All Questions
8,240 questions
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5
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Problem with exagerated displacente or normals in my texture
I have three materials that I did in substance designer and imported to one project in blender.
The hight and normal maps are in Open Gl, so it's not a problem with DirectX texutres.
There is ...
-2
votes
0
answers
23
views
Why is my sky only rendering instead of my objects?
I am trying to render a scene with mountains, sky and a van, with the main render being a camera rotating around the van. It is about 100 frames. When i render the first 18 frames turn out fine but ...
0
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0
answers
19
views
Can someone explain parallax occlusion? [closed]
From hyped up shorts people claim it's displacement but so much better since it doesn't require insane amount of geometry to achieve realistic result. Could someone explain how it works in little more ...
1
vote
1
answer
47
views
Trimming face to texture
I was wondering if there was a simple way to trim a face to a texture, basically an operation that looks at the transparent parts of the texture and divides the face to approximate the texture drawing....
1
vote
2
answers
32
views
How would I make an image texture repeat along many walls without having to select each face manually?
Hello I'm fairly new to Blender and I am trying to make this maze have textures on the walls. I want to put this image on every wall in this mesh, but I don't want to have to manually select and/or ...
1
vote
1
answer
36
views
UV map desasterously misplaced
I hope you can help me with this model. I try to texture paint some shading on it but I seem to have destroyed the UVmap.. I checked the normals orientation and tried using smart UV unwraping or ...
2
votes
2
answers
37
views
Texture masks and colors being washed out with each mix shader node added
on the topic of creating custom textures, I always run into the same problem when creating custom masks and colors for said textures.
In my current project, I'm trying to create a label for a perfume ...
1
vote
1
answer
25
views
How to reset uv editing tab settings?
I was trying to give a wood material to a barrel but I kind of messed up the uv editing part and I was wondering how to reset it so I can do it again from scratch. also how do I make the material less ...
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1
answer
22
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Need help with texturing from ripped models [closed]
So recently, I managed to extract a model from a game that I play and after putting it into a blender and figuring out basic texturing with applying textures, I came across this weird issue where I ...
3
votes
1
answer
93
views
How can I make this material static on the figure? Now the figure slides through it
I want to make this so that the texture moves with the figure. Right now the figure kind of slides through it.
2
votes
1
answer
93
views
Embossing a model's texture onto its mesh
I've got an .obj file that I've imported into Blender from another application. The imported model includes a complex texture nicely mapped onto it, and it renders nicely. However, I'm planning to 3D ...
0
votes
1
answer
25
views
Textures facing inside instead of outside
I'm very inexperienced with Blender. I've only learned enough to place textures on an object and save it as a file that I need for other programs. I have added textures to other 3d objects in Blender ...
2
votes
0
answers
20
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What is the fastest decompressing lossless file format to use in Blender?
Blender supports a variety of different texture formats, and I've mostly been using TIFF as it works better for normal maps. However, I've noticed with formats like PNG that the decompression process ...
0
votes
0
answers
52
views
How to append textures and brushes in 4.3
How to append textures to 4.3 file from, for example, 4.1 file? I append them, they are visible in outliner and I can drag them to a viewport, but can't select them with brushes.
Here's the link with ...
1
vote
1
answer
15
views
How to add the drawing I need on another material
I'm relatively new to using Blender. I'm creating a model for my game in blender and I want to add the drawing on my box like it was drawn manually, but I don't know how. I know about vertex paint, ...
0
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0
answers
18
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Parametrise colors for uv-unwrapped model
I have an UV-unwrapped model that I want to color. The thing is it has very few colors, but that have smooth transitions. An example could be cartoon-ish character face with skin color, lips, possibly ...
1
vote
1
answer
35
views
How do I make a procedural texture fit into a mask with seamless edges?
I've created a procedural noise texture in Blender's shader editor (fig 1), as well as a mask which, using 2 gradient textures (fig 2), contains the noise only to the central part of the mesh. (fig 3)
...
1
vote
1
answer
11
views
Texture Paint draw tool not working
I've been having trouble painting the texture on this character. I've tried with most of the things that I've seen on tutorials but none of them have worked so far.
On the image editor -> paint ...
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0
answers
19
views
How to Create a Realistic Material for My Pendant Light Model?
I modeled this pendant light, but I'm struggling to create the material. Could you help me figure out how to make it? Thank you!
3
votes
1
answer
124
views
How to Create a Random Hexagon Appearance Effect on a Surface?
I’m trying to replicate an effect where hexagons appear randomly over a surface (a pan). I have two textures: one shows the pan with hexagons, and the other shows the pan without them.
Despite trying ...
0
votes
1
answer
12
views
How to make Halftones Render Composite in Blender?
Does everybody know how to do only halftone composites? I want a dotted style below this picture, and I don't want anything with the material mesh.
Please add pictures or videos as an example.
0
votes
0
answers
18
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Texture painting
i am having some issues with texture painting.
I guess it's about the project, because when i open up a new project it's working, but when i try on my wip project there is no way that i can texture ...
0
votes
1
answer
37
views
How to stack 2 textures in one model, with one having a transparent portion, and the other that can be moved by mapping
So, I am wanting to be able to stack 2 textures on top of each other in a single model. In the pic below, I have a set of eyes that have a transparency in them, and I want to be able to see the Iris ...
1
vote
1
answer
27
views
How do I make the process of switching between mix shader images easier or faster?
I have images that I would like to switch between in animation. They are directional movements of a 2D character and use Mix Shaders to keyframe to another direction. I was wondering if there is a ...
0
votes
1
answer
30
views
Is it possible to make a procedural circular-streaks noise texture?
I have a circular metal rail object, and I want to add random streaks of high and low roughness along its top surface to suggest uneven wear from the wheels riding on it.
Plugging the Object vector of ...
1
vote
2
answers
38
views
Broken Texture Shading?
I had to fix some topology on a model but now my texture seems really broken, almost like the shading is completely off. How can I fix this?
0
votes
1
answer
47
views
Can I merge textures in Blender?
I've created diffuse and roughness textures in my shader, but I want to merge this textures into one, because as I know, diffuse requires RGB channels and roughness is just a channel with values from ...
0
votes
0
answers
35
views
Material is missing
can someone please help me with this material missing situation. No material from the package covering the white part of the head. can someone please tell whats the problem?
1
vote
1
answer
68
views
How to implement image textures into cell shading
I'm currently working on a personal project and ran into a small technical hiccup.
I wanted to try my hand at making an anime-style model using hand-drawn shadows combined with normally edited anime ...
0
votes
2
answers
23
views
How to remove the weird dots in grid-like pattern
https://drive.google.com/file/d/1eVAzBuTpyHvcMq2-e7vNIy8jIGd_pa3P/view?usp=drive_link
The dots first appeared when i transferred my object from an older version of blender to 4.2
2
votes
1
answer
41
views
Objects become invisible in material preview mode
All objects are visible in solid mode. When I switch to preview, absolutely all objects become invisible, but at the same time I can see them if I switch to camera mode. I tried switching EEVEE and ...
1
vote
0
answers
22
views
How Come My UV Image Projection by perspective doesn't match with image?
I am trying to model a cake box with an image texture with perspective, however, when mapping, the top plane gets distorted for some strange reason.
Original Image with mesh object shown in wireframe ...
1
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0
answers
31
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I have a painterly node group with brush direction input. I would like to be able to randomise across the model instead of being uniform please
I have managed to obtain a node group for a painterly style material which is close to perfection. However the brush stroke direction which is controlled is completely uniform. I would like to ...
1
vote
1
answer
24
views
The background color affects the mesh of the weapon!
And the skin of the mesh of the weapon comes from a Image-Texture node.
0
votes
0
answers
20
views
Please explain anisotropic filtering [duplicate]
In games there is anisotropic filtering option that is supposed to make textures look sharper at a distance or at extreme angles. Is there a way to achieve this in blender somehow? Is it even needed ...
0
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0
answers
18
views
Insufficient mtl files generated when I export a wavefront.obj file from Blender
Working from Blender 4.0.2 here. I'm still pretty new at this.
When I have a model structure in Blender just how I like it, I try exporting it as a Wavefront.obj file. The shape exports fine, but the ....
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0
answers
15
views
How to fix glossy texture when importing OBJ file? [duplicate]
I exported obj file from some object but when importing the all the texture on object are glossy.
I discovered that the problem is the color space for roughness, metallic, and normal are sRGB; they ...
0
votes
0
answers
10
views
Missing Bricks Mask Texture with pbr Material
I am trying to recreate a Brick material where some Bricks clusters are missing.
Real life example here:
I am using two PBR Material (Brick and plaster) from Poly Haven. I got it working with a ...
0
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0
answers
24
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How to make the floor more reflective and more like a wooden material [duplicate]
I'm new to learn texturing and lighting. I need some help on this floor.
Here's my floor
and i want to make it like this
1
vote
1
answer
44
views
Rotate texture per instance
I'm trying to get this wood texture mapped correctly according to the rotation of the objects. In an ideal situation, the textures all align so they point to the middle of the cirle.
I have loads of ...
0
votes
0
answers
20
views
Baking procedural material from procedural model
I'm pretty new to Blender and so have only used it occasionally for small tasks that are not possible in 3DS Max. What however blew me away completely yesterday is the procedural stuff!
So I went ...
3
votes
1
answer
38
views
Not able to select Blender shader nodes
Not able to select or move the shader nodes in shader page, whenever LMB is pressed it shows an error saying "Nothing to erase". Not really sure if I have accidentally pressed any keyboard ...
0
votes
1
answer
25
views
Why is my world texture not appearing?
So, I am trying to apply a texture to my world but it is not appearing. It is appearing on the cup's shadows though. Can anyone tell me how to fix this?
1
vote
0
answers
28
views
Orient a texture in a consistent manner, without relying on UV unwrapping [duplicate]
Without using UV wrapping, and only relying on shader nodes, is there any way to orient the shingles as indicated on the image before?
I'm looking to not use UV wrapping as this roof geometry is ...
0
votes
0
answers
21
views
Texture output problem [duplicate]
I want to export the vrm model with texture to fbx or other format. But I found that the exported texture in texture file is not matched.
As photo1, the texture when I import the vrm have a (instance)....
0
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0
answers
33
views
Turn textures to materials?
I wonder if it's possible to automatically turn a texture mapped model into a material mapped model.
Manual approach:
Create a new material for each color in the texture,
select model,
enter Edit ...
1
vote
1
answer
34
views
How do I split a continuous texture into strips and offset each strip using the shader editor?
I have a homogeneous wooden texture applied to a plane. I want to split the texture into strips on one axis and then offset the uv of each strip to give the appearance of individual planks glued ...
0
votes
0
answers
23
views
Sculpting brushes
Everytime I try to sculpt all of the brushes become giant and pixelated,I made sure my shapes are decent size and changed the brush sizes to a smaller one but nothing works. For example with the draw ...
0
votes
0
answers
25
views
Hiding the Voronoi texture from the bottom of my chocolate chip cookie
I'm making a chocolate chip cookie in blender using two Principled BDSF materials, one for the cookie material and one for the chocolate chip material. I'm using Voronoi texture and color ramp and mix ...
1
vote
1
answer
18
views
Can you add new bake on to an existing texture in Blender?
I am baking diffuse map for multiple objects on one texture. Lets say texture for two objects is already baked, and I need to add bake of a third object on this already existing texture. Can you do ...