Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

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Making sense of the FBX export settings in Blender when the FBX files are imported to Unity

Exporting a Blender model in FBX using different settings for Forward and Up is not giving expected result when exported to Unity I have a cube in Blender that I assigned different colors to for each ...
JaiS's user avatar
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Shape Key Animations Not Included in FBX Export Despite Baking in Blender 4.0.1

I'm experiencing an issue with exporting an animated object with shape keys to FBX in Blender 4.0.1. The shape keys themselves are present when I re-import the FBX file into Blender, but the ...
Rino Bruno Scremin's user avatar
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convert blender to glb & fbx has Differences result in texture Discrepancy

I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
udn jelek's user avatar
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Cannot Export Shape Key Animations with FBX in Blender

Hello Blender Community, I am encountering an issue where I am unable to export shape key animations along with my FBX file from Blender. Although I initially had both a walking animation and facial ...
Rino Bruno Scremin's user avatar
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Import fbx model eyes are wrong

I need some help. I am trying import an fbx model into blender. But the problem is that its eyes are all wrong. The Backface culling is already turned off. So that isn't the problem and I have tried ...
SilverNight's user avatar
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how to save my file in (fbx) [closed]

dears, I got a problem when I tried to save my file in (FBX) I need help plz. LINK: https://workupload.com/file/bJAQB8AsysQ NOTE: must of converted the website that convert Blender to FBX doesn't work ...
mansour's user avatar
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5 views

Import fbx animation - character and rigs seperate when imported

My problem is, when i import an fbx animation, the 3d model and rigs was imported separately.The animation i downloaded was from mixamo, i tried importing it in blender and the character and rigs was ...
GORORO's user avatar
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How could I link these nails to the animation?

I have no clue how to ask this but I feel like its pretty important and I'm not sure how you do it in blender. The picture says a lot, I want the nails on the head moving with the figure which is only ...
Andrej r0bida's user avatar
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18 views

After importing a fbx animation mesh/part is missing. (Unreal Engine)

I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
Pinteco's user avatar
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Messed up animation in exported FBX

I have a simple animation which I export into FBX. When I import it into Unity (or back into Blender), it looks different. This is how it is supposed to look (): This is how it looks (exported FBX): ...
Dedemonn's user avatar
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1 answer
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When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
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35 views

FBX Export issue with Animation

I am quiet a beginner in Blender. I use it to animate FPS arms and guns to be put into my Unity game. Now I have a .blend file which contains actions (animations) for double-barreled shotgun, I used ...
OzoneY's user avatar
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1 answer
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Error on any FBX import or export on Blender 3.6

Whenever I try to import or export a model, I get this error: I have tried rein-stalling blender, and the same thing happens. This has only happened recently, and I did not modify Blender in any way ...
The_Impiersonator's user avatar
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1 answer
115 views

How to animate a rig and props simultaneously for Unity?

I was trying to animate a character rig with a prop and got some unexpected result. The reason why I'm animating a separate prop is because what I have in mind is, in Unity, I'll turn off the prop's <...
rminaj's user avatar
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61 views

Model doesn't appear in Substance 3D Painter

My model doesn't appear in Substance Pinter, I don't know why. It seems like UV is correct, can't find the answer.
Anastasia Amirova's user avatar
1 vote
1 answer
16 views

Object changes its properties during manipulation

I have a problem with a object block given by the manufacturer. It was an STP file and I converted in in FBX. When I import the file, it somehow behaves strange because everytime I turn the object, it ...
vocis's user avatar
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Naviswork FBX model is far away frome center

i am working on some AutoCad Naviswork models. These models were exported as FBX, as soon as I import them in blender i think they keep the original location of Naviswork so they are really far away ...
Mateo Uprimny's user avatar
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1 answer
30 views

Why are my FBX imports triangulating?

Not sure why my FBX imports are triangulating, and I can't really find a solution on this problem
Andrej r0bida's user avatar
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0 answers
22 views

What would cause this when importing into unreal engine?

When I import my model into unreal engine there is a "hole" or a "slice" that is missing from my model. For some more information on the model I am working with you can check here:...
NotSoCalCulated's user avatar
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1 answer
39 views

How can I export my model as an FBX file and have my model be one complete piece and not multiple pieces?

I am stuck, ive tried more than a few things now to get this to work but i am unable to do so. After this i will be continuing to try and find a few more solutions anyways my model is pretty simple ...
NotSoCalCulated's user avatar
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1 answer
27 views

Export RigidBody Simulation as FBX animation?

I've made a rigid-body animation (explosion) which I'd like to export as fbx. https://i.postimg.cc/J7yQw2Ky/ezgif-1-20d0b92cad.gif After hours of reading the same question over and over, apparently it'...
VP1's user avatar
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1 answer
17 views

Weird face overlapping when exporting FBX

I get weird overlapping when I export to FBX from Blender. It looks totally fine in Blender and there are no overlapping meshes, face orientation is correct, normals are correct yet when I export from ...
Muhammad Huzaifa's user avatar
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0 answers
31 views

When exporting FBX from Blender (for Coohom) my mesh/material gets messed up

So my blender file should be fine, because my render looks beautiful. But for Coohom i can only use GLB or FBX file. When exporting it distorts kinda? Also: I did UV-unwrap my circle so i dont ...
Heavenly's user avatar
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1 answer
47 views

Why is my FBX export missing animation information?

I have a scene with baked animations, so all of the meshes have their keyframes baked in. I am trying to export this as an FBX to use it in Unity. But no matter how I tweak the export settings, the ...
Antal Georgina's user avatar
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0 answers
40 views

Export Hairs in fbx file with Blender 3.6.4

I've a mesh in Blender 3.6.4 with some hair. I'm trying to export everything to an fbx file. When I exported everything to the file I obtained the result in the following image the related file is 3....
C. Fabiani's user avatar
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11 views

Export FBX : Material Blend and Shadow mode won't remain as 'Alpha Clip' [duplicate]

I'm trying to export my project as an FBX. However, when I export and then import the file, the "Blend Mode" and "Shadow Mode" option for the material is set to 'Opaque'. I want ...
biGmazi's user avatar
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0 answers
10 views

Exporting animation to FBX causes some objects to lose animation

In my animation, there are 2 separate armatures, one controls the gun and one controls the arms. Whenever I export the animation as an fbx, the gun armature does not export with the animation. Here's ...
sv12's user avatar
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0 answers
41 views

How to "freeze" armature bone transforms like in Maya (to export to Unity)

I'd like to ask if there's a way to "freeze" the transforms of every bone in an armature (setting their localPos = 0,0,0, localRot = 0,0,0, localScale = 1,1,1) without modifying their actual ...
Bruno Costa's user avatar
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0 answers
40 views

Importing an .fbx file and exporting as .stl results in a blocky model (3d printing)

Trying to make some models into .stl so that I can 3d print, but when I export my .fbx as an .stl, the model ends up looking blocky in a way. Assuming anyone understands what I mean by blocky, what ...
Cazrel's user avatar
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1 answer
30 views

I can't see or interact any vertices or faces on an imported FBX Model

I'm trying to learn Blender in order to create character models for a game I really like. I have access to the game's models as .FBX files and their textures as standard sprite sheets. However, each ...
Caped64's user avatar
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0 answers
17 views

Export Texture Paint as FBX with gloss effect?

I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
Ferdi's user avatar
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0 answers
34 views

How can I get Blender to import normals as normals and not bump?

I have a set of FBX files that I am editing and cleaning up. These meshes have normals textures, but when I import them, they read as bump maps, with the Height attribute pointed to the normals map. ...
Jack Harris's user avatar
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0 answers
39 views

How to export Animation data from Blender

I‘ve been trying to export my animated camera from Blender to Houdini but it seems not to work. If I export the Camera with baked animation and then import it into Houdini I get a camera with ...
SDRS's user avatar
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0 answers
44 views

How do I export multiple objects with animations in one FBX?

The following problem: I have made a granule simulation and then converted the simulation to keyframes. So now each granule piece has its own animation. Now I want to export all granule pieces ...
David Langhammer's user avatar
1 vote
1 answer
38 views

Shape keys cloth simulation - GLB file size

I'm using Blender to export GLB animation files for Web use. These animations are cloth simulations that are then transformed into shape keys by exporting an .fbx and .mdd file then imported back into ...
cracklyf's user avatar
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0 answers
38 views

Export FBX or OBJ one click script As well import FBX or OBJ one click

Looking for simple script as mentioned in title "Blender Export Script FBX or OBJ one click script As well import FBX or OBJ one click" as via Google I did not receive any positive answers. ...
cursedmonk's user avatar
0 votes
0 answers
386 views

Shape keys aren't properly exported to Unreal Engine 5

I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets). This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
Victor Lu's user avatar
0 votes
0 answers
81 views

Importing an FBX from Autodesk (Binary) is only importing Mesh Data and not Objects into scene

So i got a model with a very basic animation, exported from Maya using standard game export options (which have worked before), but i've had some issues with random models, when importing them (fbx) ...
Alejandro Nevárez Lucio's user avatar
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0 answers
31 views

How can I get these bones to import with the rest of the armature?

I have an FBX file that I want to import into Blender, including several meshes, an armature, and animations. My problem is that the character's eyes and weapon are disconnected from the mesh and the ...
Jack Harris's user avatar
0 votes
0 answers
11 views

bugged textures after export

Hello I have little problem when I export my model with baked textures as fbx. I have some bug there in stars. Where could be the problem?
Kamil Lukáš's user avatar
0 votes
0 answers
21 views

Error when Exporting FBX

I have a model I got commissioned, and I would like to get it as an FBX, but, after I hit save on the file explorer, I get a whole ton of lines, which, at the end, say “key error ((nan, nan) 360)” I'...
Cade Klein's user avatar
1 vote
0 answers
106 views

UV Seam Problem exporting FBX from Blender to Maya

I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
Salphisher's user avatar
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0 answers
23 views

How do I get separated parts to function together in an animation?

I have an FBX file that I am importing into Blender. This character has an animation included, but the problem is, while the body is animating correctly, the eyes came through as a separate object (...
Jack Harris's user avatar
0 votes
0 answers
14 views

When I export to fbx and then import animation of moving track animation doesnt work

i think that this is banal problem, but i tried to find a solution for few hours and I wasnt successfull. I tried to copy this yt tutorial: https://www.youtube.com/watch?v=DiG4--fKVps. And export this ...
vtchom3's user avatar
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0 answers
18 views

Fluid Simulation as .fbx [duplicate]

How to covert Fluid Simulation into shape keys so export it as and .fbx file? I know that exporting it as .alembic works fine but Unity doesn't support .alembic files for Android Build Projects. Also ...
Smokygr's user avatar
0 votes
0 answers
9 views

How to export fbx with alpha texture? [duplicate]

My water bottle with alpha channel barcode but when I export it fbx, there has only plain surface on my water bottle. What setting do I need to export?
Khin Thawda Win's user avatar
0 votes
0 answers
34 views

How to spot and fix un-weighted vertices? blender to unity fbx

I have read previous solutions still I cant find the glitch tried in blender: Vertex Mode > Header 'Select' menu > 'Select by Trait' > 'Select Ungrouped Verts tried in blender: moving bones ...
StackBuddy's user avatar
1 vote
1 answer
51 views

FBX file imports and textures

Starting to use Blender again after a couple of years. Currently trying to import some free model downloads that include FBX files. I thought that just importing these would also import and apply the ...
stain's user avatar
  • 153
0 votes
0 answers
13 views

Why blender adds different shader nodes when converting fbx to glb? [duplicate]

I am trying to change the shader of an fbx model to export it in glb with the glb compatible nodes. However the output changes the principled bsdf from christensen burley to random walk, and adds a ...
Alex A.'s user avatar
1 vote
1 answer
22 views

Save animation that contains multiple objects as fbx

I have a folder containing multiple .obj and .mtl files. They represent the mesh and the color of a certain material for different time steps. I managed to create an animation with the following ...
AA10's user avatar
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