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Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

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How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
1 vote
0 answers
17 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
0 votes
0 answers
13 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 140
0 votes
0 answers
11 views

FBX export is not showing all animations

I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these. It looks like the issue is that Blender has ...
sclong's user avatar
  • 1
0 votes
0 answers
14 views

Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
0 votes
0 answers
19 views

Exporting .fbx animation from blender and importing to Unreal Engine deforms mesh

I just got some character assets with a skeleton and mesh and am trying to retarget some animations in blender for the skeleton. I was able to retarget the animation in blender and import it into ...
sznrbrt's user avatar
  • 101
0 votes
1 answer
23 views

AnimAll animations not exporting

I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
sclong's user avatar
  • 1
0 votes
1 answer
51 views

How to install Autodesk FBX SDK Pyhton in Blender?

I wanted to know how to edit and load FBX information in Blender after output. It turns out that I can do this to some extent by installing Autodesk's FBX SDK Python in Blender. My ultimate goal is to ...
mml's user avatar
  • 513
2 votes
1 answer
23 views

Problems with the materials when trying to export as FBX mesh

I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo for most of the characters, I'...
Devfa19's user avatar
  • 21
0 votes
0 answers
13 views

.fbx export causes "glowing" textures

I just started using Blender today. I'm trying to export an item as .fbx, as it has textures. However, whenever I do this, it causes an odd glowing effect. What could be the cause of this? Every time ...
zat's user avatar
  • 1
0 votes
0 answers
22 views

blender .fbx exports incorrectly animations with constraints

i uploaded a video to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones ...
Tris Smok's user avatar
0 votes
0 answers
10 views

Remove or offset Time of Day code from Motive FBX Export

I have a number of mocap files from Motive Optitrack. They were exported with Time of Day timecode. When I import them into Blender, the animation data is out of range of the timeline. Is there a way ...
Justin S's user avatar
0 votes
0 answers
20 views

Add objecto to Mixamo model and export animation to fbx file

I'm trying to add a guitar to a mixamo model. Following tutorials on the internet I have had no problems adding the guitar and having it move properly within blender. The problem is that when trying ...
Luis Manuel Peramato García's user avatar
0 votes
0 answers
18 views

Export fbx file with hidden objects but importing with all objects unhidden [duplicate]

I want to export a model with hidden objects as a fbx file, but when I import this file, all those hidden objects become unhidden. I wonder if it is possible to remain the hidden states after ...
Jin Gordon's user avatar
0 votes
0 answers
14 views

After editing the animation in the blender, the animation and avatar rigs in Unity do not match

I have a ready-made animation (without a mesh). I needed to change the length of the animation itself, crop a few frames. After exporting the edited animation back to Unity, the program itself issues ...
Ksaan's user avatar
  • 33
0 votes
0 answers
25 views

imported model looks washed out/tinted white

I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out. It looks like this whether I use cycles or eevee. The original textures look fine and the ...
mr.hooman's user avatar
0 votes
0 answers
45 views

How to export a 3d model's hairs as gltf or fbx

I have made a 3d model's hair using hair particles system. First I selected the faces of my model where I need to place the hair such as the skull , eyebrows and beard and then I added hair curves by ...
Joy Mukherjee's user avatar
0 votes
0 answers
43 views

When I imported my model from FBX, some part of models and armatures are missing

When I imported my model from FBX, some part of models and armatures were missing. I did double-checked everything in Outliner, and they look fine. I tried to find anything wrong with exporting or ...
Weim VI's user avatar
0 votes
0 answers
14 views

What is Geometry smoothing in FBX export options?

I tried to found some real explaination or even single tip. But I don't know what they do or even when I should use one of them. Blender wiki is empty at the moment, Blender wiki: FBX Can someone ...
Grzegorz Krug's user avatar
0 votes
0 answers
16 views

Messed up model after import drom Daz

When I am trying to import monkey (Genesis 9) from daz to blender it looks broken. I`ve tried Fbx import and "Daz to blender" addon, but result is the same. Appreciate any help
Valeriana_ua's user avatar
0 votes
0 answers
32 views

Flickering Error when I import my .fbx into Unreal Engine (after sculpting)

When I export my Blender-Project and load it into Unreal Engine, it looks like this. Why?
Laura's user avatar
  • 1
1 vote
0 answers
19 views

Text Following Path Animation Not Exporting

I'm currently working in Blender for my thesis to create animations to export as an FBX to be used in the VR program Simlab VR. I created an animation where text follows a path, but in two ways. First ...
Faye Arranz's user avatar
0 votes
1 answer
16 views

Converting FBX Camera Movement from Millimeters to Meters

I have a camera movement in an FBX file that I exported from After Effects, and I want to import it into Blender. The problem is that the location appears in millimeter values and with a very small ...
zilber's user avatar
  • 1
0 votes
0 answers
9 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
0 votes
0 answers
32 views

How to apply FBX animation on a rigged character?

I bought an animation pack (GunFu Pistol Attacks) and I only got weird point cloud fbx files and not an actual rig/skeleton. How can I apply this animation on a rigged character in blender? Currently ...
Nagy Lala's user avatar
0 votes
0 answers
17 views

Importing OBJ and exporting as FBX leads to reimported FBX having wrong texture mapping on faces, is there a solution for blender 3?

Issue is reproducible in Blender 3 while in Blender 4 it seems to be fixed, but I am working using older Blender so would be good to find a fix compatible with that. The issue is that importing OBJ ...
biGmazi's user avatar
0 votes
0 answers
150 views

Exporting FBX with textures

Blender 4.0 I am a noob when it comes to Blender. I've used other 3D apps for decades. I'm having problems exporting FBX files that include texture data. I have a Google 3D Tile mesh generated using ...
PDXMPG's user avatar
  • 1
0 votes
0 answers
69 views

FBX from Unity import error

I am exporting FBX file from Unity and try to import it to Blender, some error came and both the transform info and blendshapes were gone. My Unity version is 2022.3.6f1 and Blender is 4.0.2. I have ...
Lao_Liu's user avatar
0 votes
0 answers
13 views

Why when i export a 3D model in blender and the model have texture it doesn't export the texture too [duplicate]

I have a 3D model for earth and it has alot of texture for clouds,nightlights,topography and earht color I did everything in the node in the shading but when i try to export the earth model it just ...
Red Tiger's user avatar
0 votes
0 answers
19 views

I loose my normals when I export as a fbx. I keep the rest of my textures

So for some of reason when I export my model as a fbx it only exports half the textures For path mode I select copy and check the Embed texture Icon, I set the selection to (limited to, selected ...
Ty Talent's user avatar
0 votes
0 answers
33 views

Mixamo to Blender to Mixamo problem [duplicate]

I have a character model made from Polycam. Imports fine as .OBJ into Mixamo, but I took an FBX to Blender, deleted the armature, and modeled an object to go in character’s hand. I’ve exported as .Obj ...
Gregg Tangg's user avatar
0 votes
0 answers
35 views

Exporting vertex colors made with geometry nodes in .FBX for Unreal engine

I'm having trouble exporting vertex colors which I assigned via geometry nodes. The advice given in these posts: How to export vertex colors , How to keep vertex colors generated with geometry nodes ...
otto's user avatar
  • 57
0 votes
0 answers
9 views

When exporting object animation to FBX, final object is distorted and breaking mesh

I have created a blender animation project that consists of a 3d model with armature and a mesh cloak over the model. The model and the cloak have been parented with weights to the armature. When I ...
W. Deswert's user avatar
1 vote
1 answer
32 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
0 votes
0 answers
7 views

Fbx import bones outside of body!

I exported and fbx from unreal engine 5, I then used auto desk fbx converter to convert the fbx file following a tut on youtube where it works flawlessly. I then imported the fbx into blender as in ...
Genesis1's user avatar
0 votes
0 answers
28 views

Bug when exporting multiples .fbx in a loop via Python scripting

see the Python script at the end I have a folder of .fbx files sitting on my computer. I want to import those files in Blender (I am using Blender 4.0.2), perform a few modifications on the animation ...
yung_avatar's user avatar
0 votes
1 answer
102 views

Unable to convert .fbx file to .glb file

I am new to Blender and I am stuck in converting .fbx to .glb file. My objective is to export two animations (without skin) to .glb file which can be used in three.js I can merge two animations in a ...
JATIN CHAWDA's user avatar
0 votes
1 answer
67 views

How to permanently apply control rig animation to armature?

I have an animation in Blender that was created using the Mixamo control rig over a mixamo armature. My understanding was that to export the animation you would select the armature (not the rig) and ...
DrIgnatiusCole's user avatar
0 votes
1 answer
256 views

Why is FBX model all black in Blender after importing?

I'm learning Blender in order to animate, but I'm pretty new to all this. I don't know what's happening with my character, it looks all black. I'm kinda lost in my learning process, so, if you see ...
Rosa's user avatar
  • 1
0 votes
1 answer
59 views

parented bone seems to move or break when exported to fbx

I have a person and a stick. The stick has 1 bone, and it is parented to the hand bone of the person. It looks great in Blender, but in Unity or 3D viewer it is broken. The stick in Unity is in the ...
learn_css's user avatar
0 votes
1 answer
75 views

rig breaks when importing back into blender (fbx)

There is probably a simple fix for this, but I'm pretty new to blender and what I found online didn't work. When I import the model into a new project, the armatures used for posing the model turn ...
Freshminton's user avatar
0 votes
0 answers
38 views

Incomplete rotation from imported FBX

I'm trying to import an fbx to Blender, with one simple animation (exported from Moho). When I export it from Moho, I can open it in tools such as FBX Converter and Windows 3D viewer, and the ...
thesecretofshadow's user avatar
0 votes
0 answers
41 views

Help with Resident Evil Animations!

I'm totally new to Blender and I want to create some funny animations with Resident Evil characters, but I'm having trouble with 2 things. I tried to import rigged characters from this site: (FBX file ...
Rosa's user avatar
  • 1
0 votes
0 answers
12 views

UV map lost when export to FBX [duplicate]

With Blender 4.0 on a Windows 11 PC. I did UV maps on my model. But when I export this model in FBX (and import it in another software or another blender fiel), UV maps and shaders are brocken/lost ...
rahan's user avatar
  • 1
0 votes
0 answers
35 views

Blender export animation keyframes FBX to unity

I encounter an issues, when I want to export a FBX from blender to Unity. The problem is that in Unity are a lot of animations objects imported. And here are my blender settings, also I have uploded ...
diniulian's user avatar
  • 930
0 votes
1 answer
17 views

Python - How to rename the imported Action to the FBX filename

I'm aiming to bulk import about 20 - 50 FBX animations, but I'd like to rename them based on the filename they come from. I currently have the following... ...
Jamie Le Rossignol's user avatar
0 votes
1 answer
41 views

exporting to fbx causes deformation

So i have a model that started out of a vrm from vroid. I stripped it down a little as a basis for my own model. then edited it, and then added animations. but now its done, when i export it to fbx it ...
learn_css's user avatar
2 votes
1 answer
283 views

Making sense of the FBX export settings in Blender when the FBX files are imported to Unity

Exporting a Blender model in FBX using different settings for Forward and Up is not giving expected result when exported to Unity I have a cube in Blender that I assigned different colors to for each ...
JaiS's user avatar
  • 23
0 votes
0 answers
115 views

Shape Key Animations Not Included in FBX Export Despite Baking in Blender 4.0.1

I'm experiencing an issue with exporting an animated object with shape keys to FBX in Blender 4.0.1. The shape keys themselves are present when I re-import the FBX file into Blender, but the ...
Rino Bruno Scremin's user avatar
0 votes
0 answers
113 views

convert blender to glb & fbx has Differences result in texture Discrepancy

I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
udn jelek's user avatar
  • 111

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