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I've always found it difficult to tell quite accurately enough the weight of the vertex while weightpainting, I'm aware the colors are there to indicate it but i've found it hard to tell quite accurately what amount they're at with them often (does a weightpaint gradient guide image exist on that topic?) So I was wondering if there's an option that allows you to see the numbers for each vertex's weight value, similar to something like displaying the bone names of bones on the viewport (as seen on the second image). enter image description here

enter image description here

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    $\begingroup$ No, you can't ... You can only see weight of selected vertex in 3dView Properties side panel. $\endgroup$
    – vklidu
    Jul 25, 2023 at 5:10
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    $\begingroup$ yes you can...with AN ;) $\endgroup$
    – Chris
    Jul 25, 2023 at 10:53

1 Answer 1

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you could use animation nodes (free add-on, worth learning it, it is extremely powerful) - with this very simple node setup:

enter image description here

you get this:

enter image description here

update:

i improved my node tree, so that the numbers are now always rotating to the viewport:

enter image description here

script:

import bpy

def find_area():
    try:
        for a in bpy.data.window_managers[0].windows[0].screen.areas:
            if a.type == "VIEW_3D":
                return a
        return None
    except:
        return None

area = find_area()

if area is None:
    print("area not find")
else:
    
    r3d = area.spaces[0].region_3d
    
q = r3d.view_rotation
 

node tree:

enter image description here

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  • $\begingroup$ That does seem pretty helpful, I'll try to give it a shot. Hopefully it's not too hard to learn or setup the nodes like that. $\endgroup$
    – Cerulean
    Jul 25, 2023 at 21:10
  • $\begingroup$ I've tried setting it up now, however I can't seem to get it to work right (this is how it looks imgur.com/a/MDa60gC). Would it be possible for you to send me your scene/setup so I could see closer what I'm doing wrong? $\endgroup$
    – Cerulean
    Jul 26, 2023 at 2:15
  • $\begingroup$ just play around with the scale in the object transform output, so that your numbers are smaller. Also i would check "in front" for the original text so you can see all numbers. of course the rotation depends on your setup. so you have to play with that as well so that you can read the numbers. $\endgroup$
    – Chris
    Jul 26, 2023 at 5:43

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