Questions tagged [gltf]

glTF is a file format that uses JSON for the efficient transmission and loading of 3D scenes and models. Blender has a built-in add-on to import and export glTF v2 files. Use this tag for questions related to the import and export of glTF files and for Blender-specific issues that arise from importing, using, and exporting glFT scenes.

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Trouble Exporting Mesh with Decimate Modifier (keep UVs) to GLTF in Blender

I am experiencing an issue with exporting a mesh to GLB format in Blender 4.0.1. The mesh has a Decimate: planar modifier applied with different Delimit options (position, normal, etc...), and it ...
Raym's user avatar
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Having an Issue while exporting character with rig into gltf

I've recently delved into learning animation in Blender over the past few months. With some guidance from a friend who works in the industry, I've been able to work with a base character that's ...
Yualra's user avatar
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1 answer
29 views

GLTF export settings: how to remember export path?

In the gltf export menu, there is a checkbox to remember export settings. However, there seems to be no way to remember the export path. Whenever I open this file and export it to gltf, I must set the ...
Bernard Cloutier's user avatar
1 vote
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43 views

poliigon texture is not showing [duplicate]

So I am new to blender, I want to create a flower to show on my web page. I imported a model from the poliigon, and also a texture. The problem is, the texture / colors are not visible when exported, ...
Dragos Polifronie's user avatar
1 vote
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24 views

Exporting mirrored animation

Animations that work in blender are lost in gltf format, presumably because the mirror modifier is no longer applied dynamically during the animation. These are animations where I move around in the ...
Rexor4321's user avatar
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2 answers
50 views

glTF Export creates weird Jitters in Animations

Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
blizzardlizard9's user avatar
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15 views

How to set the actions and shape key playing in the same time

I have an actions of armature and created new shape keys. After that, I set the actions and shape key playing in same time like image below, Then export to .GLTF file. the model just play only one ...
Pichet's user avatar
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1 answer
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Object masking/ dynamic hiding in render is not exporting to .glb

I'm new to GLB export. I am using a series of models generated in a structure deformation calculation code as .ply files, that I import in my scene. Each model represents the studied structure at a ...
Oxonium's user avatar
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1 answer
18 views

Can I export two different material applied for inside and outside the 3d model to gltf file?

I'm fairly new to Blender. I'm trying to apply two different textures to the inside and outside of a 3D model and then export it to a glTF file for use in a VR environment. I understand that I need to ...
So Young Song's user avatar
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20 views

Exporting all selectable things to separate GLB files

I have a .glb model of the International Space Station which is splitted into multiple objects (each object is a single module/solar panel/etc.). Now I want to export every single selectable object to ...
EarthAndMoon's user avatar
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1 answer
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Prevent blender GLTF exporter from adding Shape Keys as animation tracks?

When I export my character (with several meshes: body, eyes, eyebrows etc.), some - though not all of my meshes, end up having their shape keys as animation tracks. As seen through the Godot Import ...
Petter Thowsen's user avatar
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51 views

glb/gltf export when previewed has rotated textures

I've made a simple Blender model using image textures and some manually UV unwrapping. I'm representing these as a Prinicpled BSDF with an image texture and some bump mapping. When I export the model ...
Cristobal Sciutto's user avatar
1 vote
1 answer
93 views

Is there a way to change the scale of the model when exporting in GLB format?

I was trying to decrease the scale of my model while exporting in GLB format but I couldn't find that option like In the FBX exporter, but The GLB exporter doesn't have it If you guys have solution ...
Sairam H's user avatar
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1 answer
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Armature slightly off when baking

When I export my actions (animations) to gltf and reuse them in three.js I noticed that some bones were incorrect. Most notably, bones that should be fixed (hands or feet on the floor) are constantly ...
enyo's user avatar
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Is it possible to export a keyframed Geometry Nodes object to GLTF and keep the animation?

I have an animated GN setup that just has one value keyframed, that I want to use in a ThreeJS project. I got to the point where it successfully exports the geometry into the gltf file, but it isn't ...
Vitroid's user avatar
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1 answer
106 views

GLTF exports extra vertices

When exporting a smooth-shaded default cube as .GLTF, Blender adds duplicate vertices. The GLTF file has 14 vertices, when there should be only 8 (smooth-shaded, so shared normals). When I export to ....
KobeSystem's user avatar
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80 views

Animated Gif or Video into Glb format

Is there any method to covert multiple image sequence to animated .glb format? OR can I convert video into glb/gltf format? I want to play a video in WebAR using MindAR. Anyone can help me to do this. ...
Fatima's user avatar
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Why is this error happening when trying to export to GLTF/GLB?

I'm getting the following error when I try to export a simple 3D model as GLTF/GLB. I'm using the version 3.6.2 of Blender: ...
dawn's user avatar
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Control multiple objects with armature while maintaining individual origins?

I'm hoping to use a single bone to control the scale/rotation of many cubes, while using their individual origins as a pivot point. The reason for this is that I need to export as a small GLTF, and ...
LURO's user avatar
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2 votes
1 answer
60 views

Need help with "Cable" Rigging

I'm quite a beginner and I'm struggling with this issue. I would like to realize a THREE JS portfolio website using this model that I found on BlenderKit: asset_base_id:0734e6f3-8609-4a04-90fd-...
Andrea's user avatar
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1 vote
1 answer
79 views

Light issue while exporting as gltf/glb

I have made a 3D model in blender that will be used in an web application made using three.js. I have added area lights, point lights and objects with emission inside the model to light it up but when ...
Dhruv Dharmesh Oza's user avatar
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1 answer
73 views

How do I go about configuring Poliigon textures to be compatible with glTF export?

I have already referenced/followed the gltf export docs located here: https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html Instead of using node wrangler or equiv, it seems ...
MiMeetch's user avatar
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182 views

Export glTF: How to get separate metallic, roughness and occlusion textures?

I have imported this SciFiHelmet.gltf file to Blender. It comes with separate textures for occlusion and metallic/roughness (combined): SciFiHelmet_AmbientOcclusion.png SciFiHelmet_MetallicRoughness....
MaximumFPS's user avatar
1 vote
1 answer
73 views

Blender-exported GLTF vertex structure

I'm having a hard time undestanding how to read the vertex array properly when GLTF is exported with/without normals, uvs. For the start, I've exported the basic Blender cube without any normals or ...
Michael Sazonov's user avatar
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0 answers
13 views

Why blender adds different shader nodes when converting fbx to glb? [duplicate]

I am trying to change the shader of an fbx model to export it in glb with the glb compatible nodes. However the output changes the principled bsdf from christensen burley to random walk, and adds a ...
Alex A.'s user avatar
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20 views

Combinding armature and sphere animation

The case is that im working on combining two animations (the light settings of a sphere and rotation of an armature) from an exported gltf 3d model with its corresponding animations in a react project ...
kib's user avatar
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1 vote
1 answer
61 views

How to erase blender gltf object animations

I'm creating object animations in Blender and exporting the objects as gltf models before importing them with @react-three/drei to my development react project. There is however a big deviation ...
kib's user avatar
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Blender fbx to gltf export gives error

UPDATE: error solved itself, will leave as reference in case someone in the future comes across something similar. Here is the error, i think it has something to do with the lack of animation? ...
Jerry Xu's user avatar
3 votes
2 answers
92 views

B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?

Pretty much as the title states. I have a material that I've exported as a GLB file. The roughness texture is originally black and white, but when I re-import the GLB back into Blender, it's turned ...
Ben's user avatar
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When my model is exported to gltf, the model is deformed. What is the problem?

It looks like the body of the dish has stretched and the bracket is normal. Looking forward to and thanks for your answer~
Jianqing Liang's user avatar
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26 views

My Armature problem when exporting models with rigs as GLTF

I have a problem when I export my mesh with a rig as a GLTF, The model always cresses at the vertexes like this. Can someone help with this. I'm using Blender 3.6 by the way but it still happens on ...
REJ Studio's user avatar
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0 answers
147 views

How can I embed an image sequence so I can export a .gltf, .fbx, .obj file etc. that retains that animation?

I have a simple rectangular plane that has a 2D png image sequence applied to it. Super simple, I built it using the Import > Images as Planes method. It seems to working well in blender, because I ...
fairetype's user avatar
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0 answers
11 views

Wavefront C++ (.obj) importer produces more vertices when later exporting glTF than old Python Wavefront (.obj) importer [duplicate]

My workflow for producing glTF file involves importing my OBJ file into blender. Tweaking things then exporting it from blender as an glTF. After import blender shows that the old python OBJ importer ...
Cray-1's user avatar
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1 vote
1 answer
139 views

"Bake" Array and Curve modifer animation for GLTF export?

I'm having a bit of an issue optimizing my model for export to GLTF. Specifically, since GLTF does not allow modifiers, and any animations need to consist of basically pure keyframes. This causes an ...
Dragongeek's user avatar
0 votes
1 answer
91 views

Applying modifiers of MPFB model before exporting to gltf

I have a model created with MPFB (free and open source human character generator for blender). When I tried to apply modifiers I got an error: Modifier cannot be applied to a mesh with shape key. Then ...
John_360_123's user avatar
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0 answers
12 views

Waterfall animation export glitch

I'm working on a waterfall animation for a game dev project, the engine we are using does not allow for animating of textures so I decided to create a seamless water texture and create a sort of 2D ...
Zarbio's user avatar
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0 answers
94 views

Bug with shape keys (morph targets) in specific environment: React-Three-Fiber, GLTFJSX,

Hey Blender community! Thank you in advance for your time and for helping me learn. I'm having a lasting issue with morph targets. I would deeply appreciate advice from someone more experienced. The ...
Hudson Spangler's user avatar
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0 answers
48 views

Is there a way to bulk export actions into separate GLB with script?

...
Blue Li's user avatar
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0 answers
37 views

Convert Curve Animation into Keyframes from gltf Export

I've made a curve animation of a plant growing, and I need to bake everything into mesh keyframes to export a gltf model for a website I'm currently developing. The thing is that gltf doesn't export ...
Luigi Iuliano's user avatar
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0 answers
11 views

Problem in exporting animation for website

i've decided recently to learn blender. I made a project (a simple animation), and i would like to put it on a React website. I tried to export the animation in gltf (i already knew the issues with ...
Andrea Andrenucci's user avatar
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0 answers
10 views

Issue with IK-controlled Foot Floating in Editor during Ducking Movement with Rigify in Blender - Any Solutions?

I have an issue with GLTF file displaying on Web Why is my IK-controlled foot floating in the editor despite looking fine in Blender during a ducking movement with Rigify FYI https://streamable.com/...
Blue Li's user avatar
0 votes
2 answers
105 views

Blender character material becomes transparent when exported to GLTF

My character in Blender looks good with material but When I export it to GLTF format the material becomes transparent. I am not sure as whats happening. How can I fix this ? Please see the below ...
SpaceX's user avatar
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22 views

Augmented reality Chair does only show some parts?

I am trying to figure it out why the augmented reality chair only shows some of the texture, or all collections in one when using different web browsers. We are creating a web shop where the client is ...
Jennifer vdR's user avatar
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0 answers
82 views

Export all models in .blend file as separate .glb files

I have a single .blend file containing multiple models, I would like to GLB export all of them to individual files (named <model_name>.glb) with a single action, just as if I had done ...
bornander's user avatar
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0 answers
12 views

Blender Gradient (using nodes) not working when exporting file to glb file format [duplicate]

I have created the following gradient in blender and it works as expected (in blender). When I export it to glb though, there is no gradient anymore but just one gray shade. How could I fix that?
Jacob Heldt's user avatar
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0 answers
22 views

Import issues with 3D model from Blender to web

I am new to 3D modeling and 3D for the web in general. I created my very first model in Blender. Once finished, I tried to export it via ThreeJS. The textures became terrible and some of them didn't ...
Thibaud-S's user avatar
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0 answers
166 views

Having no idea of exporting a glb/gltf file with texture and animation properly

I am a newbie of Blender and kind of stuck in exporting a glb/ gltf file. I made an ocean simulation and tried to export it, but I don't know how to export a water texture, and the waterwaves ...
Hailing Liu's user avatar
1 vote
0 answers
156 views

Baked normal map creates seams on export to glTF

I'm trying to create a model for a threeJS application, but the resulting glb file shows always more or less noticable seams, depending how the light hits the modell. I was told that I might bake the ...
Sir Dan's user avatar
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1 vote
1 answer
150 views

Gltf 2.0 file imported from Polycam has strange holes in texture, but only when connected to the emission socket

I photoscanned a hallway and imported it into blender. It looks fine at first but when I try to connect the diffuse texture to the emission socket, random patches of the of the mesh do not emit, and ...
supercriticalpotatohead's user avatar
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206 views

Blender to GLB: how do I setup NLA for multiple animations?

I have model with animated armature that follows a path but when I export to GLB only the armature is animated. I understand this is something to do with NLA tracks but I can't figure out how to ...
Laura's user avatar
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