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Export object (obj, gltf, fbx,...) not saving textures

I have a problem that I have been unable to solve for several days. When I export an object retrieved via game assets, the images disappear, whereas if I perform the same action with a simple cube, it ...
Azoxx Gaming's user avatar
0 votes
1 answer
70 views

Rendering a Volumetric Image

So today I decided to try making a volumetric texture. (I found a mod for Kerbal Space Program that adds custom volumetrics, and I wanted to try making something.) If you're unaware, a volumetric ...
rheaunderstars's user avatar
1 vote
1 answer
85 views

Trying to clone image with transparent background won't work

I have a problem when trying to clone a png image with no background in the texture paint section. I select the image in the clone tool but when I start cloning it, the transparent background turns ...
Hacky's user avatar
  • 25
0 votes
0 answers
23 views

Use a mesh object to controll the shape of a texture on another object

Is there a way to controll the shape of a texture on one object and using a different object as the controller? I know there's mapping nodes that control the rotation, location, and scale of a texture ...
Sam_North 's user avatar
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0 answers
47 views

How to make objects transparent inside of another transparent object?

I'm trying to achieve a similar effect to the boolean modifier without using said modifier. I think the easiest way is to use a transparent object to affect the transparency of another object at its ...
Sam_North 's user avatar
0 votes
1 answer
12 views

I did the 2D face rig with the image sequence, and even if it's black, it's pink

The image sequence image name also ends with 001, 002. I set the refresh and the cyclic. It turns black when I save it
novacrown's user avatar
  • 924
0 votes
0 answers
25 views

How to Mix Image and Fabric Textures on a 3D Model in Blender?

I'm working on a 3D model in Blender and I have already applied an image texture to it. Now, I also want to apply a fabric texture on top of the image texture in such a way that both textures are ...
Dharmik's user avatar
0 votes
1 answer
134 views

Problem with Google Colab rendering with Blender

I am a novice aspiring professional in Blender who recently told me about being able to render in the cloud with Google Colab of Blender, I tried to do it with several models and although the image ...
Norami's user avatar
  • 1
0 votes
0 answers
11 views

Shading different parts of a mesh [duplicate]

I’m beginning my journey with shading in Blender and I’m wondering how to assign different shading to the same mesh. For example, when I’m sculpting a creature and I want to shade scales in a ...
Łukasz Kwiecień's user avatar
0 votes
0 answers
43 views

Dilating baked (BW) texture

I have an object with black/white (binary) baked textures, and I want to dilate the white regions by some amount. The islands on the uv map are offset by a margin. I have tried a few things, without ...
Niklas J's user avatar
0 votes
0 answers
106 views

how to make cord fabric with geometry node?

hi does someone know how to make cord fabric like this with geometry node? I try also with displacement texture, but sometimes it works not very well with some models thanks !
Meiying Lu's user avatar
1 vote
0 answers
28 views

Brushed metal texture - can't rotate the texture to get circular on top

I created this brushed metal texture out of Noise Texture. Left in the picture is the actual object I want to put the texture on to, and right is the sphere with the same texture. The sphere creates ...
Ari Lee's user avatar
  • 11
1 vote
1 answer
43 views

How to UV Map correctly a lowpoly egg model?

Hey i'm trying to texture a egg model with a water texture, i tried every type of UV Mapping (such as "Unwrap", "Smart UV", "Cylinder" ecc.) but they all have the same ...
Letz Pro's user avatar
  • 141
0 votes
0 answers
28 views

No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
Marius's user avatar
  • 150
0 votes
0 answers
52 views

Make beach waves with shading

I have the following scene: I would like to add a white outline to the water to simulate the foam from the waves clashing into the shore. I was wondering if there was an easier way than needing to ...
LD Furlán's user avatar
0 votes
1 answer
18 views

Bevel mask on texture rotation issue

I have this model that has scratched edges in Blender and when it's at no rotation, it is doing what it is supposed to. But when I rotate it 90 degrees to be standing up, the edge effect seems to ...
Alex Fleming's user avatar
0 votes
0 answers
24 views

i want to mix a texture with noise texture and only want it to be shown where noise exists

i have a grunge texture mask and noise texture, i want grunge to only be visible where it is white in noise. i tried mixing both but, was losing the details of the grunge map while doing so. how do ...
lost protonbender's user avatar
0 votes
1 answer
35 views

Exporting fbx file with textures models ara black or transparent

I have huge problem with my fbx file. The models are just black or transparent. I feel like I have tried everything. Maybe you will be able to find a problem.
oliwiajestem's user avatar
0 votes
0 answers
27 views

How can I export blend file into glb format for DeepAR?

All the textures added to the object/mesh erases auto after exporting it as glb format for DeepAR where it should remain shame even after the deepar virtual try-on.
Rakesh Karki's user avatar
0 votes
0 answers
52 views

How to texture a cartoony look?

I've been modeling for some time but I wanna know how to texture like this image because I don't understand how to do it or how to get started on doing it.
Smashattack7's user avatar
0 votes
1 answer
154 views

How to change/invert color of image texture

I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
lil guy's user avatar
1 vote
0 answers
24 views

mask/roto the part of the texture inside the shader editor

I draw a mask in the image editor. How can I use this custom mask inside the shader editor ? I want to mask out some part of the image texture using mask/roto directly - without have to render the ...
andio's user avatar
  • 2,472
0 votes
1 answer
33 views

Blender Terrain Color Mask Convert Texture

How can I eliminate the alpha transition between two colors? I don't want to let other colors appear between transitions.
Ramazan ŞAHİN's user avatar
0 votes
0 answers
26 views

Parts of texture missing on Cycles render

I've seen other people having issues where they're missing textures on Cycles render, but in my case, it's only a part of the texture. Below is what the texture looks like on material view and EVEE ...
Greyseth's user avatar
0 votes
0 answers
38 views

How to texture particle object hair

I generated some low poly fur using hair particles and a single triangle object How can i sorta "sample" the texture underneath the particle object origin, and color the entire triangle in ...
Leha2's user avatar
  • 21
2 votes
1 answer
225 views

Transparent image showing background and not logo in Blender

I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show The image shows up properly in paint: But not in Blender:
prestonferry's user avatar
0 votes
0 answers
14 views

BlenderKit material not exporting right [duplicate]

I downloaded a material from BlednerKit addon. However after exporting it into various formats and putting them inside unity, or opening them with the default windows 3d Viewer, the material looks ...
SpeedLight1221's user avatar
1 vote
1 answer
31 views

How is tutorial image displayed as background in the viewport? [duplicate]

How is this background image displayed in the viewport? I cannot see it in the outliner. Here Ian is UV unwrapping/texturing or whatever its called. But he appears to have the image in the viewport ...
miro's user avatar
  • 23
2 votes
0 answers
58 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
desperrrr's user avatar
  • 664
0 votes
0 answers
54 views

How do I make multi-mesh tileable textures?

Hi, I am trying to make parts for a dynamically sized panel. The panel consists of corner, side and center parts (depicted in the image). All these parts should be tileable, which is where my problem ...
Laura Vo's user avatar
0 votes
0 answers
25 views

How to associate multiple texture files to downloaded model?

I'd like to get some help figuring out how to associate multiple texture files with a model. I downloaded a satellite model from the NASA's 3D Resource library and opened it in Blender, but it was not ...
Ogiad's user avatar
  • 47
0 votes
1 answer
78 views

How to combine texture and normal map to create procedural paper/cloth material?

Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth. If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
darksun's user avatar
  • 111
0 votes
0 answers
25 views

How to make small waves for a river? [duplicate]

I created a river and created a texture for the water tho i want to create little waves to make it look more realistic. Any suggestion on how i can do so?
João's user avatar
  • 9
0 votes
0 answers
29 views

Is it possible to make a texture map that controls where shadows appear? And can I use that same map to display stylized dynamic shadows?

I'm making a low poly character (think like a mixture between a psp character and a character model from final fantasy 8) that makes it difficult to display rendered shadows without it looking Jank as ...
Ivory Bird's user avatar
3 votes
1 answer
81 views

What is this texture for in my imported model, and how do I connect it?

I can't figure out what it is and how to attach it? Thank you in advance for your help.
Павел Рейхерт's user avatar
0 votes
1 answer
70 views

What's the easiest way to make a tater tot/hashbrown texture/bumps in blender?

I'm trying to make a tater tot but have no idea how to start. I've got a cube with a subdivision surface modifier on it, but don't know where to go from here. I'm assuming there must be a way to ...
John Smith's user avatar
0 votes
0 answers
21 views

How can I scale a texture in relation to a plane's dimensions? [duplicate]

Might be a basic question, but I can't seem to figure out how to scale a texture based on the dimensions of a plane mesh. My goal is to make a checkerboard plane as the ground, where every square is ...
Yagor Balotsin's user avatar
2 votes
1 answer
74 views

How can I copy and paste an image texture to another mesh, then edit that copy and pasted one?

I have painted a texture using texture paint and put in on my model with an image texture. I have duplicated the mesh and material that I painted. I now want to copy the image texture, paste it as a ...
Bananasmacked's user avatar
1 vote
0 answers
28 views

Equal UV Unwrapping issue

I've always had difficulty with UV's, however I'm struggling to unwrap this one in particular. Each are different panels, I can manually and smart unwrap. However I always get the same result, the ...
Kinergy J's user avatar
0 votes
2 answers
26 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
Or1's user avatar
  • 9
3 votes
1 answer
116 views

How can I preserve these UV's when animating with bones?

I'm trying to make a face rig with a pixelated UV map. The mouth stretching (obviously) causes the UV to warp. I was wondering if there was any way to preserve the UV in the shader itself? I have ...
Mason's user avatar
  • 33
1 vote
1 answer
60 views

Blender texture distorted inside quad but correct at edges

Has anyone seen this effect before? I made polar UV coordinates for the ring and applied the standard brick texture. The polar coordinates basically take a square in UV space and squash it onto a ...
D Hughes's user avatar
3 votes
1 answer
956 views

Where is the Anisotropy BSDF in Blender 4.1?

I can't find the Anisotropy BSDF. Where can I find it in Blender 4.1?
Polimp's user avatar
  • 31
0 votes
0 answers
47 views

How do I paint a texture stencil onto an object with Python?

I'm trying to paint an image texture onto an object with bpy. I'm not running in background mode, so I can confirm the following: Object is loaded Image texture is loaded and added as a slot on the ...
jitsvm's user avatar
  • 1
1 vote
0 answers
23 views

Crop texture along mesh with boolean modifier

I'm working on a terrain mesh wich is 117sqKm. It has a 2Gb texture on it. I'm currently splitting the mesh using a boolean modifier in order to extract sections of interest. Since said texture has ...
Rodrigo Martinelli's user avatar
1 vote
1 answer
38 views

How can i achive wood texture as show in reference image

i try using magic and noise texture and do some experiment but not getting desire result. please check blender.file if you have any idea about this enter image description here enter image ...
Kapil Saini's user avatar
0 votes
1 answer
93 views

How would I create the texture and bumpy moss covered trees in this image?

I really like the look of the trees and hills in the image below. I'm assuming they used some kind of procedural generation or particle system to achieve the bumpy/mossy balls on the trees and hills ...
user41829's user avatar
0 votes
1 answer
44 views

How to make a material for small transparent pebbels

How can I make a material for small transparent rounded pebbles like silica gel pearls? They look slightly blurry and seem to have a bit of translucency to them.
LucasGSilva's user avatar
1 vote
2 answers
189 views

Mirror Reflection In GLB format

I have tried to export mirror reflection PBR. It's visible in Blender, but I couldn't export as GLB. Also I tried in babylonjs (Plugin) via export but that also doesn't work. Is there any specific way ...
Sarath's user avatar
  • 11
1 vote
2 answers
66 views

why is my texture warping/stretching?

I have an issue with the texturing / UV wrapping of my UGC/model. So First I made the links, used the array, then I made a Bezzier Circle Curved it. I Smart UV Unwrap, then I Took the Islands and ...
Lora's user avatar
  • 13

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