Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

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.FBX Game Animation Asset Breaking

I am trying to create an animation game asset by exporting my render as a .fbx file. In Blender, the animation runs smoothly and as it should: But, when I open the .fbx in 3D Viewer, the animation is ...
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Convert changing text to mesh

I wrote a code in Blender which changes the shown text during the course of an animation for explanation of the animation. Sadly, my version of blender is not recognized by my version of Unity. When ...
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How do I fix a spiked object when importing .fbx file from blender 2.82 to Unity 2017

Dear gardian angles from stackexchange, I am working with Blender 2.82 and Unity 2017. I know that it is a common problem that .blend files of a higher version cannot be read by Unity. Apart from ...
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Root bone from Rokoko-Mixamo skeleton disappearing when importing fbx

I am starting out doing some motion capture with a Rokoko suit for a project and I am encountering a very odd problem. I want to use Rokoko add-on to retarget the animation onto Mixamo auto-rigged ...
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Export collection and set FBX file name as collection name?

How difficult is it to make a selection by collection and set the FBX file name as the collection name? ...
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how to export model to FBX with the textures assigned to it in Blender? [duplicate]

I would like to export my model to fbx file so the the, FBX consists all the textures within the file, is it possible?
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CAD Workflow, Add Update Imported model option to the FBX,OBJ etc. and keep materials

Is there a way to update the CAD geometry after it has been changed but keep all the Blender materials? I want to avoid having to re-apply materials every time that there are changes on the design. ...
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How do I combine .BVH data and a .FBX character model into an animation?

I have a .BVH dataset that I would like to visualize better by combining it with a simple human character model. By this I mean making the model follow the .BVH motions. I am currently trying to use a ...
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Why does my blender fbx export, import into marmoset without animation?

I am trying to export this fbx file into marmoset toolbag 3 but it doesnt have animation attach on object. Here is the project https://drive.google.com/file/d/1Qq8XXRGxFH6fUp6qbQT6uqqtgMN6KZFZ/view?...
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What will be the cleanest way to remove this face?

I am making a radio. These holes are meant to go all the way through, but somehow I messed up and managed to get this who partially covered. I am going to mess around and see if I can figure ...
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Blender Import Bones Bug

The bones of imported characters are getting weird. Does anyone have any idea how to fix it?
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Why does part of mesh fly away when exported?

I have the following model: When I export it, a part of the mesh flies away: Does anybody see what causes this? Thank you!
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Problem exporting armatures from Blender to Unreal Engine (or FBX in general)

I'm having a frustrating issue exporting simple armatures to Unreal Engine. Pretty sure there's a simple remedy that I'm overlooking! I've had no problem exporting armatures before, ones that were ...
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Degenerate Polygon Help

I am at a loss with this. I used to do all of my modeling in Maya but I don’t have a license for it anymore so I switched to Blender. I had built all of the models in Maya, exported FBX files, and ...
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Animated model does not export as animated keyframes

I am animating an airplane model for a project. The model animations look fine the way I want in blender but when I export them as fbx or glb models the animation gets crazy. find the example as below:...
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Is ASCII FBX export still supported?

I was using ASCII FBX in my game engine, but can't seem to export that format any more from Blender (I just get Binary FBX when I use export FBX from the menu) Is it still supported? Are there any ...
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How do you export FBX animations without the model? (Unity 3d Related)

As the title states, I simply want to export animations without the rest of the model, for the sake of modularization, and keeping the parts separated for Unity. How is this done? Might it be ...
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Export simple transform animation with FBX?

I guess I'm doing something wrong. I have simple transform animations on a bunch of objects (no joints used. Only rotate and translate keyframes). And when I save it to FBX, only one object remains ...
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Imported fbx animation has bone set to “Connected”

My animation is being exported from Maya. Keys baked on the bones. The resulting fbx looks ok when brought back into Maya. When the animation is brought into Blender one of the bones have "...
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Trying to reduce edge count in Edit Mode

Someone gave me an fbx model with too many edges throughout it and I'm looking to reduce that quantity without destroying the overall mesh. If I delete edges individually the faces delete as well. And ...
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Many single meshes with scale animations. The meshes have no bones in it. How to export it from blender to unity as one animation?

Hello girls and guys, I have a huuuge problem with my Animation FBX Export. I have one Tree with a centerpart and many cubes as a treetop. The meshes are all single. Each cube and the centerpart have ...
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1answer
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What am I doing wrong? Rendering takes forever [closed]

I am a beginning art student who is trying out Blender for the first time. I made this file for my class, but rendering seems to takes forever. It feels like it should be a rather simple animation, ...
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Missing bone rotation when exporting FBX animation to Unity

I've been trying to fix an issue i've been having when exporting a viewport animation to unity, basically the knife is parented to two bones that controll it, one of the bones controls the knife and ...
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Blender appears to ignore axis export settings when exporting FBX?

Doesn't matter what I choose as forward axis, blender always exports the same. This happens with a few other settings in the FBX export settings, but not all (Blender ignores some settings but not ...
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Blender with Niftools addon, how can I export an fbx file with a texture linked to it?

I'm trying to export nif models to fbx models using NifTools addon, when I import the nif model I get to see the name of the texture, here's an example: But when I try to export it to fbx I get this: ...
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Exporting FBX to unreal engine deforms my mesh

the question is pretty straight, i'm exporting my rigged mesh and the armature to fbx, then i import it from unreal engine and the result is what is shown on the right image, i made some animations in ...
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animation is skewed and messed up when exported as fbx

Recently, I have been having an issue with exporting from an animated character I have made in blender into an fbx format. I have been spending the last day or so looking through every solution for ...
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1answer
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UV output mapping [duplicate]

I am a noob. My app developer wants me to send him my scans with UVs mapped out. I have only basic UV knowledge. I can unwrap, add a texture and save the files okay. But he wants me to export FBX ...
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My Rigging animations looks different in FBX import than in .blend

When I'm animating this FPS game I'm making, the original .blend file looks fine and the way it was supposed. Here is a pic: But here is what happens when I import the FBX file into blender: The ...
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Export to fbx jumbles object positions and fails to embed the texture of my rigged character. How can I fix it? 2.91.2

I have my rigged character here and I need help exporting as an fbx. You can see what the current export looks like in the paint 3d window of my screenshot, and yeah, it isn't pretty. The body parts, ...
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1answer
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My FBX import doesn't have any animation and looks very deformed. Help!

I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
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FBX Import resets its position after saving the project file

After importing and editing a model in .fbx, it keeps on resetting its position. I've had a car body, then "cut out" the door from it (using "separate") and now the new created ...
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Children moved when importing a FBX in Blender

I found this question Blender FBX Import messed up which describes really well the issue i'm getting, where each child object is moved on import (I cannot post my file, due to NDAs). The answer that ...
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How do I import an fbx file into unity with the texture included

I have a file in blender and want to insert it into unity. I have managed to export it as an FBX and put in into Unity but when I do, the object is completely white. Please keep in mind I have zero ...
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Manually Painted Vertex Weights don't export to FBX, but auto-weights do

I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
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After export FBX setup for Unity, armature rotation on z axe changed from 0 to 0,00005, do anyone have idea why it is happen and how to fixt it?

[![After I export my model to FBX set up up for unity, rotation value on Z has changed to 0,00005. I do not know fi it cause any troubles, but I like it to fix it to value 0. Do anyone have idea what ...
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1answer
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What is this group that applies transforms onto objects?

I downloaded an asset kit which when imported into blender places objects inside some sort of group (screenshots below). On their own objects have incorrect size and rotation, but when placed within ...
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1answer
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A way to export bezier curve with “bevel” (generated mesh) to a fbx mesh?

Im trying to export a bezier curve to use in a game engine but it doesnt automatically convert the curve to a mesh and fails the export. At the moment I have to manually convert it to a mesh and then ...
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Blender - Weird rotation when exporting to fbx

I have an issue when i export an animation as Fbx. It happens when i rotate my character in the Z global axis of the bone or in the Y local axis of the bone. (Ignore the mesh deformation, is a test) ...
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1answer
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Position, Rotation and Scale blocked when I imported model with animation, any help?

I recently made a polar bear model with an animation that I wanted to import into another Blender file, but when I imported it over using FBX (the animation stayed which was good) it's scale etc. ...
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Problem when importing an FBX into blender

I'm getting an error when importing an FBX who contain a complex RIG into blender 2.92. Any ideas on how to resolve? I'm lacking knowledge on python code..
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Add the same armature to the parent and his child

I have a problem with exporting .fbx file with animation. I have one animation (for now), "Open the first drawer" (look at the model picture). Currently, the Armature object is a parent to ...
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Export fbx with parents has incorrect child transforms for thrid party packages (To Unity for example)

Ok so this can raise someones the blood pressure a little. I have a tank model in Blender. It has a Turret, a barrel, a chassis and a few other things. I have parented the Barrel to the turret and the ...
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How can I change the default material properties?

I have an animation pipeline that I'd like to shorten. When I import FBX files, the default is that the emissive color is set to white and "show backface" is enabled. I'd like to change ...
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Exporting FBX file does not show Mix Shader

The FBX file that I export does not show Mix Shader and some material in Microsoft 3D Viewer. I found an explanation about exporting Shader and the explanation told us to use Principled BSDF to fully ...
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error message on fbx export

I am getting this error message on export. Does anyone know how to resolve this issue? Thank you. ...
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Blender FBX Export Error: KeyError: ((nan,148.5),15) & location: <unknown location>:-1

Blender worked fine a few weeks ago I come back and now this happens seems to be just this model but I don't even get why. I'm not doing anything that should confuse blender it's just a model set for ...
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Importing FBX Displays as a Spike Ball of Armatures

When I import an FBX, the armatures are extremely large compared to the model. Each armature appears to control the correct part of the mesh, but I'm not sure if the parent/child relationships are ...
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Blender exporting only selected action FBX

I've made my research but nothing seems to work. I tried everything that the post below and many others said. My issue is exactly the same. {ANIMATIONS v2.8} ~ FBX exporting only the selected action ...
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Rig pose keeps resetting after saving

Every time I pose a rig(originally a T-pose .fbx from Mixamo), after saving and re-opening the blend file again, the rig pose is reset to the T-pose. I have no idea what the problem is and how to fix ...

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