Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

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Error when exporting fbx file to CLO 3D

I have a problem when exporting fbx file to CLO 3D. I made an animation character and added some gear like a hat, shoes, pickaxe..which I imported into Blendercas obj files.. I changed the scale of it....
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FBX export: some NLA actions are broken

I'm having a weird issue with exporting an FBX from Blender to Unity with different skeletal animations as action stashes. Some of the animations show fine in Unity, but others seem to only have ...
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Textures not showing on animation model?

PREFACE: I am a programmer, not an artist. If I ask something that seems obvious too, this is why. I bought two animation models from TurboSquid. Both FBX models. You can see them here: The ...
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Unity asset not behaving in blender but does in other software - fixable? [closed]

So i have this asset that originates from a unity project. It is a FBX model with a couple animations, the character is in three mesh parts and some of the meshes deform upon import into Blender. Now ...
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Blender - 40 mins to export a 30 second fbx. Takes less than 1 second in Maya? What am I doing wrong?

I am working with mocap data. The software I'm using exports a .blend file, of a skeleton rig, based on the rigify rig, with the mocap animation recorded onto lots of empties. I want to bake keys onto ...
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blender lose material after export [duplicate]

when the surface is not principled BSDF, blender will lose material after export to fbx, and when principled BSDF is not standard,it may lose base color or other options after export. There are ways ...
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Animation rotation generated using quaternion are not exported in fbx with blender?

Have several object with animation. Some of them have a quaternion defined rotation other Euler rotation It seems that only Euler rotation animation are exported. Location are always ok...
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Transparent texture becomes black when exported to FBX [duplicate]

I created a plane and added an PNG that included some transparent part as texture to the plane. Then added some shader node to make the transparent part transparent following this tutorial: Add a ...
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Problem with FBX from MobileCap to Blender for Daz3d character

Hope you can point me to a tutorial or documentation. First, I use an app on my iPhone called MobileCap to capture simple full body motion and save as an fbx file, which I imported into Blender so ...
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How to export Maya camera to blender, with proper focal length?

I am working on a project that requires me to export a set of cameras that have been aligned with a 3d scan. Each camera has an image plane. (I'll manually add the image plane). What happens now is ...
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Can not export armature and mesh from blender

I have exported my model with its armature as FBX , but in result , there was not anything on my exported file , then I tried exporting only the model . With that model , I do not have any problem but ...
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How to export .x3d file(frp, paraView) as FBX with colour?

I am trying to export my .x3d model to FBX with the ultimate goal of importing to unity. The model has colours stored as vertex paint, so initially the model is white. When I add a colour attribute to ...
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Why is my .FBX scene exporting with only one image texture applied to each mesh, when I have multiple?

I'm trying to export a scene from blender and use it in UE5, but the image textures are all wrong when I export it. I have a few image textures for each mesh, but it seems that only one is applied for ...
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Export fbx without duplicating vertices

Reference issue: How to stop blender from generating duplicate vertices on export?. The answer says "so turn off export of anything you don't need" - doesn't say how to do this I have a ...
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How to create a wave using the wave modifier and export it as .fbx, such that the animation works in other apps like Microsoft 3d viewer

I want to create a wave-like animation on a plane mesh which I need to use in a web-based project, so I used the wave-modifier to create an animation but on exporting and opening the file in 3d viewer ...
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How to handle ASCII FBX files not importing python

I created this function ...
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Blender does not export cloth animation in fbx

My name is Mumpe. I have a problem with my blender projects. I created a character from character creator, exported him as obj with a custom pose, went to blender and exported as alembic, then modeled ...
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Export Rigged FBX with Animation Actions Breaks Mesh, How to fix?

Im a blender newbie trying to solve an issue shown in this video https://youtu.be/urqN06epDWc Goal for the project is to rig & animate unique actions that will be baked into FBX to be used in ...
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FBX model export set shape key value always between 0 and 1

I installed a blender add-on (FLAME2020) which can add human face mesh with armature and shape keys in the scene. These shape keys value ranges between -3 and 3. I just exported this scene into .FBX ...
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Animating stl CAD model and export the animation in fbx format

I'm dealing with 3D CAD simulation. I need to animate 3D CAD models (in obj/stl tessellation formats or step exact geometry format) knowing exactly the motion they have to do (matrix/quaternion). ...
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Bone Constraints and Drivers not exporting correctly on FBX

I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX). The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
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blender export fbx lose the origin rest pose

I download a .fbx from mixamo, import it with blender. However, when export to a new fbx from blender, the rest pose is been changed. If export to ...
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How could we choose the sdk FBX Exporter version?

is there a way to check and eventually choose the FBX format version we export in Blender ? For reference purpose, we need the 2019.0 file format version because of Touchdesigner requirements : https:/...
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Exporting FBX with animation causes positions of some objects to move to origin if Force Start/End Keying is checked

I solved my original problem while writing a post for it. I'm leaving it here for background; my new question is below it. I have an object with animations. Specifically, the cover of the notebook, ...
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Small bones in character after importing from MakeHuman using Collada

I'm new, so I don't really understand what I'm doing. I've created a character in MakeHuman and exported as Collada. Then I imported it into Blender and I couldn't find any of the bones, it was really ...
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Using Blender to convert a .ply file

I have a .ply file of Abraham Lincoln. This is how it first looks when I import it to Blender: I can see it includes color because I am able to switch to Vertex Paint mode and see this: What I am ...
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Blender FBX Export causes artifacts in weight painting

using the blender FBX export is creating these artifacts, as seen in the image. I've done a little playing with the export settings so far but nothing exhaustive. I've already checked the scaling of ...
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Animation with fbx file

I am new to Blender. I have a sequence of 3D hand poses in fbx file. All are in 5 files. They are sequences of open-close hand. Question: How can I make a video animation from these 5 fbx files?
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location of separate meshes breaks completely on export, with a black stripe from mesh to center

I have a simple character made with a set of animations in the action editor: a tpose, idle, run and jump. However, my character consists of multiple objects, the main body, a helmet and a few ...
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Exporting Animation to FBX Issues

Just looking for some advicee - I'm looking to export this scene as an FBX with each fish (50 of) following it's own animation. Every time I export it, the fish compact into one animation within the ...
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What are the different Smoothing options (Normal Only, Face, Edge) of the FBX output?

I'm practicing to export my meshes to an FBX file in Blender and import them into the game engine. Sometimes mesh smoothing turns out not as expected, so I got curious about the difference between the ...
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Two armatures, one mesh... How to export from Blender NLA to unity so that the 2 armatures are combined in a single animation?

I have a character mesh that has 2 armatures (one for the general rig) and another one that is mostly bones used to drive shape keys. On my NLA I have an animation for each of these armatures. This ...
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How to fix Mixamo Rootbaker error message in Blender?

While trying to use the "Convert Single" option of the Mixamo Rootbaker addon in Blender to bake root motion from a single existing action in my .blend file (NOT using "Batch Convert&...
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Export animation from Blender

I made some animation for a game character but I have different result when I use them in Unity My mesh get weird deformations and I don’t understand why. I tried to change interpolation, weight paint ...
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Applying texture to a FBX file

I have been a writing software for the past 30+ years but I have no clue on how to use Blender. I bought some 3d models from various sites to be used in PowerPoint, but ALL of them, when I import the ...
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Fbx exports of animations have too many frames

I'm a 2D artist who needs to do some 3D work. I'm new to Blender and working on a game project. I made a bunch of animations that are in seperate actions. I want to export them as seperate fbx files ...
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How can I import an .fbx with multiple animations, split them automatically, and view them individually in the Action Editor?

Currently I’m importing a file and getting one action with all the animations concatenated together. Armature.fbx (4.8 MB) That's a standard Unity model that comes with a project from Unity ...
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model is extremely small when importing into Unreal 5

I'm pretty new to modeling and am having some trouble getting my model to be the correct size after import to Unreal 5. everything I have read/watched tells me to make my scene unit scale .01. This ...
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FBX export problem with over 150 milion triangles

I have a very huge scene with over 150 million triangles, just polygons and image texture, and I need export it to a fbx file, but it give me a traceback error and a 14kb fbx file. The traceback ...
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Script to fix bunch of FBXs?

I have over a hundred game animations that share the same issue. My armature object in each of the files has a unique name but I need it to be "Armature". So now I need to open every FBX, ...
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Why is my FBX export incorrect/faulty, when exporting deform bones only from blender

i have a rigged character, that i want to export as FBX (mesh and deform bones) and put in mixamo for animations, and later bind the animation to character in blender. But, when i export my model to ...
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Create bones with a python script

I am new to asking questions on S/O, so if the question is vague, let me know. I have an issue with trying to create bones in blender and coverting it a bvh or any other file format( i.e. fbx, obj, ...
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How do I separate parts of an armature, based on which mesh they're attached to?

I have an FBX file that I imported into Blender 3.0. This file has multiple meshes, and each mesh has bones attached to it, but they're all collected together as one armature. I want to separate ...
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Having Problems with exporting to fbx

For some reason my Blender Exports doesnt work fine and this is not the first project with this issues some Objects are overlapping, missing or Faces of Objects are visible.
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Exporting fbx breaks rig

The rig breaks when exporting to fbx and reimporting in any app. the first pick is before and the second is after
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Import/export of blender messing animation up fbx

I'm guessing this is a scaling issue or pivot one im using three.js also. So I have this that i’m using as bones from mixamo, it works perfectly. however if i import it into blender 3.0.0, 3.2.0 or 2....
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Export and Import .fbx to blender: mesh with texture paint and armature [duplicate]

I try to export a figure with some armature and texture paint on it as animation. For export, I select the armature and the mesh. In the export settings i check "selected Objects". I select ...
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.FBX model swap-out

Working on an indie project. We have bought two ue4 files with animations. I have made alterations to the meshes in blender, and would like to replace the model file but preserve animations. Is that ...
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I guess .fbx has Z and Y flipped when doing animation in left handed coordinate system

I'm exporting a .fbx model that is rigged for animation to a game. My game is left handed coordinate system with Y-UP. When i play the animation, it seems Z and Y are interchanged, even though I check ...
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Bpy FBX exporter script not functioning

I'm having difficulty getting this script to export anything and I'm not sure what I'm missing. It is meant to export a specified collection. ...

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