my model. But when i tried to setup rigging, smth went wrong with weights. If i rotate neck's bone, head rotates as well but not deformates at all. I have problems ...
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My character go nuts when i apply automatic weight

So i'm trying multiple kind of rigging for my character and rn i'm trying rigify. i'm following this tutorial: https://www.youtube.com/watch?v=pAhbO7U1ID8&ab_channel=THELUWIZART But at the moment ...
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1 answer
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Why is my weight painting not working properly?

I started working on the rig today and it worked fine until just about half an hour ago (when I deleted/dissolved the bones from the centre of the hand to the base of each finger). Now the weight ...
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1 vote
1 answer
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Add a noise texture to a weight paint?

Is there perhaps a way to add a noise texture to the weight paint? I am scattering assets with geometry nodes and want them to appear in different places via the weight map (redder means more density),...
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2 votes
1 answer
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What's wrong with my weight painting?

What's wrong with my weight painting? I can't figure why this arm is so wrong while the other as no problem. https://pasteall.org/blend/14693cc947924462bf68488780627205
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1 vote
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How can I stop a small portion of particles from jumping around in render animation?

I'm currently rendering this shot (among others) and some of the leaves in the particle system jump around at specific frames. It doesn't appear to be random though. The modifier stack has A displace ...
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1 vote
1 answer
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Weight Paint: Can't paint any vertices and some vertices disappear once I enter weight paint mode

I need help with a problem. I was trying to connect my character to the armature as usual, but once I try to weight paint my mesh changes and vertices disappear and in general i'm not able to paint ...
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How are the eyelids controlled in autorig pro?

Let's just think about the upper right eyelid for the moment. Autorig pro created the following controls: c_eyelid_top.r, c_eyelid_top.01.r, c_eyelid_top.02.r, c_eyelid_top.03.r. There are ...
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1 vote
1 answer
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Body parts disconnected after rigging

I have tried everything within my limited reach to fix this issue, however as I parent this body I imported as an fbx from Character Creator and an armature I got from DeepMotion with automatic ...
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1 answer
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[SOLVED]Why the weight paint for my bone is mirroring on the other arm?

As you can see, in the first image I have selected the right biceps and the weight paint is only there. But if I select the right Middle1 finger, I see changes in the weight paint on both arms. So ...
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Export Mesh With Vertex Groups and Weight Paint from Blender 3.1 to 2.79B

Blender 2.79 can't open blender file from higher version. Using OBJ and FBX can't do the job either. Is there another way?
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Rigify and Weight Painting

I just made a mouth rig, and used weight painting and Rigify. I was following a tutorial but structured the mouth to be open on one side instead of a closed circle. When I applied the weight ...
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2 votes
1 answer
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New bone added to the Rig does not affect mesh after weight painting/vertex groups [closed]

I am new to blender. I have some background in 3dsMax. I am trying to create a rig for eyelids close and open. I rigged the body. But then when I add a new bone for the eyelid and manually weight ...
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Remove extra particles on side of object with weight paint not working properly?

So I am trying to add these pieces onto my cylinder shape donut object by using hair particles, then rendering the sprinkle piece as an object so it shows on my donut shape. Project file here https://...
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How to weight paint only one axis without affecting sides of object?

I only want to weight paint the top part of my design, yet it leaks down onto the sides. Is there a way to weight paint only one side of an object? even when I only select the top faces, it still ...
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0 votes
1 answer
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Switch objects in weight paint mode? Need to trasnfer weights for 30 different bones

I need to transfer weights from one mesh to another but only for a select few bones. The whole armature is a total of 72 bones, but I need to transfer the weights from only 30 of those bones. The ...
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0 votes
2 answers
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Why are rigify controls not following the bones weight paint?

I'm rigging a character following this:https://youtu.be/tzJ39ZOhfQ4 and all seems well until i try and move my characters hand (or any part really) and it doesn't move according to where the bones are ...
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